1
0
mirror of https://github.com/JezuzLizard/BO2-Reimagined.git synced 2025-07-08 21:08:17 -05:00

Replace / with \

This commit is contained in:
Jbleezy
2023-02-24 13:55:10 -08:00
parent 7955de54a6
commit 0e4ff2b9cb
56 changed files with 866 additions and 866 deletions

View File

@ -2,18 +2,18 @@
#include common_scripts\utility;
#include maps\mp\zombies\_zm_utility;
#include scripts/zm/replaced/zm_highrise_classic;
#include scripts/zm/replaced/_zm_chugabud;
#include scripts/zm/replaced/_zm_banking;
#include scripts\zm\replaced\zm_highrise_classic;
#include scripts\zm\replaced\_zm_chugabud;
#include scripts\zm\replaced\_zm_banking;
main()
{
replaceFunc(maps/mp/zm_highrise_classic::insta_kill_player, scripts/zm/replaced/zm_highrise_classic::insta_kill_player);
replaceFunc(maps/mp/zombies/_zm_chugabud::chugabud_bleed_timeout, scripts/zm/replaced/_zm_chugabud::chugabud_bleed_timeout);
replaceFunc(maps/mp/zombies/_zm_banking::init, scripts/zm/replaced/_zm_banking::init);
replaceFunc(maps/mp/zombies/_zm_banking::bank_deposit_box, scripts/zm/replaced/_zm_banking::bank_deposit_box);
replaceFunc(maps/mp/zombies/_zm_banking::bank_deposit_unitrigger, scripts/zm/replaced/_zm_banking::bank_deposit_unitrigger);
replaceFunc(maps/mp/zombies/_zm_banking::bank_withdraw_unitrigger, scripts/zm/replaced/_zm_banking::bank_withdraw_unitrigger);
replaceFunc(maps\mp\zm_highrise_classic::insta_kill_player, scripts\zm\replaced\zm_highrise_classic::insta_kill_player);
replaceFunc(maps\mp\zombies\_zm_chugabud::chugabud_bleed_timeout, scripts\zm\replaced\_zm_chugabud::chugabud_bleed_timeout);
replaceFunc(maps\mp\zombies\_zm_banking::init, scripts\zm\replaced\_zm_banking::init);
replaceFunc(maps\mp\zombies\_zm_banking::bank_deposit_box, scripts\zm\replaced\_zm_banking::bank_deposit_box);
replaceFunc(maps\mp\zombies\_zm_banking::bank_deposit_unitrigger, scripts\zm\replaced\_zm_banking::bank_deposit_unitrigger);
replaceFunc(maps\mp\zombies\_zm_banking::bank_withdraw_unitrigger, scripts\zm\replaced\_zm_banking::bank_withdraw_unitrigger);
}
init()
@ -29,8 +29,8 @@ zombie_init_done()
{
self.allowpain = 0;
self.zombie_path_bad = 0;
self thread maps/mp/zm_highrise_distance_tracking::escaped_zombies_cleanup_init();
self thread maps/mp/zm_highrise::elevator_traverse_watcher();
self thread maps\mp\zm_highrise_distance_tracking::escaped_zombies_cleanup_init();
self thread maps\mp\zm_highrise::elevator_traverse_watcher();
if ( self.classname == "actor_zm_highrise_basic_03" )
{
health_bonus = int( self.maxhealth * 0.05 );
@ -52,7 +52,7 @@ highrise_special_weapon_magicbox_check(weapon)
highrise_respawn_override( revivee, return_struct )
{
players = array_randomize(get_players());
spawn_points = maps/mp/gametypes_zm/_zm_gametype::get_player_spawns_for_gametype();
spawn_points = maps\mp\gametypes_zm\_zm_gametype::get_player_spawns_for_gametype();
if ( spawn_points.size == 0 )
{
@ -73,7 +73,7 @@ highrise_respawn_override( revivee, return_struct )
if ( players[ i ] istouching( zone.volumes[ k ] ) )
{
closest_group = j;
spawn_location = maps/mp/zombies/_zm::get_valid_spawn_location( revivee, spawn_points, closest_group, return_struct );
spawn_location = maps\mp\zombies\_zm::get_valid_spawn_location( revivee, spawn_points, closest_group, return_struct );
if ( isDefined( spawn_location ) )
{
return spawn_location;
@ -116,11 +116,11 @@ elevator_solo_revive_fix()
revive_elevator.body.elevator_stop = 1;
revive_elevator.body.lock_doors = 1;
revive_elevator.body maps/mp/zm_highrise_elevators::perkelevatordoor(0);
revive_elevator.body maps\mp\zm_highrise_elevators::perkelevatordoor(0);
flag_wait( "power_on" );
revive_elevator.body.elevator_stop = 0;
revive_elevator.body.lock_doors = 0;
revive_elevator.body maps/mp/zm_highrise_elevators::perkelevatordoor(1);
revive_elevator.body maps\mp\zm_highrise_elevators::perkelevatordoor(1);
}