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https://github.com/JezuzLizard/BO2-Reimagined.git
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@ -2,18 +2,18 @@
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#include common_scripts\utility;
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#include maps\mp\zombies\_zm_utility;
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#include scripts/zm/replaced/zm_highrise_classic;
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#include scripts/zm/replaced/_zm_chugabud;
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#include scripts/zm/replaced/_zm_banking;
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#include scripts\zm\replaced\zm_highrise_classic;
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#include scripts\zm\replaced\_zm_chugabud;
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#include scripts\zm\replaced\_zm_banking;
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main()
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{
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replaceFunc(maps/mp/zm_highrise_classic::insta_kill_player, scripts/zm/replaced/zm_highrise_classic::insta_kill_player);
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replaceFunc(maps/mp/zombies/_zm_chugabud::chugabud_bleed_timeout, scripts/zm/replaced/_zm_chugabud::chugabud_bleed_timeout);
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replaceFunc(maps/mp/zombies/_zm_banking::init, scripts/zm/replaced/_zm_banking::init);
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replaceFunc(maps/mp/zombies/_zm_banking::bank_deposit_box, scripts/zm/replaced/_zm_banking::bank_deposit_box);
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replaceFunc(maps/mp/zombies/_zm_banking::bank_deposit_unitrigger, scripts/zm/replaced/_zm_banking::bank_deposit_unitrigger);
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replaceFunc(maps/mp/zombies/_zm_banking::bank_withdraw_unitrigger, scripts/zm/replaced/_zm_banking::bank_withdraw_unitrigger);
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replaceFunc(maps\mp\zm_highrise_classic::insta_kill_player, scripts\zm\replaced\zm_highrise_classic::insta_kill_player);
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replaceFunc(maps\mp\zombies\_zm_chugabud::chugabud_bleed_timeout, scripts\zm\replaced\_zm_chugabud::chugabud_bleed_timeout);
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replaceFunc(maps\mp\zombies\_zm_banking::init, scripts\zm\replaced\_zm_banking::init);
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replaceFunc(maps\mp\zombies\_zm_banking::bank_deposit_box, scripts\zm\replaced\_zm_banking::bank_deposit_box);
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replaceFunc(maps\mp\zombies\_zm_banking::bank_deposit_unitrigger, scripts\zm\replaced\_zm_banking::bank_deposit_unitrigger);
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replaceFunc(maps\mp\zombies\_zm_banking::bank_withdraw_unitrigger, scripts\zm\replaced\_zm_banking::bank_withdraw_unitrigger);
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}
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init()
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@ -29,8 +29,8 @@ zombie_init_done()
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{
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self.allowpain = 0;
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self.zombie_path_bad = 0;
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self thread maps/mp/zm_highrise_distance_tracking::escaped_zombies_cleanup_init();
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self thread maps/mp/zm_highrise::elevator_traverse_watcher();
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self thread maps\mp\zm_highrise_distance_tracking::escaped_zombies_cleanup_init();
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self thread maps\mp\zm_highrise::elevator_traverse_watcher();
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if ( self.classname == "actor_zm_highrise_basic_03" )
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{
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health_bonus = int( self.maxhealth * 0.05 );
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@ -52,7 +52,7 @@ highrise_special_weapon_magicbox_check(weapon)
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highrise_respawn_override( revivee, return_struct )
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{
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players = array_randomize(get_players());
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spawn_points = maps/mp/gametypes_zm/_zm_gametype::get_player_spawns_for_gametype();
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spawn_points = maps\mp\gametypes_zm\_zm_gametype::get_player_spawns_for_gametype();
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if ( spawn_points.size == 0 )
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{
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@ -73,7 +73,7 @@ highrise_respawn_override( revivee, return_struct )
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if ( players[ i ] istouching( zone.volumes[ k ] ) )
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{
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closest_group = j;
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spawn_location = maps/mp/zombies/_zm::get_valid_spawn_location( revivee, spawn_points, closest_group, return_struct );
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spawn_location = maps\mp\zombies\_zm::get_valid_spawn_location( revivee, spawn_points, closest_group, return_struct );
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if ( isDefined( spawn_location ) )
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{
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return spawn_location;
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@ -116,11 +116,11 @@ elevator_solo_revive_fix()
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revive_elevator.body.elevator_stop = 1;
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revive_elevator.body.lock_doors = 1;
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revive_elevator.body maps/mp/zm_highrise_elevators::perkelevatordoor(0);
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revive_elevator.body maps\mp\zm_highrise_elevators::perkelevatordoor(0);
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flag_wait( "power_on" );
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revive_elevator.body.elevator_stop = 0;
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revive_elevator.body.lock_doors = 0;
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revive_elevator.body maps/mp/zm_highrise_elevators::perkelevatordoor(1);
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revive_elevator.body maps\mp\zm_highrise_elevators::perkelevatordoor(1);
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}
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