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https://github.com/JezuzLizard/BO2-Reimagined.git
synced 2025-06-28 16:10:24 -05:00
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@ -2,34 +2,34 @@
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#include common_scripts\utility;
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#include maps\mp\zombies\_zm_utility;
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#include scripts/zm/replaced/zm_transit;
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#include scripts/zm/replaced/zm_transit_gamemodes;
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#include scripts/zm/replaced/zm_transit_utility;
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#include scripts/zm/replaced/_zm_weap_jetgun;
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#include scripts/zm/replaced/_zm_weap_emp_bomb;
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#include scripts/zm/replaced/_zm_equip_electrictrap;
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#include scripts/zm/replaced/_zm_equip_turret;
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#include scripts/zm/replaced/_zm_banking;
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#include scripts\zm\replaced\zm_transit;
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#include scripts\zm\replaced\zm_transit_gamemodes;
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#include scripts\zm\replaced\zm_transit_utility;
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#include scripts\zm\replaced\_zm_weap_jetgun;
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#include scripts\zm\replaced\_zm_weap_emp_bomb;
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#include scripts\zm\replaced\_zm_equip_electrictrap;
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#include scripts\zm\replaced\_zm_equip_turret;
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#include scripts\zm\replaced\_zm_banking;
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main()
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{
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replaceFunc(maps/mp/zm_transit::lava_damage_depot, scripts/zm/replaced/zm_transit::lava_damage_depot);
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replaceFunc(maps/mp/zm_transit_gamemodes::init, scripts/zm/replaced/zm_transit_gamemodes::init);
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replaceFunc(maps/mp/zm_transit_utility::solo_tombstone_removal, scripts/zm/replaced/zm_transit_utility::solo_tombstone_removal);
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replaceFunc(maps/mp/zombies/_zm_weap_jetgun::is_jetgun_firing, scripts/zm/replaced/_zm_weap_jetgun::is_jetgun_firing);
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replaceFunc(maps/mp/zombies/_zm_weap_jetgun::jetgun_check_enemies_in_range, scripts/zm/replaced/_zm_weap_jetgun::jetgun_check_enemies_in_range);
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replaceFunc(maps/mp/zombies/_zm_weap_jetgun::jetgun_grind_zombie, scripts/zm/replaced/_zm_weap_jetgun::jetgun_grind_zombie);
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replaceFunc(maps/mp/zombies/_zm_weap_jetgun::handle_overheated_jetgun, scripts/zm/replaced/_zm_weap_jetgun::handle_overheated_jetgun);
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replaceFunc(maps/mp/zombies/_zm_weap_jetgun::jetgun_network_choke, scripts/zm/replaced/_zm_weap_jetgun::jetgun_network_choke);
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replaceFunc(maps/mp/zombies/_zm_weap_emp_bomb::emp_detonate, scripts/zm/replaced/_zm_weap_emp_bomb::emp_detonate);
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replaceFunc(maps/mp/zombies/_zm_equip_electrictrap::startelectrictrapdeploy, scripts/zm/replaced/_zm_equip_electrictrap::startelectrictrapdeploy);
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replaceFunc(maps/mp/zombies/_zm_equip_electrictrap::cleanupoldtrap, scripts/zm/replaced/_zm_equip_electrictrap::cleanupoldtrap);
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replaceFunc(maps/mp/zombies/_zm_equip_electrictrap::etrap_choke, scripts/zm/replaced/_zm_equip_electrictrap::etrap_choke);
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replaceFunc(maps/mp/zombies/_zm_equip_turret::startturretdeploy, scripts/zm/replaced/_zm_equip_turret::startturretdeploy);
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replaceFunc(maps/mp/zombies/_zm_banking::init, scripts/zm/replaced/_zm_banking::init);
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replaceFunc(maps/mp/zombies/_zm_banking::bank_deposit_box, scripts/zm/replaced/_zm_banking::bank_deposit_box);
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replaceFunc(maps/mp/zombies/_zm_banking::bank_deposit_unitrigger, scripts/zm/replaced/_zm_banking::bank_deposit_unitrigger);
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replaceFunc(maps/mp/zombies/_zm_banking::bank_withdraw_unitrigger, scripts/zm/replaced/_zm_banking::bank_withdraw_unitrigger);
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replaceFunc(maps\mp\zm_transit::lava_damage_depot, scripts\zm\replaced\zm_transit::lava_damage_depot);
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replaceFunc(maps\mp\zm_transit_gamemodes::init, scripts\zm\replaced\zm_transit_gamemodes::init);
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replaceFunc(maps\mp\zm_transit_utility::solo_tombstone_removal, scripts\zm\replaced\zm_transit_utility::solo_tombstone_removal);
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replaceFunc(maps\mp\zombies\_zm_weap_jetgun::is_jetgun_firing, scripts\zm\replaced\_zm_weap_jetgun::is_jetgun_firing);
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replaceFunc(maps\mp\zombies\_zm_weap_jetgun::jetgun_check_enemies_in_range, scripts\zm\replaced\_zm_weap_jetgun::jetgun_check_enemies_in_range);
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replaceFunc(maps\mp\zombies\_zm_weap_jetgun::jetgun_grind_zombie, scripts\zm\replaced\_zm_weap_jetgun::jetgun_grind_zombie);
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replaceFunc(maps\mp\zombies\_zm_weap_jetgun::handle_overheated_jetgun, scripts\zm\replaced\_zm_weap_jetgun::handle_overheated_jetgun);
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replaceFunc(maps\mp\zombies\_zm_weap_jetgun::jetgun_network_choke, scripts\zm\replaced\_zm_weap_jetgun::jetgun_network_choke);
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replaceFunc(maps\mp\zombies\_zm_weap_emp_bomb::emp_detonate, scripts\zm\replaced\_zm_weap_emp_bomb::emp_detonate);
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replaceFunc(maps\mp\zombies\_zm_equip_electrictrap::startelectrictrapdeploy, scripts\zm\replaced\_zm_equip_electrictrap::startelectrictrapdeploy);
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replaceFunc(maps\mp\zombies\_zm_equip_electrictrap::cleanupoldtrap, scripts\zm\replaced\_zm_equip_electrictrap::cleanupoldtrap);
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replaceFunc(maps\mp\zombies\_zm_equip_electrictrap::etrap_choke, scripts\zm\replaced\_zm_equip_electrictrap::etrap_choke);
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replaceFunc(maps\mp\zombies\_zm_equip_turret::startturretdeploy, scripts\zm\replaced\_zm_equip_turret::startturretdeploy);
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replaceFunc(maps\mp\zombies\_zm_banking::init, scripts\zm\replaced\_zm_banking::init);
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replaceFunc(maps\mp\zombies\_zm_banking::bank_deposit_box, scripts\zm\replaced\_zm_banking::bank_deposit_box);
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replaceFunc(maps\mp\zombies\_zm_banking::bank_deposit_unitrigger, scripts\zm\replaced\_zm_banking::bank_deposit_unitrigger);
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replaceFunc(maps\mp\zombies\_zm_banking::bank_withdraw_unitrigger, scripts\zm\replaced\_zm_banking::bank_withdraw_unitrigger);
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include_weapons_grief();
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}
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@ -66,19 +66,19 @@ include_weapons_grief()
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include_weapon( "knife_ballistic_bowie_zm", 0 );
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include_weapon( "knife_ballistic_bowie_upgraded_zm", 0 );
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level._uses_retrievable_ballisitic_knives = 1;
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maps/mp/zombies/_zm_weapons::add_limited_weapon( "knife_ballistic_zm", 1 );
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maps/mp/zombies/_zm_weapons::add_limited_weapon( "ray_gun_zm", 4 );
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maps/mp/zombies/_zm_weapons::add_limited_weapon( "ray_gun_upgraded_zm", 4 );
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maps/mp/zombies/_zm_weapons::add_limited_weapon( "knife_ballistic_upgraded_zm", 0 );
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maps/mp/zombies/_zm_weapons::add_limited_weapon( "knife_ballistic_no_melee_zm", 0 );
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maps/mp/zombies/_zm_weapons::add_limited_weapon( "knife_ballistic_no_melee_upgraded_zm", 0 );
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maps/mp/zombies/_zm_weapons::add_limited_weapon( "knife_ballistic_bowie_zm", 0 );
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maps/mp/zombies/_zm_weapons::add_limited_weapon( "knife_ballistic_bowie_upgraded_zm", 0 );
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maps\mp\zombies\_zm_weapons::add_limited_weapon( "knife_ballistic_zm", 1 );
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maps\mp\zombies\_zm_weapons::add_limited_weapon( "ray_gun_zm", 4 );
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maps\mp\zombies\_zm_weapons::add_limited_weapon( "ray_gun_upgraded_zm", 4 );
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maps\mp\zombies\_zm_weapons::add_limited_weapon( "knife_ballistic_upgraded_zm", 0 );
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maps\mp\zombies\_zm_weapons::add_limited_weapon( "knife_ballistic_no_melee_zm", 0 );
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maps\mp\zombies\_zm_weapons::add_limited_weapon( "knife_ballistic_no_melee_upgraded_zm", 0 );
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maps\mp\zombies\_zm_weapons::add_limited_weapon( "knife_ballistic_bowie_zm", 0 );
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maps\mp\zombies\_zm_weapons::add_limited_weapon( "knife_ballistic_bowie_upgraded_zm", 0 );
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include_weapon( "raygun_mark2_zm" );
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include_weapon( "raygun_mark2_upgraded_zm", 0 );
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maps/mp/zombies/_zm_weapons::add_weapon_to_content( "raygun_mark2_zm", "dlc3" );
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maps/mp/zombies/_zm_weapons::add_limited_weapon( "raygun_mark2_zm", 1 );
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maps/mp/zombies/_zm_weapons::add_limited_weapon( "raygun_mark2_upgraded_zm", 1 );
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maps\mp\zombies\_zm_weapons::add_weapon_to_content( "raygun_mark2_zm", "dlc3" );
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maps\mp\zombies\_zm_weapons::add_limited_weapon( "raygun_mark2_zm", 1 );
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maps\mp\zombies\_zm_weapons::add_limited_weapon( "raygun_mark2_upgraded_zm", 1 );
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}
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zombie_init_done()
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@ -120,7 +120,7 @@ power_local_electric_doors_globally()
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{
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if ( isDefined( zombie_doors[i].script_noteworthy ) && zombie_doors[i].script_noteworthy == "local_electric_door" )
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{
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local_power[local_power.size] = maps/mp/zombies/_zm_power::add_local_power( zombie_doors[i].origin, 16 );
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local_power[local_power.size] = maps\mp\zombies\_zm_power::add_local_power( zombie_doors[i].origin, 16 );
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}
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}
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@ -128,7 +128,7 @@ power_local_electric_doors_globally()
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for (i = 0; i < local_power.size; i++)
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{
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maps/mp/zombies/_zm_power::end_local_power( local_power[i] );
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maps\mp\zombies\_zm_power::end_local_power( local_power[i] );
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local_power[i] = undefined;
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}
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}
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@ -144,7 +144,7 @@ b23r_hint_string_fix()
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{
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if (trig.zombie_weapon_upgrade == "beretta93r_zm")
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{
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hint = maps/mp/zombies/_zm_weapons::get_weapon_hint(trig.zombie_weapon_upgrade);
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hint = maps\mp\zombies\_zm_weapons::get_weapon_hint(trig.zombie_weapon_upgrade);
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cost = level.zombie_weapons[trig.zombie_weapon_upgrade].cost;
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trig sethintstring(hint, cost);
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}
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@ -158,7 +158,7 @@ grenade_safe_to_bounce( player, weapname )
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return 1;
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}
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if ( self maps/mp/zm_transit_lava::object_touching_lava() )
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if ( self maps\mp\zm_transit_lava::object_touching_lava() )
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{
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return 0;
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}
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@ -194,7 +194,7 @@ path_exploit_fixes()
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player_trigger_origin = ( 1116, -1547, 128 );
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player_trigger_radius = 72;
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zombie_goto_point = ( 1098, -1521, 128 );
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level thread maps/mp/zombies/_zm_ffotd::path_exploit_fix( zombie_trigger_origin, zombie_trigger_radius, zombie_trigger_height, player_trigger_origin, player_trigger_radius, zombie_goto_point );
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level thread maps\mp\zombies\_zm_ffotd::path_exploit_fix( zombie_trigger_origin, zombie_trigger_radius, zombie_trigger_height, player_trigger_origin, player_trigger_radius, zombie_goto_point );
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}
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power_station_vision_change()
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@ -220,7 +220,7 @@ power_station_vision_change()
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if(!player.power_station_vision_set)
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{
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if(player maps/mp/zombies/_zm_zonemgr::entity_in_zone("zone_prr") || player maps/mp/zombies/_zm_zonemgr::entity_in_zone("zone_pcr"))
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if(player maps\mp\zombies\_zm_zonemgr::entity_in_zone("zone_prr") || player maps\mp\zombies\_zm_zonemgr::entity_in_zone("zone_pcr"))
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{
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player.power_station_vision_set = 1;
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player thread change_dvar_over_time("r_exposureValue", level.changed_r_exposureValue, time, 1);
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@ -228,7 +228,7 @@ power_station_vision_change()
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}
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else
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{
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if(!(player maps/mp/zombies/_zm_zonemgr::entity_in_zone("zone_prr") || player maps/mp/zombies/_zm_zonemgr::entity_in_zone("zone_pcr")))
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if(!(player maps\mp\zombies\_zm_zonemgr::entity_in_zone("zone_prr") || player maps\mp\zombies\_zm_zonemgr::entity_in_zone("zone_pcr")))
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{
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player.power_station_vision_set = 0;
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player thread change_dvar_over_time("r_exposureValue", level.default_r_exposureValue, time, 0);
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