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mirror of https://github.com/JezuzLizard/BO2-Reimagined.git synced 2025-06-10 23:27:57 -05:00

Grief: display round number at start of round

This commit is contained in:
Jbleezy
2022-01-03 21:26:14 -08:00
parent e2459311ed
commit 122bfc2311

View File

@ -634,7 +634,7 @@ round_start_wait(time, initial)
wait time;
round_start_countdown_hud round_start_countdown_hud_destroy();
round_start_countdown_hud round_start_countdown_hud_hide();
players = get_players();
foreach(player in players)
@ -650,31 +650,69 @@ round_start_wait(time, initial)
round_start_countdown_hud(time)
{
countdown = createServerFontString( "objective", 2.2 );
countdown setPoint( "CENTER", "CENTER", 0, 0 );
countdown.foreground = false;
countdown.alpha = 1;
countdown.color = ( 1, 1, 0 );
countdown.hidewheninmenu = true;
countdown maps/mp/gametypes_zm/_hud::fontpulseinit();
countdown thread round_start_countdown_hud_timer(time);
countdown thread round_start_countdown_hud_end_game_watcher();
if(!isDefined(level.countdown_hud))
{
level.countdown_hud = createServerFontString( "objective", 2.2 );
level.countdown_hud setPoint( "CENTER", "CENTER", 0, 0 );
level.countdown_hud.foreground = false;
level.countdown_hud.color = ( 1, 1, 0 );
level.countdown_hud.hidewheninmenu = true;
level.countdown_hud maps/mp/gametypes_zm/_hud::fontpulseinit();
level.countdown_hud thread round_start_countdown_hud_end_game_watcher();
countdown.countdown_text = createServerFontString( "objective", 1.5 );
countdown.countdown_text setPoint( "CENTER", "CENTER", 0, -40 );
countdown.countdown_text.foreground = false;
countdown.countdown_text.alpha = 1;
countdown.countdown_text.color = ( 1.000, 1.000, 1.000 );
countdown.countdown_text.hidewheninmenu = true;
countdown.countdown_text.label = &"ROUND BEGINS IN";
level.countdown_hud.countdown_text = createServerFontString( "objective", 1.5 );
level.countdown_hud.countdown_text setPoint( "CENTER", "CENTER", 0, -40 );
level.countdown_hud.countdown_text.foreground = false;
level.countdown_hud.countdown_text.color = ( 0.42, 0, 0 );
level.countdown_hud.countdown_text.hidewheninmenu = true;
return countdown;
level.countdown_hud.countdown_text2 = createServerFontString( "objective", 1.5 );
level.countdown_hud.countdown_text2 setPoint( "CENTER", "CENTER", 0, -40 );
level.countdown_hud.countdown_text2.foreground = false;
level.countdown_hud.countdown_text2.color = ( 1, 1, 1 );
level.countdown_hud.countdown_text2.hidewheninmenu = true;
}
buffer = "";
buffer_amount = 0;
num = level.round_number;
while(num > 0)
{
digit = num % 10;
if(digit == 1)
{
buffer_amount += 1;
}
else
{
buffer_amount += 2;
}
num = int(num / 10);
}
for(i = 0; i < buffer_amount; i++)
{
buffer += " ";
}
level.countdown_hud thread round_start_countdown_hud_timer(time);
level.countdown_hud.countdown_text setText("ROUND " + level.round_number + " ");
level.countdown_hud.countdown_text2 setText(buffer + " BEGINS IN");
level.countdown_hud.alpha = 1;
level.countdown_hud.countdown_text.alpha = 1;
level.countdown_hud.countdown_text2.alpha = 1;
return level.countdown_hud;
}
round_start_countdown_hud_destroy()
round_start_countdown_hud_hide()
{
self.countdown_text destroy();
self destroy();
self.countdown_text.alpha = 0;
self.countdown_text2.alpha = 0;
self.alpha = 0;
}
round_start_countdown_hud_end_game_watcher()
@ -683,7 +721,7 @@ round_start_countdown_hud_end_game_watcher()
level waittill( "end_game" );
self round_start_countdown_hud_destroy();
self round_start_countdown_hud_hide();
}
round_start_countdown_hud_timer(time)