diff --git a/README.md b/README.md index 1351ba53..73c37035 100644 --- a/README.md +++ b/README.md @@ -31,8 +31,8 @@ * Start with semtex on maps that have semtex ## HUD -* Health bar displayed on top center of screen * Enemy counter displayed on top left of screen +* Health bar displayed on top center of screen * Current zone displayed on bottom left of screen ## Zombies diff --git a/_zm_reimagined.gsc b/_zm_reimagined.gsc index 73d73e24..ab3c34e9 100644 --- a/_zm_reimagined.gsc +++ b/_zm_reimagined.gsc @@ -49,8 +49,7 @@ onplayerspawned() self tomb_give_shovel(); - //self thread enemy_counter_hud(); - //self thread timer_hud(); + self thread enemy_counter_hud(); self thread health_bar_hud(); self thread zone_hud(); @@ -280,10 +279,10 @@ enemy_counter_hud() enemy_counter_hud.alpha = 0; enemy_counter_hud.color = ( 1, 1, 1 ); enemy_counter_hud.hidewheninmenu = 1; + enemy_counter_hud.label = &"Enemies Remaining: "; flag_wait( "initial_blackscreen_passed" ); - text = "Enemies Remaining: "; enemy_counter_hud.alpha = 1; while (1) { @@ -291,10 +290,12 @@ enemy_counter_hud() if (enemies == 0) { - enemies = ""; + enemy_counter_hud setText(""); + } + else + { + enemy_counter_hud setValue(enemies); } - - enemy_counter_hud setText(text + enemies); wait 0.05; }