diff --git a/README.md b/README.md index 5b1b5fb9..504a27e2 100644 --- a/README.md +++ b/README.md @@ -226,12 +226,13 @@ ## Gamemodes ### Grief +* Teams win rounds by getting all enemy players down +* First team to win 3 rounds wins the game * Unlimited zombies * 2000 health zombies * 0.5 second zombie spawn rate * Only sprinting zombies -* Every player starts each game with 10000 points -* Every player starts each round with at least 5000 points +* Players start each round with at least 10000 points * 2 lethal grenades and mines awarded each round * Unlimited barrier rebuild points * Decreased stun time by enemy players from 0.75 seconds to 0.5 seconds @@ -240,6 +241,4 @@ * Downing enemy players awards 5% of their current points * Landing on top of an enemy player downs them * Added player kill feed -* Added player kills on scoreboard -* Teams win rounds by getting all enemy players down -* First team to win 3 rounds wins the game \ No newline at end of file +* Added player kills on scoreboard \ No newline at end of file diff --git a/scripts/zm/main/_zm_reimagined_zgrief.gsc b/scripts/zm/main/_zm_reimagined_zgrief.gsc index 817a5cce..a8ce00c2 100644 --- a/scripts/zm/main/_zm_reimagined_zgrief.gsc +++ b/scripts/zm/main/_zm_reimagined_zgrief.gsc @@ -166,7 +166,7 @@ set_grief_vars() level.noroundnumber = 1; level.round_number = 0; level.player_starting_points = 10000; - level.player_restart_points = 5000; + level.player_restart_points = 10000; level.zombie_vars["zombie_health_start"] = 2000; level.zombie_vars["zombie_spawn_delay"] = 0.5; level.global_damage_func = ::zombie_damage;