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mirror of https://github.com/JezuzLizard/BO2-Reimagined.git synced 2025-06-11 15:48:05 -05:00

Make being revived HUD fade based on revive time

This commit is contained in:
Jbleezy
2023-05-05 23:07:08 -07:00
parent 97b7053f8c
commit 114b65588f
3 changed files with 3 additions and 6 deletions

View File

@ -2045,10 +2045,7 @@ wait_and_revive()
}
self.beingrevivedprogressbar updatebar( 0.01, 1 / solo_revive_time );
flag_wait_or_timeout( "instant_revive", solo_revive_time );
if ( flag( "instant_revive" ) )
{
self maps\mp\zombies\_zm_laststand::revive_hud_show_n_fade( 1 );
}
self.revive_hud settext( "" );
if ( isDefined( self.beingrevivedprogressbar ) )
{
self.beingrevivedprogressbar destroyelem();

View File

@ -286,7 +286,7 @@ afterlife_revive_do_revive( playerbeingrevived, revivergun )
if ( playerbeingrevived_player != self )
{
playerbeingrevived_player.revive_hud settext( &"GAME_PLAYER_IS_REVIVING_YOU", self );
playerbeingrevived_player revive_hud_show_n_fade( 3.0 );
playerbeingrevived_player revive_hud_show_n_fade( revivetime );
}
if ( isplayer( playerbeingrevived ) )

View File

@ -37,7 +37,7 @@ revive_do_revive( playerbeingrevived, revivergun )
if ( playerbeingrevived_player != self )
{
playerbeingrevived_player.revive_hud settext( &"ZOMBIE_PLAYER_IS_REVIVING_YOU", self );
playerbeingrevived_player maps\mp\zombies\_zm_laststand::revive_hud_show_n_fade( 3 );
playerbeingrevived_player maps\mp\zombies\_zm_laststand::revive_hud_show_n_fade( revivetime );
}
if ( isplayer( playerbeingrevived ) )