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mirror of https://github.com/JezuzLizard/BO2-Reimagined.git synced 2025-07-03 18:39:34 -05:00

Cell Block: add Smoke Grenades

3x smoke
Add explosion sound
This commit is contained in:
Jbleezy
2021-12-23 22:40:35 -08:00
parent 3e8ff85620
commit 14f87adfa3
2 changed files with 40 additions and 0 deletions

View File

@ -231,6 +231,9 @@
* Plane fuel automatically picked up * Plane fuel automatically picked up
* Players no longer respawn in the Acid Trap * Players no longer respawn in the Acid Trap
#### Cell Block
* Added Smoke Grenades to the Mystery Box
### Buried ### Buried
* Power automatically on * Power automatically on
* Removed Turbine * Removed Turbine

View File

@ -47,6 +47,12 @@ init()
setroundsplayed(level.round_number); // don't show first round animation setroundsplayed(level.round_number); // don't show first round animation
if(isDefined(level.zombie_weapons["willy_pete_zm"]))
{
register_tactical_grenade_for_level( "willy_pete_zm" );
level.zombie_weapons["willy_pete_zm"].is_in_box = 1;
}
borough_move_quickrevive_machine(); borough_move_quickrevive_machine();
borough_move_speedcola_machine(); borough_move_speedcola_machine();
borough_move_staminup_machine(); borough_move_staminup_machine();
@ -200,6 +206,7 @@ grief_onplayerconnect()
self thread on_player_bleedout(); self thread on_player_bleedout();
self thread on_player_revived(); self thread on_player_revived();
self thread headstomp_watcher(); self thread headstomp_watcher();
self thread smoke_grenade_cluster_watcher();
self thread maps/mp/gametypes_zm/zmeat::create_item_meat_watcher(); self thread maps/mp/gametypes_zm/zmeat::create_item_meat_watcher();
self.killsconfirmed = 0; self.killsconfirmed = 0;
} }
@ -385,6 +392,36 @@ headstomp_watcher()
} }
} }
smoke_grenade_cluster_watcher()
{
self endon("disconnect");
while(1)
{
self waittill("grenade_fire", grenade, weapname);
if(weapname == "willy_pete_zm" && !isDefined(self.smoke_grenade_cluster))
{
grenade thread smoke_grenade_cluster(self);
}
}
}
smoke_grenade_cluster(owner)
{
self waittill("explode", pos);
playsoundatposition( "zmb_land_meat", pos );
owner.smoke_grenade_cluster = true;
owner magicgrenadetype( "willy_pete_zm", pos, (0, 0, 0), 0 );
owner magicgrenadetype( "willy_pete_zm", pos, (0, 0, 0), 0 );
wait 0.05;
owner.smoke_grenade_cluster = undefined;
}
round_start_wait(time, initial) round_start_wait(time, initial)
{ {
level endon("end_game"); level endon("end_game");