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mirror of https://github.com/JezuzLizard/BO2-Reimagined.git synced 2025-06-08 14:22:10 -05:00

Add box around each vote option

Change current vote selection color to yellow
This commit is contained in:
Jbleezy 2024-01-24 23:01:05 -08:00
parent 8c5df96cd8
commit 1513036ec9

View File

@ -236,6 +236,10 @@ map_vote()
wait time; wait time;
level notify("stop_vote");
players = get_players();
index = get_map_winner(); index = get_map_winner();
for (i = 0; i < 3; i++) for (i = 0; i < 3; i++)
@ -259,11 +263,30 @@ map_vote()
level.zombie_vars["map_vote_count_hud"][index].x = 0; level.zombie_vars["map_vote_count_hud"][index].x = 0;
} }
players = get_players();
foreach (player in players) foreach (player in players)
{ {
player.map_select.hud.alpha = 0; if (!isdefined(player.map_select))
{
continue;
}
for (i = 0; i < 3; i++)
{
if (i != index)
{
player.map_select.hud[i].alpha = 0;
}
else
{
player.map_select.hud[i].color = (1, 1, 1);
}
}
if (index != 1)
{
player.map_select.hud[index] moveOverTime(0.5);
player.map_select.hud[index].x = 0;
}
} }
setDvar("sv_mapRotationCurrent", maps[index]["rotation_string"]); setDvar("sv_mapRotationCurrent", maps[index]["rotation_string"]);
@ -290,11 +313,30 @@ map_vote()
level.zombie_vars["obj_vote_count_hud"][index].x = 0; level.zombie_vars["obj_vote_count_hud"][index].x = 0;
} }
players = get_players();
foreach (player in players) foreach (player in players)
{ {
player.obj_select.hud.alpha = 0; if (!isdefined(player.obj_select))
{
continue;
}
for (i = 0; i < 3; i++)
{
if (i != index)
{
player.obj_select.hud[i].alpha = 0;
}
else
{
player.obj_select.hud[i].color = (1, 1, 1);
}
}
if (index != 1)
{
player.obj_select.hud[index] moveOverTime(0.5);
player.obj_select.hud[index].x = 0;
}
} }
setDvar("ui_gametype_obj_cur", maps[index]["obj_name"]); setDvar("ui_gametype_obj_cur", maps[index]["obj_name"]);
@ -452,20 +494,25 @@ player_choose_map()
self endon("disconnect"); self endon("disconnect");
self.map_select = spawnStruct(); self.map_select = spawnStruct();
self.map_select.hud = self create_map_select_hud(0, 150);
self.map_select.ind = 1; self.map_select.ind = 1;
self.map_select.selected = 0; self.map_select.selected = 0;
self.map_select.name = "map"; self.map_select.name = "map";
self.map_select.hud = [];
self.map_select.hud[0] = self create_map_select_hud(-200, 150);
self.map_select.hud[1] = self create_map_select_hud(0, 150);
self.map_select.hud[2] = self create_map_select_hud(200, 150);
self.map_select.hud[self.map_select.ind].color = (1, 1, 0);
if (level.zombie_vars["obj_vote_active"]) if (level.zombie_vars["obj_vote_active"])
{ {
self.obj_select = spawnStruct(); self.obj_select = spawnStruct();
self.obj_select.hud = self create_obj_select_hud(0, 215);
self.obj_select.ind = 1; self.obj_select.ind = 1;
self.obj_select.selected = 0; self.obj_select.selected = 0;
self.obj_select.name = "obj"; self.obj_select.name = "obj";
self.obj_select.hud = [];
self.obj_select.hud.alpha = 0; self.obj_select.hud[0] = self create_obj_select_hud(-200, 215);
self.obj_select.hud[1] = self create_obj_select_hud(0, 215);
self.obj_select.hud[2] = self create_obj_select_hud(200, 215);
} }
self notifyonplayercommand("left", "+speed_throw"); self notifyonplayercommand("left", "+speed_throw");
@ -480,11 +527,11 @@ player_choose_map()
self thread right_watcher(); self thread right_watcher();
self thread select_watcher(); self thread select_watcher();
level waittill("stop_intermission"); level waittill("stop_vote");
self.map_select.hud destroy(); self.map_select.hud destroy();
if (level.zombie_vars["obj_vote_active"]) if (isdefined(self.obj_select))
{ {
self.obj_select.hud destroy(); self.obj_select.hud destroy();
} }
@ -492,7 +539,7 @@ player_choose_map()
left_watcher() left_watcher()
{ {
level endon("stop_intermission"); level endon("stop_vote");
self endon("disconnect"); self endon("disconnect");
while (1) while (1)
@ -506,21 +553,23 @@ left_watcher()
continue; continue;
} }
if (select.ind == 0) prev_ind = select.ind;
{
select.ind = 2;
select.hud.x += 400;
continue;
}
select.ind--; select.ind--;
select.hud.x -= 200;
if (select.ind < 0)
{
select.ind = 2;
}
select.hud[prev_ind].color = (1, 1, 1);
select.hud[select.ind].color = (1, 1, 0);
} }
} }
right_watcher() right_watcher()
{ {
level endon("stop_intermission"); level endon("stop_vote");
self endon("disconnect"); self endon("disconnect");
while (1) while (1)
@ -534,21 +583,23 @@ right_watcher()
continue; continue;
} }
if (select.ind == 2) prev_ind = select.ind;
{
select.ind = 0;
select.hud.x -= 400;
continue;
}
select.ind++; select.ind++;
select.hud.x += 200;
if (select.ind > 2)
{
select.ind = 0;
}
select.hud[prev_ind].color = (1, 1, 1);
select.hud[select.ind].color = (1, 1, 0);
} }
} }
select_watcher() select_watcher()
{ {
level endon("stop_intermission"); level endon("stop_vote");
self endon("disconnect"); self endon("disconnect");
while (1) while (1)
@ -565,14 +616,17 @@ select_watcher()
if (!select.selected) if (!select.selected)
{ {
select.selected = 1; select.selected = 1;
select.hud.color = (0, 1, 0); select.hud[select.ind].color = (0, 1, 0);
if (select.name == "map") if (select.name == "map")
{ {
level.zombie_vars["map_votes"][select.ind]++; level.zombie_vars["map_votes"][select.ind]++;
level.zombie_vars["map_vote_count_hud"][select.ind] setValue(level.zombie_vars["map_votes"][select.ind]); level.zombie_vars["map_vote_count_hud"][select.ind] setValue(level.zombie_vars["map_votes"][select.ind]);
self.obj_select.hud.alpha = 1; if (isdefined(self.obj_select))
{
self.obj_select.hud[self.obj_select.ind].color = (1, 1, 0);
}
} }
else else
{ {
@ -587,7 +641,7 @@ get_player_select()
{ {
if (self.map_select.selected) if (self.map_select.selected)
{ {
if (level.zombie_vars["obj_vote_active"]) if (isdefined(self.obj_select))
{ {
if (self.obj_select.selected) if (self.obj_select.selected)
{ {
@ -730,6 +784,7 @@ get_name_for_loc(map, location, gametype)
return ""; return "";
} }
// should always match function GetMapMaterialName from mapinfoimage.lua
get_image_for_loc(map, location, gametype) get_image_for_loc(map, location, gametype)
{ {
gamemode = get_gamemode_for_gametype(gametype); gamemode = get_gamemode_for_gametype(gametype);