diff --git a/README.md b/README.md index 2963cdbc..bdae7310 100644 --- a/README.md +++ b/README.md @@ -81,7 +81,9 @@ * Decreased zombie EMP radius by 30% (same radius as perk EMP) * Sprinting no longer wakes up EMP'd zombies * No longer effects players -* Grief: makes downed enemy players bleed out + +### Ray Gun +* No longer limited to 4 players ### Jet Gun * Kills whenever the right gauge is above 20% @@ -287,6 +289,7 @@ * Added kill feed (includes downs, revives, and bleed outs) * Added player kills on scoreboard * Added player downed and bled out icons on scoreboard +* EMP Grenades make downed enemy players bleed out * Removed Ray Gun Mark 2 and Monkey Bombs from the Mystery Box * Meat powerup is able to drop when players are down * Added intro text diff --git a/scripts/zm/main/_zm_reimagined.gsc b/scripts/zm/main/_zm_reimagined.gsc index dfdfd25d..01f2d9a5 100644 --- a/scripts/zm/main/_zm_reimagined.gsc +++ b/scripts/zm/main/_zm_reimagined.gsc @@ -149,6 +149,7 @@ post_all_players_spawned() level.equipment_etrap_needs_power = 0; level.equipment_turret_needs_power = 0; level.equipment_subwoofer_needs_power = 0; + level.limited_weapons["ray_gun_zm"] = undefined; level.zombie_vars["emp_stun_range"] = 420; level.zombie_vars["emp_perk_off_time"] = 60; level.zombie_vars["slipgun_reslip_rate"] = 0;