diff --git a/README.md b/README.md index b6bbfcb8..dad5dab7 100644 --- a/README.md +++ b/README.md @@ -283,7 +283,6 @@ * Meleeing enemy players pushes 17% farther for every 500 damage that melee weapon deals * Meleeing enemy players that are crouched pushes 50% of the amount when standing * Meleeing enemy players that are prone pushes 25% of the amount when standing -* Meleeing enemy players that are reviving pushes 50% of the amount it would have otherwise * Meleeing enemy players that are already stunned will push them * Stunning enemy players steals 10 points from them * Downing enemy players awards 5% of their current points diff --git a/scripts/zm/main/_zm_reimagined_zgrief.gsc b/scripts/zm/main/_zm_reimagined_zgrief.gsc index 5366aa7e..c992ca47 100644 --- a/scripts/zm/main/_zm_reimagined_zgrief.gsc +++ b/scripts/zm/main/_zm_reimagined_zgrief.gsc @@ -948,11 +948,6 @@ game_module_player_damage_callback( einflictor, eattacker, idamage, idflags, sme amount /= 4; } - if(self maps/mp/zombies/_zm_laststand::is_reviving_any()) - { - amount /= 2; - } - self setVelocity( amount * vdir ); }