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https://github.com/JezuzLizard/BO2-Reimagined.git
synced 2025-06-07 13:49:33 -05:00
Set correct UI state in private match lobby
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bdd18980fd
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@ -209,8 +209,7 @@ CoD.MainLobby.OpenSoloLobby_Zombie = function(MainLobbyWidget, ClientInstance)
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elseif CoD.MainLobby.OnlinePlayAvailable(MainLobbyWidget, ClientInstance) == 1 then
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if CoD.MainLobby.IsControllerCountValid(MainLobbyWidget, ClientInstance.controller, 1) == 1 then
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MainLobbyWidget.lobbyPane.body.lobbyList.maxLocalPlayers = 1
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CoD.SwitchToPlayerMatchLobby(ClientInstance.controller)
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Engine.PartyHostSetUIState(CoD.PARTYHOST_STATE_SELECTING_PLAYLIST)
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-- CoD.SwitchToPlayerMatchLobby(ClientInstance.controller)
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Dvar.party_maxplayers:set(1)
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CoD.PlaylistCategoryFilter = CoD.Zombie.PLAYLIST_CATEGORY_FILTER_SOLOMATCH
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CoD.PrivateGameLobby.InGameLobby = nil
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@ -42,6 +42,14 @@ CoD.MapsList.Locations = {
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-- "ZMUI_CRAZY_PLACE_CAPS", -- TODO: add localized string, uncomment when location is added
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}
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local function switchToPrivateLobby(self)
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local gameType = UIExpression.DvarString(nil, "ui_gametype")
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local mapName = UIExpression.DvarString(nil, "ui_mapname")
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CoD.SwitchToPrivateLobby(self.controller) -- this changes these dvars
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Engine.SetDvar("ui_gametype", gameType)
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Engine.SetDvar("ui_mapname", mapName)
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end
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local function gameModeListFocusChangedEventHandler(self, event)
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local focusedIndex = self.listBox:getFocussedIndex()
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end
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@ -153,6 +161,8 @@ function LUI.createMenu.SelectGameModeListZM(controller)
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self:registerEventHandler("listbox_focus_changed", gameModeListFocusChangedEventHandler)
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self:registerEventHandler("click", gameModeListSelectionClickedEventHandler)
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Engine.PartyHostSetUIState(CoD.PARTYHOST_STATE_SELECTING_GAMETYPE)
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return self
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end
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@ -185,11 +195,7 @@ local function mapListSelectionClickedEventHandler(self, event)
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end
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if CoD.PrivateGameLobby.InGameLobby == nil then
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local gameType = UIExpression.DvarString(nil, "ui_gametype")
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local mapName = UIExpression.DvarString(nil, "ui_mapname")
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CoD.SwitchToPrivateLobby(self.controller) -- this changes "ui_gametype" and "ui_mapname"
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Engine.SetDvar("ui_gametype", gameType)
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Engine.SetDvar("ui_mapname", mapName)
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switchToPrivateLobby(self)
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end
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self:openMenu("PrivateOnlineGameLobby", self.controller)
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@ -236,6 +242,8 @@ function LUI.createMenu.SelectMapListZM(controller)
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self:registerEventHandler("listbox_focus_changed", mapListFocusChangedEventHandler)
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self:registerEventHandler("click", mapListSelectionClickedEventHandler)
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Engine.PartyHostSetUIState(CoD.PARTYHOST_STATE_SELECTING_MAP)
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return self
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end
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@ -303,11 +311,7 @@ local function locationListSelectionClickedEventHandler(self, event)
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end
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if CoD.PrivateGameLobby.InGameLobby == nil then
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local gameType = UIExpression.DvarString(nil, "ui_gametype")
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local mapName = UIExpression.DvarString(nil, "ui_mapname")
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CoD.SwitchToPrivateLobby(self.controller) -- this changes "ui_gametype" and "ui_mapname"
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Engine.SetDvar("ui_gametype", gameType)
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Engine.SetDvar("ui_mapname", mapName)
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switchToPrivateLobby(self)
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end
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self:openMenu("PrivateOnlineGameLobby", self.controller)
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@ -354,5 +358,7 @@ function LUI.createMenu.SelectLocationListZM(controller)
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self:registerEventHandler("listbox_focus_changed", locationListFocusChangedEventHandler)
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self:registerEventHandler("click", locationListSelectionClickedEventHandler)
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Engine.PartyHostSetUIState(CoD.PARTYHOST_STATE_SELECTING_MAP)
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return self
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end
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@ -464,7 +464,6 @@ CoD.PrivateGameLobby.LeaveLobby_Project = function(PrivateGameLobbyWidget, Clien
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end
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CoD.PrivateGameLobby.OpenChangeStartLoc = function(PrivateGameLobbyWidget, ClientInstance)
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Engine.PartyHostSetUIState(CoD.PARTYHOST_STATE_SELECTING_GAMETYPE)
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CoD.PrivateGameLobby.InGameLobby = true
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if UIExpression.DvarString(nil, "ui_gameType") == "zclassic" then
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local f27_local0 = PrivateGameLobbyWidget:openMenu("SelectMapListZM", ClientInstance.controller)
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