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mirror of https://github.com/JezuzLizard/BO2-Reimagined.git synced 2025-06-07 21:59:49 -05:00

Move map vote HUD up on Classic and Survival

This commit is contained in:
Jbleezy 2024-03-04 18:39:29 -08:00
parent bf7b593bd2
commit 131fe81802

View File

@ -303,7 +303,14 @@ map_vote()
level.zombie_vars["vote_input_hud"] = create_map_vote_input_hud(0, y);
y = 150;
y = 70;
if (is_gametype_active("zgrief"))
{
y = 150;
}
og_y = y;
level.zombie_vars["map_image_hud"] = [];
level.zombie_vars["map_image_hud"][0] = create_map_image_hud(get_image_for_loc(maps[0]["map_name"], maps[0]["loc_name"], maps[0]["gametype_name"]), -200, y);
@ -350,7 +357,7 @@ map_vote()
level.zombie_vars["obj_votes"][2] = 0;
}
array_thread(get_players(), ::player_choose_map);
array_thread(get_players(), ::player_choose_map, og_y);
wait time;
@ -607,7 +614,7 @@ create_obj_select_hud(x, y)
return hud;
}
player_choose_map()
player_choose_map(y)
{
self endon("disconnect");
@ -616,9 +623,9 @@ player_choose_map()
self.map_select.selected = 0;
self.map_select.name = "map";
self.map_select.hud = [];
self.map_select.hud[0] = self create_map_select_hud(-200, 150);
self.map_select.hud[1] = self create_map_select_hud(0, 150);
self.map_select.hud[2] = self create_map_select_hud(200, 150);
self.map_select.hud[0] = self create_map_select_hud(-200, y);
self.map_select.hud[1] = self create_map_select_hud(0, y);
self.map_select.hud[2] = self create_map_select_hud(200, y);
self.map_select.hud[self.map_select.ind].color = (1, 1, 0);
if (level.zombie_vars["obj_vote_active"])
@ -628,9 +635,9 @@ player_choose_map()
self.obj_select.selected = 0;
self.obj_select.name = "obj";
self.obj_select.hud = [];
self.obj_select.hud[0] = self create_obj_select_hud(-200, 215);
self.obj_select.hud[1] = self create_obj_select_hud(0, 215);
self.obj_select.hud[2] = self create_obj_select_hud(200, 215);
self.obj_select.hud[0] = self create_obj_select_hud(-200, y + 65);
self.obj_select.hud[1] = self create_obj_select_hud(0, y + 65);
self.obj_select.hud[2] = self create_obj_select_hud(200, y + 65);
}
self notifyonplayercommand("left", "+speed_throw");