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https://github.com/JezuzLizard/BO2-Reimagined.git
synced 2025-06-10 23:27:57 -05:00
Containment: restore weapons correctly
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@ -105,6 +105,72 @@ onspawnplayer( predictedspawn )
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pixendevent();
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}
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onplayerspawned()
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{
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level endon( "end_game" );
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self endon( "disconnect" );
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for ( ;; )
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{
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self waittill_either( "spawned_player", "fake_spawned_player" );
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if ( isDefined( level.match_is_ending ) && level.match_is_ending )
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{
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return;
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}
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if ( self maps/mp/zombies/_zm_laststand::player_is_in_laststand() )
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{
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self thread maps/mp/zombies/_zm_laststand::auto_revive( self );
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}
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if ( isDefined( level.custom_player_fake_death_cleanup ) )
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{
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self [[ level.custom_player_fake_death_cleanup ]]();
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}
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self setstance( "stand" );
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self.zmbdialogqueue = [];
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self.zmbdialogactive = 0;
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self.zmbdialoggroups = [];
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self.zmbdialoggroup = "";
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if ( is_encounter() )
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{
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if ( self.team == "axis" )
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{
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self.characterindex = 0;
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self._encounters_team = "A";
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self._team_name = &"ZOMBIE_RACE_TEAM_1";
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}
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else
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{
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self.characterindex = 1;
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self._encounters_team = "B";
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self._team_name = &"ZOMBIE_RACE_TEAM_2";
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}
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}
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self takeallweapons();
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if ( isDefined( level.givecustomcharacters ) )
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{
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self [[ level.givecustomcharacters ]]();
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}
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self giveweapon( "knife_zm" );
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if ( isDefined( level.onplayerspawned_restore_previous_weapons ) )
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{
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weapons_restored = self [[ level.onplayerspawned_restore_previous_weapons ]]();
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}
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if ( isDefined( weapons_restored ) && !weapons_restored || !isDefined( weapons_restored ) )
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{
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self give_start_weapon( 1 );
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}
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weapons_restored = 0;
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if ( isDefined( level._team_loadout ) )
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{
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self giveweapon( level._team_loadout );
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self switchtoweapon( level._team_loadout );
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}
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if ( isDefined( level.gamemode_post_spawn_logic ) )
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{
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self [[ level.gamemode_post_spawn_logic ]]();
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}
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}
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}
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hide_gump_loading_for_hotjoiners()
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{
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if(isDefined(level.scr_zm_ui_gametype_obj) && level.scr_zm_ui_gametype_obj != "zgrief")
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