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https://github.com/JezuzLizard/BO2-Reimagined.git
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@ -1,26 +1,26 @@
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#include maps\mp\_utility;
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#include common_scripts\utility;
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#include maps\mp\zombies\_zm_utility;
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#include maps/mp/zm_alcatraz_utility;
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#include maps\mp\zm_alcatraz_utility;
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#include scripts/zm/replaced/zm_alcatraz_classic;
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#include scripts/zm/replaced/_zm_afterlife;
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#include scripts/zm/replaced/_zm_ai_brutus;
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#include scripts\zm\replaced\zm_alcatraz_classic;
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#include scripts\zm\replaced\_zm_afterlife;
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#include scripts\zm\replaced\_zm_ai_brutus;
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main()
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{
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replaceFunc(maps/mp/zm_alcatraz_classic::give_afterlife, scripts/zm/replaced/zm_alcatraz_classic::give_afterlife);
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replaceFunc(maps/mp/zombies/_zm_afterlife::afterlife_add, scripts/zm/replaced/_zm_afterlife::afterlife_add);
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replaceFunc(maps/mp/zombies/_zm_ai_brutus::brutus_spawn, scripts/zm/replaced/_zm_ai_brutus::brutus_spawn);
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replaceFunc(maps/mp/zombies/_zm_ai_brutus::brutus_health_increases, scripts/zm/replaced/_zm_ai_brutus::brutus_health_increases);
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replaceFunc(maps/mp/zombies/_zm_ai_brutus::brutus_cleanup_at_end_of_grief_round, scripts/zm/replaced/_zm_ai_brutus::brutus_cleanup_at_end_of_grief_round);
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replaceFunc(maps\mp\zm_alcatraz_classic::give_afterlife, scripts\zm\replaced\zm_alcatraz_classic::give_afterlife);
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replaceFunc(maps\mp\zombies\_zm_afterlife::afterlife_add, scripts\zm\replaced\_zm_afterlife::afterlife_add);
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replaceFunc(maps\mp\zombies\_zm_ai_brutus::brutus_spawn, scripts\zm\replaced\_zm_ai_brutus::brutus_spawn);
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replaceFunc(maps\mp\zombies\_zm_ai_brutus::brutus_health_increases, scripts\zm\replaced\_zm_ai_brutus::brutus_health_increases);
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replaceFunc(maps\mp\zombies\_zm_ai_brutus::brutus_cleanup_at_end_of_grief_round, scripts\zm\replaced\_zm_ai_brutus::brutus_cleanup_at_end_of_grief_round);
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}
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init()
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{
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level.zombie_init_done = ::zombie_init_done;
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level.special_weapon_magicbox_check = ::check_for_special_weapon_limit_exist;
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level.round_prestart_func = scripts/zm/replaced/_zm_afterlife::afterlife_start_zombie_logic;
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level.round_prestart_func = scripts\zm\replaced\_zm_afterlife::afterlife_start_zombie_logic;
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remove_acid_trap_player_spawn();
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@ -48,7 +48,7 @@ check_for_special_weapon_limit_exist(weapon)
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count = 0;
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if ( weapon == "blundergat_zm" )
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{
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if ( self maps/mp/zombies/_zm_weapons::has_weapon_or_upgrade( "blundersplat_zm" ) )
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if ( self maps\mp\zombies\_zm_weapons::has_weapon_or_upgrade( "blundersplat_zm" ) )
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{
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return 0;
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}
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@ -71,7 +71,7 @@ check_for_special_weapon_limit_exist(weapon)
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{
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if ( weapon == "blundergat_zm" )
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{
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if ( players[ i ] maps/mp/zombies/_zm_weapons::has_weapon_or_upgrade( "blundersplat_zm" ) || isDefined( players[ i ].is_pack_splatting ) && players[ i ].is_pack_splatting )
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if ( players[ i ] maps\mp\zombies\_zm_weapons::has_weapon_or_upgrade( "blundersplat_zm" ) || isDefined( players[ i ].is_pack_splatting ) && players[ i ].is_pack_splatting )
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{
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count++;
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i++;
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@ -96,7 +96,7 @@ check_for_special_weapon_limit_exist(weapon)
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remove_acid_trap_player_spawn()
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{
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spawn_points = maps/mp/gametypes_zm/_zm_gametype::get_player_spawns_for_gametype();
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spawn_points = maps\mp\gametypes_zm\_zm_gametype::get_player_spawns_for_gametype();
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foreach(spawn_point in spawn_points)
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{
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if(spawn_point.script_noteworthy == "zone_cafeteria")
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@ -231,7 +231,7 @@ tower_trap_magicbullet_think( org, target, zombietarget )
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{
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if ( !isDefined( target.no_gib ) || !target.no_gib )
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{
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target maps/mp/zombies/_zm_spawner::zombie_head_gib();
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target maps\mp\zombies\_zm_spawner::zombie_head_gib();
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}
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target dodamage( target.health + 1000, target.origin );
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}
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@ -301,6 +301,6 @@ plane_auto_refuel()
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wait 0.05;
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scripts/zm/_zm_reimagined::buildcraftable( "refuelable_plane" );
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scripts\zm\_zm_reimagined::buildcraftable( "refuelable_plane" );
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}
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}
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