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https://github.com/JezuzLizard/BO2-Reimagined.git
synced 2025-06-13 08:38:01 -05:00
Make being revived HUD fade based on revive time
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@ -2045,10 +2045,7 @@ wait_and_revive()
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}
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}
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self.beingrevivedprogressbar updatebar( 0.01, 1 / solo_revive_time );
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self.beingrevivedprogressbar updatebar( 0.01, 1 / solo_revive_time );
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flag_wait_or_timeout( "instant_revive", solo_revive_time );
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flag_wait_or_timeout( "instant_revive", solo_revive_time );
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if ( flag( "instant_revive" ) )
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self.revive_hud settext( "" );
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{
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self maps\mp\zombies\_zm_laststand::revive_hud_show_n_fade( 1 );
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}
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if ( isDefined( self.beingrevivedprogressbar ) )
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if ( isDefined( self.beingrevivedprogressbar ) )
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{
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{
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self.beingrevivedprogressbar destroyelem();
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self.beingrevivedprogressbar destroyelem();
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@ -286,7 +286,7 @@ afterlife_revive_do_revive( playerbeingrevived, revivergun )
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if ( playerbeingrevived_player != self )
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if ( playerbeingrevived_player != self )
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{
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{
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playerbeingrevived_player.revive_hud settext( &"GAME_PLAYER_IS_REVIVING_YOU", self );
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playerbeingrevived_player.revive_hud settext( &"GAME_PLAYER_IS_REVIVING_YOU", self );
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playerbeingrevived_player revive_hud_show_n_fade( 3.0 );
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playerbeingrevived_player revive_hud_show_n_fade( revivetime );
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}
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}
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if ( isplayer( playerbeingrevived ) )
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if ( isplayer( playerbeingrevived ) )
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@ -37,7 +37,7 @@ revive_do_revive( playerbeingrevived, revivergun )
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if ( playerbeingrevived_player != self )
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if ( playerbeingrevived_player != self )
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{
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{
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playerbeingrevived_player.revive_hud settext( &"ZOMBIE_PLAYER_IS_REVIVING_YOU", self );
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playerbeingrevived_player.revive_hud settext( &"ZOMBIE_PLAYER_IS_REVIVING_YOU", self );
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playerbeingrevived_player maps\mp\zombies\_zm_laststand::revive_hud_show_n_fade( 3 );
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playerbeingrevived_player maps\mp\zombies\_zm_laststand::revive_hud_show_n_fade( revivetime );
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}
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}
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if ( isplayer( playerbeingrevived ) )
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if ( isplayer( playerbeingrevived ) )
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