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https://github.com/JezuzLizard/BO2-Reimagined.git
synced 2025-07-03 18:39:34 -05:00
Cell Block: add Smoke Grenades
3x smoke Add explosion sound
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@ -231,6 +231,9 @@
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* Plane fuel automatically picked up
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* Players no longer respawn in the Acid Trap
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#### Cell Block
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* Added Smoke Grenades to the Mystery Box
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### Buried
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* Power automatically on
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* Removed Turbine
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@ -47,6 +47,12 @@ init()
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setroundsplayed(level.round_number); // don't show first round animation
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if(isDefined(level.zombie_weapons["willy_pete_zm"]))
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{
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register_tactical_grenade_for_level( "willy_pete_zm" );
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level.zombie_weapons["willy_pete_zm"].is_in_box = 1;
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}
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borough_move_quickrevive_machine();
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borough_move_speedcola_machine();
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borough_move_staminup_machine();
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@ -200,6 +206,7 @@ grief_onplayerconnect()
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self thread on_player_bleedout();
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self thread on_player_revived();
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self thread headstomp_watcher();
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self thread smoke_grenade_cluster_watcher();
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self thread maps/mp/gametypes_zm/zmeat::create_item_meat_watcher();
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self.killsconfirmed = 0;
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}
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@ -385,6 +392,36 @@ headstomp_watcher()
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}
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}
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smoke_grenade_cluster_watcher()
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{
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self endon("disconnect");
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while(1)
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{
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self waittill("grenade_fire", grenade, weapname);
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if(weapname == "willy_pete_zm" && !isDefined(self.smoke_grenade_cluster))
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{
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grenade thread smoke_grenade_cluster(self);
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}
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}
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}
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smoke_grenade_cluster(owner)
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{
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self waittill("explode", pos);
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playsoundatposition( "zmb_land_meat", pos );
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owner.smoke_grenade_cluster = true;
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owner magicgrenadetype( "willy_pete_zm", pos, (0, 0, 0), 0 );
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owner magicgrenadetype( "willy_pete_zm", pos, (0, 0, 0), 0 );
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wait 0.05;
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owner.smoke_grenade_cluster = undefined;
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}
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round_start_wait(time, initial)
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{
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level endon("end_game");
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