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@ -746,16 +746,16 @@ enemy_counter_hud()
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get_current_ghost_count()
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{
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ghost_count = 0;
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ais = getaiarray( level.zombie_team );
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ghost_count = 0;
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ais = getaiarray( level.zombie_team );
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foreach ( ai in ais )
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{
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if ( isdefined( ai.is_ghost ) && ai.is_ghost )
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ghost_count++;
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}
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foreach ( ai in ais )
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{
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if ( isdefined( ai.is_ghost ) && ai.is_ghost )
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ghost_count++;
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}
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return ghost_count;
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return ghost_count;
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}
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timer_hud()
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@ -2340,8 +2340,8 @@ last_stand_restore_pistol_ammo(only_store_info = false)
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self setweaponammoclip( weapon, self.stored_weapon_info[ weapon ].clip_amt );
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if ( "none" != dual_wield_name )
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self set_weapon_ammo_clip_left( weapon, self.stored_weapon_info[ weapon ].left_clip_amt );
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if ( "none" != dual_wield_name )
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self set_weapon_ammo_clip_left( weapon, self.stored_weapon_info[ weapon ].left_clip_amt );
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self setweaponammostock( weapon, self.stored_weapon_info[ weapon ].stock_amt );
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@ -3057,7 +3057,7 @@ onuseplantobject_mtower( player )
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onuseplantobject_rtower( player )
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{
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m_tower = getent( "sq_guillotine", "targetname" );
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m_tower = getent( "sq_guillotine", "targetname" );
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m_tower sq_tower_spawn_attachment( "p6_zm_bu_sq_crystal", "j_crystal_01" );
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m_tower sq_tower_spawn_attachment( "p6_zm_bu_sq_satellite_dish", "j_satellite" );
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m_tower sq_tower_spawn_attachment( "p6_zm_bu_sq_antenna", "j_antenna" );
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@ -3072,9 +3072,9 @@ onuseplantobject_rtower( player )
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sq_tower_spawn_attachment( str_model, str_tag )
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{
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m_part = spawn( "script_model", self gettagorigin( str_tag ) );
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m_part.angles = self gettagangles( str_tag );
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m_part setmodel( str_model );
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m_part = spawn( "script_model", self gettagorigin( str_tag ) );
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m_part.angles = self gettagangles( str_tag );
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m_part setmodel( str_model );
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}
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unregister_tower_unitriggers()
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@ -22,16 +22,16 @@ struct_init()
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level.struct_class_names[ "targetname" ][ "zm_perk_machine" ] = [];
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foreach (struct in structs)
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{
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if (isdefined(struct.script_string) && isSubStr(struct.script_string, "zclassic"))
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{
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{
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if (isdefined(struct.script_string) && isSubStr(struct.script_string, "zclassic"))
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{
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if (struct.script_noteworthy == "specialty_longersprint" || struct.script_noteworthy == "specialty_weapupgrade")
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{
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scripts\zm\replaced\utility::register_perk_struct( struct.script_noteworthy, struct.model, struct.origin, struct.angles );
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}
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}
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else if (isdefined(struct.script_string) && isSubStr(struct.script_string, "maze"))
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{
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{
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if (struct.script_noteworthy == "specialty_armorvest")
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{
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struct.origin += anglesToRight(struct.angles) * 24;
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@ -84,7 +84,7 @@ struct_init()
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player_respawn_points = [];
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foreach (initial_spawn in level.struct_class_names["script_noteworthy"]["initial_spawn"])
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{
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{
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if (isDefined(initial_spawn.script_string) && isSubStr(initial_spawn.script_string, "zgrief_maze"))
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{
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initial_spawn.script_string = "zgrief_street";
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@ -94,9 +94,9 @@ struct_init()
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}
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foreach (player_respawn_point in level.struct_class_names["targetname"]["player_respawn_point"])
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{
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{
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if (player_respawn_point.script_noteworthy == "zone_maze")
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{
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{
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if (player_respawn_point.target == "maze_spawn_points")
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{
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player_respawn_point.script_noteworthy = "zone_mansion_backyard";
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@ -107,7 +107,7 @@ struct_init()
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}
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player_respawn_points[player_respawn_points.size] = player_respawn_point;
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}
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}
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else if (player_respawn_point.script_noteworthy == "zone_maze_staircase")
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{
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spawn_array = getstructarray( player_respawn_point.target, "targetname" );
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@ -128,7 +128,7 @@ struct_init()
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player_respawn_points[player_respawn_points.size] = player_respawn_point;
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}
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}
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}
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level.struct_class_names[ "script_noteworthy" ][ "initial_spawn" ] = initial_spawns;
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level.struct_class_names[ "targetname" ][ "player_respawn_point" ] = player_respawn_points;
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@ -136,33 +136,33 @@ struct_init()
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level.struct_class_names[ "targetname" ][ "intermission" ] = [];
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intermission_cam = spawnStruct();
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intermission_cam.origin = (3694, 569, 253);
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intermission_cam.angles = (30, 0, 0);
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intermission_cam.targetname = "intermission";
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intermission_cam.script_string = "street";
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intermission_cam.speed = 30;
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intermission_cam.target = "intermission_street_end";
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scripts\zm\replaced\utility::add_struct(intermission_cam);
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intermission_cam.origin = (3694, 569, 253);
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intermission_cam.angles = (30, 0, 0);
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intermission_cam.targetname = "intermission";
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intermission_cam.script_string = "street";
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intermission_cam.speed = 30;
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intermission_cam.target = "intermission_street_end";
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scripts\zm\replaced\utility::add_struct(intermission_cam);
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intermission_cam_end = spawnStruct();
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intermission_cam_end.origin = (5856, 569, 253);
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intermission_cam_end.angles = (30, 0, 0);
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intermission_cam_end.targetname = "intermission_street_end";
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scripts\zm\replaced\utility::add_struct(intermission_cam_end);
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intermission_cam_end = spawnStruct();
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intermission_cam_end.origin = (5856, 569, 253);
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intermission_cam_end.angles = (30, 0, 0);
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intermission_cam_end.targetname = "intermission_street_end";
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scripts\zm\replaced\utility::add_struct(intermission_cam_end);
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}
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precache()
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{
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precachemodel( "zm_collision_buried_street_grief" );
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precachemodel( "p6_zm_bu_buildable_bench_tarp" );
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level.chalk_buildable_pieces_hide = 1;
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griefbuildables = array( "chalk", "turbine", "springpad_zm", "subwoofer_zm" );
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maps\mp\zm_buried_buildables::include_buildables( griefbuildables );
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maps\mp\zm_buried_buildables::init_buildables( griefbuildables );
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maps\mp\zombies\_zm_equip_turbine::init();
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maps\mp\zombies\_zm_equip_turbine::init_animtree();
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maps\mp\zombies\_zm_equip_springpad::init( &"ZM_BURIED_EQ_SP_PHS", &"ZM_BURIED_EQ_SP_HTS" );
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maps\mp\zombies\_zm_equip_subwoofer::init( &"ZM_BURIED_EQ_SW_PHS", &"ZM_BURIED_EQ_SW_HTS" );
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precachemodel( "p6_zm_bu_buildable_bench_tarp" );
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level.chalk_buildable_pieces_hide = 1;
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griefbuildables = array( "chalk", "turbine", "springpad_zm", "subwoofer_zm" );
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maps\mp\zm_buried_buildables::include_buildables( griefbuildables );
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maps\mp\zm_buried_buildables::init_buildables( griefbuildables );
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maps\mp\zombies\_zm_equip_turbine::init();
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maps\mp\zombies\_zm_equip_turbine::init_animtree();
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maps\mp\zombies\_zm_equip_springpad::init( &"ZM_BURIED_EQ_SP_PHS", &"ZM_BURIED_EQ_SP_HTS" );
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maps\mp\zombies\_zm_equip_subwoofer::init( &"ZM_BURIED_EQ_SW_PHS", &"ZM_BURIED_EQ_SW_HTS" );
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maps\mp\zm_buried_fountain::init_fountain();
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setdvar( "disableLookAtEntityLogic", 1 );
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@ -178,15 +178,15 @@ precache()
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collision = spawn( "script_model", start_chest_zbarrier.origin, 1 );
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collision.angles = start_chest_zbarrier.angles;
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collision setmodel( "collision_clip_32x32x128" );
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collision disconnectpaths();
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collision disconnectpaths();
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collision = spawn( "script_model", start_chest_zbarrier.origin - ( 0, 32, 0 ), 1 );
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collision.angles = start_chest_zbarrier.angles;
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collision setmodel( "collision_clip_32x32x128" );
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collision disconnectpaths();
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collision disconnectpaths();
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collision = spawn( "script_model", start_chest_zbarrier.origin + ( 0, 32, 0 ), 1 );
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collision.angles = start_chest_zbarrier.angles;
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collision setmodel( "collision_clip_32x32x128" );
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collision disconnectpaths();
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collision disconnectpaths();
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start_chest2_zbarrier = getEnt( "tunnels_chest1_zbarrier", "script_noteworthy" );
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start_chest2_zbarrier.origin = (5605.74, 276.96, 17);
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@ -199,15 +199,15 @@ precache()
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collision = spawn( "script_model", start_chest2_zbarrier.origin, 1 );
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collision.angles = start_chest2_zbarrier.angles;
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collision setmodel( "collision_clip_32x32x128" );
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collision disconnectpaths();
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collision disconnectpaths();
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collision = spawn( "script_model", start_chest2_zbarrier.origin - ( 32, 0, 0 ), 1 );
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collision.angles = start_chest2_zbarrier.angles;
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collision setmodel( "collision_clip_32x32x128" );
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collision disconnectpaths();
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collision disconnectpaths();
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collision = spawn( "script_model", start_chest2_zbarrier.origin + ( 32, 0, 0 ), 1 );
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collision.angles = start_chest2_zbarrier.angles;
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collision setmodel( "collision_clip_32x32x128" );
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collision disconnectpaths();
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collision disconnectpaths();
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level.chests = [];
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level.chests[0] = start_chest;
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@ -217,12 +217,12 @@ precache()
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main()
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{
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level.buildables_built["pap"] = 1;
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level.equipment_team_pick_up = 1;
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level thread maps\mp\zombies\_zm_buildables::think_buildables();
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maps\mp\gametypes_zm\_zm_gametype::setup_standard_objects( "street" );
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level.equipment_team_pick_up = 1;
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level thread maps\mp\zombies\_zm_buildables::think_buildables();
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maps\mp\gametypes_zm\_zm_gametype::setup_standard_objects( "street" );
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maps\mp\zombies\_zm_magicbox::treasure_chest_init( random( array( "start_chest", "tunnels_chest1" ) ) );
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deleteslothbarricades();
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powerswitchstate( 1 );
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deleteslothbarricades();
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powerswitchstate( 1 );
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flag_set("mansion_door1");
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level.zones["zone_mansion"].is_enabled = 0;
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@ -270,7 +270,7 @@ init_barriers()
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structs = getstructarray( "zm_perk_machine", "targetname" );
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foreach (struct in structs)
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{
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{
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scripts\zm\replaced\utility::barrier( "collision_geo_64x64x128_standard", struct.origin + (anglesToRight(struct.angles) * -9) + (0, 0, 320), struct.angles );
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}
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}
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@ -7,78 +7,78 @@
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struct_init()
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{
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level.struct_class_names[ "targetname" ][ "zm_perk_machine" ] = [];
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level.struct_class_names[ "targetname" ][ "zm_perk_machine" ] = [];
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scripts\zm\replaced\utility::register_perk_struct( "specialty_armorvest", "zombie_vending_jugg", ( 473.92, 6638.99, 208 ), ( 0, 102, 0 ) );
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scripts\zm\replaced\utility::register_perk_struct( "specialty_weapupgrade", "p6_zm_al_vending_pap_on", ( -1769, 5395, -72 ), ( 0, 100, 0 ) );
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scripts\zm\replaced\utility::register_perk_struct( "specialty_weapupgrade", "p6_zm_al_vending_pap_on", ( -1769, 5395, -72 ), ( 0, 100, 0 ) );
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level.struct_class_names[ "script_noteworthy" ][ "initial_spawn" ] = [];
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level.struct_class_names[ "script_noteworthy" ][ "initial_spawn" ] = [];
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player_respawn_points = [];
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foreach (player_respawn_point in level.struct_class_names["targetname"]["player_respawn_point"])
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{
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{
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if (player_respawn_point.script_noteworthy == "zone_dock")
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{
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i = 0;
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respawn_array = getstructarray(player_respawn_point.target, "targetname");
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{
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i = 0;
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respawn_array = getstructarray(player_respawn_point.target, "targetname");
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foreach (respawn in respawn_array)
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{
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if (respawn.origin == (-664, 5944, 0))
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{
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continue;
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}
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foreach (respawn in respawn_array)
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{
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if (respawn.origin == (-664, 5944, 0))
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{
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continue;
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}
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script_int = int(i / 2) + 1;
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script_int = int(i / 2) + 1;
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origin = respawn.origin + (anglesToRight(respawn.angles) * 32);
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angles = respawn.angles;
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origin = respawn.origin + (anglesToRight(respawn.angles) * 32);
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angles = respawn.angles;
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scripts\zm\replaced\utility::register_map_spawn( origin, angles, player_respawn_point.script_noteworthy, script_int );
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scripts\zm\replaced\utility::register_map_spawn( origin, angles, player_respawn_point.script_noteworthy, script_int );
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origin = respawn.origin + (anglesToRight(respawn.angles) * -32);
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angles = respawn.angles;
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origin = respawn.origin + (anglesToRight(respawn.angles) * -32);
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angles = respawn.angles;
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scripts\zm\replaced\utility::register_map_spawn( origin, angles, player_respawn_point.script_noteworthy, script_int );
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scripts\zm\replaced\utility::register_map_spawn( origin, angles, player_respawn_point.script_noteworthy, script_int );
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i++;
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}
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i++;
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}
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player_respawn_points[player_respawn_points.size] = player_respawn_point;
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}
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else if (player_respawn_point.script_noteworthy == "zone_dock_gondola")
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{
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}
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else if (player_respawn_point.script_noteworthy == "zone_dock_gondola")
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{
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player_respawn_points[player_respawn_points.size] = player_respawn_point;
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}
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else if (player_respawn_point.script_noteworthy == "zone_studio")
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{
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}
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else if (player_respawn_point.script_noteworthy == "zone_studio")
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{
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player_respawn_points[player_respawn_points.size] = player_respawn_point;
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}
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else if (player_respawn_point.script_noteworthy == "zone_citadel_basement_building")
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{
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}
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else if (player_respawn_point.script_noteworthy == "zone_citadel_basement_building")
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{
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player_respawn_points[player_respawn_points.size] = player_respawn_point;
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}
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}
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}
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}
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level.struct_class_names[ "targetname" ][ "player_respawn_point" ] = player_respawn_points;
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level.struct_class_names[ "targetname" ][ "intermission" ] = [];
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level.struct_class_names[ "targetname" ][ "intermission" ] = [];
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intermission_cam = spawnStruct();
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intermission_cam.origin = (402, 6197, 142);
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intermission_cam.angles = (0, 190, 0);
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intermission_cam.targetname = "intermission";
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intermission_cam.script_string = "cellblock";
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intermission_cam.speed = 30;
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intermission_cam.target = "intermission_cellblock_end";
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scripts\zm\replaced\utility::add_struct(intermission_cam);
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intermission_cam = spawnStruct();
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intermission_cam.origin = (402, 6197, 142);
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intermission_cam.angles = (0, 190, 0);
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intermission_cam.targetname = "intermission";
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intermission_cam.script_string = "cellblock";
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intermission_cam.speed = 30;
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intermission_cam.target = "intermission_cellblock_end";
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scripts\zm\replaced\utility::add_struct(intermission_cam);
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intermission_cam_end = spawnStruct();
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intermission_cam_end.origin = (-1043, 5931, -47);
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intermission_cam_end.angles = (0, 190, 0);
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intermission_cam_end.targetname = "intermission_cellblock_end";
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scripts\zm\replaced\utility::add_struct(intermission_cam_end);
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intermission_cam_end = spawnStruct();
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intermission_cam_end.origin = (-1043, 5931, -47);
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intermission_cam_end.angles = (0, 190, 0);
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intermission_cam_end.targetname = "intermission_cellblock_end";
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scripts\zm\replaced\utility::add_struct(intermission_cam_end);
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}
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precache()
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@ -90,18 +90,18 @@ precache()
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main()
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{
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flag_set("gondola_roof_to_dock");
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init_wallbuys();
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init_barriers();
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generatebuildabletarps();
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set_box_weapons();
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disable_zombie_spawn_locations();
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disable_gondola_call_triggers();
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disable_craftable_triggers();
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disable_afterlife_props();
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create_key_door_unitrigger( 4, 98, 112, 108 );
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level thread open_inner_gate();
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level thread turn_afterlife_interacts_on();
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flag_set("gondola_roof_to_dock");
|
||||
init_wallbuys();
|
||||
init_barriers();
|
||||
generatebuildabletarps();
|
||||
set_box_weapons();
|
||||
disable_zombie_spawn_locations();
|
||||
disable_gondola_call_triggers();
|
||||
disable_craftable_triggers();
|
||||
disable_afterlife_props();
|
||||
create_key_door_unitrigger( 4, 98, 112, 108 );
|
||||
level thread open_inner_gate();
|
||||
level thread turn_afterlife_interacts_on();
|
||||
maps\mp\gametypes_zm\_zm_gametype::setup_standard_objects( "cellblock" );
|
||||
maps\mp\zombies\_zm_magicbox::treasure_chest_init( "dock_chest" );
|
||||
precacheshader( "zm_al_wth_zombie" );
|
||||
@ -110,12 +110,12 @@ main()
|
||||
maps\mp\zombies\_zm_ai_brutus::init();
|
||||
level._effect["butterflies"] = loadfx( "maps/zombie_alcatraz/fx_alcatraz_skull_elec" );
|
||||
scripts\zm\locs\loc_common::init();
|
||||
level thread maps\mp\zm_alcatraz_traps::init_tower_trap_trigs();
|
||||
level thread maps\mp\zm_alcatraz_traps::init_tower_trap_trigs();
|
||||
}
|
||||
|
||||
set_box_weapons()
|
||||
{
|
||||
if(isDefined(level.zombie_weapons["thompson_zm"]))
|
||||
if(isDefined(level.zombie_weapons["thompson_zm"]))
|
||||
{
|
||||
level.zombie_weapons["thompson_zm"].is_in_box = 0;
|
||||
}
|
||||
@ -127,76 +127,76 @@ set_box_weapons()
|
||||
|
||||
init_wallbuys()
|
||||
{
|
||||
scripts\zm\replaced\utility::wallbuy( "m14_zm", "m14", "weapon_upgrade", ( 305, 6376, 319 ), ( 0, -80, 0 ) );
|
||||
scripts\zm\replaced\utility::wallbuy( "rottweil72_zm", "olympia", "weapon_upgrade", ( -709, 5721, -19.875 ), ( 0, -80, 30 ) );
|
||||
scripts\zm\replaced\utility::wallbuy( "m14_zm", "m14", "weapon_upgrade", ( 305, 6376, 319 ), ( 0, -80, 0 ) );
|
||||
scripts\zm\replaced\utility::wallbuy( "rottweil72_zm", "olympia", "weapon_upgrade", ( -709, 5721, -19.875 ), ( 0, -80, 30 ) );
|
||||
scripts\zm\replaced\utility::wallbuy( "uzi_zm", "uzi", "weapon_upgrade", ( -219, 7156, 122 ), ( 0, 190, 0 ) );
|
||||
}
|
||||
|
||||
init_barriers()
|
||||
{
|
||||
// left
|
||||
model = spawn( "script_model", (-90.4585, 7669.56, 114.511));
|
||||
model.angles = (90, -10, 55);
|
||||
model setmodel("p6_zm_al_horrific_bed_mattress_3");
|
||||
model = spawn( "script_model", (-111.549, 7667.96, 97.125));
|
||||
model.angles = (0, 0, 90);
|
||||
model setmodel("zm_al_kitchen_table_01");
|
||||
model = spawn( "script_model", (-113.959, 7638.7, 75.0369));
|
||||
model.angles = (6, 0, -6);
|
||||
model setmodel("afr_corrugated_metal4x8_holes");
|
||||
model = spawn( "script_model", (-106.911, 7636.47, 64.125));
|
||||
model.angles = (0, 0, 0);
|
||||
model setmodel("collision_clip_wall_128x128x10");
|
||||
// left
|
||||
model = spawn( "script_model", (-90.4585, 7669.56, 114.511));
|
||||
model.angles = (90, -10, 55);
|
||||
model setmodel("p6_zm_al_horrific_bed_mattress_3");
|
||||
model = spawn( "script_model", (-111.549, 7667.96, 97.125));
|
||||
model.angles = (0, 0, 90);
|
||||
model setmodel("zm_al_kitchen_table_01");
|
||||
model = spawn( "script_model", (-113.959, 7638.7, 75.0369));
|
||||
model.angles = (6, 0, -6);
|
||||
model setmodel("afr_corrugated_metal4x8_holes");
|
||||
model = spawn( "script_model", (-106.911, 7636.47, 64.125));
|
||||
model.angles = (0, 0, 0);
|
||||
model setmodel("collision_clip_wall_128x128x10");
|
||||
|
||||
// right
|
||||
model = spawn( "script_model", (48.6213, 7639.88, 74.125));
|
||||
model.angles = (22, -44, 0);
|
||||
model setmodel("p6_zm_al_infirmary_case");
|
||||
model = spawn( "script_model", (44.9895, 7601.56, 81.125));
|
||||
model.angles = (-5, -41, -8);
|
||||
model setmodel("afr_corrugated_metal4x8_holes");
|
||||
model = spawn( "script_model", (98.769, 7602.89, 64.125));
|
||||
model.angles = (0, -142, 0);
|
||||
model setmodel("p6_zm_al_desk_small");
|
||||
model = spawn( "script_model", (43.2479, 7606.2, 66.125));
|
||||
model.angles = (0, -45, 0);
|
||||
model setmodel("collision_clip_wall_128x128x10");
|
||||
// right
|
||||
model = spawn( "script_model", (48.6213, 7639.88, 74.125));
|
||||
model.angles = (22, -44, 0);
|
||||
model setmodel("p6_zm_al_infirmary_case");
|
||||
model = spawn( "script_model", (44.9895, 7601.56, 81.125));
|
||||
model.angles = (-5, -41, -8);
|
||||
model setmodel("afr_corrugated_metal4x8_holes");
|
||||
model = spawn( "script_model", (98.769, 7602.89, 64.125));
|
||||
model.angles = (0, -142, 0);
|
||||
model setmodel("p6_zm_al_desk_small");
|
||||
model = spawn( "script_model", (43.2479, 7606.2, 66.125));
|
||||
model.angles = (0, -45, 0);
|
||||
model setmodel("collision_clip_wall_128x128x10");
|
||||
}
|
||||
|
||||
generatebuildabletarps()
|
||||
{
|
||||
model = spawn( "script_model", (432.836, 6238.03, 55.997));
|
||||
model.angles = (0, 100, 0);
|
||||
model setmodel("p6_zm_buildable_bench_tarp");
|
||||
model = spawn( "script_model", (432.836, 6238.03, 55.997));
|
||||
model.angles = (0, 100, 0);
|
||||
model setmodel("p6_zm_buildable_bench_tarp");
|
||||
}
|
||||
|
||||
disable_zombie_spawn_locations()
|
||||
{
|
||||
for ( z = 0; z < level.zone_keys.size; z++ )
|
||||
{
|
||||
zone = level.zones[ level.zone_keys[ z ] ];
|
||||
zone = level.zones[ level.zone_keys[ z ] ];
|
||||
|
||||
i = 0;
|
||||
while ( i < zone.spawn_locations.size )
|
||||
{
|
||||
if (zone.spawn_locations[i].origin == (615.8, 7875.9, 95))
|
||||
{
|
||||
zone.spawn_locations[i].is_enabled = false;
|
||||
}
|
||||
else if (zone.spawn_locations[i].origin == (663.8, 7827.9, 95))
|
||||
{
|
||||
zone.spawn_locations[i].is_enabled = false;
|
||||
}
|
||||
i = 0;
|
||||
while ( i < zone.spawn_locations.size )
|
||||
{
|
||||
if (zone.spawn_locations[i].origin == (615.8, 7875.9, 95))
|
||||
{
|
||||
zone.spawn_locations[i].is_enabled = false;
|
||||
}
|
||||
else if (zone.spawn_locations[i].origin == (663.8, 7827.9, 95))
|
||||
{
|
||||
zone.spawn_locations[i].is_enabled = false;
|
||||
}
|
||||
|
||||
i++;
|
||||
}
|
||||
i++;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
disable_gondola_call_triggers()
|
||||
{
|
||||
t_call_triggers = getentarray( "gondola_call_trigger", "targetname" );
|
||||
foreach ( trigger in t_call_triggers )
|
||||
t_call_triggers = getentarray( "gondola_call_trigger", "targetname" );
|
||||
foreach ( trigger in t_call_triggers )
|
||||
{
|
||||
trigger delete();
|
||||
}
|
||||
@ -204,7 +204,7 @@ disable_gondola_call_triggers()
|
||||
|
||||
disable_craftable_triggers()
|
||||
{
|
||||
t_crafting_table = getentarray( "open_craftable_trigger", "targetname" );
|
||||
t_crafting_table = getentarray( "open_craftable_trigger", "targetname" );
|
||||
foreach ( trigger in t_crafting_table )
|
||||
{
|
||||
trigger delete();
|
||||
@ -213,7 +213,7 @@ disable_craftable_triggers()
|
||||
|
||||
disable_afterlife_props()
|
||||
{
|
||||
a_afterlife_props = getentarray( "afterlife_show", "targetname" );
|
||||
a_afterlife_props = getentarray( "afterlife_show", "targetname" );
|
||||
foreach ( m_prop in a_afterlife_props )
|
||||
{
|
||||
m_prop delete();
|
||||
@ -222,143 +222,143 @@ disable_afterlife_props()
|
||||
|
||||
turn_afterlife_interacts_on()
|
||||
{
|
||||
a_afterlife_interact = getentarray( "afterlife_interact", "targetname" );
|
||||
a_afterlife_interact = getentarray( "afterlife_interact", "targetname" );
|
||||
foreach ( model in a_afterlife_interact )
|
||||
{
|
||||
if ( model.script_string == "juggernog_on" )
|
||||
{
|
||||
model turn_afterlife_interact_on();
|
||||
wait 0.1;
|
||||
}
|
||||
if ( model.script_string == "juggernog_on" )
|
||||
{
|
||||
model turn_afterlife_interact_on();
|
||||
wait 0.1;
|
||||
}
|
||||
}
|
||||
|
||||
m_docks_shockbox = getent( "docks_panel", "targetname" );
|
||||
m_docks_shockbox turn_afterlife_interact_on();
|
||||
m_docks_shockbox = getent( "docks_panel", "targetname" );
|
||||
m_docks_shockbox turn_afterlife_interact_on();
|
||||
}
|
||||
|
||||
#using_animtree("fxanim_props");
|
||||
|
||||
turn_afterlife_interact_on()
|
||||
{
|
||||
if ( !isDefined( level.shockbox_anim ) )
|
||||
{
|
||||
level.shockbox_anim[ "on" ] = %fxanim_zom_al_shock_box_on_anim;
|
||||
level.shockbox_anim[ "off" ] = %fxanim_zom_al_shock_box_off_anim;
|
||||
}
|
||||
if ( !isDefined( level.shockbox_anim ) )
|
||||
{
|
||||
level.shockbox_anim[ "on" ] = %fxanim_zom_al_shock_box_on_anim;
|
||||
level.shockbox_anim[ "off" ] = %fxanim_zom_al_shock_box_off_anim;
|
||||
}
|
||||
|
||||
if ( issubstr( self.model, "p6_zm_al_shock_box" ) )
|
||||
{
|
||||
self useanimtree( -1 );
|
||||
self setmodel( "p6_zm_al_shock_box_on" );
|
||||
self setanim( level.shockbox_anim[ "on" ] );
|
||||
}
|
||||
if ( issubstr( self.model, "p6_zm_al_shock_box" ) )
|
||||
{
|
||||
self useanimtree( -1 );
|
||||
self setmodel( "p6_zm_al_shock_box_on" );
|
||||
self setanim( level.shockbox_anim[ "on" ] );
|
||||
}
|
||||
}
|
||||
|
||||
create_key_door_unitrigger( piece_num, width, height, length )
|
||||
{
|
||||
t_key_door = getstruct( "key_door_" + piece_num + "_trigger", "targetname" );
|
||||
t_key_door.unitrigger_stub = spawnstruct();
|
||||
t_key_door.unitrigger_stub.origin = t_key_door.origin;
|
||||
t_key_door.unitrigger_stub.angles = t_key_door.angles;
|
||||
t_key_door.unitrigger_stub.script_unitrigger_type = "unitrigger_box_use";
|
||||
t_key_door.unitrigger_stub.hint_string = &"ZM_PRISON_KEY_DOOR_LOCKED";
|
||||
t_key_door.unitrigger_stub.cursor_hint = "HINT_NOICON";
|
||||
t_key_door.unitrigger_stub.script_width = width;
|
||||
t_key_door.unitrigger_stub.script_height = height;
|
||||
t_key_door.unitrigger_stub.script_length = length;
|
||||
t_key_door.unitrigger_stub.n_door_index = piece_num;
|
||||
t_key_door.unitrigger_stub.require_look_at = 0;
|
||||
t_key_door.unitrigger_stub.prompt_and_visibility_func = ::key_door_trigger_visibility;
|
||||
t_key_door.unitrigger_stub.cost = 2000;
|
||||
maps\mp\zombies\_zm_unitrigger::register_static_unitrigger( t_key_door.unitrigger_stub, ::master_key_door_trigger_thread );
|
||||
t_key_door = getstruct( "key_door_" + piece_num + "_trigger", "targetname" );
|
||||
t_key_door.unitrigger_stub = spawnstruct();
|
||||
t_key_door.unitrigger_stub.origin = t_key_door.origin;
|
||||
t_key_door.unitrigger_stub.angles = t_key_door.angles;
|
||||
t_key_door.unitrigger_stub.script_unitrigger_type = "unitrigger_box_use";
|
||||
t_key_door.unitrigger_stub.hint_string = &"ZM_PRISON_KEY_DOOR_LOCKED";
|
||||
t_key_door.unitrigger_stub.cursor_hint = "HINT_NOICON";
|
||||
t_key_door.unitrigger_stub.script_width = width;
|
||||
t_key_door.unitrigger_stub.script_height = height;
|
||||
t_key_door.unitrigger_stub.script_length = length;
|
||||
t_key_door.unitrigger_stub.n_door_index = piece_num;
|
||||
t_key_door.unitrigger_stub.require_look_at = 0;
|
||||
t_key_door.unitrigger_stub.prompt_and_visibility_func = ::key_door_trigger_visibility;
|
||||
t_key_door.unitrigger_stub.cost = 2000;
|
||||
maps\mp\zombies\_zm_unitrigger::register_static_unitrigger( t_key_door.unitrigger_stub, ::master_key_door_trigger_thread );
|
||||
}
|
||||
|
||||
key_door_trigger_visibility( player )
|
||||
{
|
||||
b_is_invis = player.afterlife || isdefined( self.stub.master_key_door_opened ) && self.stub.master_key_door_opened || self.stub.n_door_index == 2 && !flag( "generator_challenge_completed" );
|
||||
self setinvisibletoplayer( player, b_is_invis );
|
||||
b_is_invis = player.afterlife || isdefined( self.stub.master_key_door_opened ) && self.stub.master_key_door_opened || self.stub.n_door_index == 2 && !flag( "generator_challenge_completed" );
|
||||
self setinvisibletoplayer( player, b_is_invis );
|
||||
|
||||
self sethintstring( &"ZOMBIE_BUTTON_BUY_OPEN_DOOR_2000" );
|
||||
self sethintstring( &"ZOMBIE_BUTTON_BUY_OPEN_DOOR_2000" );
|
||||
|
||||
return !b_is_invis;
|
||||
return !b_is_invis;
|
||||
}
|
||||
|
||||
master_key_door_trigger_thread()
|
||||
{
|
||||
self endon( "death" );
|
||||
self endon( "kill_trigger" );
|
||||
n_door_index = self.stub.n_door_index;
|
||||
b_door_open = 0;
|
||||
self endon( "death" );
|
||||
self endon( "kill_trigger" );
|
||||
n_door_index = self.stub.n_door_index;
|
||||
b_door_open = 0;
|
||||
|
||||
while ( !b_door_open )
|
||||
{
|
||||
self waittill( "trigger", e_triggerer );
|
||||
while ( !b_door_open )
|
||||
{
|
||||
self waittill( "trigger", e_triggerer );
|
||||
|
||||
if ( is_player_valid(e_triggerer) )
|
||||
{
|
||||
if ( e_triggerer.score >= self.stub.cost )
|
||||
{
|
||||
e_triggerer maps\mp\zombies\_zm_score::minus_to_player_score( self.stub.cost );
|
||||
e_triggerer play_sound_on_ent( "purchase" );
|
||||
if ( is_player_valid(e_triggerer) )
|
||||
{
|
||||
if ( e_triggerer.score >= self.stub.cost )
|
||||
{
|
||||
e_triggerer maps\mp\zombies\_zm_score::minus_to_player_score( self.stub.cost );
|
||||
e_triggerer play_sound_on_ent( "purchase" );
|
||||
|
||||
self.stub.master_key_door_opened = 1;
|
||||
self.stub maps\mp\zombies\_zm_unitrigger::run_visibility_function_for_all_triggers();
|
||||
level thread open_custom_door_master_key( n_door_index, e_triggerer );
|
||||
self playsound( "evt_quest_door_open" );
|
||||
b_door_open = 1;
|
||||
}
|
||||
else
|
||||
{
|
||||
play_sound_at_pos( "no_purchase", self.stub.origin );
|
||||
}
|
||||
}
|
||||
}
|
||||
self.stub.master_key_door_opened = 1;
|
||||
self.stub maps\mp\zombies\_zm_unitrigger::run_visibility_function_for_all_triggers();
|
||||
level thread open_custom_door_master_key( n_door_index, e_triggerer );
|
||||
self playsound( "evt_quest_door_open" );
|
||||
b_door_open = 1;
|
||||
}
|
||||
else
|
||||
{
|
||||
play_sound_at_pos( "no_purchase", self.stub.origin );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
level thread maps\mp\zombies\_zm_unitrigger::unregister_unitrigger( self.stub );
|
||||
level thread maps\mp\zombies\_zm_unitrigger::unregister_unitrigger( self.stub );
|
||||
}
|
||||
|
||||
open_custom_door_master_key( n_door_index, e_triggerer )
|
||||
{
|
||||
m_lock = getent( "masterkey_lock_" + n_door_index, "targetname" );
|
||||
m_lock playsound( "zmb_quest_key_unlock" );
|
||||
playfxontag( level._effect["fx_alcatraz_unlock_door"], m_lock, "tag_origin" );
|
||||
wait 0.5;
|
||||
m_lock delete();
|
||||
m_lock = getent( "masterkey_lock_" + n_door_index, "targetname" );
|
||||
m_lock playsound( "zmb_quest_key_unlock" );
|
||||
playfxontag( level._effect["fx_alcatraz_unlock_door"], m_lock, "tag_origin" );
|
||||
wait 0.5;
|
||||
m_lock delete();
|
||||
|
||||
m_gate_01 = getent( "cable_puzzle_gate_01", "targetname" );
|
||||
m_gate_01 moveto( m_gate_01.origin + ( -16, 80, 0 ), 0.5 );
|
||||
m_gate_01 connectpaths();
|
||||
gate_1_monsterclip = getent( "docks_gate_1_monsterclip", "targetname" );
|
||||
gate_1_monsterclip.origin += vectorscale( ( 0, 0, 1 ), 256.0 );
|
||||
gate_1_monsterclip disconnectpaths();
|
||||
gate_1_monsterclip.origin -= vectorscale( ( 0, 0, 1 ), 256.0 );
|
||||
m_gate_01 = getent( "cable_puzzle_gate_01", "targetname" );
|
||||
m_gate_01 moveto( m_gate_01.origin + ( -16, 80, 0 ), 0.5 );
|
||||
m_gate_01 connectpaths();
|
||||
gate_1_monsterclip = getent( "docks_gate_1_monsterclip", "targetname" );
|
||||
gate_1_monsterclip.origin += vectorscale( ( 0, 0, 1 ), 256.0 );
|
||||
gate_1_monsterclip disconnectpaths();
|
||||
gate_1_monsterclip.origin -= vectorscale( ( 0, 0, 1 ), 256.0 );
|
||||
|
||||
if ( isdefined( e_triggerer ) )
|
||||
e_triggerer door_rumble_on_open();
|
||||
if ( isdefined( e_triggerer ) )
|
||||
e_triggerer door_rumble_on_open();
|
||||
|
||||
m_gate_01 playsound( "zmb_chainlink_open" );
|
||||
flag_set( "docks_inner_gate_unlocked" );
|
||||
flag_set( "docks_inner_gate_open" );
|
||||
m_gate_01 playsound( "zmb_chainlink_open" );
|
||||
flag_set( "docks_inner_gate_unlocked" );
|
||||
flag_set( "docks_inner_gate_open" );
|
||||
}
|
||||
|
||||
door_rumble_on_open()
|
||||
{
|
||||
self endon( "disconnect" );
|
||||
level endon( "end_game" );
|
||||
self setclientfieldtoplayer( "rumble_door_open", 1 );
|
||||
wait_network_frame();
|
||||
self setclientfieldtoplayer( "rumble_door_open", 0 );
|
||||
self endon( "disconnect" );
|
||||
level endon( "end_game" );
|
||||
self setclientfieldtoplayer( "rumble_door_open", 1 );
|
||||
wait_network_frame();
|
||||
self setclientfieldtoplayer( "rumble_door_open", 0 );
|
||||
}
|
||||
|
||||
open_inner_gate()
|
||||
{
|
||||
m_gate_02 = getent( "cable_puzzle_gate_02", "targetname" );
|
||||
m_gate_02 = getent( "cable_puzzle_gate_02", "targetname" );
|
||||
|
||||
m_gate_02 moveto( m_gate_02.origin + ( -16, 80, 0 ), 0.5 );
|
||||
wait( 0.75 );
|
||||
m_gate_02 connectpaths();
|
||||
gate_2_monsterclip = getent( "docks_gate_2_monsterclip", "targetname" );
|
||||
gate_2_monsterclip.origin += vectorscale( ( 0, 0, 1 ), 256.0 );
|
||||
gate_2_monsterclip disconnectpaths();
|
||||
gate_2_monsterclip.origin -= vectorscale( ( 0, 0, 1 ), 256.0 );
|
||||
m_gate_02 moveto( m_gate_02.origin + ( -16, 80, 0 ), 0.5 );
|
||||
wait( 0.75 );
|
||||
m_gate_02 connectpaths();
|
||||
gate_2_monsterclip = getent( "docks_gate_2_monsterclip", "targetname" );
|
||||
gate_2_monsterclip.origin += vectorscale( ( 0, 0, 1 ), 256.0 );
|
||||
gate_2_monsterclip disconnectpaths();
|
||||
gate_2_monsterclip.origin -= vectorscale( ( 0, 0, 1 ), 256.0 );
|
||||
}
|
@ -10,51 +10,51 @@
|
||||
|
||||
struct_init()
|
||||
{
|
||||
scripts\zm\replaced\utility::register_perk_struct( "", "", ( 0, 0, 0 ), ( 0, 0, 0 ) ); // need this for pap to work
|
||||
scripts\zm\replaced\utility::register_perk_struct( "specialty_weapupgrade", "p6_anim_zm_buildable_pap_on", ( 10460, -564, -220 ), ( 0, -35, 0 ) );
|
||||
scripts\zm\replaced\utility::register_perk_struct( "", "", ( 0, 0, 0 ), ( 0, 0, 0 ) ); // need this for pap to work
|
||||
scripts\zm\replaced\utility::register_perk_struct( "specialty_weapupgrade", "p6_anim_zm_buildable_pap_on", ( 10460, -564, -220 ), ( 0, -35, 0 ) );
|
||||
|
||||
zone_respawnpoints = [];
|
||||
respawnpoints = maps\mp\gametypes_zm\_zm_gametype::get_player_spawns_for_gametype();
|
||||
for (i = 0; i < respawnpoints.size; i++)
|
||||
{
|
||||
if (isDefined(respawnpoints[i].script_noteworthy) && respawnpoints[i].script_noteworthy == "zone_amb_cornfield")
|
||||
{
|
||||
if (isDefined(respawnpoints[i].script_string) && respawnpoints[i].script_string == "zgrief_cornfield")
|
||||
{
|
||||
zone_respawnpoints[respawnpoints[i].script_noteworthy] = respawnpoints[i];
|
||||
}
|
||||
}
|
||||
else if (isDefined(respawnpoints[i].script_noteworthy) && respawnpoints[i].script_noteworthy == "zone_cornfield_prototype")
|
||||
{
|
||||
zone_respawnpoints[respawnpoints[i].script_noteworthy] = respawnpoints[i];
|
||||
}
|
||||
}
|
||||
zone_respawnpoints = [];
|
||||
respawnpoints = maps\mp\gametypes_zm\_zm_gametype::get_player_spawns_for_gametype();
|
||||
for (i = 0; i < respawnpoints.size; i++)
|
||||
{
|
||||
if (isDefined(respawnpoints[i].script_noteworthy) && respawnpoints[i].script_noteworthy == "zone_amb_cornfield")
|
||||
{
|
||||
if (isDefined(respawnpoints[i].script_string) && respawnpoints[i].script_string == "zgrief_cornfield")
|
||||
{
|
||||
zone_respawnpoints[respawnpoints[i].script_noteworthy] = respawnpoints[i];
|
||||
}
|
||||
}
|
||||
else if (isDefined(respawnpoints[i].script_noteworthy) && respawnpoints[i].script_noteworthy == "zone_cornfield_prototype")
|
||||
{
|
||||
zone_respawnpoints[respawnpoints[i].script_noteworthy] = respawnpoints[i];
|
||||
}
|
||||
}
|
||||
|
||||
level.struct_class_names["targetname"]["player_respawn_point"] = [];
|
||||
level.struct_class_names["targetname"]["player_respawn_point"] = [];
|
||||
level.struct_class_names["script_noteworthy"]["initial_spawn"] = [];
|
||||
|
||||
zone = "zone_cornfield_prototype";
|
||||
scripts\zm\replaced\utility::register_map_spawn_group( zone_respawnpoints[zone].origin, zone, zone_respawnpoints[zone].script_int );
|
||||
zone = "zone_cornfield_prototype";
|
||||
scripts\zm\replaced\utility::register_map_spawn_group( zone_respawnpoints[zone].origin, zone, zone_respawnpoints[zone].script_int );
|
||||
|
||||
respawn_array = getstructarray(zone_respawnpoints[zone].target, "targetname");
|
||||
foreach(respawn in respawn_array)
|
||||
{
|
||||
scripts\zm\replaced\utility::register_map_spawn( respawn.origin + (100, 0, 0), respawn.angles, zone, respawn.script_int );
|
||||
}
|
||||
respawn_array = getstructarray(zone_respawnpoints[zone].target, "targetname");
|
||||
foreach(respawn in respawn_array)
|
||||
{
|
||||
scripts\zm\replaced\utility::register_map_spawn( respawn.origin + (100, 0, 0), respawn.angles, zone, respawn.script_int );
|
||||
}
|
||||
|
||||
zone = "zone_amb_cornfield";
|
||||
scripts\zm\replaced\utility::register_map_spawn_group( zone_respawnpoints[zone].origin, zone, zone_respawnpoints[zone].script_int );
|
||||
zone = "zone_amb_cornfield";
|
||||
scripts\zm\replaced\utility::register_map_spawn_group( zone_respawnpoints[zone].origin, zone, zone_respawnpoints[zone].script_int );
|
||||
|
||||
scripts\zm\replaced\utility::register_map_spawn( (11986, -1858, -132), (0, 80, 0), zone );
|
||||
scripts\zm\replaced\utility::register_map_spawn( (12158, -61, -141), (0, -85, 0), zone );
|
||||
scripts\zm\replaced\utility::register_map_spawn( (11366, 20, -193), (0, -5, 0), zone );
|
||||
scripts\zm\replaced\utility::register_map_spawn( (11199, -1768, -156), (0, -5, 0), zone );
|
||||
scripts\zm\replaced\utility::register_map_spawn( (10448, 90, -189), (0, -5, 0), zone );
|
||||
scripts\zm\replaced\utility::register_map_spawn( (10255, -1698, -186), (0, -5, 0), zone );
|
||||
scripts\zm\replaced\utility::register_map_spawn( (10046, -591, -192), (0, 0, 0), zone );
|
||||
scripts\zm\replaced\utility::register_map_spawn( (10036, -967, -186), (0, 0, 0), zone );
|
||||
scripts\zm\replaced\utility::register_map_spawn( (11986, -1858, -132), (0, 80, 0), zone );
|
||||
scripts\zm\replaced\utility::register_map_spawn( (12158, -61, -141), (0, -85, 0), zone );
|
||||
scripts\zm\replaced\utility::register_map_spawn( (11366, 20, -193), (0, -5, 0), zone );
|
||||
scripts\zm\replaced\utility::register_map_spawn( (11199, -1768, -156), (0, -5, 0), zone );
|
||||
scripts\zm\replaced\utility::register_map_spawn( (10448, 90, -189), (0, -5, 0), zone );
|
||||
scripts\zm\replaced\utility::register_map_spawn( (10255, -1698, -186), (0, -5, 0), zone );
|
||||
scripts\zm\replaced\utility::register_map_spawn( (10046, -591, -192), (0, 0, 0), zone );
|
||||
scripts\zm\replaced\utility::register_map_spawn( (10036, -967, -186), (0, 0, 0), zone );
|
||||
|
||||
structs = getstructarray( "game_mode_object", "targetname" );
|
||||
structs = getstructarray( "game_mode_object", "targetname" );
|
||||
foreach ( struct in structs )
|
||||
{
|
||||
if ( isDefined( struct.script_noteworthy ) && struct.script_noteworthy == "cornfield" )
|
||||
@ -63,25 +63,25 @@ struct_init()
|
||||
}
|
||||
}
|
||||
|
||||
intermission_cam = spawnStruct();
|
||||
intermission_cam.origin = (10266, 470, -90);
|
||||
intermission_cam.angles = (0, -90, 0);
|
||||
intermission_cam.targetname = "intermission";
|
||||
intermission_cam.script_string = "cornfield";
|
||||
intermission_cam.speed = 30;
|
||||
intermission_cam.target = "intermission_cornfield_end";
|
||||
scripts\zm\replaced\utility::add_struct(intermission_cam);
|
||||
intermission_cam = spawnStruct();
|
||||
intermission_cam.origin = (10266, 470, -90);
|
||||
intermission_cam.angles = (0, -90, 0);
|
||||
intermission_cam.targetname = "intermission";
|
||||
intermission_cam.script_string = "cornfield";
|
||||
intermission_cam.speed = 30;
|
||||
intermission_cam.target = "intermission_cornfield_end";
|
||||
scripts\zm\replaced\utility::add_struct(intermission_cam);
|
||||
|
||||
intermission_cam_end = spawnStruct();
|
||||
intermission_cam_end.origin = (10216, -1224, -199);
|
||||
intermission_cam_end.angles = (0, -90, 0);
|
||||
intermission_cam_end.targetname = "intermission_cornfield_end";
|
||||
scripts\zm\replaced\utility::add_struct(intermission_cam_end);
|
||||
intermission_cam_end = spawnStruct();
|
||||
intermission_cam_end.origin = (10216, -1224, -199);
|
||||
intermission_cam_end.angles = (0, -90, 0);
|
||||
intermission_cam_end.targetname = "intermission_cornfield_end";
|
||||
scripts\zm\replaced\utility::add_struct(intermission_cam_end);
|
||||
}
|
||||
|
||||
precache()
|
||||
{
|
||||
start_chest_zbarrier = getEnt( "start_chest_zbarrier", "script_noteworthy" );
|
||||
start_chest_zbarrier = getEnt( "start_chest_zbarrier", "script_noteworthy" );
|
||||
start_chest_zbarrier.origin = ( 13487, 33, -182 );
|
||||
start_chest_zbarrier.angles = ( 0, 90, 0 );
|
||||
start_chest = spawnStruct();
|
||||
@ -92,15 +92,15 @@ precache()
|
||||
collision = spawn( "script_model", start_chest_zbarrier.origin + ( 0, 0, 64 ), 1 );
|
||||
collision.angles = start_chest_zbarrier.angles;
|
||||
collision setmodel( "collision_clip_32x32x128" );
|
||||
collision disconnectpaths();
|
||||
collision disconnectpaths();
|
||||
collision = spawn( "script_model", start_chest_zbarrier.origin + ( 0, -32, 64 ), 1 );
|
||||
collision.angles = start_chest_zbarrier.angles;
|
||||
collision setmodel( "collision_clip_32x32x128" );
|
||||
collision disconnectpaths();
|
||||
collision disconnectpaths();
|
||||
collision = spawn( "script_model", start_chest_zbarrier.origin + ( 0, 32, 64 ), 1 );
|
||||
collision.angles = start_chest_zbarrier.angles;
|
||||
collision setmodel( "collision_clip_32x32x128" );
|
||||
collision disconnectpaths();
|
||||
collision disconnectpaths();
|
||||
|
||||
level.chests = [];
|
||||
level.chests[0] = start_chest;
|
||||
@ -110,144 +110,144 @@ main()
|
||||
{
|
||||
init_wallbuys();
|
||||
init_barriers();
|
||||
disable_zombie_spawn_locations();
|
||||
setup_standard_objects("cornfield");
|
||||
maps\mp\zombies\_zm_magicbox::treasure_chest_init( random( array( "start_chest" ) ) );
|
||||
disable_zombie_spawn_locations();
|
||||
setup_standard_objects("cornfield");
|
||||
maps\mp\zombies\_zm_magicbox::treasure_chest_init( random( array( "start_chest" ) ) );
|
||||
scripts\zm\locs\loc_common::init();
|
||||
}
|
||||
|
||||
init_wallbuys()
|
||||
{
|
||||
scripts\zm\replaced\utility::wallbuy( "m14_zm", "m14", "weapon_upgrade", ( 13662, -1166, -134 ), ( 0, -90, 0 ) );
|
||||
scripts\zm\replaced\utility::wallbuy( "rottweil72_zm", "olympia", "weapon_upgrade", ( 13553, -539, -133 ), ( 0, -90, 0 ) );
|
||||
scripts\zm\replaced\utility::wallbuy( "beretta93r_zm", "beretta93r", "weapon_upgrade", ( 13793, -1646, -105 ), ( 0, 0, 0 ) );
|
||||
scripts\zm\replaced\utility::wallbuy( "mp5k_zm", "mp5", "weapon_upgrade", ( 13553, -769, -133 ), ( 0, -90, 0 ) );
|
||||
scripts\zm\replaced\utility::wallbuy( "ak74u_zm", "ak74u", "weapon_upgrade", ( 13979, -1550, -134 ), ( 0, 90, 0 ) );
|
||||
scripts\zm\replaced\utility::wallbuy( "rottweil72_zm", "olympia", "weapon_upgrade", ( 13553, -539, -133 ), ( 0, -90, 0 ) );
|
||||
scripts\zm\replaced\utility::wallbuy( "beretta93r_zm", "beretta93r", "weapon_upgrade", ( 13793, -1646, -105 ), ( 0, 0, 0 ) );
|
||||
scripts\zm\replaced\utility::wallbuy( "mp5k_zm", "mp5", "weapon_upgrade", ( 13553, -769, -133 ), ( 0, -90, 0 ) );
|
||||
scripts\zm\replaced\utility::wallbuy( "ak74u_zm", "ak74u", "weapon_upgrade", ( 13979, -1550, -134 ), ( 0, 90, 0 ) );
|
||||
scripts\zm\replaced\utility::wallbuy( "m16_zm", "m16", "weapon_upgrade", ( 14093, -351, -133 ), ( 0, 90, 0 ) );
|
||||
scripts\zm\replaced\utility::wallbuy( "870mcs_zm", "870mcs", "weapon_upgrade", ( 13552, -1387, -134 ), ( 0, -90, 0 ) );
|
||||
scripts\zm\replaced\utility::wallbuy( "sticky_grenade_zm", "sticky_grenade", "weapon_upgrade", ( 13603, -1082, -134 ), ( 0, 0, 0 ) );
|
||||
scripts\zm\replaced\utility::wallbuy( "claymore_zm", "claymore", "claymore_purchase", ( 13603, -1281, -134 ), ( 0, -180, 0 ) );
|
||||
scripts\zm\replaced\utility::wallbuy( "870mcs_zm", "870mcs", "weapon_upgrade", ( 13552, -1387, -134 ), ( 0, -90, 0 ) );
|
||||
scripts\zm\replaced\utility::wallbuy( "sticky_grenade_zm", "sticky_grenade", "weapon_upgrade", ( 13603, -1082, -134 ), ( 0, 0, 0 ) );
|
||||
scripts\zm\replaced\utility::wallbuy( "claymore_zm", "claymore", "claymore_purchase", ( 13603, -1281, -134 ), ( 0, -180, 0 ) );
|
||||
}
|
||||
|
||||
init_barriers()
|
||||
{
|
||||
model = spawn( "script_model", (10176.5, -14.8391, -221.988), 1);
|
||||
model.angles = (0, 35, 0);
|
||||
model setmodel("collision_clip_wall_256x256x10");
|
||||
model disconnectpaths();
|
||||
model = spawn( "script_model", (10176.5, -14.8391, -221.988), 1);
|
||||
model.angles = (0, 35, 0);
|
||||
model setmodel("collision_clip_wall_256x256x10");
|
||||
model disconnectpaths();
|
||||
|
||||
model = spawn( "script_model", (10002.6, -95.4607, -212.275), 1);
|
||||
model.angles = (0, 0, 0);
|
||||
model setmodel("collision_clip_wall_128x128x10");
|
||||
model disconnectpaths();
|
||||
model = spawn( "script_model", (10002.6, -95.4607, -212.275), 1);
|
||||
model.angles = (0, 0, 0);
|
||||
model setmodel("collision_clip_wall_128x128x10");
|
||||
model disconnectpaths();
|
||||
|
||||
model = spawn( "script_model", (10173.4, -1761.36, -217.812), 1);
|
||||
model.angles = (0, -60, 0);
|
||||
model setmodel("collision_clip_wall_128x128x10");
|
||||
model disconnectpaths();
|
||||
model = spawn( "script_model", (10173.4, -1761.36, -217.812), 1);
|
||||
model.angles = (0, -60, 0);
|
||||
model setmodel("collision_clip_wall_128x128x10");
|
||||
model disconnectpaths();
|
||||
|
||||
model = spawn( "script_model", (10147.5, -1657.67, -217.208), 1);
|
||||
model.angles = (0, 88, 0);
|
||||
model setmodel("collision_clip_wall_256x256x10");
|
||||
model disconnectpaths();
|
||||
model = spawn( "script_model", (10147.5, -1657.67, -217.208), 1);
|
||||
model.angles = (0, 88, 0);
|
||||
model setmodel("collision_clip_wall_256x256x10");
|
||||
model disconnectpaths();
|
||||
|
||||
model = spawn( "script_model", (10082.7, -1528.05, -217.288), 1);
|
||||
model.angles = (0, -180, 0);
|
||||
model setmodel("collision_clip_wall_128x128x10");
|
||||
model disconnectpaths();
|
||||
model = spawn( "script_model", (10082.7, -1528.05, -217.288), 1);
|
||||
model.angles = (0, -180, 0);
|
||||
model setmodel("collision_clip_wall_128x128x10");
|
||||
model disconnectpaths();
|
||||
|
||||
model = spawn( "script_model", (10159.6, -1104.45, -214.861), 1);
|
||||
model.angles = (0, -30, 0);
|
||||
model setmodel("collision_clip_64x64x256");
|
||||
model disconnectpaths();
|
||||
model = spawn( "script_model", (10159.6, -1104.45, -214.861), 1);
|
||||
model.angles = (0, -30, 0);
|
||||
model setmodel("collision_clip_64x64x256");
|
||||
model disconnectpaths();
|
||||
|
||||
model = spawn( "script_model", (10157.4, -1222.83, -217.875), 1);
|
||||
model.angles = (0, 10, 0);
|
||||
model setmodel("collision_clip_64x64x256");
|
||||
model disconnectpaths();
|
||||
model = spawn( "script_model", (10157.4, -1222.83, -217.875), 1);
|
||||
model.angles = (0, 10, 0);
|
||||
model setmodel("collision_clip_64x64x256");
|
||||
model disconnectpaths();
|
||||
|
||||
model = spawn( "script_model", (10216.6, -1134.53, -217.261), 1);
|
||||
model.angles = (0, -30, 0);
|
||||
model setmodel("collision_clip_64x64x256");
|
||||
model disconnectpaths();
|
||||
model = spawn( "script_model", (10216.6, -1134.53, -217.261), 1);
|
||||
model.angles = (0, -30, 0);
|
||||
model setmodel("collision_clip_64x64x256");
|
||||
model disconnectpaths();
|
||||
|
||||
model = spawn( "script_model", (10147.4, -1152.83, -217.875), 1);
|
||||
model.angles = (0, 10, 0);
|
||||
model setmodel("collision_clip_64x64x256");
|
||||
model disconnectpaths();
|
||||
model = spawn( "script_model", (10147.4, -1152.83, -217.875), 1);
|
||||
model.angles = (0, 10, 0);
|
||||
model setmodel("collision_clip_64x64x256");
|
||||
model disconnectpaths();
|
||||
|
||||
model = spawn( "script_model", (10099.6, -1064.45, -214.861), 1);
|
||||
model.angles = (0, -30, 0);
|
||||
model setmodel("collision_clip_64x64x256");
|
||||
model disconnectpaths();
|
||||
model = spawn( "script_model", (10099.6, -1064.45, -214.861), 1);
|
||||
model.angles = (0, -30, 0);
|
||||
model setmodel("collision_clip_64x64x256");
|
||||
model disconnectpaths();
|
||||
|
||||
model = spawn( "script_model", (10016.8, -1490.24, -217.875), 1);
|
||||
model.angles = (0, -30, 0);
|
||||
model setmodel("collision_clip_128x128x128");
|
||||
model disconnectpaths();
|
||||
model = spawn( "script_model", (10016.8, -1490.24, -217.875), 1);
|
||||
model.angles = (0, -30, 0);
|
||||
model setmodel("collision_clip_128x128x128");
|
||||
model disconnectpaths();
|
||||
|
||||
model = spawn( "script_model", (10443.9, -353.378, -217.748), 1);
|
||||
model.angles = (0, -35, 0);
|
||||
model setmodel("collision_clip_128x128x128");
|
||||
model disconnectpaths();
|
||||
model = spawn( "script_model", (10443.9, -353.378, -217.748), 1);
|
||||
model.angles = (0, -35, 0);
|
||||
model setmodel("collision_clip_128x128x128");
|
||||
model disconnectpaths();
|
||||
|
||||
model = spawn( "script_model", (10393.5, -421.323, -220.142), 1);
|
||||
model.angles = (0, -25, 0);
|
||||
model setmodel("collision_clip_128x128x128");
|
||||
model disconnectpaths();
|
||||
model = spawn( "script_model", (10393.5, -421.323, -220.142), 1);
|
||||
model.angles = (0, -25, 0);
|
||||
model setmodel("collision_clip_128x128x128");
|
||||
model disconnectpaths();
|
||||
|
||||
model = spawn( "script_model", (10334.9, -544.594, -217.922), 1);
|
||||
model.angles = (0, -25, 0);
|
||||
model setmodel("collision_clip_128x128x128");
|
||||
model disconnectpaths();
|
||||
model = spawn( "script_model", (10334.9, -544.594, -217.922), 1);
|
||||
model.angles = (0, -25, 0);
|
||||
model setmodel("collision_clip_128x128x128");
|
||||
model disconnectpaths();
|
||||
|
||||
origin = (9720, -1090, -212);
|
||||
angles = (0, 90, 0);
|
||||
origin = (9720, -1090, -212);
|
||||
angles = (0, 90, 0);
|
||||
|
||||
model = spawn( "script_model", origin, 1);
|
||||
model.angles = angles;
|
||||
model setmodel("veh_t6_civ_smallwagon_dead");
|
||||
model disconnectpaths();
|
||||
model = spawn( "script_model", origin, 1);
|
||||
model.angles = angles;
|
||||
model setmodel("veh_t6_civ_smallwagon_dead");
|
||||
model disconnectpaths();
|
||||
|
||||
model = spawn( "script_model", origin + (anglesToRight(angles) * 24) + (anglesToUp(angles) * 128), 1);
|
||||
model.angles = angles;
|
||||
model setmodel("collision_clip_wall_256x256x10");
|
||||
model disconnectpaths();
|
||||
model = spawn( "script_model", origin + (anglesToRight(angles) * 24) + (anglesToUp(angles) * 128), 1);
|
||||
model.angles = angles;
|
||||
model setmodel("collision_clip_wall_256x256x10");
|
||||
model disconnectpaths();
|
||||
|
||||
origin = (9900, -232, -217);
|
||||
angles = (0, -90, 0);
|
||||
origin = (9900, -232, -217);
|
||||
angles = (0, -90, 0);
|
||||
|
||||
model = spawn( "script_model", origin, 1);
|
||||
model.angles = angles;
|
||||
model setmodel("veh_t6_civ_microbus_dead");
|
||||
model disconnectpaths();
|
||||
model = spawn( "script_model", origin, 1);
|
||||
model.angles = angles;
|
||||
model setmodel("veh_t6_civ_microbus_dead");
|
||||
model disconnectpaths();
|
||||
|
||||
model = spawn( "script_model", origin + (anglesToRight(angles) * -48) + (anglesToUp(angles) * 128), 1);
|
||||
model.angles = angles;
|
||||
model setmodel("collision_clip_wall_256x256x10");
|
||||
model disconnectpaths();
|
||||
model = spawn( "script_model", origin + (anglesToRight(angles) * -48) + (anglesToUp(angles) * 128), 1);
|
||||
model.angles = angles;
|
||||
model setmodel("collision_clip_wall_256x256x10");
|
||||
model disconnectpaths();
|
||||
}
|
||||
|
||||
disable_zombie_spawn_locations()
|
||||
{
|
||||
for ( z = 0; z < level.zone_keys.size; z++ )
|
||||
{
|
||||
if ( level.zone_keys[ z ] != "zone_amb_cornfield" )
|
||||
{
|
||||
continue;
|
||||
}
|
||||
if ( level.zone_keys[ z ] != "zone_amb_cornfield" )
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
zone = level.zones[ level.zone_keys[ z ] ];
|
||||
zone = level.zones[ level.zone_keys[ z ] ];
|
||||
|
||||
i = 0;
|
||||
while ( i < zone.spawn_locations.size )
|
||||
{
|
||||
if (zone.spawn_locations[i].origin[0] <= 9700)
|
||||
{
|
||||
zone.spawn_locations[i].is_enabled = false;
|
||||
}
|
||||
i = 0;
|
||||
while ( i < zone.spawn_locations.size )
|
||||
{
|
||||
if (zone.spawn_locations[i].origin[0] <= 9700)
|
||||
{
|
||||
zone.spawn_locations[i].is_enabled = false;
|
||||
}
|
||||
|
||||
i++;
|
||||
}
|
||||
i++;
|
||||
}
|
||||
}
|
||||
}
|
@ -10,121 +10,121 @@
|
||||
struct_init()
|
||||
{
|
||||
scripts\zm\replaced\utility::register_perk_struct( "specialty_armorvest", "zombie_vending_jugg", ( -3563, -7196, -59 ), ( 0, 0, 0 ) );
|
||||
scripts\zm\replaced\utility::register_perk_struct( "specialty_quickrevive", "zombie_vending_quickrevive", ( -6207, -6541, -46 ), ( 0, 60, 0 ) );
|
||||
scripts\zm\replaced\utility::register_perk_struct( "specialty_fastreload", "zombie_vending_sleight", ( -5470, -7859.5, 0 ), ( 0, 270, 0 ) );
|
||||
scripts\zm\replaced\utility::register_perk_struct( "specialty_rof", "zombie_vending_doubletap2", ( -4170, -7592, -63 ), ( 0, 270, 0 ) );
|
||||
scripts\zm\replaced\utility::register_perk_struct( "specialty_quickrevive", "zombie_vending_quickrevive", ( -6207, -6541, -46 ), ( 0, 60, 0 ) );
|
||||
scripts\zm\replaced\utility::register_perk_struct( "specialty_fastreload", "zombie_vending_sleight", ( -5470, -7859.5, 0 ), ( 0, 270, 0 ) );
|
||||
scripts\zm\replaced\utility::register_perk_struct( "specialty_rof", "zombie_vending_doubletap2", ( -4170, -7592, -63 ), ( 0, 270, 0 ) );
|
||||
|
||||
ind = 0;
|
||||
respawnpoints = maps\mp\gametypes_zm\_zm_gametype::get_player_spawns_for_gametype();
|
||||
for(i = 0; i < respawnpoints.size; i++)
|
||||
{
|
||||
if(respawnpoints[i].script_noteworthy == "zone_gas")
|
||||
{
|
||||
ind = i;
|
||||
break;
|
||||
}
|
||||
}
|
||||
ind = 0;
|
||||
respawnpoints = maps\mp\gametypes_zm\_zm_gametype::get_player_spawns_for_gametype();
|
||||
for(i = 0; i < respawnpoints.size; i++)
|
||||
{
|
||||
if(respawnpoints[i].script_noteworthy == "zone_gas")
|
||||
{
|
||||
ind = i;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
zone = "zone_gas";
|
||||
scripts\zm\replaced\utility::register_map_spawn_group( respawnpoints[ind].origin, zone, respawnpoints[ind].script_int );
|
||||
zone = "zone_gas";
|
||||
scripts\zm\replaced\utility::register_map_spawn_group( respawnpoints[ind].origin, zone, respawnpoints[ind].script_int );
|
||||
|
||||
respawn_array = getstructarray(respawnpoints[ind].target, "targetname");
|
||||
foreach(respawn in respawn_array)
|
||||
{
|
||||
if(respawn.script_int == 2)
|
||||
{
|
||||
respawn.angles += (0, 180, 0);
|
||||
}
|
||||
respawn_array = getstructarray(respawnpoints[ind].target, "targetname");
|
||||
foreach(respawn in respawn_array)
|
||||
{
|
||||
if(respawn.script_int == 2)
|
||||
{
|
||||
respawn.angles += (0, 180, 0);
|
||||
}
|
||||
|
||||
scripts\zm\replaced\utility::register_map_spawn( respawn.origin, respawn.angles, zone, respawn.script_int );
|
||||
}
|
||||
scripts\zm\replaced\utility::register_map_spawn( respawn.origin, respawn.angles, zone, respawn.script_int );
|
||||
}
|
||||
|
||||
zone = "zone_roadside_east";
|
||||
scripts\zm\replaced\utility::register_map_spawn_group( (-4173, -7095, -35), zone, 6000 );
|
||||
zone = "zone_roadside_east";
|
||||
scripts\zm\replaced\utility::register_map_spawn_group( (-4173, -7095, -35), zone, 6000 );
|
||||
|
||||
scripts\zm\replaced\utility::register_map_spawn( (-4031, -6830, -18), (0, 180, 0), zone );
|
||||
scripts\zm\replaced\utility::register_map_spawn( (-4106, -6830, -18), (0, 180, 0), zone );
|
||||
scripts\zm\replaced\utility::register_map_spawn( (-4181, -6830, -18), (0, 180, 0), zone );
|
||||
scripts\zm\replaced\utility::register_map_spawn( (-4256, -6830, -18), (0, 180, 0), zone );
|
||||
scripts\zm\replaced\utility::register_map_spawn( (-4031, -7326, -35), (0, 180, 0), zone );
|
||||
scripts\zm\replaced\utility::register_map_spawn( (-4106, -7326, -35), (0, 180, 0), zone );
|
||||
scripts\zm\replaced\utility::register_map_spawn( (-4181, -7326, -35), (0, 180, 0), zone );
|
||||
scripts\zm\replaced\utility::register_map_spawn( (-4256, -7326, -35), (0, 180, 0), zone );
|
||||
scripts\zm\replaced\utility::register_map_spawn( (-4031, -6830, -18), (0, 180, 0), zone );
|
||||
scripts\zm\replaced\utility::register_map_spawn( (-4106, -6830, -18), (0, 180, 0), zone );
|
||||
scripts\zm\replaced\utility::register_map_spawn( (-4181, -6830, -18), (0, 180, 0), zone );
|
||||
scripts\zm\replaced\utility::register_map_spawn( (-4256, -6830, -18), (0, 180, 0), zone );
|
||||
scripts\zm\replaced\utility::register_map_spawn( (-4031, -7326, -35), (0, 180, 0), zone );
|
||||
scripts\zm\replaced\utility::register_map_spawn( (-4106, -7326, -35), (0, 180, 0), zone );
|
||||
scripts\zm\replaced\utility::register_map_spawn( (-4181, -7326, -35), (0, 180, 0), zone );
|
||||
scripts\zm\replaced\utility::register_map_spawn( (-4256, -7326, -35), (0, 180, 0), zone );
|
||||
|
||||
zone = "zone_roadside_west";
|
||||
scripts\zm\replaced\utility::register_map_spawn_group( (-5799, -6839, -30), zone, 6000 );
|
||||
zone = "zone_roadside_west";
|
||||
scripts\zm\replaced\utility::register_map_spawn_group( (-5799, -6839, -30), zone, 6000 );
|
||||
|
||||
scripts\zm\replaced\utility::register_map_spawn( (-6120, -6684, -30), (0, 0, 0), zone );
|
||||
scripts\zm\replaced\utility::register_map_spawn( (-6045, -6684, -30), (0, 0, 0), zone );
|
||||
scripts\zm\replaced\utility::register_map_spawn( (-5970, -6684, -30), (0, 0, 0), zone );
|
||||
scripts\zm\replaced\utility::register_map_spawn( (-5895, -6684, -30), (0, 0, 0), zone );
|
||||
scripts\zm\replaced\utility::register_map_spawn( (-6120, -6984, -30), (0, 0, 0), zone );
|
||||
scripts\zm\replaced\utility::register_map_spawn( (-6045, -6984, -30), (0, 0, 0), zone );
|
||||
scripts\zm\replaced\utility::register_map_spawn( (-5970, -6984, -30), (0, 0, 0), zone );
|
||||
scripts\zm\replaced\utility::register_map_spawn( (-5895, -6984, -30), (0, 0, 0), zone );
|
||||
scripts\zm\replaced\utility::register_map_spawn( (-6120, -6684, -30), (0, 0, 0), zone );
|
||||
scripts\zm\replaced\utility::register_map_spawn( (-6045, -6684, -30), (0, 0, 0), zone );
|
||||
scripts\zm\replaced\utility::register_map_spawn( (-5970, -6684, -30), (0, 0, 0), zone );
|
||||
scripts\zm\replaced\utility::register_map_spawn( (-5895, -6684, -30), (0, 0, 0), zone );
|
||||
scripts\zm\replaced\utility::register_map_spawn( (-6120, -6984, -30), (0, 0, 0), zone );
|
||||
scripts\zm\replaced\utility::register_map_spawn( (-6045, -6984, -30), (0, 0, 0), zone );
|
||||
scripts\zm\replaced\utility::register_map_spawn( (-5970, -6984, -30), (0, 0, 0), zone );
|
||||
scripts\zm\replaced\utility::register_map_spawn( (-5895, -6984, -30), (0, 0, 0), zone );
|
||||
|
||||
gameObjects = getEntArray( "script_model", "classname" );
|
||||
foreach ( object in gameObjects )
|
||||
{
|
||||
if ( isDefined( object.script_noteworthy ) && object.script_noteworthy == getDvar( "ui_zm_mapstartlocation" ) )
|
||||
if ( isDefined( object.script_noteworthy ) && object.script_noteworthy == getDvar( "ui_zm_mapstartlocation" ) )
|
||||
{
|
||||
if ( isDefined( object.script_gameobjectname ) && object.script_gameobjectname == "zcleansed zturned" )
|
||||
{
|
||||
object.script_gameobjectname = "zstandard zgrief zcleansed zturned";
|
||||
if ( isDefined( object.script_gameobjectname ) && object.script_gameobjectname == "zcleansed zturned" )
|
||||
{
|
||||
object.script_gameobjectname = "zstandard zgrief zcleansed zturned";
|
||||
|
||||
if(object.origin == (-6460.7, -7115, 6.8))
|
||||
{
|
||||
object setModel("veh_t6_civ_microbus_dead");
|
||||
object.origin += anglesToUp(object.angles) * -65;
|
||||
object.origin += anglesToForward(object.angles) * 125;
|
||||
}
|
||||
else if(object.origin == (-6550.5, -6901.7, 6.8))
|
||||
{
|
||||
object setModel("veh_t6_civ_smallwagon_dead");
|
||||
object.origin += anglesToUp(object.angles) * -60;
|
||||
object.origin += anglesToForward(object.angles) * 150;
|
||||
}
|
||||
else if(object.origin == (-6251.1, -6449.4, 20.8))
|
||||
{
|
||||
object setModel("veh_t6_civ_60s_coupe_dead");
|
||||
object.origin += anglesToUp(object.angles) * -60;
|
||||
object.origin += anglesToForward(object.angles) * 125;
|
||||
object.origin += anglesToRight(object.angles) * 25;
|
||||
}
|
||||
else if(object.origin == (-5822.9, -6434.6, 20.8))
|
||||
{
|
||||
object setModel("p6_zm_rocks_medium_05");
|
||||
object.origin += anglesToUp(object.angles) * -80;
|
||||
object.origin += anglesToForward(object.angles) * 50;
|
||||
object.origin += anglesToRight(object.angles) * 100;
|
||||
}
|
||||
else if(object.origin == (-5589.5, -6310.3, 24.8))
|
||||
{
|
||||
object setModel("p6_zm_rocks_medium_05");
|
||||
object.origin += anglesToUp(object.angles) * -80;
|
||||
object.origin += anglesToForward(object.angles) * 50;
|
||||
object.origin += anglesToRight(object.angles) * 125;
|
||||
}
|
||||
else if(object.origin == (-4813, -6665.3, 0.8))
|
||||
{
|
||||
object setModel("veh_t6_civ_60s_coupe_dead");
|
||||
object.origin += anglesToUp(object.angles) * -65;
|
||||
object.origin += anglesToForward(object.angles) * 100;
|
||||
}
|
||||
else if(object.origin == (-3978.4, -6484.9, 0.8))
|
||||
{
|
||||
object setModel("veh_t6_civ_smallwagon_dead");
|
||||
object.origin += anglesToUp(object.angles) * -60;
|
||||
object.origin += anglesToForward(object.angles) * 125;
|
||||
}
|
||||
else if(object.origin == (-3902.4, -6884.9, 0.8))
|
||||
{
|
||||
object setModel("veh_t6_civ_microbus_dead");
|
||||
object.origin += anglesToUp(object.angles) * -65;
|
||||
object.origin += anglesToForward(object.angles) * 50;
|
||||
}
|
||||
}
|
||||
}
|
||||
if(object.origin == (-6460.7, -7115, 6.8))
|
||||
{
|
||||
object setModel("veh_t6_civ_microbus_dead");
|
||||
object.origin += anglesToUp(object.angles) * -65;
|
||||
object.origin += anglesToForward(object.angles) * 125;
|
||||
}
|
||||
else if(object.origin == (-6550.5, -6901.7, 6.8))
|
||||
{
|
||||
object setModel("veh_t6_civ_smallwagon_dead");
|
||||
object.origin += anglesToUp(object.angles) * -60;
|
||||
object.origin += anglesToForward(object.angles) * 150;
|
||||
}
|
||||
else if(object.origin == (-6251.1, -6449.4, 20.8))
|
||||
{
|
||||
object setModel("veh_t6_civ_60s_coupe_dead");
|
||||
object.origin += anglesToUp(object.angles) * -60;
|
||||
object.origin += anglesToForward(object.angles) * 125;
|
||||
object.origin += anglesToRight(object.angles) * 25;
|
||||
}
|
||||
else if(object.origin == (-5822.9, -6434.6, 20.8))
|
||||
{
|
||||
object setModel("p6_zm_rocks_medium_05");
|
||||
object.origin += anglesToUp(object.angles) * -80;
|
||||
object.origin += anglesToForward(object.angles) * 50;
|
||||
object.origin += anglesToRight(object.angles) * 100;
|
||||
}
|
||||
else if(object.origin == (-5589.5, -6310.3, 24.8))
|
||||
{
|
||||
object setModel("p6_zm_rocks_medium_05");
|
||||
object.origin += anglesToUp(object.angles) * -80;
|
||||
object.origin += anglesToForward(object.angles) * 50;
|
||||
object.origin += anglesToRight(object.angles) * 125;
|
||||
}
|
||||
else if(object.origin == (-4813, -6665.3, 0.8))
|
||||
{
|
||||
object setModel("veh_t6_civ_60s_coupe_dead");
|
||||
object.origin += anglesToUp(object.angles) * -65;
|
||||
object.origin += anglesToForward(object.angles) * 100;
|
||||
}
|
||||
else if(object.origin == (-3978.4, -6484.9, 0.8))
|
||||
{
|
||||
object setModel("veh_t6_civ_smallwagon_dead");
|
||||
object.origin += anglesToUp(object.angles) * -60;
|
||||
object.origin += anglesToForward(object.angles) * 125;
|
||||
}
|
||||
else if(object.origin == (-3902.4, -6884.9, 0.8))
|
||||
{
|
||||
object setModel("veh_t6_civ_microbus_dead");
|
||||
object.origin += anglesToUp(object.angles) * -65;
|
||||
object.origin += anglesToForward(object.angles) * 50;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@ -135,30 +135,30 @@ precache()
|
||||
|
||||
main()
|
||||
{
|
||||
level.zones["zone_diner_roof"].is_enabled = 0;
|
||||
level.zones["zone_trans_diner2"].is_enabled = 0;
|
||||
treasure_chest_init();
|
||||
level.zones["zone_diner_roof"].is_enabled = 0;
|
||||
level.zones["zone_trans_diner2"].is_enabled = 0;
|
||||
treasure_chest_init();
|
||||
init_wallbuys();
|
||||
init_barriers();
|
||||
generatebuildabletarps();
|
||||
disable_zombie_spawn_locations();
|
||||
generatebuildabletarps();
|
||||
disable_zombie_spawn_locations();
|
||||
scripts\zm\locs\loc_common::init();
|
||||
}
|
||||
|
||||
treasure_chest_init()
|
||||
{
|
||||
chests = getstructarray( "treasure_chest_use", "targetname" );
|
||||
chests = getstructarray( "treasure_chest_use", "targetname" );
|
||||
level.chests = [];
|
||||
level.chests[0] = chests[3];
|
||||
maps\mp\zombies\_zm_magicbox::treasure_chest_init( "start_chest" );
|
||||
maps\mp\zombies\_zm_magicbox::treasure_chest_init( "start_chest" );
|
||||
}
|
||||
|
||||
init_wallbuys()
|
||||
{
|
||||
scripts\zm\replaced\utility::wallbuy( "m14_zm", "m14", "weapon_upgrade", ( -5085, -7807, -5 ), ( 0, 0, 0 ) );
|
||||
scripts\zm\replaced\utility::wallbuy( "rottweil72_zm", "olympia", "weapon_upgrade", ( -4576, -7748, 18 ), ( 0, 90, 0 ) );
|
||||
scripts\zm\replaced\utility::wallbuy( "mp5k_zm", "mp5", "weapon_upgrade", ( -5489, -7982.7, 62 ), ( 0, 1, 0 ) );
|
||||
scripts\zm\replaced\utility::wallbuy( "tazer_knuckles_zm", "tazer_knuckles", "tazer_upgrade", ( -6265, -7941, 100 ), ( 0, 90, 0 ) );
|
||||
scripts\zm\replaced\utility::wallbuy( "rottweil72_zm", "olympia", "weapon_upgrade", ( -4576, -7748, 18 ), ( 0, 90, 0 ) );
|
||||
scripts\zm\replaced\utility::wallbuy( "mp5k_zm", "mp5", "weapon_upgrade", ( -5489, -7982.7, 62 ), ( 0, 1, 0 ) );
|
||||
scripts\zm\replaced\utility::wallbuy( "tazer_knuckles_zm", "tazer_knuckles", "tazer_upgrade", ( -6265, -7941, 100 ), ( 0, 90, 0 ) );
|
||||
}
|
||||
|
||||
init_barriers()
|
||||
@ -167,17 +167,17 @@ init_barriers()
|
||||
collision setmodel( "zm_collision_transit_diner_survival" );
|
||||
collision disconnectpaths();
|
||||
|
||||
origin = ( -6350, -7046, -60 );
|
||||
origin = ( -6350, -7046, -60 );
|
||||
angles = ( 0, 165, 0 );
|
||||
scripts\zm\replaced\utility::barrier( "collision_player_wall_64x64x10", origin + (anglesToUp(angles) * 32), angles );
|
||||
scripts\zm\replaced\utility::barrier( "collision_player_wall_64x64x10", origin + (anglesToUp(angles) * 96), angles );
|
||||
scripts\zm\replaced\utility::barrier( "afr_barrel_biohazard_white_rust", origin + (anglesToForward(angles) * -24) + (anglesToRight(angles) * -16) + (anglesToUp(angles) * 14), angles + (0, 90, 90) );
|
||||
scripts\zm\replaced\utility::barrier( "collision_player_wall_64x64x10", origin + (anglesToUp(angles) * 96), angles );
|
||||
scripts\zm\replaced\utility::barrier( "afr_barrel_biohazard_white_rust", origin + (anglesToForward(angles) * -24) + (anglesToRight(angles) * -16) + (anglesToUp(angles) * 14), angles + (0, 90, 90) );
|
||||
}
|
||||
|
||||
generatebuildabletarps()
|
||||
{
|
||||
tarp = spawn( "script_model", ( -4688, -7974, -64 ) );
|
||||
tarp.angles = ( 0, 0, 0 );
|
||||
tarp = spawn( "script_model", ( -4688, -7974, -64 ) );
|
||||
tarp.angles = ( 0, 0, 0 );
|
||||
tarp setModel( "p6_zm_buildable_bench_tarp" );
|
||||
}
|
||||
|
||||
@ -187,35 +187,35 @@ disable_zombie_spawn_locations()
|
||||
{
|
||||
zone = level.zones[ level.zone_keys[ z ] ];
|
||||
|
||||
i = 0;
|
||||
while ( i < zone.spawn_locations.size )
|
||||
{
|
||||
if ( zone.spawn_locations[ i ].targetname == "zone_trans_diner_spawners")
|
||||
{
|
||||
zone.spawn_locations[ i ].is_enabled = false;
|
||||
}
|
||||
else if ( zone.spawn_locations[ i ].targetname == "zone_trans_diner2_spawners")
|
||||
{
|
||||
zone.spawn_locations[ i ].is_enabled = false;
|
||||
}
|
||||
else if ( zone.spawn_locations[ i ].origin == ( -3825, -6576, -52.7 ) )
|
||||
{
|
||||
zone.spawn_locations[ i ].is_enabled = false;
|
||||
}
|
||||
else if ( zone.spawn_locations[ i ].origin == ( -5130, -6512, -35.4 ) )
|
||||
{
|
||||
zone.spawn_locations[ i ].is_enabled = false;
|
||||
}
|
||||
else if ( zone.spawn_locations[ i ].origin == ( -6462, -7159, -64 ) )
|
||||
{
|
||||
zone.spawn_locations[ i ].is_enabled = false;
|
||||
}
|
||||
else if ( zone.spawn_locations[ i ].origin == ( -6531, -6613, -54.4 ) )
|
||||
{
|
||||
zone.spawn_locations[ i ].is_enabled = false;
|
||||
}
|
||||
i = 0;
|
||||
while ( i < zone.spawn_locations.size )
|
||||
{
|
||||
if ( zone.spawn_locations[ i ].targetname == "zone_trans_diner_spawners")
|
||||
{
|
||||
zone.spawn_locations[ i ].is_enabled = false;
|
||||
}
|
||||
else if ( zone.spawn_locations[ i ].targetname == "zone_trans_diner2_spawners")
|
||||
{
|
||||
zone.spawn_locations[ i ].is_enabled = false;
|
||||
}
|
||||
else if ( zone.spawn_locations[ i ].origin == ( -3825, -6576, -52.7 ) )
|
||||
{
|
||||
zone.spawn_locations[ i ].is_enabled = false;
|
||||
}
|
||||
else if ( zone.spawn_locations[ i ].origin == ( -5130, -6512, -35.4 ) )
|
||||
{
|
||||
zone.spawn_locations[ i ].is_enabled = false;
|
||||
}
|
||||
else if ( zone.spawn_locations[ i ].origin == ( -6462, -7159, -64 ) )
|
||||
{
|
||||
zone.spawn_locations[ i ].is_enabled = false;
|
||||
}
|
||||
else if ( zone.spawn_locations[ i ].origin == ( -6531, -6613, -54.4 ) )
|
||||
{
|
||||
zone.spawn_locations[ i ].is_enabled = false;
|
||||
}
|
||||
|
||||
i++;
|
||||
i++;
|
||||
}
|
||||
}
|
||||
}
|
@ -10,28 +10,28 @@
|
||||
|
||||
struct_init()
|
||||
{
|
||||
scripts\zm\replaced\utility::register_perk_struct( "specialty_armorvest", "zombie_vending_jugg", ( 10952, 8055, -565 ), ( 0, 270, 0 ) );
|
||||
scripts\zm\replaced\utility::register_perk_struct( "specialty_quickrevive", "zombie_vending_quickrevive", ( 11855, 7308, -758 ), ( 0, 220, 0 ) );
|
||||
scripts\zm\replaced\utility::register_perk_struct( "specialty_armorvest", "zombie_vending_jugg", ( 10952, 8055, -565 ), ( 0, 270, 0 ) );
|
||||
scripts\zm\replaced\utility::register_perk_struct( "specialty_quickrevive", "zombie_vending_quickrevive", ( 11855, 7308, -758 ), ( 0, 220, 0 ) );
|
||||
scripts\zm\replaced\utility::register_perk_struct( "specialty_fastreload", "zombie_vending_sleight", ( 11571, 7723, -757 ), ( 0, 0, 0 ) );
|
||||
scripts\zm\replaced\utility::register_perk_struct( "specialty_rof", "zombie_vending_doubletap2", ( 11414, 8930, -352 ), ( 0, 0, 0 ) );
|
||||
scripts\zm\replaced\utility::register_perk_struct( "specialty_scavenger", "zombie_vending_tombstone", ( 10946, 8308.77, -408 ), ( 0, 270, 0 ) );
|
||||
scripts\zm\replaced\utility::register_perk_struct( "specialty_weapupgrade", "p6_anim_zm_buildable_pap_on", ( 12333, 8158, -752 ), ( 0, 180, 0 ) );
|
||||
scripts\zm\replaced\utility::register_perk_struct( "specialty_rof", "zombie_vending_doubletap2", ( 11414, 8930, -352 ), ( 0, 0, 0 ) );
|
||||
scripts\zm\replaced\utility::register_perk_struct( "specialty_scavenger", "zombie_vending_tombstone", ( 10946, 8308.77, -408 ), ( 0, 270, 0 ) );
|
||||
scripts\zm\replaced\utility::register_perk_struct( "specialty_weapupgrade", "p6_anim_zm_buildable_pap_on", ( 12333, 8158, -752 ), ( 0, 180, 0 ) );
|
||||
|
||||
ind = 0;
|
||||
respawnpoints = maps\mp\gametypes_zm\_zm_gametype::get_player_spawns_for_gametype();
|
||||
for(i = 0; i < respawnpoints.size; i++)
|
||||
{
|
||||
if(respawnpoints[i].script_noteworthy == "zone_prr")
|
||||
{
|
||||
ind = i;
|
||||
break;
|
||||
}
|
||||
}
|
||||
respawnpoints = maps\mp\gametypes_zm\_zm_gametype::get_player_spawns_for_gametype();
|
||||
for(i = 0; i < respawnpoints.size; i++)
|
||||
{
|
||||
if(respawnpoints[i].script_noteworthy == "zone_prr")
|
||||
{
|
||||
ind = i;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
zone = "zone_pow";
|
||||
scripts\zm\replaced\utility::register_map_spawn_group( (10160, 7820, -541), zone, 6000 );
|
||||
|
||||
scripts\zm\replaced\utility::register_map_spawn( (10160, 8060, -541), (0, 0, 0), zone, 1 );
|
||||
scripts\zm\replaced\utility::register_map_spawn( (10160, 8060, -541), (0, 0, 0), zone, 1 );
|
||||
scripts\zm\replaced\utility::register_map_spawn( (10160, 7996, -541), (0, 0, 0), zone, 1 );
|
||||
scripts\zm\replaced\utility::register_map_spawn( (10160, 7932, -541), (0, 0, 0), zone, 1 );
|
||||
scripts\zm\replaced\utility::register_map_spawn( (10160, 7868, -541), (0, 0, 0), zone, 1 );
|
||||
@ -43,9 +43,9 @@ struct_init()
|
||||
zone = "zone_prr";
|
||||
scripts\zm\replaced\utility::register_map_spawn_group( respawnpoints[ind].origin, zone, respawnpoints[ind].script_int );
|
||||
|
||||
respawn_array = getstructarray(respawnpoints[ind].target, "targetname");
|
||||
foreach(respawn in respawn_array)
|
||||
{
|
||||
respawn_array = getstructarray(respawnpoints[ind].target, "targetname");
|
||||
foreach(respawn in respawn_array)
|
||||
{
|
||||
angles = respawn.angles;
|
||||
if (respawn.origin[0] < 12200)
|
||||
{
|
||||
@ -56,13 +56,13 @@ struct_init()
|
||||
angles += (0, -90, 0);
|
||||
}
|
||||
|
||||
scripts\zm\replaced\utility::register_map_spawn( respawn.origin, angles, zone );
|
||||
}
|
||||
scripts\zm\replaced\utility::register_map_spawn( respawn.origin, angles, zone );
|
||||
}
|
||||
|
||||
zone = "zone_pow_warehouse";
|
||||
scripts\zm\replaced\utility::register_map_spawn_group( (11033, 8587, -387), zone, 6000 );
|
||||
|
||||
scripts\zm\replaced\utility::register_map_spawn( (11341, 8300, -459), (0, 90, 0), zone );
|
||||
scripts\zm\replaced\utility::register_map_spawn( (11341, 8300, -459), (0, 90, 0), zone );
|
||||
scripts\zm\replaced\utility::register_map_spawn( (11341, 8587, -387), (0, 90, 0), zone );
|
||||
scripts\zm\replaced\utility::register_map_spawn( (11341, 8846, -322), (0, 180, 0), zone );
|
||||
scripts\zm\replaced\utility::register_map_spawn( (10630, 8846, -323), (0, -90, 0), zone );
|
||||
@ -79,23 +79,23 @@ precache()
|
||||
|
||||
main()
|
||||
{
|
||||
treasure_chest_init();
|
||||
treasure_chest_init();
|
||||
init_wallbuys();
|
||||
init_barriers();
|
||||
show_powerswitch();
|
||||
show_powerswitch();
|
||||
activate_core();
|
||||
generatebuildabletarps();
|
||||
disable_zombie_spawn_locations();
|
||||
disable_zombie_spawn_locations();
|
||||
disable_player_spawn_locations();
|
||||
scripts\zm\locs\loc_common::init();
|
||||
}
|
||||
|
||||
treasure_chest_init()
|
||||
{
|
||||
chests = getstructarray( "treasure_chest_use", "targetname" );
|
||||
chests = getstructarray( "treasure_chest_use", "targetname" );
|
||||
level.chests = [];
|
||||
level.chests[0] = chests[2];
|
||||
maps\mp\zombies\_zm_magicbox::treasure_chest_init( "pow_chest" );
|
||||
maps\mp\zombies\_zm_magicbox::treasure_chest_init( "pow_chest" );
|
||||
}
|
||||
|
||||
init_wallbuys()
|
||||
@ -126,16 +126,16 @@ init_barriers()
|
||||
|
||||
show_powerswitch()
|
||||
{
|
||||
body = spawn( "script_model", ( 12237.4, 8512, -749.9 ) );
|
||||
body.angles = ( 0, 0, 0 );
|
||||
body = spawn( "script_model", ( 12237.4, 8512, -749.9 ) );
|
||||
body.angles = ( 0, 0, 0 );
|
||||
body setModel( "p6_zm_buildable_pswitch_body" );
|
||||
|
||||
lever = spawn( "script_model", ( 12237.4, 8503, -703.65 ) );
|
||||
lever.angles = ( 0, 0, 0 );
|
||||
lever = spawn( "script_model", ( 12237.4, 8503, -703.65 ) );
|
||||
lever.angles = ( 0, 0, 0 );
|
||||
lever setModel( "p6_zm_buildable_pswitch_lever" );
|
||||
|
||||
hand = spawn( "script_model", ( 12237.7, 8503.1, -684.55 ) );
|
||||
hand.angles = ( 0, 270, 0 );
|
||||
hand = spawn( "script_model", ( 12237.7, 8503.1, -684.55 ) );
|
||||
hand.angles = ( 0, 270, 0 );
|
||||
hand setModel( "p6_zm_buildable_pswitch_hand" );
|
||||
}
|
||||
|
||||
@ -152,13 +152,13 @@ generatebuildabletarps()
|
||||
{
|
||||
// trap
|
||||
tarp = spawn( "script_model", ( 11325, 8170, -488 ) );
|
||||
tarp.angles = ( 0, 0, 0 );
|
||||
tarp.angles = ( 0, 0, 0 );
|
||||
tarp setModel( "p6_zm_buildable_bench_tarp" );
|
||||
}
|
||||
|
||||
disable_zombie_spawn_locations()
|
||||
{
|
||||
level.zones["zone_trans_8"].is_spawning_allowed = 0;
|
||||
level.zones["zone_trans_8"].is_spawning_allowed = 0;
|
||||
}
|
||||
|
||||
disable_player_spawn_locations()
|
||||
|
@ -10,30 +10,30 @@
|
||||
|
||||
struct_init()
|
||||
{
|
||||
scripts\zm\replaced\utility::register_perk_struct( "specialty_armorvest", "zombie_vending_jugg", ( -11541, -2630, 194 ), ( 0, -180, 0 ) );
|
||||
scripts\zm\replaced\utility::register_perk_struct( "specialty_quickrevive", "zombie_vending_quickrevive", ( -10780, -2565, 224 ), ( 0, 274, 0 ) );
|
||||
scripts\zm\replaced\utility::register_perk_struct( "specialty_fastreload", "zombie_vending_sleight", ( -11373, -1674, 192 ), ( 0, -89, 0 ) );
|
||||
scripts\zm\replaced\utility::register_perk_struct( "specialty_rof", "zombie_vending_doubletap2", ( -11170, -590, 196 ), ( 0, -10, 0 ) );
|
||||
scripts\zm\replaced\utility::register_perk_struct( "specialty_longersprint", "zombie_vending_marathon", ( -11681, -734, 228 ), ( 0, -19, 0 ) );
|
||||
scripts\zm\replaced\utility::register_perk_struct( "specialty_weapupgrade", "p6_anim_zm_buildable_pap_on", ( -11301, -2096, 184 ), ( 0, 115, 0 ) );
|
||||
scripts\zm\replaced\utility::register_perk_struct( "specialty_armorvest", "zombie_vending_jugg", ( -11541, -2630, 194 ), ( 0, -180, 0 ) );
|
||||
scripts\zm\replaced\utility::register_perk_struct( "specialty_quickrevive", "zombie_vending_quickrevive", ( -10780, -2565, 224 ), ( 0, 274, 0 ) );
|
||||
scripts\zm\replaced\utility::register_perk_struct( "specialty_fastreload", "zombie_vending_sleight", ( -11373, -1674, 192 ), ( 0, -89, 0 ) );
|
||||
scripts\zm\replaced\utility::register_perk_struct( "specialty_rof", "zombie_vending_doubletap2", ( -11170, -590, 196 ), ( 0, -10, 0 ) );
|
||||
scripts\zm\replaced\utility::register_perk_struct( "specialty_longersprint", "zombie_vending_marathon", ( -11681, -734, 228 ), ( 0, -19, 0 ) );
|
||||
scripts\zm\replaced\utility::register_perk_struct( "specialty_weapupgrade", "p6_anim_zm_buildable_pap_on", ( -11301, -2096, 184 ), ( 0, 115, 0 ) );
|
||||
|
||||
zone = "zone_amb_tunnel";
|
||||
scripts\zm\replaced\utility::register_map_spawn_group( (-11246, -1695, 220), zone, 1000 );
|
||||
scripts\zm\replaced\utility::register_map_spawn( (-11406, -667, 220), (0, -6, 0), zone, 1 );
|
||||
scripts\zm\replaced\utility::register_map_spawn( (-11568, -1179, 220), (0, 0, 0), zone, 1 );
|
||||
scripts\zm\replaced\utility::register_map_spawn( (-11473, -1924, 220), (0, -15, 0), zone, 1 );
|
||||
scripts\zm\replaced\utility::register_map_spawn( (-11457, -2400, 220), (0, 2, 0), zone, 1 );
|
||||
scripts\zm\replaced\utility::register_map_spawn( (-10971, -770, 220), (0, 164, 0), zone, 2 );
|
||||
scripts\zm\replaced\utility::register_map_spawn( (-11009, -1126, 220), (0, 179, 0), zone, 2 );
|
||||
scripts\zm\replaced\utility::register_map_spawn( (-11028, -1996, 220), (0, -176, 0), zone, 2 );
|
||||
scripts\zm\replaced\utility::register_map_spawn( (-11017, -2384, 220), (0, -176, 0), zone, 2 );
|
||||
scripts\zm\replaced\utility::register_map_spawn( (-10916, -408, 220), (0, -100, 0), zone );
|
||||
scripts\zm\replaced\utility::register_map_spawn( (-10965, -2987, 220), (0, 95, 0), zone );
|
||||
zone = "zone_amb_tunnel";
|
||||
scripts\zm\replaced\utility::register_map_spawn_group( (-11246, -1695, 220), zone, 1000 );
|
||||
scripts\zm\replaced\utility::register_map_spawn( (-11406, -667, 220), (0, -6, 0), zone, 1 );
|
||||
scripts\zm\replaced\utility::register_map_spawn( (-11568, -1179, 220), (0, 0, 0), zone, 1 );
|
||||
scripts\zm\replaced\utility::register_map_spawn( (-11473, -1924, 220), (0, -15, 0), zone, 1 );
|
||||
scripts\zm\replaced\utility::register_map_spawn( (-11457, -2400, 220), (0, 2, 0), zone, 1 );
|
||||
scripts\zm\replaced\utility::register_map_spawn( (-10971, -770, 220), (0, 164, 0), zone, 2 );
|
||||
scripts\zm\replaced\utility::register_map_spawn( (-11009, -1126, 220), (0, 179, 0), zone, 2 );
|
||||
scripts\zm\replaced\utility::register_map_spawn( (-11028, -1996, 220), (0, -176, 0), zone, 2 );
|
||||
scripts\zm\replaced\utility::register_map_spawn( (-11017, -2384, 220), (0, -176, 0), zone, 2 );
|
||||
scripts\zm\replaced\utility::register_map_spawn( (-10916, -408, 220), (0, -100, 0), zone );
|
||||
scripts\zm\replaced\utility::register_map_spawn( (-10965, -2987, 220), (0, 95, 0), zone );
|
||||
}
|
||||
|
||||
precache()
|
||||
{
|
||||
start_chest_zbarrier = getEnt( "start_chest_zbarrier", "script_noteworthy" );
|
||||
start_chest_zbarrier = getEnt( "start_chest_zbarrier", "script_noteworthy" );
|
||||
start_chest_zbarrier.origin = ( -10803, -1897, 196 );
|
||||
start_chest_zbarrier.angles = ( 0, 89, 0 );
|
||||
start_chest = spawnStruct();
|
||||
@ -44,15 +44,15 @@ precache()
|
||||
collision = spawn( "script_model", start_chest_zbarrier.origin + ( 0, 0, 64 ), 1 );
|
||||
collision.angles = start_chest_zbarrier.angles;
|
||||
collision setmodel( "collision_clip_32x32x128" );
|
||||
collision disconnectpaths();
|
||||
collision disconnectpaths();
|
||||
collision = spawn( "script_model", start_chest_zbarrier.origin + ( 0, -32, 64 ), 1 );
|
||||
collision.angles = start_chest_zbarrier.angles;
|
||||
collision setmodel( "collision_clip_32x32x128" );
|
||||
collision disconnectpaths();
|
||||
collision disconnectpaths();
|
||||
collision = spawn( "script_model", start_chest_zbarrier.origin + ( 0, 32, 64 ), 1 );
|
||||
collision.angles = start_chest_zbarrier.angles;
|
||||
collision setmodel( "collision_clip_32x32x128" );
|
||||
collision disconnectpaths();
|
||||
collision disconnectpaths();
|
||||
|
||||
level.chests = [];
|
||||
level.chests[0] = start_chest;
|
||||
@ -62,32 +62,32 @@ main()
|
||||
{
|
||||
init_wallbuys();
|
||||
init_barriers();
|
||||
disable_zombie_spawn_locations();
|
||||
maps\mp\zombies\_zm_magicbox::treasure_chest_init( random( array( "start_chest" ) ) );
|
||||
disable_zombie_spawn_locations();
|
||||
maps\mp\zombies\_zm_magicbox::treasure_chest_init( random( array( "start_chest" ) ) );
|
||||
scripts\zm\locs\loc_common::init();
|
||||
}
|
||||
|
||||
init_wallbuys()
|
||||
{
|
||||
scripts\zm\replaced\utility::wallbuy( "m14_zm", "m14", "weapon_upgrade", ( -11166, -2844, 247 ), ( 0, -86, 0 ) );
|
||||
scripts\zm\replaced\utility::wallbuy( "rottweil72_zm", "olympia", "weapon_upgrade", ( -10735, -2960, 247 ), ( 0, 97, 0 ) );
|
||||
scripts\zm\replaced\utility::wallbuy( "ak74u_zm", "ak74u", "weapon_upgrade", ( -10656, -752, 247 ), ( 0, 83, 0 ) );
|
||||
scripts\zm\replaced\utility::wallbuy( "m16_zm", "m16", "weapon_upgrade", ( -11839, -1695.1, 287 ), ( 0, 270, 0 ) );
|
||||
scripts\zm\replaced\utility::wallbuy( "sticky_grenade_zm", "sticky_grenade", "weapon_upgrade", ( -11839, -2406, 283 ), ( 0, -93, 0 ) );
|
||||
scripts\zm\replaced\utility::wallbuy( "bowie_knife_zm", "bowie_knife", "bowie_upgrade", ( -10787, -1430, 247 ), ( 0, 88, 0 ) );
|
||||
scripts\zm\replaced\utility::wallbuy( "rottweil72_zm", "olympia", "weapon_upgrade", ( -10735, -2960, 247 ), ( 0, 97, 0 ) );
|
||||
scripts\zm\replaced\utility::wallbuy( "ak74u_zm", "ak74u", "weapon_upgrade", ( -10656, -752, 247 ), ( 0, 83, 0 ) );
|
||||
scripts\zm\replaced\utility::wallbuy( "m16_zm", "m16", "weapon_upgrade", ( -11839, -1695.1, 287 ), ( 0, 270, 0 ) );
|
||||
scripts\zm\replaced\utility::wallbuy( "sticky_grenade_zm", "sticky_grenade", "weapon_upgrade", ( -11839, -2406, 283 ), ( 0, -93, 0 ) );
|
||||
scripts\zm\replaced\utility::wallbuy( "bowie_knife_zm", "bowie_knife", "bowie_upgrade", ( -10787, -1430, 247 ), ( 0, 88, 0 ) );
|
||||
}
|
||||
|
||||
init_barriers()
|
||||
{
|
||||
origin = ( -11270, -500, 255 );
|
||||
origin = ( -11270, -500, 255 );
|
||||
angles = ( 0, 195, 0 );
|
||||
scripts\zm\replaced\utility::barrier( "collision_player_wall_512x512x10", origin + (anglesToRight(angles) * -25) + (anglesToForward(angles) * 150), angles );
|
||||
scripts\zm\replaced\utility::barrier( "veh_t6_civ_60s_coupe_dead", origin + (anglesToUp(angles) * -63) + (anglesToForward(angles) * 125) + (anglesToRight(angles) * 25), angles );
|
||||
scripts\zm\replaced\utility::barrier( "veh_t6_civ_smallwagon_dead", origin + (anglesToUp(angles) * -63) + (anglesToForward(angles) * -30) + (anglesToRight(angles) * 50), angles + (0, -90, 0) );
|
||||
scripts\zm\replaced\utility::barrier( "collision_player_wall_512x512x10", origin + (anglesToRight(angles) * -25) + (anglesToForward(angles) * 150), angles );
|
||||
scripts\zm\replaced\utility::barrier( "veh_t6_civ_60s_coupe_dead", origin + (anglesToUp(angles) * -63) + (anglesToForward(angles) * 125) + (anglesToRight(angles) * 25), angles );
|
||||
scripts\zm\replaced\utility::barrier( "veh_t6_civ_smallwagon_dead", origin + (anglesToUp(angles) * -63) + (anglesToForward(angles) * -30) + (anglesToRight(angles) * 50), angles + (0, -90, 0) );
|
||||
|
||||
origin = ( -10750, -3275, 255 );
|
||||
origin = ( -10750, -3275, 255 );
|
||||
angles = ( 0, 195, 0 );
|
||||
scripts\zm\replaced\utility::barrier( "collision_player_wall_512x512x10", origin + (anglesToRight(angles) * 55), angles );
|
||||
scripts\zm\replaced\utility::barrier( "collision_player_wall_512x512x10", origin + (anglesToRight(angles) * 55), angles );
|
||||
scripts\zm\replaced\utility::barrier( "veh_t6_civ_movingtrk_cab_dead", origin, angles );
|
||||
}
|
||||
|
||||
@ -97,39 +97,39 @@ disable_zombie_spawn_locations()
|
||||
{
|
||||
zone = level.zones[ level.zone_keys[ z ] ];
|
||||
|
||||
i = 0;
|
||||
while ( i < zone.spawn_locations.size )
|
||||
{
|
||||
if ( zone.spawn_locations[ i ].origin == ( -11447, -3424, 254.2 ) )
|
||||
{
|
||||
zone.spawn_locations[ i ].is_enabled = false;
|
||||
}
|
||||
else if ( zone.spawn_locations[ i ].origin == ( -11093, 393, 192 ) )
|
||||
{
|
||||
zone.spawn_locations[ i ].is_enabled = false;
|
||||
}
|
||||
else if ( zone.spawn_locations[ i ].origin == ( -10944, -3846, 221.14 ) )
|
||||
{
|
||||
zone.spawn_locations[ i ].is_enabled = false;
|
||||
}
|
||||
else if ( zone.spawn_locations[ i ].origin == ( -10836, 1195, 209.7 ) )
|
||||
{
|
||||
zone.spawn_locations[ i ].is_enabled = false;
|
||||
}
|
||||
else if ( zone.spawn_locations[ i ].origin == ( -11251, -4397, 200.02 ) )
|
||||
{
|
||||
zone.spawn_locations[ i ].is_enabled = false;
|
||||
}
|
||||
else if ( zone.spawn_locations[ i ].origin == ( -11334, -5280, 212.7 ) )
|
||||
{
|
||||
zone.spawn_locations[ i ].is_enabled = false;
|
||||
}
|
||||
else if ( zone.spawn_locations[ i ].origin == ( -11347, -3134, 283.9 ) )
|
||||
{
|
||||
zone.spawn_locations[ i ].is_enabled = false;
|
||||
}
|
||||
i = 0;
|
||||
while ( i < zone.spawn_locations.size )
|
||||
{
|
||||
if ( zone.spawn_locations[ i ].origin == ( -11447, -3424, 254.2 ) )
|
||||
{
|
||||
zone.spawn_locations[ i ].is_enabled = false;
|
||||
}
|
||||
else if ( zone.spawn_locations[ i ].origin == ( -11093, 393, 192 ) )
|
||||
{
|
||||
zone.spawn_locations[ i ].is_enabled = false;
|
||||
}
|
||||
else if ( zone.spawn_locations[ i ].origin == ( -10944, -3846, 221.14 ) )
|
||||
{
|
||||
zone.spawn_locations[ i ].is_enabled = false;
|
||||
}
|
||||
else if ( zone.spawn_locations[ i ].origin == ( -10836, 1195, 209.7 ) )
|
||||
{
|
||||
zone.spawn_locations[ i ].is_enabled = false;
|
||||
}
|
||||
else if ( zone.spawn_locations[ i ].origin == ( -11251, -4397, 200.02 ) )
|
||||
{
|
||||
zone.spawn_locations[ i ].is_enabled = false;
|
||||
}
|
||||
else if ( zone.spawn_locations[ i ].origin == ( -11334, -5280, 212.7 ) )
|
||||
{
|
||||
zone.spawn_locations[ i ].is_enabled = false;
|
||||
}
|
||||
else if ( zone.spawn_locations[ i ].origin == ( -11347, -3134, 283.9 ) )
|
||||
{
|
||||
zone.spawn_locations[ i ].is_enabled = false;
|
||||
}
|
||||
|
||||
i++;
|
||||
}
|
||||
i++;
|
||||
}
|
||||
}
|
||||
}
|
@ -2,5 +2,5 @@
|
||||
|
||||
onplayerconnect()
|
||||
{
|
||||
// removed
|
||||
// removed
|
||||
}
|
@ -7,31 +7,31 @@
|
||||
|
||||
menuautoassign( comingfrommenu )
|
||||
{
|
||||
teamkeys = getarraykeys( level.teams );
|
||||
assignment = self get_assigned_team();
|
||||
self closemenus();
|
||||
teamkeys = getarraykeys( level.teams );
|
||||
assignment = self get_assigned_team();
|
||||
self closemenus();
|
||||
|
||||
self.pers["team"] = assignment;
|
||||
self.team = assignment;
|
||||
self.pers["class"] = undefined;
|
||||
self.class = undefined;
|
||||
self.pers["weapon"] = undefined;
|
||||
self.pers["savedmodel"] = undefined;
|
||||
self updateobjectivetext();
|
||||
self.pers["team"] = assignment;
|
||||
self.team = assignment;
|
||||
self.pers["class"] = undefined;
|
||||
self.class = undefined;
|
||||
self.pers["weapon"] = undefined;
|
||||
self.pers["savedmodel"] = undefined;
|
||||
self updateobjectivetext();
|
||||
|
||||
if ( level.teambased )
|
||||
self.sessionteam = assignment;
|
||||
else
|
||||
{
|
||||
self.sessionteam = "none";
|
||||
self.ffateam = assignment;
|
||||
}
|
||||
if ( level.teambased )
|
||||
self.sessionteam = assignment;
|
||||
else
|
||||
{
|
||||
self.sessionteam = "none";
|
||||
self.ffateam = assignment;
|
||||
}
|
||||
|
||||
self notify( "joined_team" );
|
||||
level notify( "joined_team" );
|
||||
self notify( "end_respawn" );
|
||||
self beginclasschoice();
|
||||
self setclientscriptmainmenu( game["menu_class"] );
|
||||
self notify( "joined_team" );
|
||||
level notify( "joined_team" );
|
||||
self notify( "end_respawn" );
|
||||
self beginclasschoice();
|
||||
self setclientscriptmainmenu( game["menu_class"] );
|
||||
}
|
||||
|
||||
get_assigned_team()
|
||||
@ -40,65 +40,65 @@ get_assigned_team()
|
||||
teamplayers["axis"] = 0;
|
||||
teamplayers["allies"] = 0;
|
||||
|
||||
players = get_players();
|
||||
foreach ( player in players )
|
||||
{
|
||||
if ( !isDefined(player.team) || (player.team != "axis" && player.team != "allies") )
|
||||
{
|
||||
continue;
|
||||
}
|
||||
players = get_players();
|
||||
foreach ( player in players )
|
||||
{
|
||||
if ( !isDefined(player.team) || (player.team != "axis" && player.team != "allies") )
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
if ( player == self )
|
||||
{
|
||||
continue;
|
||||
}
|
||||
if ( player == self )
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
teamplayers[player.team]++;
|
||||
}
|
||||
teamplayers[player.team]++;
|
||||
}
|
||||
|
||||
if ( teamplayers["axis"] <= teamplayers["allies"] )
|
||||
{
|
||||
guids = strTok(getDvar("team_axis"), " ");
|
||||
foreach ( guid in guids )
|
||||
{
|
||||
if ( self getguid() == int(guid) )
|
||||
{
|
||||
arrayRemoveValue(guids, guid);
|
||||
if ( teamplayers["axis"] <= teamplayers["allies"] )
|
||||
{
|
||||
guids = strTok(getDvar("team_axis"), " ");
|
||||
foreach ( guid in guids )
|
||||
{
|
||||
if ( self getguid() == int(guid) )
|
||||
{
|
||||
arrayRemoveValue(guids, guid);
|
||||
|
||||
guid_text = "";
|
||||
foreach (guid in guids)
|
||||
{
|
||||
guid_text += guid + " ";
|
||||
}
|
||||
guid_text = "";
|
||||
foreach (guid in guids)
|
||||
{
|
||||
guid_text += guid + " ";
|
||||
}
|
||||
|
||||
setDvar("team_axis", guid_text);
|
||||
setDvar("team_axis", guid_text);
|
||||
|
||||
return "axis";
|
||||
}
|
||||
}
|
||||
}
|
||||
return "axis";
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if ( teamplayers["allies"] <= teamplayers["axis"] )
|
||||
{
|
||||
guids = strTok(getDvar("team_allies"), " ");
|
||||
foreach ( guid in guids )
|
||||
{
|
||||
if ( self getguid() == int(guid) )
|
||||
{
|
||||
arrayRemoveValue(guids, guid);
|
||||
if ( teamplayers["allies"] <= teamplayers["axis"] )
|
||||
{
|
||||
guids = strTok(getDvar("team_allies"), " ");
|
||||
foreach ( guid in guids )
|
||||
{
|
||||
if ( self getguid() == int(guid) )
|
||||
{
|
||||
arrayRemoveValue(guids, guid);
|
||||
|
||||
guid_text = "";
|
||||
foreach (guid in guids)
|
||||
{
|
||||
guid_text += guid + " ";
|
||||
}
|
||||
guid_text = "";
|
||||
foreach (guid in guids)
|
||||
{
|
||||
guid_text += guid + " ";
|
||||
}
|
||||
|
||||
setDvar("team_allies", guid_text);
|
||||
setDvar("team_allies", guid_text);
|
||||
|
||||
return "allies";
|
||||
}
|
||||
}
|
||||
}
|
||||
return "allies";
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if ( teamplayers["allies"] == teamplayers["axis"] )
|
||||
{
|
||||
|
@ -6,5 +6,5 @@
|
||||
|
||||
onplayerconnect()
|
||||
{
|
||||
// removed
|
||||
// removed
|
||||
}
|
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
@ -16,107 +16,107 @@
|
||||
|
||||
check_range_attack()
|
||||
{
|
||||
enemy = self.favoriteenemy;
|
||||
enemy = self.favoriteenemy;
|
||||
|
||||
if ( isdefined( enemy ) )
|
||||
{
|
||||
vec_enemy = enemy.origin - self.origin;
|
||||
dist_sq = lengthsquared( vec_enemy );
|
||||
if ( isdefined( enemy ) )
|
||||
{
|
||||
vec_enemy = enemy.origin - self.origin;
|
||||
dist_sq = lengthsquared( vec_enemy );
|
||||
|
||||
if ( dist_sq > 4096 && dist_sq < 360000 )
|
||||
{
|
||||
vec_facing = anglestoforward( self.angles );
|
||||
norm_facing = vectornormalize( vec_facing );
|
||||
norm_enemy = vectornormalize( vec_enemy );
|
||||
dot = vectordot( norm_facing, norm_enemy );
|
||||
if ( dist_sq > 4096 && dist_sq < 360000 )
|
||||
{
|
||||
vec_facing = anglestoforward( self.angles );
|
||||
norm_facing = vectornormalize( vec_facing );
|
||||
norm_enemy = vectornormalize( vec_enemy );
|
||||
dot = vectordot( norm_facing, norm_enemy );
|
||||
|
||||
if ( dot > 0.99 )
|
||||
{
|
||||
enemy_eye_pos = enemy geteye();
|
||||
eye_pos = self geteye();
|
||||
passed = bullettracepassed( eye_pos, enemy_eye_pos, 0, undefined );
|
||||
if ( dot > 0.99 )
|
||||
{
|
||||
enemy_eye_pos = enemy geteye();
|
||||
eye_pos = self geteye();
|
||||
passed = bullettracepassed( eye_pos, enemy_eye_pos, 0, undefined );
|
||||
|
||||
if ( passed )
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
if ( passed )
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
return false;
|
||||
}
|
||||
|
||||
avogadro_exit( from )
|
||||
{
|
||||
powerup_origin = spawn( "script_origin", self.origin );
|
||||
if ( self.state == "attacking_bus" || self.state == "stay_attached" )
|
||||
{
|
||||
powerup_origin linkto( level.the_bus );
|
||||
}
|
||||
powerup_origin = spawn( "script_origin", self.origin );
|
||||
if ( self.state == "attacking_bus" || self.state == "stay_attached" )
|
||||
{
|
||||
powerup_origin linkto( level.the_bus );
|
||||
}
|
||||
|
||||
self.state = "exiting";
|
||||
self notify( "stop_find_flesh" );
|
||||
self notify( "zombie_acquire_enemy" );
|
||||
self setfreecameralockonallowed( 0 );
|
||||
self.audio_loop_ent stoploopsound( 0.5 );
|
||||
self notify( "stop_health" );
|
||||
self.state = "exiting";
|
||||
self notify( "stop_find_flesh" );
|
||||
self notify( "zombie_acquire_enemy" );
|
||||
self setfreecameralockonallowed( 0 );
|
||||
self.audio_loop_ent stoploopsound( 0.5 );
|
||||
self notify( "stop_health" );
|
||||
|
||||
if ( isdefined( self.health_fx ) )
|
||||
{
|
||||
self.health_fx unlink();
|
||||
self.health_fx delete();
|
||||
}
|
||||
if ( isdefined( self.health_fx ) )
|
||||
{
|
||||
self.health_fx unlink();
|
||||
self.health_fx delete();
|
||||
}
|
||||
|
||||
if ( isdefined( from ) )
|
||||
{
|
||||
if ( from == "bus" )
|
||||
{
|
||||
self playsound( "zmb_avogadro_death_short" );
|
||||
playfx( level._effect["avogadro_ascend_aerial"], self.origin );
|
||||
self animscripted( self.origin, self.angles, "zm_bus_win" );
|
||||
maps\mp\animscripts\zm_shared::donotetracks( "bus_win_anim" );
|
||||
}
|
||||
else if ( from == "chamber" )
|
||||
{
|
||||
self playsound( "zmb_avogadro_death_short" );
|
||||
playfx( level._effect["avogadro_ascend"], self.origin );
|
||||
self animscripted( self.origin, self.angles, "zm_chamber_out" );
|
||||
wait 0.4;
|
||||
self ghost();
|
||||
stop_exploder( 500 );
|
||||
}
|
||||
else
|
||||
{
|
||||
self playsound( "zmb_avogadro_death" );
|
||||
playfx( level._effect["avogadro_ascend"], self.origin );
|
||||
self animscripted( self.origin, self.angles, "zm_exit" );
|
||||
maps\mp\animscripts\zm_shared::donotetracks( "exit_anim" );
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
self playsound( "zmb_avogadro_death" );
|
||||
playfx( level._effect["avogadro_ascend"], self.origin );
|
||||
self animscripted( self.origin, self.angles, "zm_exit" );
|
||||
maps\mp\animscripts\zm_shared::donotetracks( "exit_anim" );
|
||||
}
|
||||
if ( isdefined( from ) )
|
||||
{
|
||||
if ( from == "bus" )
|
||||
{
|
||||
self playsound( "zmb_avogadro_death_short" );
|
||||
playfx( level._effect["avogadro_ascend_aerial"], self.origin );
|
||||
self animscripted( self.origin, self.angles, "zm_bus_win" );
|
||||
maps\mp\animscripts\zm_shared::donotetracks( "bus_win_anim" );
|
||||
}
|
||||
else if ( from == "chamber" )
|
||||
{
|
||||
self playsound( "zmb_avogadro_death_short" );
|
||||
playfx( level._effect["avogadro_ascend"], self.origin );
|
||||
self animscripted( self.origin, self.angles, "zm_chamber_out" );
|
||||
wait 0.4;
|
||||
self ghost();
|
||||
stop_exploder( 500 );
|
||||
}
|
||||
else
|
||||
{
|
||||
self playsound( "zmb_avogadro_death" );
|
||||
playfx( level._effect["avogadro_ascend"], self.origin );
|
||||
self animscripted( self.origin, self.angles, "zm_exit" );
|
||||
maps\mp\animscripts\zm_shared::donotetracks( "exit_anim" );
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
self playsound( "zmb_avogadro_death" );
|
||||
playfx( level._effect["avogadro_ascend"], self.origin );
|
||||
self animscripted( self.origin, self.angles, "zm_exit" );
|
||||
maps\mp\animscripts\zm_shared::donotetracks( "exit_anim" );
|
||||
}
|
||||
|
||||
if ( !isdefined( from ) || from != "chamber" )
|
||||
level thread do_avogadro_flee_vo( self );
|
||||
if ( !isdefined( from ) || from != "chamber" )
|
||||
level thread do_avogadro_flee_vo( self );
|
||||
|
||||
self ghost();
|
||||
self.hit_by_melee = 0;
|
||||
self.anchor.origin = self.origin;
|
||||
self.anchor.angles = self.angles;
|
||||
self linkto( self.anchor );
|
||||
self ghost();
|
||||
self.hit_by_melee = 0;
|
||||
self.anchor.origin = self.origin;
|
||||
self.anchor.angles = self.angles;
|
||||
self linkto( self.anchor );
|
||||
|
||||
if ( isdefined( from ) && from == "exit_idle" )
|
||||
self.return_round = level.round_number;
|
||||
else
|
||||
self.return_round = level.round_number + randomintrange( 2, 5 );
|
||||
if ( isdefined( from ) && from == "exit_idle" )
|
||||
self.return_round = level.round_number;
|
||||
else
|
||||
self.return_round = level.round_number + randomintrange( 2, 5 );
|
||||
|
||||
level.next_avogadro_round = self.return_round;
|
||||
self.state = "cloud";
|
||||
self thread cloud_update_fx();
|
||||
level.next_avogadro_round = self.return_round;
|
||||
self.state = "cloud";
|
||||
self thread cloud_update_fx();
|
||||
|
||||
if ( !isdefined( from ) )
|
||||
{
|
||||
@ -127,69 +127,69 @@ avogadro_exit( from )
|
||||
level thread maps\mp\zombies\_zm_powerups::powerup_drop( powerup_origin.origin );
|
||||
}
|
||||
|
||||
powerup_origin delete();
|
||||
powerup_origin delete();
|
||||
}
|
||||
|
||||
cloud_update_fx()
|
||||
{
|
||||
self endon( "cloud_fx_end" );
|
||||
level endon( "end_game" );
|
||||
region = [];
|
||||
region[0] = "bus";
|
||||
region[1] = "diner";
|
||||
region[2] = "farm";
|
||||
region[3] = "cornfield";
|
||||
region[4] = "power";
|
||||
region[5] = "town";
|
||||
self endon( "cloud_fx_end" );
|
||||
level endon( "end_game" );
|
||||
region = [];
|
||||
region[0] = "bus";
|
||||
region[1] = "diner";
|
||||
region[2] = "farm";
|
||||
region[3] = "cornfield";
|
||||
region[4] = "power";
|
||||
region[5] = "town";
|
||||
|
||||
if ( !isdefined( self.sndent ) )
|
||||
{
|
||||
self.sndent = spawn( "script_origin", ( 0, 0, 0 ) );
|
||||
self.sndent playloopsound( "zmb_avogadro_thunder_overhead" );
|
||||
}
|
||||
if ( !isdefined( self.sndent ) )
|
||||
{
|
||||
self.sndent = spawn( "script_origin", ( 0, 0, 0 ) );
|
||||
self.sndent playloopsound( "zmb_avogadro_thunder_overhead" );
|
||||
}
|
||||
|
||||
cloud_time = gettime();
|
||||
cloud_time = gettime();
|
||||
|
||||
for ( vo_counter = 0; 1; vo_counter++ )
|
||||
{
|
||||
if ( gettime() >= cloud_time )
|
||||
{
|
||||
if ( isdefined( self.current_region ) )
|
||||
{
|
||||
exploder_num = level.transit_region[self.current_region].exploder;
|
||||
stop_exploder( exploder_num );
|
||||
}
|
||||
for ( vo_counter = 0; 1; vo_counter++ )
|
||||
{
|
||||
if ( gettime() >= cloud_time )
|
||||
{
|
||||
if ( isdefined( self.current_region ) )
|
||||
{
|
||||
exploder_num = level.transit_region[self.current_region].exploder;
|
||||
stop_exploder( exploder_num );
|
||||
}
|
||||
|
||||
rand_region = array_randomize( region );
|
||||
region_str = rand_region[0];
|
||||
rand_region = array_randomize( region );
|
||||
region_str = rand_region[0];
|
||||
|
||||
if ( !isdefined( self.current_region ) )
|
||||
region_str = region[4];
|
||||
if ( !isdefined( self.current_region ) )
|
||||
region_str = region[4];
|
||||
|
||||
self.current_region = region_str;
|
||||
exploder_num = level.transit_region[region_str].exploder;
|
||||
exploder( exploder_num );
|
||||
self.sndent moveto( level.transit_region[region_str].sndorigin, 3 );
|
||||
cloud_time = gettime() + 30000;
|
||||
}
|
||||
self.current_region = region_str;
|
||||
exploder_num = level.transit_region[region_str].exploder;
|
||||
exploder( exploder_num );
|
||||
self.sndent moveto( level.transit_region[region_str].sndorigin, 3 );
|
||||
cloud_time = gettime() + 30000;
|
||||
}
|
||||
|
||||
if ( vo_counter > 50 )
|
||||
{
|
||||
player = self get_player_in_region();
|
||||
if ( vo_counter > 50 )
|
||||
{
|
||||
player = self get_player_in_region();
|
||||
|
||||
if ( isdefined( player ) )
|
||||
{
|
||||
if ( isdefined( self._in_cloud ) && self._in_cloud )
|
||||
player thread do_player_general_vox( "general", "avogadro_above", 90, 10 );
|
||||
else
|
||||
player thread do_player_general_vox( "general", "avogadro_arrive", 60, 40 );
|
||||
}
|
||||
else
|
||||
level thread avogadro_storm_vox();
|
||||
if ( isdefined( player ) )
|
||||
{
|
||||
if ( isdefined( self._in_cloud ) && self._in_cloud )
|
||||
player thread do_player_general_vox( "general", "avogadro_above", 90, 10 );
|
||||
else
|
||||
player thread do_player_general_vox( "general", "avogadro_arrive", 60, 40 );
|
||||
}
|
||||
else
|
||||
level thread avogadro_storm_vox();
|
||||
|
||||
vo_counter = 0;
|
||||
}
|
||||
vo_counter = 0;
|
||||
}
|
||||
|
||||
wait 0.1;
|
||||
}
|
||||
wait 0.1;
|
||||
}
|
||||
}
|
@ -6,69 +6,69 @@
|
||||
|
||||
init()
|
||||
{
|
||||
level.brutus_spawners = getentarray( "brutus_zombie_spawner", "script_noteworthy" );
|
||||
level.brutus_spawners = getentarray( "brutus_zombie_spawner", "script_noteworthy" );
|
||||
|
||||
if ( level.brutus_spawners.size == 0 )
|
||||
return;
|
||||
if ( level.brutus_spawners.size == 0 )
|
||||
return;
|
||||
|
||||
array_thread( level.brutus_spawners, ::add_spawn_function, ::brutus_prespawn );
|
||||
array_thread( level.brutus_spawners, ::add_spawn_function, ::brutus_prespawn );
|
||||
|
||||
for ( i = 0; i < level.brutus_spawners.size; i++ )
|
||||
{
|
||||
level.brutus_spawners[i].is_enabled = 1;
|
||||
level.brutus_spawners[i].script_forcespawn = 1;
|
||||
}
|
||||
for ( i = 0; i < level.brutus_spawners.size; i++ )
|
||||
{
|
||||
level.brutus_spawners[i].is_enabled = 1;
|
||||
level.brutus_spawners[i].script_forcespawn = 1;
|
||||
}
|
||||
|
||||
level.brutus_spawn_positions = getstructarray( "brutus_location", "script_noteworthy" );
|
||||
level thread setup_interaction_matrix();
|
||||
level.sndbrutusistalking = 0;
|
||||
level.brutus_health = 500;
|
||||
level.brutus_health_increase = 1000;
|
||||
level.brutus_round_count = 0;
|
||||
level.brutus_last_spawn_round = 0;
|
||||
level.brutus_count = 0;
|
||||
level.brutus_max_count = 1;
|
||||
level.brutus_damage_percent = 0.1;
|
||||
level.brutus_helmet_shots = 5;
|
||||
level.brutus_team_points_for_death = 500;
|
||||
level.brutus_player_points_for_death = 250;
|
||||
level.brutus_points_for_helmet = 250;
|
||||
level.brutus_alarm_chance = 100;
|
||||
level.brutus_min_alarm_chance = 100;
|
||||
level.brutus_alarm_chance_increment = 10;
|
||||
level.brutus_max_alarm_chance = 200;
|
||||
level.brutus_min_round_fq = 4;
|
||||
level.brutus_max_round_fq = 7;
|
||||
level.brutus_reset_dist_sq = 262144;
|
||||
level.brutus_aggro_dist_sq = 16384;
|
||||
level.brutus_aggro_earlyout = 12;
|
||||
level.brutus_blocker_pieces_req = 1;
|
||||
level.brutus_zombie_per_round = 1;
|
||||
level.brutus_players_in_zone_spawn_point_cap = 120;
|
||||
level.brutus_teargas_duration = 7;
|
||||
level.player_teargas_duration = 2;
|
||||
level.brutus_teargas_radius = 64;
|
||||
level.num_pulls_since_brutus_spawn = 0;
|
||||
level.brutus_min_pulls_between_box_spawns = 4;
|
||||
level.brutus_explosive_damage_for_helmet_pop = 1500;
|
||||
level.brutus_explosive_damage_increase = 600;
|
||||
level.brutus_failed_paths_to_teleport = 15;
|
||||
level.brutus_do_prologue = 1;
|
||||
level.brutus_min_spawn_delay = 10.0;
|
||||
level.brutus_max_spawn_delay = 60.0;
|
||||
level.brutus_respawn_after_despawn = 1;
|
||||
level.brutus_in_grief = 0;
|
||||
level.brutus_spawn_positions = getstructarray( "brutus_location", "script_noteworthy" );
|
||||
level thread setup_interaction_matrix();
|
||||
level.sndbrutusistalking = 0;
|
||||
level.brutus_health = 500;
|
||||
level.brutus_health_increase = 1000;
|
||||
level.brutus_round_count = 0;
|
||||
level.brutus_last_spawn_round = 0;
|
||||
level.brutus_count = 0;
|
||||
level.brutus_max_count = 1;
|
||||
level.brutus_damage_percent = 0.1;
|
||||
level.brutus_helmet_shots = 5;
|
||||
level.brutus_team_points_for_death = 500;
|
||||
level.brutus_player_points_for_death = 250;
|
||||
level.brutus_points_for_helmet = 250;
|
||||
level.brutus_alarm_chance = 100;
|
||||
level.brutus_min_alarm_chance = 100;
|
||||
level.brutus_alarm_chance_increment = 10;
|
||||
level.brutus_max_alarm_chance = 200;
|
||||
level.brutus_min_round_fq = 4;
|
||||
level.brutus_max_round_fq = 7;
|
||||
level.brutus_reset_dist_sq = 262144;
|
||||
level.brutus_aggro_dist_sq = 16384;
|
||||
level.brutus_aggro_earlyout = 12;
|
||||
level.brutus_blocker_pieces_req = 1;
|
||||
level.brutus_zombie_per_round = 1;
|
||||
level.brutus_players_in_zone_spawn_point_cap = 120;
|
||||
level.brutus_teargas_duration = 7;
|
||||
level.player_teargas_duration = 2;
|
||||
level.brutus_teargas_radius = 64;
|
||||
level.num_pulls_since_brutus_spawn = 0;
|
||||
level.brutus_min_pulls_between_box_spawns = 4;
|
||||
level.brutus_explosive_damage_for_helmet_pop = 1500;
|
||||
level.brutus_explosive_damage_increase = 600;
|
||||
level.brutus_failed_paths_to_teleport = 15;
|
||||
level.brutus_do_prologue = 1;
|
||||
level.brutus_min_spawn_delay = 10.0;
|
||||
level.brutus_max_spawn_delay = 60.0;
|
||||
level.brutus_respawn_after_despawn = 1;
|
||||
level.brutus_in_grief = 0;
|
||||
|
||||
if ( getdvar( "ui_gametype" ) == "zgrief" )
|
||||
level.brutus_in_grief = 1;
|
||||
if ( getdvar( "ui_gametype" ) == "zgrief" )
|
||||
level.brutus_in_grief = 1;
|
||||
|
||||
level.brutus_shotgun_damage_mod = 1.5;
|
||||
level.brutus_custom_goalradius = 48;
|
||||
registerclientfield( "actor", "helmet_off", 9000, 1, "int" );
|
||||
registerclientfield( "actor", "brutus_lock_down", 9000, 1, "int" );
|
||||
level thread maps\mp\zombies\_zm_ai_brutus::brutus_spawning_logic();
|
||||
level.brutus_shotgun_damage_mod = 1.5;
|
||||
level.brutus_custom_goalradius = 48;
|
||||
registerclientfield( "actor", "helmet_off", 9000, 1, "int" );
|
||||
registerclientfield( "actor", "brutus_lock_down", 9000, 1, "int" );
|
||||
level thread maps\mp\zombies\_zm_ai_brutus::brutus_spawning_logic();
|
||||
|
||||
level thread maps\mp\zombies\_zm_ai_brutus::get_brutus_interest_points();
|
||||
level thread maps\mp\zombies\_zm_ai_brutus::get_brutus_interest_points();
|
||||
|
||||
level.custom_perk_validation = maps\mp\zombies\_zm_ai_brutus::check_perk_machine_valid;
|
||||
level.custom_craftable_validation = ::check_craftable_table_valid;
|
||||
@ -77,37 +77,37 @@ init()
|
||||
|
||||
setup_interaction_matrix()
|
||||
{
|
||||
level.interaction_types = [];
|
||||
level.interaction_types = [];
|
||||
|
||||
level.interaction_types["magic_box"] = spawnstruct();
|
||||
level.interaction_types["magic_box"].priority = 0;
|
||||
level.interaction_types["magic_box"].animstate = "zm_lock_magicbox";
|
||||
level.interaction_types["magic_box"].notify_name = "box_lock_anim";
|
||||
level.interaction_types["magic_box"].action_notetrack = "locked";
|
||||
level.interaction_types["magic_box"].end_notetrack = "lock_done";
|
||||
level.interaction_types["magic_box"].validity_func = ::is_magic_box_valid;
|
||||
level.interaction_types["magic_box"].get_func = ::get_magic_boxes;
|
||||
level.interaction_types["magic_box"].value_func = ::get_dist_score;
|
||||
level.interaction_types["magic_box"].interact_func = ::magic_box_lock;
|
||||
level.interaction_types["magic_box"].spawn_bias = 1000;
|
||||
level.interaction_types["magic_box"].num_times_to_scale = 1;
|
||||
level.interaction_types["magic_box"].unlock_cost = 2000;
|
||||
level.interaction_types["magic_box"] = spawnstruct();
|
||||
level.interaction_types["magic_box"].priority = 0;
|
||||
level.interaction_types["magic_box"].animstate = "zm_lock_magicbox";
|
||||
level.interaction_types["magic_box"].notify_name = "box_lock_anim";
|
||||
level.interaction_types["magic_box"].action_notetrack = "locked";
|
||||
level.interaction_types["magic_box"].end_notetrack = "lock_done";
|
||||
level.interaction_types["magic_box"].validity_func = ::is_magic_box_valid;
|
||||
level.interaction_types["magic_box"].get_func = ::get_magic_boxes;
|
||||
level.interaction_types["magic_box"].value_func = ::get_dist_score;
|
||||
level.interaction_types["magic_box"].interact_func = ::magic_box_lock;
|
||||
level.interaction_types["magic_box"].spawn_bias = 1000;
|
||||
level.interaction_types["magic_box"].num_times_to_scale = 1;
|
||||
level.interaction_types["magic_box"].unlock_cost = 2000;
|
||||
|
||||
level.interaction_types["perk_machine"] = spawnstruct();
|
||||
level.interaction_types["perk_machine"].priority = 1;
|
||||
level.interaction_types["perk_machine"].animstate = "zm_lock_perk_machine";
|
||||
level.interaction_types["perk_machine"].notify_name = "perk_lock_anim";
|
||||
level.interaction_types["perk_machine"].action_notetrack = "locked";
|
||||
level.interaction_types["perk_machine"].validity_func = ::is_perk_machine_valid;
|
||||
level.interaction_types["perk_machine"].get_func = ::get_perk_machines;
|
||||
level.interaction_types["perk_machine"].value_func = ::get_dist_score;
|
||||
level.interaction_types["perk_machine"].interact_func = ::perk_machine_lock;
|
||||
level.interaction_types["perk_machine"].spawn_bias = 800;
|
||||
level.interaction_types["perk_machine"].num_times_to_scale = 3;
|
||||
level.interaction_types["perk_machine"].unlock_cost = 2000;
|
||||
level.interaction_types["perk_machine"] = spawnstruct();
|
||||
level.interaction_types["perk_machine"].priority = 1;
|
||||
level.interaction_types["perk_machine"].animstate = "zm_lock_perk_machine";
|
||||
level.interaction_types["perk_machine"].notify_name = "perk_lock_anim";
|
||||
level.interaction_types["perk_machine"].action_notetrack = "locked";
|
||||
level.interaction_types["perk_machine"].validity_func = ::is_perk_machine_valid;
|
||||
level.interaction_types["perk_machine"].get_func = ::get_perk_machines;
|
||||
level.interaction_types["perk_machine"].value_func = ::get_dist_score;
|
||||
level.interaction_types["perk_machine"].interact_func = ::perk_machine_lock;
|
||||
level.interaction_types["perk_machine"].spawn_bias = 800;
|
||||
level.interaction_types["perk_machine"].num_times_to_scale = 3;
|
||||
level.interaction_types["perk_machine"].unlock_cost = 2000;
|
||||
|
||||
if ( !is_gametype_active( "zgrief" ) )
|
||||
{
|
||||
{
|
||||
level.interaction_types["blocker"] = spawnstruct();
|
||||
level.interaction_types["blocker"].priority = 5;
|
||||
level.interaction_types["blocker"].animstate = "zm_smash_blocker";
|
||||
@ -131,7 +131,7 @@ setup_interaction_matrix()
|
||||
level.interaction_types["trap"].spawn_bias = 400;
|
||||
level.interaction_types["trap"].interaction_z_offset = -15;
|
||||
|
||||
level.interaction_types["craftable_table"] = spawnstruct();
|
||||
level.interaction_types["craftable_table"] = spawnstruct();
|
||||
level.interaction_types["craftable_table"].priority = 2;
|
||||
level.interaction_types["craftable_table"].animstate = "zm_smash_craftable_table";
|
||||
level.interaction_types["craftable_table"].notify_name = "table_smash_anim";
|
||||
@ -165,116 +165,116 @@ setup_interaction_matrix()
|
||||
level.interaction_types["plane_ramp"].fx_z_offset = -60;
|
||||
level.interaction_types["plane_ramp"].fx_x_offset = 70;
|
||||
level.interaction_types["plane_ramp"].fx_yaw_offset = 90;
|
||||
}
|
||||
}
|
||||
|
||||
level.interaction_priority = [];
|
||||
interaction_types = getarraykeys( level.interaction_types );
|
||||
level.interaction_priority = [];
|
||||
interaction_types = getarraykeys( level.interaction_types );
|
||||
|
||||
for ( i = 0; i < interaction_types.size; i++ )
|
||||
{
|
||||
int_type = interaction_types[i];
|
||||
interaction = level.interaction_types[int_type];
|
||||
assert( !isdefined( level.interaction_priority[interaction.priority] ) );
|
||||
level.interaction_priority[interaction.priority] = int_type;
|
||||
}
|
||||
for ( i = 0; i < interaction_types.size; i++ )
|
||||
{
|
||||
int_type = interaction_types[i];
|
||||
interaction = level.interaction_types[int_type];
|
||||
assert( !isdefined( level.interaction_priority[interaction.priority] ) );
|
||||
level.interaction_priority[interaction.priority] = int_type;
|
||||
}
|
||||
}
|
||||
|
||||
check_craftable_table_valid( player )
|
||||
{
|
||||
if ( !isdefined( self.stub ) && ( isdefined( self.is_locked ) && self.is_locked ) )
|
||||
{
|
||||
if ( player.score >= self.locked_cost )
|
||||
{
|
||||
player minus_to_player_score( self.locked_cost );
|
||||
self.is_locked = 0;
|
||||
self.locked_cost = undefined;
|
||||
self.lock_fx delete();
|
||||
}
|
||||
if ( !isdefined( self.stub ) && ( isdefined( self.is_locked ) && self.is_locked ) )
|
||||
{
|
||||
if ( player.score >= self.locked_cost )
|
||||
{
|
||||
player minus_to_player_score( self.locked_cost );
|
||||
self.is_locked = 0;
|
||||
self.locked_cost = undefined;
|
||||
self.lock_fx delete();
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
else if ( isdefined( self.stub ) && ( isdefined( self.stub.is_locked ) && self.stub.is_locked ) )
|
||||
{
|
||||
if ( player.score >= self.stub.locked_cost )
|
||||
{
|
||||
player minus_to_player_score( self.stub.locked_cost );
|
||||
self.stub.is_locked = 0;
|
||||
self.stub.locked_cost = undefined;
|
||||
self.stub.lock_fx delete();
|
||||
return false;
|
||||
}
|
||||
else if ( isdefined( self.stub ) && ( isdefined( self.stub.is_locked ) && self.stub.is_locked ) )
|
||||
{
|
||||
if ( player.score >= self.stub.locked_cost )
|
||||
{
|
||||
player minus_to_player_score( self.stub.locked_cost );
|
||||
self.stub.is_locked = 0;
|
||||
self.stub.locked_cost = undefined;
|
||||
self.stub.lock_fx delete();
|
||||
self scripts\zm\zm_prison\zm_prison_reimagined::craftabletrigger_update_prompt( player );
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
return true;
|
||||
}
|
||||
|
||||
brutus_round_tracker()
|
||||
{
|
||||
level.next_brutus_round = level.round_number + randomintrange( level.brutus_min_round_fq, level.brutus_max_round_fq );
|
||||
old_spawn_func = level.round_spawn_func;
|
||||
old_wait_func = level.round_wait_func;
|
||||
level.next_brutus_round = level.round_number + randomintrange( level.brutus_min_round_fq, level.brutus_max_round_fq );
|
||||
old_spawn_func = level.round_spawn_func;
|
||||
old_wait_func = level.round_wait_func;
|
||||
|
||||
flag_wait_any( "activate_cellblock_east", "activate_cellblock_west" );
|
||||
|
||||
while ( true )
|
||||
{
|
||||
level waittill( "between_round_over" );
|
||||
while ( true )
|
||||
{
|
||||
level waittill( "between_round_over" );
|
||||
|
||||
players = get_players();
|
||||
players = get_players();
|
||||
|
||||
if ( level.round_number < 9 && ( isdefined( level.is_forever_solo_game ) && level.is_forever_solo_game ) )
|
||||
continue;
|
||||
else if ( level.next_brutus_round <= level.round_number )
|
||||
{
|
||||
if ( maps\mp\zm_alcatraz_utility::is_team_on_golden_gate_bridge() )
|
||||
{
|
||||
level.next_brutus_round = level.round_number + 1;
|
||||
continue;
|
||||
}
|
||||
if ( level.round_number < 9 && ( isdefined( level.is_forever_solo_game ) && level.is_forever_solo_game ) )
|
||||
continue;
|
||||
else if ( level.next_brutus_round <= level.round_number )
|
||||
{
|
||||
if ( maps\mp\zm_alcatraz_utility::is_team_on_golden_gate_bridge() )
|
||||
{
|
||||
level.next_brutus_round = level.round_number + 1;
|
||||
continue;
|
||||
}
|
||||
|
||||
wait( randomfloatrange( level.brutus_min_spawn_delay, level.brutus_max_spawn_delay ) );
|
||||
wait( randomfloatrange( level.brutus_min_spawn_delay, level.brutus_max_spawn_delay ) );
|
||||
|
||||
if ( attempt_brutus_spawn( level.brutus_zombie_per_round ) )
|
||||
{
|
||||
level.music_round_override = 1;
|
||||
level thread maps\mp\zombies\_zm_audio::change_zombie_music( "brutus_round_start" );
|
||||
level thread sndforcewait();
|
||||
level.next_brutus_round = level.round_number + randomintrange( level.brutus_min_round_fq, level.brutus_max_round_fq );
|
||||
}
|
||||
}
|
||||
}
|
||||
if ( attempt_brutus_spawn( level.brutus_zombie_per_round ) )
|
||||
{
|
||||
level.music_round_override = 1;
|
||||
level thread maps\mp\zombies\_zm_audio::change_zombie_music( "brutus_round_start" );
|
||||
level thread sndforcewait();
|
||||
level.next_brutus_round = level.round_number + randomintrange( level.brutus_min_round_fq, level.brutus_max_round_fq );
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
craftable_table_lock()
|
||||
{
|
||||
self endon( "death" );
|
||||
table_struct = self.priority_item;
|
||||
self endon( "death" );
|
||||
table_struct = self.priority_item;
|
||||
|
||||
if ( !isdefined( table_struct ) )
|
||||
if ( !isdefined( table_struct ) )
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
craftable_table = table_struct get_trigger_for_craftable();
|
||||
int_struct = level.interaction_types["craftable_table"];
|
||||
craftable_table.lock_fx = spawn( "script_model", table_struct.origin );
|
||||
craftable_table.lock_fx.angles = table_struct.angles;
|
||||
craftable_table.lock_fx = offset_fx_struct( int_struct, craftable_table.lock_fx );
|
||||
craftable_table.lock_fx setmodel( "tag_origin" );
|
||||
playfxontag( level._effect["brutus_lockdown_lg"], craftable_table.lock_fx, "tag_origin" );
|
||||
craftable_table.lock_fx playsound( "zmb_ai_brutus_clang" );
|
||||
craftable_table.is_locked = 1;
|
||||
craftable_table.locked_cost = get_scaling_lock_cost( "craftable_table", craftable_table );
|
||||
craftable_table.hint_string = get_lock_hint_string( craftable_table.locked_cost );
|
||||
craftable_table = table_struct get_trigger_for_craftable();
|
||||
int_struct = level.interaction_types["craftable_table"];
|
||||
craftable_table.lock_fx = spawn( "script_model", table_struct.origin );
|
||||
craftable_table.lock_fx.angles = table_struct.angles;
|
||||
craftable_table.lock_fx = offset_fx_struct( int_struct, craftable_table.lock_fx );
|
||||
craftable_table.lock_fx setmodel( "tag_origin" );
|
||||
playfxontag( level._effect["brutus_lockdown_lg"], craftable_table.lock_fx, "tag_origin" );
|
||||
craftable_table.lock_fx playsound( "zmb_ai_brutus_clang" );
|
||||
craftable_table.is_locked = 1;
|
||||
craftable_table.locked_cost = get_scaling_lock_cost( "craftable_table", craftable_table );
|
||||
craftable_table.hint_string = get_lock_hint_string( craftable_table.locked_cost );
|
||||
|
||||
if ( !isdefined( craftable_table.equipname ) )
|
||||
if ( !isdefined( craftable_table.equipname ) )
|
||||
{
|
||||
craftable_table sethintstring( craftable_table.hint_string );
|
||||
}
|
||||
|
||||
if ( isdefined( craftable_table.targetname ) && craftable_table.targetname == "blundergat_upgrade" )
|
||||
if ( isdefined( craftable_table.targetname ) && craftable_table.targetname == "blundergat_upgrade" )
|
||||
{
|
||||
level.lockdown_track["craft_kit"] = 1;
|
||||
|
||||
@ -283,134 +283,134 @@ craftable_table_lock()
|
||||
t_upgrade sethintstring( craftable_table.hint_string );
|
||||
}
|
||||
|
||||
if ( isdefined( craftable_table.weaponname ) && craftable_table.weaponname == "alcatraz_shield_zm" )
|
||||
if ( isdefined( craftable_table.weaponname ) && craftable_table.weaponname == "alcatraz_shield_zm" )
|
||||
{
|
||||
level.lockdown_track["craft_shield"] = 1;
|
||||
}
|
||||
|
||||
level notify( "brutus_locked_object" );
|
||||
self.priority_item = undefined;
|
||||
level notify( "brutus_locked_object" );
|
||||
self.priority_item = undefined;
|
||||
}
|
||||
|
||||
brutus_find_flesh()
|
||||
{
|
||||
self endon( "death" );
|
||||
level endon( "intermission" );
|
||||
self endon( "death" );
|
||||
level endon( "intermission" );
|
||||
|
||||
if ( level.intermission )
|
||||
return;
|
||||
if ( level.intermission )
|
||||
return;
|
||||
|
||||
self.ai_state = "idle";
|
||||
self.helitarget = 1;
|
||||
self.ignoreme = 0;
|
||||
self.nododgemove = 1;
|
||||
self.ignore_player = [];
|
||||
self thread brutus_watch_for_gondola();
|
||||
self thread brutus_stuck_watcher();
|
||||
self thread brutus_goal_watcher();
|
||||
self thread watch_for_player_dist();
|
||||
self.ai_state = "idle";
|
||||
self.helitarget = 1;
|
||||
self.ignoreme = 0;
|
||||
self.nododgemove = 1;
|
||||
self.ignore_player = [];
|
||||
self thread brutus_watch_for_gondola();
|
||||
self thread brutus_stuck_watcher();
|
||||
self thread brutus_goal_watcher();
|
||||
self thread watch_for_player_dist();
|
||||
|
||||
while ( true )
|
||||
{
|
||||
if ( self.not_interruptable )
|
||||
{
|
||||
wait 0.05;
|
||||
continue;
|
||||
}
|
||||
while ( true )
|
||||
{
|
||||
if ( self.not_interruptable )
|
||||
{
|
||||
wait 0.05;
|
||||
continue;
|
||||
}
|
||||
|
||||
player = brutus_get_closest_valid_player();
|
||||
brutus_zone = get_zone_from_position( self.origin );
|
||||
player = brutus_get_closest_valid_player();
|
||||
brutus_zone = get_zone_from_position( self.origin );
|
||||
|
||||
if ( !isdefined( brutus_zone ) )
|
||||
{
|
||||
brutus_zone = self.prev_zone;
|
||||
if ( !isdefined( brutus_zone ) )
|
||||
{
|
||||
brutus_zone = self.prev_zone;
|
||||
|
||||
if ( !isdefined( brutus_zone ) )
|
||||
{
|
||||
wait 1;
|
||||
continue;
|
||||
}
|
||||
}
|
||||
if ( !isdefined( brutus_zone ) )
|
||||
{
|
||||
wait 1;
|
||||
continue;
|
||||
}
|
||||
}
|
||||
|
||||
player_zone = undefined;
|
||||
self.prev_zone = brutus_zone;
|
||||
player_zone = undefined;
|
||||
self.prev_zone = brutus_zone;
|
||||
|
||||
if ( !isdefined( player ) )
|
||||
self.priority_item = self get_priority_item_for_brutus( brutus_zone, 1 );
|
||||
else
|
||||
{
|
||||
player_zone = player get_player_zone();
|
||||
if ( !isdefined( player ) )
|
||||
self.priority_item = self get_priority_item_for_brutus( brutus_zone, 1 );
|
||||
else
|
||||
{
|
||||
player_zone = player get_player_zone();
|
||||
|
||||
if ( isdefined( player_zone ) )
|
||||
self.priority_item = self get_priority_item_for_brutus( player_zone );
|
||||
else
|
||||
self.priority_item = self get_priority_item_for_brutus( brutus_zone, 1 );
|
||||
}
|
||||
if ( isdefined( player_zone ) )
|
||||
self.priority_item = self get_priority_item_for_brutus( player_zone );
|
||||
else
|
||||
self.priority_item = self get_priority_item_for_brutus( brutus_zone, 1 );
|
||||
}
|
||||
|
||||
if ( isdefined( player ) && distancesquared( self.origin, player.origin ) < level.brutus_aggro_dist_sq && isdefined( player_zone ) && should_brutus_aggro( player_zone, brutus_zone ) )
|
||||
{
|
||||
self.favorite_enemy = player;
|
||||
self.goal_pos = player.origin;
|
||||
brutus_start_basic_find_flesh();
|
||||
}
|
||||
else if ( isdefined( self.priority_item ) )
|
||||
{
|
||||
brutus_stop_basic_find_flesh();
|
||||
self.goalradius = 12;
|
||||
self.custom_goalradius_override = 12;
|
||||
self.goal_pos = self get_interact_offset( self.priority_item, self.ai_state );
|
||||
self setgoalpos( self.goal_pos );
|
||||
}
|
||||
else if ( isdefined( player ) )
|
||||
{
|
||||
self.favorite_enemy = player;
|
||||
self.goal_pos = self.favorite_enemy.origin;
|
||||
brutus_start_basic_find_flesh();
|
||||
}
|
||||
else
|
||||
{
|
||||
self.goal_pos = self.origin;
|
||||
self.ai_state = "idle";
|
||||
self setanimstatefromasd( "zm_idle" );
|
||||
self setgoalpos( self.goal_pos );
|
||||
}
|
||||
if ( isdefined( player ) && distancesquared( self.origin, player.origin ) < level.brutus_aggro_dist_sq && isdefined( player_zone ) && should_brutus_aggro( player_zone, brutus_zone ) )
|
||||
{
|
||||
self.favorite_enemy = player;
|
||||
self.goal_pos = player.origin;
|
||||
brutus_start_basic_find_flesh();
|
||||
}
|
||||
else if ( isdefined( self.priority_item ) )
|
||||
{
|
||||
brutus_stop_basic_find_flesh();
|
||||
self.goalradius = 12;
|
||||
self.custom_goalradius_override = 12;
|
||||
self.goal_pos = self get_interact_offset( self.priority_item, self.ai_state );
|
||||
self setgoalpos( self.goal_pos );
|
||||
}
|
||||
else if ( isdefined( player ) )
|
||||
{
|
||||
self.favorite_enemy = player;
|
||||
self.goal_pos = self.favorite_enemy.origin;
|
||||
brutus_start_basic_find_flesh();
|
||||
}
|
||||
else
|
||||
{
|
||||
self.goal_pos = self.origin;
|
||||
self.ai_state = "idle";
|
||||
self setanimstatefromasd( "zm_idle" );
|
||||
self setgoalpos( self.goal_pos );
|
||||
}
|
||||
|
||||
wait 1;
|
||||
}
|
||||
wait 1;
|
||||
}
|
||||
}
|
||||
|
||||
get_brutus_spawn_pos_val( brutus_pos )
|
||||
{
|
||||
score = 0;
|
||||
zone_name = brutus_pos.zone_name;
|
||||
score = 0;
|
||||
zone_name = brutus_pos.zone_name;
|
||||
|
||||
if ( !maps\mp\zombies\_zm_zonemgr::zone_is_enabled( zone_name ) )
|
||||
return 0;
|
||||
if ( !maps\mp\zombies\_zm_zonemgr::zone_is_enabled( zone_name ) )
|
||||
return 0;
|
||||
|
||||
a_players_in_zone = get_players_in_zone( zone_name, 1 );
|
||||
a_players_in_zone = get_players_in_zone( zone_name, 1 );
|
||||
|
||||
if ( a_players_in_zone.size == 0 )
|
||||
return 0;
|
||||
else
|
||||
{
|
||||
n_score_addition = 1;
|
||||
if ( a_players_in_zone.size == 0 )
|
||||
return 0;
|
||||
else
|
||||
{
|
||||
n_score_addition = 1;
|
||||
|
||||
for ( i = 0; i < a_players_in_zone.size; i++ )
|
||||
{
|
||||
if ( findpath( brutus_pos.origin, a_players_in_zone[i].origin, self, 0, 0 ) )
|
||||
{
|
||||
n_dist = distance2d( brutus_pos.origin, a_players_in_zone[i].origin );
|
||||
n_score_addition += linear_map( n_dist, 2000, 0, 0, level.brutus_players_in_zone_spawn_point_cap );
|
||||
}
|
||||
}
|
||||
for ( i = 0; i < a_players_in_zone.size; i++ )
|
||||
{
|
||||
if ( findpath( brutus_pos.origin, a_players_in_zone[i].origin, self, 0, 0 ) )
|
||||
{
|
||||
n_dist = distance2d( brutus_pos.origin, a_players_in_zone[i].origin );
|
||||
n_score_addition += linear_map( n_dist, 2000, 0, 0, level.brutus_players_in_zone_spawn_point_cap );
|
||||
}
|
||||
}
|
||||
|
||||
if ( n_score_addition > level.brutus_players_in_zone_spawn_point_cap )
|
||||
n_score_addition = level.brutus_players_in_zone_spawn_point_cap;
|
||||
if ( n_score_addition > level.brutus_players_in_zone_spawn_point_cap )
|
||||
n_score_addition = level.brutus_players_in_zone_spawn_point_cap;
|
||||
|
||||
score += n_score_addition;
|
||||
}
|
||||
score += n_score_addition;
|
||||
}
|
||||
|
||||
interaction_types = getarraykeys( level.interaction_types );
|
||||
interaction_types = getarraykeys( level.interaction_types );
|
||||
interact_array = level.interaction_types;
|
||||
|
||||
for ( i = 0; i < interaction_types.size; i++ )
|
||||
@ -426,7 +426,7 @@ get_brutus_spawn_pos_val( brutus_pos )
|
||||
}
|
||||
}
|
||||
|
||||
return score;
|
||||
return score;
|
||||
}
|
||||
|
||||
brutus_spawn( starting_health, has_helmet, helmet_hits, explosive_dmg_taken, zone_name )
|
||||
|
@ -12,22 +12,22 @@
|
||||
|
||||
enable_dog_rounds()
|
||||
{
|
||||
level.dog_rounds_enabled = 1;
|
||||
level.dog_rounds_enabled = 1;
|
||||
|
||||
if ( !isdefined( level.dog_round_track_override ) )
|
||||
level.dog_round_track_override = ::dog_round_tracker;
|
||||
if ( !isdefined( level.dog_round_track_override ) )
|
||||
level.dog_round_track_override = ::dog_round_tracker;
|
||||
|
||||
level thread [[ level.dog_round_track_override ]]();
|
||||
level thread [[ level.dog_round_track_override ]]();
|
||||
}
|
||||
|
||||
dog_round_tracker()
|
||||
{
|
||||
level.dog_round_count = 1;
|
||||
level.next_dog_round = level.round_number + randomintrange( 4, 6 );
|
||||
old_spawn_func = level.round_spawn_func;
|
||||
old_wait_func = level.round_wait_func;
|
||||
level.dog_round_count = 1;
|
||||
level.next_dog_round = level.round_number + randomintrange( 4, 6 );
|
||||
old_spawn_func = level.round_spawn_func;
|
||||
old_wait_func = level.round_wait_func;
|
||||
|
||||
if (level.next_dog_round == 5)
|
||||
if (level.next_dog_round == 5)
|
||||
{
|
||||
level.prev_dog_round_amount = 4;
|
||||
}
|
||||
@ -36,19 +36,19 @@ dog_round_tracker()
|
||||
level.prev_dog_round_amount = 5;
|
||||
}
|
||||
|
||||
while ( true )
|
||||
{
|
||||
level waittill( "between_round_over" );
|
||||
while ( true )
|
||||
{
|
||||
level waittill( "between_round_over" );
|
||||
|
||||
if ( level.round_number == level.next_dog_round )
|
||||
{
|
||||
level.music_round_override = 1;
|
||||
old_spawn_func = level.round_spawn_func;
|
||||
old_wait_func = level.round_wait_func;
|
||||
dog_round_start();
|
||||
level.round_spawn_func = ::dog_round_spawning;
|
||||
if ( level.round_number == level.next_dog_round )
|
||||
{
|
||||
level.music_round_override = 1;
|
||||
old_spawn_func = level.round_spawn_func;
|
||||
old_wait_func = level.round_wait_func;
|
||||
dog_round_start();
|
||||
level.round_spawn_func = ::dog_round_spawning;
|
||||
|
||||
if( !isdefined( level.prev_dog_round_amount ) )
|
||||
if( !isdefined( level.prev_dog_round_amount ) )
|
||||
{
|
||||
level.prev_dog_round_amount = randomintrange( 4, 6 );
|
||||
level.next_dog_round = level.round_number + level.prev_dog_round_amount;
|
||||
@ -66,14 +66,14 @@ dog_round_tracker()
|
||||
|
||||
level.prev_dog_round_amount = undefined;
|
||||
}
|
||||
}
|
||||
else if ( flag( "dog_round" ) )
|
||||
{
|
||||
dog_round_stop();
|
||||
level.round_spawn_func = old_spawn_func;
|
||||
level.round_wait_func = old_wait_func;
|
||||
level.music_round_override = 0;
|
||||
level.dog_round_count += 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
else if ( flag( "dog_round" ) )
|
||||
{
|
||||
dog_round_stop();
|
||||
level.round_spawn_func = old_spawn_func;
|
||||
level.round_wait_func = old_wait_func;
|
||||
level.music_round_override = 0;
|
||||
level.dog_round_count += 1;
|
||||
}
|
||||
}
|
||||
}
|
@ -16,93 +16,93 @@
|
||||
|
||||
ghost_zone_spawning_think()
|
||||
{
|
||||
level endon( "intermission" );
|
||||
level endon( "intermission" );
|
||||
|
||||
if ( isdefined( level.intermission ) && level.intermission )
|
||||
return;
|
||||
if ( isdefined( level.intermission ) && level.intermission )
|
||||
return;
|
||||
|
||||
if ( !isdefined( level.female_ghost_spawner ) )
|
||||
{
|
||||
return;
|
||||
}
|
||||
if ( !isdefined( level.female_ghost_spawner ) )
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
while ( true )
|
||||
{
|
||||
if ( level.zombie_ghost_count >= level.zombie_ai_limit_ghost )
|
||||
{
|
||||
wait 0.1;
|
||||
continue;
|
||||
}
|
||||
while ( true )
|
||||
{
|
||||
if ( level.zombie_ghost_count >= level.zombie_ai_limit_ghost )
|
||||
{
|
||||
wait 0.1;
|
||||
continue;
|
||||
}
|
||||
|
||||
valid_player_count = 0;
|
||||
valid_players = [];
|
||||
valid_player_count = 0;
|
||||
valid_players = [];
|
||||
|
||||
while ( valid_player_count < 1 )
|
||||
{
|
||||
players = getplayers();
|
||||
valid_player_count = 0;
|
||||
while ( valid_player_count < 1 )
|
||||
{
|
||||
players = getplayers();
|
||||
valid_player_count = 0;
|
||||
|
||||
foreach ( player in players )
|
||||
{
|
||||
if ( is_player_valid( player ) && !is_player_fully_claimed( player ) )
|
||||
{
|
||||
if ( isdefined( player.is_in_ghost_zone ) && player.is_in_ghost_zone )
|
||||
{
|
||||
valid_player_count++;
|
||||
valid_players[valid_players.size] = player;
|
||||
}
|
||||
}
|
||||
}
|
||||
foreach ( player in players )
|
||||
{
|
||||
if ( is_player_valid( player ) && !is_player_fully_claimed( player ) )
|
||||
{
|
||||
if ( isdefined( player.is_in_ghost_zone ) && player.is_in_ghost_zone )
|
||||
{
|
||||
valid_player_count++;
|
||||
valid_players[valid_players.size] = player;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
wait 0.1;
|
||||
}
|
||||
wait 0.1;
|
||||
}
|
||||
|
||||
valid_players = array_randomize( valid_players );
|
||||
spawn_point = get_best_spawn_point( valid_players[0] );
|
||||
valid_players = array_randomize( valid_players );
|
||||
spawn_point = get_best_spawn_point( valid_players[0] );
|
||||
|
||||
if ( !isdefined( spawn_point ) )
|
||||
{
|
||||
wait 0.1;
|
||||
continue;
|
||||
}
|
||||
if ( !isdefined( spawn_point ) )
|
||||
{
|
||||
wait 0.1;
|
||||
continue;
|
||||
}
|
||||
|
||||
ghost_ai = undefined;
|
||||
ghost_ai = undefined;
|
||||
|
||||
if ( isdefined( level.female_ghost_spawner ) )
|
||||
ghost_ai = spawn_zombie( level.female_ghost_spawner, level.female_ghost_spawner.targetname, spawn_point );
|
||||
else
|
||||
{
|
||||
return;
|
||||
}
|
||||
if ( isdefined( level.female_ghost_spawner ) )
|
||||
ghost_ai = spawn_zombie( level.female_ghost_spawner, level.female_ghost_spawner.targetname, spawn_point );
|
||||
else
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if ( isdefined( ghost_ai ) )
|
||||
{
|
||||
ghost_ai setclientfield( "ghost_fx", 3 );
|
||||
ghost_ai.spawn_point = spawn_point;
|
||||
ghost_ai.is_ghost = 1;
|
||||
ghost_ai.is_spawned_in_ghost_zone = 1;
|
||||
ghost_ai.find_target = 1;
|
||||
level.zombie_ghost_count++;
|
||||
}
|
||||
else
|
||||
{
|
||||
return;
|
||||
}
|
||||
if ( isdefined( ghost_ai ) )
|
||||
{
|
||||
ghost_ai setclientfield( "ghost_fx", 3 );
|
||||
ghost_ai.spawn_point = spawn_point;
|
||||
ghost_ai.is_ghost = 1;
|
||||
ghost_ai.is_spawned_in_ghost_zone = 1;
|
||||
ghost_ai.find_target = 1;
|
||||
level.zombie_ghost_count++;
|
||||
}
|
||||
else
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
wait 0.1;
|
||||
}
|
||||
wait 0.1;
|
||||
}
|
||||
}
|
||||
|
||||
should_last_ghost_drop_powerup()
|
||||
{
|
||||
if ( flag( "time_bomb_restore_active" ) )
|
||||
return false;
|
||||
if ( flag( "time_bomb_restore_active" ) )
|
||||
return false;
|
||||
|
||||
if ( !isdefined( level.ghost_round_last_ghost_origin ) )
|
||||
return false;
|
||||
if ( !isdefined( level.ghost_round_last_ghost_origin ) )
|
||||
return false;
|
||||
|
||||
if ( !is_true( level.ghost_round_no_damage ) )
|
||||
return false;
|
||||
|
||||
return true;
|
||||
return true;
|
||||
}
|
@ -15,10 +15,10 @@
|
||||
|
||||
leaper_round_tracker()
|
||||
{
|
||||
level.leaper_round_count = 1;
|
||||
level.next_leaper_round = level.round_number + randomintrange( 4, 6 );
|
||||
old_spawn_func = level.round_spawn_func;
|
||||
old_wait_func = level.round_wait_func;
|
||||
level.leaper_round_count = 1;
|
||||
level.next_leaper_round = level.round_number + randomintrange( 4, 6 );
|
||||
old_spawn_func = level.round_spawn_func;
|
||||
old_wait_func = level.round_wait_func;
|
||||
|
||||
if (level.next_leaper_round == 5)
|
||||
{
|
||||
@ -29,18 +29,18 @@ leaper_round_tracker()
|
||||
level.prev_leaper_round_amount = 5;
|
||||
}
|
||||
|
||||
while ( true )
|
||||
{
|
||||
level waittill( "between_round_over" );
|
||||
while ( true )
|
||||
{
|
||||
level waittill( "between_round_over" );
|
||||
|
||||
if ( level.round_number == level.next_leaper_round )
|
||||
{
|
||||
level.music_round_override = 1;
|
||||
old_spawn_func = level.round_spawn_func;
|
||||
old_wait_func = level.round_wait_func;
|
||||
leaper_round_start();
|
||||
level.round_spawn_func = ::leaper_round_spawning;
|
||||
level.round_wait_func = ::leaper_round_wait;
|
||||
if ( level.round_number == level.next_leaper_round )
|
||||
{
|
||||
level.music_round_override = 1;
|
||||
old_spawn_func = level.round_spawn_func;
|
||||
old_wait_func = level.round_wait_func;
|
||||
leaper_round_start();
|
||||
level.round_spawn_func = ::leaper_round_spawning;
|
||||
level.round_wait_func = ::leaper_round_wait;
|
||||
|
||||
if( !isdefined( level.prev_leaper_round_amount ) )
|
||||
{
|
||||
@ -60,79 +60,79 @@ leaper_round_tracker()
|
||||
|
||||
level.prev_leaper_round_amount = undefined;
|
||||
}
|
||||
}
|
||||
else if ( flag( "leaper_round" ) )
|
||||
{
|
||||
leaper_round_stop();
|
||||
level.round_spawn_func = old_spawn_func;
|
||||
level.round_wait_func = old_wait_func;
|
||||
level.music_round_override = 0;
|
||||
level.leaper_round_count += 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
else if ( flag( "leaper_round" ) )
|
||||
{
|
||||
leaper_round_stop();
|
||||
level.round_spawn_func = old_spawn_func;
|
||||
level.round_wait_func = old_wait_func;
|
||||
level.music_round_override = 0;
|
||||
level.leaper_round_count += 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
leaper_round_accuracy_tracking()
|
||||
{
|
||||
players = getplayers();
|
||||
level.leaper_round_accurate_players = 0;
|
||||
players = getplayers();
|
||||
level.leaper_round_accurate_players = 0;
|
||||
|
||||
for ( i = 0; i < players.size; i++ )
|
||||
{
|
||||
players[i].total_shots_start_leaper_round = players[i] maps\mp\gametypes_zm\_globallogic_score::getpersstat( "total_shots" );
|
||||
players[i].total_hits_start_leaper_round = players[i] maps\mp\gametypes_zm\_globallogic_score::getpersstat( "hits" );
|
||||
}
|
||||
for ( i = 0; i < players.size; i++ )
|
||||
{
|
||||
players[i].total_shots_start_leaper_round = players[i] maps\mp\gametypes_zm\_globallogic_score::getpersstat( "total_shots" );
|
||||
players[i].total_hits_start_leaper_round = players[i] maps\mp\gametypes_zm\_globallogic_score::getpersstat( "hits" );
|
||||
}
|
||||
|
||||
level waittill( "last_leaper_down" );
|
||||
level waittill( "last_leaper_down" );
|
||||
|
||||
players = getplayers();
|
||||
players = getplayers();
|
||||
|
||||
for ( i = 0; i < players.size; i++ )
|
||||
{
|
||||
total_shots_end_leaper_round = players[i] maps\mp\gametypes_zm\_globallogic_score::getpersstat( "total_shots" ) - players[i].total_shots_start_leaper_round;
|
||||
total_hits_end_leaper_round = players[i] maps\mp\gametypes_zm\_globallogic_score::getpersstat( "hits" ) - players[i].total_hits_start_leaper_round;
|
||||
for ( i = 0; i < players.size; i++ )
|
||||
{
|
||||
total_shots_end_leaper_round = players[i] maps\mp\gametypes_zm\_globallogic_score::getpersstat( "total_shots" ) - players[i].total_shots_start_leaper_round;
|
||||
total_hits_end_leaper_round = players[i] maps\mp\gametypes_zm\_globallogic_score::getpersstat( "hits" ) - players[i].total_hits_start_leaper_round;
|
||||
|
||||
if ( total_shots_end_leaper_round == total_hits_end_leaper_round )
|
||||
level.leaper_round_accurate_players++;
|
||||
}
|
||||
if ( total_shots_end_leaper_round == total_hits_end_leaper_round )
|
||||
level.leaper_round_accurate_players++;
|
||||
}
|
||||
|
||||
if ( level.leaper_round_accurate_players == players.size )
|
||||
{
|
||||
if ( isdefined( level.last_leaper_origin ) )
|
||||
{
|
||||
trace = groundtrace( level.last_leaper_origin + vectorscale( ( 0, 0, 1 ), 10.0 ), level.last_leaper_origin + vectorscale( ( 0, 0, -1 ), 150.0 ), 0, undefined, 1 );
|
||||
power_up_origin = trace["position"];
|
||||
level thread maps\mp\zombies\_zm_powerups::specific_powerup_drop( "free_perk", power_up_origin + vectorscale( ( 1, 1, 0 ), 30.0 ) );
|
||||
}
|
||||
}
|
||||
if ( level.leaper_round_accurate_players == players.size )
|
||||
{
|
||||
if ( isdefined( level.last_leaper_origin ) )
|
||||
{
|
||||
trace = groundtrace( level.last_leaper_origin + vectorscale( ( 0, 0, 1 ), 10.0 ), level.last_leaper_origin + vectorscale( ( 0, 0, -1 ), 150.0 ), 0, undefined, 1 );
|
||||
power_up_origin = trace["position"];
|
||||
level thread maps\mp\zombies\_zm_powerups::specific_powerup_drop( "free_perk", power_up_origin + vectorscale( ( 1, 1, 0 ), 30.0 ) );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
leaper_death()
|
||||
{
|
||||
self endon( "leaper_cleanup" );
|
||||
self endon( "leaper_cleanup" );
|
||||
|
||||
self waittill( "death" );
|
||||
self waittill( "death" );
|
||||
|
||||
self leaper_stop_trail_fx();
|
||||
self playsound( "zmb_vocals_leaper_death" );
|
||||
playfx( level._effect["leaper_death"], self.origin );
|
||||
self leaper_stop_trail_fx();
|
||||
self playsound( "zmb_vocals_leaper_death" );
|
||||
playfx( level._effect["leaper_death"], self.origin );
|
||||
|
||||
if ( get_current_zombie_count() == 0 && level.zombie_total == 0 )
|
||||
{
|
||||
level.last_leaper_origin = self.origin;
|
||||
level notify( "last_leaper_down" );
|
||||
}
|
||||
if ( get_current_zombie_count() == 0 && level.zombie_total == 0 )
|
||||
{
|
||||
level.last_leaper_origin = self.origin;
|
||||
level notify( "last_leaper_down" );
|
||||
}
|
||||
|
||||
if ( isplayer( self.attacker ) )
|
||||
{
|
||||
self.deathpoints_already_given = 1;
|
||||
if ( isplayer( self.attacker ) )
|
||||
{
|
||||
self.deathpoints_already_given = 1;
|
||||
|
||||
event = "death";
|
||||
event = "death";
|
||||
|
||||
if ( issubstr( self.damageweapon, "knife_ballistic_" ) )
|
||||
event = "ballistic_knife_death";
|
||||
if ( issubstr( self.damageweapon, "knife_ballistic_" ) )
|
||||
event = "ballistic_knife_death";
|
||||
|
||||
self.attacker thread do_player_general_vox( "general", "leaper_killed", 20, 20 );
|
||||
self.attacker maps\mp\zombies\_zm_score::player_add_points( event, self.damagemod, self.damagelocation, 1 );
|
||||
}
|
||||
self.attacker thread do_player_general_vox( "general", "leaper_killed", 20, 20 );
|
||||
self.attacker maps\mp\zombies\_zm_score::player_add_points( event, self.damagemod, self.damagelocation, 1 );
|
||||
}
|
||||
}
|
@ -22,260 +22,260 @@
|
||||
|
||||
mechz_set_starting_health()
|
||||
{
|
||||
self.maxhealth = level.mechz_health;
|
||||
self.helmet_dmg = 0;
|
||||
self.helmet_dmg_for_removal = self.maxhealth * level.mechz_helmet_health_percentage;
|
||||
self.powerplant_cover_dmg = 0;
|
||||
self.powerplant_cover_dmg_for_removal = self.maxhealth * level.mechz_powerplant_expose_health_percentage;
|
||||
self.powerplant_dmg = 0;
|
||||
self.powerplant_dmg_for_destroy = self.maxhealth * level.mechz_powerplant_destroyed_health_percentage;
|
||||
level.mechz_explosive_dmg_to_cancel_claw = self.maxhealth * level.mechz_explosive_dmg_to_cancel_claw_percentage;
|
||||
self.maxhealth = level.mechz_health;
|
||||
self.helmet_dmg = 0;
|
||||
self.helmet_dmg_for_removal = self.maxhealth * level.mechz_helmet_health_percentage;
|
||||
self.powerplant_cover_dmg = 0;
|
||||
self.powerplant_cover_dmg_for_removal = self.maxhealth * level.mechz_powerplant_expose_health_percentage;
|
||||
self.powerplant_dmg = 0;
|
||||
self.powerplant_dmg_for_destroy = self.maxhealth * level.mechz_powerplant_destroyed_health_percentage;
|
||||
level.mechz_explosive_dmg_to_cancel_claw = self.maxhealth * level.mechz_explosive_dmg_to_cancel_claw_percentage;
|
||||
|
||||
self.health = level.mechz_health;
|
||||
self.non_attacker_func = ::mechz_non_attacker_damage_override;
|
||||
self.non_attack_func_takes_attacker = 1;
|
||||
self.actor_damage_func = ::mechz_damage_override;
|
||||
self.instakill_func = ::mechz_instakill_override;
|
||||
self.nuke_damage_func = ::mechz_nuke_override;
|
||||
self.health = level.mechz_health;
|
||||
self.non_attacker_func = ::mechz_non_attacker_damage_override;
|
||||
self.non_attack_func_takes_attacker = 1;
|
||||
self.actor_damage_func = ::mechz_damage_override;
|
||||
self.instakill_func = ::mechz_instakill_override;
|
||||
self.nuke_damage_func = ::mechz_nuke_override;
|
||||
}
|
||||
|
||||
mechz_damage_override( inflictor, attacker, damage, flags, meansofdeath, weapon, vpoint, vdir, shitloc, poffsettime, boneindex )
|
||||
{
|
||||
num_tiers = level.mechz_armor_info.size + 1;
|
||||
old_health_tier = int( num_tiers * self.health / self.maxhealth );
|
||||
bonename = getpartname( "c_zom_mech_body", boneindex );
|
||||
num_tiers = level.mechz_armor_info.size + 1;
|
||||
old_health_tier = int( num_tiers * self.health / self.maxhealth );
|
||||
bonename = getpartname( "c_zom_mech_body", boneindex );
|
||||
|
||||
if ( isdefined( attacker ) && isalive( attacker ) && isplayer( attacker ) && ( level.zombie_vars[attacker.team]["zombie_insta_kill"] || isdefined( attacker.personal_instakill ) && attacker.personal_instakill ) )
|
||||
{
|
||||
n_mechz_damage_percent = 1.0;
|
||||
n_mechz_headshot_modifier = 2.0;
|
||||
}
|
||||
else
|
||||
{
|
||||
n_mechz_damage_percent = level.mechz_damage_percent;
|
||||
n_mechz_headshot_modifier = 1.0;
|
||||
}
|
||||
if ( isdefined( attacker ) && isalive( attacker ) && isplayer( attacker ) && ( level.zombie_vars[attacker.team]["zombie_insta_kill"] || isdefined( attacker.personal_instakill ) && attacker.personal_instakill ) )
|
||||
{
|
||||
n_mechz_damage_percent = 1.0;
|
||||
n_mechz_headshot_modifier = 2.0;
|
||||
}
|
||||
else
|
||||
{
|
||||
n_mechz_damage_percent = level.mechz_damage_percent;
|
||||
n_mechz_headshot_modifier = 1.0;
|
||||
}
|
||||
|
||||
if ( isdefined( weapon ) && is_weapon_shotgun( weapon ) )
|
||||
{
|
||||
n_mechz_damage_percent *= level.mechz_shotgun_damage_mod;
|
||||
n_mechz_headshot_modifier *= level.mechz_shotgun_damage_mod;
|
||||
}
|
||||
if ( isdefined( weapon ) && is_weapon_shotgun( weapon ) )
|
||||
{
|
||||
n_mechz_damage_percent *= level.mechz_shotgun_damage_mod;
|
||||
n_mechz_headshot_modifier *= level.mechz_shotgun_damage_mod;
|
||||
}
|
||||
|
||||
if ( damage <= 10 )
|
||||
n_mechz_damage_percent = 1.0;
|
||||
if ( damage <= 10 )
|
||||
n_mechz_damage_percent = 1.0;
|
||||
|
||||
if ( ( is_explosive_damage( meansofdeath ) && weapon != "c96_upgraded_zm" && weapon != "raygun_mark2_zm" && weapon != "raygun_mark2_upgraded_zm" ) || issubstr( weapon, "staff" ) )
|
||||
{
|
||||
if ( n_mechz_damage_percent < 0.5 )
|
||||
n_mechz_damage_percent = 0.5;
|
||||
if ( ( is_explosive_damage( meansofdeath ) && weapon != "c96_upgraded_zm" && weapon != "raygun_mark2_zm" && weapon != "raygun_mark2_upgraded_zm" ) || issubstr( weapon, "staff" ) )
|
||||
{
|
||||
if ( n_mechz_damage_percent < 0.5 )
|
||||
n_mechz_damage_percent = 0.5;
|
||||
|
||||
if ( !( isdefined( self.has_helmet ) && self.has_helmet ) && issubstr( weapon, "staff" ) && n_mechz_damage_percent < 1.0 )
|
||||
n_mechz_damage_percent = 1.0;
|
||||
if ( !( isdefined( self.has_helmet ) && self.has_helmet ) && issubstr( weapon, "staff" ) && n_mechz_damage_percent < 1.0 )
|
||||
n_mechz_damage_percent = 1.0;
|
||||
|
||||
final_damage = damage * n_mechz_damage_percent;
|
||||
final_damage = damage * n_mechz_damage_percent;
|
||||
|
||||
if ( !isdefined( self.explosive_dmg_taken ) )
|
||||
self.explosive_dmg_taken = 0;
|
||||
if ( !isdefined( self.explosive_dmg_taken ) )
|
||||
self.explosive_dmg_taken = 0;
|
||||
|
||||
self.explosive_dmg_taken += final_damage;
|
||||
self.helmet_dmg += final_damage;
|
||||
self.explosive_dmg_taken += final_damage;
|
||||
self.helmet_dmg += final_damage;
|
||||
|
||||
if ( isdefined( self.explosive_dmg_taken_on_grab_start ) )
|
||||
{
|
||||
if ( isdefined( self.e_grabbed ) && self.explosive_dmg_taken - self.explosive_dmg_taken_on_grab_start > level.mechz_explosive_dmg_to_cancel_claw )
|
||||
{
|
||||
if ( isdefined( self.has_helmet ) && self.has_helmet && self.helmet_dmg < self.helmet_dmg_for_removal || !( isdefined( self.has_helmet ) && self.has_helmet ) )
|
||||
self thread mechz_claw_shot_pain_reaction();
|
||||
if ( isdefined( self.explosive_dmg_taken_on_grab_start ) )
|
||||
{
|
||||
if ( isdefined( self.e_grabbed ) && self.explosive_dmg_taken - self.explosive_dmg_taken_on_grab_start > level.mechz_explosive_dmg_to_cancel_claw )
|
||||
{
|
||||
if ( isdefined( self.has_helmet ) && self.has_helmet && self.helmet_dmg < self.helmet_dmg_for_removal || !( isdefined( self.has_helmet ) && self.has_helmet ) )
|
||||
self thread mechz_claw_shot_pain_reaction();
|
||||
|
||||
self thread ent_released_from_claw_grab_achievement( attacker, self.e_grabbed );
|
||||
self thread mechz_claw_release();
|
||||
}
|
||||
}
|
||||
}
|
||||
else if ( shitloc != "head" && shitloc != "helmet" )
|
||||
{
|
||||
if ( bonename == "tag_powersupply" )
|
||||
{
|
||||
final_damage = damage * n_mechz_damage_percent;
|
||||
self thread ent_released_from_claw_grab_achievement( attacker, self.e_grabbed );
|
||||
self thread mechz_claw_release();
|
||||
}
|
||||
}
|
||||
}
|
||||
else if ( shitloc != "head" && shitloc != "helmet" )
|
||||
{
|
||||
if ( bonename == "tag_powersupply" )
|
||||
{
|
||||
final_damage = damage * n_mechz_damage_percent;
|
||||
|
||||
if ( !( isdefined( self.powerplant_covered ) && self.powerplant_covered ) )
|
||||
self.powerplant_dmg += final_damage;
|
||||
else
|
||||
self.powerplant_cover_dmg += final_damage;
|
||||
}
|
||||
if ( !( isdefined( self.powerplant_covered ) && self.powerplant_covered ) )
|
||||
self.powerplant_dmg += final_damage;
|
||||
else
|
||||
self.powerplant_cover_dmg += final_damage;
|
||||
}
|
||||
|
||||
if ( isdefined( self.e_grabbed ) && ( shitloc == "left_hand" || shitloc == "left_arm_lower" || shitloc == "left_arm_upper" ) )
|
||||
{
|
||||
if ( isdefined( self.e_grabbed ) )
|
||||
self thread mechz_claw_shot_pain_reaction();
|
||||
if ( isdefined( self.e_grabbed ) && ( shitloc == "left_hand" || shitloc == "left_arm_lower" || shitloc == "left_arm_upper" ) )
|
||||
{
|
||||
if ( isdefined( self.e_grabbed ) )
|
||||
self thread mechz_claw_shot_pain_reaction();
|
||||
|
||||
self thread ent_released_from_claw_grab_achievement( attacker, self.e_grabbed );
|
||||
self thread mechz_claw_release( 1 );
|
||||
}
|
||||
self thread ent_released_from_claw_grab_achievement( attacker, self.e_grabbed );
|
||||
self thread mechz_claw_release( 1 );
|
||||
}
|
||||
|
||||
final_damage = damage * n_mechz_damage_percent;
|
||||
}
|
||||
else if ( !( isdefined( self.has_helmet ) && self.has_helmet ) )
|
||||
final_damage = damage * n_mechz_headshot_modifier;
|
||||
else
|
||||
{
|
||||
final_damage = damage * n_mechz_damage_percent;
|
||||
self.helmet_dmg += final_damage;
|
||||
}
|
||||
final_damage = damage * n_mechz_damage_percent;
|
||||
}
|
||||
else if ( !( isdefined( self.has_helmet ) && self.has_helmet ) )
|
||||
final_damage = damage * n_mechz_headshot_modifier;
|
||||
else
|
||||
{
|
||||
final_damage = damage * n_mechz_damage_percent;
|
||||
self.helmet_dmg += final_damage;
|
||||
}
|
||||
|
||||
if ( !isdefined( weapon ) || weapon == "none" )
|
||||
{
|
||||
if ( !isplayer( attacker ) )
|
||||
final_damage = 0;
|
||||
}
|
||||
if ( !isdefined( weapon ) || weapon == "none" )
|
||||
{
|
||||
if ( !isplayer( attacker ) )
|
||||
final_damage = 0;
|
||||
}
|
||||
|
||||
new_health_tier = int( num_tiers * ( self.health - final_damage ) / self.maxhealth );
|
||||
new_health_tier = int( num_tiers * ( self.health - final_damage ) / self.maxhealth );
|
||||
|
||||
if ( old_health_tier > new_health_tier )
|
||||
{
|
||||
while ( old_health_tier > new_health_tier )
|
||||
{
|
||||
if ( old_health_tier < num_tiers )
|
||||
self mechz_launch_armor_piece();
|
||||
if ( old_health_tier > new_health_tier )
|
||||
{
|
||||
while ( old_health_tier > new_health_tier )
|
||||
{
|
||||
if ( old_health_tier < num_tiers )
|
||||
self mechz_launch_armor_piece();
|
||||
|
||||
old_health_tier--;
|
||||
}
|
||||
}
|
||||
old_health_tier--;
|
||||
}
|
||||
}
|
||||
|
||||
if ( isdefined( self.has_helmet ) && self.has_helmet && self.helmet_dmg >= self.helmet_dmg_for_removal )
|
||||
{
|
||||
self.has_helmet = 0;
|
||||
self detach( "c_zom_mech_faceplate", "J_Helmet" );
|
||||
if ( isdefined( self.has_helmet ) && self.has_helmet && self.helmet_dmg >= self.helmet_dmg_for_removal )
|
||||
{
|
||||
self.has_helmet = 0;
|
||||
self detach( "c_zom_mech_faceplate", "J_Helmet" );
|
||||
|
||||
if ( sndmechzisnetworksafe( "destruction" ) )
|
||||
self playsound( "zmb_ai_mechz_destruction" );
|
||||
if ( sndmechzisnetworksafe( "destruction" ) )
|
||||
self playsound( "zmb_ai_mechz_destruction" );
|
||||
|
||||
if ( sndmechzisnetworksafe( "angry" ) )
|
||||
self playsound( "zmb_ai_mechz_vox_angry" );
|
||||
if ( sndmechzisnetworksafe( "angry" ) )
|
||||
self playsound( "zmb_ai_mechz_vox_angry" );
|
||||
|
||||
self.fx_field |= 1024;
|
||||
self.fx_field &= ~2048;
|
||||
self setclientfield( "mechz_fx", self.fx_field );
|
||||
self.fx_field |= 1024;
|
||||
self.fx_field &= ~2048;
|
||||
self setclientfield( "mechz_fx", self.fx_field );
|
||||
|
||||
if ( !( isdefined( self.not_interruptable ) && self.not_interruptable ) && !( isdefined( self.is_traversing ) && self.is_traversing ) )
|
||||
{
|
||||
self mechz_interrupt();
|
||||
self animscripted( self.origin, self.angles, "zm_pain_faceplate" );
|
||||
self maps\mp\animscripts\zm_shared::donotetracks( "pain_anim_faceplate" );
|
||||
}
|
||||
if ( !( isdefined( self.not_interruptable ) && self.not_interruptable ) && !( isdefined( self.is_traversing ) && self.is_traversing ) )
|
||||
{
|
||||
self mechz_interrupt();
|
||||
self animscripted( self.origin, self.angles, "zm_pain_faceplate" );
|
||||
self maps\mp\animscripts\zm_shared::donotetracks( "pain_anim_faceplate" );
|
||||
}
|
||||
|
||||
self thread shoot_mechz_head_vo();
|
||||
}
|
||||
self thread shoot_mechz_head_vo();
|
||||
}
|
||||
|
||||
if ( isdefined( self.powerplant_covered ) && self.powerplant_covered && self.powerplant_cover_dmg >= self.powerplant_cover_dmg_for_removal )
|
||||
{
|
||||
self.powerplant_covered = 0;
|
||||
self detach( "c_zom_mech_powersupply_cap", "tag_powersupply" );
|
||||
cap_model = spawn( "script_model", self gettagorigin( "tag_powersupply" ) );
|
||||
cap_model.angles = self gettagangles( "tag_powersupply" );
|
||||
cap_model setmodel( "c_zom_mech_powersupply_cap" );
|
||||
cap_model physicslaunch( cap_model.origin, anglestoforward( cap_model.angles ) );
|
||||
cap_model thread mechz_delayed_item_delete();
|
||||
if ( isdefined( self.powerplant_covered ) && self.powerplant_covered && self.powerplant_cover_dmg >= self.powerplant_cover_dmg_for_removal )
|
||||
{
|
||||
self.powerplant_covered = 0;
|
||||
self detach( "c_zom_mech_powersupply_cap", "tag_powersupply" );
|
||||
cap_model = spawn( "script_model", self gettagorigin( "tag_powersupply" ) );
|
||||
cap_model.angles = self gettagangles( "tag_powersupply" );
|
||||
cap_model setmodel( "c_zom_mech_powersupply_cap" );
|
||||
cap_model physicslaunch( cap_model.origin, anglestoforward( cap_model.angles ) );
|
||||
cap_model thread mechz_delayed_item_delete();
|
||||
|
||||
if ( sndmechzisnetworksafe( "destruction" ) )
|
||||
self playsound( "zmb_ai_mechz_destruction" );
|
||||
if ( sndmechzisnetworksafe( "destruction" ) )
|
||||
self playsound( "zmb_ai_mechz_destruction" );
|
||||
|
||||
if ( !( isdefined( self.not_interruptable ) && self.not_interruptable ) && !( isdefined( self.is_traversing ) && self.is_traversing ) )
|
||||
{
|
||||
self mechz_interrupt();
|
||||
self animscripted( self.origin, self.angles, "zm_pain_powercore" );
|
||||
self maps\mp\animscripts\zm_shared::donotetracks( "pain_anim_powercore" );
|
||||
}
|
||||
}
|
||||
else if ( !( isdefined( self.powerplant_covered ) && self.powerplant_covered ) && ( isdefined( self.has_powerplant ) && self.has_powerplant ) && self.powerplant_dmg >= self.powerplant_dmg_for_destroy )
|
||||
{
|
||||
self.has_powerplant = 0;
|
||||
self thread mechz_stun( level.mechz_powerplant_stun_time );
|
||||
if ( !( isdefined( self.not_interruptable ) && self.not_interruptable ) && !( isdefined( self.is_traversing ) && self.is_traversing ) )
|
||||
{
|
||||
self mechz_interrupt();
|
||||
self animscripted( self.origin, self.angles, "zm_pain_powercore" );
|
||||
self maps\mp\animscripts\zm_shared::donotetracks( "pain_anim_powercore" );
|
||||
}
|
||||
}
|
||||
else if ( !( isdefined( self.powerplant_covered ) && self.powerplant_covered ) && ( isdefined( self.has_powerplant ) && self.has_powerplant ) && self.powerplant_dmg >= self.powerplant_dmg_for_destroy )
|
||||
{
|
||||
self.has_powerplant = 0;
|
||||
self thread mechz_stun( level.mechz_powerplant_stun_time );
|
||||
|
||||
if ( sndmechzisnetworksafe( "destruction" ) )
|
||||
self playsound( "zmb_ai_mechz_destruction" );
|
||||
}
|
||||
if ( sndmechzisnetworksafe( "destruction" ) )
|
||||
self playsound( "zmb_ai_mechz_destruction" );
|
||||
}
|
||||
|
||||
return final_damage;
|
||||
return final_damage;
|
||||
}
|
||||
|
||||
mechz_round_tracker()
|
||||
{
|
||||
maps\mp\zombies\_zm_ai_mechz_ffotd::mechz_round_tracker_start();
|
||||
level.num_mechz_spawned = 0;
|
||||
old_spawn_func = level.round_spawn_func;
|
||||
old_wait_func = level.round_wait_func;
|
||||
maps\mp\zombies\_zm_ai_mechz_ffotd::mechz_round_tracker_start();
|
||||
level.num_mechz_spawned = 0;
|
||||
old_spawn_func = level.round_spawn_func;
|
||||
old_wait_func = level.round_wait_func;
|
||||
|
||||
while ( !isdefined( level.zombie_mechz_locations ) )
|
||||
wait 0.05;
|
||||
while ( !isdefined( level.zombie_mechz_locations ) )
|
||||
wait 0.05;
|
||||
|
||||
flag_wait( "activate_zone_nml" );
|
||||
mech_start_round_num = 8;
|
||||
flag_wait( "activate_zone_nml" );
|
||||
mech_start_round_num = 8;
|
||||
|
||||
if ( isdefined( level.is_forever_solo_game ) && level.is_forever_solo_game )
|
||||
mech_start_round_num = 8;
|
||||
if ( isdefined( level.is_forever_solo_game ) && level.is_forever_solo_game )
|
||||
mech_start_round_num = 8;
|
||||
|
||||
while ( level.round_number < mech_start_round_num )
|
||||
level waittill( "between_round_over" );
|
||||
while ( level.round_number < mech_start_round_num )
|
||||
level waittill( "between_round_over" );
|
||||
|
||||
level.next_mechz_round = level.round_number;
|
||||
level thread debug_print_mechz_round();
|
||||
level.next_mechz_round = level.round_number;
|
||||
level thread debug_print_mechz_round();
|
||||
|
||||
while ( true )
|
||||
{
|
||||
maps\mp\zombies\_zm_ai_mechz_ffotd::mechz_round_tracker_loop_start();
|
||||
while ( true )
|
||||
{
|
||||
maps\mp\zombies\_zm_ai_mechz_ffotd::mechz_round_tracker_loop_start();
|
||||
|
||||
if ( level.num_mechz_spawned > 0 )
|
||||
level.mechz_should_drop_powerup = 1;
|
||||
if ( level.num_mechz_spawned > 0 )
|
||||
level.mechz_should_drop_powerup = 1;
|
||||
|
||||
if ( level.next_mechz_round <= level.round_number )
|
||||
{
|
||||
a_zombies = getaispeciesarray( level.zombie_team, "all" );
|
||||
if ( level.next_mechz_round <= level.round_number )
|
||||
{
|
||||
a_zombies = getaispeciesarray( level.zombie_team, "all" );
|
||||
|
||||
foreach ( zombie in a_zombies )
|
||||
{
|
||||
if ( isdefined( zombie.is_mechz ) && zombie.is_mechz && isalive( zombie ) )
|
||||
{
|
||||
level.next_mechz_round++;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
foreach ( zombie in a_zombies )
|
||||
{
|
||||
if ( isdefined( zombie.is_mechz ) && zombie.is_mechz && isalive( zombie ) )
|
||||
{
|
||||
level.next_mechz_round++;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if ( level.mechz_left_to_spawn == 0 && level.next_mechz_round <= level.round_number )
|
||||
{
|
||||
mechz_health_increases();
|
||||
if ( level.mechz_left_to_spawn == 0 && level.next_mechz_round <= level.round_number )
|
||||
{
|
||||
mechz_health_increases();
|
||||
|
||||
if ( get_players().size == 1 )
|
||||
level.mechz_zombie_per_round = 1;
|
||||
else if ( level.mechz_round_count < 2 )
|
||||
level.mechz_zombie_per_round = 1;
|
||||
else if ( level.mechz_round_count < 5 )
|
||||
level.mechz_zombie_per_round = 2;
|
||||
else
|
||||
level.mechz_zombie_per_round = 3;
|
||||
if ( get_players().size == 1 )
|
||||
level.mechz_zombie_per_round = 1;
|
||||
else if ( level.mechz_round_count < 2 )
|
||||
level.mechz_zombie_per_round = 1;
|
||||
else if ( level.mechz_round_count < 5 )
|
||||
level.mechz_zombie_per_round = 2;
|
||||
else
|
||||
level.mechz_zombie_per_round = 3;
|
||||
|
||||
level.mechz_left_to_spawn = level.mechz_zombie_per_round;
|
||||
mechz_spawning = level.mechz_left_to_spawn;
|
||||
wait( randomfloatrange( 10.0, 15.0 ) );
|
||||
level notify( "spawn_mechz" );
|
||||
level.mechz_left_to_spawn = level.mechz_zombie_per_round;
|
||||
mechz_spawning = level.mechz_left_to_spawn;
|
||||
wait( randomfloatrange( 10.0, 15.0 ) );
|
||||
level notify( "spawn_mechz" );
|
||||
|
||||
if ( isdefined( level.is_forever_solo_game ) && level.is_forever_solo_game )
|
||||
n_round_gap = randomintrange( level.mechz_min_round_fq_solo, level.mechz_max_round_fq_solo );
|
||||
else
|
||||
n_round_gap = randomintrange( level.mechz_min_round_fq, level.mechz_max_round_fq );
|
||||
if ( isdefined( level.is_forever_solo_game ) && level.is_forever_solo_game )
|
||||
n_round_gap = randomintrange( level.mechz_min_round_fq_solo, level.mechz_max_round_fq_solo );
|
||||
else
|
||||
n_round_gap = randomintrange( level.mechz_min_round_fq, level.mechz_max_round_fq );
|
||||
|
||||
level.next_mechz_round = level.round_number + n_round_gap;
|
||||
level.mechz_round_count++;
|
||||
level thread debug_print_mechz_round();
|
||||
level.num_mechz_spawned += mechz_spawning;
|
||||
}
|
||||
level.next_mechz_round = level.round_number + n_round_gap;
|
||||
level.mechz_round_count++;
|
||||
level thread debug_print_mechz_round();
|
||||
level.num_mechz_spawned += mechz_spawning;
|
||||
}
|
||||
|
||||
maps\mp\zombies\_zm_ai_mechz_ffotd::mechz_round_tracker_loop_end();
|
||||
maps\mp\zombies\_zm_ai_mechz_ffotd::mechz_round_tracker_loop_end();
|
||||
|
||||
level waittill( "between_round_over" );
|
||||
level waittill( "between_round_over" );
|
||||
|
||||
mechz_clear_spawns();
|
||||
}
|
||||
mechz_clear_spawns();
|
||||
}
|
||||
}
|
@ -12,281 +12,281 @@
|
||||
|
||||
screecher_spawning_logic()
|
||||
{
|
||||
level endon( "intermission" );
|
||||
level endon( "intermission" );
|
||||
|
||||
if ( level.intermission )
|
||||
return;
|
||||
if ( level.intermission )
|
||||
return;
|
||||
|
||||
if ( level.screecher_spawners.size < 1 )
|
||||
{
|
||||
return;
|
||||
}
|
||||
if ( level.screecher_spawners.size < 1 )
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
while ( true )
|
||||
{
|
||||
while ( !isdefined( level.zombie_screecher_locations ) || level.zombie_screecher_locations.size <= 0 )
|
||||
wait 0.1;
|
||||
while ( true )
|
||||
{
|
||||
while ( !isdefined( level.zombie_screecher_locations ) || level.zombie_screecher_locations.size <= 0 )
|
||||
wait 0.1;
|
||||
|
||||
// while ( getdvarint( _hash_B0C0D38F ) )
|
||||
// wait 0.1;
|
||||
// while ( getdvarint( _hash_B0C0D38F ) )
|
||||
// wait 0.1;
|
||||
|
||||
if ( !flag( "spawn_zombies" ) )
|
||||
flag_wait( "spawn_zombies" );
|
||||
if ( !flag( "spawn_zombies" ) )
|
||||
flag_wait( "spawn_zombies" );
|
||||
|
||||
valid_players_in_screecher_zone = 0;
|
||||
valid_players = [];
|
||||
valid_players_in_screecher_zone = 0;
|
||||
valid_players = [];
|
||||
|
||||
while ( valid_players_in_screecher_zone <= level.zombie_screecher_count )
|
||||
{
|
||||
players = getplayers();
|
||||
valid_players_in_screecher_zone = 0;
|
||||
while ( valid_players_in_screecher_zone <= level.zombie_screecher_count )
|
||||
{
|
||||
players = getplayers();
|
||||
valid_players_in_screecher_zone = 0;
|
||||
|
||||
for ( p = 0; p < players.size; p++ )
|
||||
{
|
||||
if ( is_player_valid( players[p] ) && player_in_screecher_zone( players[p] ) && !isdefined( players[p].screecher ) )
|
||||
{
|
||||
valid_players_in_screecher_zone++;
|
||||
valid_players[valid_players.size] = players[p];
|
||||
}
|
||||
}
|
||||
for ( p = 0; p < players.size; p++ )
|
||||
{
|
||||
if ( is_player_valid( players[p] ) && player_in_screecher_zone( players[p] ) && !isdefined( players[p].screecher ) )
|
||||
{
|
||||
valid_players_in_screecher_zone++;
|
||||
valid_players[valid_players.size] = players[p];
|
||||
}
|
||||
}
|
||||
|
||||
wait 0.1;
|
||||
}
|
||||
wait 0.1;
|
||||
}
|
||||
|
||||
if ( !isdefined( level.zombie_screecher_locations ) || level.zombie_screecher_locations.size <= 0 )
|
||||
continue;
|
||||
if ( !isdefined( level.zombie_screecher_locations ) || level.zombie_screecher_locations.size <= 0 )
|
||||
continue;
|
||||
|
||||
valid_players = array_randomize( valid_players );
|
||||
valid_players = array_randomize( valid_players );
|
||||
|
||||
spawn_points = get_array_of_closest( valid_players[0].origin, level.zombie_screecher_locations );
|
||||
spawn_point = undefined;
|
||||
spawn_points = get_array_of_closest( valid_players[0].origin, level.zombie_screecher_locations );
|
||||
spawn_point = undefined;
|
||||
|
||||
if ( !isdefined( spawn_points ) || spawn_points.size == 0 )
|
||||
{
|
||||
wait 0.1;
|
||||
continue;
|
||||
}
|
||||
if ( !isdefined( spawn_points ) || spawn_points.size == 0 )
|
||||
{
|
||||
wait 0.1;
|
||||
continue;
|
||||
}
|
||||
|
||||
if ( !isdefined( level.last_spawn ) )
|
||||
{
|
||||
level.last_spawn_index = 0;
|
||||
level.last_spawn = [];
|
||||
level.last_spawn[level.last_spawn_index] = spawn_points[0];
|
||||
level.last_spawn_index = 1;
|
||||
spawn_point = spawn_points[0];
|
||||
}
|
||||
else
|
||||
{
|
||||
foreach ( point in spawn_points )
|
||||
{
|
||||
if ( point == level.last_spawn[0] )
|
||||
continue;
|
||||
if ( !isdefined( level.last_spawn ) )
|
||||
{
|
||||
level.last_spawn_index = 0;
|
||||
level.last_spawn = [];
|
||||
level.last_spawn[level.last_spawn_index] = spawn_points[0];
|
||||
level.last_spawn_index = 1;
|
||||
spawn_point = spawn_points[0];
|
||||
}
|
||||
else
|
||||
{
|
||||
foreach ( point in spawn_points )
|
||||
{
|
||||
if ( point == level.last_spawn[0] )
|
||||
continue;
|
||||
|
||||
if ( isdefined( level.last_spawn[1] ) && point == level.last_spawn[1] )
|
||||
continue;
|
||||
if ( isdefined( level.last_spawn[1] ) && point == level.last_spawn[1] )
|
||||
continue;
|
||||
|
||||
spawn_point = point;
|
||||
level.last_spawn[level.last_spawn_index] = spawn_point;
|
||||
level.last_spawn_index++;
|
||||
spawn_point = point;
|
||||
level.last_spawn[level.last_spawn_index] = spawn_point;
|
||||
level.last_spawn_index++;
|
||||
|
||||
if ( level.last_spawn_index > 1 )
|
||||
level.last_spawn_index = 0;
|
||||
if ( level.last_spawn_index > 1 )
|
||||
level.last_spawn_index = 0;
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if ( !isdefined( spawn_point ) )
|
||||
spawn_point = spawn_points[0];
|
||||
if ( !isdefined( spawn_point ) )
|
||||
spawn_point = spawn_points[0];
|
||||
|
||||
if ( isdefined( level.screecher_spawners ) )
|
||||
{
|
||||
spawner = random( level.screecher_spawners );
|
||||
ai = spawn_zombie( spawner, spawner.targetname, spawn_point );
|
||||
}
|
||||
if ( isdefined( level.screecher_spawners ) )
|
||||
{
|
||||
spawner = random( level.screecher_spawners );
|
||||
ai = spawn_zombie( spawner, spawner.targetname, spawn_point );
|
||||
}
|
||||
|
||||
if ( isdefined( ai ) )
|
||||
{
|
||||
ai.spawn_point = spawn_point;
|
||||
level.zombie_screecher_count++;
|
||||
}
|
||||
if ( isdefined( ai ) )
|
||||
{
|
||||
ai.spawn_point = spawn_point;
|
||||
level.zombie_screecher_count++;
|
||||
}
|
||||
|
||||
wait 5;
|
||||
}
|
||||
wait 5;
|
||||
}
|
||||
}
|
||||
|
||||
screecher_melee_damage( player )
|
||||
{
|
||||
melee_score = 0;
|
||||
if ( player hasweapon( "tazer_knuckles_zm" ) )
|
||||
{
|
||||
melee_score = 30;
|
||||
}
|
||||
else if ( player hasweapon( "bowie_knife_zm" ) )
|
||||
{
|
||||
melee_score = 15;
|
||||
}
|
||||
else
|
||||
{
|
||||
melee_score = 10;
|
||||
}
|
||||
melee_score = 0;
|
||||
if ( player hasweapon( "tazer_knuckles_zm" ) )
|
||||
{
|
||||
melee_score = 30;
|
||||
}
|
||||
else if ( player hasweapon( "bowie_knife_zm" ) )
|
||||
{
|
||||
melee_score = 15;
|
||||
}
|
||||
else
|
||||
{
|
||||
melee_score = 10;
|
||||
}
|
||||
|
||||
if ( self.screecher_score > 0 )
|
||||
{
|
||||
if ( melee_score > self.screecher_score )
|
||||
{
|
||||
self.screecher_score = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
self.screecher_score -= melee_score;
|
||||
}
|
||||
}
|
||||
if ( self.screecher_score > 0 )
|
||||
{
|
||||
if ( melee_score > self.screecher_score )
|
||||
{
|
||||
self.screecher_score = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
self.screecher_score -= melee_score;
|
||||
}
|
||||
}
|
||||
|
||||
if ( self.screecher_score <= 0 )
|
||||
{
|
||||
self.player_score += melee_score;
|
||||
}
|
||||
if ( self.screecher_score <= 0 )
|
||||
{
|
||||
self.player_score += melee_score;
|
||||
}
|
||||
|
||||
self playsound( "zmb_vocals_screecher_pain" );
|
||||
self playsound( "zmb_vocals_screecher_pain" );
|
||||
|
||||
if ( level.zombie_vars[player.team]["zombie_insta_kill"] )
|
||||
self.player_score = 30;
|
||||
else
|
||||
player thread do_player_general_vox( "general", "screecher_cut" );
|
||||
if ( level.zombie_vars[player.team]["zombie_insta_kill"] )
|
||||
self.player_score = 30;
|
||||
else
|
||||
player thread do_player_general_vox( "general", "screecher_cut" );
|
||||
|
||||
self screecher_check_score();
|
||||
self screecher_check_score();
|
||||
}
|
||||
|
||||
screecher_detach( player )
|
||||
{
|
||||
self endon( "death" );
|
||||
self.state = "detached";
|
||||
self endon( "death" );
|
||||
self.state = "detached";
|
||||
|
||||
if ( !isdefined( self.linked_ent ) )
|
||||
return;
|
||||
if ( !isdefined( self.linked_ent ) )
|
||||
return;
|
||||
|
||||
if ( isdefined( player ) )
|
||||
{
|
||||
player clientnotify( "scrEnd" );
|
||||
if ( isdefined( player ) )
|
||||
{
|
||||
player clientnotify( "scrEnd" );
|
||||
|
||||
player allowprone( 1 );
|
||||
player allowprone( 1 );
|
||||
|
||||
player takeweapon( "screecher_arms_zm" );
|
||||
player takeweapon( "screecher_arms_zm" );
|
||||
|
||||
// if ( !getdvarint( _hash_E7EF8EB7 ) )
|
||||
player stoppoisoning();
|
||||
// if ( !getdvarint( _hash_E7EF8EB7 ) )
|
||||
player stoppoisoning();
|
||||
|
||||
if ( !player maps\mp\zombies\_zm_laststand::player_is_in_laststand() && !( isdefined( player.intermission ) && player.intermission ) )
|
||||
player decrement_is_drinking();
|
||||
if ( !player maps\mp\zombies\_zm_laststand::player_is_in_laststand() && !( isdefined( player.intermission ) && player.intermission ) )
|
||||
player decrement_is_drinking();
|
||||
|
||||
if ( isdefined( player.screecher_weapon ) && player.screecher_weapon != "none" && is_player_valid( player ) && !is_equipment_that_blocks_purchase( player.screecher_weapon ) )
|
||||
player switchtoweapon( player.screecher_weapon );
|
||||
else if ( !player maps\mp\zombies\_zm_laststand::player_is_in_laststand() )
|
||||
{
|
||||
primaryweapons = player getweaponslistprimaries();
|
||||
if ( isdefined( player.screecher_weapon ) && player.screecher_weapon != "none" && is_player_valid( player ) && !is_equipment_that_blocks_purchase( player.screecher_weapon ) )
|
||||
player switchtoweapon( player.screecher_weapon );
|
||||
else if ( !player maps\mp\zombies\_zm_laststand::player_is_in_laststand() )
|
||||
{
|
||||
primaryweapons = player getweaponslistprimaries();
|
||||
|
||||
if ( isdefined( primaryweapons ) && primaryweapons.size > 0 )
|
||||
player switchtoweapon( primaryweapons[0] );
|
||||
}
|
||||
if ( isdefined( primaryweapons ) && primaryweapons.size > 0 )
|
||||
player switchtoweapon( primaryweapons[0] );
|
||||
}
|
||||
|
||||
player.screecher_weapon = undefined;
|
||||
}
|
||||
player.screecher_weapon = undefined;
|
||||
}
|
||||
|
||||
self unlink();
|
||||
self setclientfield( "render_third_person", 0 );
|
||||
self unlink();
|
||||
self setclientfield( "render_third_person", 0 );
|
||||
|
||||
if ( isdefined( self.linked_ent ) )
|
||||
{
|
||||
self.linked_ent.screecher = undefined;
|
||||
self.linked_ent setmovespeedscale( 1 );
|
||||
self.linked_ent = undefined;
|
||||
}
|
||||
if ( isdefined( self.linked_ent ) )
|
||||
{
|
||||
self.linked_ent.screecher = undefined;
|
||||
self.linked_ent setmovespeedscale( 1 );
|
||||
self.linked_ent = undefined;
|
||||
}
|
||||
|
||||
self.green_light = player.green_light;
|
||||
self animcustom( ::screecher_jump_down );
|
||||
self.green_light = player.green_light;
|
||||
self animcustom( ::screecher_jump_down );
|
||||
|
||||
self waittill( "jump_down_done" );
|
||||
self waittill( "jump_down_done" );
|
||||
|
||||
maps\mp\_visionset_mgr::vsmgr_deactivate( "overlay", "zm_ai_screecher_blur", player );
|
||||
self animmode( "normal" );
|
||||
self.ignoreall = 1;
|
||||
self setplayercollision( 1 );
|
||||
maps\mp\_visionset_mgr::vsmgr_deactivate( "overlay", "zm_ai_screecher_blur", player );
|
||||
self animmode( "normal" );
|
||||
self.ignoreall = 1;
|
||||
self setplayercollision( 1 );
|
||||
|
||||
if ( isdefined( level.screecher_should_burrow ) )
|
||||
{
|
||||
if ( self [[ level.screecher_should_burrow ]]() )
|
||||
{
|
||||
return;
|
||||
}
|
||||
}
|
||||
if ( isdefined( level.screecher_should_burrow ) )
|
||||
{
|
||||
if ( self [[ level.screecher_should_burrow ]]() )
|
||||
{
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
self thread screecher_runaway();
|
||||
self thread screecher_runaway();
|
||||
}
|
||||
|
||||
screecher_cleanup()
|
||||
{
|
||||
self waittill( "death", attacker );
|
||||
self waittill( "death", attacker );
|
||||
|
||||
if ( isdefined( attacker ) && isplayer( attacker ) )
|
||||
{
|
||||
if ( isdefined( self.damagelocation ) && isdefined( self.damagemod ) )
|
||||
level thread maps\mp\zombies\_zm_audio::player_zombie_kill_vox( self.damagelocation, attacker, self.damagemod, self );
|
||||
}
|
||||
if ( isdefined( attacker ) && isplayer( attacker ) )
|
||||
{
|
||||
if ( isdefined( self.damagelocation ) && isdefined( self.damagemod ) )
|
||||
level thread maps\mp\zombies\_zm_audio::player_zombie_kill_vox( self.damagelocation, attacker, self.damagemod, self );
|
||||
}
|
||||
|
||||
if ( isdefined( self.loopsoundent ) )
|
||||
{
|
||||
self.loopsoundent delete();
|
||||
self.loopsoundent = undefined;
|
||||
}
|
||||
if ( isdefined( self.loopsoundent ) )
|
||||
{
|
||||
self.loopsoundent delete();
|
||||
self.loopsoundent = undefined;
|
||||
}
|
||||
|
||||
player = self.linked_ent;
|
||||
player = self.linked_ent;
|
||||
|
||||
if ( isdefined( player ) )
|
||||
{
|
||||
player playsound( "zmb_vocals_screecher_death" );
|
||||
player setmovespeedscale( 1 );
|
||||
maps\mp\_visionset_mgr::vsmgr_deactivate( "overlay", "zm_ai_screecher_blur", player );
|
||||
if ( isdefined( player ) )
|
||||
{
|
||||
player playsound( "zmb_vocals_screecher_death" );
|
||||
player setmovespeedscale( 1 );
|
||||
maps\mp\_visionset_mgr::vsmgr_deactivate( "overlay", "zm_ai_screecher_blur", player );
|
||||
|
||||
if ( isdefined( player.screecher_weapon ) )
|
||||
{
|
||||
player clientnotify( "scrEnd" );
|
||||
if ( isdefined( player.screecher_weapon ) )
|
||||
{
|
||||
player clientnotify( "scrEnd" );
|
||||
|
||||
player allowprone( 1 );
|
||||
player allowprone( 1 );
|
||||
|
||||
player takeweapon( "screecher_arms_zm" );
|
||||
player takeweapon( "screecher_arms_zm" );
|
||||
|
||||
// if ( !getdvarint( _hash_E7EF8EB7 ) )
|
||||
player stoppoisoning();
|
||||
// if ( !getdvarint( _hash_E7EF8EB7 ) )
|
||||
player stoppoisoning();
|
||||
|
||||
if ( !player maps\mp\zombies\_zm_laststand::player_is_in_laststand() && !( isdefined( player.intermission ) && player.intermission ) )
|
||||
player decrement_is_drinking();
|
||||
if ( !player maps\mp\zombies\_zm_laststand::player_is_in_laststand() && !( isdefined( player.intermission ) && player.intermission ) )
|
||||
player decrement_is_drinking();
|
||||
|
||||
if ( player.screecher_weapon != "none" && is_player_valid( player ) )
|
||||
player switchtoweapon( player.screecher_weapon );
|
||||
else
|
||||
{
|
||||
primaryweapons = player getweaponslistprimaries();
|
||||
if ( player.screecher_weapon != "none" && is_player_valid( player ) )
|
||||
player switchtoweapon( player.screecher_weapon );
|
||||
else
|
||||
{
|
||||
primaryweapons = player getweaponslistprimaries();
|
||||
|
||||
if ( isdefined( primaryweapons ) && primaryweapons.size > 0 )
|
||||
player switchtoweapon( primaryweapons[0] );
|
||||
}
|
||||
if ( isdefined( primaryweapons ) && primaryweapons.size > 0 )
|
||||
player switchtoweapon( primaryweapons[0] );
|
||||
}
|
||||
|
||||
player.screecher_weapon = undefined;
|
||||
}
|
||||
}
|
||||
player.screecher_weapon = undefined;
|
||||
}
|
||||
}
|
||||
|
||||
if ( isdefined( self.claw_fx ) )
|
||||
self.claw_fx destroy();
|
||||
if ( isdefined( self.claw_fx ) )
|
||||
self.claw_fx destroy();
|
||||
|
||||
if ( isdefined( self.anchor ) )
|
||||
self.anchor delete();
|
||||
if ( isdefined( self.anchor ) )
|
||||
self.anchor delete();
|
||||
|
||||
if ( isdefined( level.screecher_cleanup ) )
|
||||
self [[ level.screecher_cleanup ]]();
|
||||
if ( isdefined( level.screecher_cleanup ) )
|
||||
self [[ level.screecher_cleanup ]]();
|
||||
|
||||
if ( level.zombie_screecher_count > 0 )
|
||||
{
|
||||
level.zombie_screecher_count--;
|
||||
}
|
||||
if ( level.zombie_screecher_count > 0 )
|
||||
{
|
||||
level.zombie_screecher_count--;
|
||||
}
|
||||
}
|
@ -26,294 +26,294 @@
|
||||
|
||||
sloth_init_start_funcs()
|
||||
{
|
||||
self.start_funcs = [];
|
||||
self.start_funcs["jail_idle"] = ::start_jail_idle;
|
||||
self.start_funcs["jail_cower"] = ::start_jail_cower;
|
||||
self.start_funcs["jail_open"] = ::start_jail_open;
|
||||
self.start_funcs["jail_run"] = ::start_jail_run;
|
||||
self.start_funcs["jail_wait"] = ::start_jail_wait;
|
||||
self.start_funcs["jail_close"] = ::start_jail_close;
|
||||
self.start_funcs["player_idle"] = ::start_player_idle;
|
||||
self.start_funcs["roam"] = ::start_roam;
|
||||
self.start_funcs["follow"] = ::start_follow;
|
||||
self.start_funcs["mansion"] = ::start_mansion;
|
||||
self.start_funcs["berserk"] = ::start_berserk;
|
||||
self.start_funcs["eat"] = ::start_eat;
|
||||
self.start_funcs["crash"] = ::start_crash;
|
||||
self.start_funcs["gunshop_run"] = ::start_gunshop_run;
|
||||
self.start_funcs["gunshop_candy"] = ::start_gunshop_candy;
|
||||
self.start_funcs["table_eat"] = ::start_table_eat;
|
||||
self.start_funcs["headbang"] = ::start_headbang;
|
||||
self.start_funcs["smell"] = ::start_smell;
|
||||
self.start_funcs["context"] = ::start_context;
|
||||
self.start_funcs = [];
|
||||
self.start_funcs["jail_idle"] = ::start_jail_idle;
|
||||
self.start_funcs["jail_cower"] = ::start_jail_cower;
|
||||
self.start_funcs["jail_open"] = ::start_jail_open;
|
||||
self.start_funcs["jail_run"] = ::start_jail_run;
|
||||
self.start_funcs["jail_wait"] = ::start_jail_wait;
|
||||
self.start_funcs["jail_close"] = ::start_jail_close;
|
||||
self.start_funcs["player_idle"] = ::start_player_idle;
|
||||
self.start_funcs["roam"] = ::start_roam;
|
||||
self.start_funcs["follow"] = ::start_follow;
|
||||
self.start_funcs["mansion"] = ::start_mansion;
|
||||
self.start_funcs["berserk"] = ::start_berserk;
|
||||
self.start_funcs["eat"] = ::start_eat;
|
||||
self.start_funcs["crash"] = ::start_crash;
|
||||
self.start_funcs["gunshop_run"] = ::start_gunshop_run;
|
||||
self.start_funcs["gunshop_candy"] = ::start_gunshop_candy;
|
||||
self.start_funcs["table_eat"] = ::start_table_eat;
|
||||
self.start_funcs["headbang"] = ::start_headbang;
|
||||
self.start_funcs["smell"] = ::start_smell;
|
||||
self.start_funcs["context"] = ::start_context;
|
||||
}
|
||||
|
||||
sloth_init_update_funcs()
|
||||
{
|
||||
self.update_funcs = [];
|
||||
self.update_funcs["jail_idle"] = ::update_jail_idle;
|
||||
self.update_funcs["jail_cower"] = ::update_jail_cower;
|
||||
self.update_funcs["jail_open"] = ::update_jail_open;
|
||||
self.update_funcs["jail_run"] = ::update_jail_run;
|
||||
self.update_funcs["jail_wait"] = ::update_jail_wait;
|
||||
self.update_funcs["jail_close"] = ::update_jail_close;
|
||||
self.update_funcs["player_idle"] = ::update_player_idle;
|
||||
self.update_funcs["roam"] = ::update_roam;
|
||||
self.update_funcs["follow"] = ::update_follow;
|
||||
self.update_funcs["mansion"] = ::update_mansion;
|
||||
self.update_funcs["berserk"] = ::update_berserk;
|
||||
self.update_funcs["eat"] = ::update_eat;
|
||||
self.update_funcs["crash"] = ::update_crash;
|
||||
self.update_funcs["gunshop_run"] = ::update_gunshop_run;
|
||||
self.update_funcs["gunshop_candy"] = ::update_gunshop_candy;
|
||||
self.update_funcs["table_eat"] = ::update_table_eat;
|
||||
self.update_funcs["headbang"] = ::update_headbang;
|
||||
self.update_funcs["smell"] = ::update_smell;
|
||||
self.update_funcs["context"] = ::update_context;
|
||||
self.locomotion_func = ::update_locomotion;
|
||||
self.update_funcs = [];
|
||||
self.update_funcs["jail_idle"] = ::update_jail_idle;
|
||||
self.update_funcs["jail_cower"] = ::update_jail_cower;
|
||||
self.update_funcs["jail_open"] = ::update_jail_open;
|
||||
self.update_funcs["jail_run"] = ::update_jail_run;
|
||||
self.update_funcs["jail_wait"] = ::update_jail_wait;
|
||||
self.update_funcs["jail_close"] = ::update_jail_close;
|
||||
self.update_funcs["player_idle"] = ::update_player_idle;
|
||||
self.update_funcs["roam"] = ::update_roam;
|
||||
self.update_funcs["follow"] = ::update_follow;
|
||||
self.update_funcs["mansion"] = ::update_mansion;
|
||||
self.update_funcs["berserk"] = ::update_berserk;
|
||||
self.update_funcs["eat"] = ::update_eat;
|
||||
self.update_funcs["crash"] = ::update_crash;
|
||||
self.update_funcs["gunshop_run"] = ::update_gunshop_run;
|
||||
self.update_funcs["gunshop_candy"] = ::update_gunshop_candy;
|
||||
self.update_funcs["table_eat"] = ::update_table_eat;
|
||||
self.update_funcs["headbang"] = ::update_headbang;
|
||||
self.update_funcs["smell"] = ::update_smell;
|
||||
self.update_funcs["context"] = ::update_context;
|
||||
self.locomotion_func = ::update_locomotion;
|
||||
}
|
||||
|
||||
start_jail_run( do_pain )
|
||||
{
|
||||
if ( self is_jail_state() )
|
||||
return false;
|
||||
if ( self is_jail_state() )
|
||||
return false;
|
||||
|
||||
if ( self.state == "berserk" || self.state == "crash" )
|
||||
return false;
|
||||
if ( self.state == "berserk" || self.state == "crash" )
|
||||
return false;
|
||||
|
||||
if ( self sloth_is_traversing() )
|
||||
return false;
|
||||
if ( self sloth_is_traversing() )
|
||||
return false;
|
||||
|
||||
if ( self.state == "gunshop_candy" || self.state == "table_eat" )
|
||||
{
|
||||
if ( isdefined( self.bench ) )
|
||||
{
|
||||
if ( isdefined( level.weapon_bench_reset ) )
|
||||
self.bench [[ level.weapon_bench_reset ]]();
|
||||
}
|
||||
}
|
||||
if ( self.state == "gunshop_candy" || self.state == "table_eat" )
|
||||
{
|
||||
if ( isdefined( self.bench ) )
|
||||
{
|
||||
if ( isdefined( level.weapon_bench_reset ) )
|
||||
self.bench [[ level.weapon_bench_reset ]]();
|
||||
}
|
||||
}
|
||||
|
||||
self stop_action();
|
||||
self thread sndchangebreathingstate( "happy" );
|
||||
self thread action_jail_run( self.jail_start.origin, do_pain );
|
||||
self stop_action();
|
||||
self thread sndchangebreathingstate( "happy" );
|
||||
self thread action_jail_run( self.jail_start.origin, do_pain );
|
||||
|
||||
if ( self.state == "context" )
|
||||
{
|
||||
if ( isdefined( self.context.interrupt ) )
|
||||
self [[ self.context.interrupt ]]();
|
||||
}
|
||||
if ( self.state == "context" )
|
||||
{
|
||||
if ( isdefined( self.context.interrupt ) )
|
||||
self [[ self.context.interrupt ]]();
|
||||
}
|
||||
|
||||
self sloth_init_roam_point();
|
||||
thread maps\mp\zombies\_zm_unitrigger::unregister_unitrigger( self.gift_trigger );
|
||||
return true;
|
||||
self sloth_init_roam_point();
|
||||
thread maps\mp\zombies\_zm_unitrigger::unregister_unitrigger( self.gift_trigger );
|
||||
return true;
|
||||
}
|
||||
|
||||
action_jail_run( pos, do_pain )
|
||||
{
|
||||
self.needs_action = 0;
|
||||
self.needs_action = 0;
|
||||
|
||||
if ( isdefined( self.candy_model ) )
|
||||
self.candy_model ghost();
|
||||
if ( isdefined( self.candy_model ) )
|
||||
self.candy_model ghost();
|
||||
|
||||
if ( isdefined( self.booze_model ) )
|
||||
self.booze_model ghost();
|
||||
if ( isdefined( self.booze_model ) )
|
||||
self.booze_model ghost();
|
||||
|
||||
if ( is_true( do_pain ) )
|
||||
{
|
||||
if ( !self sloth_is_traversing() && !is_true( self.is_pain ) )
|
||||
{
|
||||
self.is_pain = 1;
|
||||
self setanimstatefromasd( "zm_pain" );
|
||||
self.reset_asd = "zm_pain";
|
||||
self thread finish_pain();
|
||||
maps\mp\animscripts\zm_shared::donotetracks( "pain_anim" );
|
||||
self notify( "pain_done" );
|
||||
self.is_pain = 0;
|
||||
}
|
||||
}
|
||||
if ( is_true( do_pain ) )
|
||||
{
|
||||
if ( !self sloth_is_traversing() && !is_true( self.is_pain ) )
|
||||
{
|
||||
self.is_pain = 1;
|
||||
self setanimstatefromasd( "zm_pain" );
|
||||
self.reset_asd = "zm_pain";
|
||||
self thread finish_pain();
|
||||
maps\mp\animscripts\zm_shared::donotetracks( "pain_anim" );
|
||||
self notify( "pain_done" );
|
||||
self.is_pain = 0;
|
||||
}
|
||||
}
|
||||
|
||||
while ( true )
|
||||
{
|
||||
if ( !self sloth_is_pain() )
|
||||
break;
|
||||
while ( true )
|
||||
{
|
||||
if ( !self sloth_is_pain() )
|
||||
break;
|
||||
|
||||
wait 0.1;
|
||||
}
|
||||
wait 0.1;
|
||||
}
|
||||
|
||||
self.reset_asd = undefined;
|
||||
self animmode( "normal" );
|
||||
self set_zombie_run_cycle( "run" );
|
||||
self.locomotion = "run";
|
||||
self thread sloth_retreat_vo();
|
||||
self check_behind_mansion();
|
||||
self.reset_asd = undefined;
|
||||
self animmode( "normal" );
|
||||
self set_zombie_run_cycle( "run" );
|
||||
self.locomotion = "run";
|
||||
self thread sloth_retreat_vo();
|
||||
self check_behind_mansion();
|
||||
|
||||
if ( isdefined( self.mansion_goal ) )
|
||||
{
|
||||
self setgoalpos( self.mansion_goal.origin );
|
||||
if ( isdefined( self.mansion_goal ) )
|
||||
{
|
||||
self setgoalpos( self.mansion_goal.origin );
|
||||
|
||||
self waittill( "goal" );
|
||||
self waittill( "goal" );
|
||||
|
||||
self action_teleport_to_courtyard();
|
||||
}
|
||||
self action_teleport_to_courtyard();
|
||||
}
|
||||
|
||||
self.goalradius = 2;
|
||||
self.goalradius = 2;
|
||||
|
||||
self setgoalpos( self.jail_start.origin + (0, 128, 0) );
|
||||
self setgoalpos( self.jail_start.origin + (0, 128, 0) );
|
||||
|
||||
self waittill( "goal" );
|
||||
self waittill( "goal" );
|
||||
|
||||
self.goalradius = 16;
|
||||
self.goalradius = 16;
|
||||
|
||||
self orientmode( "face angle", self.jail_start.angles[1] );
|
||||
self orientmode( "face angle", self.jail_start.angles[1] );
|
||||
|
||||
wait 0.5;
|
||||
wait 0.5;
|
||||
|
||||
self.needs_action = 1;
|
||||
self.needs_action = 1;
|
||||
}
|
||||
|
||||
start_jail_wait()
|
||||
{
|
||||
self stopanimscripted();
|
||||
self action_jail_wait();
|
||||
self thread sndchangebreathingstate( "happy" );
|
||||
return 1;
|
||||
self stopanimscripted();
|
||||
self action_jail_wait();
|
||||
self thread sndchangebreathingstate( "happy" );
|
||||
return 1;
|
||||
}
|
||||
|
||||
action_jail_wait()
|
||||
{
|
||||
self.needs_action = 0;
|
||||
self setgoalpos( self.origin );
|
||||
self.anchor.origin = self.origin;
|
||||
self.anchor.angles = self.angles;
|
||||
self linkto( self.anchor );
|
||||
self setanimstatefromasd( "zm_idle_protect" );
|
||||
self.needs_action = 1;
|
||||
self.needs_action = 0;
|
||||
self setgoalpos( self.origin );
|
||||
self.anchor.origin = self.origin;
|
||||
self.anchor.angles = self.angles;
|
||||
self linkto( self.anchor );
|
||||
self setanimstatefromasd( "zm_idle_protect" );
|
||||
self.needs_action = 1;
|
||||
}
|
||||
|
||||
update_jail_idle()
|
||||
{
|
||||
if ( is_true( self.open_jail ) )
|
||||
{
|
||||
level notify( "cell_open" );
|
||||
self.open_jail = 0;
|
||||
}
|
||||
if ( is_true( self.open_jail ) )
|
||||
{
|
||||
level notify( "cell_open" );
|
||||
self.open_jail = 0;
|
||||
}
|
||||
|
||||
if ( is_true( level.cell_open ) )
|
||||
{
|
||||
self stop_action();
|
||||
self sloth_set_state( "jail_idle" );
|
||||
}
|
||||
if ( is_true( level.cell_open ) )
|
||||
{
|
||||
self stop_action();
|
||||
self sloth_set_state( "jail_idle" );
|
||||
}
|
||||
}
|
||||
|
||||
update_jail_wait()
|
||||
{
|
||||
if (is_true(self.dance_action))
|
||||
{
|
||||
return;
|
||||
}
|
||||
if (is_true(self.dance_action))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
players = get_players();
|
||||
players = get_players();
|
||||
|
||||
foreach ( player in players )
|
||||
{
|
||||
if ( player maps\mp\zombies\_zm_zonemgr::entity_in_zone( "zone_underground_jail" ) )
|
||||
{
|
||||
return;
|
||||
}
|
||||
}
|
||||
foreach ( player in players )
|
||||
{
|
||||
if ( player maps\mp\zombies\_zm_zonemgr::entity_in_zone( "zone_underground_jail" ) )
|
||||
{
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
if ( self.needs_action )
|
||||
self sloth_set_state( "jail_close" );
|
||||
if ( self.needs_action )
|
||||
self sloth_set_state( "jail_close" );
|
||||
}
|
||||
|
||||
update_eat()
|
||||
{
|
||||
if ( is_true( self.needs_action ) )
|
||||
{
|
||||
self setclientfield( "sloth_eating", 0 );
|
||||
if ( is_true( self.needs_action ) )
|
||||
{
|
||||
self setclientfield( "sloth_eating", 0 );
|
||||
|
||||
if ( isdefined( self.candy_model ) )
|
||||
self.candy_model ghost();
|
||||
if ( isdefined( self.candy_model ) )
|
||||
self.candy_model ghost();
|
||||
|
||||
context = self check_contextual_actions();
|
||||
context = self check_contextual_actions();
|
||||
|
||||
if ( isdefined( context ) )
|
||||
{
|
||||
self sloth_set_state( "context", context );
|
||||
return;
|
||||
}
|
||||
if ( isdefined( context ) )
|
||||
{
|
||||
self sloth_set_state( "context", context );
|
||||
return;
|
||||
}
|
||||
|
||||
self sloth_set_state( "roam" );
|
||||
}
|
||||
self sloth_set_state( "roam" );
|
||||
}
|
||||
}
|
||||
|
||||
sloth_check_ragdolls( ignore_zombie )
|
||||
{
|
||||
non_ragdoll = 0;
|
||||
zombies = getaispeciesarray( level.zombie_team, "all" );
|
||||
non_ragdoll = 0;
|
||||
zombies = getaispeciesarray( level.zombie_team, "all" );
|
||||
|
||||
for ( i = 0; i < zombies.size; i++ )
|
||||
{
|
||||
zombie = zombies[i];
|
||||
for ( i = 0; i < zombies.size; i++ )
|
||||
{
|
||||
zombie = zombies[i];
|
||||
|
||||
if ( is_true( zombie.is_sloth ) )
|
||||
continue;
|
||||
if ( is_true( zombie.is_sloth ) )
|
||||
continue;
|
||||
|
||||
if ( isdefined( ignore_zombie ) && zombie == ignore_zombie )
|
||||
continue;
|
||||
if ( isdefined( ignore_zombie ) && zombie == ignore_zombie )
|
||||
continue;
|
||||
|
||||
if ( isdefined( self.crawler ) && zombie == self.crawler )
|
||||
continue;
|
||||
if ( isdefined( self.crawler ) && zombie == self.crawler )
|
||||
continue;
|
||||
|
||||
if ( self is_facing( zombie ) )
|
||||
{
|
||||
dist = distancesquared( self.origin, zombie.origin );
|
||||
if ( self is_facing( zombie ) )
|
||||
{
|
||||
dist = distancesquared( self.origin, zombie.origin );
|
||||
|
||||
if ( dist < 4096 )
|
||||
{
|
||||
if ( !self sloth_ragdoll_zombie( zombie ) )
|
||||
{
|
||||
if ( !is_true( self.no_gib ) && non_ragdoll % 3 == 0 )
|
||||
{
|
||||
zombie.force_gib = 1;
|
||||
zombie.a.gib_ref = random( array( "guts", "right_arm", "left_arm", "head" ) );
|
||||
zombie thread maps\mp\animscripts\zm_death::do_gib();
|
||||
}
|
||||
if ( dist < 4096 )
|
||||
{
|
||||
if ( !self sloth_ragdoll_zombie( zombie ) )
|
||||
{
|
||||
if ( !is_true( self.no_gib ) && non_ragdoll % 3 == 0 )
|
||||
{
|
||||
zombie.force_gib = 1;
|
||||
zombie.a.gib_ref = random( array( "guts", "right_arm", "left_arm", "head" ) );
|
||||
zombie thread maps\mp\animscripts\zm_death::do_gib();
|
||||
}
|
||||
|
||||
non_ragdoll++;
|
||||
zombie dodamage( zombie.health * 10, zombie.origin );
|
||||
zombie playsound( "zmb_ai_sloth_attack_impact" );
|
||||
zombie.noragdoll = 1;
|
||||
zombie.nodeathragdoll = 1;
|
||||
}
|
||||
non_ragdoll++;
|
||||
zombie dodamage( zombie.health * 10, zombie.origin );
|
||||
zombie playsound( "zmb_ai_sloth_attack_impact" );
|
||||
zombie.noragdoll = 1;
|
||||
zombie.nodeathragdoll = 1;
|
||||
}
|
||||
|
||||
if ( isdefined( self.target_zombie ) && self.target_zombie == zombie )
|
||||
self.target_zombie = undefined;
|
||||
}
|
||||
}
|
||||
}
|
||||
if ( isdefined( self.target_zombie ) && self.target_zombie == zombie )
|
||||
self.target_zombie = undefined;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
sloth_ragdoll_zombie( zombie )
|
||||
{
|
||||
if ( !isdefined( self.ragdolls ) )
|
||||
self.ragdolls = 0;
|
||||
if ( !isdefined( self.ragdolls ) )
|
||||
self.ragdolls = 0;
|
||||
|
||||
if ( self.ragdolls < 4 )
|
||||
{
|
||||
self.ragdolls++;
|
||||
zombie dodamage( zombie.health * 10, zombie.origin );
|
||||
zombie playsound( "zmb_ai_sloth_attack_impact" );
|
||||
zombie startragdoll();
|
||||
zombie setclientfield( "sloth_ragdoll_zombie", 1 );
|
||||
self thread sloth_ragdoll_wait();
|
||||
return true;
|
||||
}
|
||||
if ( self.ragdolls < 4 )
|
||||
{
|
||||
self.ragdolls++;
|
||||
zombie dodamage( zombie.health * 10, zombie.origin );
|
||||
zombie playsound( "zmb_ai_sloth_attack_impact" );
|
||||
zombie startragdoll();
|
||||
zombie setclientfield( "sloth_ragdoll_zombie", 1 );
|
||||
self thread sloth_ragdoll_wait();
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
return false;
|
||||
}
|
||||
|
||||
wait_start_candy_booze( piece )
|
||||
{
|
||||
// remove
|
||||
// remove
|
||||
}
|
@ -10,14 +10,14 @@
|
||||
|
||||
create_and_play_dialog( category, type, response, force_variant, override )
|
||||
{
|
||||
waittime = 0.25;
|
||||
waittime = 0.25;
|
||||
|
||||
if ( !isdefined( self.zmbvoxid ) )
|
||||
{
|
||||
return;
|
||||
}
|
||||
if ( !isdefined( self.zmbvoxid ) )
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if ( isdefined( self.dontspeak ) && self.dontspeak )
|
||||
if ( isdefined( self.dontspeak ) && self.dontspeak )
|
||||
{
|
||||
return;
|
||||
}
|
||||
@ -27,44 +27,44 @@ create_and_play_dialog( category, type, response, force_variant, override )
|
||||
return;
|
||||
}
|
||||
|
||||
isresponse = 0;
|
||||
alias_suffix = undefined;
|
||||
index = undefined;
|
||||
prefix = undefined;
|
||||
isresponse = 0;
|
||||
alias_suffix = undefined;
|
||||
index = undefined;
|
||||
prefix = undefined;
|
||||
|
||||
if ( !isdefined( level.vox.speaker[self.zmbvoxid].alias[category][type] ) )
|
||||
return;
|
||||
if ( !isdefined( level.vox.speaker[self.zmbvoxid].alias[category][type] ) )
|
||||
return;
|
||||
|
||||
prefix = level.vox.speaker[self.zmbvoxid].prefix;
|
||||
alias_suffix = level.vox.speaker[self.zmbvoxid].alias[category][type];
|
||||
prefix = level.vox.speaker[self.zmbvoxid].prefix;
|
||||
alias_suffix = level.vox.speaker[self.zmbvoxid].alias[category][type];
|
||||
|
||||
if ( self is_player() )
|
||||
{
|
||||
if ( self.sessionstate != "playing" )
|
||||
return;
|
||||
if ( self is_player() )
|
||||
{
|
||||
if ( self.sessionstate != "playing" )
|
||||
return;
|
||||
|
||||
if ( self maps\mp\zombies\_zm_laststand::player_is_in_laststand() && ( type != "revive_down" || type != "revive_up" ) )
|
||||
return;
|
||||
if ( self maps\mp\zombies\_zm_laststand::player_is_in_laststand() && ( type != "revive_down" || type != "revive_up" ) )
|
||||
return;
|
||||
|
||||
index = maps\mp\zombies\_zm_weapons::get_player_index( self );
|
||||
prefix = prefix + index + "_";
|
||||
}
|
||||
index = maps\mp\zombies\_zm_weapons::get_player_index( self );
|
||||
prefix = prefix + index + "_";
|
||||
}
|
||||
|
||||
if ( isdefined( response ) )
|
||||
{
|
||||
if ( isdefined( level.vox.speaker[self.zmbvoxid].response[category][type] ) )
|
||||
alias_suffix = response + level.vox.speaker[self.zmbvoxid].response[category][type];
|
||||
if ( isdefined( response ) )
|
||||
{
|
||||
if ( isdefined( level.vox.speaker[self.zmbvoxid].response[category][type] ) )
|
||||
alias_suffix = response + level.vox.speaker[self.zmbvoxid].response[category][type];
|
||||
|
||||
isresponse = 1;
|
||||
}
|
||||
isresponse = 1;
|
||||
}
|
||||
|
||||
sound_to_play = self zmbvoxgetlinevariant( prefix, alias_suffix, force_variant, override );
|
||||
sound_to_play = self zmbvoxgetlinevariant( prefix, alias_suffix, force_variant, override );
|
||||
|
||||
if ( isdefined( sound_to_play ) )
|
||||
{
|
||||
if ( isdefined( level._audio_custom_player_playvox ) )
|
||||
self thread [[ level._audio_custom_player_playvox ]]( prefix, index, sound_to_play, waittime, category, type, override );
|
||||
else
|
||||
self thread do_player_or_npc_playvox( prefix, index, sound_to_play, waittime, category, type, override, isresponse );
|
||||
}
|
||||
if ( isdefined( sound_to_play ) )
|
||||
{
|
||||
if ( isdefined( level._audio_custom_player_playvox ) )
|
||||
self thread [[ level._audio_custom_player_playvox ]]( prefix, index, sound_to_play, waittime, category, type, override );
|
||||
else
|
||||
self thread do_player_or_npc_playvox( prefix, index, sound_to_play, waittime, category, type, override, isresponse );
|
||||
}
|
||||
}
|
@ -16,170 +16,170 @@
|
||||
|
||||
door_buy()
|
||||
{
|
||||
self waittill( "trigger", who, force );
|
||||
self waittill( "trigger", who, force );
|
||||
|
||||
if ( isdefined( level.custom_door_buy_check ) )
|
||||
{
|
||||
if ( !who [[ level.custom_door_buy_check ]]( self ) )
|
||||
return false;
|
||||
}
|
||||
if ( isdefined( level.custom_door_buy_check ) )
|
||||
{
|
||||
if ( !who [[ level.custom_door_buy_check ]]( self ) )
|
||||
return false;
|
||||
}
|
||||
|
||||
if ( getdvarint( "zombie_unlock_all" ) > 0 || isdefined( force ) && force )
|
||||
return true;
|
||||
if ( getdvarint( "zombie_unlock_all" ) > 0 || isdefined( force ) && force )
|
||||
return true;
|
||||
|
||||
if ( !who usebuttonpressed() )
|
||||
return false;
|
||||
if ( !who usebuttonpressed() )
|
||||
return false;
|
||||
|
||||
if ( who in_revive_trigger() )
|
||||
return false;
|
||||
if ( who in_revive_trigger() )
|
||||
return false;
|
||||
|
||||
if ( is_player_valid( who ) )
|
||||
{
|
||||
players = get_players();
|
||||
cost = self.zombie_cost;
|
||||
if ( is_player_valid( who ) )
|
||||
{
|
||||
players = get_players();
|
||||
cost = self.zombie_cost;
|
||||
|
||||
if ( who maps\mp\zombies\_zm_pers_upgrades_functions::is_pers_double_points_active() )
|
||||
cost = who maps\mp\zombies\_zm_pers_upgrades_functions::pers_upgrade_double_points_cost( cost );
|
||||
if ( who maps\mp\zombies\_zm_pers_upgrades_functions::is_pers_double_points_active() )
|
||||
cost = who maps\mp\zombies\_zm_pers_upgrades_functions::pers_upgrade_double_points_cost( cost );
|
||||
|
||||
if ( self._door_open == 1 )
|
||||
self.purchaser = undefined;
|
||||
else if ( who.score >= cost )
|
||||
{
|
||||
who maps\mp\zombies\_zm_score::minus_to_player_score( cost, 1 );
|
||||
maps\mp\_demo::bookmark( "zm_player_door", gettime(), who );
|
||||
who maps\mp\zombies\_zm_stats::increment_client_stat( "doors_purchased" );
|
||||
who maps\mp\zombies\_zm_stats::increment_player_stat( "doors_purchased" );
|
||||
self.purchaser = who;
|
||||
}
|
||||
else
|
||||
{
|
||||
play_sound_at_pos( "no_purchase", self.origin );
|
||||
if ( self._door_open == 1 )
|
||||
self.purchaser = undefined;
|
||||
else if ( who.score >= cost )
|
||||
{
|
||||
who maps\mp\zombies\_zm_score::minus_to_player_score( cost, 1 );
|
||||
maps\mp\_demo::bookmark( "zm_player_door", gettime(), who );
|
||||
who maps\mp\zombies\_zm_stats::increment_client_stat( "doors_purchased" );
|
||||
who maps\mp\zombies\_zm_stats::increment_player_stat( "doors_purchased" );
|
||||
self.purchaser = who;
|
||||
}
|
||||
else
|
||||
{
|
||||
play_sound_at_pos( "no_purchase", self.origin );
|
||||
|
||||
if ( isdefined( level.custom_generic_deny_vo_func ) )
|
||||
who thread [[ level.custom_generic_deny_vo_func ]]( 1 );
|
||||
else
|
||||
who maps\mp\zombies\_zm_audio::create_and_play_dialog( "general", "door_deny" );
|
||||
if ( isdefined( level.custom_generic_deny_vo_func ) )
|
||||
who thread [[ level.custom_generic_deny_vo_func ]]( 1 );
|
||||
else
|
||||
who maps\mp\zombies\_zm_audio::create_and_play_dialog( "general", "door_deny" );
|
||||
|
||||
return false;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
if ( isdefined( level._door_open_rumble_func ) )
|
||||
who thread [[ level._door_open_rumble_func ]]();
|
||||
if ( isdefined( level._door_open_rumble_func ) )
|
||||
who thread [[ level._door_open_rumble_func ]]();
|
||||
|
||||
return true;
|
||||
return true;
|
||||
}
|
||||
|
||||
door_opened( cost, quick_close )
|
||||
{
|
||||
if ( isdefined( self.door_is_moving ) && self.door_is_moving )
|
||||
return;
|
||||
if ( isdefined( self.door_is_moving ) && self.door_is_moving )
|
||||
return;
|
||||
|
||||
play_sound_at_pos( "purchase", self.origin );
|
||||
|
||||
self.has_been_opened = 1;
|
||||
all_trigs = getentarray( self.target, "target" );
|
||||
self.door_is_moving = 1;
|
||||
self.has_been_opened = 1;
|
||||
all_trigs = getentarray( self.target, "target" );
|
||||
self.door_is_moving = 1;
|
||||
|
||||
foreach ( trig in all_trigs )
|
||||
{
|
||||
trig.door_is_moving = 1;
|
||||
trig trigger_off();
|
||||
trig.has_been_opened = 1;
|
||||
foreach ( trig in all_trigs )
|
||||
{
|
||||
trig.door_is_moving = 1;
|
||||
trig trigger_off();
|
||||
trig.has_been_opened = 1;
|
||||
|
||||
if ( !isdefined( trig._door_open ) || trig._door_open == 0 )
|
||||
{
|
||||
trig._door_open = 1;
|
||||
trig notify( "door_opened" );
|
||||
level thread maps\mp\zombies\_zm_audio::sndmusicstingerevent( "door_open" );
|
||||
}
|
||||
else
|
||||
trig._door_open = 0;
|
||||
if ( !isdefined( trig._door_open ) || trig._door_open == 0 )
|
||||
{
|
||||
trig._door_open = 1;
|
||||
trig notify( "door_opened" );
|
||||
level thread maps\mp\zombies\_zm_audio::sndmusicstingerevent( "door_open" );
|
||||
}
|
||||
else
|
||||
trig._door_open = 0;
|
||||
|
||||
if ( isdefined( trig.script_flag ) && trig._door_open == 1 )
|
||||
{
|
||||
tokens = strtok( trig.script_flag, "," );
|
||||
if ( isdefined( trig.script_flag ) && trig._door_open == 1 )
|
||||
{
|
||||
tokens = strtok( trig.script_flag, "," );
|
||||
|
||||
for ( i = 0; i < tokens.size; i++ )
|
||||
flag_set( tokens[i] );
|
||||
}
|
||||
else if ( isdefined( trig.script_flag ) && trig._door_open == 0 )
|
||||
{
|
||||
tokens = strtok( trig.script_flag, "," );
|
||||
for ( i = 0; i < tokens.size; i++ )
|
||||
flag_set( tokens[i] );
|
||||
}
|
||||
else if ( isdefined( trig.script_flag ) && trig._door_open == 0 )
|
||||
{
|
||||
tokens = strtok( trig.script_flag, "," );
|
||||
|
||||
for ( i = 0; i < tokens.size; i++ )
|
||||
flag_clear( tokens[i] );
|
||||
}
|
||||
for ( i = 0; i < tokens.size; i++ )
|
||||
flag_clear( tokens[i] );
|
||||
}
|
||||
|
||||
if ( isdefined( quick_close ) && quick_close )
|
||||
{
|
||||
trig set_hint_string( trig, "" );
|
||||
continue;
|
||||
}
|
||||
if ( isdefined( quick_close ) && quick_close )
|
||||
{
|
||||
trig set_hint_string( trig, "" );
|
||||
continue;
|
||||
}
|
||||
|
||||
if ( trig._door_open == 1 && flag( "door_can_close" ) )
|
||||
{
|
||||
trig set_hint_string( trig, "default_buy_door_close" );
|
||||
continue;
|
||||
}
|
||||
if ( trig._door_open == 1 && flag( "door_can_close" ) )
|
||||
{
|
||||
trig set_hint_string( trig, "default_buy_door_close" );
|
||||
continue;
|
||||
}
|
||||
|
||||
if ( trig._door_open == 0 )
|
||||
trig set_hint_string( trig, "default_buy_door", cost );
|
||||
}
|
||||
if ( trig._door_open == 0 )
|
||||
trig set_hint_string( trig, "default_buy_door", cost );
|
||||
}
|
||||
|
||||
level notify( "door_opened" );
|
||||
level notify( "door_opened" );
|
||||
|
||||
if ( isdefined( self.doors ) )
|
||||
{
|
||||
is_script_model_door = 0;
|
||||
have_moving_clip_for_door = 0;
|
||||
use_blocker_clip_for_pathing = 0;
|
||||
if ( isdefined( self.doors ) )
|
||||
{
|
||||
is_script_model_door = 0;
|
||||
have_moving_clip_for_door = 0;
|
||||
use_blocker_clip_for_pathing = 0;
|
||||
|
||||
foreach ( door in self.doors )
|
||||
{
|
||||
if ( is_true( door.ignore_use_blocker_clip_for_pathing_check ) )
|
||||
continue;
|
||||
foreach ( door in self.doors )
|
||||
{
|
||||
if ( is_true( door.ignore_use_blocker_clip_for_pathing_check ) )
|
||||
continue;
|
||||
|
||||
if ( door.classname == "script_model" )
|
||||
{
|
||||
is_script_model_door = 1;
|
||||
continue;
|
||||
}
|
||||
if ( door.classname == "script_model" )
|
||||
{
|
||||
is_script_model_door = 1;
|
||||
continue;
|
||||
}
|
||||
|
||||
if ( door.classname == "script_brushmodel" && ( !isdefined( door.script_noteworthy ) || door.script_noteworthy != "clip" ) && ( !isdefined( door.script_string ) || door.script_string != "clip" ) )
|
||||
have_moving_clip_for_door = 1;
|
||||
}
|
||||
if ( door.classname == "script_brushmodel" && ( !isdefined( door.script_noteworthy ) || door.script_noteworthy != "clip" ) && ( !isdefined( door.script_string ) || door.script_string != "clip" ) )
|
||||
have_moving_clip_for_door = 1;
|
||||
}
|
||||
|
||||
use_blocker_clip_for_pathing = is_script_model_door && !have_moving_clip_for_door;
|
||||
use_blocker_clip_for_pathing = is_script_model_door && !have_moving_clip_for_door;
|
||||
|
||||
for ( i = 0; i < self.doors.size; i++ )
|
||||
for ( i = 0; i < self.doors.size; i++ )
|
||||
{
|
||||
self.doors[i] thread door_activate( self.doors[i].script_transition_time, self._door_open, quick_close, use_blocker_clip_for_pathing );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
level.active_zone_names = maps\mp\zombies\_zm_zonemgr::get_active_zone_names();
|
||||
wait 1;
|
||||
self.door_is_moving = 0;
|
||||
level.active_zone_names = maps\mp\zombies\_zm_zonemgr::get_active_zone_names();
|
||||
wait 1;
|
||||
self.door_is_moving = 0;
|
||||
|
||||
foreach ( trig in all_trigs )
|
||||
trig.door_is_moving = 0;
|
||||
foreach ( trig in all_trigs )
|
||||
trig.door_is_moving = 0;
|
||||
|
||||
if ( isdefined( quick_close ) && quick_close )
|
||||
{
|
||||
for ( i = 0; i < all_trigs.size; i++ )
|
||||
all_trigs[i] trigger_on();
|
||||
if ( isdefined( quick_close ) && quick_close )
|
||||
{
|
||||
for ( i = 0; i < all_trigs.size; i++ )
|
||||
all_trigs[i] trigger_on();
|
||||
|
||||
return;
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
if ( flag( "door_can_close" ) )
|
||||
{
|
||||
wait 2.0;
|
||||
if ( flag( "door_can_close" ) )
|
||||
{
|
||||
wait 2.0;
|
||||
|
||||
for ( i = 0; i < all_trigs.size; i++ )
|
||||
all_trigs[i] trigger_on();
|
||||
}
|
||||
for ( i = 0; i < all_trigs.size; i++ )
|
||||
all_trigs[i] trigger_on();
|
||||
}
|
||||
}
|
||||
|
||||
handle_post_board_repair_rewards( cost, zbarrier )
|
||||
@ -204,26 +204,26 @@ handle_post_board_repair_rewards( cost, zbarrier )
|
||||
|
||||
player_fails_blocker_repair_trigger_preamble( player, players, trigger, hold_required )
|
||||
{
|
||||
if ( !isdefined( trigger ) )
|
||||
return true;
|
||||
if ( !isdefined( trigger ) )
|
||||
return true;
|
||||
|
||||
if ( !is_player_valid( player ) )
|
||||
return true;
|
||||
if ( !is_player_valid( player ) )
|
||||
return true;
|
||||
|
||||
if ( players.size == 1 && isdefined( players[0].intermission ) && players[0].intermission == 1 )
|
||||
return true;
|
||||
if ( players.size == 1 && isdefined( players[0].intermission ) && players[0].intermission == 1 )
|
||||
return true;
|
||||
|
||||
if ( hold_required && !player usebuttonpressed() )
|
||||
return true;
|
||||
if ( hold_required && !player usebuttonpressed() )
|
||||
return true;
|
||||
|
||||
if ( !hold_required && !player use_button_held() )
|
||||
return true;
|
||||
if ( !hold_required && !player use_button_held() )
|
||||
return true;
|
||||
|
||||
if ( player in_revive_trigger() )
|
||||
return true;
|
||||
if ( player in_revive_trigger() )
|
||||
return true;
|
||||
|
||||
if ( player issprinting() || player isthrowinggrenade() )
|
||||
return true;
|
||||
return true;
|
||||
|
||||
return false;
|
||||
return false;
|
||||
}
|
@ -79,7 +79,7 @@ buildable_place_think()
|
||||
|
||||
if ( self.stub.persistent == 4 )
|
||||
{
|
||||
self [[ self.stub.custom_completion_callback ]]( player_built );
|
||||
self [[ self.stub.custom_completion_callback ]]( player_built );
|
||||
return;
|
||||
}
|
||||
|
||||
@ -182,209 +182,209 @@ buildable_place_think()
|
||||
self [[ level.zombie_include_buildables[ self.stub.equipname ].onbuyweapon ]]( player );
|
||||
}
|
||||
|
||||
if ( isDefined( level.zombie_buildables[ self.stub.equipname ].bought ) )
|
||||
{
|
||||
self.stub.hint_string = level.zombie_buildables[ self.stub.equipname ].bought;
|
||||
}
|
||||
else
|
||||
{
|
||||
if ( !maps\mp\zombies\_zm_weapons::limited_weapon_below_quota( self.stub.weaponname, undefined ) )
|
||||
{
|
||||
self.stub.hint_string = &"ZOMBIE_GO_TO_THE_BOX_LIMITED";
|
||||
}
|
||||
else
|
||||
{
|
||||
self.stub.hint_string = &"ZOMBIE_GO_TO_THE_BOX";
|
||||
}
|
||||
}
|
||||
if ( isDefined( level.zombie_buildables[ self.stub.equipname ].bought ) )
|
||||
{
|
||||
self.stub.hint_string = level.zombie_buildables[ self.stub.equipname ].bought;
|
||||
}
|
||||
else
|
||||
{
|
||||
if ( !maps\mp\zombies\_zm_weapons::limited_weapon_below_quota( self.stub.weaponname, undefined ) )
|
||||
{
|
||||
self.stub.hint_string = &"ZOMBIE_GO_TO_THE_BOX_LIMITED";
|
||||
}
|
||||
else
|
||||
{
|
||||
self.stub.hint_string = &"ZOMBIE_GO_TO_THE_BOX";
|
||||
}
|
||||
}
|
||||
|
||||
self sethintstring( self.stub.hint_string );
|
||||
player maps\mp\zombies\_zm_buildables::track_buildables_pickedup( self.stub.weaponname );
|
||||
}
|
||||
}
|
||||
else while ( !isDefined( player_built ) || self scripts\zm\replaced\_zm_buildables_pooled::pooledbuildabletrigger_update_prompt( player_built ) )
|
||||
{
|
||||
if ( isDefined( self.stub.model ) )
|
||||
{
|
||||
self.stub.model notsolid();
|
||||
self.stub.model show();
|
||||
}
|
||||
|
||||
if ( !isDefined( self.stub.stand_model ) && maps\mp\zombies\_zm_equipment::is_limited_equipment( self.stub.weaponname ) )
|
||||
{
|
||||
self.stub.stand_model = spawn( "script_model", self.stub.model.origin );
|
||||
self.stub.stand_model.angles = self.stub.model.angles;
|
||||
|
||||
if ( self.stub.weaponname == "jetgun_zm" )
|
||||
if ( isDefined( self.stub.model ) )
|
||||
{
|
||||
self.stub.stand_model setModel( "p6_zm_buildable_sq_electric_box" );
|
||||
self.stub.stand_model.origin += (0, 0, -23);
|
||||
self.stub.stand_model.angles += (0, 90, 90);
|
||||
}
|
||||
}
|
||||
|
||||
while ( self.stub.persistent == 1 )
|
||||
{
|
||||
self waittill( "trigger", player );
|
||||
|
||||
if ( isDefined( player.screecher_weapon ) )
|
||||
{
|
||||
continue;
|
||||
self.stub.model notsolid();
|
||||
self.stub.model show();
|
||||
}
|
||||
|
||||
if ( isDefined( self.stub.built ) && !self.stub.built )
|
||||
if ( !isDefined( self.stub.stand_model ) && maps\mp\zombies\_zm_equipment::is_limited_equipment( self.stub.weaponname ) )
|
||||
{
|
||||
self.stub.hint_string = "";
|
||||
self sethintstring( self.stub.hint_string );
|
||||
return;
|
||||
}
|
||||
self.stub.stand_model = spawn( "script_model", self.stub.model.origin );
|
||||
self.stub.stand_model.angles = self.stub.model.angles;
|
||||
|
||||
if ( player != self.parent_player )
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
if ( !is_player_valid( player ) )
|
||||
{
|
||||
player thread ignore_triggers( 0.5 );
|
||||
}
|
||||
|
||||
if ( player has_player_equipment( self.stub.weaponname ) )
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
if (player.score < self.stub.cost)
|
||||
{
|
||||
self play_sound_on_ent( "no_purchase" );
|
||||
player maps\mp\zombies\_zm_audio::create_and_play_dialog( "general", "no_money_weapon" );
|
||||
continue;
|
||||
}
|
||||
|
||||
if ( !maps\mp\zombies\_zm_equipment::is_limited_equipment( self.stub.weaponname ) || !maps\mp\zombies\_zm_equipment::limited_equipment_in_use( self.stub.weaponname ) )
|
||||
{
|
||||
player maps\mp\zombies\_zm_score::minus_to_player_score( self.stub.cost );
|
||||
self play_sound_on_ent( "purchase" );
|
||||
|
||||
player maps\mp\zombies\_zm_equipment::equipment_buy( self.stub.weaponname );
|
||||
player giveweapon( self.stub.weaponname );
|
||||
player setweaponammoclip( self.stub.weaponname, 1 );
|
||||
|
||||
if ( maps\mp\zombies\_zm_equipment::is_limited_equipment( self.stub.weaponname ) )
|
||||
if ( self.stub.weaponname == "jetgun_zm" )
|
||||
{
|
||||
if ( isDefined( self.stub.model ) )
|
||||
self.stub.stand_model setModel( "p6_zm_buildable_sq_electric_box" );
|
||||
self.stub.stand_model.origin += (0, 0, -23);
|
||||
self.stub.stand_model.angles += (0, 90, 90);
|
||||
}
|
||||
}
|
||||
|
||||
while ( self.stub.persistent == 1 )
|
||||
{
|
||||
self waittill( "trigger", player );
|
||||
|
||||
if ( isDefined( player.screecher_weapon ) )
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
if ( isDefined( self.stub.built ) && !self.stub.built )
|
||||
{
|
||||
self.stub.hint_string = "";
|
||||
self sethintstring( self.stub.hint_string );
|
||||
return;
|
||||
}
|
||||
|
||||
if ( player != self.parent_player )
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
if ( !is_player_valid( player ) )
|
||||
{
|
||||
player thread ignore_triggers( 0.5 );
|
||||
}
|
||||
|
||||
if ( player has_player_equipment( self.stub.weaponname ) )
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
if (player.score < self.stub.cost)
|
||||
{
|
||||
self play_sound_on_ent( "no_purchase" );
|
||||
player maps\mp\zombies\_zm_audio::create_and_play_dialog( "general", "no_money_weapon" );
|
||||
continue;
|
||||
}
|
||||
|
||||
if ( !maps\mp\zombies\_zm_equipment::is_limited_equipment( self.stub.weaponname ) || !maps\mp\zombies\_zm_equipment::limited_equipment_in_use( self.stub.weaponname ) )
|
||||
{
|
||||
player maps\mp\zombies\_zm_score::minus_to_player_score( self.stub.cost );
|
||||
self play_sound_on_ent( "purchase" );
|
||||
|
||||
player maps\mp\zombies\_zm_equipment::equipment_buy( self.stub.weaponname );
|
||||
player giveweapon( self.stub.weaponname );
|
||||
player setweaponammoclip( self.stub.weaponname, 1 );
|
||||
|
||||
if ( maps\mp\zombies\_zm_equipment::is_limited_equipment( self.stub.weaponname ) )
|
||||
{
|
||||
self.stub.model thread model_go_away(self.stub.weaponname);
|
||||
if ( isDefined( self.stub.model ) )
|
||||
{
|
||||
self.stub.model thread model_go_away(self.stub.weaponname);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if ( isDefined( level.zombie_include_buildables[ self.stub.equipname ].onbuyweapon ) )
|
||||
{
|
||||
self [[ level.zombie_include_buildables[ self.stub.equipname ].onbuyweapon ]]( player );
|
||||
}
|
||||
if ( isDefined( level.zombie_include_buildables[ self.stub.equipname ].onbuyweapon ) )
|
||||
{
|
||||
self [[ level.zombie_include_buildables[ self.stub.equipname ].onbuyweapon ]]( player );
|
||||
}
|
||||
|
||||
if ( self.stub.weaponname != "keys_zm" )
|
||||
{
|
||||
player setactionslot( 1, "weapon", self.stub.weaponname );
|
||||
}
|
||||
if ( self.stub.weaponname != "keys_zm" )
|
||||
{
|
||||
player setactionslot( 1, "weapon", self.stub.weaponname );
|
||||
}
|
||||
|
||||
if ( isDefined( level.zombie_buildables[ self.stub.equipname ].bought ) )
|
||||
{
|
||||
self.stub.hint_string = level.zombie_buildables[ self.stub.equipname ].bought;
|
||||
if ( isDefined( level.zombie_buildables[ self.stub.equipname ].bought ) )
|
||||
{
|
||||
self.stub.hint_string = level.zombie_buildables[ self.stub.equipname ].bought;
|
||||
}
|
||||
else
|
||||
{
|
||||
self.stub.hint_string = "";
|
||||
}
|
||||
|
||||
self sethintstring( self.stub.hint_string );
|
||||
player maps\mp\zombies\_zm_buildables::track_buildables_pickedup( self.stub.weaponname );
|
||||
continue;
|
||||
}
|
||||
else
|
||||
{
|
||||
self.stub.hint_string = "";
|
||||
self sethintstring( self.stub.hint_string );
|
||||
}
|
||||
|
||||
self sethintstring( self.stub.hint_string );
|
||||
player maps\mp\zombies\_zm_buildables::track_buildables_pickedup( self.stub.weaponname );
|
||||
continue;
|
||||
}
|
||||
else
|
||||
{
|
||||
self.stub.hint_string = "";
|
||||
self sethintstring( self.stub.hint_string );
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
player_can_build( buildable, continuing )
|
||||
{
|
||||
if ( !isdefined( buildable ) )
|
||||
return false;
|
||||
if ( !isdefined( buildable ) )
|
||||
return false;
|
||||
|
||||
if ( isdefined( continuing ) && continuing )
|
||||
{
|
||||
if ( buildable buildable_is_piece_built( buildable.pieces[0] ) )
|
||||
return false;
|
||||
}
|
||||
else if ( buildable buildable_is_piece_built_or_building( buildable.pieces[0] ) )
|
||||
return false;
|
||||
if ( isdefined( continuing ) && continuing )
|
||||
{
|
||||
if ( buildable buildable_is_piece_built( buildable.pieces[0] ) )
|
||||
return false;
|
||||
}
|
||||
else if ( buildable buildable_is_piece_built_or_building( buildable.pieces[0] ) )
|
||||
return false;
|
||||
|
||||
if ( isdefined( buildable.stub ) && isdefined( buildable.stub.custom_buildablestub_update_prompt ) && isdefined( buildable.stub.playertrigger[0] ) && isdefined( buildable.stub.playertrigger[0].stub ) && !buildable.stub.playertrigger[0].stub [[ buildable.stub.custom_buildablestub_update_prompt ]]( self, 1, buildable.stub.playertrigger[0] ) )
|
||||
return false;
|
||||
if ( isdefined( buildable.stub ) && isdefined( buildable.stub.custom_buildablestub_update_prompt ) && isdefined( buildable.stub.playertrigger[0] ) && isdefined( buildable.stub.playertrigger[0].stub ) && !buildable.stub.playertrigger[0].stub [[ buildable.stub.custom_buildablestub_update_prompt ]]( self, 1, buildable.stub.playertrigger[0] ) )
|
||||
return false;
|
||||
|
||||
return true;
|
||||
return true;
|
||||
}
|
||||
|
||||
buildable_use_hold_think( player, bind_stub = self.stub )
|
||||
{
|
||||
self thread buildable_play_build_fx( player );
|
||||
self thread buildable_use_hold_think_internal( player, bind_stub );
|
||||
retval = self waittill_any_return( "build_succeed", "build_failed" );
|
||||
self thread buildable_play_build_fx( player );
|
||||
self thread buildable_use_hold_think_internal( player, bind_stub );
|
||||
retval = self waittill_any_return( "build_succeed", "build_failed" );
|
||||
|
||||
if ( retval == "build_succeed" )
|
||||
return true;
|
||||
if ( retval == "build_succeed" )
|
||||
return true;
|
||||
|
||||
return false;
|
||||
return false;
|
||||
}
|
||||
|
||||
buildable_use_hold_think_internal( player, bind_stub = self.stub )
|
||||
{
|
||||
wait 0.01;
|
||||
wait 0.01;
|
||||
|
||||
if ( !isdefined( self ) )
|
||||
{
|
||||
self notify( "build_failed" );
|
||||
if ( !isdefined( self ) )
|
||||
{
|
||||
self notify( "build_failed" );
|
||||
|
||||
if ( isdefined( player.buildableaudio ) )
|
||||
{
|
||||
player.buildableaudio delete();
|
||||
player.buildableaudio = undefined;
|
||||
}
|
||||
if ( isdefined( player.buildableaudio ) )
|
||||
{
|
||||
player.buildableaudio delete();
|
||||
player.buildableaudio = undefined;
|
||||
}
|
||||
|
||||
return;
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
if ( !isdefined( self.usetime ) )
|
||||
self.usetime = int( 3000 );
|
||||
if ( !isdefined( self.usetime ) )
|
||||
self.usetime = int( 3000 );
|
||||
|
||||
self.build_time = self.usetime;
|
||||
self.build_start_time = gettime();
|
||||
build_time = self.build_time;
|
||||
build_start_time = self.build_start_time;
|
||||
player disable_player_move_states( 1 );
|
||||
player increment_is_drinking();
|
||||
orgweapon = player getcurrentweapon();
|
||||
build_weapon = "zombie_builder_zm";
|
||||
self.build_time = self.usetime;
|
||||
self.build_start_time = gettime();
|
||||
build_time = self.build_time;
|
||||
build_start_time = self.build_start_time;
|
||||
player disable_player_move_states( 1 );
|
||||
player increment_is_drinking();
|
||||
orgweapon = player getcurrentweapon();
|
||||
build_weapon = "zombie_builder_zm";
|
||||
|
||||
if ( isdefined( bind_stub.build_weapon ) )
|
||||
build_weapon = bind_stub.build_weapon;
|
||||
if ( isdefined( bind_stub.build_weapon ) )
|
||||
build_weapon = bind_stub.build_weapon;
|
||||
|
||||
player giveweapon( build_weapon );
|
||||
player switchtoweapon( build_weapon );
|
||||
bind_stub.buildablezone buildable_set_piece_building( bind_stub.buildablezone.pieces[0] );
|
||||
player thread player_progress_bar( build_start_time, build_time, bind_stub.building_prompt );
|
||||
player giveweapon( build_weapon );
|
||||
player switchtoweapon( build_weapon );
|
||||
bind_stub.buildablezone buildable_set_piece_building( bind_stub.buildablezone.pieces[0] );
|
||||
player thread player_progress_bar( build_start_time, build_time, bind_stub.building_prompt );
|
||||
|
||||
if ( isdefined( level.buildable_build_custom_func ) )
|
||||
player thread [[ level.buildable_build_custom_func ]]( self.stub );
|
||||
if ( isdefined( level.buildable_build_custom_func ) )
|
||||
player thread [[ level.buildable_build_custom_func ]]( self.stub );
|
||||
|
||||
while ( isdefined( self ) && player player_continue_building( bind_stub.buildablezone, self.stub ) && gettime() - self.build_start_time < self.build_time )
|
||||
wait 0.05;
|
||||
while ( isdefined( self ) && player player_continue_building( bind_stub.buildablezone, self.stub ) && gettime() - self.build_start_time < self.build_time )
|
||||
wait 0.05;
|
||||
|
||||
player notify( "buildable_progress_end" );
|
||||
player notify( "buildable_progress_end" );
|
||||
|
||||
if ( player hasWeapon( orgweapon ) )
|
||||
{
|
||||
@ -395,69 +395,69 @@ buildable_use_hold_think_internal( player, bind_stub = self.stub )
|
||||
player maps\mp\zombies\_zm_weapons::switch_back_primary_weapon( orgweapon );
|
||||
}
|
||||
|
||||
player takeweapon( "zombie_builder_zm" );
|
||||
player takeweapon( "zombie_builder_zm" );
|
||||
|
||||
if ( isdefined( player.is_drinking ) && player.is_drinking )
|
||||
player decrement_is_drinking();
|
||||
if ( isdefined( player.is_drinking ) && player.is_drinking )
|
||||
player decrement_is_drinking();
|
||||
|
||||
player enable_player_move_states();
|
||||
player enable_player_move_states();
|
||||
|
||||
if ( isdefined( self ) && player player_continue_building( bind_stub.buildablezone, self.stub ) && gettime() - self.build_start_time >= self.build_time )
|
||||
{
|
||||
buildable_clear_piece_building( bind_stub.buildablezone.pieces[0] );
|
||||
self notify( "build_succeed" );
|
||||
}
|
||||
else
|
||||
{
|
||||
if ( isdefined( player.buildableaudio ) )
|
||||
{
|
||||
player.buildableaudio delete();
|
||||
player.buildableaudio = undefined;
|
||||
}
|
||||
if ( isdefined( self ) && player player_continue_building( bind_stub.buildablezone, self.stub ) && gettime() - self.build_start_time >= self.build_time )
|
||||
{
|
||||
buildable_clear_piece_building( bind_stub.buildablezone.pieces[0] );
|
||||
self notify( "build_succeed" );
|
||||
}
|
||||
else
|
||||
{
|
||||
if ( isdefined( player.buildableaudio ) )
|
||||
{
|
||||
player.buildableaudio delete();
|
||||
player.buildableaudio = undefined;
|
||||
}
|
||||
|
||||
buildable_clear_piece_building( bind_stub.buildablezone.pieces[0] );
|
||||
self notify( "build_failed" );
|
||||
}
|
||||
buildable_clear_piece_building( bind_stub.buildablezone.pieces[0] );
|
||||
self notify( "build_failed" );
|
||||
}
|
||||
}
|
||||
|
||||
player_continue_building( buildablezone, build_stub = buildablezone.stub )
|
||||
{
|
||||
if ( self maps\mp\zombies\_zm_laststand::player_is_in_laststand() || self in_revive_trigger() )
|
||||
return false;
|
||||
if ( self maps\mp\zombies\_zm_laststand::player_is_in_laststand() || self in_revive_trigger() )
|
||||
return false;
|
||||
|
||||
if ( self isthrowinggrenade() )
|
||||
return false;
|
||||
if ( self isthrowinggrenade() )
|
||||
return false;
|
||||
|
||||
if ( !self player_can_build( buildablezone, 1 ) )
|
||||
return false;
|
||||
if ( !self player_can_build( buildablezone, 1 ) )
|
||||
return false;
|
||||
|
||||
if ( isdefined( self.screecher ) )
|
||||
return false;
|
||||
if ( isdefined( self.screecher ) )
|
||||
return false;
|
||||
|
||||
if ( !self usebuttonpressed() )
|
||||
return false;
|
||||
if ( !self usebuttonpressed() )
|
||||
return false;
|
||||
|
||||
if ( !buildablezone buildable_is_piece_building( buildablezone.pieces[0] ) )
|
||||
return false;
|
||||
if ( !buildablezone buildable_is_piece_building( buildablezone.pieces[0] ) )
|
||||
return false;
|
||||
|
||||
trigger = build_stub maps\mp\zombies\_zm_unitrigger::unitrigger_trigger( self );
|
||||
trigger = build_stub maps\mp\zombies\_zm_unitrigger::unitrigger_trigger( self );
|
||||
|
||||
if ( build_stub.script_unitrigger_type == "unitrigger_radius_use" )
|
||||
{
|
||||
torigin = build_stub unitrigger_origin();
|
||||
porigin = self geteye();
|
||||
radius_sq = 2.25 * build_stub.test_radius_sq;
|
||||
if ( build_stub.script_unitrigger_type == "unitrigger_radius_use" )
|
||||
{
|
||||
torigin = build_stub unitrigger_origin();
|
||||
porigin = self geteye();
|
||||
radius_sq = 2.25 * build_stub.test_radius_sq;
|
||||
|
||||
if ( distance2dsquared( torigin, porigin ) > radius_sq )
|
||||
return false;
|
||||
}
|
||||
else if ( !isdefined( trigger ) || !trigger istouching( self ) )
|
||||
return false;
|
||||
if ( distance2dsquared( torigin, porigin ) > radius_sq )
|
||||
return false;
|
||||
}
|
||||
else if ( !isdefined( trigger ) || !trigger istouching( self ) )
|
||||
return false;
|
||||
|
||||
if ( isdefined( build_stub.require_look_at ) && build_stub.require_look_at && !self is_player_looking_at( trigger.origin, 0.4 ) )
|
||||
return false;
|
||||
if ( isdefined( build_stub.require_look_at ) && build_stub.require_look_at && !self is_player_looking_at( trigger.origin, 0.4 ) )
|
||||
return false;
|
||||
|
||||
return true;
|
||||
return true;
|
||||
}
|
||||
|
||||
player_build( buildable, pieces )
|
||||
@ -467,85 +467,85 @@ player_build( buildable, pieces )
|
||||
buildable buildable_set_piece_built( piece );
|
||||
}
|
||||
|
||||
if ( isdefined( buildable.stub.model ) )
|
||||
{
|
||||
for ( i = 0; i < buildable.pieces.size; i++ )
|
||||
{
|
||||
if ( isdefined( buildable.pieces[i].part_name ) )
|
||||
{
|
||||
buildable.stub.model notsolid();
|
||||
if ( isdefined( buildable.stub.model ) )
|
||||
{
|
||||
for ( i = 0; i < buildable.pieces.size; i++ )
|
||||
{
|
||||
if ( isdefined( buildable.pieces[i].part_name ) )
|
||||
{
|
||||
buildable.stub.model notsolid();
|
||||
|
||||
if ( !( isdefined( buildable.pieces[i].built ) && buildable.pieces[i].built ) )
|
||||
{
|
||||
buildable.stub.model hidepart( buildable.pieces[i].part_name );
|
||||
continue;
|
||||
}
|
||||
if ( !( isdefined( buildable.pieces[i].built ) && buildable.pieces[i].built ) )
|
||||
{
|
||||
buildable.stub.model hidepart( buildable.pieces[i].part_name );
|
||||
continue;
|
||||
}
|
||||
|
||||
buildable.stub.model show();
|
||||
buildable.stub.model showpart( buildable.pieces[i].part_name );
|
||||
}
|
||||
}
|
||||
}
|
||||
buildable.stub.model show();
|
||||
buildable.stub.model showpart( buildable.pieces[i].part_name );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if ( isplayer( self ) )
|
||||
self track_buildable_pieces_built( buildable );
|
||||
if ( isplayer( self ) )
|
||||
self track_buildable_pieces_built( buildable );
|
||||
|
||||
if ( buildable buildable_all_built() )
|
||||
{
|
||||
self player_finish_buildable( buildable );
|
||||
buildable.stub buildablestub_finish_build( self );
|
||||
if ( buildable buildable_all_built() )
|
||||
{
|
||||
self player_finish_buildable( buildable );
|
||||
buildable.stub buildablestub_finish_build( self );
|
||||
|
||||
if ( isplayer( self ) )
|
||||
self track_buildables_built( buildable );
|
||||
if ( isplayer( self ) )
|
||||
self track_buildables_built( buildable );
|
||||
|
||||
if ( isdefined( level.buildable_built_custom_func ) )
|
||||
self thread [[ level.buildable_built_custom_func ]]( buildable );
|
||||
if ( isdefined( level.buildable_built_custom_func ) )
|
||||
self thread [[ level.buildable_built_custom_func ]]( buildable );
|
||||
|
||||
alias = sndbuildablecompletealias( buildable.buildable_name );
|
||||
self playsound( alias );
|
||||
}
|
||||
else
|
||||
{
|
||||
self playsound( "zmb_buildable_piece_add" );
|
||||
assert( isdefined( level.zombie_buildables[buildable.buildable_name].building ), "Missing builing hint" );
|
||||
alias = sndbuildablecompletealias( buildable.buildable_name );
|
||||
self playsound( alias );
|
||||
}
|
||||
else
|
||||
{
|
||||
self playsound( "zmb_buildable_piece_add" );
|
||||
assert( isdefined( level.zombie_buildables[buildable.buildable_name].building ), "Missing builing hint" );
|
||||
|
||||
if ( isdefined( level.zombie_buildables[buildable.buildable_name].building ) )
|
||||
return level.zombie_buildables[buildable.buildable_name].building;
|
||||
}
|
||||
if ( isdefined( level.zombie_buildables[buildable.buildable_name].building ) )
|
||||
return level.zombie_buildables[buildable.buildable_name].building;
|
||||
}
|
||||
|
||||
return "";
|
||||
return "";
|
||||
}
|
||||
|
||||
player_progress_bar( start_time, build_time, building_prompt )
|
||||
{
|
||||
self.usebar = self createprimaryprogressbar();
|
||||
self.usebartext = self createprimaryprogressbartext();
|
||||
self.usebar = self createprimaryprogressbar();
|
||||
self.usebartext = self createprimaryprogressbartext();
|
||||
|
||||
if ( isdefined( building_prompt ) )
|
||||
self.usebartext settext( building_prompt );
|
||||
else
|
||||
self.usebartext settext( &"ZOMBIE_BUILDING" );
|
||||
if ( isdefined( building_prompt ) )
|
||||
self.usebartext settext( building_prompt );
|
||||
else
|
||||
self.usebartext settext( &"ZOMBIE_BUILDING" );
|
||||
|
||||
if ( isdefined( self ) && isdefined( start_time ) && isdefined( build_time ) )
|
||||
self player_progress_bar_update( start_time, build_time );
|
||||
if ( isdefined( self ) && isdefined( start_time ) && isdefined( build_time ) )
|
||||
self player_progress_bar_update( start_time, build_time );
|
||||
|
||||
self.usebartext destroyelem();
|
||||
self.usebar destroyelem();
|
||||
self.usebartext destroyelem();
|
||||
self.usebar destroyelem();
|
||||
}
|
||||
|
||||
player_progress_bar_update( start_time, build_time )
|
||||
{
|
||||
self endon( "entering_last_stand" );
|
||||
self endon( "death" );
|
||||
self endon( "disconnect" );
|
||||
self endon( "buildable_progress_end" );
|
||||
self endon( "entering_last_stand" );
|
||||
self endon( "death" );
|
||||
self endon( "disconnect" );
|
||||
self endon( "buildable_progress_end" );
|
||||
|
||||
self.usebar updatebar( 0.01, 1000 / build_time );
|
||||
|
||||
while ( isdefined( self ) && gettime() - start_time < build_time )
|
||||
{
|
||||
wait 0.05;
|
||||
}
|
||||
while ( isdefined( self ) && gettime() - start_time < build_time )
|
||||
{
|
||||
wait 0.05;
|
||||
}
|
||||
}
|
||||
|
||||
model_go_away(weaponname)
|
||||
@ -563,18 +563,18 @@ model_go_away(weaponname)
|
||||
model_fly_away(weaponname)
|
||||
{
|
||||
origin = self.origin;
|
||||
self moveto( self.origin + vectorscale( ( 0, 0, 1 ), 40.0 ), 3 );
|
||||
direction = self.origin;
|
||||
direction = ( direction[1], direction[0], 0 );
|
||||
self moveto( self.origin + vectorscale( ( 0, 0, 1 ), 40.0 ), 3 );
|
||||
direction = self.origin;
|
||||
direction = ( direction[1], direction[0], 0 );
|
||||
|
||||
if ( direction[1] < 0 || direction[0] > 0 && direction[1] > 0 )
|
||||
direction = ( direction[0], direction[1] * -1, 0 );
|
||||
else if ( direction[0] < 0 )
|
||||
direction = ( direction[0] * -1, direction[1], 0 );
|
||||
if ( direction[1] < 0 || direction[0] > 0 && direction[1] > 0 )
|
||||
direction = ( direction[0], direction[1] * -1, 0 );
|
||||
else if ( direction[0] < 0 )
|
||||
direction = ( direction[0] * -1, direction[1], 0 );
|
||||
|
||||
self vibrate( direction, 10, 0.5, 3 );
|
||||
self vibrate( direction, 10, 0.5, 3 );
|
||||
|
||||
self waittill( "movedone" );
|
||||
self waittill( "movedone" );
|
||||
|
||||
self.origin = origin;
|
||||
self.angles = (0, self.angles[1], 0);
|
||||
@ -598,7 +598,7 @@ model_fly_away_think(weaponname)
|
||||
}
|
||||
|
||||
joker_model rotateto( joker_model.angles + (90, 0, 0), 0.5 );
|
||||
joker_model waittill( "rotatedone" );
|
||||
joker_model waittill( "rotatedone" );
|
||||
|
||||
while (maps\mp\zombies\_zm_weapons::limited_weapon_below_quota( weaponname, undefined ))
|
||||
{
|
||||
@ -606,6 +606,6 @@ model_fly_away_think(weaponname)
|
||||
}
|
||||
|
||||
joker_model rotateto( joker_model.angles - (90, 0, 0), 0.5 );
|
||||
joker_model waittill( "rotatedone" );
|
||||
joker_model waittill( "rotatedone" );
|
||||
}
|
||||
}
|
@ -5,65 +5,65 @@
|
||||
|
||||
add_buildable_to_pool( stub, poolname )
|
||||
{
|
||||
if ( !isdefined( level.buildablepools ) )
|
||||
level.buildablepools = [];
|
||||
if ( !isdefined( level.buildablepools ) )
|
||||
level.buildablepools = [];
|
||||
|
||||
if ( !isdefined( level.buildablepools[poolname] ) )
|
||||
{
|
||||
level.buildablepools[poolname] = spawnstruct();
|
||||
level.buildablepools[poolname].stubs = [];
|
||||
}
|
||||
if ( !isdefined( level.buildablepools[poolname] ) )
|
||||
{
|
||||
level.buildablepools[poolname] = spawnstruct();
|
||||
level.buildablepools[poolname].stubs = [];
|
||||
}
|
||||
|
||||
level.buildablepools[poolname].stubs[level.buildablepools[poolname].stubs.size] = stub;
|
||||
level.buildablepools[poolname].stubs[level.buildablepools[poolname].stubs.size] = stub;
|
||||
|
||||
if ( !isdefined( level.buildablepools[poolname].buildable_slot ) )
|
||||
level.buildablepools[poolname].buildable_slot = stub.buildablestruct.buildable_slot;
|
||||
else
|
||||
assert( level.buildablepools[poolname].buildable_slot == stub.buildablestruct.buildable_slot );
|
||||
if ( !isdefined( level.buildablepools[poolname].buildable_slot ) )
|
||||
level.buildablepools[poolname].buildable_slot = stub.buildablestruct.buildable_slot;
|
||||
else
|
||||
assert( level.buildablepools[poolname].buildable_slot == stub.buildablestruct.buildable_slot );
|
||||
|
||||
stub.buildable_pool = level.buildablepools[poolname];
|
||||
stub.original_prompt_and_visibility_func = stub.prompt_and_visibility_func;
|
||||
stub.original_trigger_func = stub.trigger_func;
|
||||
stub.prompt_and_visibility_func = ::pooledbuildabletrigger_update_prompt;
|
||||
reregister_unitrigger( stub, ::pooled_buildable_place_think );
|
||||
stub.buildable_pool = level.buildablepools[poolname];
|
||||
stub.original_prompt_and_visibility_func = stub.prompt_and_visibility_func;
|
||||
stub.original_trigger_func = stub.trigger_func;
|
||||
stub.prompt_and_visibility_func = ::pooledbuildabletrigger_update_prompt;
|
||||
reregister_unitrigger( stub, ::pooled_buildable_place_think );
|
||||
}
|
||||
|
||||
reregister_unitrigger( unitrigger_stub, new_trigger_func )
|
||||
{
|
||||
static = 0;
|
||||
static = 0;
|
||||
|
||||
if ( isdefined( unitrigger_stub.in_zone ) )
|
||||
static = 1;
|
||||
if ( isdefined( unitrigger_stub.in_zone ) )
|
||||
static = 1;
|
||||
|
||||
unregister_unitrigger( unitrigger_stub );
|
||||
unitrigger_stub.trigger_func = new_trigger_func;
|
||||
unregister_unitrigger( unitrigger_stub );
|
||||
unitrigger_stub.trigger_func = new_trigger_func;
|
||||
|
||||
if ( static )
|
||||
register_static_unitrigger( unitrigger_stub, new_trigger_func, 0 );
|
||||
else
|
||||
register_unitrigger( unitrigger_stub, new_trigger_func );
|
||||
if ( static )
|
||||
register_static_unitrigger( unitrigger_stub, new_trigger_func, 0 );
|
||||
else
|
||||
register_unitrigger( unitrigger_stub, new_trigger_func );
|
||||
}
|
||||
|
||||
randomize_pooled_buildables( poolname )
|
||||
{
|
||||
level waittill( "buildables_setup" );
|
||||
level waittill( "buildables_setup" );
|
||||
|
||||
if ( isdefined( level.buildablepools[poolname] ) )
|
||||
{
|
||||
count = level.buildablepools[poolname].stubs.size;
|
||||
if ( isdefined( level.buildablepools[poolname] ) )
|
||||
{
|
||||
count = level.buildablepools[poolname].stubs.size;
|
||||
|
||||
if ( count > 1 )
|
||||
{
|
||||
for ( i = 0; i < count; i++ )
|
||||
{
|
||||
if ( count > 1 )
|
||||
{
|
||||
for ( i = 0; i < count; i++ )
|
||||
{
|
||||
rand = randomint(count);
|
||||
if ( rand != i )
|
||||
if ( rand != i )
|
||||
{
|
||||
swap_buildable_fields( level.buildablepools[poolname].stubs[i], level.buildablepools[poolname].stubs[rand] );
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
pooledbuildabletrigger_update_prompt( player )
|
||||
@ -86,20 +86,20 @@ pooledbuildabletrigger_update_prompt( player )
|
||||
|
||||
pooledbuildablestub_update_prompt( player, trigger )
|
||||
{
|
||||
if ( !self anystub_update_prompt( player ) )
|
||||
return 0;
|
||||
if ( !self anystub_update_prompt( player ) )
|
||||
return 0;
|
||||
|
||||
can_use = 1;
|
||||
can_use = 1;
|
||||
|
||||
if ( isdefined( self.custom_buildablestub_update_prompt ) && !self [[ self.custom_buildablestub_update_prompt ]]( player ) )
|
||||
return 0;
|
||||
if ( isdefined( self.custom_buildablestub_update_prompt ) && !self [[ self.custom_buildablestub_update_prompt ]]( player ) )
|
||||
return 0;
|
||||
|
||||
self.cursor_hint = "HINT_NOICON";
|
||||
self.cursor_hint_weapon = undefined;
|
||||
self.cursor_hint = "HINT_NOICON";
|
||||
self.cursor_hint_weapon = undefined;
|
||||
piece = undefined;
|
||||
|
||||
if ( !( isdefined( self.built ) && self.built ) )
|
||||
{
|
||||
if ( !( isdefined( self.built ) && self.built ) )
|
||||
{
|
||||
if (!is_true(self.solo_pool))
|
||||
{
|
||||
if (level.buildables_available.size > 1)
|
||||
@ -133,71 +133,71 @@ pooledbuildablestub_update_prompt( player, trigger )
|
||||
return 1;
|
||||
}
|
||||
|
||||
if ( isdefined( level.zombie_buildables[self.equipname].hint ) )
|
||||
if ( isdefined( level.zombie_buildables[self.equipname].hint ) )
|
||||
self.hint_string = level.zombie_buildables[self.equipname].hint;
|
||||
else
|
||||
self.hint_string = "Missing buildable hint";
|
||||
}
|
||||
else
|
||||
return trigger [[ self.original_prompt_and_visibility_func ]]( player );
|
||||
}
|
||||
else
|
||||
return trigger [[ self.original_prompt_and_visibility_func ]]( player );
|
||||
|
||||
return 1;
|
||||
return 1;
|
||||
}
|
||||
|
||||
find_bench( bench_name )
|
||||
{
|
||||
return getent( bench_name, "targetname" );
|
||||
return getent( bench_name, "targetname" );
|
||||
}
|
||||
|
||||
swap_buildable_fields( stub1, stub2 )
|
||||
{
|
||||
temp = stub2.buildablezone;
|
||||
stub2.buildablezone = stub1.buildablezone;
|
||||
stub2.buildablezone.stub = stub2;
|
||||
stub1.buildablezone = temp;
|
||||
stub1.buildablezone.stub = stub1;
|
||||
temp = stub2.buildablestruct;
|
||||
stub2.buildablestruct = stub1.buildablestruct;
|
||||
stub1.buildablestruct = temp;
|
||||
temp = stub2.equipname;
|
||||
stub2.equipname = stub1.equipname;
|
||||
stub1.equipname = temp;
|
||||
temp = stub2.hint_string;
|
||||
stub2.hint_string = stub1.hint_string;
|
||||
stub1.hint_string = temp;
|
||||
temp = stub2.trigger_hintstring;
|
||||
stub2.trigger_hintstring = stub1.trigger_hintstring;
|
||||
stub1.trigger_hintstring = temp;
|
||||
temp = stub2.persistent;
|
||||
stub2.persistent = stub1.persistent;
|
||||
stub1.persistent = temp;
|
||||
temp = stub2.onbeginuse;
|
||||
stub2.onbeginuse = stub1.onbeginuse;
|
||||
stub1.onbeginuse = temp;
|
||||
temp = stub2.oncantuse;
|
||||
stub2.oncantuse = stub1.oncantuse;
|
||||
stub1.oncantuse = temp;
|
||||
temp = stub2.onenduse;
|
||||
stub2.onenduse = stub1.onenduse;
|
||||
stub1.onenduse = temp;
|
||||
temp = stub2.target;
|
||||
stub2.target = stub1.target;
|
||||
stub1.target = temp;
|
||||
temp = stub2.targetname;
|
||||
stub2.targetname = stub1.targetname;
|
||||
stub1.targetname = temp;
|
||||
temp = stub2.weaponname;
|
||||
stub2.weaponname = stub1.weaponname;
|
||||
stub1.weaponname = temp;
|
||||
temp = stub2.buildablezone;
|
||||
stub2.buildablezone = stub1.buildablezone;
|
||||
stub2.buildablezone.stub = stub2;
|
||||
stub1.buildablezone = temp;
|
||||
stub1.buildablezone.stub = stub1;
|
||||
temp = stub2.buildablestruct;
|
||||
stub2.buildablestruct = stub1.buildablestruct;
|
||||
stub1.buildablestruct = temp;
|
||||
temp = stub2.equipname;
|
||||
stub2.equipname = stub1.equipname;
|
||||
stub1.equipname = temp;
|
||||
temp = stub2.hint_string;
|
||||
stub2.hint_string = stub1.hint_string;
|
||||
stub1.hint_string = temp;
|
||||
temp = stub2.trigger_hintstring;
|
||||
stub2.trigger_hintstring = stub1.trigger_hintstring;
|
||||
stub1.trigger_hintstring = temp;
|
||||
temp = stub2.persistent;
|
||||
stub2.persistent = stub1.persistent;
|
||||
stub1.persistent = temp;
|
||||
temp = stub2.onbeginuse;
|
||||
stub2.onbeginuse = stub1.onbeginuse;
|
||||
stub1.onbeginuse = temp;
|
||||
temp = stub2.oncantuse;
|
||||
stub2.oncantuse = stub1.oncantuse;
|
||||
stub1.oncantuse = temp;
|
||||
temp = stub2.onenduse;
|
||||
stub2.onenduse = stub1.onenduse;
|
||||
stub1.onenduse = temp;
|
||||
temp = stub2.target;
|
||||
stub2.target = stub1.target;
|
||||
stub1.target = temp;
|
||||
temp = stub2.targetname;
|
||||
stub2.targetname = stub1.targetname;
|
||||
stub1.targetname = temp;
|
||||
temp = stub2.weaponname;
|
||||
stub2.weaponname = stub1.weaponname;
|
||||
stub1.weaponname = temp;
|
||||
temp = stub2.cost;
|
||||
stub2.cost = stub1.cost;
|
||||
stub1.cost = temp;
|
||||
temp = stub2.original_prompt_and_visibility_func;
|
||||
stub2.original_prompt_and_visibility_func = stub1.original_prompt_and_visibility_func;
|
||||
stub1.original_prompt_and_visibility_func = temp;
|
||||
bench1 = undefined;
|
||||
bench2 = undefined;
|
||||
transfer_pos_as_is = 1;
|
||||
stub1.cost = temp;
|
||||
temp = stub2.original_prompt_and_visibility_func;
|
||||
stub2.original_prompt_and_visibility_func = stub1.original_prompt_and_visibility_func;
|
||||
stub1.original_prompt_and_visibility_func = temp;
|
||||
bench1 = undefined;
|
||||
bench2 = undefined;
|
||||
transfer_pos_as_is = 1;
|
||||
|
||||
if ( isdefined( stub1.model.target ) && isdefined( stub2.model.target ) )
|
||||
{
|
||||
@ -223,22 +223,22 @@ swap_buildable_fields( stub1, stub2 )
|
||||
stub1.model.target = temp;
|
||||
}
|
||||
|
||||
temp = stub2.model;
|
||||
stub2.model = stub1.model;
|
||||
stub1.model = temp;
|
||||
temp = stub2.model;
|
||||
stub2.model = stub1.model;
|
||||
stub1.model = temp;
|
||||
|
||||
if ( transfer_pos_as_is )
|
||||
{
|
||||
{
|
||||
temp = [];
|
||||
temp[0] = stub2.model.origin;
|
||||
temp[1] = stub2.model.angles;
|
||||
stub2.model.origin = stub1.model.origin;
|
||||
stub2.model.angles = stub1.model.angles;
|
||||
stub1.model.origin = temp[0];
|
||||
stub1.model.angles = temp[1];
|
||||
temp[0] = stub2.model.origin;
|
||||
temp[1] = stub2.model.angles;
|
||||
stub2.model.origin = stub1.model.origin;
|
||||
stub2.model.angles = stub1.model.angles;
|
||||
stub1.model.origin = temp[0];
|
||||
stub1.model.angles = temp[1];
|
||||
|
||||
swap_buildable_fields_model_offset(stub1, stub2);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
swap_buildable_fields_model_offset(stub1, stub2)
|
||||
@ -399,85 +399,85 @@ swap_buildable_fields_model_offset(stub1, stub2)
|
||||
|
||||
pooled_buildable_place_think()
|
||||
{
|
||||
self endon( "kill_trigger" );
|
||||
self endon( "kill_trigger" );
|
||||
|
||||
if ( isdefined( self.stub.built ) && self.stub.built )
|
||||
return scripts\zm\replaced\_zm_buildables::buildable_place_think();
|
||||
if ( isdefined( self.stub.built ) && self.stub.built )
|
||||
return scripts\zm\replaced\_zm_buildables::buildable_place_think();
|
||||
|
||||
while ( !( isdefined( self.stub.built ) && self.stub.built ) )
|
||||
{
|
||||
self waittill( "trigger", player );
|
||||
while ( !( isdefined( self.stub.built ) && self.stub.built ) )
|
||||
{
|
||||
self waittill( "trigger", player );
|
||||
|
||||
if ( player != self.parent_player )
|
||||
continue;
|
||||
if ( player != self.parent_player )
|
||||
continue;
|
||||
|
||||
if ( isdefined( player.screecher_weapon ) )
|
||||
continue;
|
||||
if ( isdefined( player.screecher_weapon ) )
|
||||
continue;
|
||||
|
||||
if ( !is_player_valid( player ) )
|
||||
{
|
||||
player thread ignore_triggers( 0.5 );
|
||||
continue;
|
||||
}
|
||||
if ( !is_player_valid( player ) )
|
||||
{
|
||||
player thread ignore_triggers( 0.5 );
|
||||
continue;
|
||||
}
|
||||
|
||||
bind_to = self.stub.buildable_pool pooledbuildable_stub_for_equipname( level.buildables_available[self.stub.buildables_available_index] );
|
||||
|
||||
if ( !isdefined( bind_to ) || isdefined( self.stub.bound_to_buildable ) && self.stub.bound_to_buildable != bind_to || isdefined( bind_to.bound_to_buildable ) && self.stub != bind_to.bound_to_buildable )
|
||||
{
|
||||
self.stub.hint_string = "";
|
||||
self sethintstring( self.stub.hint_string );
|
||||
if ( !isdefined( bind_to ) || isdefined( self.stub.bound_to_buildable ) && self.stub.bound_to_buildable != bind_to || isdefined( bind_to.bound_to_buildable ) && self.stub != bind_to.bound_to_buildable )
|
||||
{
|
||||
self.stub.hint_string = "";
|
||||
self sethintstring( self.stub.hint_string );
|
||||
|
||||
if ( isdefined( self.stub.oncantuse ) )
|
||||
self.stub [[ self.stub.oncantuse ]]( player );
|
||||
if ( isdefined( self.stub.oncantuse ) )
|
||||
self.stub [[ self.stub.oncantuse ]]( player );
|
||||
|
||||
continue;
|
||||
}
|
||||
continue;
|
||||
}
|
||||
|
||||
status = player scripts\zm\replaced\_zm_buildables::player_can_build( bind_to.buildablezone );
|
||||
status = player scripts\zm\replaced\_zm_buildables::player_can_build( bind_to.buildablezone );
|
||||
|
||||
if ( !status )
|
||||
{
|
||||
self.stub.hint_string = "";
|
||||
self sethintstring( self.stub.hint_string );
|
||||
if ( !status )
|
||||
{
|
||||
self.stub.hint_string = "";
|
||||
self sethintstring( self.stub.hint_string );
|
||||
|
||||
if ( isdefined( bind_to.oncantuse ) )
|
||||
bind_to [[ bind_to.oncantuse ]]( player );
|
||||
}
|
||||
else
|
||||
{
|
||||
if ( isdefined( bind_to.onbeginuse ) )
|
||||
self.stub [[ bind_to.onbeginuse ]]( player );
|
||||
if ( isdefined( bind_to.oncantuse ) )
|
||||
bind_to [[ bind_to.oncantuse ]]( player );
|
||||
}
|
||||
else
|
||||
{
|
||||
if ( isdefined( bind_to.onbeginuse ) )
|
||||
self.stub [[ bind_to.onbeginuse ]]( player );
|
||||
|
||||
result = self scripts\zm\replaced\_zm_buildables::buildable_use_hold_think( player, bind_to );
|
||||
team = player.pers["team"];
|
||||
result = self scripts\zm\replaced\_zm_buildables::buildable_use_hold_think( player, bind_to );
|
||||
team = player.pers["team"];
|
||||
|
||||
if ( result )
|
||||
{
|
||||
if ( isdefined( self.stub.bound_to_buildable ) && self.stub.bound_to_buildable != bind_to )
|
||||
result = 0;
|
||||
if ( result )
|
||||
{
|
||||
if ( isdefined( self.stub.bound_to_buildable ) && self.stub.bound_to_buildable != bind_to )
|
||||
result = 0;
|
||||
|
||||
if ( isdefined( bind_to.bound_to_buildable ) && self.stub != bind_to.bound_to_buildable )
|
||||
result = 0;
|
||||
}
|
||||
if ( isdefined( bind_to.bound_to_buildable ) && self.stub != bind_to.bound_to_buildable )
|
||||
result = 0;
|
||||
}
|
||||
|
||||
if ( isdefined( bind_to.onenduse ) )
|
||||
self.stub [[ bind_to.onenduse ]]( team, player, result );
|
||||
if ( isdefined( bind_to.onenduse ) )
|
||||
self.stub [[ bind_to.onenduse ]]( team, player, result );
|
||||
|
||||
if ( !result )
|
||||
continue;
|
||||
if ( !result )
|
||||
continue;
|
||||
|
||||
if ( bind_to != self.stub )
|
||||
{
|
||||
swap_buildable_fields( self.stub, bind_to );
|
||||
}
|
||||
|
||||
if ( isdefined( self.stub.onuse ) )
|
||||
self.stub [[ self.stub.onuse ]]( player );
|
||||
if ( isdefined( self.stub.onuse ) )
|
||||
self.stub [[ self.stub.onuse ]]( player );
|
||||
|
||||
prompt = player scripts\zm\replaced\_zm_buildables::player_build( self.stub.buildablezone );
|
||||
prompt = player scripts\zm\replaced\_zm_buildables::player_build( self.stub.buildablezone );
|
||||
self.stub.hint_string = self.stub.trigger_hintstring;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
self.stub maps\mp\zombies\_zm_buildables::buildablestub_remove();
|
||||
arrayremovevalue(level.buildables_available, self.stub.equipname);
|
||||
@ -514,15 +514,15 @@ pooled_buildable_place_update_all()
|
||||
pooledbuildable_stub_for_equipname( equipname )
|
||||
{
|
||||
foreach ( stub in self.stubs )
|
||||
{
|
||||
if ( isdefined( stub.bound_to_buildable ) )
|
||||
continue;
|
||||
{
|
||||
if ( isdefined( stub.bound_to_buildable ) )
|
||||
continue;
|
||||
|
||||
if ( stub.equipname == equipname )
|
||||
return stub;
|
||||
}
|
||||
if ( stub.equipname == equipname )
|
||||
return stub;
|
||||
}
|
||||
|
||||
return undefined;
|
||||
return undefined;
|
||||
}
|
||||
|
||||
choose_open_buildable( player )
|
||||
|
@ -9,96 +9,96 @@
|
||||
|
||||
init()
|
||||
{
|
||||
level._challenges = spawnstruct();
|
||||
stats_init();
|
||||
level.a_m_challenge_boards = [];
|
||||
level.a_uts_challenge_boxes = [];
|
||||
a_m_challenge_boxes = getentarray( "challenge_box", "targetname" );
|
||||
array_thread( a_m_challenge_boxes, ::box_init );
|
||||
onplayerconnect_callback( ::onplayerconnect );
|
||||
n_bits = getminbitcountfornum( 14 );
|
||||
registerclientfield( "toplayer", "challenge_complete_1", 14000, 1, "int" );
|
||||
registerclientfield( "toplayer", "challenge_complete_2", 14000, 1, "int" );
|
||||
registerclientfield( "toplayer", "challenge_complete_3", 14000, 1, "int" );
|
||||
registerclientfield( "toplayer", "challenge_complete_4", 14000, 1, "int" );
|
||||
level._challenges = spawnstruct();
|
||||
stats_init();
|
||||
level.a_m_challenge_boards = [];
|
||||
level.a_uts_challenge_boxes = [];
|
||||
a_m_challenge_boxes = getentarray( "challenge_box", "targetname" );
|
||||
array_thread( a_m_challenge_boxes, ::box_init );
|
||||
onplayerconnect_callback( ::onplayerconnect );
|
||||
n_bits = getminbitcountfornum( 14 );
|
||||
registerclientfield( "toplayer", "challenge_complete_1", 14000, 1, "int" );
|
||||
registerclientfield( "toplayer", "challenge_complete_2", 14000, 1, "int" );
|
||||
registerclientfield( "toplayer", "challenge_complete_3", 14000, 1, "int" );
|
||||
registerclientfield( "toplayer", "challenge_complete_4", 14000, 1, "int" );
|
||||
}
|
||||
|
||||
#using_animtree("fxanim_props_dlc4");
|
||||
|
||||
box_init()
|
||||
{
|
||||
self useanimtree( #animtree );
|
||||
s_unitrigger_stub = spawnstruct();
|
||||
s_unitrigger_stub.origin = self.origin + ( 0, 0, 0 );
|
||||
s_unitrigger_stub.angles = self.angles;
|
||||
s_unitrigger_stub.radius = 64;
|
||||
s_unitrigger_stub.script_length = 64;
|
||||
s_unitrigger_stub.script_width = 64;
|
||||
s_unitrigger_stub.script_height = 64;
|
||||
s_unitrigger_stub.cursor_hint = "HINT_NOICON";
|
||||
s_unitrigger_stub.hint_string = &"";
|
||||
s_unitrigger_stub.script_unitrigger_type = "unitrigger_box_use";
|
||||
s_unitrigger_stub.prompt_and_visibility_func = ::box_prompt_and_visiblity;
|
||||
s_unitrigger_stub ent_flag_init( "waiting_for_grab" );
|
||||
s_unitrigger_stub ent_flag_init( "reward_timeout" );
|
||||
s_unitrigger_stub.b_busy = 0;
|
||||
s_unitrigger_stub.m_box = self;
|
||||
s_unitrigger_stub.b_disable_trigger = 0;
|
||||
self useanimtree( #animtree );
|
||||
s_unitrigger_stub = spawnstruct();
|
||||
s_unitrigger_stub.origin = self.origin + ( 0, 0, 0 );
|
||||
s_unitrigger_stub.angles = self.angles;
|
||||
s_unitrigger_stub.radius = 64;
|
||||
s_unitrigger_stub.script_length = 64;
|
||||
s_unitrigger_stub.script_width = 64;
|
||||
s_unitrigger_stub.script_height = 64;
|
||||
s_unitrigger_stub.cursor_hint = "HINT_NOICON";
|
||||
s_unitrigger_stub.hint_string = &"";
|
||||
s_unitrigger_stub.script_unitrigger_type = "unitrigger_box_use";
|
||||
s_unitrigger_stub.prompt_and_visibility_func = ::box_prompt_and_visiblity;
|
||||
s_unitrigger_stub ent_flag_init( "waiting_for_grab" );
|
||||
s_unitrigger_stub ent_flag_init( "reward_timeout" );
|
||||
s_unitrigger_stub.b_busy = 0;
|
||||
s_unitrigger_stub.m_box = self;
|
||||
s_unitrigger_stub.b_disable_trigger = 0;
|
||||
|
||||
if ( isdefined( self.script_string ) )
|
||||
s_unitrigger_stub.str_location = self.script_string;
|
||||
if ( isdefined( self.script_string ) )
|
||||
s_unitrigger_stub.str_location = self.script_string;
|
||||
|
||||
if ( isdefined( s_unitrigger_stub.m_box.target ) )
|
||||
{
|
||||
s_unitrigger_stub.m_board = getent( s_unitrigger_stub.m_box.target, "targetname" );
|
||||
s_unitrigger_stub board_init( s_unitrigger_stub.m_board );
|
||||
}
|
||||
if ( isdefined( s_unitrigger_stub.m_box.target ) )
|
||||
{
|
||||
s_unitrigger_stub.m_board = getent( s_unitrigger_stub.m_box.target, "targetname" );
|
||||
s_unitrigger_stub board_init( s_unitrigger_stub.m_board );
|
||||
}
|
||||
|
||||
unitrigger_force_per_player_triggers( s_unitrigger_stub, 1 );
|
||||
level.a_uts_challenge_boxes[level.a_uts_challenge_boxes.size] = s_unitrigger_stub;
|
||||
maps\mp\zombies\_zm_unitrigger::register_static_unitrigger( s_unitrigger_stub, ::box_think );
|
||||
unitrigger_force_per_player_triggers( s_unitrigger_stub, 1 );
|
||||
level.a_uts_challenge_boxes[level.a_uts_challenge_boxes.size] = s_unitrigger_stub;
|
||||
maps\mp\zombies\_zm_unitrigger::register_static_unitrigger( s_unitrigger_stub, ::box_think );
|
||||
}
|
||||
|
||||
box_think()
|
||||
{
|
||||
self endon( "kill_trigger" );
|
||||
s_team = level._challenges.s_team;
|
||||
self endon( "kill_trigger" );
|
||||
s_team = level._challenges.s_team;
|
||||
|
||||
while ( true )
|
||||
{
|
||||
self waittill( "trigger", player );
|
||||
while ( true )
|
||||
{
|
||||
self waittill( "trigger", player );
|
||||
|
||||
if ( !is_player_valid( player ) )
|
||||
continue;
|
||||
if ( !is_player_valid( player ) )
|
||||
continue;
|
||||
|
||||
if ( self.stub.b_busy )
|
||||
{
|
||||
current_weapon = player getcurrentweapon();
|
||||
if ( self.stub.b_busy )
|
||||
{
|
||||
current_weapon = player getcurrentweapon();
|
||||
|
||||
if ( isdefined( player.intermission ) && player.intermission || is_melee_weapon( current_weapon ) || is_placeable_mine( current_weapon ) || is_equipment_that_blocks_purchase( current_weapon ) || current_weapon == "none" || player maps\mp\zombies\_zm_laststand::player_is_in_laststand() || player isthrowinggrenade() || player in_revive_trigger() || player isswitchingweapons() || player.is_drinking > 0 )
|
||||
{
|
||||
wait 0.1;
|
||||
continue;
|
||||
}
|
||||
if ( isdefined( player.intermission ) && player.intermission || is_melee_weapon( current_weapon ) || is_placeable_mine( current_weapon ) || is_equipment_that_blocks_purchase( current_weapon ) || current_weapon == "none" || player maps\mp\zombies\_zm_laststand::player_is_in_laststand() || player isthrowinggrenade() || player in_revive_trigger() || player isswitchingweapons() || player.is_drinking > 0 )
|
||||
{
|
||||
wait 0.1;
|
||||
continue;
|
||||
}
|
||||
|
||||
if ( self.stub ent_flag( "waiting_for_grab" ) )
|
||||
{
|
||||
if ( !isdefined( self.stub.player_using ) )
|
||||
self.stub.player_using = player;
|
||||
if ( self.stub ent_flag( "waiting_for_grab" ) )
|
||||
{
|
||||
if ( !isdefined( self.stub.player_using ) )
|
||||
self.stub.player_using = player;
|
||||
|
||||
if ( player == self.stub.player_using )
|
||||
self.stub ent_flag_clear( "waiting_for_grab" );
|
||||
}
|
||||
if ( player == self.stub.player_using )
|
||||
self.stub ent_flag_clear( "waiting_for_grab" );
|
||||
}
|
||||
|
||||
wait 0.05;
|
||||
continue;
|
||||
}
|
||||
wait 0.05;
|
||||
continue;
|
||||
}
|
||||
|
||||
if ( self.b_can_open )
|
||||
{
|
||||
self.stub.hint_string = &"";
|
||||
self sethintstring( self.stub.hint_string );
|
||||
level thread open_box( player, self.stub );
|
||||
}
|
||||
}
|
||||
if ( self.b_can_open )
|
||||
{
|
||||
self.stub.hint_string = &"";
|
||||
self sethintstring( self.stub.hint_string );
|
||||
level thread open_box( player, self.stub );
|
||||
}
|
||||
}
|
||||
}
|
@ -6,9 +6,9 @@
|
||||
|
||||
chugabud_laststand()
|
||||
{
|
||||
self endon( "player_suicide" );
|
||||
self endon( "disconnect" );
|
||||
self endon( "chugabud_bleedout" );
|
||||
self endon( "player_suicide" );
|
||||
self endon( "disconnect" );
|
||||
self endon( "chugabud_bleedout" );
|
||||
|
||||
if ( isdefined( self.e_chugabud_corpse ) )
|
||||
{
|
||||
@ -16,267 +16,267 @@ chugabud_laststand()
|
||||
return;
|
||||
}
|
||||
|
||||
self maps\mp\zombies\_zm_laststand::increment_downed_stat();
|
||||
self.ignore_insta_kill = 1;
|
||||
self.health = self.maxhealth;
|
||||
self chugabud_save_loadout();
|
||||
self chugabud_fake_death();
|
||||
wait 3;
|
||||
self maps\mp\zombies\_zm_laststand::increment_downed_stat();
|
||||
self.ignore_insta_kill = 1;
|
||||
self.health = self.maxhealth;
|
||||
self chugabud_save_loadout();
|
||||
self chugabud_fake_death();
|
||||
wait 3;
|
||||
|
||||
if ( isdefined( self.insta_killed ) && self.insta_killed || isdefined( self.disable_chugabud_corpse ) )
|
||||
create_corpse = 0;
|
||||
else
|
||||
create_corpse = 1;
|
||||
if ( isdefined( self.insta_killed ) && self.insta_killed || isdefined( self.disable_chugabud_corpse ) )
|
||||
create_corpse = 0;
|
||||
else
|
||||
create_corpse = 1;
|
||||
|
||||
if ( create_corpse == 1 )
|
||||
{
|
||||
if ( isdefined( level._chugabug_reject_corpse_override_func ) )
|
||||
{
|
||||
reject_corpse = self [[ level._chugabug_reject_corpse_override_func ]]( self.origin );
|
||||
if ( create_corpse == 1 )
|
||||
{
|
||||
if ( isdefined( level._chugabug_reject_corpse_override_func ) )
|
||||
{
|
||||
reject_corpse = self [[ level._chugabug_reject_corpse_override_func ]]( self.origin );
|
||||
|
||||
if ( reject_corpse )
|
||||
create_corpse = 0;
|
||||
}
|
||||
}
|
||||
if ( reject_corpse )
|
||||
create_corpse = 0;
|
||||
}
|
||||
}
|
||||
|
||||
if ( create_corpse == 1 )
|
||||
{
|
||||
self thread activate_chugabud_effects_and_audio();
|
||||
corpse = self chugabud_spawn_corpse();
|
||||
self.e_chugabud_corpse = corpse;
|
||||
corpse.e_chugabud_player = self;
|
||||
corpse thread chugabud_corpse_revive_icon( self );
|
||||
corpse thread chugabud_corpse_cleanup_on_spectator( self );
|
||||
if ( create_corpse == 1 )
|
||||
{
|
||||
self thread activate_chugabud_effects_and_audio();
|
||||
corpse = self chugabud_spawn_corpse();
|
||||
self.e_chugabud_corpse = corpse;
|
||||
corpse.e_chugabud_player = self;
|
||||
corpse thread chugabud_corpse_revive_icon( self );
|
||||
corpse thread chugabud_corpse_cleanup_on_spectator( self );
|
||||
corpse thread chugabud_corpse_cleanup_on_disconnect( self );
|
||||
|
||||
if ( isdefined( level.whos_who_client_setup ) )
|
||||
corpse setclientfield( "clientfield_whos_who_clone_glow_shader", 1 );
|
||||
}
|
||||
if ( isdefined( level.whos_who_client_setup ) )
|
||||
corpse setclientfield( "clientfield_whos_who_clone_glow_shader", 1 );
|
||||
}
|
||||
|
||||
self thread chugabud_fake_revive();
|
||||
wait 0.1;
|
||||
self.ignore_insta_kill = undefined;
|
||||
self.disable_chugabud_corpse = undefined;
|
||||
self thread chugabud_fake_revive();
|
||||
wait 0.1;
|
||||
self.ignore_insta_kill = undefined;
|
||||
self.disable_chugabud_corpse = undefined;
|
||||
|
||||
if ( create_corpse == 0 )
|
||||
{
|
||||
if ( is_player_valid( self ) )
|
||||
{
|
||||
self.statusicon = "";
|
||||
}
|
||||
if ( create_corpse == 0 )
|
||||
{
|
||||
if ( is_player_valid( self ) )
|
||||
{
|
||||
self.statusicon = "";
|
||||
}
|
||||
|
||||
self notify( "chugabud_effects_cleanup" );
|
||||
return;
|
||||
}
|
||||
self notify( "chugabud_effects_cleanup" );
|
||||
return;
|
||||
}
|
||||
|
||||
bleedout_time = 30;
|
||||
self thread chugabud_bleed_timeout( bleedout_time, corpse );
|
||||
self thread chugabud_handle_multiple_instances( corpse );
|
||||
bleedout_time = 30;
|
||||
self thread chugabud_bleed_timeout( bleedout_time, corpse );
|
||||
self thread chugabud_handle_multiple_instances( corpse );
|
||||
|
||||
corpse waittill( "player_revived", e_reviver );
|
||||
corpse waittill( "player_revived", e_reviver );
|
||||
|
||||
if ( isdefined( e_reviver ) && e_reviver == self )
|
||||
self notify( "whos_who_self_revive" );
|
||||
if ( isdefined( e_reviver ) && e_reviver == self )
|
||||
self notify( "whos_who_self_revive" );
|
||||
|
||||
self perk_abort_drinking( 0.1 );
|
||||
self maps\mp\zombies\_zm_perks::perk_set_max_health_if_jugg( "health_reboot", 1, 0 );
|
||||
self setorigin( corpse.origin );
|
||||
self setplayerangles( corpse.angles );
|
||||
self perk_abort_drinking( 0.1 );
|
||||
self maps\mp\zombies\_zm_perks::perk_set_max_health_if_jugg( "health_reboot", 1, 0 );
|
||||
self setorigin( corpse.origin );
|
||||
self setplayerangles( corpse.angles );
|
||||
|
||||
if ( self player_is_in_laststand() )
|
||||
{
|
||||
self thread chugabud_laststand_cleanup( corpse, "player_revived" );
|
||||
self enableweaponcycling();
|
||||
self enableoffhandweapons();
|
||||
self auto_revive( self, 1 );
|
||||
return;
|
||||
}
|
||||
if ( self player_is_in_laststand() )
|
||||
{
|
||||
self thread chugabud_laststand_cleanup( corpse, "player_revived" );
|
||||
self enableweaponcycling();
|
||||
self enableoffhandweapons();
|
||||
self auto_revive( self, 1 );
|
||||
return;
|
||||
}
|
||||
|
||||
self chugabud_laststand_cleanup( corpse, undefined );
|
||||
self chugabud_laststand_cleanup( corpse, undefined );
|
||||
}
|
||||
|
||||
chugabud_save_loadout()
|
||||
{
|
||||
primaries = self getweaponslistprimaries();
|
||||
currentweapon = self getcurrentweapon();
|
||||
self.loadout = spawnstruct();
|
||||
self.loadout.player = self;
|
||||
self.loadout.weapons = [];
|
||||
self.loadout.score = self.score;
|
||||
self.loadout.current_weapon = -1;
|
||||
primaries = self getweaponslistprimaries();
|
||||
currentweapon = self getcurrentweapon();
|
||||
self.loadout = spawnstruct();
|
||||
self.loadout.player = self;
|
||||
self.loadout.weapons = [];
|
||||
self.loadout.score = self.score;
|
||||
self.loadout.current_weapon = -1;
|
||||
|
||||
foreach ( index, weapon in primaries )
|
||||
{
|
||||
self.loadout.weapons[index] = maps\mp\zombies\_zm_weapons::get_player_weapondata( self, weapon );
|
||||
foreach ( index, weapon in primaries )
|
||||
{
|
||||
self.loadout.weapons[index] = maps\mp\zombies\_zm_weapons::get_player_weapondata( self, weapon );
|
||||
|
||||
if ( weapon == currentweapon || self.loadout.weapons[index]["alt_name"] == currentweapon )
|
||||
self.loadout.current_weapon = index;
|
||||
}
|
||||
if ( weapon == currentweapon || self.loadout.weapons[index]["alt_name"] == currentweapon )
|
||||
self.loadout.current_weapon = index;
|
||||
}
|
||||
|
||||
self.loadout.equipment = self get_player_equipment();
|
||||
self.loadout.equipment = self get_player_equipment();
|
||||
|
||||
if ( isdefined( self.loadout.equipment ) )
|
||||
self equipment_take( self.loadout.equipment );
|
||||
if ( isdefined( self.loadout.equipment ) )
|
||||
self equipment_take( self.loadout.equipment );
|
||||
|
||||
self.loadout save_weapons_for_chugabud( self );
|
||||
self.loadout save_weapons_for_chugabud( self );
|
||||
|
||||
if ( self hasweapon( "claymore_zm" ) )
|
||||
{
|
||||
self.loadout.hasclaymore = 1;
|
||||
self.loadout.claymoreclip = self getweaponammoclip( "claymore_zm" );
|
||||
}
|
||||
if ( self hasweapon( "claymore_zm" ) )
|
||||
{
|
||||
self.loadout.hasclaymore = 1;
|
||||
self.loadout.claymoreclip = self getweaponammoclip( "claymore_zm" );
|
||||
}
|
||||
|
||||
self.loadout.perks = chugabud_save_perks( self );
|
||||
self chugabud_save_grenades();
|
||||
self.loadout.perks = chugabud_save_perks( self );
|
||||
self chugabud_save_grenades();
|
||||
|
||||
if ( maps\mp\zombies\_zm_weap_cymbal_monkey::cymbal_monkey_exists() )
|
||||
self.loadout.zombie_cymbal_monkey_count = self getweaponammoclip( "cymbal_monkey_zm" );
|
||||
if ( maps\mp\zombies\_zm_weap_cymbal_monkey::cymbal_monkey_exists() )
|
||||
self.loadout.zombie_cymbal_monkey_count = self getweaponammoclip( "cymbal_monkey_zm" );
|
||||
}
|
||||
|
||||
chugabud_save_perks( ent )
|
||||
{
|
||||
perk_array = ent get_perk_array( 1 );
|
||||
perk_array = ent get_perk_array( 1 );
|
||||
|
||||
foreach ( perk in perk_array )
|
||||
{
|
||||
if ( perk == "specialty_additionalprimaryweapon" )
|
||||
{
|
||||
ent maps\mp\zombies\_zm::take_additionalprimaryweapon();
|
||||
}
|
||||
foreach ( perk in perk_array )
|
||||
{
|
||||
if ( perk == "specialty_additionalprimaryweapon" )
|
||||
{
|
||||
ent maps\mp\zombies\_zm::take_additionalprimaryweapon();
|
||||
}
|
||||
|
||||
ent unsetperk( perk );
|
||||
}
|
||||
ent unsetperk( perk );
|
||||
}
|
||||
|
||||
return perk_array;
|
||||
return perk_array;
|
||||
}
|
||||
|
||||
chugabud_fake_death()
|
||||
{
|
||||
level notify( "fake_death" );
|
||||
self notify( "fake_death" );
|
||||
self takeallweapons();
|
||||
self allowstand( 0 );
|
||||
self allowcrouch( 0 );
|
||||
self allowprone( 1 );
|
||||
level notify( "fake_death" );
|
||||
self notify( "fake_death" );
|
||||
self takeallweapons();
|
||||
self allowstand( 0 );
|
||||
self allowcrouch( 0 );
|
||||
self allowprone( 1 );
|
||||
self setstance( "prone" );
|
||||
self.ignoreme = 1;
|
||||
self enableinvulnerability();
|
||||
self.ignoreme = 1;
|
||||
self enableinvulnerability();
|
||||
|
||||
if ( self is_jumping() )
|
||||
{
|
||||
while ( self is_jumping() )
|
||||
wait 0.05;
|
||||
}
|
||||
{
|
||||
while ( self is_jumping() )
|
||||
wait 0.05;
|
||||
}
|
||||
|
||||
self freezecontrols( 1 );
|
||||
self freezecontrols( 1 );
|
||||
}
|
||||
|
||||
chugabud_fake_revive()
|
||||
{
|
||||
level notify( "fake_revive" );
|
||||
self notify( "fake_revive" );
|
||||
playsoundatposition( "evt_ww_disappear", self.origin );
|
||||
playfx( level._effect["chugabud_revive_fx"], self.origin );
|
||||
spawnpoint = chugabud_get_spawnpoint();
|
||||
level notify( "fake_revive" );
|
||||
self notify( "fake_revive" );
|
||||
playsoundatposition( "evt_ww_disappear", self.origin );
|
||||
playfx( level._effect["chugabud_revive_fx"], self.origin );
|
||||
spawnpoint = chugabud_get_spawnpoint();
|
||||
|
||||
if ( isdefined( level._chugabud_post_respawn_override_func ) )
|
||||
self [[ level._chugabud_post_respawn_override_func ]]( spawnpoint.origin );
|
||||
if ( isdefined( level._chugabud_post_respawn_override_func ) )
|
||||
self [[ level._chugabud_post_respawn_override_func ]]( spawnpoint.origin );
|
||||
|
||||
if ( isdefined( level.chugabud_force_corpse_position ) )
|
||||
{
|
||||
if ( isdefined( self.e_chugabud_corpse ) )
|
||||
self.e_chugabud_corpse forceteleport( level.chugabud_force_corpse_position );
|
||||
if ( isdefined( level.chugabud_force_corpse_position ) )
|
||||
{
|
||||
if ( isdefined( self.e_chugabud_corpse ) )
|
||||
self.e_chugabud_corpse forceteleport( level.chugabud_force_corpse_position );
|
||||
|
||||
level.chugabud_force_corpse_position = undefined;
|
||||
}
|
||||
level.chugabud_force_corpse_position = undefined;
|
||||
}
|
||||
|
||||
if ( isdefined( level.chugabud_force_player_position ) )
|
||||
{
|
||||
spawnpoint.origin = level.chugabud_force_player_position;
|
||||
level.chugabud_force_player_position = undefined;
|
||||
}
|
||||
if ( isdefined( level.chugabud_force_player_position ) )
|
||||
{
|
||||
spawnpoint.origin = level.chugabud_force_player_position;
|
||||
level.chugabud_force_player_position = undefined;
|
||||
}
|
||||
|
||||
self allowstand( 1 );
|
||||
self allowcrouch( 1 );
|
||||
self allowprone( 1 );
|
||||
self setstance( "stand" );
|
||||
self allowstand( 1 );
|
||||
self allowcrouch( 1 );
|
||||
self allowprone( 1 );
|
||||
self setstance( "stand" );
|
||||
self chugabud_give_loadout();
|
||||
self seteverhadweaponall( 1 );
|
||||
self.score = self.loadout.score;
|
||||
self.pers["score"] = self.loadout.score;
|
||||
self.score = self.loadout.score;
|
||||
self.pers["score"] = self.loadout.score;
|
||||
|
||||
self setorigin( spawnpoint.origin );
|
||||
self setplayerangles( spawnpoint.angles );
|
||||
playsoundatposition( "evt_ww_appear", spawnpoint.origin );
|
||||
playfx( level._effect["chugabud_revive_fx"], spawnpoint.origin );
|
||||
self setorigin( spawnpoint.origin );
|
||||
self setplayerangles( spawnpoint.angles );
|
||||
playsoundatposition( "evt_ww_appear", spawnpoint.origin );
|
||||
playfx( level._effect["chugabud_revive_fx"], spawnpoint.origin );
|
||||
|
||||
wait 0.5;
|
||||
wait 0.5;
|
||||
|
||||
self freezecontrols( 0 );
|
||||
self freezecontrols( 0 );
|
||||
|
||||
wait 0.5;
|
||||
wait 0.5;
|
||||
|
||||
self.ignoreme = 0;
|
||||
self.ignoreme = 0;
|
||||
|
||||
wait 1;
|
||||
wait 1;
|
||||
|
||||
self disableinvulnerability();
|
||||
self disableinvulnerability();
|
||||
}
|
||||
|
||||
chugabud_give_loadout()
|
||||
{
|
||||
self takeallweapons();
|
||||
loadout = self.loadout;
|
||||
primaries = self getweaponslistprimaries();
|
||||
self takeallweapons();
|
||||
loadout = self.loadout;
|
||||
primaries = self getweaponslistprimaries();
|
||||
|
||||
if ( loadout.weapons.size > 1 || primaries.size > 1 )
|
||||
{
|
||||
foreach ( weapon in primaries )
|
||||
self takeweapon( weapon );
|
||||
}
|
||||
if ( loadout.weapons.size > 1 || primaries.size > 1 )
|
||||
{
|
||||
foreach ( weapon in primaries )
|
||||
self takeweapon( weapon );
|
||||
}
|
||||
|
||||
weapons_given = 0;
|
||||
for ( i = 0; i < loadout.weapons.size; i++ )
|
||||
{
|
||||
if ( !isdefined( loadout.weapons[i] ) )
|
||||
continue;
|
||||
for ( i = 0; i < loadout.weapons.size; i++ )
|
||||
{
|
||||
if ( !isdefined( loadout.weapons[i] ) )
|
||||
continue;
|
||||
|
||||
if ( loadout.weapons[i]["name"] == "none" )
|
||||
continue;
|
||||
if ( loadout.weapons[i]["name"] == "none" )
|
||||
continue;
|
||||
|
||||
self maps\mp\zombies\_zm_weapons::weapondata_give( loadout.weapons[i] );
|
||||
self maps\mp\zombies\_zm_weapons::weapondata_give( loadout.weapons[i] );
|
||||
|
||||
weapons_given++;
|
||||
if (weapons_given >= 2)
|
||||
{
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if ( loadout.current_weapon >= 0 && isdefined( loadout.weapons[loadout.current_weapon]["name"] ) )
|
||||
self switchtoweapon( loadout.weapons[loadout.current_weapon]["name"] );
|
||||
if ( loadout.current_weapon >= 0 && isdefined( loadout.weapons[loadout.current_weapon]["name"] ) )
|
||||
self switchtoweapon( loadout.weapons[loadout.current_weapon]["name"] );
|
||||
|
||||
self giveweapon( "knife_zm" );
|
||||
self giveweapon( "knife_zm" );
|
||||
self.do_not_display_equipment_pickup_hint = 1;
|
||||
self maps\mp\zombies\_zm_equipment::equipment_give( self.loadout.equipment );
|
||||
self maps\mp\zombies\_zm_equipment::equipment_give( self.loadout.equipment );
|
||||
self.do_not_display_equipment_pickup_hint = undefined;
|
||||
loadout restore_weapons_for_chugabud( self );
|
||||
self chugabud_restore_claymore();
|
||||
self.score = loadout.score;
|
||||
self.pers["score"] = loadout.score;
|
||||
loadout restore_weapons_for_chugabud( self );
|
||||
self chugabud_restore_claymore();
|
||||
self.score = loadout.score;
|
||||
self.pers["score"] = loadout.score;
|
||||
|
||||
self chugabud_restore_grenades();
|
||||
self chugabud_restore_grenades();
|
||||
|
||||
if ( maps\mp\zombies\_zm_weap_cymbal_monkey::cymbal_monkey_exists() )
|
||||
{
|
||||
if ( loadout.zombie_cymbal_monkey_count )
|
||||
{
|
||||
self maps\mp\zombies\_zm_weap_cymbal_monkey::player_give_cymbal_monkey();
|
||||
self setweaponammoclip( "cymbal_monkey_zm", loadout.zombie_cymbal_monkey_count );
|
||||
}
|
||||
}
|
||||
if ( maps\mp\zombies\_zm_weap_cymbal_monkey::cymbal_monkey_exists() )
|
||||
{
|
||||
if ( loadout.zombie_cymbal_monkey_count )
|
||||
{
|
||||
self maps\mp\zombies\_zm_weap_cymbal_monkey::player_give_cymbal_monkey();
|
||||
self setweaponammoclip( "cymbal_monkey_zm", loadout.zombie_cymbal_monkey_count );
|
||||
}
|
||||
}
|
||||
|
||||
self.loadout.weapons = undefined;
|
||||
self.loadout.weapons = undefined;
|
||||
}
|
||||
|
||||
chugabud_give_perks()
|
||||
@ -284,137 +284,137 @@ chugabud_give_perks()
|
||||
loadout = self.loadout;
|
||||
|
||||
if ( isdefined( loadout.perks ) && loadout.perks.size > 0 )
|
||||
{
|
||||
for ( i = 0; i < loadout.perks.size; i++ )
|
||||
{
|
||||
if ( self hasperk( loadout.perks[i] ) )
|
||||
continue;
|
||||
{
|
||||
for ( i = 0; i < loadout.perks.size; i++ )
|
||||
{
|
||||
if ( self hasperk( loadout.perks[i] ) )
|
||||
continue;
|
||||
|
||||
if ( loadout.perks[i] == "specialty_quickrevive" && flag( "solo_game" ) )
|
||||
level.solo_game_free_player_quickrevive = 1;
|
||||
if ( loadout.perks[i] == "specialty_quickrevive" && flag( "solo_game" ) )
|
||||
level.solo_game_free_player_quickrevive = 1;
|
||||
|
||||
if ( loadout.perks[i] == "specialty_finalstand" )
|
||||
continue;
|
||||
if ( loadout.perks[i] == "specialty_finalstand" )
|
||||
continue;
|
||||
|
||||
maps\mp\zombies\_zm_perks::give_perk( loadout.perks[i] );
|
||||
}
|
||||
}
|
||||
self.loadout.perks = undefined;
|
||||
maps\mp\zombies\_zm_perks::give_perk( loadout.perks[i] );
|
||||
}
|
||||
}
|
||||
self.loadout.perks = undefined;
|
||||
}
|
||||
|
||||
chugabud_spawn_corpse()
|
||||
{
|
||||
corpse = maps\mp\zombies\_zm_clone::spawn_player_clone( self, self.origin, undefined, self.whos_who_shader );
|
||||
corpse.angles = self.angles;
|
||||
corpse maps\mp\zombies\_zm_clone::clone_give_weapon( "m1911_zm" );
|
||||
corpse maps\mp\zombies\_zm_clone::clone_animate( "laststand" );
|
||||
corpse thread maps\mp\zombies\_zm_laststand::revive_trigger_spawn();
|
||||
return corpse;
|
||||
corpse = maps\mp\zombies\_zm_clone::spawn_player_clone( self, self.origin, undefined, self.whos_who_shader );
|
||||
corpse.angles = self.angles;
|
||||
corpse maps\mp\zombies\_zm_clone::clone_give_weapon( "m1911_zm" );
|
||||
corpse maps\mp\zombies\_zm_clone::clone_animate( "laststand" );
|
||||
corpse thread maps\mp\zombies\_zm_laststand::revive_trigger_spawn();
|
||||
return corpse;
|
||||
}
|
||||
|
||||
chugabud_bleed_timeout_hud_create( delay )
|
||||
{
|
||||
hud = self createbar((0.25, 0.25, 1), level.secondaryprogressbarwidth * 2, level.secondaryprogressbarheight);
|
||||
hud = self createbar((0.25, 0.25, 1), level.secondaryprogressbarwidth * 2, level.secondaryprogressbarheight);
|
||||
hud setpoint("CENTER", undefined, level.secondaryprogressbarx, -2.25 * level.secondaryprogressbary);
|
||||
hud.hidewheninmenu = 1;
|
||||
hud.bar.hidewheninmenu = 1;
|
||||
hud.barframe.hidewheninmenu = 1;
|
||||
hud.foreground = 1;
|
||||
hud.foreground = 1;
|
||||
hud.bar.foreground = 1;
|
||||
hud.barframe.foreground = 1;
|
||||
hud.sort = 1;
|
||||
hud.sort = 1;
|
||||
hud.bar.sort = 2;
|
||||
hud.barframe.sort = 3;
|
||||
hud.barframe destroy();
|
||||
hud thread scripts\zm\_zm_reimagined::destroy_on_intermission();
|
||||
hud.barframe destroy();
|
||||
hud thread scripts\zm\_zm_reimagined::destroy_on_intermission();
|
||||
|
||||
hud updatebar(1);
|
||||
hud.bar scaleovertime(delay, 1, hud.height);
|
||||
hud updatebar(1);
|
||||
hud.bar scaleovertime(delay, 1, hud.height);
|
||||
|
||||
return hud;
|
||||
return hud;
|
||||
}
|
||||
|
||||
chugabud_corpse_revive_icon( player )
|
||||
{
|
||||
self endon( "death" );
|
||||
height_offset = 30;
|
||||
index = player.clientid;
|
||||
self endon( "death" );
|
||||
height_offset = 30;
|
||||
index = player.clientid;
|
||||
self.revive_waypoint_origin = spawn( "script_model", self.origin + (0, 0, height_offset) );
|
||||
self.revive_waypoint_origin setmodel( "tag_origin" );
|
||||
self.revive_waypoint_origin linkto( self );
|
||||
|
||||
hud_elem = newhudelem();
|
||||
self.revive_hud_elem = hud_elem;
|
||||
hud_elem.alpha = 1;
|
||||
hud_elem.archived = 1;
|
||||
hud_elem = newhudelem();
|
||||
self.revive_hud_elem = hud_elem;
|
||||
hud_elem.alpha = 1;
|
||||
hud_elem.archived = 1;
|
||||
hud_elem.hidewheninmenu = 1;
|
||||
hud_elem.immunetodemogamehudsettings = 1;
|
||||
hud_elem setwaypoint( 1, "specialty_chugabud_zombies" );
|
||||
hud_elem.immunetodemogamehudsettings = 1;
|
||||
hud_elem setwaypoint( 1, "specialty_chugabud_zombies" );
|
||||
hud_elem settargetent( self.revive_waypoint_origin );
|
||||
}
|
||||
|
||||
chugabud_corpse_cleanup( corpse, was_revived )
|
||||
{
|
||||
self notify( "chugabud_effects_cleanup" );
|
||||
self notify( "chugabud_effects_cleanup" );
|
||||
|
||||
if ( was_revived )
|
||||
{
|
||||
playsoundatposition( "evt_ww_appear", corpse.origin );
|
||||
playfx( level._effect["chugabud_revive_fx"], corpse.origin );
|
||||
}
|
||||
else
|
||||
{
|
||||
playsoundatposition( "evt_ww_disappear", corpse.origin );
|
||||
playfx( level._effect["chugabud_bleedout_fx"], corpse.origin );
|
||||
self notify( "chugabud_bleedout" );
|
||||
}
|
||||
if ( was_revived )
|
||||
{
|
||||
playsoundatposition( "evt_ww_appear", corpse.origin );
|
||||
playfx( level._effect["chugabud_revive_fx"], corpse.origin );
|
||||
}
|
||||
else
|
||||
{
|
||||
playsoundatposition( "evt_ww_disappear", corpse.origin );
|
||||
playfx( level._effect["chugabud_bleedout_fx"], corpse.origin );
|
||||
self notify( "chugabud_bleedout" );
|
||||
}
|
||||
|
||||
if ( isdefined( corpse.revivetrigger ) )
|
||||
{
|
||||
corpse notify( "stop_revive_trigger" );
|
||||
corpse.revivetrigger delete();
|
||||
corpse.revivetrigger = undefined;
|
||||
}
|
||||
if ( isdefined( corpse.revivetrigger ) )
|
||||
{
|
||||
corpse notify( "stop_revive_trigger" );
|
||||
corpse.revivetrigger delete();
|
||||
corpse.revivetrigger = undefined;
|
||||
}
|
||||
|
||||
if ( isdefined( corpse.revive_hud_elem ) )
|
||||
{
|
||||
corpse.revive_hud_elem destroy();
|
||||
corpse.revive_hud_elem = undefined;
|
||||
}
|
||||
if ( isdefined( corpse.revive_hud_elem ) )
|
||||
{
|
||||
corpse.revive_hud_elem destroy();
|
||||
corpse.revive_hud_elem = undefined;
|
||||
}
|
||||
|
||||
if ( isdefined( corpse.revive_waypoint_origin ) )
|
||||
{
|
||||
corpse.revive_waypoint_origin delete();
|
||||
corpse.revive_waypoint_origin = undefined;
|
||||
}
|
||||
{
|
||||
corpse.revive_waypoint_origin delete();
|
||||
corpse.revive_waypoint_origin = undefined;
|
||||
}
|
||||
|
||||
if ( isdefined( self.chugabud_bleed_timeout_hud ) )
|
||||
{
|
||||
self.chugabud_bleed_timeout_hud destroy();
|
||||
self.chugabud_bleed_timeout_hud.bar destroy();
|
||||
if ( isdefined( self.chugabud_bleed_timeout_hud ) )
|
||||
{
|
||||
self.chugabud_bleed_timeout_hud destroy();
|
||||
self.chugabud_bleed_timeout_hud.bar destroy();
|
||||
self.chugabud_bleed_timeout_hud.barframe destroy();
|
||||
self.chugabud_bleed_timeout_hud = undefined;
|
||||
}
|
||||
self.chugabud_bleed_timeout_hud = undefined;
|
||||
}
|
||||
|
||||
self.loadout = undefined;
|
||||
wait 0.1;
|
||||
corpse delete();
|
||||
self.e_chugabud_corpse = undefined;
|
||||
self.loadout = undefined;
|
||||
wait 0.1;
|
||||
corpse delete();
|
||||
self.e_chugabud_corpse = undefined;
|
||||
|
||||
if ( is_player_valid( self ) )
|
||||
{
|
||||
self.statusicon = "";
|
||||
}
|
||||
if ( is_player_valid( self ) )
|
||||
{
|
||||
self.statusicon = "";
|
||||
}
|
||||
}
|
||||
|
||||
chugabud_handle_multiple_instances( corpse )
|
||||
{
|
||||
corpse endon( "death" );
|
||||
corpse endon( "death" );
|
||||
|
||||
self waittill( "chugabud_handle_multiple_instances" );
|
||||
|
||||
self thread chugabud_laststand_wait( corpse );
|
||||
self chugabud_corpse_cleanup( corpse, 0 );
|
||||
self chugabud_corpse_cleanup( corpse, 0 );
|
||||
}
|
||||
|
||||
chugabud_laststand_wait( corpse )
|
||||
@ -428,47 +428,47 @@ chugabud_corpse_cleanup_on_disconnect( player )
|
||||
{
|
||||
self endon( "death" );
|
||||
|
||||
player waittill( "disconnect" );
|
||||
player waittill( "disconnect" );
|
||||
|
||||
player chugabud_corpse_cleanup( self, 0 );
|
||||
}
|
||||
|
||||
chugabud_laststand_cleanup( corpse, str_notify )
|
||||
{
|
||||
if ( isdefined( str_notify ) )
|
||||
self waittill( str_notify );
|
||||
if ( isdefined( str_notify ) )
|
||||
self waittill( str_notify );
|
||||
|
||||
self setstance( "stand" );
|
||||
self thread chugabud_leave_freeze();
|
||||
self thread chugabud_revive_invincible();
|
||||
self chugabud_give_perks();
|
||||
self chugabud_corpse_cleanup( corpse, 1 );
|
||||
self chugabud_corpse_cleanup( corpse, 1 );
|
||||
}
|
||||
|
||||
chugabud_leave_freeze()
|
||||
{
|
||||
self endon( "disconnect" );
|
||||
level endon( "end_game" );
|
||||
self endon( "disconnect" );
|
||||
level endon( "end_game" );
|
||||
|
||||
self freezecontrols( 1 );
|
||||
self freezecontrols( 1 );
|
||||
|
||||
wait 0.5;
|
||||
wait 0.5;
|
||||
|
||||
if ( !is_true( self.hostmigrationcontrolsfrozen ) )
|
||||
self freezecontrols( 0 );
|
||||
if ( !is_true( self.hostmigrationcontrolsfrozen ) )
|
||||
self freezecontrols( 0 );
|
||||
}
|
||||
|
||||
chugabud_revive_invincible()
|
||||
{
|
||||
self endon( "disconnect" );
|
||||
self endon( "disconnect" );
|
||||
level endon( "end_game" );
|
||||
|
||||
self.health = self.maxhealth;
|
||||
self enableinvulnerability();
|
||||
|
||||
wait 2;
|
||||
wait 2;
|
||||
|
||||
self disableinvulnerability();
|
||||
self disableinvulnerability();
|
||||
}
|
||||
|
||||
chugabud_bleed_timeout( delay, corpse )
|
||||
@ -477,7 +477,7 @@ chugabud_bleed_timeout( delay, corpse )
|
||||
self endon( "disconnect" );
|
||||
corpse endon( "death" );
|
||||
|
||||
self.chugabud_bleed_timeout_hud = self chugabud_bleed_timeout_hud_create( delay );
|
||||
self.chugabud_bleed_timeout_hud = self chugabud_bleed_timeout_hud_create( delay );
|
||||
|
||||
wait delay;
|
||||
|
||||
|
@ -5,55 +5,55 @@
|
||||
|
||||
spawn_player_clone( player, origin = player.origin, forceweapon, forcemodel )
|
||||
{
|
||||
primaryweapons = player getweaponslistprimaries();
|
||||
primaryweapons = player getweaponslistprimaries();
|
||||
|
||||
if ( isdefined( forceweapon ) )
|
||||
weapon = forceweapon;
|
||||
else if ( primaryweapons.size )
|
||||
weapon = primaryweapons[0];
|
||||
else
|
||||
weapon = player getcurrentweapon();
|
||||
if ( isdefined( forceweapon ) )
|
||||
weapon = forceweapon;
|
||||
else if ( primaryweapons.size )
|
||||
weapon = primaryweapons[0];
|
||||
else
|
||||
weapon = player getcurrentweapon();
|
||||
|
||||
weaponmodel = getweaponmodel( weapon );
|
||||
spawner = getent( "fake_player_spawner", "targetname" );
|
||||
weaponmodel = getweaponmodel( weapon );
|
||||
spawner = getent( "fake_player_spawner", "targetname" );
|
||||
|
||||
if ( isdefined( spawner ) )
|
||||
{
|
||||
while ( getfreeactorcount() < 1 )
|
||||
{
|
||||
wait 0.05;
|
||||
}
|
||||
if ( isdefined( spawner ) )
|
||||
{
|
||||
while ( getfreeactorcount() < 1 )
|
||||
{
|
||||
wait 0.05;
|
||||
}
|
||||
|
||||
clone = spawner spawnactor();
|
||||
clone.origin = origin;
|
||||
clone.isactor = 1;
|
||||
}
|
||||
else
|
||||
{
|
||||
clone = spawn( "script_model", origin );
|
||||
clone.isactor = 0;
|
||||
}
|
||||
clone = spawner spawnactor();
|
||||
clone.origin = origin;
|
||||
clone.isactor = 1;
|
||||
}
|
||||
else
|
||||
{
|
||||
clone = spawn( "script_model", origin );
|
||||
clone.isactor = 0;
|
||||
}
|
||||
|
||||
if ( isdefined( forcemodel ) )
|
||||
clone setmodel( forcemodel );
|
||||
else
|
||||
{
|
||||
clone setmodel( self.model );
|
||||
if ( isdefined( forcemodel ) )
|
||||
clone setmodel( forcemodel );
|
||||
else
|
||||
{
|
||||
clone setmodel( self.model );
|
||||
|
||||
if ( isdefined( player.headmodel ) )
|
||||
{
|
||||
clone.headmodel = player.headmodel;
|
||||
clone attach( clone.headmodel, "", 1 );
|
||||
}
|
||||
}
|
||||
if ( isdefined( player.headmodel ) )
|
||||
{
|
||||
clone.headmodel = player.headmodel;
|
||||
clone attach( clone.headmodel, "", 1 );
|
||||
}
|
||||
}
|
||||
|
||||
if ( weaponmodel != "" && weaponmodel != "none" )
|
||||
clone attach( weaponmodel, "tag_weapon_right" );
|
||||
if ( weaponmodel != "" && weaponmodel != "none" )
|
||||
clone attach( weaponmodel, "tag_weapon_right" );
|
||||
|
||||
clone.team = player.team;
|
||||
clone.is_inert = 1;
|
||||
clone.zombie_move_speed = "walk";
|
||||
clone.script_noteworthy = "corpse_clone";
|
||||
clone.actor_damage_func = ::clone_damage_func;
|
||||
return clone;
|
||||
clone.team = player.team;
|
||||
clone.is_inert = 1;
|
||||
clone.zombie_move_speed = "walk";
|
||||
clone.script_noteworthy = "corpse_clone";
|
||||
clone.actor_damage_func = ::clone_damage_func;
|
||||
return clone;
|
||||
}
|
@ -12,125 +12,125 @@
|
||||
|
||||
choose_open_craftable( player )
|
||||
{
|
||||
self endon( "kill_choose_open_craftable" );
|
||||
n_playernum = player getentitynumber();
|
||||
self.b_open_craftable_checking_input = 1;
|
||||
b_got_input = 1;
|
||||
hinttexthudelem = newclienthudelem( player );
|
||||
hinttexthudelem.alignx = "center";
|
||||
hinttexthudelem.aligny = "middle";
|
||||
hinttexthudelem.horzalign = "center";
|
||||
hinttexthudelem.vertalign = "bottom";
|
||||
hinttexthudelem.y = -100;
|
||||
self endon( "kill_choose_open_craftable" );
|
||||
n_playernum = player getentitynumber();
|
||||
self.b_open_craftable_checking_input = 1;
|
||||
b_got_input = 1;
|
||||
hinttexthudelem = newclienthudelem( player );
|
||||
hinttexthudelem.alignx = "center";
|
||||
hinttexthudelem.aligny = "middle";
|
||||
hinttexthudelem.horzalign = "center";
|
||||
hinttexthudelem.vertalign = "bottom";
|
||||
hinttexthudelem.y = -100;
|
||||
|
||||
if ( player issplitscreen() )
|
||||
hinttexthudelem.y = -50;
|
||||
if ( player issplitscreen() )
|
||||
hinttexthudelem.y = -50;
|
||||
|
||||
hinttexthudelem.foreground = 1;
|
||||
hinttexthudelem.hidewheninmenu = 1;
|
||||
hinttexthudelem.font = "default";
|
||||
hinttexthudelem.fontscale = 1.0;
|
||||
hinttexthudelem.alpha = 1;
|
||||
hinttexthudelem.color = ( 1, 1, 1 );
|
||||
hinttexthudelem settext( &"ZM_CRAFTABLES_CHANGE_BUILD" );
|
||||
hinttexthudelem.foreground = 1;
|
||||
hinttexthudelem.hidewheninmenu = 1;
|
||||
hinttexthudelem.font = "default";
|
||||
hinttexthudelem.fontscale = 1.0;
|
||||
hinttexthudelem.alpha = 1;
|
||||
hinttexthudelem.color = ( 1, 1, 1 );
|
||||
hinttexthudelem settext( &"ZM_CRAFTABLES_CHANGE_BUILD" );
|
||||
|
||||
if ( !isdefined( self.opencraftablehudelem ) )
|
||||
self.opencraftablehudelem = [];
|
||||
if ( !isdefined( self.opencraftablehudelem ) )
|
||||
self.opencraftablehudelem = [];
|
||||
|
||||
self.opencraftablehudelem[n_playernum] = hinttexthudelem;
|
||||
self.opencraftablehudelem[n_playernum] = hinttexthudelem;
|
||||
|
||||
if ( self.n_open_craftable_choice < 0 )
|
||||
{
|
||||
self.n_open_craftable_choice = self.a_uts_open_craftables_available.size - 1;
|
||||
self.equipname = self.a_uts_open_craftables_available[self.n_open_craftable_choice].equipname;
|
||||
self.hint_string = self.a_uts_open_craftables_available[self.n_open_craftable_choice].hint_string;
|
||||
self.playertrigger[n_playernum] sethintstring( self.hint_string );
|
||||
}
|
||||
if ( self.n_open_craftable_choice < 0 )
|
||||
{
|
||||
self.n_open_craftable_choice = self.a_uts_open_craftables_available.size - 1;
|
||||
self.equipname = self.a_uts_open_craftables_available[self.n_open_craftable_choice].equipname;
|
||||
self.hint_string = self.a_uts_open_craftables_available[self.n_open_craftable_choice].hint_string;
|
||||
self.playertrigger[n_playernum] sethintstring( self.hint_string );
|
||||
}
|
||||
|
||||
while ( isdefined( self.playertrigger[n_playernum] ) && !self.crafted )
|
||||
{
|
||||
if (!player isTouching(self.playertrigger[n_playernum]) || !player is_player_looking_at( self.playertrigger[n_playernum].origin, 0.76 ) || player isSprinting() || player isThrowingGrenade())
|
||||
while ( isdefined( self.playertrigger[n_playernum] ) && !self.crafted )
|
||||
{
|
||||
if (!player isTouching(self.playertrigger[n_playernum]) || !player is_player_looking_at( self.playertrigger[n_playernum].origin, 0.76 ) || player isSprinting() || player isThrowingGrenade())
|
||||
{
|
||||
self.opencraftablehudelem[n_playernum].alpha = 0;
|
||||
wait 0.05;
|
||||
continue;
|
||||
}
|
||||
|
||||
self.opencraftablehudelem[n_playernum].alpha = 1;
|
||||
self.opencraftablehudelem[n_playernum].alpha = 1;
|
||||
|
||||
if ( player actionslotonebuttonpressed() )
|
||||
{
|
||||
self.n_open_craftable_choice++;
|
||||
b_got_input = 1;
|
||||
}
|
||||
else if ( player actionslottwobuttonpressed() )
|
||||
{
|
||||
self.n_open_craftable_choice--;
|
||||
b_got_input = 1;
|
||||
}
|
||||
if ( player actionslotonebuttonpressed() )
|
||||
{
|
||||
self.n_open_craftable_choice++;
|
||||
b_got_input = 1;
|
||||
}
|
||||
else if ( player actionslottwobuttonpressed() )
|
||||
{
|
||||
self.n_open_craftable_choice--;
|
||||
b_got_input = 1;
|
||||
}
|
||||
|
||||
if ( self.n_open_craftable_choice >= self.a_uts_open_craftables_available.size )
|
||||
self.n_open_craftable_choice = 0;
|
||||
else if ( self.n_open_craftable_choice < 0 )
|
||||
self.n_open_craftable_choice = self.a_uts_open_craftables_available.size - 1;
|
||||
if ( self.n_open_craftable_choice >= self.a_uts_open_craftables_available.size )
|
||||
self.n_open_craftable_choice = 0;
|
||||
else if ( self.n_open_craftable_choice < 0 )
|
||||
self.n_open_craftable_choice = self.a_uts_open_craftables_available.size - 1;
|
||||
|
||||
if ( b_got_input )
|
||||
{
|
||||
self.equipname = self.a_uts_open_craftables_available[self.n_open_craftable_choice].equipname;
|
||||
self.hint_string = self.a_uts_open_craftables_available[self.n_open_craftable_choice].hint_string;
|
||||
self.playertrigger[n_playernum] sethintstring( self.hint_string );
|
||||
b_got_input = 0;
|
||||
}
|
||||
if ( b_got_input )
|
||||
{
|
||||
self.equipname = self.a_uts_open_craftables_available[self.n_open_craftable_choice].equipname;
|
||||
self.hint_string = self.a_uts_open_craftables_available[self.n_open_craftable_choice].hint_string;
|
||||
self.playertrigger[n_playernum] sethintstring( self.hint_string );
|
||||
b_got_input = 0;
|
||||
}
|
||||
|
||||
wait 0.05;
|
||||
}
|
||||
wait 0.05;
|
||||
}
|
||||
|
||||
self.b_open_craftable_checking_input = 0;
|
||||
self.opencraftablehudelem[n_playernum] destroy();
|
||||
self.opencraftablehudelem[n_playernum] = undefined;
|
||||
self.b_open_craftable_checking_input = 0;
|
||||
self.opencraftablehudelem[n_playernum] destroy();
|
||||
self.opencraftablehudelem[n_playernum] = undefined;
|
||||
}
|
||||
|
||||
craftable_use_hold_think_internal( player )
|
||||
{
|
||||
wait 0.01;
|
||||
wait 0.01;
|
||||
|
||||
if ( !isdefined( self ) )
|
||||
{
|
||||
self notify( "craft_failed" );
|
||||
if ( !isdefined( self ) )
|
||||
{
|
||||
self notify( "craft_failed" );
|
||||
|
||||
if ( isdefined( player.craftableaudio ) )
|
||||
{
|
||||
player.craftableaudio delete();
|
||||
player.craftableaudio = undefined;
|
||||
}
|
||||
if ( isdefined( player.craftableaudio ) )
|
||||
{
|
||||
player.craftableaudio delete();
|
||||
player.craftableaudio = undefined;
|
||||
}
|
||||
|
||||
return;
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
if ( !isdefined( self.usetime ) )
|
||||
self.usetime = int( 3000 );
|
||||
if ( !isdefined( self.usetime ) )
|
||||
self.usetime = int( 3000 );
|
||||
|
||||
self.craft_time = self.usetime;
|
||||
self.craft_start_time = gettime();
|
||||
craft_time = self.craft_time;
|
||||
craft_start_time = self.craft_start_time;
|
||||
player disable_player_move_states( 1 );
|
||||
player increment_is_drinking();
|
||||
orgweapon = player getcurrentweapon();
|
||||
player giveweapon( "zombie_builder_zm" );
|
||||
player switchtoweapon( "zombie_builder_zm" );
|
||||
self.stub.craftablespawn craftable_set_piece_crafting( player.current_craftable_piece );
|
||||
player thread player_progress_bar( craft_start_time, craft_time );
|
||||
self.craft_time = self.usetime;
|
||||
self.craft_start_time = gettime();
|
||||
craft_time = self.craft_time;
|
||||
craft_start_time = self.craft_start_time;
|
||||
player disable_player_move_states( 1 );
|
||||
player increment_is_drinking();
|
||||
orgweapon = player getcurrentweapon();
|
||||
player giveweapon( "zombie_builder_zm" );
|
||||
player switchtoweapon( "zombie_builder_zm" );
|
||||
self.stub.craftablespawn craftable_set_piece_crafting( player.current_craftable_piece );
|
||||
player thread player_progress_bar( craft_start_time, craft_time );
|
||||
|
||||
if ( isdefined( level.craftable_craft_custom_func ) )
|
||||
player thread [[ level.craftable_craft_custom_func ]]( self.stub );
|
||||
if ( isdefined( level.craftable_craft_custom_func ) )
|
||||
player thread [[ level.craftable_craft_custom_func ]]( self.stub );
|
||||
|
||||
while ( isdefined( self ) && player player_continue_crafting( self.stub.craftablespawn ) && gettime() - self.craft_start_time < self.craft_time )
|
||||
wait 0.05;
|
||||
while ( isdefined( self ) && player player_continue_crafting( self.stub.craftablespawn ) && gettime() - self.craft_start_time < self.craft_time )
|
||||
wait 0.05;
|
||||
|
||||
player notify( "craftable_progress_end" );
|
||||
player notify( "craftable_progress_end" );
|
||||
|
||||
if ( player hasWeapon( orgweapon ) )
|
||||
if ( player hasWeapon( orgweapon ) )
|
||||
{
|
||||
player switchToWeapon( orgweapon );
|
||||
}
|
||||
@ -139,73 +139,73 @@ craftable_use_hold_think_internal( player )
|
||||
player maps\mp\zombies\_zm_weapons::switch_back_primary_weapon( orgweapon );
|
||||
}
|
||||
|
||||
player takeweapon( "zombie_builder_zm" );
|
||||
player takeweapon( "zombie_builder_zm" );
|
||||
|
||||
if ( isdefined( player.is_drinking ) && player.is_drinking )
|
||||
player decrement_is_drinking();
|
||||
if ( isdefined( player.is_drinking ) && player.is_drinking )
|
||||
player decrement_is_drinking();
|
||||
|
||||
player enable_player_move_states();
|
||||
player enable_player_move_states();
|
||||
|
||||
if ( isdefined( self ) && player player_continue_crafting( self.stub.craftablespawn ) && gettime() - self.craft_start_time >= self.craft_time )
|
||||
{
|
||||
self.stub.craftablespawn craftable_clear_piece_crafting( player.current_craftable_piece );
|
||||
self notify( "craft_succeed" );
|
||||
}
|
||||
else
|
||||
{
|
||||
if ( isdefined( player.craftableaudio ) )
|
||||
{
|
||||
player.craftableaudio delete();
|
||||
player.craftableaudio = undefined;
|
||||
}
|
||||
if ( isdefined( self ) && player player_continue_crafting( self.stub.craftablespawn ) && gettime() - self.craft_start_time >= self.craft_time )
|
||||
{
|
||||
self.stub.craftablespawn craftable_clear_piece_crafting( player.current_craftable_piece );
|
||||
self notify( "craft_succeed" );
|
||||
}
|
||||
else
|
||||
{
|
||||
if ( isdefined( player.craftableaudio ) )
|
||||
{
|
||||
player.craftableaudio delete();
|
||||
player.craftableaudio = undefined;
|
||||
}
|
||||
|
||||
self.stub.craftablespawn craftable_clear_piece_crafting( player.current_craftable_piece );
|
||||
self notify( "craft_failed" );
|
||||
}
|
||||
self.stub.craftablespawn craftable_clear_piece_crafting( player.current_craftable_piece );
|
||||
self notify( "craft_failed" );
|
||||
}
|
||||
}
|
||||
|
||||
player_progress_bar_update( start_time, craft_time )
|
||||
{
|
||||
self endon( "entering_last_stand" );
|
||||
self endon( "death" );
|
||||
self endon( "disconnect" );
|
||||
self endon( "craftable_progress_end" );
|
||||
self endon( "entering_last_stand" );
|
||||
self endon( "death" );
|
||||
self endon( "disconnect" );
|
||||
self endon( "craftable_progress_end" );
|
||||
|
||||
self.usebar updatebar( 0.01, 1000 / craft_time );
|
||||
self.usebar updatebar( 0.01, 1000 / craft_time );
|
||||
|
||||
while ( isdefined( self ) && gettime() - start_time < craft_time )
|
||||
{
|
||||
wait 0.05;
|
||||
}
|
||||
while ( isdefined( self ) && gettime() - start_time < craft_time )
|
||||
{
|
||||
wait 0.05;
|
||||
}
|
||||
}
|
||||
|
||||
update_open_table_status()
|
||||
{
|
||||
thread update_open_table_status_actual();
|
||||
thread update_open_table_status_actual();
|
||||
}
|
||||
|
||||
update_open_table_status_actual()
|
||||
{
|
||||
wait 0.05; // wait for .crafted to be set
|
||||
wait 0.05; // wait for .crafted to be set
|
||||
|
||||
b_open_craftables_remaining = 0;
|
||||
b_open_craftables_remaining = 0;
|
||||
|
||||
foreach ( uts_craftable in level.a_uts_craftables )
|
||||
{
|
||||
if ( is_true( uts_craftable.craftablestub.is_open_table ) && !is_true( uts_craftable.crafted ) && uts_craftable.craftablespawn.craftable_name != "open_table" && uts_craftable.craftablespawn craftable_can_use_shared_piece() )
|
||||
{
|
||||
b_open_craftables_remaining++;
|
||||
}
|
||||
}
|
||||
foreach ( uts_craftable in level.a_uts_craftables )
|
||||
{
|
||||
if ( is_true( uts_craftable.craftablestub.is_open_table ) && !is_true( uts_craftable.crafted ) && uts_craftable.craftablespawn.craftable_name != "open_table" && uts_craftable.craftablespawn craftable_can_use_shared_piece() )
|
||||
{
|
||||
b_open_craftables_remaining++;
|
||||
}
|
||||
}
|
||||
|
||||
if ( !b_open_craftables_remaining )
|
||||
{
|
||||
foreach ( uts_craftable in level.a_uts_craftables )
|
||||
{
|
||||
if ( uts_craftable.craftablespawn.craftable_name == "open_table" )
|
||||
{
|
||||
thread maps\mp\zombies\_zm_unitrigger::unregister_unitrigger( uts_craftable );
|
||||
}
|
||||
}
|
||||
}
|
||||
if ( !b_open_craftables_remaining )
|
||||
{
|
||||
foreach ( uts_craftable in level.a_uts_craftables )
|
||||
{
|
||||
if ( uts_craftable.craftablespawn.craftable_name == "open_table" )
|
||||
{
|
||||
thread maps\mp\zombies\_zm_unitrigger::unregister_unitrigger( uts_craftable );
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -17,393 +17,393 @@
|
||||
|
||||
init_anim_slice_times()
|
||||
{
|
||||
level.headchopper_slice_times = [];
|
||||
slice_times = getnotetracktimes( %o_zmb_chopper_slice_slow, "slice" );
|
||||
retract_times = getnotetracktimes( %o_zmb_chopper_slice_slow, "retract" );
|
||||
animlength = getanimlength( %o_zmb_chopper_slice_slow );
|
||||
level.headchopper_slice_times = [];
|
||||
slice_times = getnotetracktimes( %o_zmb_chopper_slice_slow, "slice" );
|
||||
retract_times = getnotetracktimes( %o_zmb_chopper_slice_slow, "retract" );
|
||||
animlength = getanimlength( %o_zmb_chopper_slice_slow );
|
||||
|
||||
i = 0;
|
||||
foreach ( frac in slice_times )
|
||||
{
|
||||
if ( i != 6 )
|
||||
{
|
||||
i++;
|
||||
continue;
|
||||
}
|
||||
i = 0;
|
||||
foreach ( frac in slice_times )
|
||||
{
|
||||
if ( i != 6 )
|
||||
{
|
||||
i++;
|
||||
continue;
|
||||
}
|
||||
|
||||
level.headchopper_slice_times[level.headchopper_slice_times.size] = animlength * frac;
|
||||
i++;
|
||||
}
|
||||
level.headchopper_slice_times[level.headchopper_slice_times.size] = animlength * frac;
|
||||
i++;
|
||||
}
|
||||
|
||||
i = 0;
|
||||
foreach ( frac in retract_times )
|
||||
{
|
||||
if ( i == 0 || i == 6 )
|
||||
{
|
||||
i++;
|
||||
continue;
|
||||
}
|
||||
i = 0;
|
||||
foreach ( frac in retract_times )
|
||||
{
|
||||
if ( i == 0 || i == 6 )
|
||||
{
|
||||
i++;
|
||||
continue;
|
||||
}
|
||||
|
||||
level.headchopper_slice_times[level.headchopper_slice_times.size] = animlength * frac;
|
||||
i++;
|
||||
}
|
||||
level.headchopper_slice_times[level.headchopper_slice_times.size] = animlength * frac;
|
||||
i++;
|
||||
}
|
||||
}
|
||||
|
||||
headchopperthink( weapon, electricradius, armed )
|
||||
{
|
||||
self endon( "death" );
|
||||
self endon( "disconnect" );
|
||||
self endon( "equip_headchopper_zm_taken" );
|
||||
weapon endon( "death" );
|
||||
radiussquared = electricradius * electricradius;
|
||||
traceposition = weapon getcentroid() + anglestoforward( flat_angle( weapon.angles ) ) * -15;
|
||||
trace = bullettrace( traceposition, traceposition + vectorscale( ( 0, 0, -1 ), 48.0 ), 1, weapon );
|
||||
trigger_origin = weapon gettagorigin( "TAG_SAW" );
|
||||
trigger = spawn( "trigger_box", trigger_origin, 1, 16, 128, 64 );
|
||||
trigger.origin += anglestoup( weapon.angles ) * 32.0;
|
||||
trigger.angles = weapon.angles;
|
||||
trigger enablelinkto();
|
||||
trigger linkto( weapon );
|
||||
weapon.trigger = trigger;
|
||||
weapon thread headchopperthinkcleanup( trigger );
|
||||
direction_forward = anglestoforward( flat_angle( weapon.angles ) + vectorscale( ( -1, 0, 0 ), 60.0 ) );
|
||||
direction_vector = vectorscale( direction_forward, 1024 );
|
||||
direction_origin = weapon.origin + direction_vector;
|
||||
home_angles = weapon.angles;
|
||||
weapon.is_armed = 0;
|
||||
self thread headchopper_fx( weapon );
|
||||
self thread headchopper_animate( weapon, armed );
|
||||
self endon( "death" );
|
||||
self endon( "disconnect" );
|
||||
self endon( "equip_headchopper_zm_taken" );
|
||||
weapon endon( "death" );
|
||||
radiussquared = electricradius * electricradius;
|
||||
traceposition = weapon getcentroid() + anglestoforward( flat_angle( weapon.angles ) ) * -15;
|
||||
trace = bullettrace( traceposition, traceposition + vectorscale( ( 0, 0, -1 ), 48.0 ), 1, weapon );
|
||||
trigger_origin = weapon gettagorigin( "TAG_SAW" );
|
||||
trigger = spawn( "trigger_box", trigger_origin, 1, 16, 128, 64 );
|
||||
trigger.origin += anglestoup( weapon.angles ) * 32.0;
|
||||
trigger.angles = weapon.angles;
|
||||
trigger enablelinkto();
|
||||
trigger linkto( weapon );
|
||||
weapon.trigger = trigger;
|
||||
weapon thread headchopperthinkcleanup( trigger );
|
||||
direction_forward = anglestoforward( flat_angle( weapon.angles ) + vectorscale( ( -1, 0, 0 ), 60.0 ) );
|
||||
direction_vector = vectorscale( direction_forward, 1024 );
|
||||
direction_origin = weapon.origin + direction_vector;
|
||||
home_angles = weapon.angles;
|
||||
weapon.is_armed = 0;
|
||||
self thread headchopper_fx( weapon );
|
||||
self thread headchopper_animate( weapon, armed );
|
||||
|
||||
while ( !( isdefined( weapon.is_armed ) && weapon.is_armed ) )
|
||||
wait 0.5;
|
||||
while ( !( isdefined( weapon.is_armed ) && weapon.is_armed ) )
|
||||
wait 0.5;
|
||||
|
||||
weapon.chop_targets = [];
|
||||
self thread targeting_thread( weapon, trigger );
|
||||
weapon.chop_targets = [];
|
||||
self thread targeting_thread( weapon, trigger );
|
||||
|
||||
while ( isdefined( weapon ) )
|
||||
{
|
||||
wait_for_targets( weapon );
|
||||
while ( isdefined( weapon ) )
|
||||
{
|
||||
wait_for_targets( weapon );
|
||||
|
||||
if ( isdefined( weapon.chop_targets ) && weapon.chop_targets.size > 0 )
|
||||
{
|
||||
is_slicing = 1;
|
||||
slice_count = 0;
|
||||
if ( isdefined( weapon.chop_targets ) && weapon.chop_targets.size > 0 )
|
||||
{
|
||||
is_slicing = 1;
|
||||
slice_count = 0;
|
||||
|
||||
weapon.headchopper_kills++;
|
||||
weapon.headchopper_kills++;
|
||||
|
||||
while ( isdefined( is_slicing ) && is_slicing )
|
||||
{
|
||||
weapon notify( "chop", 1 );
|
||||
weapon.is_armed = 0;
|
||||
weapon.zombies_only = 1;
|
||||
while ( isdefined( is_slicing ) && is_slicing )
|
||||
{
|
||||
weapon notify( "chop", 1 );
|
||||
weapon.is_armed = 0;
|
||||
weapon.zombies_only = 1;
|
||||
|
||||
self headchopper_add_chop_ents( weapon, trigger );
|
||||
self headchopper_add_chop_ents( weapon, trigger );
|
||||
|
||||
foreach ( ent in weapon.chop_targets )
|
||||
self thread headchopperattack( weapon, ent );
|
||||
foreach ( ent in weapon.chop_targets )
|
||||
self thread headchopperattack( weapon, ent );
|
||||
|
||||
weapon.chop_targets = [];
|
||||
weapon waittill_any( "slicing", "end" );
|
||||
weapon.chop_targets = [];
|
||||
weapon waittill_any( "slicing", "end" );
|
||||
|
||||
slice_count++;
|
||||
is_slicing = weapon.is_slicing;
|
||||
}
|
||||
slice_count++;
|
||||
is_slicing = weapon.is_slicing;
|
||||
}
|
||||
|
||||
weapon notify( "slice_done" );
|
||||
weapon notify( "slice_done" );
|
||||
|
||||
while ( !( isdefined( weapon.is_armed ) && weapon.is_armed ) )
|
||||
wait 0.05;
|
||||
while ( !( isdefined( weapon.is_armed ) && weapon.is_armed ) )
|
||||
wait 0.05;
|
||||
|
||||
if ( weapon.headchopper_kills >= 10 )
|
||||
{
|
||||
self thread headchopper_expired( weapon );
|
||||
return;
|
||||
}
|
||||
}
|
||||
else
|
||||
wait 0.1;
|
||||
}
|
||||
if ( weapon.headchopper_kills >= 10 )
|
||||
{
|
||||
self thread headchopper_expired( weapon );
|
||||
return;
|
||||
}
|
||||
}
|
||||
else
|
||||
wait 0.1;
|
||||
}
|
||||
}
|
||||
|
||||
targeting_thread( weapon, trigger )
|
||||
{
|
||||
self endon( "death" );
|
||||
self endon( "disconnect" );
|
||||
self endon( "equip_headchopper_zm_taken" );
|
||||
weapon endon( "death" );
|
||||
weapon.zombies_only = 1;
|
||||
self endon( "death" );
|
||||
self endon( "disconnect" );
|
||||
self endon( "equip_headchopper_zm_taken" );
|
||||
weapon endon( "death" );
|
||||
weapon.zombies_only = 1;
|
||||
|
||||
while ( isdefined( weapon ) )
|
||||
{
|
||||
if ( weapon.is_armed || isdefined( weapon.is_slicing ) && weapon.is_slicing )
|
||||
{
|
||||
if ( isdefined( weapon.is_slicing ) && weapon.is_slicing )
|
||||
weapon waittill( "slice_done" );
|
||||
while ( isdefined( weapon ) )
|
||||
{
|
||||
if ( weapon.is_armed || isdefined( weapon.is_slicing ) && weapon.is_slicing )
|
||||
{
|
||||
if ( isdefined( weapon.is_slicing ) && weapon.is_slicing )
|
||||
weapon waittill( "slice_done" );
|
||||
|
||||
self headchopper_add_chop_ents( weapon, trigger );
|
||||
self headchopper_add_chop_ents( weapon, trigger );
|
||||
|
||||
if ( !weapon.zombies_only )
|
||||
weapon notify( "hi_priority_target" );
|
||||
}
|
||||
if ( !weapon.zombies_only )
|
||||
weapon notify( "hi_priority_target" );
|
||||
}
|
||||
|
||||
wait 0.05;
|
||||
}
|
||||
wait 0.05;
|
||||
}
|
||||
}
|
||||
|
||||
headchopper_add_chop_ents( weapon, trigger )
|
||||
{
|
||||
zombies = getaiarray( level.zombie_team );
|
||||
zombies = getaiarray( level.zombie_team );
|
||||
|
||||
foreach ( zombie in zombies )
|
||||
{
|
||||
if ( !isdefined( zombie ) || !isalive( zombie ) )
|
||||
continue;
|
||||
foreach ( zombie in zombies )
|
||||
{
|
||||
if ( !isdefined( zombie ) || !isalive( zombie ) )
|
||||
continue;
|
||||
|
||||
if ( isdefined( zombie.ignore_headchopper ) && zombie.ignore_headchopper )
|
||||
continue;
|
||||
if ( isdefined( zombie.ignore_headchopper ) && zombie.ignore_headchopper )
|
||||
continue;
|
||||
|
||||
if ( zombie istouching( trigger ) )
|
||||
weapon headchopper_add_chop_ent( zombie );
|
||||
}
|
||||
if ( zombie istouching( trigger ) )
|
||||
weapon headchopper_add_chop_ent( zombie );
|
||||
}
|
||||
|
||||
players = get_players();
|
||||
players = get_players();
|
||||
|
||||
foreach ( player in players )
|
||||
{
|
||||
if ( is_player_valid( player ) && player istouching( trigger ) )
|
||||
{
|
||||
weapon headchopper_add_chop_ent( player );
|
||||
weapon.zombies_only = 0;
|
||||
}
|
||||
}
|
||||
foreach ( player in players )
|
||||
{
|
||||
if ( is_player_valid( player ) && player istouching( trigger ) )
|
||||
{
|
||||
weapon headchopper_add_chop_ent( player );
|
||||
weapon.zombies_only = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
wait_for_targets( weapon )
|
||||
{
|
||||
weapon endon( "hi_priority_target" );
|
||||
weapon endon( "hi_priority_target" );
|
||||
|
||||
while ( isdefined( weapon ) )
|
||||
{
|
||||
if ( isdefined( weapon.chop_targets ) && weapon.chop_targets.size > 0 )
|
||||
{
|
||||
return;
|
||||
}
|
||||
while ( isdefined( weapon ) )
|
||||
{
|
||||
if ( isdefined( weapon.chop_targets ) && weapon.chop_targets.size > 0 )
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
wait 0.05;
|
||||
}
|
||||
wait 0.05;
|
||||
}
|
||||
}
|
||||
|
||||
headchopperattack( weapon, ent )
|
||||
{
|
||||
self endon( "death" );
|
||||
self endon( "disconnect" );
|
||||
self endon( "equip_headchopper_zm_taken" );
|
||||
weapon endon( "death" );
|
||||
self endon( "death" );
|
||||
self endon( "disconnect" );
|
||||
self endon( "equip_headchopper_zm_taken" );
|
||||
weapon endon( "death" );
|
||||
|
||||
if ( !isdefined( ent ) || !isalive( ent ) )
|
||||
return;
|
||||
if ( !isdefined( ent ) || !isalive( ent ) )
|
||||
return;
|
||||
|
||||
eye_position = ent geteye();
|
||||
head_position = eye_position[2] + 13;
|
||||
foot_position = ent.origin[2];
|
||||
length_head_to_toe = abs( head_position - foot_position );
|
||||
length_head_to_toe_25_percent = length_head_to_toe * 0.25;
|
||||
is_headchop = weapon.origin[2] >= head_position - length_head_to_toe_25_percent;
|
||||
is_torsochop = weapon.origin[2] >= foot_position + length_head_to_toe_25_percent;
|
||||
is_footchop = abs( foot_position - weapon.origin[2] ) <= length_head_to_toe_25_percent;
|
||||
trace_point = undefined;
|
||||
eye_position = ent geteye();
|
||||
head_position = eye_position[2] + 13;
|
||||
foot_position = ent.origin[2];
|
||||
length_head_to_toe = abs( head_position - foot_position );
|
||||
length_head_to_toe_25_percent = length_head_to_toe * 0.25;
|
||||
is_headchop = weapon.origin[2] >= head_position - length_head_to_toe_25_percent;
|
||||
is_torsochop = weapon.origin[2] >= foot_position + length_head_to_toe_25_percent;
|
||||
is_footchop = abs( foot_position - weapon.origin[2] ) <= length_head_to_toe_25_percent;
|
||||
trace_point = undefined;
|
||||
|
||||
if ( isdefined( is_headchop ) && is_headchop )
|
||||
trace_point = eye_position;
|
||||
else if ( isdefined( is_torsochop ) && is_torsochop )
|
||||
trace_point = ent.origin + ( 0, 0, length_head_to_toe_25_percent * 2 );
|
||||
else
|
||||
trace_point = ent.origin + ( 0, 0, length_head_to_toe_25_percent );
|
||||
if ( isdefined( is_headchop ) && is_headchop )
|
||||
trace_point = eye_position;
|
||||
else if ( isdefined( is_torsochop ) && is_torsochop )
|
||||
trace_point = ent.origin + ( 0, 0, length_head_to_toe_25_percent * 2 );
|
||||
else
|
||||
trace_point = ent.origin + ( 0, 0, length_head_to_toe_25_percent );
|
||||
|
||||
fwdangles = anglestoup( weapon.angles );
|
||||
tracefwd = bullettrace( weapon.origin + fwdangles * 5, trace_point, 0, weapon, 1, 1 );
|
||||
fwdangles = anglestoup( weapon.angles );
|
||||
tracefwd = bullettrace( weapon.origin + fwdangles * 5, trace_point, 0, weapon, 1, 1 );
|
||||
|
||||
if ( !isdefined( tracefwd ) || !isdefined( tracefwd["position"] ) || tracefwd["position"] != trace_point )
|
||||
return;
|
||||
if ( !isdefined( tracefwd ) || !isdefined( tracefwd["position"] ) || tracefwd["position"] != trace_point )
|
||||
return;
|
||||
|
||||
if ( isplayer( ent ) )
|
||||
{
|
||||
if ( isdefined( is_headchop ) && is_headchop )
|
||||
{
|
||||
radiusdamage( ent.origin + (0, 0, 5), 10, 50, 50, weapon, "MOD_MELEE" );
|
||||
}
|
||||
else
|
||||
{
|
||||
radiusdamage( ent.origin + (0, 0, 5), 10, 25, 25, weapon, "MOD_MELEE" );
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if ( !( isdefined( is_headchop ) && is_headchop ) || !( isdefined( is_headchop ) && is_headchop ) && !( isdefined( ent.has_legs ) && ent.has_legs ) )
|
||||
{
|
||||
headchop_height = 25;
|
||||
if ( isplayer( ent ) )
|
||||
{
|
||||
if ( isdefined( is_headchop ) && is_headchop )
|
||||
{
|
||||
radiusdamage( ent.origin + (0, 0, 5), 10, 50, 50, weapon, "MOD_MELEE" );
|
||||
}
|
||||
else
|
||||
{
|
||||
radiusdamage( ent.origin + (0, 0, 5), 10, 25, 25, weapon, "MOD_MELEE" );
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if ( !( isdefined( is_headchop ) && is_headchop ) || !( isdefined( is_headchop ) && is_headchop ) && !( isdefined( ent.has_legs ) && ent.has_legs ) )
|
||||
{
|
||||
headchop_height = 25;
|
||||
|
||||
if ( !( isdefined( ent.has_legs ) && ent.has_legs ) )
|
||||
headchop_height = 35;
|
||||
if ( !( isdefined( ent.has_legs ) && ent.has_legs ) )
|
||||
headchop_height = 35;
|
||||
|
||||
is_headchop = abs( eye_position[2] - weapon.origin[2] ) <= headchop_height;
|
||||
}
|
||||
is_headchop = abs( eye_position[2] - weapon.origin[2] ) <= headchop_height;
|
||||
}
|
||||
|
||||
if ( isdefined( is_headchop ) && is_headchop )
|
||||
{
|
||||
if ( !( isdefined( ent.no_gib ) && ent.no_gib ) )
|
||||
ent maps\mp\zombies\_zm_spawner::zombie_head_gib();
|
||||
if ( isdefined( is_headchop ) && is_headchop )
|
||||
{
|
||||
if ( !( isdefined( ent.no_gib ) && ent.no_gib ) )
|
||||
ent maps\mp\zombies\_zm_spawner::zombie_head_gib();
|
||||
|
||||
ent dodamage( ent.health + 666, weapon.origin );
|
||||
ent.headchopper_last_damage_time = gettime();
|
||||
ent playsound( "zmb_exp_jib_headchopper_zombie" );
|
||||
self thread headchopper_kill_vo( ent );
|
||||
}
|
||||
else if ( isdefined( is_torsochop ) && is_torsochop )
|
||||
{
|
||||
if ( ent.health <= 20 )
|
||||
{
|
||||
ent playsound( "zmb_exp_jib_headchopper_zombie" );
|
||||
self thread headchopper_kill_vo( ent );
|
||||
}
|
||||
ent dodamage( ent.health + 666, weapon.origin );
|
||||
ent.headchopper_last_damage_time = gettime();
|
||||
ent playsound( "zmb_exp_jib_headchopper_zombie" );
|
||||
self thread headchopper_kill_vo( ent );
|
||||
}
|
||||
else if ( isdefined( is_torsochop ) && is_torsochop )
|
||||
{
|
||||
if ( ent.health <= 20 )
|
||||
{
|
||||
ent playsound( "zmb_exp_jib_headchopper_zombie" );
|
||||
self thread headchopper_kill_vo( ent );
|
||||
}
|
||||
|
||||
ent dodamage( 20, weapon.origin );
|
||||
ent.headchopper_last_damage_time = gettime();
|
||||
}
|
||||
else if ( isdefined( is_footchop ) && is_footchop )
|
||||
{
|
||||
if ( !( isdefined( ent.no_gib ) && ent.no_gib ) )
|
||||
{
|
||||
ent.a.gib_ref = "no_legs";
|
||||
ent thread maps\mp\animscripts\zm_death::do_gib();
|
||||
ent.has_legs = 0;
|
||||
ent allowedstances( "crouch" );
|
||||
ent setphysparams( 15, 0, 24 );
|
||||
ent allowpitchangle( 1 );
|
||||
ent setpitchorient();
|
||||
ent thread maps\mp\animscripts\zm_run::needsdelayedupdate();
|
||||
ent dodamage( 20, weapon.origin );
|
||||
ent.headchopper_last_damage_time = gettime();
|
||||
}
|
||||
else if ( isdefined( is_footchop ) && is_footchop )
|
||||
{
|
||||
if ( !( isdefined( ent.no_gib ) && ent.no_gib ) )
|
||||
{
|
||||
ent.a.gib_ref = "no_legs";
|
||||
ent thread maps\mp\animscripts\zm_death::do_gib();
|
||||
ent.has_legs = 0;
|
||||
ent allowedstances( "crouch" );
|
||||
ent setphysparams( 15, 0, 24 );
|
||||
ent allowpitchangle( 1 );
|
||||
ent setpitchorient();
|
||||
ent thread maps\mp\animscripts\zm_run::needsdelayedupdate();
|
||||
|
||||
if ( isdefined( ent.crawl_anim_override ) )
|
||||
ent [[ ent.crawl_anim_override ]]();
|
||||
}
|
||||
if ( isdefined( ent.crawl_anim_override ) )
|
||||
ent [[ ent.crawl_anim_override ]]();
|
||||
}
|
||||
|
||||
if ( ent.health <= 10 )
|
||||
{
|
||||
ent playsound( "zmb_exp_jib_headchopper_zombie" );
|
||||
self thread headchopper_kill_vo( ent );
|
||||
}
|
||||
if ( ent.health <= 10 )
|
||||
{
|
||||
ent playsound( "zmb_exp_jib_headchopper_zombie" );
|
||||
self thread headchopper_kill_vo( ent );
|
||||
}
|
||||
|
||||
ent dodamage( 10, weapon.origin );
|
||||
ent.headchopper_last_damage_time = gettime();
|
||||
}
|
||||
}
|
||||
ent dodamage( 10, weapon.origin );
|
||||
ent.headchopper_last_damage_time = gettime();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
setupwatchers()
|
||||
{
|
||||
self waittill( "weapon_watchers_created" );
|
||||
self waittill( "weapon_watchers_created" );
|
||||
|
||||
watcher = maps\mp\gametypes_zm\_weaponobjects::getweaponobjectwatcher( "equip_headchopper" );
|
||||
watcher.onspawnretrievetriggers = ::equipment_onspawnretrievableweaponobject;
|
||||
watcher = maps\mp\gametypes_zm\_weaponobjects::getweaponobjectwatcher( "equip_headchopper" );
|
||||
watcher.onspawnretrievetriggers = ::equipment_onspawnretrievableweaponobject;
|
||||
}
|
||||
|
||||
equipment_onspawnretrievableweaponobject( watcher, player )
|
||||
{
|
||||
self.plant_parent = self;
|
||||
iswallmount = isdefined( level.placeable_equipment_type[self.name] ) && level.placeable_equipment_type[self.name] == "wallmount";
|
||||
self.plant_parent = self;
|
||||
iswallmount = isdefined( level.placeable_equipment_type[self.name] ) && level.placeable_equipment_type[self.name] == "wallmount";
|
||||
|
||||
if ( !isdefined( player.turret_placement ) || !player.turret_placement["result"] )
|
||||
{
|
||||
if ( iswallmount || !getdvarint( "tu11_zombie_turret_placement_ignores_bodies" ) )
|
||||
{
|
||||
self waittill( "stationary" );
|
||||
if ( !isdefined( player.turret_placement ) || !player.turret_placement["result"] )
|
||||
{
|
||||
if ( iswallmount || !getdvarint( "tu11_zombie_turret_placement_ignores_bodies" ) )
|
||||
{
|
||||
self waittill( "stationary" );
|
||||
|
||||
waittillframeend;
|
||||
waittillframeend;
|
||||
|
||||
if ( iswallmount )
|
||||
{
|
||||
if ( isdefined( player.planted_wallmount_on_a_zombie ) && player.planted_wallmount_on_a_zombie )
|
||||
{
|
||||
equip_name = self.name;
|
||||
equipment_disappear_fx( self.origin, undefined, self.angles );
|
||||
self delete();
|
||||
if ( iswallmount )
|
||||
{
|
||||
if ( isdefined( player.planted_wallmount_on_a_zombie ) && player.planted_wallmount_on_a_zombie )
|
||||
{
|
||||
equip_name = self.name;
|
||||
equipment_disappear_fx( self.origin, undefined, self.angles );
|
||||
self delete();
|
||||
|
||||
player.do_not_display_equipment_pickup_hint = 1;
|
||||
player maps\mp\zombies\_zm_equipment::equipment_take( equip_name );
|
||||
player maps\mp\zombies\_zm_equipment::equipment_give( equip_name );
|
||||
player.do_not_display_equipment_pickup_hint = undefined;
|
||||
player.do_not_display_equipment_pickup_hint = 1;
|
||||
player maps\mp\zombies\_zm_equipment::equipment_take( equip_name );
|
||||
player maps\mp\zombies\_zm_equipment::equipment_give( equip_name );
|
||||
player.do_not_display_equipment_pickup_hint = undefined;
|
||||
|
||||
player.planted_wallmount_on_a_zombie = undefined;
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
self.plant_parent = player;
|
||||
self.origin = player.origin;
|
||||
self.angles = player.angles;
|
||||
wait_network_frame();
|
||||
}
|
||||
}
|
||||
player.planted_wallmount_on_a_zombie = undefined;
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
self.plant_parent = player;
|
||||
self.origin = player.origin;
|
||||
self.angles = player.angles;
|
||||
wait_network_frame();
|
||||
}
|
||||
}
|
||||
|
||||
equipment = watcher.name + "_zm";
|
||||
equipment = watcher.name + "_zm";
|
||||
|
||||
if ( isdefined( player.current_equipment ) && player.current_equipment == equipment )
|
||||
player equipment_to_deployed( equipment );
|
||||
if ( isdefined( player.current_equipment ) && player.current_equipment == equipment )
|
||||
player equipment_to_deployed( equipment );
|
||||
|
||||
if ( isdefined( level.zombie_equipment[equipment].place_fn ) )
|
||||
{
|
||||
if ( isdefined( player.turret_placement ) && player.turret_placement["result"] )
|
||||
{
|
||||
plant_origin = player.turret_placement["origin"];
|
||||
plant_angles = player.turret_placement["angles"];
|
||||
}
|
||||
else if ( isdefined( level.placeable_equipment_type[self.name] ) && level.placeable_equipment_type[self.name] == "wallmount" )
|
||||
{
|
||||
plant_origin = self.origin;
|
||||
plant_angles = self.angles;
|
||||
}
|
||||
else
|
||||
{
|
||||
plant_origin = self.origin;
|
||||
plant_angles = self.angles;
|
||||
}
|
||||
if ( isdefined( level.zombie_equipment[equipment].place_fn ) )
|
||||
{
|
||||
if ( isdefined( player.turret_placement ) && player.turret_placement["result"] )
|
||||
{
|
||||
plant_origin = player.turret_placement["origin"];
|
||||
plant_angles = player.turret_placement["angles"];
|
||||
}
|
||||
else if ( isdefined( level.placeable_equipment_type[self.name] ) && level.placeable_equipment_type[self.name] == "wallmount" )
|
||||
{
|
||||
plant_origin = self.origin;
|
||||
plant_angles = self.angles;
|
||||
}
|
||||
else
|
||||
{
|
||||
plant_origin = self.origin;
|
||||
plant_angles = self.angles;
|
||||
}
|
||||
|
||||
if ( isdefined( level.check_force_deploy_origin ) )
|
||||
{
|
||||
if ( player [[ level.check_force_deploy_origin ]]( self, plant_origin, plant_angles ) )
|
||||
{
|
||||
plant_origin = player.origin;
|
||||
plant_angles = player.angles;
|
||||
self.plant_parent = player;
|
||||
}
|
||||
}
|
||||
else if ( isdefined( level.check_force_deploy_z ) )
|
||||
{
|
||||
if ( player [[ level.check_force_deploy_z ]]( self, plant_origin, plant_angles ) )
|
||||
plant_origin = ( plant_origin[0], plant_origin[1], player.origin[2] + 10 );
|
||||
}
|
||||
if ( isdefined( level.check_force_deploy_origin ) )
|
||||
{
|
||||
if ( player [[ level.check_force_deploy_origin ]]( self, plant_origin, plant_angles ) )
|
||||
{
|
||||
plant_origin = player.origin;
|
||||
plant_angles = player.angles;
|
||||
self.plant_parent = player;
|
||||
}
|
||||
}
|
||||
else if ( isdefined( level.check_force_deploy_z ) )
|
||||
{
|
||||
if ( player [[ level.check_force_deploy_z ]]( self, plant_origin, plant_angles ) )
|
||||
plant_origin = ( plant_origin[0], plant_origin[1], player.origin[2] + 10 );
|
||||
}
|
||||
|
||||
if ( isdefined( iswallmount ) && iswallmount )
|
||||
self ghost();
|
||||
if ( isdefined( iswallmount ) && iswallmount )
|
||||
self ghost();
|
||||
|
||||
replacement = player [[ level.zombie_equipment[equipment].place_fn ]]( plant_origin, plant_angles );
|
||||
replacement = player [[ level.zombie_equipment[equipment].place_fn ]]( plant_origin, plant_angles );
|
||||
|
||||
if ( isdefined( replacement ) )
|
||||
{
|
||||
replacement.owner = player;
|
||||
replacement.original_owner = player;
|
||||
replacement.name = self.name;
|
||||
player notify( "equipment_placed", replacement, self.name );
|
||||
if ( isdefined( replacement ) )
|
||||
{
|
||||
replacement.owner = player;
|
||||
replacement.original_owner = player;
|
||||
replacement.name = self.name;
|
||||
player notify( "equipment_placed", replacement, self.name );
|
||||
|
||||
if ( isdefined( level.equipment_planted ) )
|
||||
player [[ level.equipment_planted ]]( replacement, equipment, self.plant_parent );
|
||||
if ( isdefined( level.equipment_planted ) )
|
||||
player [[ level.equipment_planted ]]( replacement, equipment, self.plant_parent );
|
||||
|
||||
player maps\mp\zombies\_zm_buildables::track_buildables_planted( self );
|
||||
}
|
||||
player maps\mp\zombies\_zm_buildables::track_buildables_planted( self );
|
||||
}
|
||||
|
||||
if ( isdefined( self ) )
|
||||
self delete();
|
||||
}
|
||||
if ( isdefined( self ) )
|
||||
self delete();
|
||||
}
|
||||
}
|
@ -11,181 +11,181 @@
|
||||
|
||||
springpadthink( weapon, electricradius, armed )
|
||||
{
|
||||
self endon( "death" );
|
||||
self endon( "disconnect" );
|
||||
self endon( "equip_springpad_zm_taken" );
|
||||
weapon endon( "death" );
|
||||
radiussquared = electricradius * electricradius;
|
||||
trigger = spawn( "trigger_box", weapon getcentroid(), 1, 48, 48, 32 );
|
||||
trigger.origin += anglestoforward( flat_angle( weapon.angles ) ) * -15;
|
||||
trigger.angles = weapon.angles;
|
||||
trigger enablelinkto();
|
||||
trigger linkto( weapon );
|
||||
weapon.trigger = trigger;
|
||||
weapon thread springpadthinkcleanup( trigger );
|
||||
direction_forward = anglestoforward( flat_angle( weapon.angles ) + vectorscale( ( -1, 0, 0 ), 60.0 ) );
|
||||
direction_vector = vectorscale( direction_forward, 1024 );
|
||||
direction_origin = weapon.origin + direction_vector;
|
||||
home_angles = weapon.angles;
|
||||
weapon.is_armed = 0;
|
||||
self thread springpad_fx( weapon );
|
||||
self thread springpad_animate( weapon, armed );
|
||||
self endon( "death" );
|
||||
self endon( "disconnect" );
|
||||
self endon( "equip_springpad_zm_taken" );
|
||||
weapon endon( "death" );
|
||||
radiussquared = electricradius * electricradius;
|
||||
trigger = spawn( "trigger_box", weapon getcentroid(), 1, 48, 48, 32 );
|
||||
trigger.origin += anglestoforward( flat_angle( weapon.angles ) ) * -15;
|
||||
trigger.angles = weapon.angles;
|
||||
trigger enablelinkto();
|
||||
trigger linkto( weapon );
|
||||
weapon.trigger = trigger;
|
||||
weapon thread springpadthinkcleanup( trigger );
|
||||
direction_forward = anglestoforward( flat_angle( weapon.angles ) + vectorscale( ( -1, 0, 0 ), 60.0 ) );
|
||||
direction_vector = vectorscale( direction_forward, 1024 );
|
||||
direction_origin = weapon.origin + direction_vector;
|
||||
home_angles = weapon.angles;
|
||||
weapon.is_armed = 0;
|
||||
self thread springpad_fx( weapon );
|
||||
self thread springpad_animate( weapon, armed );
|
||||
|
||||
weapon waittill( "armed" );
|
||||
weapon waittill( "armed" );
|
||||
|
||||
weapon.is_armed = 1;
|
||||
weapon.fling_targets = [];
|
||||
self thread targeting_thread( weapon, trigger );
|
||||
weapon.is_armed = 1;
|
||||
weapon.fling_targets = [];
|
||||
self thread targeting_thread( weapon, trigger );
|
||||
|
||||
while ( isdefined( weapon ) )
|
||||
{
|
||||
wait_for_targets( weapon );
|
||||
while ( isdefined( weapon ) )
|
||||
{
|
||||
wait_for_targets( weapon );
|
||||
|
||||
if ( isdefined( weapon.fling_targets ) && weapon.fling_targets.size > 0 )
|
||||
{
|
||||
weapon notify( "fling", weapon.zombies_only );
|
||||
weapon.is_armed = 0;
|
||||
weapon.zombies_only = 1;
|
||||
if ( isdefined( weapon.fling_targets ) && weapon.fling_targets.size > 0 )
|
||||
{
|
||||
weapon notify( "fling", weapon.zombies_only );
|
||||
weapon.is_armed = 0;
|
||||
weapon.zombies_only = 1;
|
||||
|
||||
weapon.springpad_kills++;
|
||||
weapon.springpad_kills++;
|
||||
|
||||
foreach ( ent in weapon.fling_targets )
|
||||
{
|
||||
if ( isplayer( ent ) )
|
||||
{
|
||||
ent thread player_fling( weapon.origin + vectorscale( ( 0, 0, 1 ), 30.0 ), weapon.angles, direction_vector, weapon );
|
||||
continue;
|
||||
}
|
||||
foreach ( ent in weapon.fling_targets )
|
||||
{
|
||||
if ( isplayer( ent ) )
|
||||
{
|
||||
ent thread player_fling( weapon.origin + vectorscale( ( 0, 0, 1 ), 30.0 ), weapon.angles, direction_vector, weapon );
|
||||
continue;
|
||||
}
|
||||
|
||||
if ( isdefined( ent ) && isdefined( ent.custom_springpad_fling ) )
|
||||
{
|
||||
if ( !isdefined( self.num_zombies_flung ) )
|
||||
self.num_zombies_flung = 0;
|
||||
if ( isdefined( ent ) && isdefined( ent.custom_springpad_fling ) )
|
||||
{
|
||||
if ( !isdefined( self.num_zombies_flung ) )
|
||||
self.num_zombies_flung = 0;
|
||||
|
||||
self.num_zombies_flung++;
|
||||
self notify( "zombie_flung" );
|
||||
ent thread [[ ent.custom_springpad_fling ]]( weapon, self );
|
||||
continue;
|
||||
}
|
||||
self.num_zombies_flung++;
|
||||
self notify( "zombie_flung" );
|
||||
ent thread [[ ent.custom_springpad_fling ]]( weapon, self );
|
||||
continue;
|
||||
}
|
||||
|
||||
if ( isdefined( ent ) )
|
||||
{
|
||||
if ( !isdefined( self.num_zombies_flung ) )
|
||||
self.num_zombies_flung = 0;
|
||||
if ( isdefined( ent ) )
|
||||
{
|
||||
if ( !isdefined( self.num_zombies_flung ) )
|
||||
self.num_zombies_flung = 0;
|
||||
|
||||
self.num_zombies_flung++;
|
||||
self notify( "zombie_flung" );
|
||||
self.num_zombies_flung++;
|
||||
self notify( "zombie_flung" );
|
||||
|
||||
if ( !isdefined( weapon.fling_scaler ) )
|
||||
weapon.fling_scaler = 1;
|
||||
if ( !isdefined( weapon.fling_scaler ) )
|
||||
weapon.fling_scaler = 1;
|
||||
|
||||
if ( isdefined( weapon.direction_vec_override ) )
|
||||
direction_vector = weapon.direction_vec_override;
|
||||
if ( isdefined( weapon.direction_vec_override ) )
|
||||
direction_vector = weapon.direction_vec_override;
|
||||
|
||||
ent dodamage( ent.health + 666, ent.origin );
|
||||
ent startragdoll();
|
||||
ent launchragdoll( direction_vector / 4 * weapon.fling_scaler );
|
||||
}
|
||||
}
|
||||
ent dodamage( ent.health + 666, ent.origin );
|
||||
ent startragdoll();
|
||||
ent launchragdoll( direction_vector / 4 * weapon.fling_scaler );
|
||||
}
|
||||
}
|
||||
|
||||
weapon.fling_targets = [];
|
||||
weapon.fling_targets = [];
|
||||
|
||||
weapon waittill( "armed" );
|
||||
weapon waittill( "armed" );
|
||||
|
||||
weapon.is_armed = 1;
|
||||
weapon.is_armed = 1;
|
||||
|
||||
if ( weapon.springpad_kills >= 15 )
|
||||
{
|
||||
self thread springpad_expired( weapon );
|
||||
return;
|
||||
}
|
||||
}
|
||||
else
|
||||
wait 0.1;
|
||||
}
|
||||
if ( weapon.springpad_kills >= 15 )
|
||||
{
|
||||
self thread springpad_expired( weapon );
|
||||
return;
|
||||
}
|
||||
}
|
||||
else
|
||||
wait 0.1;
|
||||
}
|
||||
}
|
||||
|
||||
player_fling( origin, angles, velocity, weapon )
|
||||
{
|
||||
torigin = ( self.origin[0], self.origin[1], origin[2] );
|
||||
aorigin = ( origin + torigin ) * 0.5;
|
||||
trace = physicstrace( origin, torigin, vectorscale( ( -1, -1, 0 ), 15.0 ), ( 15, 15, 30 ), self );
|
||||
torigin = ( self.origin[0], self.origin[1], origin[2] );
|
||||
aorigin = ( origin + torigin ) * 0.5;
|
||||
trace = physicstrace( origin, torigin, vectorscale( ( -1, -1, 0 ), 15.0 ), ( 15, 15, 30 ), self );
|
||||
|
||||
self setorigin( aorigin );
|
||||
wait_network_frame();
|
||||
self setvelocity( velocity );
|
||||
self setorigin( aorigin );
|
||||
wait_network_frame();
|
||||
self setvelocity( velocity );
|
||||
}
|
||||
|
||||
wait_for_targets( weapon )
|
||||
{
|
||||
weapon endon( "hi_priority_target" );
|
||||
weapon endon( "hi_priority_target" );
|
||||
|
||||
while ( isdefined( weapon ) )
|
||||
{
|
||||
if ( isdefined( weapon.fling_targets ) && weapon.fling_targets.size > 0 )
|
||||
{
|
||||
return;
|
||||
}
|
||||
while ( isdefined( weapon ) )
|
||||
{
|
||||
if ( isdefined( weapon.fling_targets ) && weapon.fling_targets.size > 0 )
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
wait 0.05;
|
||||
}
|
||||
wait 0.05;
|
||||
}
|
||||
}
|
||||
|
||||
#using_animtree("zombie_springpad");
|
||||
|
||||
springpad_animate( weapon, armed )
|
||||
{
|
||||
self endon( "death" );
|
||||
self endon( "disconnect" );
|
||||
self endon( "equip_springpad_zm_taken" );
|
||||
weapon endon( "death" );
|
||||
weapon useanimtree( #animtree );
|
||||
f_animlength = getanimlength( %o_zombie_buildable_tramplesteam_reset_zombie );
|
||||
r_animlength = getanimlength( %o_zombie_buildable_tramplesteam_reset );
|
||||
l_animlength = getanimlength( %o_zombie_buildable_tramplesteam_launch );
|
||||
weapon thread springpad_audio();
|
||||
prearmed = 0;
|
||||
self endon( "death" );
|
||||
self endon( "disconnect" );
|
||||
self endon( "equip_springpad_zm_taken" );
|
||||
weapon endon( "death" );
|
||||
weapon useanimtree( #animtree );
|
||||
f_animlength = getanimlength( %o_zombie_buildable_tramplesteam_reset_zombie );
|
||||
r_animlength = getanimlength( %o_zombie_buildable_tramplesteam_reset );
|
||||
l_animlength = getanimlength( %o_zombie_buildable_tramplesteam_launch );
|
||||
weapon thread springpad_audio();
|
||||
prearmed = 0;
|
||||
|
||||
if ( isdefined( armed ) && armed )
|
||||
prearmed = 1;
|
||||
if ( isdefined( armed ) && armed )
|
||||
prearmed = 1;
|
||||
|
||||
fast_reset = 0;
|
||||
fast_reset = 0;
|
||||
|
||||
while ( isdefined( weapon ) )
|
||||
{
|
||||
if ( !prearmed )
|
||||
{
|
||||
if ( fast_reset )
|
||||
{
|
||||
weapon setanim( %o_zombie_buildable_tramplesteam_reset_zombie );
|
||||
weapon thread playspringpadresetaudio( f_animlength );
|
||||
wait( f_animlength );
|
||||
}
|
||||
else
|
||||
{
|
||||
weapon setanim( %o_zombie_buildable_tramplesteam_reset );
|
||||
weapon thread playspringpadresetaudio( r_animlength );
|
||||
wait( r_animlength );
|
||||
}
|
||||
}
|
||||
else
|
||||
wait 0.05;
|
||||
while ( isdefined( weapon ) )
|
||||
{
|
||||
if ( !prearmed )
|
||||
{
|
||||
if ( fast_reset )
|
||||
{
|
||||
weapon setanim( %o_zombie_buildable_tramplesteam_reset_zombie );
|
||||
weapon thread playspringpadresetaudio( f_animlength );
|
||||
wait( f_animlength );
|
||||
}
|
||||
else
|
||||
{
|
||||
weapon setanim( %o_zombie_buildable_tramplesteam_reset );
|
||||
weapon thread playspringpadresetaudio( r_animlength );
|
||||
wait( r_animlength );
|
||||
}
|
||||
}
|
||||
else
|
||||
wait 0.05;
|
||||
|
||||
prearmed = 0;
|
||||
weapon notify( "armed" );
|
||||
fast_reset = 1;
|
||||
prearmed = 0;
|
||||
weapon notify( "armed" );
|
||||
fast_reset = 1;
|
||||
|
||||
if ( isdefined( weapon ) )
|
||||
{
|
||||
weapon setanim( %o_zombie_buildable_tramplesteam_compressed_idle );
|
||||
if ( isdefined( weapon ) )
|
||||
{
|
||||
weapon setanim( %o_zombie_buildable_tramplesteam_compressed_idle );
|
||||
|
||||
weapon waittill( "fling", fast );
|
||||
}
|
||||
weapon waittill( "fling", fast );
|
||||
}
|
||||
|
||||
if ( isdefined( weapon ) )
|
||||
{
|
||||
weapon setanim( %o_zombie_buildable_tramplesteam_launch );
|
||||
wait( l_animlength );
|
||||
}
|
||||
}
|
||||
if ( isdefined( weapon ) )
|
||||
{
|
||||
weapon setanim( %o_zombie_buildable_tramplesteam_launch );
|
||||
wait( l_animlength );
|
||||
}
|
||||
}
|
||||
}
|
@ -95,48 +95,48 @@ item_watch_damage()
|
||||
|
||||
item_damage( damage )
|
||||
{
|
||||
if ( isdefined( self.isriotshield ) && self.isriotshield )
|
||||
{
|
||||
if ( isdefined( level.riotshield_damage_callback ) && isdefined( self.owner ) )
|
||||
self.owner [[ level.riotshield_damage_callback ]]( damage, 0 );
|
||||
else if ( isdefined( level.deployed_riotshield_damage_callback ) )
|
||||
self [[ level.deployed_riotshield_damage_callback ]]( damage );
|
||||
}
|
||||
else if ( isdefined( self.owner ) )
|
||||
if ( isdefined( self.isriotshield ) && self.isriotshield )
|
||||
{
|
||||
if ( isdefined( level.riotshield_damage_callback ) && isdefined( self.owner ) )
|
||||
self.owner [[ level.riotshield_damage_callback ]]( damage, 0 );
|
||||
else if ( isdefined( level.deployed_riotshield_damage_callback ) )
|
||||
self [[ level.deployed_riotshield_damage_callback ]]( damage );
|
||||
}
|
||||
else if ( isdefined( self.owner ) )
|
||||
{
|
||||
self.owner player_damage_equipment( self.equipname, damage, self.origin, self.stub );
|
||||
}
|
||||
else
|
||||
{
|
||||
if ( !isdefined( self.damage ) )
|
||||
self.damage = 0;
|
||||
else
|
||||
{
|
||||
if ( !isdefined( self.damage ) )
|
||||
self.damage = 0;
|
||||
|
||||
self.damage += damage;
|
||||
self.damage += damage;
|
||||
|
||||
if ( self.damage >= 1500 )
|
||||
self thread maps\mp\zombies\_zm_equipment::dropped_equipment_destroy( 1 );
|
||||
}
|
||||
if ( self.damage >= 1500 )
|
||||
self thread maps\mp\zombies\_zm_equipment::dropped_equipment_destroy( 1 );
|
||||
}
|
||||
}
|
||||
|
||||
player_damage_equipment( equipment, damage, origin, stub )
|
||||
{
|
||||
if ( !isdefined( self.equipment_damage ) )
|
||||
self.equipment_damage = [];
|
||||
if ( !isdefined( self.equipment_damage ) )
|
||||
self.equipment_damage = [];
|
||||
|
||||
if ( !isdefined( self.equipment_damage[equipment] ) )
|
||||
self.equipment_damage[equipment] = 0;
|
||||
if ( !isdefined( self.equipment_damage[equipment] ) )
|
||||
self.equipment_damage[equipment] = 0;
|
||||
|
||||
self.equipment_damage[equipment] += damage;
|
||||
self.equipment_damage[equipment] += damage;
|
||||
|
||||
if ( self.equipment_damage[equipment] >= 1500 )
|
||||
{
|
||||
if ( self.equipment_damage[equipment] >= 1500 )
|
||||
{
|
||||
thread maps\mp\zombies\_zm_unitrigger::unregister_unitrigger( stub );
|
||||
|
||||
if ( isdefined( level.placeable_equipment_destroy_fn[equipment] ) )
|
||||
self [[ level.placeable_equipment_destroy_fn[equipment] ]]();
|
||||
else
|
||||
equipment_disappear_fx( origin );
|
||||
if ( isdefined( level.placeable_equipment_destroy_fn[equipment] ) )
|
||||
self [[ level.placeable_equipment_destroy_fn[equipment] ]]();
|
||||
else
|
||||
equipment_disappear_fx( origin );
|
||||
|
||||
self equipment_release( equipment );
|
||||
}
|
||||
self equipment_release( equipment );
|
||||
}
|
||||
}
|
@ -221,173 +221,173 @@ hide_gump_loading_for_hotjoiners()
|
||||
|
||||
menu_onmenuresponse()
|
||||
{
|
||||
self endon( "disconnect" );
|
||||
self endon( "disconnect" );
|
||||
|
||||
for (;;)
|
||||
{
|
||||
self waittill( "menuresponse", menu, response );
|
||||
for (;;)
|
||||
{
|
||||
self waittill( "menuresponse", menu, response );
|
||||
|
||||
if ( response == "back" )
|
||||
{
|
||||
self closemenu();
|
||||
self closeingamemenu();
|
||||
|
||||
if ( level.console )
|
||||
{
|
||||
if ( menu == game["menu_changeclass"] || menu == game["menu_changeclass_offline"] || menu == game["menu_team"] || menu == game["menu_controls"] )
|
||||
{
|
||||
if ( self.pers["team"] == "allies" )
|
||||
self openmenu( game["menu_class"] );
|
||||
|
||||
if ( self.pers["team"] == "axis" )
|
||||
self openmenu( game["menu_class"] );
|
||||
}
|
||||
}
|
||||
|
||||
continue;
|
||||
}
|
||||
|
||||
if ( menu == game["menu_team"] )
|
||||
{
|
||||
if ( response == "back" )
|
||||
{
|
||||
self closemenu();
|
||||
self closeingamemenu();
|
||||
self closeingamemenu();
|
||||
|
||||
if ( level.console )
|
||||
{
|
||||
if ( menu == game["menu_changeclass"] || menu == game["menu_changeclass_offline"] || menu == game["menu_team"] || menu == game["menu_controls"] )
|
||||
{
|
||||
if ( self.pers["team"] == "allies" )
|
||||
self openmenu( game["menu_class"] );
|
||||
|
||||
if ( self.pers["team"] == "axis" )
|
||||
self openmenu( game["menu_class"] );
|
||||
}
|
||||
}
|
||||
|
||||
continue;
|
||||
}
|
||||
|
||||
if ( menu == game["menu_team"] )
|
||||
{
|
||||
self closemenu();
|
||||
self closeingamemenu();
|
||||
self thread do_team_change();
|
||||
continue;
|
||||
}
|
||||
}
|
||||
|
||||
if ( response == "changeclass_marines" )
|
||||
{
|
||||
self closemenu();
|
||||
self closeingamemenu();
|
||||
self openmenu( game["menu_changeclass_allies"] );
|
||||
continue;
|
||||
}
|
||||
if ( response == "changeclass_marines" )
|
||||
{
|
||||
self closemenu();
|
||||
self closeingamemenu();
|
||||
self openmenu( game["menu_changeclass_allies"] );
|
||||
continue;
|
||||
}
|
||||
|
||||
if ( response == "changeclass_opfor" )
|
||||
{
|
||||
self closemenu();
|
||||
self closeingamemenu();
|
||||
self openmenu( game["menu_changeclass_axis"] );
|
||||
continue;
|
||||
}
|
||||
if ( response == "changeclass_opfor" )
|
||||
{
|
||||
self closemenu();
|
||||
self closeingamemenu();
|
||||
self openmenu( game["menu_changeclass_axis"] );
|
||||
continue;
|
||||
}
|
||||
|
||||
if ( response == "changeclass_wager" )
|
||||
{
|
||||
self closemenu();
|
||||
self closeingamemenu();
|
||||
self openmenu( game["menu_changeclass_wager"] );
|
||||
continue;
|
||||
}
|
||||
if ( response == "changeclass_wager" )
|
||||
{
|
||||
self closemenu();
|
||||
self closeingamemenu();
|
||||
self openmenu( game["menu_changeclass_wager"] );
|
||||
continue;
|
||||
}
|
||||
|
||||
if ( response == "changeclass_custom" )
|
||||
{
|
||||
self closemenu();
|
||||
self closeingamemenu();
|
||||
self openmenu( game["menu_changeclass_custom"] );
|
||||
continue;
|
||||
}
|
||||
if ( response == "changeclass_custom" )
|
||||
{
|
||||
self closemenu();
|
||||
self closeingamemenu();
|
||||
self openmenu( game["menu_changeclass_custom"] );
|
||||
continue;
|
||||
}
|
||||
|
||||
if ( response == "changeclass_barebones" )
|
||||
{
|
||||
self closemenu();
|
||||
self closeingamemenu();
|
||||
self openmenu( game["menu_changeclass_barebones"] );
|
||||
continue;
|
||||
}
|
||||
if ( response == "changeclass_barebones" )
|
||||
{
|
||||
self closemenu();
|
||||
self closeingamemenu();
|
||||
self openmenu( game["menu_changeclass_barebones"] );
|
||||
continue;
|
||||
}
|
||||
|
||||
if ( response == "changeclass_marines_splitscreen" )
|
||||
self openmenu( "changeclass_marines_splitscreen" );
|
||||
if ( response == "changeclass_marines_splitscreen" )
|
||||
self openmenu( "changeclass_marines_splitscreen" );
|
||||
|
||||
if ( response == "changeclass_opfor_splitscreen" )
|
||||
self openmenu( "changeclass_opfor_splitscreen" );
|
||||
if ( response == "changeclass_opfor_splitscreen" )
|
||||
self openmenu( "changeclass_opfor_splitscreen" );
|
||||
|
||||
if ( response == "endgame" )
|
||||
{
|
||||
if ( self issplitscreen() )
|
||||
{
|
||||
level.skipvote = 1;
|
||||
if ( response == "endgame" )
|
||||
{
|
||||
if ( self issplitscreen() )
|
||||
{
|
||||
level.skipvote = 1;
|
||||
|
||||
if ( !( isdefined( level.gameended ) && level.gameended ) )
|
||||
{
|
||||
self maps\mp\zombies\_zm_laststand::add_weighted_down();
|
||||
self maps\mp\zombies\_zm_stats::increment_client_stat( "deaths" );
|
||||
self maps\mp\zombies\_zm_stats::increment_player_stat( "deaths" );
|
||||
self maps\mp\zombies\_zm_pers_upgrades_functions::pers_upgrade_jugg_player_death_stat();
|
||||
level.host_ended_game = 1;
|
||||
maps\mp\zombies\_zm_game_module::freeze_players( 1 );
|
||||
level notify( "end_game" );
|
||||
}
|
||||
}
|
||||
if ( !( isdefined( level.gameended ) && level.gameended ) )
|
||||
{
|
||||
self maps\mp\zombies\_zm_laststand::add_weighted_down();
|
||||
self maps\mp\zombies\_zm_stats::increment_client_stat( "deaths" );
|
||||
self maps\mp\zombies\_zm_stats::increment_player_stat( "deaths" );
|
||||
self maps\mp\zombies\_zm_pers_upgrades_functions::pers_upgrade_jugg_player_death_stat();
|
||||
level.host_ended_game = 1;
|
||||
maps\mp\zombies\_zm_game_module::freeze_players( 1 );
|
||||
level notify( "end_game" );
|
||||
}
|
||||
}
|
||||
|
||||
continue;
|
||||
}
|
||||
continue;
|
||||
}
|
||||
|
||||
if ( response == "restart_level_zm" )
|
||||
{
|
||||
self maps\mp\zombies\_zm_laststand::add_weighted_down();
|
||||
self maps\mp\zombies\_zm_stats::increment_client_stat( "deaths" );
|
||||
self maps\mp\zombies\_zm_stats::increment_player_stat( "deaths" );
|
||||
self maps\mp\zombies\_zm_pers_upgrades_functions::pers_upgrade_jugg_player_death_stat();
|
||||
missionfailed();
|
||||
}
|
||||
if ( response == "restart_level_zm" )
|
||||
{
|
||||
self maps\mp\zombies\_zm_laststand::add_weighted_down();
|
||||
self maps\mp\zombies\_zm_stats::increment_client_stat( "deaths" );
|
||||
self maps\mp\zombies\_zm_stats::increment_player_stat( "deaths" );
|
||||
self maps\mp\zombies\_zm_pers_upgrades_functions::pers_upgrade_jugg_player_death_stat();
|
||||
missionfailed();
|
||||
}
|
||||
|
||||
if ( response == "killserverpc" )
|
||||
{
|
||||
level thread maps\mp\gametypes_zm\_globallogic::killserverpc();
|
||||
continue;
|
||||
}
|
||||
if ( response == "killserverpc" )
|
||||
{
|
||||
level thread maps\mp\gametypes_zm\_globallogic::killserverpc();
|
||||
continue;
|
||||
}
|
||||
|
||||
if ( response == "endround" )
|
||||
{
|
||||
if ( !( isdefined( level.gameended ) && level.gameended ) )
|
||||
{
|
||||
self maps\mp\gametypes_zm\_globallogic::gamehistoryplayerquit();
|
||||
self maps\mp\zombies\_zm_laststand::add_weighted_down();
|
||||
self closemenu();
|
||||
self closeingamemenu();
|
||||
level.host_ended_game = 1;
|
||||
maps\mp\zombies\_zm_game_module::freeze_players( 1 );
|
||||
level notify( "end_game" );
|
||||
}
|
||||
if ( response == "endround" )
|
||||
{
|
||||
if ( !( isdefined( level.gameended ) && level.gameended ) )
|
||||
{
|
||||
self maps\mp\gametypes_zm\_globallogic::gamehistoryplayerquit();
|
||||
self maps\mp\zombies\_zm_laststand::add_weighted_down();
|
||||
self closemenu();
|
||||
self closeingamemenu();
|
||||
level.host_ended_game = 1;
|
||||
maps\mp\zombies\_zm_game_module::freeze_players( 1 );
|
||||
level notify( "end_game" );
|
||||
}
|
||||
|
||||
continue;
|
||||
}
|
||||
continue;
|
||||
}
|
||||
|
||||
if ( menu == game["menu_team"] && level.allow_teamchange == "1" )
|
||||
{
|
||||
switch ( response )
|
||||
{
|
||||
case "allies":
|
||||
self [[ level.allies ]]();
|
||||
break;
|
||||
case "axis":
|
||||
self [[ level.teammenu ]]( response );
|
||||
break;
|
||||
case "autoassign":
|
||||
self [[ level.autoassign ]]( 1 );
|
||||
break;
|
||||
case "spectator":
|
||||
self [[ level.spectator ]]();
|
||||
break;
|
||||
}
|
||||
if ( menu == game["menu_team"] && level.allow_teamchange == "1" )
|
||||
{
|
||||
switch ( response )
|
||||
{
|
||||
case "allies":
|
||||
self [[ level.allies ]]();
|
||||
break;
|
||||
case "axis":
|
||||
self [[ level.teammenu ]]( response );
|
||||
break;
|
||||
case "autoassign":
|
||||
self [[ level.autoassign ]]( 1 );
|
||||
break;
|
||||
case "spectator":
|
||||
self [[ level.spectator ]]();
|
||||
break;
|
||||
}
|
||||
|
||||
continue;
|
||||
}
|
||||
continue;
|
||||
}
|
||||
|
||||
if ( menu == game["menu_changeclass"] || menu == game["menu_changeclass_offline"] || menu == game["menu_changeclass_wager"] || menu == game["menu_changeclass_custom"] || menu == game["menu_changeclass_barebones"] )
|
||||
{
|
||||
self closemenu();
|
||||
self closeingamemenu();
|
||||
if ( menu == game["menu_changeclass"] || menu == game["menu_changeclass_offline"] || menu == game["menu_changeclass_wager"] || menu == game["menu_changeclass_custom"] || menu == game["menu_changeclass_barebones"] )
|
||||
{
|
||||
self closemenu();
|
||||
self closeingamemenu();
|
||||
|
||||
if ( level.rankedmatch && issubstr( response, "custom" ) )
|
||||
{
|
||||
if ( level.rankedmatch && issubstr( response, "custom" ) )
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
self.selectedclass = 1;
|
||||
self [[ level.class ]]( response );
|
||||
}
|
||||
}
|
||||
self.selectedclass = 1;
|
||||
self [[ level.class ]]( response );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
do_team_change()
|
||||
|
@ -47,14 +47,14 @@ revive_do_revive( playerbeingrevived, revivergun )
|
||||
playerbeingrevived startrevive( self );
|
||||
}
|
||||
|
||||
if ( !isDefined( playerbeingrevived_player.beingrevivedprogressbar ) && playerbeingrevived_player != self )
|
||||
if ( !isDefined( playerbeingrevived_player.beingrevivedprogressbar ) && playerbeingrevived_player != self )
|
||||
{
|
||||
playerbeingrevived_player.beingrevivedprogressbar = playerbeingrevived_player createprimaryprogressbar();
|
||||
playerbeingrevived_player.beingrevivedprogressbar setpoint("CENTER", undefined, level.primaryprogressbarx, beingrevivedprogressbar_y);
|
||||
playerbeingrevived_player.beingrevivedprogressbar.bar.color = (0.5, 0.5, 1);
|
||||
playerbeingrevived_player.beingrevivedprogressbar.hidewheninmenu = 1;
|
||||
playerbeingrevived_player.beingrevivedprogressbar.bar.hidewheninmenu = 1;
|
||||
playerbeingrevived_player.beingrevivedprogressbar.barframe.hidewheninmenu = 1;
|
||||
playerbeingrevived_player.beingrevivedprogressbar setpoint("CENTER", undefined, level.primaryprogressbarx, beingrevivedprogressbar_y);
|
||||
playerbeingrevived_player.beingrevivedprogressbar.bar.color = (0.5, 0.5, 1);
|
||||
playerbeingrevived_player.beingrevivedprogressbar.hidewheninmenu = 1;
|
||||
playerbeingrevived_player.beingrevivedprogressbar.bar.hidewheninmenu = 1;
|
||||
playerbeingrevived_player.beingrevivedprogressbar.barframe.hidewheninmenu = 1;
|
||||
playerbeingrevived_player.beingrevivedprogressbar.sort = 1;
|
||||
playerbeingrevived_player.beingrevivedprogressbar.bar.sort = 2;
|
||||
playerbeingrevived_player.beingrevivedprogressbar.barframe.sort = 3;
|
||||
@ -65,10 +65,10 @@ revive_do_revive( playerbeingrevived, revivergun )
|
||||
if ( !isDefined( self.reviveprogressbar ) )
|
||||
{
|
||||
self.reviveprogressbar = self createprimaryprogressbar();
|
||||
self.reviveprogressbar.bar.color = (0.5, 0.5, 1);
|
||||
self.reviveprogressbar.bar.color = (0.5, 0.5, 1);
|
||||
self.reviveprogressbar.foreground = 1;
|
||||
self.reviveprogressbar.bar.foreground = 1;
|
||||
self.reviveprogressbar.barframe.foreground = 1;
|
||||
self.reviveprogressbar.bar.foreground = 1;
|
||||
self.reviveprogressbar.barframe.foreground = 1;
|
||||
self.reviveprogressbar.sort = 1;
|
||||
self.reviveprogressbar.bar.sort = 2;
|
||||
self.reviveprogressbar.barframe.sort = 3;
|
||||
@ -91,7 +91,7 @@ revive_do_revive( playerbeingrevived, revivergun )
|
||||
self.is_reviving_any++;
|
||||
self thread laststand_clean_up_reviving_any( playerbeingrevived_player );
|
||||
self.reviveprogressbar updatebar( 0.01, 1 / revivetime );
|
||||
playerbeingrevived_player.beingrevivedprogressbar updatebar( 0.01, 1 / revivetime );
|
||||
playerbeingrevived_player.beingrevivedprogressbar updatebar( 0.01, 1 / revivetime );
|
||||
|
||||
if ( isDefined( playerbeingrevived_player.beingrevivedprogressbar ) )
|
||||
{
|
||||
@ -146,7 +146,7 @@ revive_do_revive( playerbeingrevived, revivergun )
|
||||
}
|
||||
}
|
||||
|
||||
if ( isDefined( playerbeingrevived_player.beingrevivedprogressbar ) )
|
||||
if ( isDefined( playerbeingrevived_player.beingrevivedprogressbar ) )
|
||||
{
|
||||
if ( !flag( "wait_and_revive" ) )
|
||||
{
|
||||
@ -291,7 +291,7 @@ revive_give_back_weapons( gun )
|
||||
{
|
||||
revive_tool = level.revive_tool;
|
||||
if ( is_true( self.afterlife ) )
|
||||
{
|
||||
{
|
||||
revive_tool = level.afterlife_revive_tool;
|
||||
}
|
||||
|
||||
@ -304,20 +304,20 @@ revive_give_back_weapons( gun )
|
||||
return;
|
||||
}
|
||||
|
||||
if ( cur_wep != revive_tool && is_true( self.revive_weapon_changed ) )
|
||||
{
|
||||
return;
|
||||
}
|
||||
if ( cur_wep != revive_tool && is_true( self.revive_weapon_changed ) )
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if ( self hasWeapon( "item_meat_zm" ) )
|
||||
{
|
||||
return;
|
||||
}
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if ( self hasWeapon( "screecher_arms_zm" ) )
|
||||
{
|
||||
return;
|
||||
}
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if ( gun != "none" && gun != "equip_gasmask_zm" && gun != "lower_equip_gasmask_zm" && self hasweapon( gun ) )
|
||||
{
|
||||
@ -401,43 +401,43 @@ revive_hud_think()
|
||||
|
||||
auto_revive( reviver, dont_enable_weapons )
|
||||
{
|
||||
if ( isdefined( self.revivetrigger ) )
|
||||
{
|
||||
self.revivetrigger.auto_revive = 1;
|
||||
if ( isdefined( self.revivetrigger ) )
|
||||
{
|
||||
self.revivetrigger.auto_revive = 1;
|
||||
|
||||
if ( self.revivetrigger.beingrevived == 1 )
|
||||
{
|
||||
while ( true )
|
||||
{
|
||||
if ( self.revivetrigger.beingrevived == 0 )
|
||||
break;
|
||||
if ( self.revivetrigger.beingrevived == 1 )
|
||||
{
|
||||
while ( true )
|
||||
{
|
||||
if ( self.revivetrigger.beingrevived == 0 )
|
||||
break;
|
||||
|
||||
wait_network_frame();
|
||||
}
|
||||
}
|
||||
wait_network_frame();
|
||||
}
|
||||
}
|
||||
|
||||
self.revivetrigger.auto_trigger = 0;
|
||||
}
|
||||
self.revivetrigger.auto_trigger = 0;
|
||||
}
|
||||
|
||||
self reviveplayer();
|
||||
self maps\mp\zombies\_zm_perks::perk_set_max_health_if_jugg( "health_reboot", 1, 0 );
|
||||
setclientsysstate( "lsm", "0", self );
|
||||
self notify( "stop_revive_trigger" );
|
||||
self reviveplayer();
|
||||
self maps\mp\zombies\_zm_perks::perk_set_max_health_if_jugg( "health_reboot", 1, 0 );
|
||||
setclientsysstate( "lsm", "0", self );
|
||||
self notify( "stop_revive_trigger" );
|
||||
|
||||
if ( isdefined( self.revivetrigger ) )
|
||||
{
|
||||
self.revivetrigger delete();
|
||||
self.revivetrigger = undefined;
|
||||
}
|
||||
if ( isdefined( self.revivetrigger ) )
|
||||
{
|
||||
self.revivetrigger delete();
|
||||
self.revivetrigger = undefined;
|
||||
}
|
||||
|
||||
self cleanup_suicide_hud();
|
||||
self cleanup_suicide_hud();
|
||||
|
||||
if ( !isdefined( dont_enable_weapons ) || dont_enable_weapons == 0 )
|
||||
self laststand_enable_player_weapons();
|
||||
if ( !isdefined( dont_enable_weapons ) || dont_enable_weapons == 0 )
|
||||
self laststand_enable_player_weapons();
|
||||
|
||||
self allowjump( 1 );
|
||||
self.ignoreme = 0;
|
||||
self.laststand = undefined;
|
||||
self allowjump( 1 );
|
||||
self.ignoreme = 0;
|
||||
self.laststand = undefined;
|
||||
|
||||
valid_reviver = 1;
|
||||
if ( is_gametype_active( "zgrief" ) && reviver == self )
|
||||
@ -445,80 +445,80 @@ auto_revive( reviver, dont_enable_weapons )
|
||||
valid_reviver = 0;
|
||||
}
|
||||
|
||||
if ( valid_reviver )
|
||||
{
|
||||
reviver.revives++;
|
||||
reviver maps\mp\zombies\_zm_stats::increment_client_stat( "revives" );
|
||||
reviver maps\mp\zombies\_zm_stats::increment_player_stat( "revives" );
|
||||
self recordplayerrevivezombies( reviver );
|
||||
maps\mp\_demo::bookmark( "zm_player_revived", gettime(), self, reviver );
|
||||
}
|
||||
if ( valid_reviver )
|
||||
{
|
||||
reviver.revives++;
|
||||
reviver maps\mp\zombies\_zm_stats::increment_client_stat( "revives" );
|
||||
reviver maps\mp\zombies\_zm_stats::increment_player_stat( "revives" );
|
||||
self recordplayerrevivezombies( reviver );
|
||||
maps\mp\_demo::bookmark( "zm_player_revived", gettime(), self, reviver );
|
||||
}
|
||||
|
||||
self notify( "player_revived", reviver );
|
||||
self notify( "player_revived", reviver );
|
||||
}
|
||||
|
||||
playerlaststand( einflictor, attacker, idamage, smeansofdeath, sweapon, vdir, shitloc, psoffsettime, deathanimduration )
|
||||
{
|
||||
self notify( "entering_last_stand" );
|
||||
self notify( "entering_last_stand" );
|
||||
|
||||
if ( isdefined( level._game_module_player_laststand_callback ) )
|
||||
self [[ level._game_module_player_laststand_callback ]]( einflictor, attacker, idamage, smeansofdeath, sweapon, vdir, shitloc, psoffsettime, deathanimduration );
|
||||
if ( isdefined( level._game_module_player_laststand_callback ) )
|
||||
self [[ level._game_module_player_laststand_callback ]]( einflictor, attacker, idamage, smeansofdeath, sweapon, vdir, shitloc, psoffsettime, deathanimduration );
|
||||
|
||||
if ( self player_is_in_laststand() )
|
||||
return;
|
||||
if ( self player_is_in_laststand() )
|
||||
return;
|
||||
|
||||
if ( isdefined( self.in_zombify_call ) && self.in_zombify_call )
|
||||
return;
|
||||
if ( isdefined( self.in_zombify_call ) && self.in_zombify_call )
|
||||
return;
|
||||
|
||||
self thread player_last_stand_stats( einflictor, attacker, idamage, smeansofdeath, sweapon, vdir, shitloc, psoffsettime, deathanimduration );
|
||||
self thread player_last_stand_stats( einflictor, attacker, idamage, smeansofdeath, sweapon, vdir, shitloc, psoffsettime, deathanimduration );
|
||||
|
||||
if ( isdefined( level.playerlaststand_func ) )
|
||||
[[ level.playerlaststand_func ]]( einflictor, attacker, idamage, smeansofdeath, sweapon, vdir, shitloc, psoffsettime, deathanimduration );
|
||||
if ( isdefined( level.playerlaststand_func ) )
|
||||
[[ level.playerlaststand_func ]]( einflictor, attacker, idamage, smeansofdeath, sweapon, vdir, shitloc, psoffsettime, deathanimduration );
|
||||
|
||||
self.health = 1;
|
||||
self.laststand = 1;
|
||||
self.ignoreme = 1;
|
||||
self thread maps\mp\gametypes_zm\_gameobjects::onplayerlaststand();
|
||||
self thread maps\mp\zombies\_zm_buildables::onplayerlaststand();
|
||||
self.health = 1;
|
||||
self.laststand = 1;
|
||||
self.ignoreme = 1;
|
||||
self thread maps\mp\gametypes_zm\_gameobjects::onplayerlaststand();
|
||||
self thread maps\mp\zombies\_zm_buildables::onplayerlaststand();
|
||||
|
||||
if ( !( isdefined( self.no_revive_trigger ) && self.no_revive_trigger ) )
|
||||
self revive_trigger_spawn();
|
||||
else
|
||||
self undolaststand();
|
||||
if ( !( isdefined( self.no_revive_trigger ) && self.no_revive_trigger ) )
|
||||
self revive_trigger_spawn();
|
||||
else
|
||||
self undolaststand();
|
||||
|
||||
if ( isdefined( self.is_zombie ) && self.is_zombie )
|
||||
{
|
||||
self takeallweapons();
|
||||
if ( isdefined( self.is_zombie ) && self.is_zombie )
|
||||
{
|
||||
self takeallweapons();
|
||||
|
||||
if ( isdefined( attacker ) && isplayer( attacker ) && attacker != self )
|
||||
attacker notify( "killed_a_zombie_player", einflictor, self, idamage, smeansofdeath, sweapon, vdir, shitloc, psoffsettime, deathanimduration );
|
||||
}
|
||||
else
|
||||
{
|
||||
self laststand_disable_player_weapons();
|
||||
self laststand_give_pistol();
|
||||
}
|
||||
if ( isdefined( attacker ) && isplayer( attacker ) && attacker != self )
|
||||
attacker notify( "killed_a_zombie_player", einflictor, self, idamage, smeansofdeath, sweapon, vdir, shitloc, psoffsettime, deathanimduration );
|
||||
}
|
||||
else
|
||||
{
|
||||
self laststand_disable_player_weapons();
|
||||
self laststand_give_pistol();
|
||||
}
|
||||
|
||||
if ( isdefined( level.playersuicideallowed ) && level.playersuicideallowed && get_players().size > 1 )
|
||||
{
|
||||
if ( !isdefined( level.canplayersuicide ) || self [[ level.canplayersuicide ]]() )
|
||||
self thread suicide_trigger_spawn();
|
||||
}
|
||||
if ( isdefined( level.playersuicideallowed ) && level.playersuicideallowed && get_players().size > 1 )
|
||||
{
|
||||
if ( !isdefined( level.canplayersuicide ) || self [[ level.canplayersuicide ]]() )
|
||||
self thread suicide_trigger_spawn();
|
||||
}
|
||||
|
||||
if ( level.laststandgetupallowed )
|
||||
self thread laststand_getup();
|
||||
else
|
||||
{
|
||||
bleedout_time = getdvarfloat( "player_lastStandBleedoutTime" );
|
||||
self thread laststand_bleedout( bleedout_time );
|
||||
}
|
||||
if ( level.laststandgetupallowed )
|
||||
self thread laststand_getup();
|
||||
else
|
||||
{
|
||||
bleedout_time = getdvarfloat( "player_lastStandBleedoutTime" );
|
||||
self thread laststand_bleedout( bleedout_time );
|
||||
}
|
||||
|
||||
if ( "zcleansed" != level.gametype )
|
||||
maps\mp\_demo::bookmark( "zm_player_downed", gettime(), self );
|
||||
if ( "zcleansed" != level.gametype )
|
||||
maps\mp\_demo::bookmark( "zm_player_downed", gettime(), self );
|
||||
|
||||
self notify( "player_downed" );
|
||||
self thread refire_player_downed();
|
||||
self thread cleanup_laststand_on_disconnect();
|
||||
self notify( "player_downed" );
|
||||
self thread refire_player_downed();
|
||||
self thread cleanup_laststand_on_disconnect();
|
||||
}
|
||||
|
||||
revive_hud_create()
|
||||
@ -528,17 +528,17 @@ revive_hud_create()
|
||||
return;
|
||||
}
|
||||
|
||||
self.revive_hud = newclienthudelem( self );
|
||||
self.revive_hud.alignx = "center";
|
||||
self.revive_hud.aligny = "middle";
|
||||
self.revive_hud.horzalign = "center";
|
||||
self.revive_hud.vertalign = "bottom";
|
||||
self.revive_hud.foreground = 1;
|
||||
self.revive_hud.font = "default";
|
||||
self.revive_hud.fontscale = 1.5;
|
||||
self.revive_hud.alpha = 0;
|
||||
self.revive_hud.color = ( 1, 1, 1 );
|
||||
self.revive_hud.hidewheninmenu = 1;
|
||||
self.revive_hud settext( "" );
|
||||
self.revive_hud.y = -160;
|
||||
self.revive_hud = newclienthudelem( self );
|
||||
self.revive_hud.alignx = "center";
|
||||
self.revive_hud.aligny = "middle";
|
||||
self.revive_hud.horzalign = "center";
|
||||
self.revive_hud.vertalign = "bottom";
|
||||
self.revive_hud.foreground = 1;
|
||||
self.revive_hud.font = "default";
|
||||
self.revive_hud.fontscale = 1.5;
|
||||
self.revive_hud.alpha = 0;
|
||||
self.revive_hud.color = ( 1, 1, 1 );
|
||||
self.revive_hud.hidewheninmenu = 1;
|
||||
self.revive_hud settext( "" );
|
||||
self.revive_hud.y = -160;
|
||||
}
|
File diff suppressed because it is too large
Load Diff
@ -16,9 +16,9 @@ change_melee_weapon( weapon_name, current_weapon )
|
||||
had_ballistic = 0;
|
||||
had_ballistic_upgraded = 0;
|
||||
ballistic_was_primary = 0;
|
||||
old_ballistic = undefined;
|
||||
ballistic_ammo_clip = 0;
|
||||
ballistic_ammo_stock = 0;
|
||||
old_ballistic = undefined;
|
||||
ballistic_ammo_clip = 0;
|
||||
ballistic_ammo_stock = 0;
|
||||
primaryweapons = self getweaponslistprimaries();
|
||||
i = 0;
|
||||
while ( i < primaryweapons.size )
|
||||
@ -31,10 +31,10 @@ change_melee_weapon( weapon_name, current_weapon )
|
||||
{
|
||||
ballistic_was_primary = 1;
|
||||
}
|
||||
old_ballistic = primary_weapon;
|
||||
old_ballistic = primary_weapon;
|
||||
ballistic_ammo_clip = self getWeaponAmmoClip( primary_weapon );
|
||||
ballistic_ammo_stock = self getWeaponAmmoStock( primary_weapon );
|
||||
self notify( "zmb_lost_knife" );
|
||||
ballistic_ammo_stock = self getWeaponAmmoStock( primary_weapon );
|
||||
self notify( "zmb_lost_knife" );
|
||||
self takeweapon( primary_weapon );
|
||||
unacquire_weapon_toggle( primary_weapon );
|
||||
if ( issubstr( primary_weapon, "upgraded" ) )
|
||||
@ -64,7 +64,7 @@ change_melee_weapon( weapon_name, current_weapon )
|
||||
}
|
||||
self giveweapon( new_ballistic, 0 );
|
||||
}
|
||||
self giveMaxAmmo( new_ballistic );
|
||||
self giveMaxAmmo( new_ballistic );
|
||||
self seteverhadweaponall( 1 );
|
||||
}
|
||||
return current_weapon;
|
||||
@ -72,28 +72,28 @@ change_melee_weapon( weapon_name, current_weapon )
|
||||
|
||||
give_melee_weapon( vo_dialog_id, flourish_weapon_name, weapon_name, ballistic_weapon_name, ballistic_upgraded_weapon_name, flourish_fn, trigger )
|
||||
{
|
||||
if ( isdefined( flourish_fn ) )
|
||||
self thread [[ flourish_fn ]]();
|
||||
if ( isdefined( flourish_fn ) )
|
||||
self thread [[ flourish_fn ]]();
|
||||
|
||||
self thread do_melee_weapon_change( weapon_name );
|
||||
|
||||
self.pre_temp_weapon = self do_melee_weapon_flourish_begin( flourish_weapon_name );
|
||||
self maps\mp\zombies\_zm_audio::create_and_play_dialog( "weapon_pickup", vo_dialog_id );
|
||||
self waittill_any( "fake_death", "death", "player_downed", "weapon_change_complete" );
|
||||
self do_melee_weapon_flourish_end( self.pre_temp_weapon, flourish_weapon_name, weapon_name, ballistic_weapon_name, ballistic_upgraded_weapon_name );
|
||||
self.pre_temp_weapon = self do_melee_weapon_flourish_begin( flourish_weapon_name );
|
||||
self maps\mp\zombies\_zm_audio::create_and_play_dialog( "weapon_pickup", vo_dialog_id );
|
||||
self waittill_any( "fake_death", "death", "player_downed", "weapon_change_complete" );
|
||||
self do_melee_weapon_flourish_end( self.pre_temp_weapon, flourish_weapon_name, weapon_name, ballistic_weapon_name, ballistic_upgraded_weapon_name );
|
||||
|
||||
if ( self maps\mp\zombies\_zm_laststand::player_is_in_laststand() || isdefined( self.intermission ) && self.intermission )
|
||||
return;
|
||||
if ( self maps\mp\zombies\_zm_laststand::player_is_in_laststand() || isdefined( self.intermission ) && self.intermission )
|
||||
return;
|
||||
|
||||
self.pre_temp_weapon = undefined;
|
||||
|
||||
if ( !( isdefined( level._allow_melee_weapon_switching ) && level._allow_melee_weapon_switching ) )
|
||||
{
|
||||
if ( isdefined( trigger ) )
|
||||
trigger setinvisibletoplayer( self );
|
||||
if ( !( isdefined( level._allow_melee_weapon_switching ) && level._allow_melee_weapon_switching ) )
|
||||
{
|
||||
if ( isdefined( trigger ) )
|
||||
trigger setinvisibletoplayer( self );
|
||||
|
||||
self trigger_hide_all();
|
||||
}
|
||||
self trigger_hide_all();
|
||||
}
|
||||
}
|
||||
|
||||
do_melee_weapon_change( weapon_name )
|
||||
@ -106,46 +106,46 @@ do_melee_weapon_change( weapon_name )
|
||||
self waittill_any( "weapon_change", "weapon_change_complete" );
|
||||
|
||||
self giveweapon( weapon_name );
|
||||
self.pre_temp_weapon = change_melee_weapon( weapon_name, self.pre_temp_weapon );
|
||||
self.pre_temp_weapon = change_melee_weapon( weapon_name, self.pre_temp_weapon );
|
||||
}
|
||||
|
||||
do_melee_weapon_flourish_end( gun, flourish_weapon_name, weapon_name, ballistic_weapon_name, ballistic_upgraded_weapon_name )
|
||||
{
|
||||
assert( !is_zombie_perk_bottle( gun ) );
|
||||
assert( gun != level.revive_tool );
|
||||
self enable_player_move_states();
|
||||
assert( !is_zombie_perk_bottle( gun ) );
|
||||
assert( gun != level.revive_tool );
|
||||
self enable_player_move_states();
|
||||
|
||||
self takeweapon( flourish_weapon_name );
|
||||
|
||||
if ( self maps\mp\zombies\_zm_laststand::player_is_in_laststand() || isdefined( self.intermission ) && self.intermission )
|
||||
{
|
||||
self.lastactiveweapon = self.pre_temp_weapon;
|
||||
return;
|
||||
}
|
||||
{
|
||||
self.lastactiveweapon = self.pre_temp_weapon;
|
||||
return;
|
||||
}
|
||||
|
||||
if ( self is_multiple_drinking() )
|
||||
{
|
||||
self decrement_is_drinking();
|
||||
return;
|
||||
}
|
||||
else if ( is_melee_weapon( gun ) )
|
||||
{
|
||||
self switchtoweapon( weapon_name );
|
||||
self decrement_is_drinking();
|
||||
return;
|
||||
}
|
||||
else if ( gun != "none" && !is_placeable_mine( gun ) && !is_equipment( gun ) )
|
||||
self switchtoweapon( gun );
|
||||
else
|
||||
{
|
||||
primaryweapons = self getweaponslistprimaries();
|
||||
if ( self is_multiple_drinking() )
|
||||
{
|
||||
self decrement_is_drinking();
|
||||
return;
|
||||
}
|
||||
else if ( is_melee_weapon( gun ) )
|
||||
{
|
||||
self switchtoweapon( weapon_name );
|
||||
self decrement_is_drinking();
|
||||
return;
|
||||
}
|
||||
else if ( gun != "none" && !is_placeable_mine( gun ) && !is_equipment( gun ) )
|
||||
self switchtoweapon( gun );
|
||||
else
|
||||
{
|
||||
primaryweapons = self getweaponslistprimaries();
|
||||
|
||||
if ( isdefined( primaryweapons ) && primaryweapons.size > 0 )
|
||||
self switchtoweapon( primaryweapons[0] );
|
||||
}
|
||||
if ( isdefined( primaryweapons ) && primaryweapons.size > 0 )
|
||||
self switchtoweapon( primaryweapons[0] );
|
||||
}
|
||||
|
||||
self waittill( "weapon_change_complete" );
|
||||
self waittill( "weapon_change_complete" );
|
||||
|
||||
if ( !self maps\mp\zombies\_zm_laststand::player_is_in_laststand() && !( isdefined( self.intermission ) && self.intermission ) )
|
||||
self decrement_is_drinking();
|
||||
if ( !self maps\mp\zombies\_zm_laststand::player_is_in_laststand() && !( isdefined( self.intermission ) && self.intermission ) )
|
||||
self decrement_is_drinking();
|
||||
}
|
@ -10,33 +10,33 @@
|
||||
|
||||
electric_cherry_laststand()
|
||||
{
|
||||
visionsetlaststand( "zombie_last_stand", 1 );
|
||||
visionsetlaststand( "zombie_last_stand", 1 );
|
||||
|
||||
if ( isdefined( self ) )
|
||||
{
|
||||
playfx( level._effect["electric_cherry_explode"], self.origin );
|
||||
self playsound( "zmb_cherry_explode" );
|
||||
self notify( "electric_cherry_start" );
|
||||
wait 0.05;
|
||||
a_zombies = get_round_enemy_array();
|
||||
a_zombies = get_array_of_closest( self.origin, a_zombies, undefined, undefined, 500 );
|
||||
if ( isdefined( self ) )
|
||||
{
|
||||
playfx( level._effect["electric_cherry_explode"], self.origin );
|
||||
self playsound( "zmb_cherry_explode" );
|
||||
self notify( "electric_cherry_start" );
|
||||
wait 0.05;
|
||||
a_zombies = get_round_enemy_array();
|
||||
a_zombies = get_array_of_closest( self.origin, a_zombies, undefined, undefined, 500 );
|
||||
|
||||
for ( i = 0; i < a_zombies.size; i++ )
|
||||
{
|
||||
if ( isalive( self ) )
|
||||
{
|
||||
a_zombies[i] thread electric_cherry_death_fx();
|
||||
for ( i = 0; i < a_zombies.size; i++ )
|
||||
{
|
||||
if ( isalive( self ) )
|
||||
{
|
||||
a_zombies[i] thread electric_cherry_death_fx();
|
||||
|
||||
if ( isdefined( self.cherry_kills ) )
|
||||
self.cherry_kills++;
|
||||
if ( isdefined( self.cherry_kills ) )
|
||||
self.cherry_kills++;
|
||||
|
||||
self maps\mp\zombies\_zm_score::add_to_player_score( 40 );
|
||||
self maps\mp\zombies\_zm_score::add_to_player_score( 40 );
|
||||
|
||||
wait 0.1;
|
||||
a_zombies[i] dodamage( a_zombies[i].health + 1000, self.origin, self, self, "none" );
|
||||
}
|
||||
}
|
||||
wait 0.1;
|
||||
a_zombies[i] dodamage( a_zombies[i].health + 1000, self.origin, self, self, "none" );
|
||||
}
|
||||
}
|
||||
|
||||
self notify( "electric_cherry_end" );
|
||||
}
|
||||
self notify( "electric_cherry_end" );
|
||||
}
|
||||
}
|
@ -11,63 +11,63 @@
|
||||
|
||||
machine_selector()
|
||||
{
|
||||
while ( true )
|
||||
{
|
||||
level waittill( "random_perk_moving" );
|
||||
while ( true )
|
||||
{
|
||||
level waittill( "random_perk_moving" );
|
||||
|
||||
machines = getentarray( "random_perk_machine", "targetname" );
|
||||
machines = getentarray( "random_perk_machine", "targetname" );
|
||||
|
||||
if ( machines.size == 1 )
|
||||
{
|
||||
new_machine = machines[0];
|
||||
new_machine thread machine_think();
|
||||
continue;
|
||||
}
|
||||
if ( machines.size == 1 )
|
||||
{
|
||||
new_machine = machines[0];
|
||||
new_machine thread machine_think();
|
||||
continue;
|
||||
}
|
||||
|
||||
do
|
||||
new_machine = machines[randomint( machines.size )];
|
||||
while ( new_machine == level.random_perk_start_machine );
|
||||
do
|
||||
new_machine = machines[randomint( machines.size )];
|
||||
while ( new_machine == level.random_perk_start_machine );
|
||||
|
||||
level.random_perk_start_machine = new_machine;
|
||||
new_machine thread machine_think();
|
||||
}
|
||||
level.random_perk_start_machine = new_machine;
|
||||
new_machine thread machine_think();
|
||||
}
|
||||
}
|
||||
|
||||
trigger_visible_to_player( player )
|
||||
{
|
||||
self setinvisibletoplayer( player );
|
||||
visible = 1;
|
||||
self setinvisibletoplayer( player );
|
||||
visible = 1;
|
||||
|
||||
if ( isdefined( self.stub.trigger_target.machine_user ) )
|
||||
{
|
||||
if ( player != self.stub.trigger_target.machine_user )
|
||||
visible = 0;
|
||||
}
|
||||
else if ( !player can_buy_perk() )
|
||||
visible = 0;
|
||||
if ( isdefined( self.stub.trigger_target.machine_user ) )
|
||||
{
|
||||
if ( player != self.stub.trigger_target.machine_user )
|
||||
visible = 0;
|
||||
}
|
||||
else if ( !player can_buy_perk() )
|
||||
visible = 0;
|
||||
|
||||
if ( !visible )
|
||||
return false;
|
||||
if ( !visible )
|
||||
return false;
|
||||
|
||||
self setvisibletoplayer( player );
|
||||
return true;
|
||||
self setvisibletoplayer( player );
|
||||
return true;
|
||||
}
|
||||
|
||||
can_buy_perk()
|
||||
{
|
||||
if ( isdefined( self.is_drinking ) && self.is_drinking > 0 )
|
||||
return false;
|
||||
if ( isdefined( self.is_drinking ) && self.is_drinking > 0 )
|
||||
return false;
|
||||
|
||||
current_weapon = self getcurrentweapon();
|
||||
current_weapon = self getcurrentweapon();
|
||||
|
||||
if ( is_equipment_that_blocks_purchase( current_weapon ) )
|
||||
return false;
|
||||
if ( is_equipment_that_blocks_purchase( current_weapon ) )
|
||||
return false;
|
||||
|
||||
if ( self in_revive_trigger() )
|
||||
return false;
|
||||
if ( self in_revive_trigger() )
|
||||
return false;
|
||||
|
||||
if ( current_weapon == "none" )
|
||||
return false;
|
||||
if ( current_weapon == "none" )
|
||||
return false;
|
||||
|
||||
return true;
|
||||
return true;
|
||||
}
|
@ -14,21 +14,21 @@
|
||||
|
||||
_is_player_in_zombie_stink( a_points )
|
||||
{
|
||||
velocity = self getVelocity() * (1, 1, 0);
|
||||
velocity = self getVelocity() * (1, 1, 0);
|
||||
speed = length(velocity);
|
||||
|
||||
if (self getStance() == "stand" && speed != 0)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
if (self getStance() == "stand" && speed != 0)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
b_is_in_stink = 0;
|
||||
b_is_in_stink = 0;
|
||||
|
||||
for ( i = 0; i < a_points.size; i++ )
|
||||
{
|
||||
if ( distancesquared( a_points[i].origin, self.origin ) < 4900 )
|
||||
b_is_in_stink = 1;
|
||||
}
|
||||
for ( i = 0; i < a_points.size; i++ )
|
||||
{
|
||||
if ( distancesquared( a_points[i].origin, self.origin ) < 4900 )
|
||||
b_is_in_stink = 1;
|
||||
}
|
||||
|
||||
return b_is_in_stink;
|
||||
return b_is_in_stink;
|
||||
}
|
File diff suppressed because it is too large
Load Diff
@ -10,5 +10,5 @@
|
||||
|
||||
is_pers_system_disabled()
|
||||
{
|
||||
return true;
|
||||
return true;
|
||||
}
|
@ -4,5 +4,5 @@
|
||||
|
||||
check_pers_upgrade( pers_upgrade )
|
||||
{
|
||||
return 0;
|
||||
return 0;
|
||||
}
|
@ -7,124 +7,124 @@
|
||||
|
||||
zombie_blood_powerup( m_powerup, e_player )
|
||||
{
|
||||
e_player notify( "zombie_blood" );
|
||||
e_player endon( "zombie_blood" );
|
||||
e_player endon( "disconnect" );
|
||||
e_player thread powerup_vo( "zombie_blood" );
|
||||
e_player._show_solo_hud = 1;
|
||||
e_player notify( "zombie_blood" );
|
||||
e_player endon( "zombie_blood" );
|
||||
e_player endon( "disconnect" );
|
||||
e_player thread powerup_vo( "zombie_blood" );
|
||||
e_player._show_solo_hud = 1;
|
||||
|
||||
if (is_true(e_player.zombie_vars["zombie_powerup_zombie_blood_on"]))
|
||||
{
|
||||
e_player.zombie_vars["zombie_powerup_zombie_blood_time"] += 30;
|
||||
}
|
||||
else
|
||||
{
|
||||
e_player.zombie_vars["zombie_powerup_zombie_blood_time"] = 30;
|
||||
}
|
||||
if (is_true(e_player.zombie_vars["zombie_powerup_zombie_blood_on"]))
|
||||
{
|
||||
e_player.zombie_vars["zombie_powerup_zombie_blood_time"] += 30;
|
||||
}
|
||||
else
|
||||
{
|
||||
e_player.zombie_vars["zombie_powerup_zombie_blood_time"] = 30;
|
||||
}
|
||||
|
||||
e_player.zombie_vars["zombie_powerup_zombie_blood_on"] = 1;
|
||||
level notify( "player_zombie_blood", e_player );
|
||||
maps\mp\_visionset_mgr::vsmgr_activate( "visionset", "zm_powerup_zombie_blood_visionset", e_player );
|
||||
maps\mp\_visionset_mgr::vsmgr_activate( "overlay", "zm_powerup_zombie_blood_overlay", e_player );
|
||||
e_player setclientfield( "player_zombie_blood_fx", 1 );
|
||||
__new = [];
|
||||
e_player.zombie_vars["zombie_powerup_zombie_blood_on"] = 1;
|
||||
level notify( "player_zombie_blood", e_player );
|
||||
maps\mp\_visionset_mgr::vsmgr_activate( "visionset", "zm_powerup_zombie_blood_visionset", e_player );
|
||||
maps\mp\_visionset_mgr::vsmgr_activate( "overlay", "zm_powerup_zombie_blood_overlay", e_player );
|
||||
e_player setclientfield( "player_zombie_blood_fx", 1 );
|
||||
__new = [];
|
||||
|
||||
foreach ( __key, __value in level.a_zombie_blood_entities )
|
||||
{
|
||||
if ( isdefined( __value ) )
|
||||
{
|
||||
if ( isstring( __key ) )
|
||||
{
|
||||
__new[__key] = __value;
|
||||
continue;
|
||||
}
|
||||
foreach ( __key, __value in level.a_zombie_blood_entities )
|
||||
{
|
||||
if ( isdefined( __value ) )
|
||||
{
|
||||
if ( isstring( __key ) )
|
||||
{
|
||||
__new[__key] = __value;
|
||||
continue;
|
||||
}
|
||||
|
||||
__new[__new.size] = __value;
|
||||
}
|
||||
}
|
||||
__new[__new.size] = __value;
|
||||
}
|
||||
}
|
||||
|
||||
level.a_zombie_blood_entities = __new;
|
||||
level.a_zombie_blood_entities = __new;
|
||||
|
||||
foreach ( e_zombie_blood in level.a_zombie_blood_entities )
|
||||
{
|
||||
if ( isdefined( e_zombie_blood.e_unique_player ) )
|
||||
{
|
||||
if ( e_zombie_blood.e_unique_player == e_player )
|
||||
e_zombie_blood setvisibletoplayer( e_player );
|
||||
foreach ( e_zombie_blood in level.a_zombie_blood_entities )
|
||||
{
|
||||
if ( isdefined( e_zombie_blood.e_unique_player ) )
|
||||
{
|
||||
if ( e_zombie_blood.e_unique_player == e_player )
|
||||
e_zombie_blood setvisibletoplayer( e_player );
|
||||
|
||||
continue;
|
||||
}
|
||||
continue;
|
||||
}
|
||||
|
||||
e_zombie_blood setvisibletoplayer( e_player );
|
||||
}
|
||||
e_zombie_blood setvisibletoplayer( e_player );
|
||||
}
|
||||
|
||||
if ( !isdefined( e_player.m_fx ) )
|
||||
{
|
||||
v_origin = e_player gettagorigin( "J_Eyeball_LE" );
|
||||
v_angles = e_player gettagangles( "J_Eyeball_LE" );
|
||||
m_fx = spawn( "script_model", v_origin );
|
||||
m_fx setmodel( "tag_origin" );
|
||||
m_fx.angles = v_angles;
|
||||
m_fx linkto( e_player, "J_Eyeball_LE", ( 0, 0, 0 ), ( 0, 0, 0 ) );
|
||||
m_fx thread fx_disconnect_watch( e_player );
|
||||
playfxontag( level._effect["zombie_blood"], m_fx, "tag_origin" );
|
||||
e_player.m_fx = m_fx;
|
||||
e_player.m_fx playloopsound( "zmb_zombieblood_3rd_loop", 1 );
|
||||
if ( !isdefined( e_player.m_fx ) )
|
||||
{
|
||||
v_origin = e_player gettagorigin( "J_Eyeball_LE" );
|
||||
v_angles = e_player gettagangles( "J_Eyeball_LE" );
|
||||
m_fx = spawn( "script_model", v_origin );
|
||||
m_fx setmodel( "tag_origin" );
|
||||
m_fx.angles = v_angles;
|
||||
m_fx linkto( e_player, "J_Eyeball_LE", ( 0, 0, 0 ), ( 0, 0, 0 ) );
|
||||
m_fx thread fx_disconnect_watch( e_player );
|
||||
playfxontag( level._effect["zombie_blood"], m_fx, "tag_origin" );
|
||||
e_player.m_fx = m_fx;
|
||||
e_player.m_fx playloopsound( "zmb_zombieblood_3rd_loop", 1 );
|
||||
|
||||
if ( isdefined( level.str_zombie_blood_model ) )
|
||||
{
|
||||
e_player.hero_model = e_player.model;
|
||||
e_player setmodel( level.str_zombie_blood_model );
|
||||
}
|
||||
}
|
||||
if ( isdefined( level.str_zombie_blood_model ) )
|
||||
{
|
||||
e_player.hero_model = e_player.model;
|
||||
e_player setmodel( level.str_zombie_blood_model );
|
||||
}
|
||||
}
|
||||
|
||||
e_player thread watch_zombie_blood_early_exit();
|
||||
e_player thread watch_zombie_blood_early_exit();
|
||||
|
||||
while ( e_player.zombie_vars["zombie_powerup_zombie_blood_time"] >= 0 )
|
||||
{
|
||||
wait 0.05;
|
||||
e_player.zombie_vars["zombie_powerup_zombie_blood_time"] -= 0.05;
|
||||
}
|
||||
while ( e_player.zombie_vars["zombie_powerup_zombie_blood_time"] >= 0 )
|
||||
{
|
||||
wait 0.05;
|
||||
e_player.zombie_vars["zombie_powerup_zombie_blood_time"] -= 0.05;
|
||||
}
|
||||
|
||||
e_player notify( "zombie_blood_over" );
|
||||
e_player notify( "zombie_blood_over" );
|
||||
|
||||
if ( isdefined( e_player.characterindex ) )
|
||||
e_player playsound( "vox_plr_" + e_player.characterindex + "_exert_grunt_" + randomintrange( 0, 3 ) );
|
||||
if ( isdefined( e_player.characterindex ) )
|
||||
e_player playsound( "vox_plr_" + e_player.characterindex + "_exert_grunt_" + randomintrange( 0, 3 ) );
|
||||
|
||||
e_player.m_fx delete();
|
||||
maps\mp\_visionset_mgr::vsmgr_deactivate( "visionset", "zm_powerup_zombie_blood_visionset", e_player );
|
||||
maps\mp\_visionset_mgr::vsmgr_deactivate( "overlay", "zm_powerup_zombie_blood_overlay", e_player );
|
||||
e_player.zombie_vars["zombie_powerup_zombie_blood_on"] = 0;
|
||||
e_player.zombie_vars["zombie_powerup_zombie_blood_time"] = 30;
|
||||
e_player._show_solo_hud = 0;
|
||||
e_player setclientfield( "player_zombie_blood_fx", 0 );
|
||||
e_player.m_fx delete();
|
||||
maps\mp\_visionset_mgr::vsmgr_deactivate( "visionset", "zm_powerup_zombie_blood_visionset", e_player );
|
||||
maps\mp\_visionset_mgr::vsmgr_deactivate( "overlay", "zm_powerup_zombie_blood_overlay", e_player );
|
||||
e_player.zombie_vars["zombie_powerup_zombie_blood_on"] = 0;
|
||||
e_player.zombie_vars["zombie_powerup_zombie_blood_time"] = 30;
|
||||
e_player._show_solo_hud = 0;
|
||||
e_player setclientfield( "player_zombie_blood_fx", 0 );
|
||||
|
||||
e_player.early_exit = undefined;
|
||||
|
||||
__new = [];
|
||||
__new = [];
|
||||
|
||||
foreach ( __key, __value in level.a_zombie_blood_entities )
|
||||
{
|
||||
if ( isdefined( __value ) )
|
||||
{
|
||||
if ( isstring( __key ) )
|
||||
{
|
||||
__new[__key] = __value;
|
||||
continue;
|
||||
}
|
||||
foreach ( __key, __value in level.a_zombie_blood_entities )
|
||||
{
|
||||
if ( isdefined( __value ) )
|
||||
{
|
||||
if ( isstring( __key ) )
|
||||
{
|
||||
__new[__key] = __value;
|
||||
continue;
|
||||
}
|
||||
|
||||
__new[__new.size] = __value;
|
||||
}
|
||||
}
|
||||
__new[__new.size] = __value;
|
||||
}
|
||||
}
|
||||
|
||||
level.a_zombie_blood_entities = __new;
|
||||
level.a_zombie_blood_entities = __new;
|
||||
|
||||
foreach ( e_zombie_blood in level.a_zombie_blood_entities )
|
||||
e_zombie_blood setinvisibletoplayer( e_player );
|
||||
foreach ( e_zombie_blood in level.a_zombie_blood_entities )
|
||||
e_zombie_blood setinvisibletoplayer( e_player );
|
||||
|
||||
if ( isdefined( e_player.hero_model ) )
|
||||
{
|
||||
e_player setmodel( e_player.hero_model );
|
||||
e_player.hero_model = undefined;
|
||||
}
|
||||
if ( isdefined( e_player.hero_model ) )
|
||||
{
|
||||
e_player setmodel( e_player.hero_model );
|
||||
e_player.hero_model = undefined;
|
||||
}
|
||||
}
|
@ -4,81 +4,81 @@
|
||||
|
||||
powerup_drop( drop_point )
|
||||
{
|
||||
if ( level.powerup_drop_count >= level.zombie_vars["zombie_powerup_drop_max_per_round"] )
|
||||
{
|
||||
return;
|
||||
}
|
||||
if ( level.powerup_drop_count >= level.zombie_vars["zombie_powerup_drop_max_per_round"] )
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if ( !isdefined( level.zombie_include_powerups ) || level.zombie_include_powerups.size == 0 )
|
||||
return;
|
||||
if ( !isdefined( level.zombie_include_powerups ) || level.zombie_include_powerups.size == 0 )
|
||||
return;
|
||||
|
||||
rand_drop = randomint( 100 );
|
||||
rand_drop = randomint( 100 );
|
||||
|
||||
powerup_chance = 2;
|
||||
|
||||
if ( rand_drop >= powerup_chance )
|
||||
{
|
||||
if ( !level.zombie_vars["zombie_drop_item"] )
|
||||
return;
|
||||
if ( rand_drop >= powerup_chance )
|
||||
{
|
||||
if ( !level.zombie_vars["zombie_drop_item"] )
|
||||
return;
|
||||
|
||||
debug = "score";
|
||||
}
|
||||
else
|
||||
debug = "random";
|
||||
debug = "score";
|
||||
}
|
||||
else
|
||||
debug = "random";
|
||||
|
||||
playable_area = getentarray( "player_volume", "script_noteworthy" );
|
||||
level.powerup_drop_count++;
|
||||
powerup = maps\mp\zombies\_zm_net::network_safe_spawn( "powerup", 1, "script_model", drop_point + vectorscale( ( 0, 0, 1 ), 40.0 ) );
|
||||
valid_drop = 0;
|
||||
playable_area = getentarray( "player_volume", "script_noteworthy" );
|
||||
level.powerup_drop_count++;
|
||||
powerup = maps\mp\zombies\_zm_net::network_safe_spawn( "powerup", 1, "script_model", drop_point + vectorscale( ( 0, 0, 1 ), 40.0 ) );
|
||||
valid_drop = 0;
|
||||
|
||||
for ( i = 0; i < playable_area.size; i++ )
|
||||
{
|
||||
if ( powerup istouching( playable_area[i] ) )
|
||||
valid_drop = 1;
|
||||
}
|
||||
for ( i = 0; i < playable_area.size; i++ )
|
||||
{
|
||||
if ( powerup istouching( playable_area[i] ) )
|
||||
valid_drop = 1;
|
||||
}
|
||||
|
||||
if ( valid_drop && level.rare_powerups_active )
|
||||
{
|
||||
pos = ( drop_point[0], drop_point[1], drop_point[2] + 42 );
|
||||
if ( valid_drop && level.rare_powerups_active )
|
||||
{
|
||||
pos = ( drop_point[0], drop_point[1], drop_point[2] + 42 );
|
||||
|
||||
if ( check_for_rare_drop_override( pos ) )
|
||||
{
|
||||
level.zombie_vars["zombie_drop_item"] = 0;
|
||||
valid_drop = 0;
|
||||
}
|
||||
}
|
||||
if ( check_for_rare_drop_override( pos ) )
|
||||
{
|
||||
level.zombie_vars["zombie_drop_item"] = 0;
|
||||
valid_drop = 0;
|
||||
}
|
||||
}
|
||||
|
||||
if ( !valid_drop )
|
||||
{
|
||||
level.powerup_drop_count--;
|
||||
powerup delete();
|
||||
return;
|
||||
}
|
||||
if ( !valid_drop )
|
||||
{
|
||||
level.powerup_drop_count--;
|
||||
powerup delete();
|
||||
return;
|
||||
}
|
||||
|
||||
powerup powerup_setup();
|
||||
print_powerup_drop( powerup.powerup_name, debug );
|
||||
powerup thread powerup_timeout();
|
||||
powerup thread powerup_wobble();
|
||||
powerup thread powerup_grab();
|
||||
powerup thread powerup_move();
|
||||
powerup thread powerup_emp();
|
||||
level.zombie_vars["zombie_drop_item"] = 0;
|
||||
level notify( "powerup_dropped", powerup );
|
||||
powerup powerup_setup();
|
||||
print_powerup_drop( powerup.powerup_name, debug );
|
||||
powerup thread powerup_timeout();
|
||||
powerup thread powerup_wobble();
|
||||
powerup thread powerup_grab();
|
||||
powerup thread powerup_move();
|
||||
powerup thread powerup_emp();
|
||||
level.zombie_vars["zombie_drop_item"] = 0;
|
||||
level notify( "powerup_dropped", powerup );
|
||||
}
|
||||
|
||||
get_next_powerup()
|
||||
{
|
||||
powerup = level.zombie_powerup_array[level.zombie_powerup_index];
|
||||
level.zombie_powerup_index++;
|
||||
powerup = level.zombie_powerup_array[level.zombie_powerup_index];
|
||||
level.zombie_powerup_index++;
|
||||
|
||||
if ( level.zombie_powerup_index >= level.zombie_powerup_array.size )
|
||||
{
|
||||
level.zombie_powerup_index = 0;
|
||||
randomize_powerups();
|
||||
if ( level.zombie_powerup_index >= level.zombie_powerup_array.size )
|
||||
{
|
||||
level.zombie_powerup_index = 0;
|
||||
randomize_powerups();
|
||||
level thread play_fx_on_powerup_dropped();
|
||||
}
|
||||
}
|
||||
|
||||
return powerup;
|
||||
return powerup;
|
||||
}
|
||||
|
||||
play_fx_on_powerup_dropped()
|
||||
@ -104,195 +104,195 @@ play_fx_on_powerup_dropped()
|
||||
|
||||
powerup_grab( powerup_team )
|
||||
{
|
||||
if ( isdefined( self ) && self.zombie_grabbable )
|
||||
{
|
||||
self thread powerup_zombie_grab( powerup_team );
|
||||
return;
|
||||
}
|
||||
if ( isdefined( self ) && self.zombie_grabbable )
|
||||
{
|
||||
self thread powerup_zombie_grab( powerup_team );
|
||||
return;
|
||||
}
|
||||
|
||||
self endon( "powerup_timedout" );
|
||||
self endon( "powerup_grabbed" );
|
||||
range_squared = 4096;
|
||||
self endon( "powerup_timedout" );
|
||||
self endon( "powerup_grabbed" );
|
||||
range_squared = 4096;
|
||||
|
||||
while ( isdefined( self ) )
|
||||
{
|
||||
players = array_randomize(get_players());
|
||||
while ( isdefined( self ) )
|
||||
{
|
||||
players = array_randomize(get_players());
|
||||
|
||||
for ( i = 0; i < players.size; i++ )
|
||||
{
|
||||
if ( ( self.powerup_name == "minigun" || self.powerup_name == "tesla" || self.powerup_name == "random_weapon" || self.powerup_name == "meat_stink" ) && ( players[i] maps\mp\zombies\_zm_laststand::player_is_in_laststand() || players[i] usebuttonpressed() && players[i] in_revive_trigger() ) )
|
||||
continue;
|
||||
for ( i = 0; i < players.size; i++ )
|
||||
{
|
||||
if ( ( self.powerup_name == "minigun" || self.powerup_name == "tesla" || self.powerup_name == "random_weapon" || self.powerup_name == "meat_stink" ) && ( players[i] maps\mp\zombies\_zm_laststand::player_is_in_laststand() || players[i] usebuttonpressed() && players[i] in_revive_trigger() ) )
|
||||
continue;
|
||||
|
||||
if ( isdefined( self.can_pick_up_in_last_stand ) && !self.can_pick_up_in_last_stand && players[i] maps\mp\zombies\_zm_laststand::player_is_in_laststand() )
|
||||
continue;
|
||||
if ( isdefined( self.can_pick_up_in_last_stand ) && !self.can_pick_up_in_last_stand && players[i] maps\mp\zombies\_zm_laststand::player_is_in_laststand() )
|
||||
continue;
|
||||
|
||||
if ( players[i].sessionstate != "playing" )
|
||||
continue;
|
||||
|
||||
ignore_range = 0;
|
||||
ignore_range = 0;
|
||||
|
||||
if ( isdefined( players[i].ignore_range_powerup ) && players[i].ignore_range_powerup == self )
|
||||
{
|
||||
players[i].ignore_range_powerup = undefined;
|
||||
ignore_range = 1;
|
||||
}
|
||||
if ( isdefined( players[i].ignore_range_powerup ) && players[i].ignore_range_powerup == self )
|
||||
{
|
||||
players[i].ignore_range_powerup = undefined;
|
||||
ignore_range = 1;
|
||||
}
|
||||
|
||||
if ( distancesquared( players[i] getCentroid(), self.origin ) < range_squared || ignore_range )
|
||||
{
|
||||
if ( isdefined( level._powerup_grab_check ) )
|
||||
{
|
||||
if ( !self [[ level._powerup_grab_check ]]( players[i] ) )
|
||||
continue;
|
||||
}
|
||||
if ( distancesquared( players[i] getCentroid(), self.origin ) < range_squared || ignore_range )
|
||||
{
|
||||
if ( isdefined( level._powerup_grab_check ) )
|
||||
{
|
||||
if ( !self [[ level._powerup_grab_check ]]( players[i] ) )
|
||||
continue;
|
||||
}
|
||||
|
||||
self.power_up_grab_player = players[i];
|
||||
|
||||
if ( isdefined( level.zombie_powerup_grab_func ) )
|
||||
level thread [[ level.zombie_powerup_grab_func ]]();
|
||||
else
|
||||
{
|
||||
switch ( self.powerup_name )
|
||||
{
|
||||
case "nuke":
|
||||
level thread nuke_powerup( self, players[i].team );
|
||||
players[i] thread powerup_vo( "nuke" );
|
||||
zombies = getaiarray( level.zombie_team );
|
||||
players[i].zombie_nuked = arraysort( zombies, self.origin );
|
||||
players[i] notify( "nuke_triggered" );
|
||||
break;
|
||||
case "full_ammo":
|
||||
level thread full_ammo_powerup( self, players[i] );
|
||||
players[i] thread powerup_vo( "full_ammo" );
|
||||
break;
|
||||
case "double_points":
|
||||
level thread double_points_powerup( self, players[i] );
|
||||
players[i] thread powerup_vo( "double_points" );
|
||||
break;
|
||||
case "insta_kill":
|
||||
level thread insta_kill_powerup( self, players[i] );
|
||||
players[i] thread powerup_vo( "insta_kill" );
|
||||
break;
|
||||
case "carpenter":
|
||||
if ( is_classic() )
|
||||
players[i] thread maps\mp\zombies\_zm_pers_upgrades::persistent_carpenter_ability_check();
|
||||
if ( isdefined( level.zombie_powerup_grab_func ) )
|
||||
level thread [[ level.zombie_powerup_grab_func ]]();
|
||||
else
|
||||
{
|
||||
switch ( self.powerup_name )
|
||||
{
|
||||
case "nuke":
|
||||
level thread nuke_powerup( self, players[i].team );
|
||||
players[i] thread powerup_vo( "nuke" );
|
||||
zombies = getaiarray( level.zombie_team );
|
||||
players[i].zombie_nuked = arraysort( zombies, self.origin );
|
||||
players[i] notify( "nuke_triggered" );
|
||||
break;
|
||||
case "full_ammo":
|
||||
level thread full_ammo_powerup( self, players[i] );
|
||||
players[i] thread powerup_vo( "full_ammo" );
|
||||
break;
|
||||
case "double_points":
|
||||
level thread double_points_powerup( self, players[i] );
|
||||
players[i] thread powerup_vo( "double_points" );
|
||||
break;
|
||||
case "insta_kill":
|
||||
level thread insta_kill_powerup( self, players[i] );
|
||||
players[i] thread powerup_vo( "insta_kill" );
|
||||
break;
|
||||
case "carpenter":
|
||||
if ( is_classic() )
|
||||
players[i] thread maps\mp\zombies\_zm_pers_upgrades::persistent_carpenter_ability_check();
|
||||
|
||||
if ( isdefined( level.use_new_carpenter_func ) )
|
||||
level thread [[ level.use_new_carpenter_func ]]( self.origin );
|
||||
else
|
||||
level thread start_carpenter( self.origin );
|
||||
if ( isdefined( level.use_new_carpenter_func ) )
|
||||
level thread [[ level.use_new_carpenter_func ]]( self.origin );
|
||||
else
|
||||
level thread start_carpenter( self.origin );
|
||||
|
||||
players[i] thread powerup_vo( "carpenter" );
|
||||
break;
|
||||
case "fire_sale":
|
||||
level thread start_fire_sale( self );
|
||||
players[i] thread powerup_vo( "firesale" );
|
||||
break;
|
||||
case "bonfire_sale":
|
||||
level thread start_bonfire_sale( self );
|
||||
players[i] thread powerup_vo( "firesale" );
|
||||
break;
|
||||
case "minigun":
|
||||
level thread minigun_weapon_powerup( players[i] );
|
||||
players[i] thread powerup_vo( "minigun" );
|
||||
break;
|
||||
case "free_perk":
|
||||
level thread free_perk_powerup( self );
|
||||
break;
|
||||
case "tesla":
|
||||
level thread tesla_weapon_powerup( players[i] );
|
||||
players[i] thread powerup_vo( "tesla" );
|
||||
break;
|
||||
case "random_weapon":
|
||||
if ( !level random_weapon_powerup( self, players[i] ) )
|
||||
continue;
|
||||
break;
|
||||
case "bonus_points_player":
|
||||
level thread bonus_points_player_powerup( self, players[i] );
|
||||
players[i] thread powerup_vo( "bonus_points_solo" );
|
||||
break;
|
||||
case "bonus_points_team":
|
||||
level thread bonus_points_team_powerup( self );
|
||||
players[i] thread powerup_vo( "bonus_points_team" );
|
||||
break;
|
||||
case "teller_withdrawl":
|
||||
level thread teller_withdrawl( self, players[i] );
|
||||
break;
|
||||
default:
|
||||
if ( isdefined( level._zombiemode_powerup_grab ) )
|
||||
level thread [[ level._zombiemode_powerup_grab ]]( self, players[i] );
|
||||
break;
|
||||
}
|
||||
}
|
||||
players[i] thread powerup_vo( "carpenter" );
|
||||
break;
|
||||
case "fire_sale":
|
||||
level thread start_fire_sale( self );
|
||||
players[i] thread powerup_vo( "firesale" );
|
||||
break;
|
||||
case "bonfire_sale":
|
||||
level thread start_bonfire_sale( self );
|
||||
players[i] thread powerup_vo( "firesale" );
|
||||
break;
|
||||
case "minigun":
|
||||
level thread minigun_weapon_powerup( players[i] );
|
||||
players[i] thread powerup_vo( "minigun" );
|
||||
break;
|
||||
case "free_perk":
|
||||
level thread free_perk_powerup( self );
|
||||
break;
|
||||
case "tesla":
|
||||
level thread tesla_weapon_powerup( players[i] );
|
||||
players[i] thread powerup_vo( "tesla" );
|
||||
break;
|
||||
case "random_weapon":
|
||||
if ( !level random_weapon_powerup( self, players[i] ) )
|
||||
continue;
|
||||
break;
|
||||
case "bonus_points_player":
|
||||
level thread bonus_points_player_powerup( self, players[i] );
|
||||
players[i] thread powerup_vo( "bonus_points_solo" );
|
||||
break;
|
||||
case "bonus_points_team":
|
||||
level thread bonus_points_team_powerup( self );
|
||||
players[i] thread powerup_vo( "bonus_points_team" );
|
||||
break;
|
||||
case "teller_withdrawl":
|
||||
level thread teller_withdrawl( self, players[i] );
|
||||
break;
|
||||
default:
|
||||
if ( isdefined( level._zombiemode_powerup_grab ) )
|
||||
level thread [[ level._zombiemode_powerup_grab ]]( self, players[i] );
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
maps\mp\_demo::bookmark( "zm_player_powerup_grabbed", gettime(), players[i] );
|
||||
maps\mp\_demo::bookmark( "zm_player_powerup_grabbed", gettime(), players[i] );
|
||||
|
||||
if ( should_award_stat( self.powerup_name ) )
|
||||
{
|
||||
players[i] maps\mp\zombies\_zm_stats::increment_client_stat( "drops" );
|
||||
players[i] maps\mp\zombies\_zm_stats::increment_player_stat( "drops" );
|
||||
players[i] maps\mp\zombies\_zm_stats::increment_client_stat( self.powerup_name + "_pickedup" );
|
||||
players[i] maps\mp\zombies\_zm_stats::increment_player_stat( self.powerup_name + "_pickedup" );
|
||||
}
|
||||
if ( should_award_stat( self.powerup_name ) )
|
||||
{
|
||||
players[i] maps\mp\zombies\_zm_stats::increment_client_stat( "drops" );
|
||||
players[i] maps\mp\zombies\_zm_stats::increment_player_stat( "drops" );
|
||||
players[i] maps\mp\zombies\_zm_stats::increment_client_stat( self.powerup_name + "_pickedup" );
|
||||
players[i] maps\mp\zombies\_zm_stats::increment_player_stat( self.powerup_name + "_pickedup" );
|
||||
}
|
||||
|
||||
if ( self.solo )
|
||||
{
|
||||
playfx( level._effect["powerup_grabbed_solo"], self.origin );
|
||||
playfx( level._effect["powerup_grabbed_wave_solo"], self.origin );
|
||||
}
|
||||
else if ( self.caution )
|
||||
{
|
||||
playfx( level._effect["powerup_grabbed_caution"], self.origin );
|
||||
playfx( level._effect["powerup_grabbed_wave_caution"], self.origin );
|
||||
}
|
||||
else
|
||||
{
|
||||
playfx( level._effect["powerup_grabbed"], self.origin );
|
||||
playfx( level._effect["powerup_grabbed_wave"], self.origin );
|
||||
}
|
||||
if ( self.solo )
|
||||
{
|
||||
playfx( level._effect["powerup_grabbed_solo"], self.origin );
|
||||
playfx( level._effect["powerup_grabbed_wave_solo"], self.origin );
|
||||
}
|
||||
else if ( self.caution )
|
||||
{
|
||||
playfx( level._effect["powerup_grabbed_caution"], self.origin );
|
||||
playfx( level._effect["powerup_grabbed_wave_caution"], self.origin );
|
||||
}
|
||||
else
|
||||
{
|
||||
playfx( level._effect["powerup_grabbed"], self.origin );
|
||||
playfx( level._effect["powerup_grabbed_wave"], self.origin );
|
||||
}
|
||||
|
||||
if ( isdefined( self.stolen ) && self.stolen )
|
||||
level notify( "monkey_see_monkey_dont_achieved" );
|
||||
if ( isdefined( self.stolen ) && self.stolen )
|
||||
level notify( "monkey_see_monkey_dont_achieved" );
|
||||
|
||||
if ( isdefined( self.grabbed_level_notify ) )
|
||||
level notify( self.grabbed_level_notify );
|
||||
if ( isdefined( self.grabbed_level_notify ) )
|
||||
level notify( self.grabbed_level_notify );
|
||||
|
||||
self.claimed = 1;
|
||||
wait 0.1;
|
||||
playsoundatposition( "zmb_powerup_grabbed", self.origin );
|
||||
self stoploopsound();
|
||||
self hide();
|
||||
self.claimed = 1;
|
||||
wait 0.1;
|
||||
playsoundatposition( "zmb_powerup_grabbed", self.origin );
|
||||
self stoploopsound();
|
||||
self hide();
|
||||
|
||||
if ( self.powerup_name != "fire_sale" )
|
||||
{
|
||||
if ( isdefined( self.power_up_grab_player ) )
|
||||
{
|
||||
if ( isdefined( level.powerup_intro_vox ) )
|
||||
{
|
||||
level thread [[ level.powerup_intro_vox ]]( self );
|
||||
return;
|
||||
}
|
||||
else if ( isdefined( level.powerup_vo_available ) )
|
||||
{
|
||||
can_say_vo = [[ level.powerup_vo_available ]]();
|
||||
if ( self.powerup_name != "fire_sale" )
|
||||
{
|
||||
if ( isdefined( self.power_up_grab_player ) )
|
||||
{
|
||||
if ( isdefined( level.powerup_intro_vox ) )
|
||||
{
|
||||
level thread [[ level.powerup_intro_vox ]]( self );
|
||||
return;
|
||||
}
|
||||
else if ( isdefined( level.powerup_vo_available ) )
|
||||
{
|
||||
can_say_vo = [[ level.powerup_vo_available ]]();
|
||||
|
||||
if ( !can_say_vo )
|
||||
{
|
||||
self powerup_delete();
|
||||
self notify( "powerup_grabbed" );
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
if ( !can_say_vo )
|
||||
{
|
||||
self powerup_delete();
|
||||
self notify( "powerup_grabbed" );
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
level thread maps\mp\zombies\_zm_audio_announcer::leaderdialog( self.powerup_name, self.power_up_grab_player.pers["team"] );
|
||||
self powerup_delete();
|
||||
self notify( "powerup_grabbed" );
|
||||
}
|
||||
}
|
||||
level thread maps\mp\zombies\_zm_audio_announcer::leaderdialog( self.powerup_name, self.power_up_grab_player.pers["team"] );
|
||||
self powerup_delete();
|
||||
self notify( "powerup_grabbed" );
|
||||
}
|
||||
}
|
||||
|
||||
wait 0.1;
|
||||
}
|
||||
wait 0.1;
|
||||
}
|
||||
}
|
||||
|
||||
full_ammo_powerup( drop_item, player )
|
||||
@ -390,32 +390,32 @@ full_ammo_powerup( drop_item, player )
|
||||
|
||||
full_ammo_on_hud( drop_item, player_team )
|
||||
{
|
||||
self endon( "disconnect" );
|
||||
hudelem = maps\mp\gametypes_zm\_hud_util::createserverfontstring( "objective", 2, player_team );
|
||||
hudelem maps\mp\gametypes_zm\_hud_util::setpoint( "TOP", undefined, 0, level.zombie_vars["zombie_timer_offset"] - level.zombie_vars["zombie_timer_offset_interval"] * 2 );
|
||||
hudelem.sort = 0.5;
|
||||
hudelem.alpha = 0;
|
||||
hudelem fadeovertime( 0.5 );
|
||||
hudelem.alpha = 1;
|
||||
self endon( "disconnect" );
|
||||
hudelem = maps\mp\gametypes_zm\_hud_util::createserverfontstring( "objective", 2, player_team );
|
||||
hudelem maps\mp\gametypes_zm\_hud_util::setpoint( "TOP", undefined, 0, level.zombie_vars["zombie_timer_offset"] - level.zombie_vars["zombie_timer_offset_interval"] * 2 );
|
||||
hudelem.sort = 0.5;
|
||||
hudelem.alpha = 0;
|
||||
hudelem fadeovertime( 0.5 );
|
||||
hudelem.alpha = 1;
|
||||
|
||||
if ( isdefined( drop_item ) )
|
||||
hudelem.label = drop_item.hint;
|
||||
if ( isdefined( drop_item ) )
|
||||
hudelem.label = drop_item.hint;
|
||||
|
||||
hudelem thread full_ammo_move_hud( player_team );
|
||||
hudelem thread full_ammo_move_hud( player_team );
|
||||
}
|
||||
|
||||
full_ammo_move_hud( player_team )
|
||||
{
|
||||
players = get_players( player_team );
|
||||
players[0] playsoundtoteam( "zmb_full_ammo", player_team );
|
||||
wait 0.5;
|
||||
move_fade_time = 1.5;
|
||||
self fadeovertime( move_fade_time );
|
||||
self moveovertime( move_fade_time );
|
||||
self.y = 270;
|
||||
self.alpha = 0;
|
||||
wait( move_fade_time );
|
||||
self destroyelem();
|
||||
players = get_players( player_team );
|
||||
players[0] playsoundtoteam( "zmb_full_ammo", player_team );
|
||||
wait 0.5;
|
||||
move_fade_time = 1.5;
|
||||
self fadeovertime( move_fade_time );
|
||||
self moveovertime( move_fade_time );
|
||||
self.y = 270;
|
||||
self.alpha = 0;
|
||||
wait( move_fade_time );
|
||||
self destroyelem();
|
||||
}
|
||||
|
||||
empty_clip_powerup( drop_item, player )
|
||||
@ -495,48 +495,48 @@ nuke_powerup( drop_item, player_team )
|
||||
zombies_nuked = [];
|
||||
|
||||
for ( i = 0; i < zombies.size; i++ )
|
||||
{
|
||||
if ( isdefined( zombies[i].ignore_nuke ) && zombies[i].ignore_nuke )
|
||||
continue;
|
||||
{
|
||||
if ( isdefined( zombies[i].ignore_nuke ) && zombies[i].ignore_nuke )
|
||||
continue;
|
||||
|
||||
if ( isdefined( zombies[i].marked_for_death ) && zombies[i].marked_for_death )
|
||||
continue;
|
||||
if ( isdefined( zombies[i].marked_for_death ) && zombies[i].marked_for_death )
|
||||
continue;
|
||||
|
||||
if ( isdefined( zombies[i].nuke_damage_func ) )
|
||||
{
|
||||
zombies[i] thread [[ zombies[i].nuke_damage_func ]]();
|
||||
continue;
|
||||
}
|
||||
if ( isdefined( zombies[i].nuke_damage_func ) )
|
||||
{
|
||||
zombies[i] thread [[ zombies[i].nuke_damage_func ]]();
|
||||
continue;
|
||||
}
|
||||
|
||||
if ( is_magic_bullet_shield_enabled( zombies[i] ) )
|
||||
continue;
|
||||
if ( is_magic_bullet_shield_enabled( zombies[i] ) )
|
||||
continue;
|
||||
|
||||
zombies[i].marked_for_death = 1;
|
||||
zombies[i].nuked = 1;
|
||||
zombies_nuked[zombies_nuked.size] = zombies[i];
|
||||
}
|
||||
zombies[i].marked_for_death = 1;
|
||||
zombies[i].nuked = 1;
|
||||
zombies_nuked[zombies_nuked.size] = zombies[i];
|
||||
}
|
||||
|
||||
for ( i = 0; i < zombies_nuked.size; i++ )
|
||||
{
|
||||
if ( !isdefined( zombies_nuked[i] ) )
|
||||
continue;
|
||||
{
|
||||
if ( !isdefined( zombies_nuked[i] ) )
|
||||
continue;
|
||||
|
||||
if ( is_magic_bullet_shield_enabled( zombies_nuked[i] ) )
|
||||
continue;
|
||||
if ( is_magic_bullet_shield_enabled( zombies_nuked[i] ) )
|
||||
continue;
|
||||
|
||||
if ( i < 5 && !zombies_nuked[i].isdog )
|
||||
zombies_nuked[i] thread maps\mp\animscripts\zm_death::flame_death_fx();
|
||||
if ( i < 5 && !zombies_nuked[i].isdog )
|
||||
zombies_nuked[i] thread maps\mp\animscripts\zm_death::flame_death_fx();
|
||||
|
||||
if ( !zombies_nuked[i].isdog )
|
||||
{
|
||||
if ( !( isdefined( zombies_nuked[i].no_gib ) && zombies_nuked[i].no_gib ) )
|
||||
zombies_nuked[i] maps\mp\zombies\_zm_spawner::zombie_head_gib();
|
||||
if ( !zombies_nuked[i].isdog )
|
||||
{
|
||||
if ( !( isdefined( zombies_nuked[i].no_gib ) && zombies_nuked[i].no_gib ) )
|
||||
zombies_nuked[i] maps\mp\zombies\_zm_spawner::zombie_head_gib();
|
||||
|
||||
zombies_nuked[i] playsound( "evt_nuked" );
|
||||
}
|
||||
zombies_nuked[i] playsound( "evt_nuked" );
|
||||
}
|
||||
|
||||
zombies_nuked[i] dodamage( zombies_nuked[i].health + 666, zombies_nuked[i].origin );
|
||||
}
|
||||
}
|
||||
|
||||
players = get_players( player_team );
|
||||
for ( i = 0; i < players.size; i++ )
|
||||
@ -779,20 +779,20 @@ start_fire_sale( item )
|
||||
{
|
||||
level thread maps\mp\zombies\_zm_audio_announcer::leaderdialog( "fire_sale", getotherteam( item.power_up_grab_player.pers["team"] ) );
|
||||
|
||||
if ( level.zombie_vars["zombie_powerup_fire_sale_time"] > 0 && is_true( level.zombie_vars["zombie_powerup_fire_sale_on"] ) )
|
||||
{
|
||||
level.zombie_vars["zombie_powerup_fire_sale_time"] += 30;
|
||||
return;
|
||||
}
|
||||
if ( level.zombie_vars["zombie_powerup_fire_sale_time"] > 0 && is_true( level.zombie_vars["zombie_powerup_fire_sale_on"] ) )
|
||||
{
|
||||
level.zombie_vars["zombie_powerup_fire_sale_time"] += 30;
|
||||
return;
|
||||
}
|
||||
|
||||
level notify( "powerup fire sale" );
|
||||
level endon( "powerup fire sale" );
|
||||
level.zombie_vars["zombie_powerup_fire_sale_on"] = 1;
|
||||
level thread toggle_fire_sale_on();
|
||||
level notify( "powerup fire sale" );
|
||||
level endon( "powerup fire sale" );
|
||||
level.zombie_vars["zombie_powerup_fire_sale_on"] = 1;
|
||||
level thread toggle_fire_sale_on();
|
||||
|
||||
for ( level.zombie_vars["zombie_powerup_fire_sale_time"] = 30; level.zombie_vars["zombie_powerup_fire_sale_time"] > 0; level.zombie_vars["zombie_powerup_fire_sale_time"] -= 0.05 )
|
||||
wait 0.05;
|
||||
for ( level.zombie_vars["zombie_powerup_fire_sale_time"] = 30; level.zombie_vars["zombie_powerup_fire_sale_time"] > 0; level.zombie_vars["zombie_powerup_fire_sale_time"] -= 0.05 )
|
||||
wait 0.05;
|
||||
|
||||
level.zombie_vars["zombie_powerup_fire_sale_on"] = 0;
|
||||
level notify( "fire_sale_off" );
|
||||
level.zombie_vars["zombie_powerup_fire_sale_on"] = 0;
|
||||
level notify( "fire_sale_off" );
|
||||
}
|
@ -9,139 +9,139 @@
|
||||
|
||||
doriotshielddeploy( origin, angles )
|
||||
{
|
||||
self endon( "death" );
|
||||
self endon( "disconnect" );
|
||||
self endon( "start_riotshield_deploy" );
|
||||
self notify( "deployed_riotshield" );
|
||||
self maps\mp\zombies\_zm_buildables::track_placed_buildables( level.riotshield_name );
|
||||
self endon( "death" );
|
||||
self endon( "disconnect" );
|
||||
self endon( "start_riotshield_deploy" );
|
||||
self notify( "deployed_riotshield" );
|
||||
self maps\mp\zombies\_zm_buildables::track_placed_buildables( level.riotshield_name );
|
||||
|
||||
if ( isdefined( self.current_equipment ) && self.current_equipment == level.riotshield_name )
|
||||
self maps\mp\zombies\_zm_equipment::equipment_to_deployed( level.riotshield_name );
|
||||
if ( isdefined( self.current_equipment ) && self.current_equipment == level.riotshield_name )
|
||||
self maps\mp\zombies\_zm_equipment::equipment_to_deployed( level.riotshield_name );
|
||||
|
||||
zoffset = level.riotshield_placement_zoffset;
|
||||
shield_ent = self spawnriotshieldcover( origin + ( 0, 0, zoffset ), angles );
|
||||
item_ent = deployriotshield( self, shield_ent );
|
||||
primaries = self getweaponslistprimaries();
|
||||
zoffset = level.riotshield_placement_zoffset;
|
||||
shield_ent = self spawnriotshieldcover( origin + ( 0, 0, zoffset ), angles );
|
||||
item_ent = deployriotshield( self, shield_ent );
|
||||
primaries = self getweaponslistprimaries();
|
||||
|
||||
self maps\mp\zombies\_zm_weapons::switch_back_primary_weapon(self.riotshield_prev_wep);
|
||||
self maps\mp\zombies\_zm_weapons::switch_back_primary_weapon(self.riotshield_prev_wep);
|
||||
|
||||
if ( isdefined( level.equipment_planted ) )
|
||||
self [[ level.equipment_planted ]]( shield_ent, level.riotshield_name, self );
|
||||
if ( isdefined( level.equipment_planted ) )
|
||||
self [[ level.equipment_planted ]]( shield_ent, level.riotshield_name, self );
|
||||
|
||||
if ( isdefined( level.equipment_safe_to_drop ) )
|
||||
{
|
||||
if ( !self [[ level.equipment_safe_to_drop ]]( shield_ent ) )
|
||||
{
|
||||
self notify( "destroy_riotshield" );
|
||||
shield_ent delete();
|
||||
item_ent delete();
|
||||
return;
|
||||
}
|
||||
}
|
||||
if ( isdefined( level.equipment_safe_to_drop ) )
|
||||
{
|
||||
if ( !self [[ level.equipment_safe_to_drop ]]( shield_ent ) )
|
||||
{
|
||||
self notify( "destroy_riotshield" );
|
||||
shield_ent delete();
|
||||
item_ent delete();
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
self.riotshieldretrievetrigger = item_ent;
|
||||
self.riotshieldentity = shield_ent;
|
||||
self thread watchdeployedriotshieldents();
|
||||
self thread deleteshieldondamage( self.riotshieldentity );
|
||||
self thread deleteshieldmodelonweaponpickup( self.riotshieldretrievetrigger );
|
||||
self thread deleteriotshieldonplayerdeath();
|
||||
self thread watchshieldtriggervisibility( self.riotshieldretrievetrigger );
|
||||
self.riotshieldentity thread watchdeployedriotshielddamage();
|
||||
return shield_ent;
|
||||
self.riotshieldretrievetrigger = item_ent;
|
||||
self.riotshieldentity = shield_ent;
|
||||
self thread watchdeployedriotshieldents();
|
||||
self thread deleteshieldondamage( self.riotshieldentity );
|
||||
self thread deleteshieldmodelonweaponpickup( self.riotshieldretrievetrigger );
|
||||
self thread deleteriotshieldonplayerdeath();
|
||||
self thread watchshieldtriggervisibility( self.riotshieldretrievetrigger );
|
||||
self.riotshieldentity thread watchdeployedriotshielddamage();
|
||||
return shield_ent;
|
||||
}
|
||||
|
||||
trackriotshield()
|
||||
{
|
||||
self endon( "death" );
|
||||
self endon( "disconnect" );
|
||||
self.hasriotshield = self hasweapon( level.riotshield_name );
|
||||
self.hasriotshieldequipped = self getcurrentweapon() == level.riotshield_name;
|
||||
self.shield_placement = 0;
|
||||
self endon( "death" );
|
||||
self endon( "disconnect" );
|
||||
self.hasriotshield = self hasweapon( level.riotshield_name );
|
||||
self.hasriotshieldequipped = self getcurrentweapon() == level.riotshield_name;
|
||||
self.shield_placement = 0;
|
||||
|
||||
if ( self.hasriotshield )
|
||||
{
|
||||
if ( self.hasriotshieldequipped )
|
||||
{
|
||||
self.shield_placement = 1;
|
||||
self updateriotshieldmodel();
|
||||
}
|
||||
else
|
||||
{
|
||||
self.shield_placement = 2;
|
||||
self updateriotshieldmodel();
|
||||
}
|
||||
}
|
||||
if ( self.hasriotshield )
|
||||
{
|
||||
if ( self.hasriotshieldequipped )
|
||||
{
|
||||
self.shield_placement = 1;
|
||||
self updateriotshieldmodel();
|
||||
}
|
||||
else
|
||||
{
|
||||
self.shield_placement = 2;
|
||||
self updateriotshieldmodel();
|
||||
}
|
||||
}
|
||||
|
||||
for (;;)
|
||||
{
|
||||
self waittill( "weapon_change", newweapon );
|
||||
for (;;)
|
||||
{
|
||||
self waittill( "weapon_change", newweapon );
|
||||
|
||||
foreach (wep in self getWeaponsListPrimaries())
|
||||
{
|
||||
if (wep == newweapon)
|
||||
{
|
||||
self.riotshield_prev_wep = newweapon;
|
||||
break;
|
||||
}
|
||||
}
|
||||
foreach (wep in self getWeaponsListPrimaries())
|
||||
{
|
||||
if (wep == newweapon)
|
||||
{
|
||||
self.riotshield_prev_wep = newweapon;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if ( newweapon == level.riotshield_name )
|
||||
{
|
||||
if ( self.hasriotshieldequipped )
|
||||
continue;
|
||||
if ( newweapon == level.riotshield_name )
|
||||
{
|
||||
if ( self.hasriotshieldequipped )
|
||||
continue;
|
||||
|
||||
if ( isdefined( self.riotshieldentity ) )
|
||||
self notify( "destroy_riotshield" );
|
||||
if ( isdefined( self.riotshieldentity ) )
|
||||
self notify( "destroy_riotshield" );
|
||||
|
||||
self.shield_placement = 1;
|
||||
self updateriotshieldmodel();
|
||||
self.shield_placement = 1;
|
||||
self updateriotshieldmodel();
|
||||
|
||||
self.hasriotshield = 1;
|
||||
self.hasriotshieldequipped = 1;
|
||||
continue;
|
||||
}
|
||||
self.hasriotshield = 1;
|
||||
self.hasriotshieldequipped = 1;
|
||||
continue;
|
||||
}
|
||||
|
||||
if ( self ismantling() && newweapon == "none" )
|
||||
continue;
|
||||
if ( self ismantling() && newweapon == "none" )
|
||||
continue;
|
||||
|
||||
if ( self.hasriotshieldequipped )
|
||||
{
|
||||
assert( self.hasriotshield );
|
||||
self.hasriotshield = self hasweapon( level.riotshield_name );
|
||||
if ( self.hasriotshieldequipped )
|
||||
{
|
||||
assert( self.hasriotshield );
|
||||
self.hasriotshield = self hasweapon( level.riotshield_name );
|
||||
|
||||
if ( isdefined( self.riotshield_hidden ) && self.riotshield_hidden )
|
||||
{
|
||||
if ( isdefined( self.riotshield_hidden ) && self.riotshield_hidden )
|
||||
{
|
||||
|
||||
}
|
||||
else if ( self.hasriotshield )
|
||||
self.shield_placement = 2;
|
||||
else if ( isdefined( self.shield_ent ) )
|
||||
assert( self.shield_placement == 3 );
|
||||
else
|
||||
self.shield_placement = 0;
|
||||
}
|
||||
else if ( self.hasriotshield )
|
||||
self.shield_placement = 2;
|
||||
else if ( isdefined( self.shield_ent ) )
|
||||
assert( self.shield_placement == 3 );
|
||||
else
|
||||
self.shield_placement = 0;
|
||||
|
||||
self updateriotshieldmodel();
|
||||
self.hasriotshieldequipped = 0;
|
||||
continue;
|
||||
}
|
||||
self updateriotshieldmodel();
|
||||
self.hasriotshieldequipped = 0;
|
||||
continue;
|
||||
}
|
||||
|
||||
if ( self.hasriotshield )
|
||||
{
|
||||
if ( !self hasweapon( level.riotshield_name ) )
|
||||
{
|
||||
self.shield_placement = 0;
|
||||
self updateriotshieldmodel();
|
||||
self.hasriotshield = 0;
|
||||
}
|
||||
if ( self.hasriotshield )
|
||||
{
|
||||
if ( !self hasweapon( level.riotshield_name ) )
|
||||
{
|
||||
self.shield_placement = 0;
|
||||
self updateriotshieldmodel();
|
||||
self.hasriotshield = 0;
|
||||
}
|
||||
|
||||
continue;
|
||||
}
|
||||
continue;
|
||||
}
|
||||
|
||||
if ( self hasweapon( level.riotshield_name ) )
|
||||
{
|
||||
self.shield_placement = 2;
|
||||
self updateriotshieldmodel();
|
||||
self.hasriotshield = 1;
|
||||
}
|
||||
}
|
||||
if ( self hasweapon( level.riotshield_name ) )
|
||||
{
|
||||
self.shield_placement = 2;
|
||||
self updateriotshieldmodel();
|
||||
self.hasriotshield = 1;
|
||||
}
|
||||
}
|
||||
}
|
@ -9,139 +9,139 @@
|
||||
|
||||
doriotshielddeploy( origin, angles )
|
||||
{
|
||||
self endon( "death" );
|
||||
self endon( "disconnect" );
|
||||
self endon( "start_riotshield_deploy" );
|
||||
self notify( "deployed_riotshield" );
|
||||
self maps\mp\zombies\_zm_buildables::track_placed_buildables( level.riotshield_name );
|
||||
self endon( "death" );
|
||||
self endon( "disconnect" );
|
||||
self endon( "start_riotshield_deploy" );
|
||||
self notify( "deployed_riotshield" );
|
||||
self maps\mp\zombies\_zm_buildables::track_placed_buildables( level.riotshield_name );
|
||||
|
||||
if ( isdefined( self.current_equipment ) && self.current_equipment == level.riotshield_name )
|
||||
self maps\mp\zombies\_zm_equipment::equipment_to_deployed( level.riotshield_name );
|
||||
if ( isdefined( self.current_equipment ) && self.current_equipment == level.riotshield_name )
|
||||
self maps\mp\zombies\_zm_equipment::equipment_to_deployed( level.riotshield_name );
|
||||
|
||||
zoffset = level.riotshield_placement_zoffset;
|
||||
shield_ent = self spawnriotshieldcover( origin + ( 0, 0, zoffset ), angles );
|
||||
item_ent = deployriotshield( self, shield_ent );
|
||||
primaries = self getweaponslistprimaries();
|
||||
zoffset = level.riotshield_placement_zoffset;
|
||||
shield_ent = self spawnriotshieldcover( origin + ( 0, 0, zoffset ), angles );
|
||||
item_ent = deployriotshield( self, shield_ent );
|
||||
primaries = self getweaponslistprimaries();
|
||||
|
||||
self maps\mp\zombies\_zm_weapons::switch_back_primary_weapon(self.riotshield_prev_wep);
|
||||
self maps\mp\zombies\_zm_weapons::switch_back_primary_weapon(self.riotshield_prev_wep);
|
||||
|
||||
if ( isdefined( level.equipment_planted ) )
|
||||
self [[ level.equipment_planted ]]( shield_ent, level.riotshield_name, self );
|
||||
if ( isdefined( level.equipment_planted ) )
|
||||
self [[ level.equipment_planted ]]( shield_ent, level.riotshield_name, self );
|
||||
|
||||
if ( isdefined( level.equipment_safe_to_drop ) )
|
||||
{
|
||||
if ( !self [[ level.equipment_safe_to_drop ]]( shield_ent ) )
|
||||
{
|
||||
self notify( "destroy_riotshield" );
|
||||
shield_ent delete();
|
||||
item_ent delete();
|
||||
return;
|
||||
}
|
||||
}
|
||||
if ( isdefined( level.equipment_safe_to_drop ) )
|
||||
{
|
||||
if ( !self [[ level.equipment_safe_to_drop ]]( shield_ent ) )
|
||||
{
|
||||
self notify( "destroy_riotshield" );
|
||||
shield_ent delete();
|
||||
item_ent delete();
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
self.riotshieldretrievetrigger = item_ent;
|
||||
self.riotshieldentity = shield_ent;
|
||||
self thread watchdeployedriotshieldents();
|
||||
self thread deleteshieldondamage( self.riotshieldentity );
|
||||
self thread deleteshieldmodelonweaponpickup( self.riotshieldretrievetrigger );
|
||||
self thread deleteriotshieldonplayerdeath();
|
||||
self thread watchshieldtriggervisibility( self.riotshieldretrievetrigger );
|
||||
self.riotshieldentity thread watchdeployedriotshielddamage();
|
||||
return shield_ent;
|
||||
self.riotshieldretrievetrigger = item_ent;
|
||||
self.riotshieldentity = shield_ent;
|
||||
self thread watchdeployedriotshieldents();
|
||||
self thread deleteshieldondamage( self.riotshieldentity );
|
||||
self thread deleteshieldmodelonweaponpickup( self.riotshieldretrievetrigger );
|
||||
self thread deleteriotshieldonplayerdeath();
|
||||
self thread watchshieldtriggervisibility( self.riotshieldretrievetrigger );
|
||||
self.riotshieldentity thread watchdeployedriotshielddamage();
|
||||
return shield_ent;
|
||||
}
|
||||
|
||||
trackriotshield()
|
||||
{
|
||||
self endon( "death" );
|
||||
self endon( "disconnect" );
|
||||
self.hasriotshield = self hasweapon( level.riotshield_name );
|
||||
self.hasriotshieldequipped = self getcurrentweapon() == level.riotshield_name;
|
||||
self.shield_placement = 0;
|
||||
self endon( "death" );
|
||||
self endon( "disconnect" );
|
||||
self.hasriotshield = self hasweapon( level.riotshield_name );
|
||||
self.hasriotshieldequipped = self getcurrentweapon() == level.riotshield_name;
|
||||
self.shield_placement = 0;
|
||||
|
||||
if ( self.hasriotshield )
|
||||
{
|
||||
if ( self.hasriotshieldequipped )
|
||||
{
|
||||
self.shield_placement = 1;
|
||||
self updateriotshieldmodel();
|
||||
}
|
||||
else
|
||||
{
|
||||
self.shield_placement = 2;
|
||||
self updateriotshieldmodel();
|
||||
}
|
||||
}
|
||||
if ( self.hasriotshield )
|
||||
{
|
||||
if ( self.hasriotshieldequipped )
|
||||
{
|
||||
self.shield_placement = 1;
|
||||
self updateriotshieldmodel();
|
||||
}
|
||||
else
|
||||
{
|
||||
self.shield_placement = 2;
|
||||
self updateriotshieldmodel();
|
||||
}
|
||||
}
|
||||
|
||||
for (;;)
|
||||
{
|
||||
self waittill( "weapon_change", newweapon );
|
||||
for (;;)
|
||||
{
|
||||
self waittill( "weapon_change", newweapon );
|
||||
|
||||
foreach (wep in self getWeaponsListPrimaries())
|
||||
{
|
||||
if (wep == newweapon)
|
||||
{
|
||||
self.riotshield_prev_wep = newweapon;
|
||||
break;
|
||||
}
|
||||
}
|
||||
foreach (wep in self getWeaponsListPrimaries())
|
||||
{
|
||||
if (wep == newweapon)
|
||||
{
|
||||
self.riotshield_prev_wep = newweapon;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if ( newweapon == level.riotshield_name )
|
||||
{
|
||||
if ( self.hasriotshieldequipped )
|
||||
continue;
|
||||
if ( newweapon == level.riotshield_name )
|
||||
{
|
||||
if ( self.hasriotshieldequipped )
|
||||
continue;
|
||||
|
||||
if ( isdefined( self.riotshieldentity ) )
|
||||
self notify( "destroy_riotshield" );
|
||||
if ( isdefined( self.riotshieldentity ) )
|
||||
self notify( "destroy_riotshield" );
|
||||
|
||||
self.shield_placement = 1;
|
||||
self updateriotshieldmodel();
|
||||
self.shield_placement = 1;
|
||||
self updateriotshieldmodel();
|
||||
|
||||
self.hasriotshield = 1;
|
||||
self.hasriotshieldequipped = 1;
|
||||
continue;
|
||||
}
|
||||
self.hasriotshield = 1;
|
||||
self.hasriotshieldequipped = 1;
|
||||
continue;
|
||||
}
|
||||
|
||||
if ( self ismantling() && newweapon == "none" )
|
||||
continue;
|
||||
if ( self ismantling() && newweapon == "none" )
|
||||
continue;
|
||||
|
||||
if ( self.hasriotshieldequipped )
|
||||
{
|
||||
assert( self.hasriotshield );
|
||||
self.hasriotshield = self hasweapon( level.riotshield_name );
|
||||
if ( self.hasriotshieldequipped )
|
||||
{
|
||||
assert( self.hasriotshield );
|
||||
self.hasriotshield = self hasweapon( level.riotshield_name );
|
||||
|
||||
if ( isdefined( self.riotshield_hidden ) && self.riotshield_hidden )
|
||||
{
|
||||
if ( isdefined( self.riotshield_hidden ) && self.riotshield_hidden )
|
||||
{
|
||||
|
||||
}
|
||||
else if ( self.hasriotshield )
|
||||
self.shield_placement = 2;
|
||||
else if ( isdefined( self.shield_ent ) )
|
||||
assert( self.shield_placement == 3 );
|
||||
else
|
||||
self.shield_placement = 0;
|
||||
}
|
||||
else if ( self.hasriotshield )
|
||||
self.shield_placement = 2;
|
||||
else if ( isdefined( self.shield_ent ) )
|
||||
assert( self.shield_placement == 3 );
|
||||
else
|
||||
self.shield_placement = 0;
|
||||
|
||||
self updateriotshieldmodel();
|
||||
self.hasriotshieldequipped = 0;
|
||||
continue;
|
||||
}
|
||||
self updateriotshieldmodel();
|
||||
self.hasriotshieldequipped = 0;
|
||||
continue;
|
||||
}
|
||||
|
||||
if ( self.hasriotshield )
|
||||
{
|
||||
if ( !self hasweapon( level.riotshield_name ) )
|
||||
{
|
||||
self.shield_placement = 0;
|
||||
self updateriotshieldmodel();
|
||||
self.hasriotshield = 0;
|
||||
}
|
||||
if ( self.hasriotshield )
|
||||
{
|
||||
if ( !self hasweapon( level.riotshield_name ) )
|
||||
{
|
||||
self.shield_placement = 0;
|
||||
self updateriotshieldmodel();
|
||||
self.hasriotshield = 0;
|
||||
}
|
||||
|
||||
continue;
|
||||
}
|
||||
continue;
|
||||
}
|
||||
|
||||
if ( self hasweapon( level.riotshield_name ) )
|
||||
{
|
||||
self.shield_placement = 2;
|
||||
self updateriotshieldmodel();
|
||||
self.hasriotshield = 1;
|
||||
}
|
||||
}
|
||||
if ( self hasweapon( level.riotshield_name ) )
|
||||
{
|
||||
self.shield_placement = 2;
|
||||
self updateriotshieldmodel();
|
||||
self.hasriotshield = 1;
|
||||
}
|
||||
}
|
||||
}
|
@ -9,139 +9,139 @@
|
||||
|
||||
doriotshielddeploy( origin, angles )
|
||||
{
|
||||
self endon( "death" );
|
||||
self endon( "disconnect" );
|
||||
self endon( "start_riotshield_deploy" );
|
||||
self notify( "deployed_riotshield" );
|
||||
self maps\mp\zombies\_zm_buildables::track_placed_buildables( level.riotshield_name );
|
||||
self endon( "death" );
|
||||
self endon( "disconnect" );
|
||||
self endon( "start_riotshield_deploy" );
|
||||
self notify( "deployed_riotshield" );
|
||||
self maps\mp\zombies\_zm_buildables::track_placed_buildables( level.riotshield_name );
|
||||
|
||||
if ( isdefined( self.current_equipment ) && self.current_equipment == level.riotshield_name )
|
||||
self maps\mp\zombies\_zm_equipment::equipment_to_deployed( level.riotshield_name );
|
||||
if ( isdefined( self.current_equipment ) && self.current_equipment == level.riotshield_name )
|
||||
self maps\mp\zombies\_zm_equipment::equipment_to_deployed( level.riotshield_name );
|
||||
|
||||
zoffset = level.riotshield_placement_zoffset;
|
||||
shield_ent = self spawnriotshieldcover( origin + ( 0, 0, zoffset ), angles );
|
||||
item_ent = deployriotshield( self, shield_ent );
|
||||
primaries = self getweaponslistprimaries();
|
||||
zoffset = level.riotshield_placement_zoffset;
|
||||
shield_ent = self spawnriotshieldcover( origin + ( 0, 0, zoffset ), angles );
|
||||
item_ent = deployriotshield( self, shield_ent );
|
||||
primaries = self getweaponslistprimaries();
|
||||
|
||||
self maps\mp\zombies\_zm_weapons::switch_back_primary_weapon(self.riotshield_prev_wep);
|
||||
self maps\mp\zombies\_zm_weapons::switch_back_primary_weapon(self.riotshield_prev_wep);
|
||||
|
||||
if ( isdefined( level.equipment_planted ) )
|
||||
self [[ level.equipment_planted ]]( shield_ent, level.riotshield_name, self );
|
||||
if ( isdefined( level.equipment_planted ) )
|
||||
self [[ level.equipment_planted ]]( shield_ent, level.riotshield_name, self );
|
||||
|
||||
if ( isdefined( level.equipment_safe_to_drop ) )
|
||||
{
|
||||
if ( !self [[ level.equipment_safe_to_drop ]]( shield_ent ) )
|
||||
{
|
||||
self notify( "destroy_riotshield" );
|
||||
shield_ent delete();
|
||||
item_ent delete();
|
||||
return;
|
||||
}
|
||||
}
|
||||
if ( isdefined( level.equipment_safe_to_drop ) )
|
||||
{
|
||||
if ( !self [[ level.equipment_safe_to_drop ]]( shield_ent ) )
|
||||
{
|
||||
self notify( "destroy_riotshield" );
|
||||
shield_ent delete();
|
||||
item_ent delete();
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
self.riotshieldretrievetrigger = item_ent;
|
||||
self.riotshieldentity = shield_ent;
|
||||
self thread watchdeployedriotshieldents();
|
||||
self thread deleteshieldondamage( self.riotshieldentity );
|
||||
self thread deleteshieldmodelonweaponpickup( self.riotshieldretrievetrigger );
|
||||
self thread deleteriotshieldonplayerdeath();
|
||||
self thread watchshieldtriggervisibility( self.riotshieldretrievetrigger );
|
||||
self.riotshieldentity thread watchdeployedriotshielddamage();
|
||||
return shield_ent;
|
||||
self.riotshieldretrievetrigger = item_ent;
|
||||
self.riotshieldentity = shield_ent;
|
||||
self thread watchdeployedriotshieldents();
|
||||
self thread deleteshieldondamage( self.riotshieldentity );
|
||||
self thread deleteshieldmodelonweaponpickup( self.riotshieldretrievetrigger );
|
||||
self thread deleteriotshieldonplayerdeath();
|
||||
self thread watchshieldtriggervisibility( self.riotshieldretrievetrigger );
|
||||
self.riotshieldentity thread watchdeployedriotshielddamage();
|
||||
return shield_ent;
|
||||
}
|
||||
|
||||
trackriotshield()
|
||||
{
|
||||
self endon( "death" );
|
||||
self endon( "disconnect" );
|
||||
self.hasriotshield = self hasweapon( level.riotshield_name );
|
||||
self.hasriotshieldequipped = self getcurrentweapon() == level.riotshield_name;
|
||||
self.shield_placement = 0;
|
||||
self endon( "death" );
|
||||
self endon( "disconnect" );
|
||||
self.hasriotshield = self hasweapon( level.riotshield_name );
|
||||
self.hasriotshieldequipped = self getcurrentweapon() == level.riotshield_name;
|
||||
self.shield_placement = 0;
|
||||
|
||||
if ( self.hasriotshield )
|
||||
{
|
||||
if ( self.hasriotshieldequipped )
|
||||
{
|
||||
self.shield_placement = 1;
|
||||
self updateriotshieldmodel();
|
||||
}
|
||||
else
|
||||
{
|
||||
self.shield_placement = 2;
|
||||
self updateriotshieldmodel();
|
||||
}
|
||||
}
|
||||
if ( self.hasriotshield )
|
||||
{
|
||||
if ( self.hasriotshieldequipped )
|
||||
{
|
||||
self.shield_placement = 1;
|
||||
self updateriotshieldmodel();
|
||||
}
|
||||
else
|
||||
{
|
||||
self.shield_placement = 2;
|
||||
self updateriotshieldmodel();
|
||||
}
|
||||
}
|
||||
|
||||
for (;;)
|
||||
{
|
||||
self waittill( "weapon_change", newweapon );
|
||||
for (;;)
|
||||
{
|
||||
self waittill( "weapon_change", newweapon );
|
||||
|
||||
foreach (wep in self getWeaponsListPrimaries())
|
||||
{
|
||||
if (wep == newweapon)
|
||||
{
|
||||
self.riotshield_prev_wep = newweapon;
|
||||
break;
|
||||
}
|
||||
}
|
||||
foreach (wep in self getWeaponsListPrimaries())
|
||||
{
|
||||
if (wep == newweapon)
|
||||
{
|
||||
self.riotshield_prev_wep = newweapon;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if ( newweapon == level.riotshield_name )
|
||||
{
|
||||
if ( self.hasriotshieldequipped )
|
||||
continue;
|
||||
if ( newweapon == level.riotshield_name )
|
||||
{
|
||||
if ( self.hasriotshieldequipped )
|
||||
continue;
|
||||
|
||||
if ( isdefined( self.riotshieldentity ) )
|
||||
self notify( "destroy_riotshield" );
|
||||
if ( isdefined( self.riotshieldentity ) )
|
||||
self notify( "destroy_riotshield" );
|
||||
|
||||
self.shield_placement = 1;
|
||||
self updateriotshieldmodel();
|
||||
self.shield_placement = 1;
|
||||
self updateriotshieldmodel();
|
||||
|
||||
self.hasriotshield = 1;
|
||||
self.hasriotshieldequipped = 1;
|
||||
continue;
|
||||
}
|
||||
self.hasriotshield = 1;
|
||||
self.hasriotshieldequipped = 1;
|
||||
continue;
|
||||
}
|
||||
|
||||
if ( self ismantling() && newweapon == "none" )
|
||||
continue;
|
||||
if ( self ismantling() && newweapon == "none" )
|
||||
continue;
|
||||
|
||||
if ( self.hasriotshieldequipped )
|
||||
{
|
||||
assert( self.hasriotshield );
|
||||
self.hasriotshield = self hasweapon( level.riotshield_name );
|
||||
if ( self.hasriotshieldequipped )
|
||||
{
|
||||
assert( self.hasriotshield );
|
||||
self.hasriotshield = self hasweapon( level.riotshield_name );
|
||||
|
||||
if ( isdefined( self.riotshield_hidden ) && self.riotshield_hidden )
|
||||
{
|
||||
if ( isdefined( self.riotshield_hidden ) && self.riotshield_hidden )
|
||||
{
|
||||
|
||||
}
|
||||
else if ( self.hasriotshield )
|
||||
self.shield_placement = 2;
|
||||
else if ( isdefined( self.shield_ent ) )
|
||||
assert( self.shield_placement == 3 );
|
||||
else
|
||||
self.shield_placement = 0;
|
||||
}
|
||||
else if ( self.hasriotshield )
|
||||
self.shield_placement = 2;
|
||||
else if ( isdefined( self.shield_ent ) )
|
||||
assert( self.shield_placement == 3 );
|
||||
else
|
||||
self.shield_placement = 0;
|
||||
|
||||
self updateriotshieldmodel();
|
||||
self.hasriotshieldequipped = 0;
|
||||
continue;
|
||||
}
|
||||
self updateriotshieldmodel();
|
||||
self.hasriotshieldequipped = 0;
|
||||
continue;
|
||||
}
|
||||
|
||||
if ( self.hasriotshield )
|
||||
{
|
||||
if ( !self hasweapon( level.riotshield_name ) )
|
||||
{
|
||||
self.shield_placement = 0;
|
||||
self updateriotshieldmodel();
|
||||
self.hasriotshield = 0;
|
||||
}
|
||||
if ( self.hasriotshield )
|
||||
{
|
||||
if ( !self hasweapon( level.riotshield_name ) )
|
||||
{
|
||||
self.shield_placement = 0;
|
||||
self updateriotshieldmodel();
|
||||
self.hasriotshield = 0;
|
||||
}
|
||||
|
||||
continue;
|
||||
}
|
||||
continue;
|
||||
}
|
||||
|
||||
if ( self hasweapon( level.riotshield_name ) )
|
||||
{
|
||||
self.shield_placement = 2;
|
||||
self updateriotshieldmodel();
|
||||
self.hasriotshield = 1;
|
||||
}
|
||||
}
|
||||
if ( self hasweapon( level.riotshield_name ) )
|
||||
{
|
||||
self.shield_placement = 2;
|
||||
self updateriotshieldmodel();
|
||||
self.hasriotshield = 1;
|
||||
}
|
||||
}
|
||||
}
|
@ -13,7 +13,7 @@ add_to_player_score( points, add_to_total )
|
||||
{
|
||||
return;
|
||||
}
|
||||
points = int(points); // points must be an int
|
||||
points = int(points); // points must be an int
|
||||
self.score += points;
|
||||
self.pers[ "score" ] = self.score;
|
||||
if ( add_to_total )
|
||||
@ -29,42 +29,42 @@ minus_to_player_score( points )
|
||||
{
|
||||
return;
|
||||
}
|
||||
points = int(points); // points must be an int
|
||||
points = int(points); // points must be an int
|
||||
self.score -= points;
|
||||
self.pers[ "score" ] = self.score;
|
||||
}
|
||||
|
||||
player_add_points_kill_bonus( mod, hit_location )
|
||||
{
|
||||
if ( mod == "MOD_MELEE" )
|
||||
{
|
||||
self score_cf_increment_info( "death_melee" );
|
||||
return level.zombie_vars["zombie_score_bonus_melee"];
|
||||
}
|
||||
if ( mod == "MOD_MELEE" )
|
||||
{
|
||||
self score_cf_increment_info( "death_melee" );
|
||||
return level.zombie_vars["zombie_score_bonus_melee"];
|
||||
}
|
||||
|
||||
if ( mod == "MOD_BURNED" )
|
||||
{
|
||||
self score_cf_increment_info( "death_torso" );
|
||||
return level.zombie_vars["zombie_score_bonus_burn"];
|
||||
}
|
||||
if ( mod == "MOD_BURNED" )
|
||||
{
|
||||
self score_cf_increment_info( "death_torso" );
|
||||
return level.zombie_vars["zombie_score_bonus_burn"];
|
||||
}
|
||||
|
||||
score = 0;
|
||||
score = 0;
|
||||
|
||||
if ( isdefined( hit_location ) )
|
||||
{
|
||||
switch ( hit_location )
|
||||
{
|
||||
case "helmet":
|
||||
case "head":
|
||||
case "neck":
|
||||
self score_cf_increment_info( "death_head" );
|
||||
score = level.zombie_vars["zombie_score_bonus_head"];
|
||||
break;
|
||||
default:
|
||||
self score_cf_increment_info( "death_normal" );
|
||||
break;
|
||||
}
|
||||
}
|
||||
if ( isdefined( hit_location ) )
|
||||
{
|
||||
switch ( hit_location )
|
||||
{
|
||||
case "helmet":
|
||||
case "head":
|
||||
case "neck":
|
||||
self score_cf_increment_info( "death_head" );
|
||||
score = level.zombie_vars["zombie_score_bonus_head"];
|
||||
break;
|
||||
default:
|
||||
self score_cf_increment_info( "death_normal" );
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
return score;
|
||||
return score;
|
||||
}
|
@ -69,11 +69,11 @@ zombie_damage( mod, hit_location, hit_origin, player, amount, team )
|
||||
damage = 2000;
|
||||
}
|
||||
|
||||
max_damage = 9000;
|
||||
if(damage > max_damage)
|
||||
{
|
||||
damage = max_damage;
|
||||
}
|
||||
max_damage = 9000;
|
||||
if(damage > max_damage)
|
||||
{
|
||||
damage = max_damage;
|
||||
}
|
||||
|
||||
if ( isDefined( self.zombie_damage_claymore_func ) )
|
||||
{
|
||||
@ -96,11 +96,11 @@ zombie_damage( mod, hit_location, hit_origin, player, amount, team )
|
||||
damage = 500;
|
||||
}
|
||||
|
||||
max_damage = 1500;
|
||||
if(damage > max_damage)
|
||||
{
|
||||
damage = max_damage;
|
||||
}
|
||||
max_damage = 1500;
|
||||
if(damage > max_damage)
|
||||
{
|
||||
damage = max_damage;
|
||||
}
|
||||
|
||||
if ( isDefined( player ) && isalive( player ) )
|
||||
{
|
||||
@ -121,11 +121,11 @@ zombie_damage( mod, hit_location, hit_origin, player, amount, team )
|
||||
damage = 1000;
|
||||
}
|
||||
|
||||
max_damage = 3000;
|
||||
if(damage > max_damage)
|
||||
{
|
||||
damage = max_damage;
|
||||
}
|
||||
max_damage = 3000;
|
||||
if(damage > max_damage)
|
||||
{
|
||||
damage = max_damage;
|
||||
}
|
||||
|
||||
if ( isDefined( player ) && isalive( player ) )
|
||||
{
|
||||
@ -171,128 +171,128 @@ zombie_damage( mod, hit_location, hit_origin, player, amount, team )
|
||||
|
||||
zombie_gib_on_damage()
|
||||
{
|
||||
while ( true )
|
||||
{
|
||||
self waittill( "damage", amount, attacker, direction_vec, point, type, tagname, modelname, partname, weaponname );
|
||||
while ( true )
|
||||
{
|
||||
self waittill( "damage", amount, attacker, direction_vec, point, type, tagname, modelname, partname, weaponname );
|
||||
|
||||
if ( !isdefined( self ) )
|
||||
return;
|
||||
if ( !isdefined( self ) )
|
||||
return;
|
||||
|
||||
if ( !self zombie_should_gib( amount, attacker, type ) )
|
||||
continue;
|
||||
if ( !self zombie_should_gib( amount, attacker, type ) )
|
||||
continue;
|
||||
|
||||
if ( self head_should_gib( attacker, type, point ) && type != "MOD_BURNED" )
|
||||
{
|
||||
self zombie_head_gib( attacker, type );
|
||||
continue;
|
||||
}
|
||||
if ( self head_should_gib( attacker, type, point ) && type != "MOD_BURNED" )
|
||||
{
|
||||
self zombie_head_gib( attacker, type );
|
||||
continue;
|
||||
}
|
||||
|
||||
if ( !self.gibbed )
|
||||
{
|
||||
if ( self maps\mp\animscripts\zm_utility::damagelocationisany( "head", "helmet", "neck" ) )
|
||||
continue;
|
||||
if ( !self.gibbed )
|
||||
{
|
||||
if ( self maps\mp\animscripts\zm_utility::damagelocationisany( "head", "helmet", "neck" ) )
|
||||
continue;
|
||||
|
||||
refs = [];
|
||||
refs = [];
|
||||
|
||||
switch ( self.damagelocation )
|
||||
{
|
||||
case "torso_upper":
|
||||
case "torso_lower":
|
||||
refs[refs.size] = "guts";
|
||||
refs[refs.size] = "right_arm";
|
||||
break;
|
||||
case "right_hand":
|
||||
case "right_arm_upper":
|
||||
case "right_arm_lower":
|
||||
refs[refs.size] = "right_arm";
|
||||
break;
|
||||
case "left_hand":
|
||||
case "left_arm_upper":
|
||||
case "left_arm_lower":
|
||||
refs[refs.size] = "left_arm";
|
||||
break;
|
||||
case "right_leg_upper":
|
||||
case "right_leg_lower":
|
||||
case "right_foot":
|
||||
if ( self.health <= 0 )
|
||||
{
|
||||
refs[refs.size] = "right_leg";
|
||||
refs[refs.size] = "right_leg";
|
||||
refs[refs.size] = "right_leg";
|
||||
refs[refs.size] = "no_legs";
|
||||
}
|
||||
switch ( self.damagelocation )
|
||||
{
|
||||
case "torso_upper":
|
||||
case "torso_lower":
|
||||
refs[refs.size] = "guts";
|
||||
refs[refs.size] = "right_arm";
|
||||
break;
|
||||
case "right_hand":
|
||||
case "right_arm_upper":
|
||||
case "right_arm_lower":
|
||||
refs[refs.size] = "right_arm";
|
||||
break;
|
||||
case "left_hand":
|
||||
case "left_arm_upper":
|
||||
case "left_arm_lower":
|
||||
refs[refs.size] = "left_arm";
|
||||
break;
|
||||
case "right_leg_upper":
|
||||
case "right_leg_lower":
|
||||
case "right_foot":
|
||||
if ( self.health <= 0 )
|
||||
{
|
||||
refs[refs.size] = "right_leg";
|
||||
refs[refs.size] = "right_leg";
|
||||
refs[refs.size] = "right_leg";
|
||||
refs[refs.size] = "no_legs";
|
||||
}
|
||||
|
||||
break;
|
||||
case "left_leg_upper":
|
||||
case "left_leg_lower":
|
||||
case "left_foot":
|
||||
if ( self.health <= 0 )
|
||||
{
|
||||
refs[refs.size] = "left_leg";
|
||||
refs[refs.size] = "left_leg";
|
||||
refs[refs.size] = "left_leg";
|
||||
refs[refs.size] = "no_legs";
|
||||
}
|
||||
break;
|
||||
case "left_leg_upper":
|
||||
case "left_leg_lower":
|
||||
case "left_foot":
|
||||
if ( self.health <= 0 )
|
||||
{
|
||||
refs[refs.size] = "left_leg";
|
||||
refs[refs.size] = "left_leg";
|
||||
refs[refs.size] = "left_leg";
|
||||
refs[refs.size] = "no_legs";
|
||||
}
|
||||
|
||||
break;
|
||||
default:
|
||||
if ( self.damagelocation == "none" )
|
||||
{
|
||||
if ( type == "MOD_GRENADE" || type == "MOD_GRENADE_SPLASH" || type == "MOD_PROJECTILE" || type == "MOD_PROJECTILE_SPLASH" )
|
||||
{
|
||||
refs = self derive_damage_refs( point );
|
||||
break;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
refs[refs.size] = "guts";
|
||||
refs[refs.size] = "right_arm";
|
||||
refs[refs.size] = "left_arm";
|
||||
refs[refs.size] = "right_leg";
|
||||
refs[refs.size] = "left_leg";
|
||||
refs[refs.size] = "no_legs";
|
||||
break;
|
||||
}
|
||||
}
|
||||
break;
|
||||
default:
|
||||
if ( self.damagelocation == "none" )
|
||||
{
|
||||
if ( type == "MOD_GRENADE" || type == "MOD_GRENADE_SPLASH" || type == "MOD_PROJECTILE" || type == "MOD_PROJECTILE_SPLASH" )
|
||||
{
|
||||
refs = self derive_damage_refs( point );
|
||||
break;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
refs[refs.size] = "guts";
|
||||
refs[refs.size] = "right_arm";
|
||||
refs[refs.size] = "left_arm";
|
||||
refs[refs.size] = "right_leg";
|
||||
refs[refs.size] = "left_leg";
|
||||
refs[refs.size] = "no_legs";
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if ( isdefined( level.custom_derive_damage_refs ) )
|
||||
refs = self [[ level.custom_derive_damage_refs ]]( refs, point, weaponname );
|
||||
if ( isdefined( level.custom_derive_damage_refs ) )
|
||||
refs = self [[ level.custom_derive_damage_refs ]]( refs, point, weaponname );
|
||||
|
||||
if ( refs.size )
|
||||
{
|
||||
self.a.gib_ref = maps\mp\animscripts\zm_death::get_random( refs );
|
||||
if ( refs.size )
|
||||
{
|
||||
self.a.gib_ref = maps\mp\animscripts\zm_death::get_random( refs );
|
||||
|
||||
if ( ( self.a.gib_ref == "no_legs" || self.a.gib_ref == "right_leg" || self.a.gib_ref == "left_leg" ) && self.health > 0 )
|
||||
{
|
||||
self.has_legs = 0;
|
||||
self allowedstances( "crouch" );
|
||||
self setphysparams( 15, 0, 24 );
|
||||
self allowpitchangle( 1 );
|
||||
self setpitchorient();
|
||||
health = self.health;
|
||||
health *= 0.1;
|
||||
self thread maps\mp\animscripts\zm_run::needsdelayedupdate();
|
||||
if ( ( self.a.gib_ref == "no_legs" || self.a.gib_ref == "right_leg" || self.a.gib_ref == "left_leg" ) && self.health > 0 )
|
||||
{
|
||||
self.has_legs = 0;
|
||||
self allowedstances( "crouch" );
|
||||
self setphysparams( 15, 0, 24 );
|
||||
self allowpitchangle( 1 );
|
||||
self setpitchorient();
|
||||
health = self.health;
|
||||
health *= 0.1;
|
||||
self thread maps\mp\animscripts\zm_run::needsdelayedupdate();
|
||||
|
||||
if (level.scr_zm_ui_gametype == "zgrief")
|
||||
{
|
||||
self thread bleedout_watcher();
|
||||
}
|
||||
|
||||
if ( isdefined( self.crawl_anim_override ) )
|
||||
self [[ self.crawl_anim_override ]]();
|
||||
}
|
||||
}
|
||||
if ( isdefined( self.crawl_anim_override ) )
|
||||
self [[ self.crawl_anim_override ]]();
|
||||
}
|
||||
}
|
||||
|
||||
if ( self.health > 0 )
|
||||
{
|
||||
self thread maps\mp\animscripts\zm_death::do_gib();
|
||||
if ( self.health > 0 )
|
||||
{
|
||||
self thread maps\mp\animscripts\zm_death::do_gib();
|
||||
|
||||
if ( isdefined( level.gib_on_damage ) )
|
||||
self thread [[ level.gib_on_damage ]]();
|
||||
}
|
||||
}
|
||||
}
|
||||
if ( isdefined( level.gib_on_damage ) )
|
||||
self thread [[ level.gib_on_damage ]]();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
bleedout_watcher()
|
||||
@ -355,35 +355,35 @@ head_should_gib( attacker, type, point )
|
||||
|
||||
weapon = attacker getcurrentweapon();
|
||||
|
||||
if ( type != "MOD_RIFLE_BULLET" && type != "MOD_PISTOL_BULLET" )
|
||||
{
|
||||
if ( type == "MOD_GRENADE" || type == "MOD_GRENADE_SPLASH" )
|
||||
{
|
||||
if ( ( distance( point, self gettagorigin( "j_head" ) ) > 55 ) || ( self.health > 0 ) )
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
return 1;
|
||||
}
|
||||
}
|
||||
else if ( type == "MOD_PROJECTILE" )
|
||||
{
|
||||
if ( ( distance( point, self gettagorigin( "j_head" ) ) > 10 ) || ( self.health > 0 ) )
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
return 1;
|
||||
}
|
||||
}
|
||||
else if ( weaponclass( weapon ) != "spread" )
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
if ( type != "MOD_RIFLE_BULLET" && type != "MOD_PISTOL_BULLET" )
|
||||
{
|
||||
if ( type == "MOD_GRENADE" || type == "MOD_GRENADE_SPLASH" )
|
||||
{
|
||||
if ( ( distance( point, self gettagorigin( "j_head" ) ) > 55 ) || ( self.health > 0 ) )
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
return 1;
|
||||
}
|
||||
}
|
||||
else if ( type == "MOD_PROJECTILE" )
|
||||
{
|
||||
if ( ( distance( point, self gettagorigin( "j_head" ) ) > 10 ) || ( self.health > 0 ) )
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
return 1;
|
||||
}
|
||||
}
|
||||
else if ( weaponclass( weapon ) != "spread" )
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
if ( !self maps\mp\animscripts\zm_utility::damagelocationisany( "head", "helmet", "neck" ) )
|
||||
{
|
||||
@ -395,7 +395,7 @@ head_should_gib( attacker, type, point )
|
||||
return 0;
|
||||
}
|
||||
|
||||
self zombie_hat_gib( attacker, type );
|
||||
self zombie_hat_gib( attacker, type );
|
||||
|
||||
if ( self.health > 0 )
|
||||
{
|
||||
@ -407,13 +407,13 @@ head_should_gib( attacker, type, point )
|
||||
|
||||
zombie_can_drop_powerups( zombie )
|
||||
{
|
||||
if ( !flag( "zombie_drop_powerups" ) )
|
||||
return false;
|
||||
if ( !flag( "zombie_drop_powerups" ) )
|
||||
return false;
|
||||
|
||||
if ( isdefined( zombie.no_powerups ) && zombie.no_powerups )
|
||||
return false;
|
||||
if ( isdefined( zombie.no_powerups ) && zombie.no_powerups )
|
||||
return false;
|
||||
|
||||
return true;
|
||||
return true;
|
||||
}
|
||||
|
||||
zombie_complete_emerging_into_playable_area()
|
||||
@ -423,8 +423,8 @@ zombie_complete_emerging_into_playable_area()
|
||||
self setphysparams( 15, 0, 60 );
|
||||
}
|
||||
|
||||
self.completed_emerging_into_playable_area = 1;
|
||||
self notify( "completed_emerging_into_playable_area" );
|
||||
self.no_powerups = 0;
|
||||
self thread zombie_free_cam_allowed();
|
||||
self.completed_emerging_into_playable_area = 1;
|
||||
self notify( "completed_emerging_into_playable_area" );
|
||||
self.no_powerups = 0;
|
||||
self thread zombie_free_cam_allowed();
|
||||
}
|
@ -4,25 +4,25 @@
|
||||
|
||||
navcomputer_waitfor_navcard()
|
||||
{
|
||||
trig_pos = getstruct( "sq_common_key", "targetname" );
|
||||
navcomputer_use_trig = spawn( "trigger_radius_use", trig_pos.origin, 0, 48, 48 );
|
||||
trig_pos = getstruct( "sq_common_key", "targetname" );
|
||||
navcomputer_use_trig = spawn( "trigger_radius_use", trig_pos.origin, 0, 48, 48 );
|
||||
navcomputer_use_trig.cost = 100000;
|
||||
navcomputer_use_trig setcursorhint( "HINT_NOICON" );
|
||||
navcomputer_use_trig sethintstring( &"ZOMBIE_NAVCARD_USE", " [Cost: " + navcomputer_use_trig.cost + "]" );
|
||||
navcomputer_use_trig triggerignoreteam();
|
||||
navcomputer_use_trig setcursorhint( "HINT_NOICON" );
|
||||
navcomputer_use_trig sethintstring( &"ZOMBIE_NAVCARD_USE", " [Cost: " + navcomputer_use_trig.cost + "]" );
|
||||
navcomputer_use_trig triggerignoreteam();
|
||||
|
||||
while ( true )
|
||||
{
|
||||
navcomputer_use_trig waittill( "trigger", who );
|
||||
while ( true )
|
||||
{
|
||||
navcomputer_use_trig waittill( "trigger", who );
|
||||
|
||||
if ( isplayer( who ) && is_player_valid( who ) )
|
||||
{
|
||||
if ( who.score >= navcomputer_use_trig.cost )
|
||||
{
|
||||
if ( isplayer( who ) && is_player_valid( who ) )
|
||||
{
|
||||
if ( who.score >= navcomputer_use_trig.cost )
|
||||
{
|
||||
who maps\mp\zombies\_zm_score::minus_to_player_score( navcomputer_use_trig.cost );
|
||||
|
||||
navcomputer_use_trig sethintstring( &"ZOMBIE_NAVCARD_SUCCESS" );
|
||||
navcomputer_use_trig playsound( "zmb_sq_navcard_success" );
|
||||
navcomputer_use_trig sethintstring( &"ZOMBIE_NAVCARD_SUCCESS" );
|
||||
navcomputer_use_trig playsound( "zmb_sq_navcard_success" );
|
||||
|
||||
players = get_players();
|
||||
foreach (player in players)
|
||||
@ -32,52 +32,52 @@ navcomputer_waitfor_navcard()
|
||||
|
||||
level notify( "end_game" );
|
||||
|
||||
return;
|
||||
}
|
||||
return;
|
||||
}
|
||||
else
|
||||
{
|
||||
navcomputer_use_trig playsound( "zmb_sq_navcard_fail" );
|
||||
navcomputer_use_trig playsound( "zmb_sq_navcard_fail" );
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
sq_give_player_all_perks()
|
||||
{
|
||||
perks = [];
|
||||
perks = [];
|
||||
|
||||
if ( isDefined( level._random_perk_machine_perk_list ) )
|
||||
{
|
||||
perks = array_randomize( level._random_perk_machine_perk_list );
|
||||
}
|
||||
else
|
||||
{
|
||||
machines = array_randomize( getentarray( "zombie_vending", "targetname" ) );
|
||||
for ( i = 0; i < machines.size; i++ )
|
||||
{
|
||||
if ( machines[i].script_noteworthy == "specialty_weapupgrade" )
|
||||
continue;
|
||||
if ( isDefined( level._random_perk_machine_perk_list ) )
|
||||
{
|
||||
perks = array_randomize( level._random_perk_machine_perk_list );
|
||||
}
|
||||
else
|
||||
{
|
||||
machines = array_randomize( getentarray( "zombie_vending", "targetname" ) );
|
||||
for ( i = 0; i < machines.size; i++ )
|
||||
{
|
||||
if ( machines[i].script_noteworthy == "specialty_weapupgrade" )
|
||||
continue;
|
||||
|
||||
perks[perks.size] = machines[i].script_noteworthy;
|
||||
}
|
||||
}
|
||||
perks[perks.size] = machines[i].script_noteworthy;
|
||||
}
|
||||
}
|
||||
|
||||
foreach ( perk in perks )
|
||||
{
|
||||
if ( isdefined( self.perk_purchased ) && self.perk_purchased == perk )
|
||||
continue;
|
||||
foreach ( perk in perks )
|
||||
{
|
||||
if ( isdefined( self.perk_purchased ) && self.perk_purchased == perk )
|
||||
continue;
|
||||
|
||||
if ( self hasperk( perk ) || self maps\mp\zombies\_zm_perks::has_perk_paused( perk ) )
|
||||
continue;
|
||||
if ( self hasperk( perk ) || self maps\mp\zombies\_zm_perks::has_perk_paused( perk ) )
|
||||
continue;
|
||||
|
||||
self maps\mp\zombies\_zm_perks::give_perk( perk, 0 );
|
||||
wait 0.25;
|
||||
}
|
||||
self maps\mp\zombies\_zm_perks::give_perk( perk, 0 );
|
||||
wait 0.25;
|
||||
}
|
||||
}
|
||||
|
||||
sq_complete_time_hud()
|
||||
{
|
||||
hud = newHudElem();
|
||||
hud = newHudElem();
|
||||
hud.alignx = "center";
|
||||
hud.aligny = "top";
|
||||
hud.horzalign = "user_center";
|
||||
@ -90,22 +90,22 @@ sq_complete_time_hud()
|
||||
hud.foreground = 1;
|
||||
hud.label = &"Quest Complete! Time: ";
|
||||
|
||||
hud endon("death");
|
||||
hud endon("death");
|
||||
|
||||
hud thread scripts\zm\_zm_reimagined::destroy_on_intermission();
|
||||
hud thread scripts\zm\_zm_reimagined::destroy_on_intermission();
|
||||
|
||||
fade_time = 0.5;
|
||||
fade_time = 0.5;
|
||||
|
||||
hud fadeOverTime(fade_time);
|
||||
hud.alpha = 1;
|
||||
|
||||
time = int((getTime() - level.timer_hud_start_time) / 1000);
|
||||
time = int((getTime() - level.timer_hud_start_time) / 1000);
|
||||
|
||||
hud thread scripts\zm\_zm_reimagined::set_time_frozen(time, "forever");
|
||||
hud thread scripts\zm\_zm_reimagined::set_time_frozen(time, "forever");
|
||||
|
||||
wait 10;
|
||||
wait 10;
|
||||
|
||||
hud fadeOverTime(fade_time);
|
||||
hud fadeOverTime(fade_time);
|
||||
hud.alpha = 0;
|
||||
|
||||
wait fade_time;
|
||||
|
@ -9,11 +9,11 @@
|
||||
|
||||
set_global_stat( stat_name, value )
|
||||
{
|
||||
if ( is_true( level.zm_disable_recording_stats ) )
|
||||
return;
|
||||
if ( is_true( level.zm_disable_recording_stats ) )
|
||||
return;
|
||||
|
||||
if ( issubstr( tolower( stat_name ), "sq_" ) || issubstr( tolower( stat_name ), "navcard_" ) )
|
||||
value = 0;
|
||||
|
||||
self setdstat( "PlayerStatsList", stat_name, "StatValue", value );
|
||||
self setdstat( "PlayerStatsList", stat_name, "StatValue", value );
|
||||
}
|
@ -9,8 +9,8 @@ player_elec_damage()
|
||||
|
||||
if ( !isDefined( self.is_burning ) && is_player_valid( self ) )
|
||||
{
|
||||
self.is_burning = 1;
|
||||
shocktime = 1.25;
|
||||
self.is_burning = 1;
|
||||
shocktime = 1.25;
|
||||
|
||||
if ( is_true( level.trap_electric_visionset_registered ) )
|
||||
{
|
||||
@ -23,10 +23,10 @@ player_elec_damage()
|
||||
|
||||
self shellshock( "electrocution", shocktime );
|
||||
self playsound( "zmb_zombie_arc" );
|
||||
radiusdamage( self.origin + (0, 0, 5), 10, 25, 25 );
|
||||
radiusdamage( self.origin + (0, 0, 5), 10, 25, 25 );
|
||||
|
||||
wait 0.1;
|
||||
wait 0.1;
|
||||
|
||||
self.is_burning = undefined;
|
||||
self.is_burning = undefined;
|
||||
}
|
||||
}
|
@ -12,11 +12,11 @@ init_player_offhand_weapons()
|
||||
}
|
||||
}
|
||||
|
||||
init_player_lethal_grenade();
|
||||
init_player_tactical_grenade();
|
||||
init_player_placeable_mine();
|
||||
init_player_melee_weapon();
|
||||
init_player_equipment();
|
||||
init_player_lethal_grenade();
|
||||
init_player_tactical_grenade();
|
||||
init_player_placeable_mine();
|
||||
init_player_melee_weapon();
|
||||
init_player_equipment();
|
||||
}
|
||||
|
||||
is_headshot( sweapon, shitloc, smeansofdeath )
|
||||
@ -36,35 +36,35 @@ is_headshot( sweapon, shitloc, smeansofdeath )
|
||||
|
||||
shock_onpain()
|
||||
{
|
||||
self endon( "death" );
|
||||
self endon( "disconnect" );
|
||||
self notify( "stop_shock_onpain" );
|
||||
self endon( "stop_shock_onpain" );
|
||||
self endon( "death" );
|
||||
self endon( "disconnect" );
|
||||
self notify( "stop_shock_onpain" );
|
||||
self endon( "stop_shock_onpain" );
|
||||
|
||||
if ( getdvar( "blurpain" ) == "" )
|
||||
setdvar( "blurpain", "on" );
|
||||
if ( getdvar( "blurpain" ) == "" )
|
||||
setdvar( "blurpain", "on" );
|
||||
|
||||
while ( true )
|
||||
{
|
||||
oldhealth = self.health;
|
||||
while ( true )
|
||||
{
|
||||
oldhealth = self.health;
|
||||
|
||||
self waittill( "damage", damage, attacker, direction_vec, point, mod );
|
||||
self waittill( "damage", damage, attacker, direction_vec, point, mod );
|
||||
|
||||
if ( isdefined( level.shock_onpain ) && !level.shock_onpain )
|
||||
continue;
|
||||
if ( isdefined( level.shock_onpain ) && !level.shock_onpain )
|
||||
continue;
|
||||
|
||||
if ( isdefined( self.shock_onpain ) && !self.shock_onpain )
|
||||
continue;
|
||||
if ( isdefined( self.shock_onpain ) && !self.shock_onpain )
|
||||
continue;
|
||||
|
||||
if ( self.health < 1 )
|
||||
continue;
|
||||
if ( self.health < 1 )
|
||||
continue;
|
||||
|
||||
if ( mod == "MOD_PROJECTILE" || mod == "MOD_PROJECTILE_SPLASH" || mod == "MOD_GRENADE_SPLASH" || mod == "MOD_GRENADE" || mod == "MOD_EXPLOSIVE" )
|
||||
{
|
||||
if ( is_true( self.is_burning ) )
|
||||
{
|
||||
if ( mod == "MOD_PROJECTILE" || mod == "MOD_PROJECTILE_SPLASH" || mod == "MOD_GRENADE_SPLASH" || mod == "MOD_GRENADE" || mod == "MOD_EXPLOSIVE" )
|
||||
{
|
||||
if ( is_true( self.is_burning ) )
|
||||
{
|
||||
self shock_onexplosion( damage, "lava", "lava_small" );
|
||||
}
|
||||
}
|
||||
else if ( mod == "MOD_EXPLOSIVE" )
|
||||
{
|
||||
self shock_onexplosion( damage );
|
||||
@ -73,12 +73,12 @@ shock_onpain()
|
||||
{
|
||||
self shellshock( "pain", 0.5 );
|
||||
}
|
||||
}
|
||||
else if ( getdvar( "blurpain" ) == "on" )
|
||||
}
|
||||
else if ( getdvar( "blurpain" ) == "on" )
|
||||
{
|
||||
self shellshock( "pain", 0.5 );
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
create_zombie_point_of_interest_attractor_positions( num_attract_dists, diff_per_dist, attractor_width )
|
||||
@ -164,96 +164,96 @@ create_zombie_point_of_interest_attractor_positions( num_attract_dists, diff_per
|
||||
|
||||
check_point_in_life_brush( origin )
|
||||
{
|
||||
life_brushes = getentarray( "life_brush", "script_noteworthy" );
|
||||
life_brushes = getentarray( "life_brush", "script_noteworthy" );
|
||||
|
||||
if ( !isdefined( life_brushes ) )
|
||||
return false;
|
||||
if ( !isdefined( life_brushes ) )
|
||||
return false;
|
||||
|
||||
check_model = spawn( "script_model", origin + vectorscale( ( 0, 0, 1 ), 40.0 ) );
|
||||
valid_point = 0;
|
||||
check_model = spawn( "script_model", origin + vectorscale( ( 0, 0, 1 ), 40.0 ) );
|
||||
valid_point = 0;
|
||||
|
||||
for ( i = 0; i < life_brushes.size; i++ )
|
||||
{
|
||||
if ( check_model istouching( life_brushes[i] ) )
|
||||
for ( i = 0; i < life_brushes.size; i++ )
|
||||
{
|
||||
if ( check_model istouching( life_brushes[i] ) )
|
||||
{
|
||||
valid_point = 1;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
check_model delete();
|
||||
return valid_point;
|
||||
check_model delete();
|
||||
return valid_point;
|
||||
}
|
||||
|
||||
check_point_in_kill_brush( origin )
|
||||
{
|
||||
kill_brushes = getentarray( "kill_brush", "script_noteworthy" );
|
||||
kill_brushes = getentarray( "kill_brush", "script_noteworthy" );
|
||||
|
||||
if ( !isdefined( kill_brushes ) )
|
||||
return false;
|
||||
if ( !isdefined( kill_brushes ) )
|
||||
return false;
|
||||
|
||||
check_model = spawn( "script_model", origin + vectorscale( ( 0, 0, 1 ), 40.0 ) );
|
||||
valid_point = 0;
|
||||
check_model = spawn( "script_model", origin + vectorscale( ( 0, 0, 1 ), 40.0 ) );
|
||||
valid_point = 0;
|
||||
|
||||
for ( i = 0; i < kill_brushes.size; i++ )
|
||||
{
|
||||
if ( check_model istouching( kill_brushes[i] ) )
|
||||
for ( i = 0; i < kill_brushes.size; i++ )
|
||||
{
|
||||
if ( check_model istouching( kill_brushes[i] ) )
|
||||
{
|
||||
valid_point = 1;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
check_model delete();
|
||||
return valid_point;
|
||||
check_model delete();
|
||||
return valid_point;
|
||||
}
|
||||
|
||||
get_current_zone( return_zone )
|
||||
{
|
||||
flag_wait( "zones_initialized" );
|
||||
flag_wait( "zones_initialized" );
|
||||
|
||||
if ( isDefined( self.prev_zone ) )
|
||||
{
|
||||
for ( i = 0; i < self.prev_zone.volumes.size; i++ )
|
||||
{
|
||||
if ( self istouching( self.prev_zone.volumes[i] ) )
|
||||
{
|
||||
{
|
||||
if ( self istouching( self.prev_zone.volumes[i] ) )
|
||||
{
|
||||
if ( isdefined( return_zone ) && return_zone )
|
||||
{
|
||||
return self.prev_zone;
|
||||
}
|
||||
|
||||
return self.prev_zone_name;
|
||||
return self.prev_zone_name;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
for ( z = 0; z < level.zone_keys.size; z++ )
|
||||
{
|
||||
zone_name = level.zone_keys[z];
|
||||
zone = level.zones[zone_name];
|
||||
for ( z = 0; z < level.zone_keys.size; z++ )
|
||||
{
|
||||
zone_name = level.zone_keys[z];
|
||||
zone = level.zones[zone_name];
|
||||
|
||||
for ( i = 0; i < zone.volumes.size; i++ )
|
||||
{
|
||||
if ( self istouching( zone.volumes[i] ) )
|
||||
{
|
||||
for ( i = 0; i < zone.volumes.size; i++ )
|
||||
{
|
||||
if ( self istouching( zone.volumes[i] ) )
|
||||
{
|
||||
self.prev_zone = zone;
|
||||
self.prev_zone_name = zone_name;
|
||||
|
||||
if ( isdefined( return_zone ) && return_zone )
|
||||
if ( isdefined( return_zone ) && return_zone )
|
||||
{
|
||||
return zone;
|
||||
}
|
||||
|
||||
return zone_name;
|
||||
}
|
||||
}
|
||||
}
|
||||
return zone_name;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
self.prev_zone = undefined;
|
||||
self.prev_zone_name = undefined;
|
||||
|
||||
return undefined;
|
||||
return undefined;
|
||||
}
|
||||
|
||||
is_temporary_zombie_weapon( str_weapon )
|
||||
@ -263,12 +263,12 @@ is_temporary_zombie_weapon( str_weapon )
|
||||
return 1;
|
||||
}
|
||||
|
||||
return is_zombie_perk_bottle( str_weapon ) || str_weapon == level.revive_tool || str_weapon == "zombie_builder_zm" || str_weapon == "chalk_draw_zm" || str_weapon == "no_hands_zm" || issubstr( str_weapon, "_flourish" );
|
||||
return is_zombie_perk_bottle( str_weapon ) || str_weapon == level.revive_tool || str_weapon == "zombie_builder_zm" || str_weapon == "chalk_draw_zm" || str_weapon == "no_hands_zm" || issubstr( str_weapon, "_flourish" );
|
||||
}
|
||||
|
||||
wait_network_frame()
|
||||
{
|
||||
wait 0.1;
|
||||
wait 0.1;
|
||||
}
|
||||
|
||||
track_players_intersection_tracker()
|
||||
|
@ -10,14 +10,14 @@ on_spawn( watcher, player )
|
||||
player endon( "zmb_lost_knife" );
|
||||
level endon( "game_ended" );
|
||||
|
||||
is_upgraded = player maps\mp\zombies\_zm_melee_weapon::has_upgraded_ballistic_knife();
|
||||
is_upgraded = player maps\mp\zombies\_zm_melee_weapon::has_upgraded_ballistic_knife();
|
||||
|
||||
self waittill( "stationary", endpos, normal, angles, attacker, prey, bone );
|
||||
|
||||
if( is_upgraded && isDefined( prey ) && isplayer( prey ) && prey.team == player.team && prey maps\mp\zombies\_zm_laststand::player_is_in_laststand() )
|
||||
{
|
||||
return;
|
||||
}
|
||||
if( is_upgraded && isDefined( prey ) && isplayer( prey ) && prey.team == player.team && prey maps\mp\zombies\_zm_laststand::player_is_in_laststand() )
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if ( isDefined( endpos ) )
|
||||
{
|
||||
@ -27,7 +27,7 @@ on_spawn( watcher, player )
|
||||
retrievable_model.owner = player;
|
||||
retrievable_model.angles = angles;
|
||||
retrievable_model.name = watcher.weapon;
|
||||
isfriendly = 0;
|
||||
isfriendly = 0;
|
||||
if ( isDefined( prey ) )
|
||||
{
|
||||
if ( isplayer( prey ) )
|
||||
@ -38,11 +38,11 @@ on_spawn( watcher, player )
|
||||
{
|
||||
isfriendly = 1;
|
||||
}
|
||||
if ( isfriendly )
|
||||
{
|
||||
retrievable_model physicslaunch( normal, ( randomint( 10 ), randomint( 10 ), randomint( 10 ) ) );
|
||||
normal = ( 0, 0, 1 );
|
||||
}
|
||||
if ( isfriendly )
|
||||
{
|
||||
retrievable_model physicslaunch( normal, ( randomint( 10 ), randomint( 10 ), randomint( 10 ) ) );
|
||||
normal = ( 0, 0, 1 );
|
||||
}
|
||||
else
|
||||
{
|
||||
retrievable_model linkto( prey, bone );
|
||||
@ -51,14 +51,14 @@ on_spawn( watcher, player )
|
||||
}
|
||||
watcher.objectarray[ watcher.objectarray.size ] = retrievable_model;
|
||||
retrievable_model thread drop_knives_to_ground( player );
|
||||
if( isfriendly )
|
||||
{
|
||||
player notify( "ballistic_knife_stationary", retrievable_model, normal );
|
||||
}
|
||||
else
|
||||
{
|
||||
player notify( "ballistic_knife_stationary", retrievable_model, normal, prey );
|
||||
}
|
||||
if( isfriendly )
|
||||
{
|
||||
player notify( "ballistic_knife_stationary", retrievable_model, normal );
|
||||
}
|
||||
else
|
||||
{
|
||||
player notify( "ballistic_knife_stationary", retrievable_model, normal, prey );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@ -83,30 +83,30 @@ watch_use_trigger( trigger, model, callback, weapon, playersoundonuse, npcsoundo
|
||||
{
|
||||
continue;
|
||||
}
|
||||
if ( isDefined( trigger.owner ) && player != trigger.owner )
|
||||
if ( isDefined( trigger.owner ) && player != trigger.owner )
|
||||
{
|
||||
continue;
|
||||
}
|
||||
if ( player getcurrentweapon() == weapon && player getweaponammostock( weapon ) >= weaponmaxammo( weapon ) )
|
||||
{
|
||||
continue;
|
||||
}
|
||||
if ( !autorecover && !is_true( trigger.force_pickup ) )
|
||||
{
|
||||
if( player.throwinggrenade || player meleebuttonpressed() )
|
||||
{
|
||||
continue;
|
||||
}
|
||||
}
|
||||
if ( isDefined( playersoundonuse ) )
|
||||
{
|
||||
player playlocalsound( playersoundonuse );
|
||||
}
|
||||
if ( isDefined( npcsoundonuse ) )
|
||||
{
|
||||
player playsound( npcsoundonuse );
|
||||
}
|
||||
player thread [[ callback ]]( weapon, model, trigger );
|
||||
return;
|
||||
if ( player getcurrentweapon() == weapon && player getweaponammostock( weapon ) >= weaponmaxammo( weapon ) )
|
||||
{
|
||||
continue;
|
||||
}
|
||||
if ( !autorecover && !is_true( trigger.force_pickup ) )
|
||||
{
|
||||
if( player.throwinggrenade || player meleebuttonpressed() )
|
||||
{
|
||||
continue;
|
||||
}
|
||||
}
|
||||
if ( isDefined( playersoundonuse ) )
|
||||
{
|
||||
player playlocalsound( playersoundonuse );
|
||||
}
|
||||
if ( isDefined( npcsoundonuse ) )
|
||||
{
|
||||
player playsound( npcsoundonuse );
|
||||
}
|
||||
player thread [[ callback ]]( weapon, model, trigger );
|
||||
return;
|
||||
}
|
||||
}
|
@ -11,200 +11,200 @@
|
||||
|
||||
player_throw_beacon( grenade, num_attractors, max_attract_dist, attract_dist_diff )
|
||||
{
|
||||
self endon( "disconnect" );
|
||||
self endon( "starting_beacon_watch" );
|
||||
self endon( "disconnect" );
|
||||
self endon( "starting_beacon_watch" );
|
||||
|
||||
if ( isdefined( grenade ) )
|
||||
{
|
||||
grenade endon( "death" );
|
||||
if ( isdefined( grenade ) )
|
||||
{
|
||||
grenade endon( "death" );
|
||||
|
||||
if ( self maps\mp\zombies\_zm_laststand::player_is_in_laststand() )
|
||||
{
|
||||
if ( isdefined( grenade.damagearea ) )
|
||||
grenade.damagearea delete();
|
||||
if ( self maps\mp\zombies\_zm_laststand::player_is_in_laststand() )
|
||||
{
|
||||
if ( isdefined( grenade.damagearea ) )
|
||||
grenade.damagearea delete();
|
||||
|
||||
grenade delete();
|
||||
return;
|
||||
}
|
||||
grenade delete();
|
||||
return;
|
||||
}
|
||||
|
||||
grenade hide();
|
||||
model = spawn( "script_model", grenade.origin );
|
||||
model endon( "weapon_beacon_timeout" );
|
||||
model setmodel( "t6_wpn_zmb_homing_beacon_world" );
|
||||
model useanimtree( #animtree );
|
||||
model linkto( grenade );
|
||||
model.angles = grenade.angles;
|
||||
model thread beacon_cleanup( grenade );
|
||||
model.owner = self;
|
||||
clone = undefined;
|
||||
grenade hide();
|
||||
model = spawn( "script_model", grenade.origin );
|
||||
model endon( "weapon_beacon_timeout" );
|
||||
model setmodel( "t6_wpn_zmb_homing_beacon_world" );
|
||||
model useanimtree( #animtree );
|
||||
model linkto( grenade );
|
||||
model.angles = grenade.angles;
|
||||
model thread beacon_cleanup( grenade );
|
||||
model.owner = self;
|
||||
clone = undefined;
|
||||
|
||||
if ( isdefined( level.beacon_dual_view ) && level.beacon_dual_view )
|
||||
{
|
||||
model setvisibletoallexceptteam( level.zombie_team );
|
||||
clone = maps\mp\zombies\_zm_clone::spawn_player_clone( self, vectorscale( ( 0, 0, -1 ), 999.0 ), level.beacon_clone_weapon, undefined );
|
||||
model.simulacrum = clone;
|
||||
clone maps\mp\zombies\_zm_clone::clone_animate( "idle" );
|
||||
clone thread clone_player_angles( self );
|
||||
clone notsolid();
|
||||
clone ghost();
|
||||
}
|
||||
if ( isdefined( level.beacon_dual_view ) && level.beacon_dual_view )
|
||||
{
|
||||
model setvisibletoallexceptteam( level.zombie_team );
|
||||
clone = maps\mp\zombies\_zm_clone::spawn_player_clone( self, vectorscale( ( 0, 0, -1 ), 999.0 ), level.beacon_clone_weapon, undefined );
|
||||
model.simulacrum = clone;
|
||||
clone maps\mp\zombies\_zm_clone::clone_animate( "idle" );
|
||||
clone thread clone_player_angles( self );
|
||||
clone notsolid();
|
||||
clone ghost();
|
||||
}
|
||||
|
||||
grenade thread watch_for_dud( model, clone );
|
||||
info = spawnstruct();
|
||||
info.sound_attractors = [];
|
||||
grenade thread monitor_zombie_groans( info );
|
||||
grenade thread watch_for_dud( model, clone );
|
||||
info = spawnstruct();
|
||||
info.sound_attractors = [];
|
||||
grenade thread monitor_zombie_groans( info );
|
||||
|
||||
grenade waittill( "stationary" );
|
||||
grenade waittill( "stationary" );
|
||||
|
||||
if ( isdefined( level.grenade_planted ) )
|
||||
self thread [[ level.grenade_planted ]]( grenade, model );
|
||||
if ( isdefined( level.grenade_planted ) )
|
||||
self thread [[ level.grenade_planted ]]( grenade, model );
|
||||
|
||||
if ( isdefined( grenade ) )
|
||||
{
|
||||
if ( isdefined( model ) )
|
||||
{
|
||||
model thread weapon_beacon_anims();
|
||||
if ( isdefined( grenade ) )
|
||||
{
|
||||
if ( isdefined( model ) )
|
||||
{
|
||||
model thread weapon_beacon_anims();
|
||||
|
||||
if ( !( isdefined( grenade.backlinked ) && grenade.backlinked ) )
|
||||
{
|
||||
model unlink();
|
||||
model.origin = grenade.origin;
|
||||
model.angles = grenade.angles;
|
||||
}
|
||||
}
|
||||
if ( !( isdefined( grenade.backlinked ) && grenade.backlinked ) )
|
||||
{
|
||||
model unlink();
|
||||
model.origin = grenade.origin;
|
||||
model.angles = grenade.angles;
|
||||
}
|
||||
}
|
||||
|
||||
if ( isdefined( clone ) )
|
||||
{
|
||||
clone forceteleport( grenade.origin, grenade.angles );
|
||||
clone thread hide_owner( self );
|
||||
grenade thread proximity_detonate( self );
|
||||
clone show();
|
||||
clone setinvisibletoall();
|
||||
clone setvisibletoteam( level.zombie_team );
|
||||
}
|
||||
if ( isdefined( clone ) )
|
||||
{
|
||||
clone forceteleport( grenade.origin, grenade.angles );
|
||||
clone thread hide_owner( self );
|
||||
grenade thread proximity_detonate( self );
|
||||
clone show();
|
||||
clone setinvisibletoall();
|
||||
clone setvisibletoteam( level.zombie_team );
|
||||
}
|
||||
|
||||
grenade resetmissiledetonationtime();
|
||||
model setclientfield( "play_beacon_fx", 1 );
|
||||
valid_poi = check_point_in_enabled_zone( grenade.origin, undefined, undefined );
|
||||
grenade resetmissiledetonationtime();
|
||||
model setclientfield( "play_beacon_fx", 1 );
|
||||
valid_poi = check_point_in_enabled_zone( grenade.origin, undefined, undefined );
|
||||
|
||||
if ( isdefined( level.check_valid_poi ) )
|
||||
valid_poi = grenade [[ level.check_valid_poi ]]( valid_poi );
|
||||
if ( isdefined( level.check_valid_poi ) )
|
||||
valid_poi = grenade [[ level.check_valid_poi ]]( valid_poi );
|
||||
|
||||
if ( valid_poi )
|
||||
{
|
||||
grenade create_zombie_point_of_interest( max_attract_dist, num_attractors, 10000 );
|
||||
grenade.attract_to_origin = 1;
|
||||
grenade thread create_zombie_point_of_interest_attractor_positions( 4, attract_dist_diff );
|
||||
grenade thread wait_for_attractor_positions_complete();
|
||||
grenade thread do_beacon_sound( model, info );
|
||||
model thread wait_and_explode( grenade );
|
||||
model.time_thrown = gettime();
|
||||
if ( valid_poi )
|
||||
{
|
||||
grenade create_zombie_point_of_interest( max_attract_dist, num_attractors, 10000 );
|
||||
grenade.attract_to_origin = 1;
|
||||
grenade thread create_zombie_point_of_interest_attractor_positions( 4, attract_dist_diff );
|
||||
grenade thread wait_for_attractor_positions_complete();
|
||||
grenade thread do_beacon_sound( model, info );
|
||||
model thread wait_and_explode( grenade );
|
||||
model.time_thrown = gettime();
|
||||
|
||||
while ( isdefined( level.weapon_beacon_busy ) && level.weapon_beacon_busy )
|
||||
{
|
||||
wait 0.1;
|
||||
continue;
|
||||
}
|
||||
while ( isdefined( level.weapon_beacon_busy ) && level.weapon_beacon_busy )
|
||||
{
|
||||
wait 0.1;
|
||||
continue;
|
||||
}
|
||||
|
||||
if ( flag( "three_robot_round" ) && flag( "fire_link_enabled" ) )
|
||||
model thread start_artillery_launch_ee( grenade );
|
||||
else
|
||||
model thread start_artillery_launch_normal( grenade );
|
||||
if ( flag( "three_robot_round" ) && flag( "fire_link_enabled" ) )
|
||||
model thread start_artillery_launch_ee( grenade );
|
||||
else
|
||||
model thread start_artillery_launch_normal( grenade );
|
||||
|
||||
level.beacons[level.beacons.size] = grenade;
|
||||
}
|
||||
else
|
||||
{
|
||||
grenade.script_noteworthy = undefined;
|
||||
self thread grenade_stolen_by_sam( grenade, model, clone );
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
grenade.script_noteworthy = undefined;
|
||||
self thread grenade_stolen_by_sam( grenade, model, clone );
|
||||
}
|
||||
}
|
||||
level.beacons[level.beacons.size] = grenade;
|
||||
}
|
||||
else
|
||||
{
|
||||
grenade.script_noteworthy = undefined;
|
||||
self thread grenade_stolen_by_sam( grenade, model, clone );
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
grenade.script_noteworthy = undefined;
|
||||
self thread grenade_stolen_by_sam( grenade, model, clone );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
grenade_stolen_by_sam( ent_grenade, ent_model, ent_actor )
|
||||
{
|
||||
if ( !isdefined( ent_model ) )
|
||||
return;
|
||||
if ( !isdefined( ent_model ) )
|
||||
return;
|
||||
|
||||
direction = ent_model.origin;
|
||||
direction = ( direction[1], direction[0], 0 );
|
||||
direction = ent_model.origin;
|
||||
direction = ( direction[1], direction[0], 0 );
|
||||
|
||||
if ( direction[1] < 0 || direction[0] > 0 && direction[1] > 0 )
|
||||
direction = ( direction[0], direction[1] * -1, 0 );
|
||||
else if ( direction[0] < 0 )
|
||||
direction = ( direction[0] * -1, direction[1], 0 );
|
||||
if ( direction[1] < 0 || direction[0] > 0 && direction[1] > 0 )
|
||||
direction = ( direction[0], direction[1] * -1, 0 );
|
||||
else if ( direction[0] < 0 )
|
||||
direction = ( direction[0] * -1, direction[1], 0 );
|
||||
|
||||
self playlocalsound( level.zmb_laugh_alias );
|
||||
self playlocalsound( level.zmb_laugh_alias );
|
||||
|
||||
playfxontag( level._effect["grenade_samantha_steal"], ent_model, "tag_origin" );
|
||||
ent_model movez( 60, 1.0, 0.25, 0.25 );
|
||||
ent_model vibrate( direction, 1.5, 2.5, 1.0 );
|
||||
playfxontag( level._effect["grenade_samantha_steal"], ent_model, "tag_origin" );
|
||||
ent_model movez( 60, 1.0, 0.25, 0.25 );
|
||||
ent_model vibrate( direction, 1.5, 2.5, 1.0 );
|
||||
|
||||
ent_model waittill( "movedone" );
|
||||
ent_model waittill( "movedone" );
|
||||
|
||||
if ( isdefined( self.damagearea ) )
|
||||
self.damagearea delete();
|
||||
if ( isdefined( self.damagearea ) )
|
||||
self.damagearea delete();
|
||||
|
||||
ent_model delete();
|
||||
ent_model delete();
|
||||
|
||||
if ( isdefined( ent_actor ) )
|
||||
ent_actor delete();
|
||||
if ( isdefined( ent_actor ) )
|
||||
ent_actor delete();
|
||||
|
||||
if ( isdefined( ent_grenade ) )
|
||||
{
|
||||
if ( isdefined( ent_grenade.damagearea ) )
|
||||
ent_grenade.damagearea delete();
|
||||
if ( isdefined( ent_grenade ) )
|
||||
{
|
||||
if ( isdefined( ent_grenade.damagearea ) )
|
||||
ent_grenade.damagearea delete();
|
||||
|
||||
ent_grenade delete();
|
||||
}
|
||||
ent_grenade delete();
|
||||
}
|
||||
}
|
||||
|
||||
wait_and_do_weapon_beacon_damage( index )
|
||||
{
|
||||
wait 3.0;
|
||||
v_damage_origin = self.a_v_land_spots[index];
|
||||
level.n_weap_beacon_zombie_thrown_count = 0;
|
||||
a_zombies_to_kill = [];
|
||||
a_zombies = getaispeciesarray( "axis", "all" );
|
||||
wait 3.0;
|
||||
v_damage_origin = self.a_v_land_spots[index];
|
||||
level.n_weap_beacon_zombie_thrown_count = 0;
|
||||
a_zombies_to_kill = [];
|
||||
a_zombies = getaispeciesarray( "axis", "all" );
|
||||
|
||||
foreach ( zombie in a_zombies )
|
||||
{
|
||||
n_distance = distance( zombie.origin, v_damage_origin );
|
||||
foreach ( zombie in a_zombies )
|
||||
{
|
||||
n_distance = distance( zombie.origin, v_damage_origin );
|
||||
|
||||
if ( n_distance <= 200 )
|
||||
{
|
||||
a_zombies_to_kill[a_zombies_to_kill.size] = zombie;
|
||||
}
|
||||
}
|
||||
if ( n_distance <= 200 )
|
||||
{
|
||||
a_zombies_to_kill[a_zombies_to_kill.size] = zombie;
|
||||
}
|
||||
}
|
||||
|
||||
if ( index == 0 )
|
||||
{
|
||||
radiusdamage( self.origin + vectorscale( ( 0, 0, 1 ), 12.0 ), 10, 1, 1, self.owner, "MOD_GRENADE_SPLASH", "beacon_zm" );
|
||||
self ghost();
|
||||
self stopanimscripted( 0 );
|
||||
}
|
||||
if ( index == 0 )
|
||||
{
|
||||
radiusdamage( self.origin + vectorscale( ( 0, 0, 1 ), 12.0 ), 10, 1, 1, self.owner, "MOD_GRENADE_SPLASH", "beacon_zm" );
|
||||
self ghost();
|
||||
self stopanimscripted( 0 );
|
||||
}
|
||||
|
||||
level thread weap_beacon_zombie_death( self, a_zombies_to_kill );
|
||||
self thread weap_beacon_rumble();
|
||||
level thread weap_beacon_zombie_death( self, a_zombies_to_kill );
|
||||
self thread weap_beacon_rumble();
|
||||
}
|
||||
|
||||
weap_beacon_zombie_death( model, a_zombies_to_kill )
|
||||
{
|
||||
for ( i = 0; i < a_zombies_to_kill.size; i++ )
|
||||
{
|
||||
zombie = a_zombies_to_kill[i];
|
||||
for ( i = 0; i < a_zombies_to_kill.size; i++ )
|
||||
{
|
||||
zombie = a_zombies_to_kill[i];
|
||||
|
||||
if ( !isdefined( zombie ) || !isalive( zombie ) )
|
||||
continue;
|
||||
if ( !isdefined( zombie ) || !isalive( zombie ) )
|
||||
continue;
|
||||
|
||||
zombie thread set_beacon_damage();
|
||||
zombie dodamage( zombie.health, zombie.origin, model.owner, model.owner, "none", "MOD_GRENADE_SPLASH", 0, "beacon_zm" );
|
||||
zombie thread weapon_beacon_launch_ragdoll();
|
||||
}
|
||||
zombie thread set_beacon_damage();
|
||||
zombie dodamage( zombie.health, zombie.origin, model.owner, model.owner, "none", "MOD_GRENADE_SPLASH", 0, "beacon_zm" );
|
||||
zombie thread weapon_beacon_launch_ragdoll();
|
||||
}
|
||||
}
|
@ -9,117 +9,117 @@
|
||||
|
||||
wait_for_blundersplat_fired()
|
||||
{
|
||||
self endon( "disconnect" );
|
||||
self endon( "disconnect" );
|
||||
|
||||
self waittill( "spawned_player" );
|
||||
self waittill( "spawned_player" );
|
||||
|
||||
for (;;)
|
||||
{
|
||||
self waittill( "weapon_fired", str_weapon );
|
||||
for (;;)
|
||||
{
|
||||
self waittill( "weapon_fired", str_weapon );
|
||||
|
||||
if ( str_weapon == "blundersplat_zm" )
|
||||
{
|
||||
_titus_locate_target( 1, 0 );
|
||||
wait_network_frame();
|
||||
_titus_locate_target( 1, 1 );
|
||||
wait_network_frame();
|
||||
_titus_locate_target( 1, 2 );
|
||||
wait_network_frame();
|
||||
}
|
||||
}
|
||||
if ( str_weapon == "blundersplat_zm" )
|
||||
{
|
||||
_titus_locate_target( 1, 0 );
|
||||
wait_network_frame();
|
||||
_titus_locate_target( 1, 1 );
|
||||
wait_network_frame();
|
||||
_titus_locate_target( 1, 2 );
|
||||
wait_network_frame();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
wait_for_blundersplat_upgraded_fired()
|
||||
{
|
||||
self endon( "disconnect" );
|
||||
self endon( "disconnect" );
|
||||
|
||||
self waittill( "spawned_player" );
|
||||
self waittill( "spawned_player" );
|
||||
|
||||
for (;;)
|
||||
{
|
||||
self waittill( "weapon_fired", str_weapon );
|
||||
for (;;)
|
||||
{
|
||||
self waittill( "weapon_fired", str_weapon );
|
||||
|
||||
if ( str_weapon == "blundersplat_upgraded_zm" )
|
||||
{
|
||||
_titus_locate_target( 0, 0 );
|
||||
wait_network_frame();
|
||||
_titus_locate_target( 0, 1 );
|
||||
wait_network_frame();
|
||||
_titus_locate_target( 0, 2 );
|
||||
wait_network_frame();
|
||||
}
|
||||
}
|
||||
if ( str_weapon == "blundersplat_upgraded_zm" )
|
||||
{
|
||||
_titus_locate_target( 0, 0 );
|
||||
wait_network_frame();
|
||||
_titus_locate_target( 0, 1 );
|
||||
wait_network_frame();
|
||||
_titus_locate_target( 0, 2 );
|
||||
wait_network_frame();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
_titus_locate_target( is_not_upgraded = 1, count )
|
||||
{
|
||||
fire_angles = self getplayerangles();
|
||||
fire_origin = self getplayercamerapos();
|
||||
fire_angles = self getplayerangles();
|
||||
fire_origin = self getplayercamerapos();
|
||||
|
||||
if ( is_not_upgraded )
|
||||
n_fuse_timer = randomfloatrange( 1.0, 2.5 );
|
||||
else
|
||||
n_fuse_timer = randomfloatrange( 3.0, 4.0 );
|
||||
if ( is_not_upgraded )
|
||||
n_fuse_timer = randomfloatrange( 1.0, 2.5 );
|
||||
else
|
||||
n_fuse_timer = randomfloatrange( 3.0, 4.0 );
|
||||
|
||||
n_spread = 5;
|
||||
if (isads(self))
|
||||
{
|
||||
n_spread *= 0.5;
|
||||
}
|
||||
else if (self hasPerk("specialty_deadshot"))
|
||||
{
|
||||
n_spread *= getdvarfloat("perk_weapSpreadMultiplier");
|
||||
}
|
||||
n_spread = 5;
|
||||
if (isads(self))
|
||||
{
|
||||
n_spread *= 0.5;
|
||||
}
|
||||
else if (self hasPerk("specialty_deadshot"))
|
||||
{
|
||||
n_spread *= getdvarfloat("perk_weapSpreadMultiplier");
|
||||
}
|
||||
|
||||
if (count == 1)
|
||||
{
|
||||
fire_angles += (0, n_spread, 0);
|
||||
}
|
||||
else if (count == 2)
|
||||
{
|
||||
fire_angles -= (0, n_spread, 0);
|
||||
}
|
||||
if (count == 1)
|
||||
{
|
||||
fire_angles += (0, n_spread, 0);
|
||||
}
|
||||
else if (count == 2)
|
||||
{
|
||||
fire_angles -= (0, n_spread, 0);
|
||||
}
|
||||
|
||||
vec = anglestoforward( fire_angles );
|
||||
trace_end = fire_origin + vec * 20000;
|
||||
trace = bullettrace( fire_origin, trace_end, 1, self );
|
||||
offsetpos = trace["position"];
|
||||
e_dart = magicbullet( "blundersplat_bullet_zm", fire_origin, offsetpos, self );
|
||||
e_dart thread _titus_reset_grenade_fuse( n_fuse_timer );
|
||||
vec = anglestoforward( fire_angles );
|
||||
trace_end = fire_origin + vec * 20000;
|
||||
trace = bullettrace( fire_origin, trace_end, 1, self );
|
||||
offsetpos = trace["position"];
|
||||
e_dart = magicbullet( "blundersplat_bullet_zm", fire_origin, offsetpos, self );
|
||||
e_dart thread _titus_reset_grenade_fuse( n_fuse_timer );
|
||||
}
|
||||
|
||||
_titus_reset_grenade_fuse( n_fuse_timer = randomfloatrange( 1, 1.5 ), is_not_upgraded = 1 )
|
||||
{
|
||||
self waittill( "death" );
|
||||
self waittill( "death" );
|
||||
|
||||
a_grenades = getentarray( "grenade", "classname" );
|
||||
a_grenades = getentarray( "grenade", "classname" );
|
||||
|
||||
foreach ( e_grenade in a_grenades )
|
||||
{
|
||||
if ( isdefined( e_grenade.model ) && e_grenade.model == "t6_wpn_zmb_projectile_blundergat" && !isdefined( e_grenade.fuse_reset ) )
|
||||
{
|
||||
e_grenade.fuse_reset = 1;
|
||||
e_grenade.fuse_time = n_fuse_timer;
|
||||
e_grenade resetmissiledetonationtime( n_fuse_timer );
|
||||
foreach ( e_grenade in a_grenades )
|
||||
{
|
||||
if ( isdefined( e_grenade.model ) && e_grenade.model == "t6_wpn_zmb_projectile_blundergat" && !isdefined( e_grenade.fuse_reset ) )
|
||||
{
|
||||
e_grenade.fuse_reset = 1;
|
||||
e_grenade.fuse_time = n_fuse_timer;
|
||||
e_grenade resetmissiledetonationtime( n_fuse_timer );
|
||||
|
||||
if ( is_not_upgraded )
|
||||
e_grenade create_zombie_point_of_interest( 250, 15, 10000 );
|
||||
else
|
||||
e_grenade create_zombie_point_of_interest( 500, 30, 10000 );
|
||||
if ( is_not_upgraded )
|
||||
e_grenade create_zombie_point_of_interest( 250, 15, 10000 );
|
||||
else
|
||||
e_grenade create_zombie_point_of_interest( 500, 30, 10000 );
|
||||
|
||||
return;
|
||||
}
|
||||
}
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
_titus_target_animate_and_die( n_fuse_timer, inflictor )
|
||||
{
|
||||
self endon( "death" );
|
||||
self endon( "titus_target_timeout" );
|
||||
self thread _titus_target_timeout( n_fuse_timer );
|
||||
self thread _titus_check_for_target_death( inflictor );
|
||||
self thread _blundersplat_target_acid_stun_anim();
|
||||
wait( n_fuse_timer );
|
||||
self notify( "killed_by_a_blundersplat", inflictor );
|
||||
self dodamage( self.health + 1000, self.origin, inflictor );
|
||||
self endon( "death" );
|
||||
self endon( "titus_target_timeout" );
|
||||
self thread _titus_target_timeout( n_fuse_timer );
|
||||
self thread _titus_check_for_target_death( inflictor );
|
||||
self thread _blundersplat_target_acid_stun_anim();
|
||||
wait( n_fuse_timer );
|
||||
self notify( "killed_by_a_blundersplat", inflictor );
|
||||
self dodamage( self.health + 1000, self.origin, inflictor );
|
||||
}
|
@ -37,10 +37,10 @@ buy_claymores()
|
||||
{
|
||||
play_sound_at_pos( "purchase", self.origin );
|
||||
who maps\mp\zombies\_zm_score::minus_to_player_score( self.zombie_cost );
|
||||
if ( !who is_player_placeable_mine( "claymore_zm" ) )
|
||||
{
|
||||
who thread show_claymore_hint( "claymore_purchased" );
|
||||
}
|
||||
if ( !who is_player_placeable_mine( "claymore_zm" ) )
|
||||
{
|
||||
who thread show_claymore_hint( "claymore_purchased" );
|
||||
}
|
||||
who thread claymore_setup();
|
||||
who thread maps\mp\zombies\_zm_audio::create_and_play_dialog( "weapon_pickup", "grenade" );
|
||||
if ( isDefined( self.stub ) )
|
||||
@ -112,7 +112,7 @@ claymore_detonation()
|
||||
{
|
||||
continue;
|
||||
}
|
||||
if ( isDefined( ent.pers ) && isDefined( ent.pers[ "team" ] ) && ent.pers[ "team" ] == getOtherTeam( self.team ) )
|
||||
if ( isDefined( ent.pers ) && isDefined( ent.pers[ "team" ] ) && ent.pers[ "team" ] == getOtherTeam( self.team ) )
|
||||
{
|
||||
continue;
|
||||
}
|
||||
@ -143,12 +143,12 @@ claymore_detonation()
|
||||
|
||||
claymore_setup()
|
||||
{
|
||||
if ( !isdefined( self.claymores ) )
|
||||
self.claymores = [];
|
||||
if ( !isdefined( self.claymores ) )
|
||||
self.claymores = [];
|
||||
|
||||
self thread claymore_watch();
|
||||
self giveweapon( "claymore_zm" );
|
||||
self set_player_placeable_mine( "claymore_zm" );
|
||||
self setactionslot( 4, "weapon", "claymore_zm" );
|
||||
self setweaponammostock( "claymore_zm", 2 );
|
||||
self thread claymore_watch();
|
||||
self giveweapon( "claymore_zm" );
|
||||
self set_player_placeable_mine( "claymore_zm" );
|
||||
self setactionslot( 4, "weapon", "claymore_zm" );
|
||||
self setweaponammostock( "claymore_zm", 2 );
|
||||
}
|
@ -9,168 +9,168 @@
|
||||
|
||||
player_handle_cymbal_monkey()
|
||||
{
|
||||
self notify( "starting_monkey_watch" );
|
||||
self endon( "disconnect" );
|
||||
self endon( "starting_monkey_watch" );
|
||||
attract_dist_diff = level.monkey_attract_dist_diff;
|
||||
self notify( "starting_monkey_watch" );
|
||||
self endon( "disconnect" );
|
||||
self endon( "starting_monkey_watch" );
|
||||
attract_dist_diff = level.monkey_attract_dist_diff;
|
||||
|
||||
if ( !isdefined( attract_dist_diff ) )
|
||||
attract_dist_diff = 45;
|
||||
if ( !isdefined( attract_dist_diff ) )
|
||||
attract_dist_diff = 45;
|
||||
|
||||
num_attractors = level.num_monkey_attractors;
|
||||
num_attractors = level.num_monkey_attractors;
|
||||
|
||||
if ( !isdefined( num_attractors ) )
|
||||
num_attractors = 96;
|
||||
if ( !isdefined( num_attractors ) )
|
||||
num_attractors = 96;
|
||||
|
||||
max_attract_dist = level.monkey_attract_dist;
|
||||
max_attract_dist = level.monkey_attract_dist;
|
||||
|
||||
if ( !isdefined( max_attract_dist ) )
|
||||
max_attract_dist = 1536;
|
||||
if ( !isdefined( max_attract_dist ) )
|
||||
max_attract_dist = 1536;
|
||||
|
||||
while ( true )
|
||||
{
|
||||
grenade = get_thrown_monkey();
|
||||
self thread player_throw_cymbal_monkey( grenade, num_attractors, max_attract_dist, attract_dist_diff );
|
||||
}
|
||||
while ( true )
|
||||
{
|
||||
grenade = get_thrown_monkey();
|
||||
self thread player_throw_cymbal_monkey( grenade, num_attractors, max_attract_dist, attract_dist_diff );
|
||||
}
|
||||
}
|
||||
|
||||
player_throw_cymbal_monkey( grenade, num_attractors, max_attract_dist, attract_dist_diff )
|
||||
{
|
||||
self endon( "disconnect" );
|
||||
self endon( "starting_monkey_watch" );
|
||||
self endon( "disconnect" );
|
||||
self endon( "starting_monkey_watch" );
|
||||
|
||||
if ( isdefined( grenade ) )
|
||||
{
|
||||
grenade endon( "death" );
|
||||
if ( isdefined( grenade ) )
|
||||
{
|
||||
grenade endon( "death" );
|
||||
|
||||
if ( self maps\mp\zombies\_zm_laststand::player_is_in_laststand() )
|
||||
{
|
||||
if ( isdefined( grenade.damagearea ) )
|
||||
grenade.damagearea delete();
|
||||
if ( self maps\mp\zombies\_zm_laststand::player_is_in_laststand() )
|
||||
{
|
||||
if ( isdefined( grenade.damagearea ) )
|
||||
grenade.damagearea delete();
|
||||
|
||||
grenade delete();
|
||||
return;
|
||||
}
|
||||
grenade delete();
|
||||
return;
|
||||
}
|
||||
|
||||
grenade hide();
|
||||
model = spawn( "script_model", grenade.origin );
|
||||
model setmodel( level.cymbal_monkey_model );
|
||||
model useanimtree( #animtree );
|
||||
model linkto( grenade );
|
||||
model.angles = grenade.angles;
|
||||
model thread monkey_cleanup( grenade );
|
||||
clone = undefined;
|
||||
grenade hide();
|
||||
model = spawn( "script_model", grenade.origin );
|
||||
model setmodel( level.cymbal_monkey_model );
|
||||
model useanimtree( #animtree );
|
||||
model linkto( grenade );
|
||||
model.angles = grenade.angles;
|
||||
model thread monkey_cleanup( grenade );
|
||||
clone = undefined;
|
||||
|
||||
if ( isdefined( level.cymbal_monkey_dual_view ) && level.cymbal_monkey_dual_view )
|
||||
{
|
||||
model setvisibletoallexceptteam( level.zombie_team );
|
||||
clone = maps\mp\zombies\_zm_clone::spawn_player_clone( self, vectorscale( ( 0, 0, -1 ), 999.0 ), level.cymbal_monkey_clone_weapon, undefined );
|
||||
model.simulacrum = clone;
|
||||
clone maps\mp\zombies\_zm_clone::clone_animate( "idle" );
|
||||
clone thread clone_player_angles( self );
|
||||
clone notsolid();
|
||||
clone ghost();
|
||||
}
|
||||
if ( isdefined( level.cymbal_monkey_dual_view ) && level.cymbal_monkey_dual_view )
|
||||
{
|
||||
model setvisibletoallexceptteam( level.zombie_team );
|
||||
clone = maps\mp\zombies\_zm_clone::spawn_player_clone( self, vectorscale( ( 0, 0, -1 ), 999.0 ), level.cymbal_monkey_clone_weapon, undefined );
|
||||
model.simulacrum = clone;
|
||||
clone maps\mp\zombies\_zm_clone::clone_animate( "idle" );
|
||||
clone thread clone_player_angles( self );
|
||||
clone notsolid();
|
||||
clone ghost();
|
||||
}
|
||||
|
||||
grenade thread watch_for_dud( model, clone );
|
||||
grenade thread watch_for_emp( model, clone );
|
||||
info = spawnstruct();
|
||||
info.sound_attractors = [];
|
||||
grenade thread monitor_zombie_groans( info );
|
||||
grenade thread watch_for_dud( model, clone );
|
||||
grenade thread watch_for_emp( model, clone );
|
||||
info = spawnstruct();
|
||||
info.sound_attractors = [];
|
||||
grenade thread monitor_zombie_groans( info );
|
||||
|
||||
grenade waittill( "stationary" );
|
||||
grenade waittill( "stationary" );
|
||||
|
||||
if ( isdefined( level.grenade_planted ) )
|
||||
self thread [[ level.grenade_planted ]]( grenade, model );
|
||||
if ( isdefined( level.grenade_planted ) )
|
||||
self thread [[ level.grenade_planted ]]( grenade, model );
|
||||
|
||||
if ( isdefined( grenade ) )
|
||||
{
|
||||
if ( isdefined( model ) )
|
||||
{
|
||||
model setanim( %o_monkey_bomb );
|
||||
if ( isdefined( grenade ) )
|
||||
{
|
||||
if ( isdefined( model ) )
|
||||
{
|
||||
model setanim( %o_monkey_bomb );
|
||||
|
||||
if ( !( isdefined( grenade.backlinked ) && grenade.backlinked ) )
|
||||
{
|
||||
model unlink();
|
||||
model.origin = grenade.origin;
|
||||
model.angles = grenade.angles;
|
||||
}
|
||||
}
|
||||
if ( !( isdefined( grenade.backlinked ) && grenade.backlinked ) )
|
||||
{
|
||||
model unlink();
|
||||
model.origin = grenade.origin;
|
||||
model.angles = grenade.angles;
|
||||
}
|
||||
}
|
||||
|
||||
if ( isdefined( clone ) )
|
||||
{
|
||||
clone forceteleport( grenade.origin, grenade.angles );
|
||||
clone thread hide_owner( self );
|
||||
grenade thread proximity_detonate( self );
|
||||
clone show();
|
||||
clone setinvisibletoall();
|
||||
clone setvisibletoteam( level.zombie_team );
|
||||
}
|
||||
if ( isdefined( clone ) )
|
||||
{
|
||||
clone forceteleport( grenade.origin, grenade.angles );
|
||||
clone thread hide_owner( self );
|
||||
grenade thread proximity_detonate( self );
|
||||
clone show();
|
||||
clone setinvisibletoall();
|
||||
clone setvisibletoteam( level.zombie_team );
|
||||
}
|
||||
|
||||
grenade resetmissiledetonationtime();
|
||||
playfxontag( level._effect["monkey_glow"], model, "origin_animate_jnt" );
|
||||
valid_poi = check_point_in_enabled_zone( grenade.origin, undefined, undefined );
|
||||
grenade resetmissiledetonationtime();
|
||||
playfxontag( level._effect["monkey_glow"], model, "origin_animate_jnt" );
|
||||
valid_poi = check_point_in_enabled_zone( grenade.origin, undefined, undefined );
|
||||
|
||||
if ( isdefined( level.check_valid_poi ) )
|
||||
valid_poi = grenade [[ level.check_valid_poi ]]( valid_poi );
|
||||
if ( isdefined( level.check_valid_poi ) )
|
||||
valid_poi = grenade [[ level.check_valid_poi ]]( valid_poi );
|
||||
|
||||
if ( valid_poi )
|
||||
{
|
||||
grenade create_zombie_point_of_interest( max_attract_dist, num_attractors, 10000 );
|
||||
grenade.attract_to_origin = 1;
|
||||
grenade thread create_zombie_point_of_interest_attractor_positions( 4, attract_dist_diff );
|
||||
grenade thread wait_for_attractor_positions_complete();
|
||||
grenade thread do_monkey_sound( model, info );
|
||||
level.cymbal_monkeys[level.cymbal_monkeys.size] = grenade;
|
||||
}
|
||||
else
|
||||
{
|
||||
grenade.script_noteworthy = undefined;
|
||||
self thread grenade_stolen_by_sam( grenade, model, clone );
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
grenade.script_noteworthy = undefined;
|
||||
self thread grenade_stolen_by_sam( grenade, model, clone );
|
||||
}
|
||||
}
|
||||
if ( valid_poi )
|
||||
{
|
||||
grenade create_zombie_point_of_interest( max_attract_dist, num_attractors, 10000 );
|
||||
grenade.attract_to_origin = 1;
|
||||
grenade thread create_zombie_point_of_interest_attractor_positions( 4, attract_dist_diff );
|
||||
grenade thread wait_for_attractor_positions_complete();
|
||||
grenade thread do_monkey_sound( model, info );
|
||||
level.cymbal_monkeys[level.cymbal_monkeys.size] = grenade;
|
||||
}
|
||||
else
|
||||
{
|
||||
grenade.script_noteworthy = undefined;
|
||||
self thread grenade_stolen_by_sam( grenade, model, clone );
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
grenade.script_noteworthy = undefined;
|
||||
self thread grenade_stolen_by_sam( grenade, model, clone );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
grenade_stolen_by_sam( ent_grenade, ent_model, ent_actor )
|
||||
{
|
||||
if ( !isdefined( ent_model ) )
|
||||
return;
|
||||
if ( !isdefined( ent_model ) )
|
||||
return;
|
||||
|
||||
direction = ent_model.origin;
|
||||
direction = ( direction[1], direction[0], 0 );
|
||||
direction = ent_model.origin;
|
||||
direction = ( direction[1], direction[0], 0 );
|
||||
|
||||
if ( direction[1] < 0 || direction[0] > 0 && direction[1] > 0 )
|
||||
direction = ( direction[0], direction[1] * -1, 0 );
|
||||
else if ( direction[0] < 0 )
|
||||
direction = ( direction[0] * -1, direction[1], 0 );
|
||||
if ( direction[1] < 0 || direction[0] > 0 && direction[1] > 0 )
|
||||
direction = ( direction[0], direction[1] * -1, 0 );
|
||||
else if ( direction[0] < 0 )
|
||||
direction = ( direction[0] * -1, direction[1], 0 );
|
||||
|
||||
self playlocalsound( level.zmb_laugh_alias );
|
||||
self playlocalsound( level.zmb_laugh_alias );
|
||||
|
||||
playfxontag( level._effect["grenade_samantha_steal"], ent_model, "tag_origin" );
|
||||
ent_model movez( 60, 1.0, 0.25, 0.25 );
|
||||
ent_model vibrate( direction, 1.5, 2.5, 1.0 );
|
||||
playfxontag( level._effect["grenade_samantha_steal"], ent_model, "tag_origin" );
|
||||
ent_model movez( 60, 1.0, 0.25, 0.25 );
|
||||
ent_model vibrate( direction, 1.5, 2.5, 1.0 );
|
||||
|
||||
ent_model waittill( "movedone" );
|
||||
ent_model waittill( "movedone" );
|
||||
|
||||
if ( isdefined( self.damagearea ) )
|
||||
self.damagearea delete();
|
||||
if ( isdefined( self.damagearea ) )
|
||||
self.damagearea delete();
|
||||
|
||||
ent_model delete();
|
||||
ent_model delete();
|
||||
|
||||
if ( isdefined( ent_actor ) )
|
||||
ent_actor delete();
|
||||
if ( isdefined( ent_actor ) )
|
||||
ent_actor delete();
|
||||
|
||||
if ( isdefined( ent_grenade ) )
|
||||
{
|
||||
if ( isdefined( ent_grenade.damagearea ) )
|
||||
ent_grenade.damagearea delete();
|
||||
if ( isdefined( ent_grenade ) )
|
||||
{
|
||||
if ( isdefined( ent_grenade.damagearea ) )
|
||||
ent_grenade.damagearea delete();
|
||||
|
||||
ent_grenade delete();
|
||||
}
|
||||
ent_grenade delete();
|
||||
}
|
||||
}
|
@ -46,98 +46,98 @@ emp_detonate(grenade)
|
||||
|
||||
emp_detonate_zombies( grenade_origin, grenade_owner )
|
||||
{
|
||||
zombies = get_array_of_closest( grenade_origin, getaispeciesarray( level.zombie_team, "all" ), undefined, undefined, level.zombie_vars["emp_stun_range"] );
|
||||
zombies = get_array_of_closest( grenade_origin, getaispeciesarray( level.zombie_team, "all" ), undefined, undefined, level.zombie_vars["emp_stun_range"] );
|
||||
|
||||
if ( !isdefined( zombies ) )
|
||||
return;
|
||||
if ( !isdefined( zombies ) )
|
||||
return;
|
||||
|
||||
for ( i = 0; i < zombies.size; i++ )
|
||||
{
|
||||
if ( !isdefined( zombies[i] ) || isdefined( zombies[i].ignore_inert ) && zombies[i].ignore_inert )
|
||||
continue;
|
||||
for ( i = 0; i < zombies.size; i++ )
|
||||
{
|
||||
if ( !isdefined( zombies[i] ) || isdefined( zombies[i].ignore_inert ) && zombies[i].ignore_inert )
|
||||
continue;
|
||||
|
||||
if ( is_true( zombies[i].in_the_ground ) )
|
||||
continue;
|
||||
|
||||
zombies[i].becoming_inert = 1;
|
||||
}
|
||||
zombies[i].becoming_inert = 1;
|
||||
}
|
||||
|
||||
stunned = 0;
|
||||
stunned = 0;
|
||||
|
||||
for ( i = 0; i < zombies.size; i++ )
|
||||
{
|
||||
if ( !isdefined( zombies[i] ) || isdefined( zombies[i].ignore_inert ) && zombies[i].ignore_inert )
|
||||
continue;
|
||||
for ( i = 0; i < zombies.size; i++ )
|
||||
{
|
||||
if ( !isdefined( zombies[i] ) || isdefined( zombies[i].ignore_inert ) && zombies[i].ignore_inert )
|
||||
continue;
|
||||
|
||||
if ( is_true( zombies[i].in_the_ground ) )
|
||||
continue;
|
||||
|
||||
stunned++;
|
||||
zombies[i] thread stun_zombie();
|
||||
wait 0.05;
|
||||
}
|
||||
stunned++;
|
||||
zombies[i] thread stun_zombie();
|
||||
wait 0.05;
|
||||
}
|
||||
|
||||
if ( stunned >= 10 && isdefined( grenade_owner ) )
|
||||
grenade_owner notify( "the_lights_of_their_eyes" );
|
||||
if ( stunned >= 10 && isdefined( grenade_owner ) )
|
||||
grenade_owner notify( "the_lights_of_their_eyes" );
|
||||
}
|
||||
|
||||
destroyequipment( origin, radius )
|
||||
{
|
||||
grenades = getentarray( "grenade", "classname" );
|
||||
rsquared = radius * radius;
|
||||
grenades = getentarray( "grenade", "classname" );
|
||||
rsquared = radius * radius;
|
||||
|
||||
for ( i = 0; i < grenades.size; i++ )
|
||||
{
|
||||
item = grenades[i];
|
||||
for ( i = 0; i < grenades.size; i++ )
|
||||
{
|
||||
item = grenades[i];
|
||||
|
||||
if ( distancesquared( origin, item.origin ) > rsquared )
|
||||
continue;
|
||||
if ( distancesquared( origin, item.origin ) > rsquared )
|
||||
continue;
|
||||
|
||||
if ( !isdefined( item.name ) )
|
||||
continue;
|
||||
if ( !isdefined( item.name ) )
|
||||
continue;
|
||||
|
||||
if ( !is_offhand_weapon( item.name ) )
|
||||
continue;
|
||||
if ( !is_offhand_weapon( item.name ) )
|
||||
continue;
|
||||
|
||||
watcher = item.owner getwatcherforweapon( item.name );
|
||||
watcher = item.owner getwatcherforweapon( item.name );
|
||||
|
||||
if ( !isdefined( watcher ) )
|
||||
continue;
|
||||
if ( !isdefined( watcher ) )
|
||||
continue;
|
||||
|
||||
watcher thread waitanddetonate( item, 0.0, self, "emp_grenade_zm" );
|
||||
}
|
||||
watcher thread waitanddetonate( item, 0.0, self, "emp_grenade_zm" );
|
||||
}
|
||||
|
||||
equipment = maps\mp\zombies\_zm_equipment::get_destructible_equipment_list();
|
||||
equipment = maps\mp\zombies\_zm_equipment::get_destructible_equipment_list();
|
||||
|
||||
for ( i = 0; i < equipment.size; i++ )
|
||||
{
|
||||
item = equipment[i];
|
||||
for ( i = 0; i < equipment.size; i++ )
|
||||
{
|
||||
item = equipment[i];
|
||||
|
||||
if ( !isdefined( item ) )
|
||||
continue;
|
||||
if ( !isdefined( item ) )
|
||||
continue;
|
||||
|
||||
if ( distancesquared( origin, item.origin ) > rsquared )
|
||||
continue;
|
||||
if ( distancesquared( origin, item.origin ) > rsquared )
|
||||
continue;
|
||||
|
||||
waitanddamage( item, 1505 );
|
||||
}
|
||||
waitanddamage( item, 1505 );
|
||||
}
|
||||
}
|
||||
|
||||
waitanddamage( object, damage )
|
||||
{
|
||||
object endon( "death" );
|
||||
object endon( "hacked" );
|
||||
object.stun_fx = 1;
|
||||
object endon( "death" );
|
||||
object endon( "hacked" );
|
||||
object.stun_fx = 1;
|
||||
|
||||
if ( isdefined( level._equipment_emp_destroy_fx ) )
|
||||
playfx( level._equipment_emp_destroy_fx, object.origin + vectorscale( ( 0, 0, 1 ), 5.0 ), ( 0, randomfloat( 360 ), 0 ) );
|
||||
if ( isdefined( level._equipment_emp_destroy_fx ) )
|
||||
playfx( level._equipment_emp_destroy_fx, object.origin + vectorscale( ( 0, 0, 1 ), 5.0 ), ( 0, randomfloat( 360 ), 0 ) );
|
||||
|
||||
delay = 1.1;
|
||||
delay = 1.1;
|
||||
|
||||
if ( delay )
|
||||
wait( delay );
|
||||
if ( delay )
|
||||
wait( delay );
|
||||
|
||||
object thread scripts\zm\replaced\_zm_equipment::item_damage( damage );
|
||||
object thread scripts\zm\replaced\_zm_equipment::item_damage( damage );
|
||||
}
|
||||
|
||||
emp_players(origin, radius, owner)
|
||||
|
@ -5,76 +5,76 @@
|
||||
|
||||
watch_overheat()
|
||||
{
|
||||
self endon( "death_or_disconnect" );
|
||||
self endon( "weapon_change" );
|
||||
self endon( "death_or_disconnect" );
|
||||
self endon( "weapon_change" );
|
||||
|
||||
while ( true )
|
||||
{
|
||||
if ( self getcurrentweapon() == "jetgun_zm" )
|
||||
{
|
||||
overheating = self isweaponoverheating( 0 );
|
||||
heat = self isweaponoverheating( 1 );
|
||||
self.jetgun_overheating = overheating;
|
||||
self.jetgun_heatval = heat;
|
||||
while ( true )
|
||||
{
|
||||
if ( self getcurrentweapon() == "jetgun_zm" )
|
||||
{
|
||||
overheating = self isweaponoverheating( 0 );
|
||||
heat = self isweaponoverheating( 1 );
|
||||
self.jetgun_overheating = overheating;
|
||||
self.jetgun_heatval = heat;
|
||||
|
||||
if ( overheating )
|
||||
self notify( "jetgun_overheated" );
|
||||
if ( overheating )
|
||||
self notify( "jetgun_overheated" );
|
||||
|
||||
if ( heat > 75 )
|
||||
self thread play_overheat_fx();
|
||||
}
|
||||
if ( heat > 75 )
|
||||
self thread play_overheat_fx();
|
||||
}
|
||||
|
||||
wait 0.05;
|
||||
}
|
||||
wait 0.05;
|
||||
}
|
||||
}
|
||||
|
||||
jetgun_firing()
|
||||
{
|
||||
if ( !isdefined( self.jetsound_ent ) )
|
||||
{
|
||||
self.jetsound_ent = spawn( "script_origin", self.origin );
|
||||
self.jetsound_ent linkto( self, "tag_origin" );
|
||||
}
|
||||
if ( !isdefined( self.jetsound_ent ) )
|
||||
{
|
||||
self.jetsound_ent = spawn( "script_origin", self.origin );
|
||||
self.jetsound_ent linkto( self, "tag_origin" );
|
||||
}
|
||||
|
||||
jetgun_fired = 0;
|
||||
jetgun_fired = 0;
|
||||
|
||||
if ( self is_jetgun_firing() && jetgun_fired == 0 )
|
||||
{
|
||||
self.jetsound_ent playloopsound( "wpn_jetgun_effect_plr_loop", 0.8 );
|
||||
self.jetsound_ent playsound( "wpn_jetgun_effect_plr_start" );
|
||||
self notify( "jgun_snd" );
|
||||
}
|
||||
if ( self is_jetgun_firing() && jetgun_fired == 0 )
|
||||
{
|
||||
self.jetsound_ent playloopsound( "wpn_jetgun_effect_plr_loop", 0.8 );
|
||||
self.jetsound_ent playsound( "wpn_jetgun_effect_plr_start" );
|
||||
self notify( "jgun_snd" );
|
||||
}
|
||||
|
||||
while ( self is_jetgun_firing() )
|
||||
{
|
||||
jetgun_fired = 1;
|
||||
self thread jetgun_fired();
|
||||
view_pos = self gettagorigin( "tag_flash" );
|
||||
view_angles = self gettagangles( "tag_flash" );
|
||||
while ( self is_jetgun_firing() )
|
||||
{
|
||||
jetgun_fired = 1;
|
||||
self thread jetgun_fired();
|
||||
view_pos = self gettagorigin( "tag_flash" );
|
||||
view_angles = self gettagangles( "tag_flash" );
|
||||
|
||||
if ( self get_jetgun_engine_direction() < 0 )
|
||||
playfx( level._effect["jetgun_smoke_cloud"], view_pos - self getplayerviewheight(), anglestoforward( view_angles ), anglestoup( view_angles ) );
|
||||
else
|
||||
playfx( level._effect["jetgun_smoke_cloud"], view_pos - self getplayerviewheight(), anglestoforward( view_angles ) * -1, anglestoup( view_angles ) );
|
||||
if ( self get_jetgun_engine_direction() < 0 )
|
||||
playfx( level._effect["jetgun_smoke_cloud"], view_pos - self getplayerviewheight(), anglestoforward( view_angles ), anglestoup( view_angles ) );
|
||||
else
|
||||
playfx( level._effect["jetgun_smoke_cloud"], view_pos - self getplayerviewheight(), anglestoforward( view_angles ) * -1, anglestoup( view_angles ) );
|
||||
|
||||
wait 0.25;
|
||||
}
|
||||
wait 0.25;
|
||||
}
|
||||
|
||||
if ( jetgun_fired == 1 )
|
||||
{
|
||||
self.jetsound_ent stoploopsound( 0.5 );
|
||||
self.jetsound_ent playsound( "wpn_jetgun_effect_plr_end" );
|
||||
self thread sound_ent_cleanup();
|
||||
jetgun_fired = 0;
|
||||
}
|
||||
if ( jetgun_fired == 1 )
|
||||
{
|
||||
self.jetsound_ent stoploopsound( 0.5 );
|
||||
self.jetsound_ent playsound( "wpn_jetgun_effect_plr_end" );
|
||||
self thread sound_ent_cleanup();
|
||||
jetgun_fired = 0;
|
||||
}
|
||||
}
|
||||
|
||||
sound_ent_cleanup()
|
||||
{
|
||||
self endon( "jgun_snd" );
|
||||
wait 4;
|
||||
self endon( "jgun_snd" );
|
||||
wait 4;
|
||||
|
||||
if ( isdefined( self.jetsound_ent ) )
|
||||
if ( isdefined( self.jetsound_ent ) )
|
||||
{
|
||||
self.jetsound_ent delete();
|
||||
}
|
||||
@ -82,10 +82,10 @@ sound_ent_cleanup()
|
||||
|
||||
is_jetgun_firing()
|
||||
{
|
||||
if(!self attackButtonPressed())
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
if(!self attackButtonPressed())
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
return abs( self get_jetgun_engine_direction() ) > 0.2;
|
||||
}
|
||||
@ -148,14 +148,14 @@ jetgun_check_enemies_in_range( zombie, view_pos, drag_range_squared, gib_range_s
|
||||
}
|
||||
else
|
||||
{
|
||||
if ( !isDefined( zombie.ai_state ) || zombie.ai_state != "find_flesh" && zombie.ai_state != "zombieMoveOnBus" )
|
||||
{
|
||||
return;
|
||||
}
|
||||
if ( isDefined( zombie.in_the_ground ) && zombie.in_the_ground )
|
||||
{
|
||||
return;
|
||||
}
|
||||
if ( !isDefined( zombie.ai_state ) || zombie.ai_state != "find_flesh" && zombie.ai_state != "zombieMoveOnBus" )
|
||||
{
|
||||
return;
|
||||
}
|
||||
if ( isDefined( zombie.in_the_ground ) && zombie.in_the_ground )
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if ( test_range_squared < drag_range_squared && dot > 0 )
|
||||
{
|
||||
@ -182,7 +182,7 @@ jetgun_grind_zombie( player )
|
||||
}
|
||||
self.nodeathragdoll = 1;
|
||||
self.handle_death_notetracks = ::jetgun_handle_death_notetracks;
|
||||
player maps\mp\zombies\_zm_score::add_to_player_score(50 * maps\mp\zombies\_zm_score::get_points_multiplier(player));
|
||||
player maps\mp\zombies\_zm_score::add_to_player_score(50 * maps\mp\zombies\_zm_score::get_points_multiplier(player));
|
||||
self dodamage( self.health + 666, player.origin, player );
|
||||
}
|
||||
}
|
||||
@ -196,7 +196,7 @@ handle_overheated_jetgun()
|
||||
|
||||
if ( self getcurrentweapon() == "jetgun_zm" )
|
||||
{
|
||||
weapon_org = self gettagorigin( "tag_weapon" );
|
||||
weapon_org = self gettagorigin( "tag_weapon" );
|
||||
|
||||
if ( isDefined( level.explode_overheated_jetgun ) && level.explode_overheated_jetgun )
|
||||
{
|
||||
@ -207,23 +207,23 @@ handle_overheated_jetgun()
|
||||
}
|
||||
else if ( isDefined( level.unbuild_overheated_jetgun ) && level.unbuild_overheated_jetgun )
|
||||
{
|
||||
self thread maps\mp\zombies\_zm_equipment::equipment_release( "jetgun_zm" );
|
||||
maps\mp\zombies\_zm_buildables::unbuild_buildable( "jetgun_zm", 1 );
|
||||
self dodamage( 50, weapon_org );
|
||||
self thread maps\mp\zombies\_zm_equipment::equipment_release( "jetgun_zm" );
|
||||
maps\mp\zombies\_zm_buildables::unbuild_buildable( "jetgun_zm", 1 );
|
||||
self dodamage( 50, weapon_org );
|
||||
}
|
||||
else if ( isDefined( level.take_overheated_jetgun ) && level.take_overheated_jetgun )
|
||||
{
|
||||
self thread maps\mp\zombies\_zm_equipment::equipment_release( "jetgun_zm" );
|
||||
self dodamage( 50, weapon_org );
|
||||
}
|
||||
else
|
||||
{
|
||||
continue;
|
||||
}
|
||||
else if ( isDefined( level.take_overheated_jetgun ) && level.take_overheated_jetgun )
|
||||
{
|
||||
self thread maps\mp\zombies\_zm_equipment::equipment_release( "jetgun_zm" );
|
||||
self dodamage( 50, weapon_org );
|
||||
}
|
||||
else
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
self.jetgun_overheating = undefined;
|
||||
self.jetgun_heatval = undefined;
|
||||
self playsound( "wpn_jetgun_explo" );
|
||||
self.jetgun_overheating = undefined;
|
||||
self.jetgun_heatval = undefined;
|
||||
self playsound( "wpn_jetgun_explo" );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -13,51 +13,51 @@
|
||||
|
||||
monitor_melee_swipe()
|
||||
{
|
||||
self endon( "disconnect" );
|
||||
self notify( "stop_monitor_melee_swipe" );
|
||||
self endon( "stop_monitor_melee_swipe" );
|
||||
self endon( "bled_out" );
|
||||
self endon( "gr_head_forced_bleed_out" );
|
||||
self endon( "disconnect" );
|
||||
self notify( "stop_monitor_melee_swipe" );
|
||||
self endon( "stop_monitor_melee_swipe" );
|
||||
self endon( "bled_out" );
|
||||
self endon( "gr_head_forced_bleed_out" );
|
||||
|
||||
while ( true )
|
||||
{
|
||||
while ( !self ismeleeing() )
|
||||
wait 0.05;
|
||||
while ( true )
|
||||
{
|
||||
while ( !self ismeleeing() )
|
||||
wait 0.05;
|
||||
|
||||
if ( self getcurrentweapon() == level.riotshield_name )
|
||||
{
|
||||
wait 0.1;
|
||||
continue;
|
||||
}
|
||||
if ( self getcurrentweapon() == level.riotshield_name )
|
||||
{
|
||||
wait 0.1;
|
||||
continue;
|
||||
}
|
||||
|
||||
range_mod = 1;
|
||||
self setclientfield( "oneinchpunch_impact", 1 );
|
||||
wait_network_frame();
|
||||
self setclientfield( "oneinchpunch_impact", 0 );
|
||||
v_punch_effect_fwd = anglestoforward( self getplayerangles() );
|
||||
v_punch_yaw = get2dyaw( ( 0, 0, 0 ), v_punch_effect_fwd );
|
||||
range_mod = 1;
|
||||
self setclientfield( "oneinchpunch_impact", 1 );
|
||||
wait_network_frame();
|
||||
self setclientfield( "oneinchpunch_impact", 0 );
|
||||
v_punch_effect_fwd = anglestoforward( self getplayerangles() );
|
||||
v_punch_yaw = get2dyaw( ( 0, 0, 0 ), v_punch_effect_fwd );
|
||||
|
||||
if ( isdefined( self.b_punch_upgraded ) && self.b_punch_upgraded && isdefined( self.str_punch_element ) && self.str_punch_element == "air" )
|
||||
range_mod *= 2;
|
||||
if ( isdefined( self.b_punch_upgraded ) && self.b_punch_upgraded && isdefined( self.str_punch_element ) && self.str_punch_element == "air" )
|
||||
range_mod *= 2;
|
||||
|
||||
a_zombies = getaispeciesarray( level.zombie_team, "all" );
|
||||
a_zombies = get_array_of_closest( self.origin, a_zombies, undefined, undefined, 100 );
|
||||
a_zombies = getaispeciesarray( level.zombie_team, "all" );
|
||||
a_zombies = get_array_of_closest( self.origin, a_zombies, undefined, undefined, 100 );
|
||||
|
||||
foreach ( zombie in a_zombies )
|
||||
{
|
||||
if ( self is_player_facing( zombie, v_punch_yaw ) && distancesquared( self.origin, zombie.origin ) <= 4096 * range_mod )
|
||||
{
|
||||
self thread zombie_punch_damage( zombie, 1 );
|
||||
continue;
|
||||
}
|
||||
foreach ( zombie in a_zombies )
|
||||
{
|
||||
if ( self is_player_facing( zombie, v_punch_yaw ) && distancesquared( self.origin, zombie.origin ) <= 4096 * range_mod )
|
||||
{
|
||||
self thread zombie_punch_damage( zombie, 1 );
|
||||
continue;
|
||||
}
|
||||
|
||||
if ( self is_player_facing( zombie, v_punch_yaw ) )
|
||||
self thread zombie_punch_damage( zombie, 0.5 );
|
||||
}
|
||||
if ( self is_player_facing( zombie, v_punch_yaw ) )
|
||||
self thread zombie_punch_damage( zombie, 0.5 );
|
||||
}
|
||||
|
||||
while ( self ismeleeing() )
|
||||
wait 0.05;
|
||||
while ( self ismeleeing() )
|
||||
wait 0.05;
|
||||
|
||||
wait 0.05;
|
||||
}
|
||||
wait 0.05;
|
||||
}
|
||||
}
|
@ -15,217 +15,217 @@
|
||||
|
||||
init()
|
||||
{
|
||||
maps\mp\zombies\_zm_riotshield::init();
|
||||
set_zombie_var( "riotshield_cylinder_radius", 360 );
|
||||
set_zombie_var( "riotshield_fling_range", 90 );
|
||||
set_zombie_var( "riotshield_gib_range", 90 );
|
||||
set_zombie_var( "riotshield_gib_damage", 75 );
|
||||
set_zombie_var( "riotshield_knockdown_range", 90 );
|
||||
set_zombie_var( "riotshield_knockdown_damage", 15 );
|
||||
set_zombie_var( "riotshield_hit_points", 2250 );
|
||||
set_zombie_var( "riotshield_fling_damage_shield", 100 );
|
||||
set_zombie_var( "riotshield_knockdown_damage_shield", 15 );
|
||||
level.riotshield_network_choke_count = 0;
|
||||
level.riotshield_gib_refs = [];
|
||||
level.riotshield_gib_refs[level.riotshield_gib_refs.size] = "guts";
|
||||
level.riotshield_gib_refs[level.riotshield_gib_refs.size] = "right_arm";
|
||||
level.riotshield_gib_refs[level.riotshield_gib_refs.size] = "left_arm";
|
||||
level.riotshield_damage_callback = ::player_damage_shield;
|
||||
level.deployed_riotshield_damage_callback = ::deployed_damage_shield;
|
||||
level.transferriotshield = ::transferriotshield;
|
||||
level.cantransferriotshield = ::cantransferriotshield;
|
||||
maps\mp\zombies\_zm_spawner::register_zombie_damage_callback( ::riotshield_zombie_damage_response );
|
||||
maps\mp\zombies\_zm_equipment::register_equipment( "riotshield_zm", &"ZOMBIE_EQUIP_RIOTSHIELD_PICKUP_HINT_STRING", &"ZOMBIE_EQUIP_RIOTSHIELD_HOWTO", "riotshield_zm_icon", "riotshield", ::riotshield_activation_watcher_thread, undefined, ::dropshield, ::pickupshield );
|
||||
maps\mp\gametypes_zm\_weaponobjects::createretrievablehint( "riotshield", &"ZOMBIE_EQUIP_RIOTSHIELD_PICKUP_HINT_STRING" );
|
||||
onplayerconnect_callback( ::onplayerconnect );
|
||||
maps\mp\zombies\_zm_riotshield::init();
|
||||
set_zombie_var( "riotshield_cylinder_radius", 360 );
|
||||
set_zombie_var( "riotshield_fling_range", 90 );
|
||||
set_zombie_var( "riotshield_gib_range", 90 );
|
||||
set_zombie_var( "riotshield_gib_damage", 75 );
|
||||
set_zombie_var( "riotshield_knockdown_range", 90 );
|
||||
set_zombie_var( "riotshield_knockdown_damage", 15 );
|
||||
set_zombie_var( "riotshield_hit_points", 2250 );
|
||||
set_zombie_var( "riotshield_fling_damage_shield", 100 );
|
||||
set_zombie_var( "riotshield_knockdown_damage_shield", 15 );
|
||||
level.riotshield_network_choke_count = 0;
|
||||
level.riotshield_gib_refs = [];
|
||||
level.riotshield_gib_refs[level.riotshield_gib_refs.size] = "guts";
|
||||
level.riotshield_gib_refs[level.riotshield_gib_refs.size] = "right_arm";
|
||||
level.riotshield_gib_refs[level.riotshield_gib_refs.size] = "left_arm";
|
||||
level.riotshield_damage_callback = ::player_damage_shield;
|
||||
level.deployed_riotshield_damage_callback = ::deployed_damage_shield;
|
||||
level.transferriotshield = ::transferriotshield;
|
||||
level.cantransferriotshield = ::cantransferriotshield;
|
||||
maps\mp\zombies\_zm_spawner::register_zombie_damage_callback( ::riotshield_zombie_damage_response );
|
||||
maps\mp\zombies\_zm_equipment::register_equipment( "riotshield_zm", &"ZOMBIE_EQUIP_RIOTSHIELD_PICKUP_HINT_STRING", &"ZOMBIE_EQUIP_RIOTSHIELD_HOWTO", "riotshield_zm_icon", "riotshield", ::riotshield_activation_watcher_thread, undefined, ::dropshield, ::pickupshield );
|
||||
maps\mp\gametypes_zm\_weaponobjects::createretrievablehint( "riotshield", &"ZOMBIE_EQUIP_RIOTSHIELD_PICKUP_HINT_STRING" );
|
||||
onplayerconnect_callback( ::onplayerconnect );
|
||||
}
|
||||
|
||||
onplayerconnect()
|
||||
{
|
||||
self.player_shield_reset_health = ::player_init_shield_health;
|
||||
self.player_shield_apply_damage = ::player_damage_shield;
|
||||
self.player_shield_reset_location = ::player_init_shield_location;
|
||||
self thread watchriotshielduse();
|
||||
self thread watchriotshieldmelee();
|
||||
self thread player_watch_laststand();
|
||||
self.player_shield_reset_health = ::player_init_shield_health;
|
||||
self.player_shield_apply_damage = ::player_damage_shield;
|
||||
self.player_shield_reset_location = ::player_init_shield_location;
|
||||
self thread watchriotshielduse();
|
||||
self thread watchriotshieldmelee();
|
||||
self thread player_watch_laststand();
|
||||
}
|
||||
|
||||
player_damage_shield( idamage, bheld )
|
||||
{
|
||||
damagemax = level.zombie_vars["riotshield_hit_points"];
|
||||
damagemax = level.zombie_vars["riotshield_hit_points"];
|
||||
|
||||
if ( !isdefined( self.shielddamagetaken ) )
|
||||
self.shielddamagetaken = 0;
|
||||
if ( !isdefined( self.shielddamagetaken ) )
|
||||
self.shielddamagetaken = 0;
|
||||
|
||||
self.shielddamagetaken += idamage;
|
||||
self.shielddamagetaken += idamage;
|
||||
|
||||
if ( self.shielddamagetaken >= damagemax )
|
||||
{
|
||||
if ( bheld || !isdefined( self.shield_ent ) )
|
||||
{
|
||||
self playrumbleonentity( "damage_heavy" );
|
||||
earthquake( 1.0, 0.75, self.origin, 100 );
|
||||
self playsound( "wpn_riotshield_zm_destroy" );
|
||||
self thread player_take_riotshield();
|
||||
}
|
||||
else
|
||||
{
|
||||
shield_origin = self.shield_ent.origin;
|
||||
playsoundatposition( "fly_riotshield_zm_impact_zombies", shield_origin );
|
||||
if ( self.shielddamagetaken >= damagemax )
|
||||
{
|
||||
if ( bheld || !isdefined( self.shield_ent ) )
|
||||
{
|
||||
self playrumbleonentity( "damage_heavy" );
|
||||
earthquake( 1.0, 0.75, self.origin, 100 );
|
||||
self playsound( "wpn_riotshield_zm_destroy" );
|
||||
self thread player_take_riotshield();
|
||||
}
|
||||
else
|
||||
{
|
||||
shield_origin = self.shield_ent.origin;
|
||||
playsoundatposition( "fly_riotshield_zm_impact_zombies", shield_origin );
|
||||
|
||||
if ( is_true( self.shield_ent.destroy_begun ) )
|
||||
return;
|
||||
if ( is_true( self.shield_ent.destroy_begun ) )
|
||||
return;
|
||||
|
||||
self.shield_ent.destroy_begun = 1;
|
||||
self thread player_wait_and_take_riotshield();
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if ( bheld || !isdefined( self.shield_ent ) )
|
||||
{
|
||||
self playrumbleonentity( "damage_light" );
|
||||
earthquake( 0.5, 0.5, self.origin, 100 );
|
||||
self playsound( "fly_riotshield_zm_impact_zombies" );
|
||||
}
|
||||
else
|
||||
{
|
||||
shield_origin = self.shield_ent.origin;
|
||||
playsoundatposition( "fly_riotshield_zm_impact_zombies", shield_origin );
|
||||
}
|
||||
self.shield_ent.destroy_begun = 1;
|
||||
self thread player_wait_and_take_riotshield();
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if ( bheld || !isdefined( self.shield_ent ) )
|
||||
{
|
||||
self playrumbleonentity( "damage_light" );
|
||||
earthquake( 0.5, 0.5, self.origin, 100 );
|
||||
self playsound( "fly_riotshield_zm_impact_zombies" );
|
||||
}
|
||||
else
|
||||
{
|
||||
shield_origin = self.shield_ent.origin;
|
||||
playsoundatposition( "fly_riotshield_zm_impact_zombies", shield_origin );
|
||||
}
|
||||
|
||||
self player_set_shield_health( self.shielddamagetaken, damagemax );
|
||||
}
|
||||
self player_set_shield_health( self.shielddamagetaken, damagemax );
|
||||
}
|
||||
}
|
||||
|
||||
player_wait_and_take_riotshield()
|
||||
{
|
||||
shield_origin = self.shield_ent.origin;
|
||||
level thread maps\mp\zombies\_zm_equipment::equipment_disappear_fx( shield_origin, level._riotshield_dissapear_fx );
|
||||
wait 1;
|
||||
playsoundatposition( "wpn_riotshield_zm_destroy", shield_origin );
|
||||
self thread player_take_riotshield();
|
||||
shield_origin = self.shield_ent.origin;
|
||||
level thread maps\mp\zombies\_zm_equipment::equipment_disappear_fx( shield_origin, level._riotshield_dissapear_fx );
|
||||
wait 1;
|
||||
playsoundatposition( "wpn_riotshield_zm_destroy", shield_origin );
|
||||
self thread player_take_riotshield();
|
||||
}
|
||||
|
||||
watchriotshieldmelee()
|
||||
{
|
||||
for (;;)
|
||||
{
|
||||
self waittill( "weapon_melee", weapon );
|
||||
for (;;)
|
||||
{
|
||||
self waittill( "weapon_melee", weapon );
|
||||
|
||||
if ( weapon == level.riotshield_name )
|
||||
self riotshield_melee();
|
||||
}
|
||||
if ( weapon == level.riotshield_name )
|
||||
self riotshield_melee();
|
||||
}
|
||||
}
|
||||
|
||||
riotshield_melee()
|
||||
{
|
||||
if ( !isdefined( level.riotshield_knockdown_enemies ) )
|
||||
{
|
||||
level.riotshield_knockdown_enemies = [];
|
||||
level.riotshield_knockdown_gib = [];
|
||||
level.riotshield_fling_enemies = [];
|
||||
level.riotshield_fling_vecs = [];
|
||||
}
|
||||
if ( !isdefined( level.riotshield_knockdown_enemies ) )
|
||||
{
|
||||
level.riotshield_knockdown_enemies = [];
|
||||
level.riotshield_knockdown_gib = [];
|
||||
level.riotshield_fling_enemies = [];
|
||||
level.riotshield_fling_vecs = [];
|
||||
}
|
||||
|
||||
self riotshield_get_enemies_in_range();
|
||||
shield_damage = 0;
|
||||
level.riotshield_network_choke_count = 0;
|
||||
self riotshield_get_enemies_in_range();
|
||||
shield_damage = 0;
|
||||
level.riotshield_network_choke_count = 0;
|
||||
|
||||
for ( i = 0; i < level.riotshield_fling_enemies.size; i++ )
|
||||
{
|
||||
riotshield_network_choke();
|
||||
for ( i = 0; i < level.riotshield_fling_enemies.size; i++ )
|
||||
{
|
||||
riotshield_network_choke();
|
||||
|
||||
if ( isdefined( level.riotshield_fling_enemies[i] ) )
|
||||
{
|
||||
level.riotshield_fling_enemies[i] thread riotshield_fling_zombie( self, level.riotshield_fling_vecs[i], i );
|
||||
shield_damage += level.zombie_vars["riotshield_fling_damage_shield"];
|
||||
}
|
||||
}
|
||||
if ( isdefined( level.riotshield_fling_enemies[i] ) )
|
||||
{
|
||||
level.riotshield_fling_enemies[i] thread riotshield_fling_zombie( self, level.riotshield_fling_vecs[i], i );
|
||||
shield_damage += level.zombie_vars["riotshield_fling_damage_shield"];
|
||||
}
|
||||
}
|
||||
|
||||
for ( i = 0; i < level.riotshield_knockdown_enemies.size; i++ )
|
||||
{
|
||||
riotshield_network_choke();
|
||||
level.riotshield_knockdown_enemies[i] thread riotshield_knockdown_zombie( self, level.riotshield_knockdown_gib[i] );
|
||||
shield_damage += level.zombie_vars["riotshield_knockdown_damage_shield"];
|
||||
}
|
||||
for ( i = 0; i < level.riotshield_knockdown_enemies.size; i++ )
|
||||
{
|
||||
riotshield_network_choke();
|
||||
level.riotshield_knockdown_enemies[i] thread riotshield_knockdown_zombie( self, level.riotshield_knockdown_gib[i] );
|
||||
shield_damage += level.zombie_vars["riotshield_knockdown_damage_shield"];
|
||||
}
|
||||
|
||||
level.riotshield_knockdown_enemies = [];
|
||||
level.riotshield_knockdown_gib = [];
|
||||
level.riotshield_fling_enemies = [];
|
||||
level.riotshield_fling_vecs = [];
|
||||
level.riotshield_knockdown_enemies = [];
|
||||
level.riotshield_knockdown_gib = [];
|
||||
level.riotshield_fling_enemies = [];
|
||||
level.riotshield_fling_vecs = [];
|
||||
|
||||
if ( shield_damage )
|
||||
self player_damage_shield( shield_damage, 0 );
|
||||
if ( shield_damage )
|
||||
self player_damage_shield( shield_damage, 0 );
|
||||
}
|
||||
|
||||
riotshield_fling_zombie( player, fling_vec, index )
|
||||
{
|
||||
if ( !isdefined( self ) || !isalive( self ) )
|
||||
return;
|
||||
if ( !isdefined( self ) || !isalive( self ) )
|
||||
return;
|
||||
|
||||
if ( isdefined( self.ignore_riotshield ) && self.ignore_riotshield )
|
||||
return;
|
||||
if ( isdefined( self.ignore_riotshield ) && self.ignore_riotshield )
|
||||
return;
|
||||
|
||||
if ( isdefined( self.riotshield_fling_func ) )
|
||||
{
|
||||
self [[ self.riotshield_fling_func ]]( player );
|
||||
return;
|
||||
}
|
||||
if ( isdefined( self.riotshield_fling_func ) )
|
||||
{
|
||||
self [[ self.riotshield_fling_func ]]( player );
|
||||
return;
|
||||
}
|
||||
|
||||
damage = 2500;
|
||||
self dodamage( damage, player.origin, player, player, 0, "MOD_MELEE", 0, level.riotshield_name );
|
||||
damage = 2500;
|
||||
self dodamage( damage, player.origin, player, player, 0, "MOD_MELEE", 0, level.riotshield_name );
|
||||
|
||||
if ( self.health < 1 )
|
||||
{
|
||||
self.riotshield_death = 1;
|
||||
player maps\mp\zombies\_zm_score::player_add_points( "death", "MOD_MELEE" );
|
||||
self startragdoll();
|
||||
self launchragdoll( fling_vec );
|
||||
}
|
||||
else
|
||||
{
|
||||
player maps\mp\zombies\_zm_score::player_add_points( "damage_light" );
|
||||
}
|
||||
if ( self.health < 1 )
|
||||
{
|
||||
self.riotshield_death = 1;
|
||||
player maps\mp\zombies\_zm_score::player_add_points( "death", "MOD_MELEE" );
|
||||
self startragdoll();
|
||||
self launchragdoll( fling_vec );
|
||||
}
|
||||
else
|
||||
{
|
||||
player maps\mp\zombies\_zm_score::player_add_points( "damage_light" );
|
||||
}
|
||||
}
|
||||
|
||||
zombie_knockdown( player, gib )
|
||||
{
|
||||
if ( isdefined( level.override_riotshield_damage_func ) )
|
||||
self [[ level.override_riotshield_damage_func ]]( player, gib );
|
||||
else
|
||||
{
|
||||
if ( gib )
|
||||
{
|
||||
self.a.gib_ref = random( level.riotshield_gib_refs );
|
||||
self thread maps\mp\animscripts\zm_death::do_gib();
|
||||
}
|
||||
}
|
||||
if ( isdefined( level.override_riotshield_damage_func ) )
|
||||
self [[ level.override_riotshield_damage_func ]]( player, gib );
|
||||
else
|
||||
{
|
||||
if ( gib )
|
||||
{
|
||||
self.a.gib_ref = random( level.riotshield_gib_refs );
|
||||
self thread maps\mp\animscripts\zm_death::do_gib();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
riotshield_knockdown_zombie( player, gib )
|
||||
{
|
||||
self endon( "death" );
|
||||
playsoundatposition( "vox_riotshield_forcehit", self.origin );
|
||||
playsoundatposition( "wpn_riotshield_proj_impact", self.origin );
|
||||
self endon( "death" );
|
||||
playsoundatposition( "vox_riotshield_forcehit", self.origin );
|
||||
playsoundatposition( "wpn_riotshield_proj_impact", self.origin );
|
||||
|
||||
if ( !isdefined( self ) || !isalive( self ) )
|
||||
return;
|
||||
if ( !isdefined( self ) || !isalive( self ) )
|
||||
return;
|
||||
|
||||
if ( isdefined( self.riotshield_knockdown_func ) )
|
||||
self [[ self.riotshield_knockdown_func ]]( player, gib );
|
||||
else
|
||||
self zombie_knockdown( player, gib );
|
||||
if ( isdefined( self.riotshield_knockdown_func ) )
|
||||
self [[ self.riotshield_knockdown_func ]]( player, gib );
|
||||
else
|
||||
self zombie_knockdown( player, gib );
|
||||
|
||||
self dodamage( level.zombie_vars["riotshield_knockdown_damage"], player.origin, player, player, 0, "MOD_MELEE", 0, level.riotshield_name );
|
||||
self playsound( "fly_riotshield_forcehit" );
|
||||
self dodamage( level.zombie_vars["riotshield_knockdown_damage"], player.origin, player, player, 0, "MOD_MELEE", 0, level.riotshield_name );
|
||||
self playsound( "fly_riotshield_forcehit" );
|
||||
|
||||
if ( self.health < 1 )
|
||||
{
|
||||
player maps\mp\zombies\_zm_score::player_add_points( "death", "MOD_MELEE" );
|
||||
}
|
||||
else
|
||||
{
|
||||
player maps\mp\zombies\_zm_score::player_add_points( "damage_light" );
|
||||
}
|
||||
if ( self.health < 1 )
|
||||
{
|
||||
player maps\mp\zombies\_zm_score::player_add_points( "death", "MOD_MELEE" );
|
||||
}
|
||||
else
|
||||
{
|
||||
player maps\mp\zombies\_zm_score::player_add_points( "damage_light" );
|
||||
}
|
||||
}
|
@ -15,217 +15,217 @@
|
||||
|
||||
init()
|
||||
{
|
||||
maps\mp\zombies\_zm_riotshield_prison::init();
|
||||
set_zombie_var( "riotshield_cylinder_radius", 360 );
|
||||
set_zombie_var( "riotshield_fling_range", 90 );
|
||||
set_zombie_var( "riotshield_gib_range", 90 );
|
||||
set_zombie_var( "riotshield_gib_damage", 75 );
|
||||
set_zombie_var( "riotshield_knockdown_range", 90 );
|
||||
set_zombie_var( "riotshield_knockdown_damage", 15 );
|
||||
set_zombie_var( "riotshield_hit_points", 1500 );
|
||||
set_zombie_var( "riotshield_fling_damage_shield", 100 );
|
||||
set_zombie_var( "riotshield_knockdown_damage_shield", 15 );
|
||||
level.riotshield_network_choke_count = 0;
|
||||
level.riotshield_gib_refs = [];
|
||||
level.riotshield_gib_refs[level.riotshield_gib_refs.size] = "guts";
|
||||
level.riotshield_gib_refs[level.riotshield_gib_refs.size] = "right_arm";
|
||||
level.riotshield_gib_refs[level.riotshield_gib_refs.size] = "left_arm";
|
||||
level.riotshield_damage_callback = ::player_damage_shield;
|
||||
level.deployed_riotshield_damage_callback = ::deployed_damage_shield;
|
||||
level.transferriotshield = ::transferriotshield;
|
||||
level.cantransferriotshield = ::cantransferriotshield;
|
||||
maps\mp\zombies\_zm_spawner::register_zombie_damage_callback( ::riotshield_zombie_damage_response );
|
||||
maps\mp\zombies\_zm_equipment::register_equipment( "alcatraz_shield_zm", &"ZOMBIE_EQUIP_RIOTSHIELD_PICKUP_HINT_STRING", &"ZOMBIE_EQUIP_RIOTSHIELD_HOWTO", "riotshield_zm_icon", "riotshield", ::riotshield_activation_watcher_thread, undefined, ::dropshield, ::pickupshield );
|
||||
maps\mp\gametypes_zm\_weaponobjects::createretrievablehint( "riotshield", &"ZOMBIE_EQUIP_RIOTSHIELD_PICKUP_HINT_STRING" );
|
||||
onplayerconnect_callback( ::onplayerconnect );
|
||||
maps\mp\zombies\_zm_riotshield_prison::init();
|
||||
set_zombie_var( "riotshield_cylinder_radius", 360 );
|
||||
set_zombie_var( "riotshield_fling_range", 90 );
|
||||
set_zombie_var( "riotshield_gib_range", 90 );
|
||||
set_zombie_var( "riotshield_gib_damage", 75 );
|
||||
set_zombie_var( "riotshield_knockdown_range", 90 );
|
||||
set_zombie_var( "riotshield_knockdown_damage", 15 );
|
||||
set_zombie_var( "riotshield_hit_points", 1500 );
|
||||
set_zombie_var( "riotshield_fling_damage_shield", 100 );
|
||||
set_zombie_var( "riotshield_knockdown_damage_shield", 15 );
|
||||
level.riotshield_network_choke_count = 0;
|
||||
level.riotshield_gib_refs = [];
|
||||
level.riotshield_gib_refs[level.riotshield_gib_refs.size] = "guts";
|
||||
level.riotshield_gib_refs[level.riotshield_gib_refs.size] = "right_arm";
|
||||
level.riotshield_gib_refs[level.riotshield_gib_refs.size] = "left_arm";
|
||||
level.riotshield_damage_callback = ::player_damage_shield;
|
||||
level.deployed_riotshield_damage_callback = ::deployed_damage_shield;
|
||||
level.transferriotshield = ::transferriotshield;
|
||||
level.cantransferriotshield = ::cantransferriotshield;
|
||||
maps\mp\zombies\_zm_spawner::register_zombie_damage_callback( ::riotshield_zombie_damage_response );
|
||||
maps\mp\zombies\_zm_equipment::register_equipment( "alcatraz_shield_zm", &"ZOMBIE_EQUIP_RIOTSHIELD_PICKUP_HINT_STRING", &"ZOMBIE_EQUIP_RIOTSHIELD_HOWTO", "riotshield_zm_icon", "riotshield", ::riotshield_activation_watcher_thread, undefined, ::dropshield, ::pickupshield );
|
||||
maps\mp\gametypes_zm\_weaponobjects::createretrievablehint( "riotshield", &"ZOMBIE_EQUIP_RIOTSHIELD_PICKUP_HINT_STRING" );
|
||||
onplayerconnect_callback( ::onplayerconnect );
|
||||
}
|
||||
|
||||
onplayerconnect()
|
||||
{
|
||||
self.player_shield_reset_health = ::player_init_shield_health;
|
||||
self.player_shield_apply_damage = ::player_damage_shield;
|
||||
self.player_shield_reset_location = ::player_init_shield_location;
|
||||
self thread watchriotshielduse();
|
||||
self thread watchriotshieldmelee();
|
||||
self thread player_watch_laststand();
|
||||
self.player_shield_reset_health = ::player_init_shield_health;
|
||||
self.player_shield_apply_damage = ::player_damage_shield;
|
||||
self.player_shield_reset_location = ::player_init_shield_location;
|
||||
self thread watchriotshielduse();
|
||||
self thread watchriotshieldmelee();
|
||||
self thread player_watch_laststand();
|
||||
}
|
||||
|
||||
player_damage_shield( idamage, bheld )
|
||||
{
|
||||
damagemax = level.zombie_vars["riotshield_hit_points"];
|
||||
damagemax = level.zombie_vars["riotshield_hit_points"];
|
||||
|
||||
if ( !isdefined( self.shielddamagetaken ) )
|
||||
self.shielddamagetaken = 0;
|
||||
if ( !isdefined( self.shielddamagetaken ) )
|
||||
self.shielddamagetaken = 0;
|
||||
|
||||
self.shielddamagetaken += idamage;
|
||||
self.shielddamagetaken += idamage;
|
||||
|
||||
if ( self.shielddamagetaken >= damagemax )
|
||||
{
|
||||
if ( bheld || !isdefined( self.shield_ent ) )
|
||||
{
|
||||
self playrumbleonentity( "damage_heavy" );
|
||||
earthquake( 1.0, 0.75, self.origin, 100 );
|
||||
self playsound( "wpn_riotshield_zm_destroy" );
|
||||
self thread player_take_riotshield();
|
||||
}
|
||||
else
|
||||
{
|
||||
shield_origin = self.shield_ent.origin;
|
||||
playsoundatposition( "fly_riotshield_zm_impact_zombies", shield_origin );
|
||||
if ( self.shielddamagetaken >= damagemax )
|
||||
{
|
||||
if ( bheld || !isdefined( self.shield_ent ) )
|
||||
{
|
||||
self playrumbleonentity( "damage_heavy" );
|
||||
earthquake( 1.0, 0.75, self.origin, 100 );
|
||||
self playsound( "wpn_riotshield_zm_destroy" );
|
||||
self thread player_take_riotshield();
|
||||
}
|
||||
else
|
||||
{
|
||||
shield_origin = self.shield_ent.origin;
|
||||
playsoundatposition( "fly_riotshield_zm_impact_zombies", shield_origin );
|
||||
|
||||
if ( is_true( self.shield_ent.destroy_begun ) )
|
||||
return;
|
||||
if ( is_true( self.shield_ent.destroy_begun ) )
|
||||
return;
|
||||
|
||||
self.shield_ent.destroy_begun = 1;
|
||||
self thread player_wait_and_take_riotshield();
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if ( bheld || !isdefined( self.shield_ent ) )
|
||||
{
|
||||
self playrumbleonentity( "damage_light" );
|
||||
earthquake( 0.5, 0.5, self.origin, 100 );
|
||||
self playsound( "fly_riotshield_zm_impact_zombies" );
|
||||
}
|
||||
else
|
||||
{
|
||||
shield_origin = self.shield_ent.origin;
|
||||
playsoundatposition( "fly_riotshield_zm_impact_zombies", shield_origin );
|
||||
}
|
||||
self.shield_ent.destroy_begun = 1;
|
||||
self thread player_wait_and_take_riotshield();
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if ( bheld || !isdefined( self.shield_ent ) )
|
||||
{
|
||||
self playrumbleonentity( "damage_light" );
|
||||
earthquake( 0.5, 0.5, self.origin, 100 );
|
||||
self playsound( "fly_riotshield_zm_impact_zombies" );
|
||||
}
|
||||
else
|
||||
{
|
||||
shield_origin = self.shield_ent.origin;
|
||||
playsoundatposition( "fly_riotshield_zm_impact_zombies", shield_origin );
|
||||
}
|
||||
|
||||
self player_set_shield_health( self.shielddamagetaken, damagemax );
|
||||
}
|
||||
self player_set_shield_health( self.shielddamagetaken, damagemax );
|
||||
}
|
||||
}
|
||||
|
||||
player_wait_and_take_riotshield()
|
||||
{
|
||||
shield_origin = self.shield_ent.origin;
|
||||
level thread maps\mp\zombies\_zm_equipment::equipment_disappear_fx( shield_origin, level._riotshield_dissapear_fx );
|
||||
wait 1;
|
||||
playsoundatposition( "wpn_riotshield_zm_destroy", shield_origin );
|
||||
self thread player_take_riotshield();
|
||||
shield_origin = self.shield_ent.origin;
|
||||
level thread maps\mp\zombies\_zm_equipment::equipment_disappear_fx( shield_origin, level._riotshield_dissapear_fx );
|
||||
wait 1;
|
||||
playsoundatposition( "wpn_riotshield_zm_destroy", shield_origin );
|
||||
self thread player_take_riotshield();
|
||||
}
|
||||
|
||||
watchriotshieldmelee()
|
||||
{
|
||||
for (;;)
|
||||
{
|
||||
self waittill( "weapon_melee", weapon );
|
||||
for (;;)
|
||||
{
|
||||
self waittill( "weapon_melee", weapon );
|
||||
|
||||
if ( weapon == level.riotshield_name )
|
||||
self riotshield_melee();
|
||||
}
|
||||
if ( weapon == level.riotshield_name )
|
||||
self riotshield_melee();
|
||||
}
|
||||
}
|
||||
|
||||
riotshield_melee()
|
||||
{
|
||||
if ( !isdefined( level.riotshield_knockdown_enemies ) )
|
||||
{
|
||||
level.riotshield_knockdown_enemies = [];
|
||||
level.riotshield_knockdown_gib = [];
|
||||
level.riotshield_fling_enemies = [];
|
||||
level.riotshield_fling_vecs = [];
|
||||
}
|
||||
if ( !isdefined( level.riotshield_knockdown_enemies ) )
|
||||
{
|
||||
level.riotshield_knockdown_enemies = [];
|
||||
level.riotshield_knockdown_gib = [];
|
||||
level.riotshield_fling_enemies = [];
|
||||
level.riotshield_fling_vecs = [];
|
||||
}
|
||||
|
||||
self riotshield_get_enemies_in_range();
|
||||
shield_damage = 0;
|
||||
level.riotshield_network_choke_count = 0;
|
||||
self riotshield_get_enemies_in_range();
|
||||
shield_damage = 0;
|
||||
level.riotshield_network_choke_count = 0;
|
||||
|
||||
for ( i = 0; i < level.riotshield_fling_enemies.size; i++ )
|
||||
{
|
||||
riotshield_network_choke();
|
||||
for ( i = 0; i < level.riotshield_fling_enemies.size; i++ )
|
||||
{
|
||||
riotshield_network_choke();
|
||||
|
||||
if ( isdefined( level.riotshield_fling_enemies[i] ) )
|
||||
{
|
||||
level.riotshield_fling_enemies[i] thread riotshield_fling_zombie( self, level.riotshield_fling_vecs[i], i );
|
||||
shield_damage += level.zombie_vars["riotshield_fling_damage_shield"];
|
||||
}
|
||||
}
|
||||
if ( isdefined( level.riotshield_fling_enemies[i] ) )
|
||||
{
|
||||
level.riotshield_fling_enemies[i] thread riotshield_fling_zombie( self, level.riotshield_fling_vecs[i], i );
|
||||
shield_damage += level.zombie_vars["riotshield_fling_damage_shield"];
|
||||
}
|
||||
}
|
||||
|
||||
for ( i = 0; i < level.riotshield_knockdown_enemies.size; i++ )
|
||||
{
|
||||
riotshield_network_choke();
|
||||
level.riotshield_knockdown_enemies[i] thread riotshield_knockdown_zombie( self, level.riotshield_knockdown_gib[i] );
|
||||
shield_damage += level.zombie_vars["riotshield_knockdown_damage_shield"];
|
||||
}
|
||||
for ( i = 0; i < level.riotshield_knockdown_enemies.size; i++ )
|
||||
{
|
||||
riotshield_network_choke();
|
||||
level.riotshield_knockdown_enemies[i] thread riotshield_knockdown_zombie( self, level.riotshield_knockdown_gib[i] );
|
||||
shield_damage += level.zombie_vars["riotshield_knockdown_damage_shield"];
|
||||
}
|
||||
|
||||
level.riotshield_knockdown_enemies = [];
|
||||
level.riotshield_knockdown_gib = [];
|
||||
level.riotshield_fling_enemies = [];
|
||||
level.riotshield_fling_vecs = [];
|
||||
level.riotshield_knockdown_enemies = [];
|
||||
level.riotshield_knockdown_gib = [];
|
||||
level.riotshield_fling_enemies = [];
|
||||
level.riotshield_fling_vecs = [];
|
||||
|
||||
if ( shield_damage )
|
||||
self player_damage_shield( shield_damage, 0 );
|
||||
if ( shield_damage )
|
||||
self player_damage_shield( shield_damage, 0 );
|
||||
}
|
||||
|
||||
riotshield_fling_zombie( player, fling_vec, index )
|
||||
{
|
||||
if ( !isdefined( self ) || !isalive( self ) )
|
||||
return;
|
||||
if ( !isdefined( self ) || !isalive( self ) )
|
||||
return;
|
||||
|
||||
if ( isdefined( self.ignore_riotshield ) && self.ignore_riotshield )
|
||||
return;
|
||||
if ( isdefined( self.ignore_riotshield ) && self.ignore_riotshield )
|
||||
return;
|
||||
|
||||
if ( isdefined( self.riotshield_fling_func ) )
|
||||
{
|
||||
self [[ self.riotshield_fling_func ]]( player );
|
||||
return;
|
||||
}
|
||||
if ( isdefined( self.riotshield_fling_func ) )
|
||||
{
|
||||
self [[ self.riotshield_fling_func ]]( player );
|
||||
return;
|
||||
}
|
||||
|
||||
damage = 2500;
|
||||
self dodamage( damage, player.origin, player, player, 0, "MOD_MELEE", 0, level.riotshield_name );
|
||||
damage = 2500;
|
||||
self dodamage( damage, player.origin, player, player, 0, "MOD_MELEE", 0, level.riotshield_name );
|
||||
|
||||
if ( self.health < 1 )
|
||||
{
|
||||
self.riotshield_death = 1;
|
||||
player maps\mp\zombies\_zm_score::player_add_points( "death", "MOD_MELEE" );
|
||||
self startragdoll();
|
||||
self launchragdoll( fling_vec );
|
||||
}
|
||||
else
|
||||
{
|
||||
player maps\mp\zombies\_zm_score::player_add_points( "damage_light" );
|
||||
}
|
||||
if ( self.health < 1 )
|
||||
{
|
||||
self.riotshield_death = 1;
|
||||
player maps\mp\zombies\_zm_score::player_add_points( "death", "MOD_MELEE" );
|
||||
self startragdoll();
|
||||
self launchragdoll( fling_vec );
|
||||
}
|
||||
else
|
||||
{
|
||||
player maps\mp\zombies\_zm_score::player_add_points( "damage_light" );
|
||||
}
|
||||
}
|
||||
|
||||
zombie_knockdown( player, gib )
|
||||
{
|
||||
if ( isdefined( level.override_riotshield_damage_func ) )
|
||||
self [[ level.override_riotshield_damage_func ]]( player, gib );
|
||||
else
|
||||
{
|
||||
if ( gib )
|
||||
{
|
||||
self.a.gib_ref = random( level.riotshield_gib_refs );
|
||||
self thread maps\mp\animscripts\zm_death::do_gib();
|
||||
}
|
||||
}
|
||||
if ( isdefined( level.override_riotshield_damage_func ) )
|
||||
self [[ level.override_riotshield_damage_func ]]( player, gib );
|
||||
else
|
||||
{
|
||||
if ( gib )
|
||||
{
|
||||
self.a.gib_ref = random( level.riotshield_gib_refs );
|
||||
self thread maps\mp\animscripts\zm_death::do_gib();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
riotshield_knockdown_zombie( player, gib )
|
||||
{
|
||||
self endon( "death" );
|
||||
playsoundatposition( "vox_riotshield_forcehit", self.origin );
|
||||
playsoundatposition( "wpn_riotshield_proj_impact", self.origin );
|
||||
self endon( "death" );
|
||||
playsoundatposition( "vox_riotshield_forcehit", self.origin );
|
||||
playsoundatposition( "wpn_riotshield_proj_impact", self.origin );
|
||||
|
||||
if ( !isdefined( self ) || !isalive( self ) )
|
||||
return;
|
||||
if ( !isdefined( self ) || !isalive( self ) )
|
||||
return;
|
||||
|
||||
if ( isdefined( self.riotshield_knockdown_func ) )
|
||||
self [[ self.riotshield_knockdown_func ]]( player, gib );
|
||||
else
|
||||
self zombie_knockdown( player, gib );
|
||||
if ( isdefined( self.riotshield_knockdown_func ) )
|
||||
self [[ self.riotshield_knockdown_func ]]( player, gib );
|
||||
else
|
||||
self zombie_knockdown( player, gib );
|
||||
|
||||
self dodamage( level.zombie_vars["riotshield_knockdown_damage"], player.origin, player, player, 0, "MOD_MELEE", 0, level.riotshield_name );
|
||||
self playsound( "fly_riotshield_forcehit" );
|
||||
self dodamage( level.zombie_vars["riotshield_knockdown_damage"], player.origin, player, player, 0, "MOD_MELEE", 0, level.riotshield_name );
|
||||
self playsound( "fly_riotshield_forcehit" );
|
||||
|
||||
if ( self.health < 1 )
|
||||
{
|
||||
player maps\mp\zombies\_zm_score::player_add_points( "death", "MOD_MELEE" );
|
||||
}
|
||||
else
|
||||
{
|
||||
player maps\mp\zombies\_zm_score::player_add_points( "damage_light" );
|
||||
}
|
||||
if ( self.health < 1 )
|
||||
{
|
||||
player maps\mp\zombies\_zm_score::player_add_points( "death", "MOD_MELEE" );
|
||||
}
|
||||
else
|
||||
{
|
||||
player maps\mp\zombies\_zm_score::player_add_points( "damage_light" );
|
||||
}
|
||||
}
|
@ -16,217 +16,217 @@
|
||||
|
||||
init()
|
||||
{
|
||||
maps\mp\zombies\_zm_riotshield_tomb::init();
|
||||
set_zombie_var( "riotshield_cylinder_radius", 360 );
|
||||
set_zombie_var( "riotshield_fling_range", 90 );
|
||||
set_zombie_var( "riotshield_gib_range", 90 );
|
||||
set_zombie_var( "riotshield_gib_damage", 75 );
|
||||
set_zombie_var( "riotshield_knockdown_range", 90 );
|
||||
set_zombie_var( "riotshield_knockdown_damage", 15 );
|
||||
set_zombie_var( "riotshield_hit_points", 1500 );
|
||||
set_zombie_var( "riotshield_fling_damage_shield", 100 );
|
||||
set_zombie_var( "riotshield_knockdown_damage_shield", 15 );
|
||||
level.riotshield_network_choke_count = 0;
|
||||
level.riotshield_gib_refs = [];
|
||||
level.riotshield_gib_refs[level.riotshield_gib_refs.size] = "guts";
|
||||
level.riotshield_gib_refs[level.riotshield_gib_refs.size] = "right_arm";
|
||||
level.riotshield_gib_refs[level.riotshield_gib_refs.size] = "left_arm";
|
||||
level.riotshield_damage_callback = ::player_damage_shield;
|
||||
level.deployed_riotshield_damage_callback = ::deployed_damage_shield;
|
||||
level.transferriotshield = ::transferriotshield;
|
||||
level.cantransferriotshield = ::cantransferriotshield;
|
||||
maps\mp\zombies\_zm_spawner::register_zombie_damage_callback( ::riotshield_zombie_damage_response );
|
||||
maps\mp\zombies\_zm_equipment::register_equipment( "tomb_shield_zm", &"ZOMBIE_EQUIP_RIOTSHIELD_PICKUP_HINT_STRING", &"ZOMBIE_EQUIP_RIOTSHIELD_HOWTO", "riotshield_zm_icon", "riotshield", ::riotshield_activation_watcher_thread, undefined, ::dropshield, ::pickupshield );
|
||||
maps\mp\gametypes_zm\_weaponobjects::createretrievablehint( "riotshield", &"ZOMBIE_EQUIP_RIOTSHIELD_PICKUP_HINT_STRING" );
|
||||
onplayerconnect_callback( ::onplayerconnect );
|
||||
maps\mp\zombies\_zm_riotshield_tomb::init();
|
||||
set_zombie_var( "riotshield_cylinder_radius", 360 );
|
||||
set_zombie_var( "riotshield_fling_range", 90 );
|
||||
set_zombie_var( "riotshield_gib_range", 90 );
|
||||
set_zombie_var( "riotshield_gib_damage", 75 );
|
||||
set_zombie_var( "riotshield_knockdown_range", 90 );
|
||||
set_zombie_var( "riotshield_knockdown_damage", 15 );
|
||||
set_zombie_var( "riotshield_hit_points", 1500 );
|
||||
set_zombie_var( "riotshield_fling_damage_shield", 100 );
|
||||
set_zombie_var( "riotshield_knockdown_damage_shield", 15 );
|
||||
level.riotshield_network_choke_count = 0;
|
||||
level.riotshield_gib_refs = [];
|
||||
level.riotshield_gib_refs[level.riotshield_gib_refs.size] = "guts";
|
||||
level.riotshield_gib_refs[level.riotshield_gib_refs.size] = "right_arm";
|
||||
level.riotshield_gib_refs[level.riotshield_gib_refs.size] = "left_arm";
|
||||
level.riotshield_damage_callback = ::player_damage_shield;
|
||||
level.deployed_riotshield_damage_callback = ::deployed_damage_shield;
|
||||
level.transferriotshield = ::transferriotshield;
|
||||
level.cantransferriotshield = ::cantransferriotshield;
|
||||
maps\mp\zombies\_zm_spawner::register_zombie_damage_callback( ::riotshield_zombie_damage_response );
|
||||
maps\mp\zombies\_zm_equipment::register_equipment( "tomb_shield_zm", &"ZOMBIE_EQUIP_RIOTSHIELD_PICKUP_HINT_STRING", &"ZOMBIE_EQUIP_RIOTSHIELD_HOWTO", "riotshield_zm_icon", "riotshield", ::riotshield_activation_watcher_thread, undefined, ::dropshield, ::pickupshield );
|
||||
maps\mp\gametypes_zm\_weaponobjects::createretrievablehint( "riotshield", &"ZOMBIE_EQUIP_RIOTSHIELD_PICKUP_HINT_STRING" );
|
||||
onplayerconnect_callback( ::onplayerconnect );
|
||||
}
|
||||
|
||||
onplayerconnect()
|
||||
{
|
||||
self.player_shield_reset_health = ::player_init_shield_health;
|
||||
self.player_shield_apply_damage = ::player_damage_shield;
|
||||
self.player_shield_reset_location = ::player_init_shield_location;
|
||||
self thread watchriotshielduse();
|
||||
self thread watchriotshieldmelee();
|
||||
self thread player_watch_laststand();
|
||||
self.player_shield_reset_health = ::player_init_shield_health;
|
||||
self.player_shield_apply_damage = ::player_damage_shield;
|
||||
self.player_shield_reset_location = ::player_init_shield_location;
|
||||
self thread watchriotshielduse();
|
||||
self thread watchriotshieldmelee();
|
||||
self thread player_watch_laststand();
|
||||
}
|
||||
|
||||
player_damage_shield( idamage, bheld )
|
||||
{
|
||||
damagemax = level.zombie_vars["riotshield_hit_points"];
|
||||
damagemax = level.zombie_vars["riotshield_hit_points"];
|
||||
|
||||
if ( !isdefined( self.shielddamagetaken ) )
|
||||
self.shielddamagetaken = 0;
|
||||
if ( !isdefined( self.shielddamagetaken ) )
|
||||
self.shielddamagetaken = 0;
|
||||
|
||||
self.shielddamagetaken += idamage;
|
||||
self.shielddamagetaken += idamage;
|
||||
|
||||
if ( self.shielddamagetaken >= damagemax )
|
||||
{
|
||||
if ( bheld || !isdefined( self.shield_ent ) )
|
||||
{
|
||||
self playrumbleonentity( "damage_heavy" );
|
||||
earthquake( 1.0, 0.75, self.origin, 100 );
|
||||
self playsound( "wpn_riotshield_zm_destroy" );
|
||||
self thread player_take_riotshield();
|
||||
}
|
||||
else
|
||||
{
|
||||
shield_origin = self.shield_ent.origin;
|
||||
playsoundatposition( "fly_riotshield_zm_impact_zombies", shield_origin );
|
||||
if ( self.shielddamagetaken >= damagemax )
|
||||
{
|
||||
if ( bheld || !isdefined( self.shield_ent ) )
|
||||
{
|
||||
self playrumbleonentity( "damage_heavy" );
|
||||
earthquake( 1.0, 0.75, self.origin, 100 );
|
||||
self playsound( "wpn_riotshield_zm_destroy" );
|
||||
self thread player_take_riotshield();
|
||||
}
|
||||
else
|
||||
{
|
||||
shield_origin = self.shield_ent.origin;
|
||||
playsoundatposition( "fly_riotshield_zm_impact_zombies", shield_origin );
|
||||
|
||||
if ( is_true( self.shield_ent.destroy_begun ) )
|
||||
return;
|
||||
if ( is_true( self.shield_ent.destroy_begun ) )
|
||||
return;
|
||||
|
||||
self.shield_ent.destroy_begun = 1;
|
||||
self thread player_wait_and_take_riotshield();
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if ( bheld || !isdefined( self.shield_ent ) )
|
||||
{
|
||||
self playrumbleonentity( "damage_light" );
|
||||
earthquake( 0.5, 0.5, self.origin, 100 );
|
||||
self playsound( "fly_riotshield_zm_impact_zombies" );
|
||||
}
|
||||
else
|
||||
{
|
||||
shield_origin = self.shield_ent.origin;
|
||||
playsoundatposition( "fly_riotshield_zm_impact_zombies", shield_origin );
|
||||
}
|
||||
self.shield_ent.destroy_begun = 1;
|
||||
self thread player_wait_and_take_riotshield();
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if ( bheld || !isdefined( self.shield_ent ) )
|
||||
{
|
||||
self playrumbleonentity( "damage_light" );
|
||||
earthquake( 0.5, 0.5, self.origin, 100 );
|
||||
self playsound( "fly_riotshield_zm_impact_zombies" );
|
||||
}
|
||||
else
|
||||
{
|
||||
shield_origin = self.shield_ent.origin;
|
||||
playsoundatposition( "fly_riotshield_zm_impact_zombies", shield_origin );
|
||||
}
|
||||
|
||||
self player_set_shield_health( self.shielddamagetaken, damagemax );
|
||||
}
|
||||
self player_set_shield_health( self.shielddamagetaken, damagemax );
|
||||
}
|
||||
}
|
||||
|
||||
player_wait_and_take_riotshield()
|
||||
{
|
||||
shield_origin = self.shield_ent.origin;
|
||||
level thread maps\mp\zombies\_zm_equipment::equipment_disappear_fx( shield_origin, level._riotshield_dissapear_fx );
|
||||
wait 1;
|
||||
playsoundatposition( "wpn_riotshield_zm_destroy", shield_origin );
|
||||
self thread player_take_riotshield();
|
||||
shield_origin = self.shield_ent.origin;
|
||||
level thread maps\mp\zombies\_zm_equipment::equipment_disappear_fx( shield_origin, level._riotshield_dissapear_fx );
|
||||
wait 1;
|
||||
playsoundatposition( "wpn_riotshield_zm_destroy", shield_origin );
|
||||
self thread player_take_riotshield();
|
||||
}
|
||||
|
||||
watchriotshieldmelee()
|
||||
{
|
||||
for (;;)
|
||||
{
|
||||
self waittill( "weapon_melee", weapon );
|
||||
for (;;)
|
||||
{
|
||||
self waittill( "weapon_melee", weapon );
|
||||
|
||||
if ( weapon == level.riotshield_name )
|
||||
self riotshield_melee();
|
||||
}
|
||||
if ( weapon == level.riotshield_name )
|
||||
self riotshield_melee();
|
||||
}
|
||||
}
|
||||
|
||||
riotshield_melee()
|
||||
{
|
||||
if ( !isdefined( level.riotshield_knockdown_enemies ) )
|
||||
{
|
||||
level.riotshield_knockdown_enemies = [];
|
||||
level.riotshield_knockdown_gib = [];
|
||||
level.riotshield_fling_enemies = [];
|
||||
level.riotshield_fling_vecs = [];
|
||||
}
|
||||
if ( !isdefined( level.riotshield_knockdown_enemies ) )
|
||||
{
|
||||
level.riotshield_knockdown_enemies = [];
|
||||
level.riotshield_knockdown_gib = [];
|
||||
level.riotshield_fling_enemies = [];
|
||||
level.riotshield_fling_vecs = [];
|
||||
}
|
||||
|
||||
self riotshield_get_enemies_in_range();
|
||||
shield_damage = 0;
|
||||
level.riotshield_network_choke_count = 0;
|
||||
self riotshield_get_enemies_in_range();
|
||||
shield_damage = 0;
|
||||
level.riotshield_network_choke_count = 0;
|
||||
|
||||
for ( i = 0; i < level.riotshield_fling_enemies.size; i++ )
|
||||
{
|
||||
riotshield_network_choke();
|
||||
for ( i = 0; i < level.riotshield_fling_enemies.size; i++ )
|
||||
{
|
||||
riotshield_network_choke();
|
||||
|
||||
if ( isdefined( level.riotshield_fling_enemies[i] ) )
|
||||
{
|
||||
level.riotshield_fling_enemies[i] thread riotshield_fling_zombie( self, level.riotshield_fling_vecs[i], i );
|
||||
shield_damage += level.zombie_vars["riotshield_fling_damage_shield"];
|
||||
}
|
||||
}
|
||||
if ( isdefined( level.riotshield_fling_enemies[i] ) )
|
||||
{
|
||||
level.riotshield_fling_enemies[i] thread riotshield_fling_zombie( self, level.riotshield_fling_vecs[i], i );
|
||||
shield_damage += level.zombie_vars["riotshield_fling_damage_shield"];
|
||||
}
|
||||
}
|
||||
|
||||
for ( i = 0; i < level.riotshield_knockdown_enemies.size; i++ )
|
||||
{
|
||||
riotshield_network_choke();
|
||||
level.riotshield_knockdown_enemies[i] thread riotshield_knockdown_zombie( self, level.riotshield_knockdown_gib[i] );
|
||||
shield_damage += level.zombie_vars["riotshield_knockdown_damage_shield"];
|
||||
}
|
||||
for ( i = 0; i < level.riotshield_knockdown_enemies.size; i++ )
|
||||
{
|
||||
riotshield_network_choke();
|
||||
level.riotshield_knockdown_enemies[i] thread riotshield_knockdown_zombie( self, level.riotshield_knockdown_gib[i] );
|
||||
shield_damage += level.zombie_vars["riotshield_knockdown_damage_shield"];
|
||||
}
|
||||
|
||||
level.riotshield_knockdown_enemies = [];
|
||||
level.riotshield_knockdown_gib = [];
|
||||
level.riotshield_fling_enemies = [];
|
||||
level.riotshield_fling_vecs = [];
|
||||
level.riotshield_knockdown_enemies = [];
|
||||
level.riotshield_knockdown_gib = [];
|
||||
level.riotshield_fling_enemies = [];
|
||||
level.riotshield_fling_vecs = [];
|
||||
|
||||
if ( shield_damage )
|
||||
self player_damage_shield( shield_damage, 0 );
|
||||
if ( shield_damage )
|
||||
self player_damage_shield( shield_damage, 0 );
|
||||
}
|
||||
|
||||
riotshield_fling_zombie( player, fling_vec, index )
|
||||
{
|
||||
if ( !isdefined( self ) || !isalive( self ) )
|
||||
return;
|
||||
if ( !isdefined( self ) || !isalive( self ) )
|
||||
return;
|
||||
|
||||
if ( isdefined( self.ignore_riotshield ) && self.ignore_riotshield )
|
||||
return;
|
||||
if ( isdefined( self.ignore_riotshield ) && self.ignore_riotshield )
|
||||
return;
|
||||
|
||||
if ( isdefined( self.riotshield_fling_func ) )
|
||||
{
|
||||
self [[ self.riotshield_fling_func ]]( player );
|
||||
return;
|
||||
}
|
||||
if ( isdefined( self.riotshield_fling_func ) )
|
||||
{
|
||||
self [[ self.riotshield_fling_func ]]( player );
|
||||
return;
|
||||
}
|
||||
|
||||
damage = 2500;
|
||||
self dodamage( damage, player.origin, player, player, 0, "MOD_MELEE", 0, level.riotshield_name );
|
||||
damage = 2500;
|
||||
self dodamage( damage, player.origin, player, player, 0, "MOD_MELEE", 0, level.riotshield_name );
|
||||
|
||||
if ( self.health < 1 )
|
||||
{
|
||||
self.riotshield_death = 1;
|
||||
player maps\mp\zombies\_zm_score::player_add_points( "death", "MOD_MELEE" );
|
||||
self startragdoll();
|
||||
self launchragdoll( fling_vec );
|
||||
}
|
||||
else
|
||||
{
|
||||
player maps\mp\zombies\_zm_score::player_add_points( "damage_light" );
|
||||
}
|
||||
if ( self.health < 1 )
|
||||
{
|
||||
self.riotshield_death = 1;
|
||||
player maps\mp\zombies\_zm_score::player_add_points( "death", "MOD_MELEE" );
|
||||
self startragdoll();
|
||||
self launchragdoll( fling_vec );
|
||||
}
|
||||
else
|
||||
{
|
||||
player maps\mp\zombies\_zm_score::player_add_points( "damage_light" );
|
||||
}
|
||||
}
|
||||
|
||||
zombie_knockdown( player, gib )
|
||||
{
|
||||
if ( isdefined( level.override_riotshield_damage_func ) )
|
||||
self [[ level.override_riotshield_damage_func ]]( player, gib );
|
||||
else
|
||||
{
|
||||
if ( gib )
|
||||
{
|
||||
self.a.gib_ref = random( level.riotshield_gib_refs );
|
||||
self thread maps\mp\animscripts\zm_death::do_gib();
|
||||
}
|
||||
}
|
||||
if ( isdefined( level.override_riotshield_damage_func ) )
|
||||
self [[ level.override_riotshield_damage_func ]]( player, gib );
|
||||
else
|
||||
{
|
||||
if ( gib )
|
||||
{
|
||||
self.a.gib_ref = random( level.riotshield_gib_refs );
|
||||
self thread maps\mp\animscripts\zm_death::do_gib();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
riotshield_knockdown_zombie( player, gib )
|
||||
{
|
||||
self endon( "death" );
|
||||
playsoundatposition( "vox_riotshield_forcehit", self.origin );
|
||||
playsoundatposition( "wpn_riotshield_proj_impact", self.origin );
|
||||
self endon( "death" );
|
||||
playsoundatposition( "vox_riotshield_forcehit", self.origin );
|
||||
playsoundatposition( "wpn_riotshield_proj_impact", self.origin );
|
||||
|
||||
if ( !isdefined( self ) || !isalive( self ) )
|
||||
return;
|
||||
if ( !isdefined( self ) || !isalive( self ) )
|
||||
return;
|
||||
|
||||
if ( isdefined( self.riotshield_knockdown_func ) )
|
||||
self [[ self.riotshield_knockdown_func ]]( player, gib );
|
||||
else
|
||||
self zombie_knockdown( player, gib );
|
||||
if ( isdefined( self.riotshield_knockdown_func ) )
|
||||
self [[ self.riotshield_knockdown_func ]]( player, gib );
|
||||
else
|
||||
self zombie_knockdown( player, gib );
|
||||
|
||||
self dodamage( level.zombie_vars["riotshield_knockdown_damage"], player.origin, player, player, 0, "MOD_MELEE", 0, level.riotshield_name );
|
||||
self playsound( "fly_riotshield_forcehit" );
|
||||
self dodamage( level.zombie_vars["riotshield_knockdown_damage"], player.origin, player, player, 0, "MOD_MELEE", 0, level.riotshield_name );
|
||||
self playsound( "fly_riotshield_forcehit" );
|
||||
|
||||
if ( self.health < 1 )
|
||||
{
|
||||
player maps\mp\zombies\_zm_score::player_add_points( "death", "MOD_MELEE" );
|
||||
}
|
||||
else
|
||||
{
|
||||
player maps\mp\zombies\_zm_score::player_add_points( "damage_light" );
|
||||
}
|
||||
if ( self.health < 1 )
|
||||
{
|
||||
player maps\mp\zombies\_zm_score::player_add_points( "death", "MOD_MELEE" );
|
||||
}
|
||||
else
|
||||
{
|
||||
player maps\mp\zombies\_zm_score::player_add_points( "damage_light" );
|
||||
}
|
||||
}
|
@ -15,184 +15,184 @@
|
||||
|
||||
init()
|
||||
{
|
||||
if ( !maps\mp\zombies\_zm_weapons::is_weapon_included( "slipgun_zm" ) )
|
||||
return;
|
||||
if ( !maps\mp\zombies\_zm_weapons::is_weapon_included( "slipgun_zm" ) )
|
||||
return;
|
||||
|
||||
precachemodel( "t5_weapon_crossbow_bolt" );
|
||||
precacheitem( "slip_bolt_zm" );
|
||||
precacheitem( "slip_bolt_upgraded_zm" );
|
||||
precachemodel( "t5_weapon_crossbow_bolt" );
|
||||
precacheitem( "slip_bolt_zm" );
|
||||
precacheitem( "slip_bolt_upgraded_zm" );
|
||||
|
||||
if ( is_true( level.slipgun_as_equipment ) )
|
||||
{
|
||||
maps\mp\zombies\_zm_equipment::register_equipment( "slipgun_zm", &"ZM_HIGHRISE_EQUIP_SLIPGUN_PICKUP_HINT_STRING", &"ZM_HIGHRISE_EQUIP_SLIPGUN_HOWTO", "jetgun_zm_icon", "slipgun", ::slipgun_activation_watcher_thread, ::transferslipgun, ::dropslipgun, ::pickupslipgun );
|
||||
maps\mp\zombies\_zm_equipment::enemies_ignore_equipment( "slipgun_zm" );
|
||||
maps\mp\gametypes_zm\_weaponobjects::createretrievablehint( "slipgun", &"ZM_HIGHRISE_EQUIP_SLIPGUN_PICKUP_HINT_STRING" );
|
||||
}
|
||||
if ( is_true( level.slipgun_as_equipment ) )
|
||||
{
|
||||
maps\mp\zombies\_zm_equipment::register_equipment( "slipgun_zm", &"ZM_HIGHRISE_EQUIP_SLIPGUN_PICKUP_HINT_STRING", &"ZM_HIGHRISE_EQUIP_SLIPGUN_HOWTO", "jetgun_zm_icon", "slipgun", ::slipgun_activation_watcher_thread, ::transferslipgun, ::dropslipgun, ::pickupslipgun );
|
||||
maps\mp\zombies\_zm_equipment::enemies_ignore_equipment( "slipgun_zm" );
|
||||
maps\mp\gametypes_zm\_weaponobjects::createretrievablehint( "slipgun", &"ZM_HIGHRISE_EQUIP_SLIPGUN_PICKUP_HINT_STRING" );
|
||||
}
|
||||
|
||||
set_zombie_var_once( "slipgun_reslip_max_spots", 8 );
|
||||
set_zombie_var_once( "slipgun_reslip_rate", 6 );
|
||||
set_zombie_var_once( "slipgun_max_kill_chain_depth", 16 );
|
||||
set_zombie_var_once( "slipgun_max_kill_round", 100 );
|
||||
set_zombie_var_once( "slipgun_chain_radius", 120 );
|
||||
set_zombie_var_once( "slipgun_chain_wait_min", 0.75, 1 );
|
||||
set_zombie_var_once( "slipgun_chain_wait_max", 1.5, 1 );
|
||||
level.slippery_spot_count = 0;
|
||||
level.sliquifier_distance_checks = 0;
|
||||
maps\mp\zombies\_zm_spawner::register_zombie_damage_callback( ::slipgun_zombie_damage_response );
|
||||
maps\mp\zombies\_zm_spawner::register_zombie_death_animscript_callback( ::slipgun_zombie_death_response );
|
||||
level._effect["slipgun_explode"] = loadfx( "weapon/liquifier/fx_liquifier_goo_explo" );
|
||||
level._effect["slipgun_splatter"] = loadfx( "maps/zombie/fx_zmb_goo_splat" );
|
||||
level._effect["slipgun_simmer"] = loadfx( "weapon/liquifier/fx_liquifier_goo_sizzle" );
|
||||
level._effect["slipgun_viewmodel_eject"] = loadfx( "weapon/liquifier/fx_liquifier_clip_eject" );
|
||||
level._effect["slipgun_viewmodel_reload"] = loadfx( "weapon/liquifier/fx_liquifier_reload_steam" );
|
||||
onplayerconnect_callback( ::slipgun_player_connect );
|
||||
thread wait_init_damage();
|
||||
set_zombie_var_once( "slipgun_reslip_max_spots", 8 );
|
||||
set_zombie_var_once( "slipgun_reslip_rate", 6 );
|
||||
set_zombie_var_once( "slipgun_max_kill_chain_depth", 16 );
|
||||
set_zombie_var_once( "slipgun_max_kill_round", 100 );
|
||||
set_zombie_var_once( "slipgun_chain_radius", 120 );
|
||||
set_zombie_var_once( "slipgun_chain_wait_min", 0.75, 1 );
|
||||
set_zombie_var_once( "slipgun_chain_wait_max", 1.5, 1 );
|
||||
level.slippery_spot_count = 0;
|
||||
level.sliquifier_distance_checks = 0;
|
||||
maps\mp\zombies\_zm_spawner::register_zombie_damage_callback( ::slipgun_zombie_damage_response );
|
||||
maps\mp\zombies\_zm_spawner::register_zombie_death_animscript_callback( ::slipgun_zombie_death_response );
|
||||
level._effect["slipgun_explode"] = loadfx( "weapon/liquifier/fx_liquifier_goo_explo" );
|
||||
level._effect["slipgun_splatter"] = loadfx( "maps/zombie/fx_zmb_goo_splat" );
|
||||
level._effect["slipgun_simmer"] = loadfx( "weapon/liquifier/fx_liquifier_goo_sizzle" );
|
||||
level._effect["slipgun_viewmodel_eject"] = loadfx( "weapon/liquifier/fx_liquifier_clip_eject" );
|
||||
level._effect["slipgun_viewmodel_reload"] = loadfx( "weapon/liquifier/fx_liquifier_reload_steam" );
|
||||
onplayerconnect_callback( ::slipgun_player_connect );
|
||||
thread wait_init_damage();
|
||||
}
|
||||
|
||||
slipgun_zombie_death_response()
|
||||
{
|
||||
if ( !isDefined( self.goo_chain_depth ) )
|
||||
return false;
|
||||
if ( !isDefined( self.goo_chain_depth ) )
|
||||
return false;
|
||||
|
||||
level maps\mp\zombies\_zm_spawner::zombie_death_points( self.origin, self.damagemod, self.damagelocation, self.attacker, self );
|
||||
self explode_into_goo( self.attacker, 0 );
|
||||
return true;
|
||||
level maps\mp\zombies\_zm_spawner::zombie_death_points( self.origin, self.damagemod, self.damagelocation, self.attacker, self );
|
||||
self explode_into_goo( self.attacker, 0 );
|
||||
return true;
|
||||
}
|
||||
|
||||
slipgun_zombie_1st_hit_response( upgraded, player )
|
||||
{
|
||||
self notify( "stop_find_flesh" );
|
||||
self notify( "zombie_acquire_enemy" );
|
||||
self orientmode( "face default" );
|
||||
self.ignoreall = 1;
|
||||
self.gibbed = 1;
|
||||
self notify( "stop_find_flesh" );
|
||||
self notify( "zombie_acquire_enemy" );
|
||||
self orientmode( "face default" );
|
||||
self.ignoreall = 1;
|
||||
self.gibbed = 1;
|
||||
|
||||
if ( isalive( self ) )
|
||||
{
|
||||
if ( !isdefined( self.goo_chain_depth ) )
|
||||
self.goo_chain_depth = 0;
|
||||
if ( isalive( self ) )
|
||||
{
|
||||
if ( !isdefined( self.goo_chain_depth ) )
|
||||
self.goo_chain_depth = 0;
|
||||
|
||||
self.goo_upgraded = upgraded;
|
||||
self.goo_upgraded = upgraded;
|
||||
|
||||
if ( self.health > 0 )
|
||||
{
|
||||
if ( player maps\mp\zombies\_zm_powerups::is_insta_kill_active() )
|
||||
self.health = 1;
|
||||
if ( self.health > 0 )
|
||||
{
|
||||
if ( player maps\mp\zombies\_zm_powerups::is_insta_kill_active() )
|
||||
self.health = 1;
|
||||
|
||||
self dodamage( level.slipgun_damage, self.origin, player, player, "none", level.slipgun_damage_mod, 0, "slip_goo_zm" );
|
||||
}
|
||||
}
|
||||
self dodamage( level.slipgun_damage, self.origin, player, player, "none", level.slipgun_damage_mod, 0, "slip_goo_zm" );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
explode_into_goo( player, chain_depth )
|
||||
{
|
||||
if ( isdefined( self.marked_for_insta_upgraded_death ) )
|
||||
return;
|
||||
if ( isdefined( self.marked_for_insta_upgraded_death ) )
|
||||
return;
|
||||
|
||||
tag = "J_SpineLower";
|
||||
tag = "J_SpineLower";
|
||||
|
||||
if ( is_true( self.isdog ) )
|
||||
tag = "tag_origin";
|
||||
if ( is_true( self.isdog ) )
|
||||
tag = "tag_origin";
|
||||
|
||||
self.guts_explosion = 1;
|
||||
self playsound( "wpn_slipgun_zombie_explode" );
|
||||
self.guts_explosion = 1;
|
||||
self playsound( "wpn_slipgun_zombie_explode" );
|
||||
|
||||
if ( isdefined( level._effect["slipgun_explode"] ) )
|
||||
playfx( level._effect["slipgun_explode"], self gettagorigin( tag ) );
|
||||
if ( isdefined( level._effect["slipgun_explode"] ) )
|
||||
playfx( level._effect["slipgun_explode"], self gettagorigin( tag ) );
|
||||
|
||||
if ( !is_true( self.isdog ) )
|
||||
wait 0.1;
|
||||
if ( !is_true( self.isdog ) )
|
||||
wait 0.1;
|
||||
|
||||
self ghost();
|
||||
self ghost();
|
||||
|
||||
if ( !isdefined( self.goo_chain_depth ) )
|
||||
self.goo_chain_depth = chain_depth;
|
||||
if ( !isdefined( self.goo_chain_depth ) )
|
||||
self.goo_chain_depth = chain_depth;
|
||||
|
||||
chain_radius = level.zombie_vars["slipgun_chain_radius"];
|
||||
if ( is_true( self.goo_upgraded ) )
|
||||
{
|
||||
chain_radius *= 1.5;
|
||||
}
|
||||
chain_radius = level.zombie_vars["slipgun_chain_radius"];
|
||||
if ( is_true( self.goo_upgraded ) )
|
||||
{
|
||||
chain_radius *= 1.5;
|
||||
}
|
||||
|
||||
level thread explode_to_near_zombies( player, self.origin, chain_radius, self.goo_chain_depth, self.goo_upgraded );
|
||||
level thread explode_to_near_zombies( player, self.origin, chain_radius, self.goo_chain_depth, self.goo_upgraded );
|
||||
}
|
||||
|
||||
explode_to_near_zombies( player, origin, radius, chain_depth, goo_upgraded )
|
||||
{
|
||||
if ( level.zombie_vars["slipgun_max_kill_chain_depth"] > 0 && chain_depth > level.zombie_vars["slipgun_max_kill_chain_depth"] )
|
||||
return;
|
||||
if ( level.zombie_vars["slipgun_max_kill_chain_depth"] > 0 && chain_depth > level.zombie_vars["slipgun_max_kill_chain_depth"] )
|
||||
return;
|
||||
|
||||
enemies = get_round_enemy_array();
|
||||
enemies = get_array_of_closest( origin, enemies );
|
||||
enemies = get_round_enemy_array();
|
||||
enemies = get_array_of_closest( origin, enemies );
|
||||
|
||||
minchainwait = level.zombie_vars["slipgun_chain_wait_min"];
|
||||
maxchainwait = level.zombie_vars["slipgun_chain_wait_max"];
|
||||
minchainwait = level.zombie_vars["slipgun_chain_wait_min"];
|
||||
maxchainwait = level.zombie_vars["slipgun_chain_wait_max"];
|
||||
|
||||
rsquared = radius * radius;
|
||||
tag = "J_Head";
|
||||
marked_zombies = [];
|
||||
rsquared = radius * radius;
|
||||
tag = "J_Head";
|
||||
marked_zombies = [];
|
||||
|
||||
if ( isdefined( enemies ) && enemies.size )
|
||||
{
|
||||
index = 0;
|
||||
if ( isdefined( enemies ) && enemies.size )
|
||||
{
|
||||
index = 0;
|
||||
|
||||
for ( enemy = enemies[index]; distancesquared( enemy.origin, origin ) < rsquared; enemy = enemies[index] )
|
||||
{
|
||||
if ( isalive( enemy ) && !is_true( enemy.guts_explosion ) && !is_true( enemy.nuked ) && !isdefined( enemy.slipgun_sizzle ) )
|
||||
{
|
||||
trace = bullettrace( origin + vectorscale( ( 0, 0, 1 ), 50.0 ), enemy.origin + vectorscale( ( 0, 0, 1 ), 50.0 ), 0, undefined, 1 );
|
||||
for ( enemy = enemies[index]; distancesquared( enemy.origin, origin ) < rsquared; enemy = enemies[index] )
|
||||
{
|
||||
if ( isalive( enemy ) && !is_true( enemy.guts_explosion ) && !is_true( enemy.nuked ) && !isdefined( enemy.slipgun_sizzle ) )
|
||||
{
|
||||
trace = bullettrace( origin + vectorscale( ( 0, 0, 1 ), 50.0 ), enemy.origin + vectorscale( ( 0, 0, 1 ), 50.0 ), 0, undefined, 1 );
|
||||
|
||||
if ( isdefined( trace["fraction"] ) && trace["fraction"] == 1 )
|
||||
{
|
||||
enemy.slipgun_sizzle = playfxontag( level._effect["slipgun_simmer"], enemy, tag );
|
||||
marked_zombies[marked_zombies.size] = enemy;
|
||||
}
|
||||
}
|
||||
if ( isdefined( trace["fraction"] ) && trace["fraction"] == 1 )
|
||||
{
|
||||
enemy.slipgun_sizzle = playfxontag( level._effect["slipgun_simmer"], enemy, tag );
|
||||
marked_zombies[marked_zombies.size] = enemy;
|
||||
}
|
||||
}
|
||||
|
||||
index++;
|
||||
index++;
|
||||
|
||||
if ( index >= enemies.size )
|
||||
break;
|
||||
}
|
||||
}
|
||||
if ( index >= enemies.size )
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if ( isdefined( marked_zombies ) && marked_zombies.size )
|
||||
{
|
||||
foreach ( enemy in marked_zombies )
|
||||
{
|
||||
if ( isalive( enemy ) && !is_true( enemy.guts_explosion ) && !is_true( enemy.nuked ) )
|
||||
{
|
||||
wait( randomfloatrange( minchainwait, maxchainwait ) );
|
||||
if ( isdefined( marked_zombies ) && marked_zombies.size )
|
||||
{
|
||||
foreach ( enemy in marked_zombies )
|
||||
{
|
||||
if ( isalive( enemy ) && !is_true( enemy.guts_explosion ) && !is_true( enemy.nuked ) )
|
||||
{
|
||||
wait( randomfloatrange( minchainwait, maxchainwait ) );
|
||||
|
||||
if ( isalive( enemy ) && !is_true( enemy.guts_explosion ) && !is_true( enemy.nuked ) )
|
||||
{
|
||||
if ( !isdefined( enemy.goo_chain_depth ) )
|
||||
enemy.goo_chain_depth = chain_depth;
|
||||
if ( isalive( enemy ) && !is_true( enemy.guts_explosion ) && !is_true( enemy.nuked ) )
|
||||
{
|
||||
if ( !isdefined( enemy.goo_chain_depth ) )
|
||||
enemy.goo_chain_depth = chain_depth;
|
||||
|
||||
enemy.goo_upgraded = goo_upgraded;
|
||||
enemy.goo_upgraded = goo_upgraded;
|
||||
|
||||
if ( enemy.health > 0 )
|
||||
{
|
||||
if ( player maps\mp\zombies\_zm_powerups::is_insta_kill_active() )
|
||||
enemy.health = 1;
|
||||
if ( enemy.health > 0 )
|
||||
{
|
||||
if ( player maps\mp\zombies\_zm_powerups::is_insta_kill_active() )
|
||||
enemy.health = 1;
|
||||
|
||||
enemy dodamage( level.slipgun_damage, origin, player, player, "none", level.slipgun_damage_mod, 0, "slip_goo_zm" );
|
||||
}
|
||||
enemy dodamage( level.slipgun_damage, origin, player, player, "none", level.slipgun_damage_mod, 0, "slip_goo_zm" );
|
||||
}
|
||||
|
||||
if ( level.slippery_spot_count < level.zombie_vars["slipgun_reslip_max_spots"] )
|
||||
{
|
||||
if ( ( !isdefined( enemy.slick_count ) || enemy.slick_count == 0 ) && enemy.health <= 0 )
|
||||
{
|
||||
if ( level.zombie_vars["slipgun_reslip_rate"] > 0 && randomint( level.zombie_vars["slipgun_reslip_rate"] ) == 0 )
|
||||
{
|
||||
startpos = origin;
|
||||
duration = 24;
|
||||
thread add_slippery_spot( enemy.origin, duration, startpos );
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
if ( level.slippery_spot_count < level.zombie_vars["slipgun_reslip_max_spots"] )
|
||||
{
|
||||
if ( ( !isdefined( enemy.slick_count ) || enemy.slick_count == 0 ) && enemy.health <= 0 )
|
||||
{
|
||||
if ( level.zombie_vars["slipgun_reslip_rate"] > 0 && randomint( level.zombie_vars["slipgun_reslip_rate"] ) == 0 )
|
||||
{
|
||||
startpos = origin;
|
||||
duration = 24;
|
||||
thread add_slippery_spot( enemy.origin, duration, startpos );
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -10,104 +10,104 @@
|
||||
|
||||
init()
|
||||
{
|
||||
if ( !maps\mp\zombies\_zm_weapons::is_weapon_included( "slowgun_zm" ) )
|
||||
return;
|
||||
if ( !maps\mp\zombies\_zm_weapons::is_weapon_included( "slowgun_zm" ) )
|
||||
return;
|
||||
|
||||
registerclientfield( "actor", "slowgun_fx", 12000, 3, "int" );
|
||||
registerclientfield( "actor", "anim_rate", 7000, 5, "float" );
|
||||
registerclientfield( "allplayers", "anim_rate", 7000, 5, "float" );
|
||||
registerclientfield( "toplayer", "sndParalyzerLoop", 12000, 1, "int" );
|
||||
registerclientfield( "toplayer", "slowgun_fx", 12000, 1, "int" );
|
||||
level.sliquifier_distance_checks = 0;
|
||||
maps\mp\zombies\_zm_spawner::add_cusom_zombie_spawn_logic( ::slowgun_on_zombie_spawned );
|
||||
maps\mp\zombies\_zm_spawner::register_zombie_damage_callback( ::slowgun_zombie_damage_response );
|
||||
maps\mp\zombies\_zm_spawner::register_zombie_death_animscript_callback( ::slowgun_zombie_death_response );
|
||||
level._effect["zombie_slowgun_explosion"] = loadfx( "weapon/paralyzer/fx_paralyzer_body_disintegrate" );
|
||||
level._effect["zombie_slowgun_explosion_ug"] = loadfx( "weapon/paralyzer/fx_paralyzer_body_disintegrate_ug" );
|
||||
level._effect["zombie_slowgun_sizzle"] = loadfx( "weapon/paralyzer/fx_paralyzer_hit_dmg" );
|
||||
level._effect["zombie_slowgun_sizzle_ug"] = loadfx( "weapon/paralyzer/fx_paralyzer_hit_dmg_ug" );
|
||||
level._effect["player_slowgun_sizzle"] = loadfx( "weapon/paralyzer/fx_paralyzer_hit_noharm" );
|
||||
level._effect["player_slowgun_sizzle_ug"] = loadfx( "weapon/paralyzer/fx_paralyzer_hit_noharm" );
|
||||
level._effect["player_slowgun_sizzle_1st"] = loadfx( "weapon/paralyzer/fx_paralyzer_hit_noharm_view" );
|
||||
onplayerconnect_callback( ::slowgun_player_connect );
|
||||
level.slowgun_damage = 40;
|
||||
level.slowgun_damage_ug = 60;
|
||||
level.slowgun_damage_mod = "MOD_PROJECTILE_SPLASH";
|
||||
precacherumble( "damage_heavy" );
|
||||
registerclientfield( "actor", "slowgun_fx", 12000, 3, "int" );
|
||||
registerclientfield( "actor", "anim_rate", 7000, 5, "float" );
|
||||
registerclientfield( "allplayers", "anim_rate", 7000, 5, "float" );
|
||||
registerclientfield( "toplayer", "sndParalyzerLoop", 12000, 1, "int" );
|
||||
registerclientfield( "toplayer", "slowgun_fx", 12000, 1, "int" );
|
||||
level.sliquifier_distance_checks = 0;
|
||||
maps\mp\zombies\_zm_spawner::add_cusom_zombie_spawn_logic( ::slowgun_on_zombie_spawned );
|
||||
maps\mp\zombies\_zm_spawner::register_zombie_damage_callback( ::slowgun_zombie_damage_response );
|
||||
maps\mp\zombies\_zm_spawner::register_zombie_death_animscript_callback( ::slowgun_zombie_death_response );
|
||||
level._effect["zombie_slowgun_explosion"] = loadfx( "weapon/paralyzer/fx_paralyzer_body_disintegrate" );
|
||||
level._effect["zombie_slowgun_explosion_ug"] = loadfx( "weapon/paralyzer/fx_paralyzer_body_disintegrate_ug" );
|
||||
level._effect["zombie_slowgun_sizzle"] = loadfx( "weapon/paralyzer/fx_paralyzer_hit_dmg" );
|
||||
level._effect["zombie_slowgun_sizzle_ug"] = loadfx( "weapon/paralyzer/fx_paralyzer_hit_dmg_ug" );
|
||||
level._effect["player_slowgun_sizzle"] = loadfx( "weapon/paralyzer/fx_paralyzer_hit_noharm" );
|
||||
level._effect["player_slowgun_sizzle_ug"] = loadfx( "weapon/paralyzer/fx_paralyzer_hit_noharm" );
|
||||
level._effect["player_slowgun_sizzle_1st"] = loadfx( "weapon/paralyzer/fx_paralyzer_hit_noharm_view" );
|
||||
onplayerconnect_callback( ::slowgun_player_connect );
|
||||
level.slowgun_damage = 40;
|
||||
level.slowgun_damage_ug = 60;
|
||||
level.slowgun_damage_mod = "MOD_PROJECTILE_SPLASH";
|
||||
precacherumble( "damage_heavy" );
|
||||
}
|
||||
|
||||
slowgun_on_zombie_spawned()
|
||||
{
|
||||
self set_anim_rate( 1.0 );
|
||||
self.paralyzer_hit_callback = ::zombie_paralyzed;
|
||||
self.paralyzer_damaged_multiplier = 1;
|
||||
self.paralyzer_score_time_ms = gettime();
|
||||
self.paralyzer_slowtime = 0;
|
||||
self setclientfield( "slowgun_fx", 0 );
|
||||
self set_anim_rate( 1.0 );
|
||||
self.paralyzer_hit_callback = ::zombie_paralyzed;
|
||||
self.paralyzer_damaged_multiplier = 1;
|
||||
self.paralyzer_score_time_ms = gettime();
|
||||
self.paralyzer_slowtime = 0;
|
||||
self setclientfield( "slowgun_fx", 0 );
|
||||
}
|
||||
|
||||
zombie_paralyzed( player, upgraded )
|
||||
{
|
||||
if ( !can_be_paralyzed( self ) )
|
||||
return;
|
||||
if ( !can_be_paralyzed( self ) )
|
||||
return;
|
||||
|
||||
insta = player maps\mp\zombies\_zm_powerups::is_insta_kill_active();
|
||||
insta = player maps\mp\zombies\_zm_powerups::is_insta_kill_active();
|
||||
|
||||
if ( upgraded )
|
||||
self setclientfield( "slowgun_fx", 5 );
|
||||
else
|
||||
self setclientfield( "slowgun_fx", 1 );
|
||||
if ( upgraded )
|
||||
self setclientfield( "slowgun_fx", 5 );
|
||||
else
|
||||
self setclientfield( "slowgun_fx", 1 );
|
||||
|
||||
if ( self.slowgun_anim_rate <= 0.1 || insta && self.slowgun_anim_rate <= 0.5 )
|
||||
{
|
||||
if ( upgraded )
|
||||
damage = level.slowgun_damage_ug;
|
||||
else
|
||||
damage = level.slowgun_damage;
|
||||
if ( self.slowgun_anim_rate <= 0.1 || insta && self.slowgun_anim_rate <= 0.5 )
|
||||
{
|
||||
if ( upgraded )
|
||||
damage = level.slowgun_damage_ug;
|
||||
else
|
||||
damage = level.slowgun_damage;
|
||||
|
||||
damage *= randomfloatrange( 0.667, 1.5 );
|
||||
damage *= self.paralyzer_damaged_multiplier;
|
||||
damage *= randomfloatrange( 0.667, 1.5 );
|
||||
damage *= self.paralyzer_damaged_multiplier;
|
||||
|
||||
if ( !isdefined( self.paralyzer_damage ) )
|
||||
self.paralyzer_damage = 0;
|
||||
if ( !isdefined( self.paralyzer_damage ) )
|
||||
self.paralyzer_damage = 0;
|
||||
|
||||
// if ( self.paralyzer_damage > 47073 )
|
||||
// damage *= 47073 / self.paralyzer_damage;
|
||||
// if ( self.paralyzer_damage > 47073 )
|
||||
// damage *= 47073 / self.paralyzer_damage;
|
||||
|
||||
self.paralyzer_damage += damage;
|
||||
self.paralyzer_damage += damage;
|
||||
|
||||
if ( insta )
|
||||
damage = self.health + 666;
|
||||
if ( insta )
|
||||
damage = self.health + 666;
|
||||
|
||||
if ( isalive( self ) )
|
||||
self dodamage( damage, player.origin, player, player, "none", level.slowgun_damage_mod, 0, "slowgun_zm" );
|
||||
if ( isalive( self ) )
|
||||
self dodamage( damage, player.origin, player, player, "none", level.slowgun_damage_mod, 0, "slowgun_zm" );
|
||||
|
||||
self.paralyzer_damaged_multiplier *= 1.15;
|
||||
self.paralyzer_damaged_multiplier = min( self.paralyzer_damaged_multiplier, 50 );
|
||||
}
|
||||
else
|
||||
self.paralyzer_damaged_multiplier = 1;
|
||||
self.paralyzer_damaged_multiplier *= 1.15;
|
||||
self.paralyzer_damaged_multiplier = min( self.paralyzer_damaged_multiplier, 50 );
|
||||
}
|
||||
else
|
||||
self.paralyzer_damaged_multiplier = 1;
|
||||
|
||||
self zombie_slow_for_time( 0.2 );
|
||||
self zombie_slow_for_time( 0.2 );
|
||||
}
|
||||
|
||||
player_slow_for_time( time )
|
||||
{
|
||||
self notify( "player_slow_for_time" );
|
||||
self endon( "player_slow_for_time" );
|
||||
self endon( "disconnect" );
|
||||
self notify( "player_slow_for_time" );
|
||||
self endon( "player_slow_for_time" );
|
||||
self endon( "disconnect" );
|
||||
|
||||
if ( !is_true( self.slowgun_flying ) )
|
||||
self thread player_fly_rumble();
|
||||
if ( !is_true( self.slowgun_flying ) )
|
||||
self thread player_fly_rumble();
|
||||
|
||||
self setclientfieldtoplayer( "slowgun_fx", 1 );
|
||||
self set_anim_rate( 0.2 );
|
||||
self setclientfieldtoplayer( "slowgun_fx", 1 );
|
||||
self set_anim_rate( 0.2 );
|
||||
|
||||
wait( time );
|
||||
wait( time );
|
||||
|
||||
self set_anim_rate( 1.0 );
|
||||
self setclientfieldtoplayer( "slowgun_fx", 0 );
|
||||
self.slowgun_flying = 0;
|
||||
self set_anim_rate( 1.0 );
|
||||
self setclientfieldtoplayer( "slowgun_fx", 0 );
|
||||
self.slowgun_flying = 0;
|
||||
}
|
||||
|
||||
watch_reset_anim_rate()
|
||||
|
@ -12,54 +12,54 @@
|
||||
|
||||
whirlwind_kill_zombies( n_level, str_weapon )
|
||||
{
|
||||
self endon( "death" );
|
||||
n_range = get_air_blast_range( n_level );
|
||||
self.n_charge_level = n_level;
|
||||
self endon( "death" );
|
||||
n_range = get_air_blast_range( n_level );
|
||||
self.n_charge_level = n_level;
|
||||
|
||||
while ( true )
|
||||
{
|
||||
a_zombies = staff_air_zombie_range( self.origin, n_range );
|
||||
a_zombies = get_array_of_closest( self.origin, a_zombies );
|
||||
while ( true )
|
||||
{
|
||||
a_zombies = staff_air_zombie_range( self.origin, n_range );
|
||||
a_zombies = get_array_of_closest( self.origin, a_zombies );
|
||||
|
||||
for ( i = 0; i < a_zombies.size; i++ )
|
||||
{
|
||||
if ( !isdefined( a_zombies[i] ) )
|
||||
continue;
|
||||
for ( i = 0; i < a_zombies.size; i++ )
|
||||
{
|
||||
if ( !isdefined( a_zombies[i] ) )
|
||||
continue;
|
||||
|
||||
if ( a_zombies[i].ai_state != "find_flesh" )
|
||||
continue;
|
||||
if ( a_zombies[i].ai_state != "find_flesh" )
|
||||
continue;
|
||||
|
||||
if ( is_true( self._whirlwind_attract_anim ) )
|
||||
continue;
|
||||
if ( is_true( self._whirlwind_attract_anim ) )
|
||||
continue;
|
||||
|
||||
v_offset = ( 10, 10, 32 );
|
||||
v_offset = ( 10, 10, 32 );
|
||||
|
||||
if ( !bullet_trace_throttled( self.origin + v_offset, a_zombies[i].origin + v_offset, undefined ) )
|
||||
continue;
|
||||
if ( !bullet_trace_throttled( self.origin + v_offset, a_zombies[i].origin + v_offset, undefined ) )
|
||||
continue;
|
||||
|
||||
if ( !isdefined( a_zombies[i] ) || !isalive( a_zombies[i] ) )
|
||||
continue;
|
||||
if ( !isdefined( a_zombies[i] ) || !isalive( a_zombies[i] ) )
|
||||
continue;
|
||||
|
||||
v_offset = ( -10, -10, 64 );
|
||||
v_offset = ( -10, -10, 64 );
|
||||
|
||||
if ( !bullet_trace_throttled( self.origin + v_offset, a_zombies[i].origin + v_offset, undefined ) )
|
||||
continue;
|
||||
if ( !bullet_trace_throttled( self.origin + v_offset, a_zombies[i].origin + v_offset, undefined ) )
|
||||
continue;
|
||||
|
||||
if ( !isdefined( a_zombies[i] ) || !isalive( a_zombies[i] ) )
|
||||
continue;
|
||||
if ( !isdefined( a_zombies[i] ) || !isalive( a_zombies[i] ) )
|
||||
continue;
|
||||
|
||||
if ( is_true( a_zombies[i].is_mechz ) )
|
||||
{
|
||||
a_zombies[i] do_damage_network_safe( self.player_owner, 3300, str_weapon, "MOD_IMPACT" );
|
||||
}
|
||||
else
|
||||
{
|
||||
a_zombies[i] thread whirlwind_drag_zombie( self, str_weapon );
|
||||
}
|
||||
if ( is_true( a_zombies[i].is_mechz ) )
|
||||
{
|
||||
a_zombies[i] do_damage_network_safe( self.player_owner, 3300, str_weapon, "MOD_IMPACT" );
|
||||
}
|
||||
else
|
||||
{
|
||||
a_zombies[i] thread whirlwind_drag_zombie( self, str_weapon );
|
||||
}
|
||||
|
||||
wait 0.5;
|
||||
}
|
||||
wait 0.5;
|
||||
}
|
||||
|
||||
wait_network_frame();
|
||||
}
|
||||
wait_network_frame();
|
||||
}
|
||||
}
|
@ -21,49 +21,49 @@
|
||||
|
||||
flame_damage_fx( damageweapon, e_attacker, pct_damage = 1.0 )
|
||||
{
|
||||
was_on_fire = is_true( self.is_on_fire );
|
||||
n_initial_dmg = get_impact_damage( damageweapon ) * pct_damage;
|
||||
is_upgraded = damageweapon == "staff_fire_upgraded_zm" || damageweapon == "staff_fire_upgraded2_zm" || damageweapon == "staff_fire_upgraded3_zm";
|
||||
was_on_fire = is_true( self.is_on_fire );
|
||||
n_initial_dmg = get_impact_damage( damageweapon ) * pct_damage;
|
||||
is_upgraded = damageweapon == "staff_fire_upgraded_zm" || damageweapon == "staff_fire_upgraded2_zm" || damageweapon == "staff_fire_upgraded3_zm";
|
||||
|
||||
if ( is_upgraded )
|
||||
{
|
||||
self do_damage_network_safe( e_attacker, self.health, damageweapon, "MOD_BURNED" );
|
||||
if ( is_upgraded )
|
||||
{
|
||||
self do_damage_network_safe( e_attacker, self.health, damageweapon, "MOD_BURNED" );
|
||||
|
||||
if ( cointoss() )
|
||||
self thread zombie_gib_all();
|
||||
else
|
||||
self thread zombie_gib_guts();
|
||||
if ( cointoss() )
|
||||
self thread zombie_gib_all();
|
||||
else
|
||||
self thread zombie_gib_guts();
|
||||
|
||||
return;
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
self endon( "death" );
|
||||
self endon( "death" );
|
||||
|
||||
if ( !is_upgraded && !was_on_fire )
|
||||
{
|
||||
self.is_on_fire = 1;
|
||||
self thread zombie_set_and_restore_flame_state();
|
||||
wait 0.5;
|
||||
self thread flame_damage_over_time( e_attacker, damageweapon, pct_damage );
|
||||
}
|
||||
if ( !is_upgraded && !was_on_fire )
|
||||
{
|
||||
self.is_on_fire = 1;
|
||||
self thread zombie_set_and_restore_flame_state();
|
||||
wait 0.5;
|
||||
self thread flame_damage_over_time( e_attacker, damageweapon, pct_damage );
|
||||
}
|
||||
|
||||
if ( n_initial_dmg > 0 )
|
||||
self do_damage_network_safe( e_attacker, n_initial_dmg, damageweapon, "MOD_BURNED" );
|
||||
if ( n_initial_dmg > 0 )
|
||||
self do_damage_network_safe( e_attacker, n_initial_dmg, damageweapon, "MOD_BURNED" );
|
||||
}
|
||||
|
||||
get_impact_damage( damageweapon )
|
||||
{
|
||||
switch ( damageweapon )
|
||||
{
|
||||
case "staff_fire_zm":
|
||||
return 2050;
|
||||
case "staff_fire_upgraded_zm":
|
||||
case "staff_fire_upgraded2_zm":
|
||||
case "staff_fire_upgraded3_zm":
|
||||
return 3300;
|
||||
case "one_inch_punch_fire_zm":
|
||||
return 0;
|
||||
default:
|
||||
return 0;
|
||||
}
|
||||
switch ( damageweapon )
|
||||
{
|
||||
case "staff_fire_zm":
|
||||
return 2050;
|
||||
case "staff_fire_upgraded_zm":
|
||||
case "staff_fire_upgraded2_zm":
|
||||
case "staff_fire_upgraded3_zm":
|
||||
return 3300;
|
||||
case "one_inch_punch_fire_zm":
|
||||
return 0;
|
||||
default:
|
||||
return 0;
|
||||
}
|
||||
}
|
@ -12,171 +12,171 @@
|
||||
|
||||
staff_lightning_ball_kill_zombies( e_attacker )
|
||||
{
|
||||
self endon( "death" );
|
||||
self endon( "stop_killing" );
|
||||
self endon( "death" );
|
||||
self endon( "stop_killing" );
|
||||
|
||||
while ( true )
|
||||
{
|
||||
a_zombies = staff_lightning_get_valid_targets( e_attacker, self.origin );
|
||||
while ( true )
|
||||
{
|
||||
a_zombies = staff_lightning_get_valid_targets( e_attacker, self.origin );
|
||||
|
||||
if ( isdefined( a_zombies ) )
|
||||
{
|
||||
foreach ( zombie in a_zombies )
|
||||
{
|
||||
if ( staff_lightning_is_target_valid( zombie ) )
|
||||
{
|
||||
e_attacker thread staff_lightning_arc_fx( self, zombie );
|
||||
wait 0.2;
|
||||
}
|
||||
}
|
||||
}
|
||||
if ( isdefined( a_zombies ) )
|
||||
{
|
||||
foreach ( zombie in a_zombies )
|
||||
{
|
||||
if ( staff_lightning_is_target_valid( zombie ) )
|
||||
{
|
||||
e_attacker thread staff_lightning_arc_fx( self, zombie );
|
||||
wait 0.2;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
wait 0.05;
|
||||
}
|
||||
wait 0.05;
|
||||
}
|
||||
}
|
||||
|
||||
staff_lightning_get_valid_targets( player, v_source )
|
||||
{
|
||||
player endon( "disconnect" );
|
||||
a_enemies = [];
|
||||
a_zombies = getaiarray( level.zombie_team );
|
||||
a_zombies = get_array_of_closest( v_source, a_zombies, undefined, undefined, self.n_range );
|
||||
player endon( "disconnect" );
|
||||
a_enemies = [];
|
||||
a_zombies = getaiarray( level.zombie_team );
|
||||
a_zombies = get_array_of_closest( v_source, a_zombies, undefined, undefined, self.n_range );
|
||||
|
||||
if ( isdefined( a_zombies ) )
|
||||
{
|
||||
foreach ( ai_zombie in a_zombies )
|
||||
{
|
||||
if ( staff_lightning_is_target_valid( ai_zombie ) )
|
||||
a_enemies[a_enemies.size] = ai_zombie;
|
||||
}
|
||||
}
|
||||
if ( isdefined( a_zombies ) )
|
||||
{
|
||||
foreach ( ai_zombie in a_zombies )
|
||||
{
|
||||
if ( staff_lightning_is_target_valid( ai_zombie ) )
|
||||
a_enemies[a_enemies.size] = ai_zombie;
|
||||
}
|
||||
}
|
||||
|
||||
return a_enemies;
|
||||
return a_enemies;
|
||||
}
|
||||
|
||||
staff_lightning_is_target_valid( ai_zombie )
|
||||
{
|
||||
if ( !isdefined( ai_zombie ) )
|
||||
return false;
|
||||
if ( !isdefined( ai_zombie ) )
|
||||
return false;
|
||||
|
||||
if ( is_true( ai_zombie.is_being_zapped ) )
|
||||
return false;
|
||||
if ( is_true( ai_zombie.is_being_zapped ) )
|
||||
return false;
|
||||
|
||||
return true;
|
||||
return true;
|
||||
}
|
||||
|
||||
staff_lightning_arc_fx( e_source, ai_zombie )
|
||||
{
|
||||
self endon( "disconnect" );
|
||||
self endon( "disconnect" );
|
||||
|
||||
if ( !isdefined( ai_zombie ) )
|
||||
return;
|
||||
if ( !isdefined( ai_zombie ) )
|
||||
return;
|
||||
|
||||
if ( !bullet_trace_throttled( e_source.origin, ai_zombie.origin + vectorscale( ( 0, 0, 1 ), 20.0 ), ai_zombie ) )
|
||||
{
|
||||
return;
|
||||
}
|
||||
if ( !bullet_trace_throttled( e_source.origin, ai_zombie.origin + vectorscale( ( 0, 0, 1 ), 20.0 ), ai_zombie ) )
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if ( isdefined( e_source ) && isdefined( ai_zombie ) && isalive( ai_zombie ) )
|
||||
{
|
||||
if ( is_true( ai_zombie.is_mechz ) )
|
||||
{
|
||||
level thread staff_lightning_ball_damage_over_time_mechz( e_source, ai_zombie, self );
|
||||
}
|
||||
else
|
||||
{
|
||||
level thread staff_lightning_ball_damage_over_time( e_source, ai_zombie, self );
|
||||
}
|
||||
}
|
||||
if ( isdefined( e_source ) && isdefined( ai_zombie ) && isalive( ai_zombie ) )
|
||||
{
|
||||
if ( is_true( ai_zombie.is_mechz ) )
|
||||
{
|
||||
level thread staff_lightning_ball_damage_over_time_mechz( e_source, ai_zombie, self );
|
||||
}
|
||||
else
|
||||
{
|
||||
level thread staff_lightning_ball_damage_over_time( e_source, ai_zombie, self );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
staff_lightning_ball_damage_over_time( e_source, e_target, e_attacker )
|
||||
{
|
||||
e_attacker endon( "disconnect" );
|
||||
e_target setclientfield( "lightning_impact_fx", 1 );
|
||||
e_target thread maps\mp\zombies\_zm_audio::do_zombies_playvocals( "electrocute", e_target.animname );
|
||||
n_range_sq = e_source.n_range * e_source.n_range;
|
||||
e_target.is_being_zapped = 1;
|
||||
e_target setclientfield( "lightning_arc_fx", 1 );
|
||||
wait 0.5;
|
||||
e_attacker endon( "disconnect" );
|
||||
e_target setclientfield( "lightning_impact_fx", 1 );
|
||||
e_target thread maps\mp\zombies\_zm_audio::do_zombies_playvocals( "electrocute", e_target.animname );
|
||||
n_range_sq = e_source.n_range * e_source.n_range;
|
||||
e_target.is_being_zapped = 1;
|
||||
e_target setclientfield( "lightning_arc_fx", 1 );
|
||||
wait 0.5;
|
||||
|
||||
if ( isdefined( e_source ) )
|
||||
{
|
||||
if ( !isdefined( e_source.n_damage_per_sec ) )
|
||||
e_source.n_damage_per_sec = get_lightning_ball_damage_per_sec( e_attacker.chargeshotlevel );
|
||||
if ( isdefined( e_source ) )
|
||||
{
|
||||
if ( !isdefined( e_source.n_damage_per_sec ) )
|
||||
e_source.n_damage_per_sec = get_lightning_ball_damage_per_sec( e_attacker.chargeshotlevel );
|
||||
|
||||
n_damage_per_pulse = e_source.n_damage_per_sec * 1.0;
|
||||
}
|
||||
n_damage_per_pulse = e_source.n_damage_per_sec * 1.0;
|
||||
}
|
||||
|
||||
while ( isdefined( e_source ) && isalive( e_target ) )
|
||||
{
|
||||
e_target thread stun_zombie();
|
||||
wait 1.0;
|
||||
while ( isdefined( e_source ) && isalive( e_target ) )
|
||||
{
|
||||
e_target thread stun_zombie();
|
||||
wait 1.0;
|
||||
|
||||
if ( !isdefined( e_source ) || !isalive( e_target ) )
|
||||
break;
|
||||
if ( !isdefined( e_source ) || !isalive( e_target ) )
|
||||
break;
|
||||
|
||||
n_dist_sq = distancesquared( e_source.origin, e_target.origin );
|
||||
n_dist_sq = distancesquared( e_source.origin, e_target.origin );
|
||||
|
||||
if ( n_dist_sq > n_range_sq )
|
||||
break;
|
||||
if ( n_dist_sq > n_range_sq )
|
||||
break;
|
||||
|
||||
if ( isalive( e_target ) && isdefined( e_source ) )
|
||||
{
|
||||
e_target thread zombie_shock_eyes();
|
||||
e_target thread staff_lightning_kill_zombie( e_attacker, e_source.str_weapon );
|
||||
break;
|
||||
}
|
||||
}
|
||||
if ( isalive( e_target ) && isdefined( e_source ) )
|
||||
{
|
||||
e_target thread zombie_shock_eyes();
|
||||
e_target thread staff_lightning_kill_zombie( e_attacker, e_source.str_weapon );
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if ( isdefined( e_target ) )
|
||||
{
|
||||
e_target.is_being_zapped = 0;
|
||||
e_target setclientfield( "lightning_arc_fx", 0 );
|
||||
}
|
||||
if ( isdefined( e_target ) )
|
||||
{
|
||||
e_target.is_being_zapped = 0;
|
||||
e_target setclientfield( "lightning_arc_fx", 0 );
|
||||
}
|
||||
}
|
||||
|
||||
staff_lightning_ball_damage_over_time_mechz( e_source, e_target, e_attacker )
|
||||
{
|
||||
e_attacker endon( "disconnect" );
|
||||
n_range_sq = e_source.n_range * e_source.n_range;
|
||||
e_target.is_being_zapped = 1;
|
||||
wait 0.5;
|
||||
e_attacker endon( "disconnect" );
|
||||
n_range_sq = e_source.n_range * e_source.n_range;
|
||||
e_target.is_being_zapped = 1;
|
||||
wait 0.5;
|
||||
|
||||
if ( isdefined( e_source ) )
|
||||
{
|
||||
if ( !isdefined( e_source.n_damage_per_sec ) )
|
||||
e_source.n_damage_per_sec = get_lightning_ball_damage_per_sec( e_attacker.chargeshotlevel );
|
||||
if ( isdefined( e_source ) )
|
||||
{
|
||||
if ( !isdefined( e_source.n_damage_per_sec ) )
|
||||
e_source.n_damage_per_sec = get_lightning_ball_damage_per_sec( e_attacker.chargeshotlevel );
|
||||
|
||||
n_damage_per_pulse = e_source.n_damage_per_sec * 1.0;
|
||||
}
|
||||
n_damage_per_pulse = e_source.n_damage_per_sec * 1.0;
|
||||
}
|
||||
|
||||
while ( isdefined( e_source ) && isalive( e_target ) )
|
||||
{
|
||||
wait 1.0;
|
||||
while ( isdefined( e_source ) && isalive( e_target ) )
|
||||
{
|
||||
wait 1.0;
|
||||
|
||||
if ( !isdefined( e_source ) || !isalive( e_target ) )
|
||||
break;
|
||||
if ( !isdefined( e_source ) || !isalive( e_target ) )
|
||||
break;
|
||||
|
||||
n_dist_sq = distancesquared( e_source.origin, e_target.origin );
|
||||
n_dist_sq = distancesquared( e_source.origin, e_target.origin );
|
||||
|
||||
if ( n_dist_sq > n_range_sq )
|
||||
break;
|
||||
if ( n_dist_sq > n_range_sq )
|
||||
break;
|
||||
|
||||
if ( isalive( e_target ) && isdefined( e_source ) )
|
||||
{
|
||||
e_target do_damage_network_safe( e_attacker, e_source.n_damage_per_sec, e_source.str_weapon, "MOD_RIFLE_BULLET" );
|
||||
break;
|
||||
}
|
||||
}
|
||||
if ( isalive( e_target ) && isdefined( e_source ) )
|
||||
{
|
||||
e_target do_damage_network_safe( e_attacker, e_source.n_damage_per_sec, e_source.str_weapon, "MOD_RIFLE_BULLET" );
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if ( isdefined( e_target ) )
|
||||
{
|
||||
e_target.is_being_zapped = 0;
|
||||
}
|
||||
if ( isdefined( e_target ) )
|
||||
{
|
||||
e_target.is_being_zapped = 0;
|
||||
}
|
||||
}
|
||||
|
||||
get_lightning_ball_damage_per_sec( n_charge )
|
||||
{
|
||||
return 2500;
|
||||
return 2500;
|
||||
}
|
@ -8,60 +8,60 @@
|
||||
|
||||
watch_staff_revive_fired()
|
||||
{
|
||||
self endon( "disconnect" );
|
||||
self endon( "disconnect" );
|
||||
|
||||
while ( true )
|
||||
{
|
||||
self waittill( "missile_fire", e_projectile, str_weapon );
|
||||
while ( true )
|
||||
{
|
||||
self waittill( "missile_fire", e_projectile, str_weapon );
|
||||
|
||||
if ( !( str_weapon == "staff_revive_zm" ) )
|
||||
continue;
|
||||
if ( !( str_weapon == "staff_revive_zm" ) )
|
||||
continue;
|
||||
|
||||
self thread staff_revive_impact_wait();
|
||||
self thread staff_revive_impact_wait();
|
||||
|
||||
self thread staff_revive_reload( str_weapon );
|
||||
}
|
||||
self thread staff_revive_reload( str_weapon );
|
||||
}
|
||||
}
|
||||
|
||||
staff_revive_impact_wait()
|
||||
{
|
||||
self waittill( "projectile_impact", e_ent, v_explode_point, n_radius, str_name, n_impact );
|
||||
self waittill( "projectile_impact", e_ent, v_explode_point, n_radius, str_name, n_impact );
|
||||
|
||||
self thread staff_revive_impact( v_explode_point );
|
||||
self thread staff_revive_impact( v_explode_point );
|
||||
}
|
||||
|
||||
staff_revive_reload( str_weapon )
|
||||
{
|
||||
self endon( "disconnect" );
|
||||
self endon( "disconnect" );
|
||||
|
||||
wait 0.4;
|
||||
wait 0.4;
|
||||
|
||||
ammo_clip = self getWeaponAmmoClip(str_weapon);
|
||||
ammo_stock = self getWeaponAmmoStock(str_weapon);
|
||||
ammo_clip = self getWeaponAmmoClip(str_weapon);
|
||||
ammo_stock = self getWeaponAmmoStock(str_weapon);
|
||||
|
||||
if (ammo_clip < 1 && ammo_stock >= 1)
|
||||
{
|
||||
self setWeaponAmmoClip(str_weapon, ammo_clip + 1);
|
||||
self setWeaponAmmoStock(str_weapon, ammo_stock - 1);
|
||||
return;
|
||||
}
|
||||
if (ammo_clip < 1 && ammo_stock >= 1)
|
||||
{
|
||||
self setWeaponAmmoClip(str_weapon, ammo_clip + 1);
|
||||
self setWeaponAmmoStock(str_weapon, ammo_stock - 1);
|
||||
return;
|
||||
}
|
||||
|
||||
while (1)
|
||||
{
|
||||
self waittill( "weapon_change" );
|
||||
while (1)
|
||||
{
|
||||
self waittill( "weapon_change" );
|
||||
|
||||
if (self getCurrentWeapon() == str_weapon)
|
||||
{
|
||||
ammo_clip = self getWeaponAmmoClip(str_weapon);
|
||||
ammo_stock = self getWeaponAmmoStock(str_weapon);
|
||||
if (self getCurrentWeapon() == str_weapon)
|
||||
{
|
||||
ammo_clip = self getWeaponAmmoClip(str_weapon);
|
||||
ammo_stock = self getWeaponAmmoStock(str_weapon);
|
||||
|
||||
if (ammo_clip < 1 && ammo_stock >= 1)
|
||||
{
|
||||
self setWeaponAmmoClip(str_weapon, ammo_clip + 1);
|
||||
self setWeaponAmmoStock(str_weapon, ammo_stock - 1);
|
||||
}
|
||||
if (ammo_clip < 1 && ammo_stock >= 1)
|
||||
{
|
||||
self setWeaponAmmoClip(str_weapon, ammo_clip + 1);
|
||||
self setWeaponAmmoStock(str_weapon, ammo_stock - 1);
|
||||
}
|
||||
|
||||
return;
|
||||
}
|
||||
}
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
@ -21,268 +21,268 @@
|
||||
|
||||
init_time_bomb()
|
||||
{
|
||||
time_bomb_precache();
|
||||
level thread time_bomb_post_init();
|
||||
flag_init( "time_bomb_round_killed" );
|
||||
flag_init( "time_bomb_enemies_restored" );
|
||||
flag_init( "time_bomb_zombie_respawning_done" );
|
||||
flag_init( "time_bomb_restore_active" );
|
||||
flag_init( "time_bomb_restore_done" );
|
||||
flag_init( "time_bomb_global_restore_done" );
|
||||
flag_init( "time_bomb_detonation_enabled" );
|
||||
flag_init( "time_bomb_stores_door_state" );
|
||||
registerclientfield( "world", "time_bomb_saved_round_number", 12000, 8, "int" );
|
||||
registerclientfield( "world", "time_bomb_lua_override", 12000, 1, "int" );
|
||||
registerclientfield( "world", "time_bomb_hud_toggle", 12000, 1, "int" );
|
||||
registerclientfield( "toplayer", "sndTimebombLoop", 12000, 2, "int" );
|
||||
maps\mp\zombies\_zm_weapons::register_zombie_weapon_callback( "time_bomb_zm", ::player_give_time_bomb );
|
||||
level.zombiemode_time_bomb_give_func = ::player_give_time_bomb;
|
||||
include_weapon( "time_bomb_zm", 1 );
|
||||
maps\mp\zombies\_zm_weapons::add_limited_weapon( "time_bomb_zm", 1 );
|
||||
add_time_bomb_to_mystery_box();
|
||||
register_equipment_for_level( "time_bomb_zm" );
|
||||
register_equipment_for_level( "time_bomb_detonator_zm" );
|
||||
time_bomb_precache();
|
||||
level thread time_bomb_post_init();
|
||||
flag_init( "time_bomb_round_killed" );
|
||||
flag_init( "time_bomb_enemies_restored" );
|
||||
flag_init( "time_bomb_zombie_respawning_done" );
|
||||
flag_init( "time_bomb_restore_active" );
|
||||
flag_init( "time_bomb_restore_done" );
|
||||
flag_init( "time_bomb_global_restore_done" );
|
||||
flag_init( "time_bomb_detonation_enabled" );
|
||||
flag_init( "time_bomb_stores_door_state" );
|
||||
registerclientfield( "world", "time_bomb_saved_round_number", 12000, 8, "int" );
|
||||
registerclientfield( "world", "time_bomb_lua_override", 12000, 1, "int" );
|
||||
registerclientfield( "world", "time_bomb_hud_toggle", 12000, 1, "int" );
|
||||
registerclientfield( "toplayer", "sndTimebombLoop", 12000, 2, "int" );
|
||||
maps\mp\zombies\_zm_weapons::register_zombie_weapon_callback( "time_bomb_zm", ::player_give_time_bomb );
|
||||
level.zombiemode_time_bomb_give_func = ::player_give_time_bomb;
|
||||
include_weapon( "time_bomb_zm", 1 );
|
||||
maps\mp\zombies\_zm_weapons::add_limited_weapon( "time_bomb_zm", 1 );
|
||||
add_time_bomb_to_mystery_box();
|
||||
register_equipment_for_level( "time_bomb_zm" );
|
||||
register_equipment_for_level( "time_bomb_detonator_zm" );
|
||||
|
||||
if ( !isdefined( level.round_wait_func ) )
|
||||
level.round_wait_func = ::time_bomb_round_wait;
|
||||
if ( !isdefined( level.round_wait_func ) )
|
||||
level.round_wait_func = ::time_bomb_round_wait;
|
||||
|
||||
level.zombie_round_change_custom = ::time_bomb_custom_round_change;
|
||||
level._effect["time_bomb_set"] = loadfx( "weapon/time_bomb/fx_time_bomb_detonate" );
|
||||
level._effect["time_bomb_ammo_fx"] = loadfx( "misc/fx_zombie_powerup_on" );
|
||||
level._effect["time_bomb_respawns_enemy"] = loadfx( "maps/zombie_buried/fx_buried_time_bomb_spawn" );
|
||||
level._effect["time_bomb_kills_enemy"] = loadfx( "maps/zombie_buried/fx_buried_time_bomb_death" );
|
||||
level._time_bomb = spawnstruct();
|
||||
level._time_bomb.enemy_type = [];
|
||||
register_time_bomb_enemy( "zombie", ::is_zombie_round, ::time_bomb_saves_zombie_data, ::time_bomb_respawns_zombies );
|
||||
register_time_bomb_enemy_default( "zombie" );
|
||||
level._time_bomb.last_round_restored = -1;
|
||||
flag_set( "time_bomb_detonation_enabled" );
|
||||
level.zombie_round_change_custom = ::time_bomb_custom_round_change;
|
||||
level._effect["time_bomb_set"] = loadfx( "weapon/time_bomb/fx_time_bomb_detonate" );
|
||||
level._effect["time_bomb_ammo_fx"] = loadfx( "misc/fx_zombie_powerup_on" );
|
||||
level._effect["time_bomb_respawns_enemy"] = loadfx( "maps/zombie_buried/fx_buried_time_bomb_spawn" );
|
||||
level._effect["time_bomb_kills_enemy"] = loadfx( "maps/zombie_buried/fx_buried_time_bomb_death" );
|
||||
level._time_bomb = spawnstruct();
|
||||
level._time_bomb.enemy_type = [];
|
||||
register_time_bomb_enemy( "zombie", ::is_zombie_round, ::time_bomb_saves_zombie_data, ::time_bomb_respawns_zombies );
|
||||
register_time_bomb_enemy_default( "zombie" );
|
||||
level._time_bomb.last_round_restored = -1;
|
||||
flag_set( "time_bomb_detonation_enabled" );
|
||||
}
|
||||
|
||||
player_give_time_bomb()
|
||||
{
|
||||
assert( isplayer( self ), "player_give_time_bomb can only be used on players!" );
|
||||
self giveweapon( "time_bomb_zm" );
|
||||
self swap_weapon_to_time_bomb();
|
||||
self thread show_time_bomb_hints();
|
||||
self thread time_bomb_think();
|
||||
self thread detonator_think();
|
||||
self thread time_bomb_inventory_slot_think();
|
||||
self thread destroy_time_bomb_save_if_user_bleeds_out_or_disconnects();
|
||||
self thread sndwatchforweapswitch();
|
||||
assert( isplayer( self ), "player_give_time_bomb can only be used on players!" );
|
||||
self giveweapon( "time_bomb_zm" );
|
||||
self swap_weapon_to_time_bomb();
|
||||
self thread show_time_bomb_hints();
|
||||
self thread time_bomb_think();
|
||||
self thread detonator_think();
|
||||
self thread time_bomb_inventory_slot_think();
|
||||
self thread destroy_time_bomb_save_if_user_bleeds_out_or_disconnects();
|
||||
self thread sndwatchforweapswitch();
|
||||
}
|
||||
|
||||
show_time_bomb_hints()
|
||||
{
|
||||
self endon( "death_or_disconnect" );
|
||||
self endon( "player_lost_time_bomb" );
|
||||
self endon( "death_or_disconnect" );
|
||||
self endon( "player_lost_time_bomb" );
|
||||
|
||||
if ( !isdefined( self.time_bomb_hints_shown ) )
|
||||
self.time_bomb_hints_shown = 0;
|
||||
if ( !isdefined( self.time_bomb_hints_shown ) )
|
||||
self.time_bomb_hints_shown = 0;
|
||||
|
||||
if ( !self.time_bomb_hints_shown )
|
||||
{
|
||||
self.time_bomb_hints_shown = 1;
|
||||
wait 0.5;
|
||||
self show_time_bomb_notification( &"ZOMBIE_TIMEBOMB_PICKUP" );
|
||||
self thread _watch_for_player_switch_to_time_bomb();
|
||||
wait 3.5;
|
||||
self clean_up_time_bomb_notifications();
|
||||
}
|
||||
if ( !self.time_bomb_hints_shown )
|
||||
{
|
||||
self.time_bomb_hints_shown = 1;
|
||||
wait 0.5;
|
||||
self show_time_bomb_notification( &"ZOMBIE_TIMEBOMB_PICKUP" );
|
||||
self thread _watch_for_player_switch_to_time_bomb();
|
||||
wait 3.5;
|
||||
self clean_up_time_bomb_notifications();
|
||||
}
|
||||
}
|
||||
|
||||
time_bomb_think()
|
||||
{
|
||||
self notify( "_time_bomb_kill_thread" );
|
||||
self endon( "_time_bomb_kill_thread" );
|
||||
self endon( "death" );
|
||||
self endon( "disconnect" );
|
||||
self endon( "player_lost_time_bomb" );
|
||||
self notify( "_time_bomb_kill_thread" );
|
||||
self endon( "_time_bomb_kill_thread" );
|
||||
self endon( "death" );
|
||||
self endon( "disconnect" );
|
||||
self endon( "player_lost_time_bomb" );
|
||||
|
||||
while ( true )
|
||||
{
|
||||
self waittill( "grenade_fire", e_grenade, str_grenade_name );
|
||||
while ( true )
|
||||
{
|
||||
self waittill( "grenade_fire", e_grenade, str_grenade_name );
|
||||
|
||||
if ( str_grenade_name == "time_bomb_zm" )
|
||||
{
|
||||
if ( isdefined( str_grenade_name ) && str_grenade_name == "time_bomb_zm" )
|
||||
{
|
||||
e_grenade thread setup_time_bomb_detonation_model();
|
||||
time_bomb_saves_data(0);
|
||||
e_grenade time_bomb_model_init();
|
||||
self thread swap_weapon_to_detonator( e_grenade );
|
||||
self thread time_bomb_thrown_vo();
|
||||
}
|
||||
}
|
||||
}
|
||||
if ( str_grenade_name == "time_bomb_zm" )
|
||||
{
|
||||
if ( isdefined( str_grenade_name ) && str_grenade_name == "time_bomb_zm" )
|
||||
{
|
||||
e_grenade thread setup_time_bomb_detonation_model();
|
||||
time_bomb_saves_data(0);
|
||||
e_grenade time_bomb_model_init();
|
||||
self thread swap_weapon_to_detonator( e_grenade );
|
||||
self thread time_bomb_thrown_vo();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
swap_weapon_to_detonator( e_grenade )
|
||||
{
|
||||
self endon( "death_or_disconnect" );
|
||||
self endon( "player_lost_time_bomb" );
|
||||
b_switch_to_weapon = 0;
|
||||
self endon( "death_or_disconnect" );
|
||||
self endon( "player_lost_time_bomb" );
|
||||
b_switch_to_weapon = 0;
|
||||
|
||||
if ( isdefined( e_grenade ) )
|
||||
{
|
||||
b_switch_to_weapon = 1;
|
||||
wait 0.4;
|
||||
}
|
||||
if ( isdefined( e_grenade ) )
|
||||
{
|
||||
b_switch_to_weapon = 1;
|
||||
wait 0.4;
|
||||
}
|
||||
|
||||
self takeweapon( "time_bomb_zm" );
|
||||
self giveweapon( "time_bomb_detonator_zm" );
|
||||
self setweaponammoclip( "time_bomb_detonator_zm", 0 );
|
||||
self setweaponammostock( "time_bomb_detonator_zm", 0 );
|
||||
self setactionslot( 2, "weapon", "time_bomb_detonator_zm" );
|
||||
self takeweapon( "time_bomb_zm" );
|
||||
self giveweapon( "time_bomb_detonator_zm" );
|
||||
self setweaponammoclip( "time_bomb_detonator_zm", 0 );
|
||||
self setweaponammostock( "time_bomb_detonator_zm", 0 );
|
||||
self setactionslot( 2, "weapon", "time_bomb_detonator_zm" );
|
||||
|
||||
if ( b_switch_to_weapon )
|
||||
self switchtoweapon( "time_bomb_detonator_zm" );
|
||||
if ( b_switch_to_weapon )
|
||||
self switchtoweapon( "time_bomb_detonator_zm" );
|
||||
|
||||
self giveweapon( "time_bomb_zm" );
|
||||
self giveweapon( "time_bomb_zm" );
|
||||
}
|
||||
|
||||
detonator_think()
|
||||
{
|
||||
self notify( "_detonator_think_done" );
|
||||
self endon( "_detonator_think_done" );
|
||||
self endon( "death" );
|
||||
self endon( "disconnect" );
|
||||
self endon( "player_lost_time_bomb" );
|
||||
debug_time_bomb_print( "player picked up detonator" );
|
||||
self notify( "_detonator_think_done" );
|
||||
self endon( "_detonator_think_done" );
|
||||
self endon( "death" );
|
||||
self endon( "disconnect" );
|
||||
self endon( "player_lost_time_bomb" );
|
||||
debug_time_bomb_print( "player picked up detonator" );
|
||||
|
||||
while ( true )
|
||||
{
|
||||
self waittill( "detonate" );
|
||||
while ( true )
|
||||
{
|
||||
self waittill( "detonate" );
|
||||
|
||||
debug_time_bomb_print( "detonate detected! " );
|
||||
debug_time_bomb_print( "detonate detected! " );
|
||||
|
||||
if ( time_bomb_save_exists() && flag( "time_bomb_detonation_enabled" ) )
|
||||
{
|
||||
level.time_bomb_save_data.player_used = self;
|
||||
level.time_bomb_save_data.time_bomb_model thread detonate_time_bomb();
|
||||
self notify( "player_activates_timebomb" );
|
||||
self thread time_bomb_detonation_vo();
|
||||
}
|
||||
}
|
||||
if ( time_bomb_save_exists() && flag( "time_bomb_detonation_enabled" ) )
|
||||
{
|
||||
level.time_bomb_save_data.player_used = self;
|
||||
level.time_bomb_save_data.time_bomb_model thread detonate_time_bomb();
|
||||
self notify( "player_activates_timebomb" );
|
||||
self thread time_bomb_detonation_vo();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
detonate_time_bomb()
|
||||
{
|
||||
if ( isdefined( level.time_bomb_save_data.time_bomb_model ) && isdefined( level.time_bomb_save_data.time_bomb_model.origin ) )
|
||||
playsoundatposition( "zmb_timebomb_3d_timer_end", level.time_bomb_save_data.time_bomb_model.origin );
|
||||
if ( isdefined( level.time_bomb_save_data.time_bomb_model ) && isdefined( level.time_bomb_save_data.time_bomb_model.origin ) )
|
||||
playsoundatposition( "zmb_timebomb_3d_timer_end", level.time_bomb_save_data.time_bomb_model.origin );
|
||||
|
||||
if ( time_bomb_save_exists() )
|
||||
time_bomb_detonation();
|
||||
else
|
||||
delete_time_bomb_model();
|
||||
if ( time_bomb_save_exists() )
|
||||
time_bomb_detonation();
|
||||
else
|
||||
delete_time_bomb_model();
|
||||
}
|
||||
|
||||
time_bomb_detonation()
|
||||
{
|
||||
level setclientfield( "time_bomb_lua_override", 1 );
|
||||
level setclientfield( "time_bomb_lua_override", 1 );
|
||||
|
||||
playsoundatposition( "zmb_timebomb_timechange_2d", ( 0, 0, 0 ) );
|
||||
_time_bomb_show_overlay();
|
||||
time_bomb_clears_global_data();
|
||||
time_bomb_clears_player_data();
|
||||
playsoundatposition( "zmb_timebomb_timechange_2d", ( 0, 0, 0 ) );
|
||||
_time_bomb_show_overlay();
|
||||
time_bomb_clears_global_data();
|
||||
time_bomb_clears_player_data();
|
||||
|
||||
wait 4;
|
||||
wait 4;
|
||||
|
||||
_time_bomb_kill_all_active_enemies();
|
||||
_time_bomb_kill_all_active_enemies();
|
||||
|
||||
delete_time_bomb_model();
|
||||
_time_bomb_hide_overlay();
|
||||
level thread set_time_bomb_restore_active();
|
||||
level setclientfield( "time_bomb_lua_override", 0 );
|
||||
delete_time_bomb_model();
|
||||
_time_bomb_hide_overlay();
|
||||
level thread set_time_bomb_restore_active();
|
||||
level setclientfield( "time_bomb_lua_override", 0 );
|
||||
|
||||
if ( isdefined( level._time_bomb.functionality_override ) && level._time_bomb.functionality_override )
|
||||
return;
|
||||
if ( isdefined( level._time_bomb.functionality_override ) && level._time_bomb.functionality_override )
|
||||
return;
|
||||
|
||||
level notify( "time_bomb_detonation_complete" );
|
||||
level notify( "time_bomb_detonation_complete" );
|
||||
}
|
||||
|
||||
_time_bomb_show_overlay()
|
||||
{
|
||||
flag_clear( "time_bomb_restore_done" );
|
||||
a_players = get_players();
|
||||
flag_clear( "time_bomb_restore_done" );
|
||||
a_players = get_players();
|
||||
|
||||
foreach ( player in a_players )
|
||||
{
|
||||
maps\mp\_visionset_mgr::vsmgr_activate( "overlay", "zombie_time_bomb_overlay", player );
|
||||
player freezecontrols( 1 );
|
||||
player enableinvulnerability();
|
||||
}
|
||||
foreach ( player in a_players )
|
||||
{
|
||||
maps\mp\_visionset_mgr::vsmgr_activate( "overlay", "zombie_time_bomb_overlay", player );
|
||||
player freezecontrols( 1 );
|
||||
player enableinvulnerability();
|
||||
}
|
||||
|
||||
level thread kill_overlay_at_match_end();
|
||||
level thread kill_overlay_at_match_end();
|
||||
}
|
||||
|
||||
_time_bomb_hide_overlay( n_time_start )
|
||||
{
|
||||
n_time_end = gettime();
|
||||
n_time_end = gettime();
|
||||
|
||||
if ( isdefined( n_time_start ) )
|
||||
{
|
||||
n_time_elapsed = ( n_time_end - n_time_start ) * 0.001;
|
||||
n_delay = 4 - n_time_elapsed;
|
||||
n_delay = clamp( n_delay, 0, 4 );
|
||||
if ( isdefined( n_time_start ) )
|
||||
{
|
||||
n_time_elapsed = ( n_time_end - n_time_start ) * 0.001;
|
||||
n_delay = 4 - n_time_elapsed;
|
||||
n_delay = clamp( n_delay, 0, 4 );
|
||||
|
||||
if ( n_delay > 0 )
|
||||
{
|
||||
wait( n_delay );
|
||||
timebomb_wait_for_hostmigration();
|
||||
}
|
||||
}
|
||||
if ( n_delay > 0 )
|
||||
{
|
||||
wait( n_delay );
|
||||
timebomb_wait_for_hostmigration();
|
||||
}
|
||||
}
|
||||
|
||||
timebomb_wait_for_hostmigration();
|
||||
a_players = get_players();
|
||||
flag_set( "time_bomb_restore_done" );
|
||||
timebomb_wait_for_hostmigration();
|
||||
a_players = get_players();
|
||||
flag_set( "time_bomb_restore_done" );
|
||||
|
||||
foreach ( player in a_players )
|
||||
{
|
||||
player freezecontrols( 0 );
|
||||
player disableInvulnerability();
|
||||
}
|
||||
foreach ( player in a_players )
|
||||
{
|
||||
player freezecontrols( 0 );
|
||||
player disableInvulnerability();
|
||||
}
|
||||
}
|
||||
|
||||
set_time_bomb_restore_active()
|
||||
{
|
||||
flag_set( "time_bomb_restore_active" );
|
||||
flag_set( "time_bomb_restore_active" );
|
||||
|
||||
wait 0.05;
|
||||
wait 0.05;
|
||||
|
||||
flag_clear( "time_bomb_restore_active" );
|
||||
flag_clear( "time_bomb_restore_active" );
|
||||
}
|
||||
|
||||
_time_bomb_kill_all_active_enemies()
|
||||
{
|
||||
for ( zombies = time_bomb_get_enemy_array(); zombies.size > 0; zombies = time_bomb_get_enemy_array() )
|
||||
{
|
||||
for ( i = 0; i < zombies.size; i++ )
|
||||
{
|
||||
timebomb_wait_for_hostmigration();
|
||||
for ( zombies = time_bomb_get_enemy_array(); zombies.size > 0; zombies = time_bomb_get_enemy_array() )
|
||||
{
|
||||
for ( i = 0; i < zombies.size; i++ )
|
||||
{
|
||||
timebomb_wait_for_hostmigration();
|
||||
|
||||
if ( isdefined( zombies[i] ) )
|
||||
zombies[i] thread _kill_time_bomb_enemy();
|
||||
}
|
||||
}
|
||||
if ( isdefined( zombies[i] ) )
|
||||
zombies[i] thread _kill_time_bomb_enemy();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
_kill_time_bomb_enemy()
|
||||
{
|
||||
self dodamage( self.health + 100, self.origin, level.time_bomb_save_data.player_used, level.time_bomb_save_data.player_used, self.origin );
|
||||
self ghost();
|
||||
playfx( level._effect["time_bomb_kills_enemy"], self.origin );
|
||||
self dodamage( self.health + 100, self.origin, level.time_bomb_save_data.player_used, level.time_bomb_save_data.player_used, self.origin );
|
||||
self ghost();
|
||||
playfx( level._effect["time_bomb_kills_enemy"], self.origin );
|
||||
|
||||
if ( isdefined( self ) && isdefined( self.anchor ) )
|
||||
self.anchor delete();
|
||||
if ( isdefined( self ) && isdefined( self.anchor ) )
|
||||
self.anchor delete();
|
||||
|
||||
wait_network_frame();
|
||||
wait_network_frame();
|
||||
|
||||
if ( isdefined( self ) )
|
||||
{
|
||||
if ( isdefined( self.script_mover ) )
|
||||
self.script_mover delete();
|
||||
if ( isdefined( self ) )
|
||||
{
|
||||
if ( isdefined( self.script_mover ) )
|
||||
self.script_mover delete();
|
||||
|
||||
self delete();
|
||||
}
|
||||
self delete();
|
||||
}
|
||||
}
|
@ -9,135 +9,135 @@
|
||||
|
||||
calculate_tomahawk_damage( n_target_zombie, n_tomahawk_power, tomahawk )
|
||||
{
|
||||
if ( self.current_tomahawk_weapon == "upgraded_tomahawk_zm" )
|
||||
{
|
||||
return n_target_zombie.health + 1;
|
||||
}
|
||||
else
|
||||
{
|
||||
return 2000;
|
||||
}
|
||||
if ( self.current_tomahawk_weapon == "upgraded_tomahawk_zm" )
|
||||
{
|
||||
return n_target_zombie.health + 1;
|
||||
}
|
||||
else
|
||||
{
|
||||
return 2000;
|
||||
}
|
||||
}
|
||||
|
||||
get_grenade_charge_power( player )
|
||||
{
|
||||
player endon( "disconnect" );
|
||||
player endon( "disconnect" );
|
||||
|
||||
if ( self.n_cookedtime >= 1000 && self.n_cookedtime < 2000 )
|
||||
{
|
||||
return 3;
|
||||
}
|
||||
else if ( self.n_cookedtime >= 2000 && self.n_cookedtime < 3000 )
|
||||
{
|
||||
return 6;
|
||||
}
|
||||
else if ( self.n_cookedtime >= 3000 )
|
||||
{
|
||||
if ( player.current_tomahawk_weapon != "upgraded_tomahawk_zm" )
|
||||
{
|
||||
return 6;
|
||||
}
|
||||
else
|
||||
{
|
||||
return 9;
|
||||
}
|
||||
}
|
||||
if ( self.n_cookedtime >= 1000 && self.n_cookedtime < 2000 )
|
||||
{
|
||||
return 3;
|
||||
}
|
||||
else if ( self.n_cookedtime >= 2000 && self.n_cookedtime < 3000 )
|
||||
{
|
||||
return 6;
|
||||
}
|
||||
else if ( self.n_cookedtime >= 3000 )
|
||||
{
|
||||
if ( player.current_tomahawk_weapon != "upgraded_tomahawk_zm" )
|
||||
{
|
||||
return 6;
|
||||
}
|
||||
else
|
||||
{
|
||||
return 9;
|
||||
}
|
||||
}
|
||||
|
||||
return 1;
|
||||
return 1;
|
||||
}
|
||||
|
||||
tomahawk_attack_zombies( m_tomahawk, a_zombies )
|
||||
{
|
||||
self endon( "disconnect" );
|
||||
self endon( "disconnect" );
|
||||
|
||||
if ( !isdefined( a_zombies ) )
|
||||
{
|
||||
self thread tomahawk_return_player( m_tomahawk, 0 );
|
||||
return;
|
||||
}
|
||||
if ( !isdefined( a_zombies ) )
|
||||
{
|
||||
self thread tomahawk_return_player( m_tomahawk, 0 );
|
||||
return;
|
||||
}
|
||||
|
||||
n_attack_limit = m_tomahawk.n_grenade_charge_power - 1;
|
||||
if ( a_zombies.size <= n_attack_limit )
|
||||
n_attack_limit = a_zombies.size;
|
||||
n_attack_limit = m_tomahawk.n_grenade_charge_power - 1;
|
||||
if ( a_zombies.size <= n_attack_limit )
|
||||
n_attack_limit = a_zombies.size;
|
||||
|
||||
for ( i = 0; i < n_attack_limit; i++ )
|
||||
{
|
||||
if ( isdefined( a_zombies[i] ) && isalive( a_zombies[i] ) )
|
||||
{
|
||||
tag = "J_Head";
|
||||
for ( i = 0; i < n_attack_limit; i++ )
|
||||
{
|
||||
if ( isdefined( a_zombies[i] ) && isalive( a_zombies[i] ) )
|
||||
{
|
||||
tag = "J_Head";
|
||||
|
||||
if ( a_zombies[i].isdog )
|
||||
tag = "J_Spine1";
|
||||
if ( a_zombies[i].isdog )
|
||||
tag = "J_Spine1";
|
||||
|
||||
if ( isdefined( a_zombies[i].hit_by_tomahawk ) && !a_zombies[i].hit_by_tomahawk )
|
||||
{
|
||||
v_target = a_zombies[i] gettagorigin( tag );
|
||||
m_tomahawk moveto( v_target, 0.3 );
|
||||
if ( isdefined( a_zombies[i].hit_by_tomahawk ) && !a_zombies[i].hit_by_tomahawk )
|
||||
{
|
||||
v_target = a_zombies[i] gettagorigin( tag );
|
||||
m_tomahawk moveto( v_target, 0.3 );
|
||||
|
||||
m_tomahawk waittill( "movedone" );
|
||||
m_tomahawk waittill( "movedone" );
|
||||
|
||||
if ( isdefined( a_zombies[i] ) && isalive( a_zombies[i] ) )
|
||||
{
|
||||
if ( self.current_tactical_grenade == "upgraded_tomahawk_zm" )
|
||||
playfxontag( level._effect["tomahawk_impact_ug"], a_zombies[i], tag );
|
||||
else
|
||||
playfxontag( level._effect["tomahawk_impact"], a_zombies[i], tag );
|
||||
if ( isdefined( a_zombies[i] ) && isalive( a_zombies[i] ) )
|
||||
{
|
||||
if ( self.current_tactical_grenade == "upgraded_tomahawk_zm" )
|
||||
playfxontag( level._effect["tomahawk_impact_ug"], a_zombies[i], tag );
|
||||
else
|
||||
playfxontag( level._effect["tomahawk_impact"], a_zombies[i], tag );
|
||||
|
||||
playfxontag( level._effect["tomahawk_fire_dot"], a_zombies[i], "j_spineupper" );
|
||||
a_zombies[i] setclientfield( "play_tomahawk_hit_sound", 1 );
|
||||
n_tomahawk_damage = calculate_tomahawk_damage( a_zombies[i], m_tomahawk.n_grenade_charge_power, m_tomahawk );
|
||||
a_zombies[i] dodamage( n_tomahawk_damage, m_tomahawk.origin, self, m_tomahawk, "none", "MOD_GRENADE", 0, "bouncing_tomahawk_zm" );
|
||||
a_zombies[i].hit_by_tomahawk = 1;
|
||||
self maps\mp\zombies\_zm_score::add_to_player_score( 10 );
|
||||
}
|
||||
}
|
||||
}
|
||||
playfxontag( level._effect["tomahawk_fire_dot"], a_zombies[i], "j_spineupper" );
|
||||
a_zombies[i] setclientfield( "play_tomahawk_hit_sound", 1 );
|
||||
n_tomahawk_damage = calculate_tomahawk_damage( a_zombies[i], m_tomahawk.n_grenade_charge_power, m_tomahawk );
|
||||
a_zombies[i] dodamage( n_tomahawk_damage, m_tomahawk.origin, self, m_tomahawk, "none", "MOD_GRENADE", 0, "bouncing_tomahawk_zm" );
|
||||
a_zombies[i].hit_by_tomahawk = 1;
|
||||
self maps\mp\zombies\_zm_score::add_to_player_score( 10 );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
wait 0.2;
|
||||
}
|
||||
wait 0.2;
|
||||
}
|
||||
|
||||
self thread tomahawk_return_player( m_tomahawk, n_attack_limit );
|
||||
self thread tomahawk_return_player( m_tomahawk, n_attack_limit );
|
||||
}
|
||||
|
||||
tomahawk_return_player( m_tomahawk, num_zombie_hit = 5 )
|
||||
{
|
||||
self endon( "disconnect" );
|
||||
n_dist = distance2dsquared( m_tomahawk.origin, self.origin );
|
||||
n_attack_limit = m_tomahawk.n_grenade_charge_power - 1;
|
||||
self endon( "disconnect" );
|
||||
n_dist = distance2dsquared( m_tomahawk.origin, self.origin );
|
||||
n_attack_limit = m_tomahawk.n_grenade_charge_power - 1;
|
||||
|
||||
while ( n_dist > 4096 )
|
||||
{
|
||||
m_tomahawk moveto( self geteye(), 0.25 );
|
||||
while ( n_dist > 4096 )
|
||||
{
|
||||
m_tomahawk moveto( self geteye(), 0.25 );
|
||||
|
||||
if ( num_zombie_hit < n_attack_limit )
|
||||
{
|
||||
self tomahawk_check_for_zombie( m_tomahawk );
|
||||
num_zombie_hit++;
|
||||
}
|
||||
if ( num_zombie_hit < n_attack_limit )
|
||||
{
|
||||
self tomahawk_check_for_zombie( m_tomahawk );
|
||||
num_zombie_hit++;
|
||||
}
|
||||
|
||||
wait 0.1;
|
||||
n_dist = distance2dsquared( m_tomahawk.origin, self geteye() );
|
||||
}
|
||||
wait 0.1;
|
||||
n_dist = distance2dsquared( m_tomahawk.origin, self geteye() );
|
||||
}
|
||||
|
||||
if ( isdefined( m_tomahawk.a_has_powerup ) )
|
||||
{
|
||||
foreach ( powerup in m_tomahawk.a_has_powerup )
|
||||
{
|
||||
if ( isdefined( powerup ) )
|
||||
powerup.origin = self.origin;
|
||||
}
|
||||
}
|
||||
if ( isdefined( m_tomahawk.a_has_powerup ) )
|
||||
{
|
||||
foreach ( powerup in m_tomahawk.a_has_powerup )
|
||||
{
|
||||
if ( isdefined( powerup ) )
|
||||
powerup.origin = self.origin;
|
||||
}
|
||||
}
|
||||
|
||||
m_tomahawk delete();
|
||||
self playsoundtoplayer( "wpn_tomahawk_catch_plr", self );
|
||||
self playsound( "wpn_tomahawk_catch_npc" );
|
||||
wait 5;
|
||||
self playsoundtoplayer( "wpn_tomahawk_cooldown_done", self );
|
||||
self givemaxammo( self.current_tomahawk_weapon );
|
||||
a_zombies = getaispeciesarray( "axis", "all" );
|
||||
m_tomahawk delete();
|
||||
self playsoundtoplayer( "wpn_tomahawk_catch_plr", self );
|
||||
self playsound( "wpn_tomahawk_catch_npc" );
|
||||
wait 5;
|
||||
self playsoundtoplayer( "wpn_tomahawk_cooldown_done", self );
|
||||
self givemaxammo( self.current_tomahawk_weapon );
|
||||
a_zombies = getaispeciesarray( "axis", "all" );
|
||||
|
||||
foreach ( ai_zombie in a_zombies )
|
||||
ai_zombie.hit_by_tomahawk = 0;
|
||||
foreach ( ai_zombie in a_zombies )
|
||||
ai_zombie.hit_by_tomahawk = 0;
|
||||
|
||||
self setclientfieldtoplayer( "tomahawk_in_use", 3 );
|
||||
self setclientfieldtoplayer( "tomahawk_in_use", 3 );
|
||||
}
|
@ -12,40 +12,40 @@ triggerweaponslockerisvalidweaponpromptupdate( player, weaponname )
|
||||
{
|
||||
self thread show_current_weapon(player);
|
||||
|
||||
retrievingweapon = player wl_has_stored_weapondata();
|
||||
retrievingweapon = player wl_has_stored_weapondata();
|
||||
|
||||
if ( !retrievingweapon )
|
||||
{
|
||||
weaponname = player get_nonalternate_weapon( weaponname );
|
||||
if ( !retrievingweapon )
|
||||
{
|
||||
weaponname = player get_nonalternate_weapon( weaponname );
|
||||
|
||||
if ( !triggerweaponslockerisvalidweapon( weaponname ) )
|
||||
self sethintstring( &"ZOMBIE_WEAPON_LOCKER_DENY" );
|
||||
else
|
||||
self sethintstring( &"ZOMBIE_WEAPON_LOCKER_STORE" );
|
||||
}
|
||||
else
|
||||
{
|
||||
weapondata = player wl_get_stored_weapondata();
|
||||
if ( !triggerweaponslockerisvalidweapon( weaponname ) )
|
||||
self sethintstring( &"ZOMBIE_WEAPON_LOCKER_DENY" );
|
||||
else
|
||||
self sethintstring( &"ZOMBIE_WEAPON_LOCKER_STORE" );
|
||||
}
|
||||
else
|
||||
{
|
||||
weapondata = player wl_get_stored_weapondata();
|
||||
|
||||
if ( isdefined( level.remap_weapon_locker_weapons ) )
|
||||
weapondata = remap_weapon( weapondata, level.remap_weapon_locker_weapons );
|
||||
if ( isdefined( level.remap_weapon_locker_weapons ) )
|
||||
weapondata = remap_weapon( weapondata, level.remap_weapon_locker_weapons );
|
||||
|
||||
weapontogive = weapondata["name"];
|
||||
primaries = player getweaponslistprimaries();
|
||||
maxweapons = get_player_weapon_limit( player );
|
||||
weaponname = player get_nonalternate_weapon( weaponname );
|
||||
weapontogive = weapondata["name"];
|
||||
primaries = player getweaponslistprimaries();
|
||||
maxweapons = get_player_weapon_limit( player );
|
||||
weaponname = player get_nonalternate_weapon( weaponname );
|
||||
|
||||
if ( isdefined( primaries ) && primaries.size >= maxweapons || weapontogive == weaponname )
|
||||
{
|
||||
if ( !triggerweaponslockerisvalidweapon( weaponname ) )
|
||||
{
|
||||
self sethintstring( &"ZOMBIE_WEAPON_LOCKER_DENY" );
|
||||
return;
|
||||
}
|
||||
}
|
||||
if ( isdefined( primaries ) && primaries.size >= maxweapons || weapontogive == weaponname )
|
||||
{
|
||||
if ( !triggerweaponslockerisvalidweapon( weaponname ) )
|
||||
{
|
||||
self sethintstring( &"ZOMBIE_WEAPON_LOCKER_DENY" );
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
self sethintstring( &"ZOMBIE_WEAPON_LOCKER_GRAB" );
|
||||
}
|
||||
self sethintstring( &"ZOMBIE_WEAPON_LOCKER_GRAB" );
|
||||
}
|
||||
}
|
||||
|
||||
show_current_weapon(player)
|
||||
@ -59,16 +59,16 @@ show_current_weapon(player)
|
||||
|
||||
num = player getentitynumber();
|
||||
|
||||
displayname = "None";
|
||||
if (player wl_has_stored_weapondata())
|
||||
{
|
||||
weapondata = player wl_get_stored_weapondata();
|
||||
displayname = "None";
|
||||
if (player wl_has_stored_weapondata())
|
||||
{
|
||||
weapondata = player wl_get_stored_weapondata();
|
||||
|
||||
if ( isdefined( level.remap_weapon_locker_weapons ) )
|
||||
weapondata = remap_weapon( weapondata, level.remap_weapon_locker_weapons );
|
||||
if ( isdefined( level.remap_weapon_locker_weapons ) )
|
||||
weapondata = remap_weapon( weapondata, level.remap_weapon_locker_weapons );
|
||||
|
||||
displayname = getweapondisplayname( weapondata["name"] );
|
||||
}
|
||||
displayname = getweapondisplayname( weapondata["name"] );
|
||||
}
|
||||
|
||||
if (isDefined(stub.weaponlockerhud[num]))
|
||||
{
|
||||
@ -146,8 +146,8 @@ wl_set_stored_weapondata( weapondata )
|
||||
weapondata["alt_stock"] -= clip_alt_missing;
|
||||
}
|
||||
|
||||
if ( level.weapon_locker_online )
|
||||
self set_stored_weapondata( weapondata, level.weapon_locker_map );
|
||||
else
|
||||
self.stored_weapon_data = weapondata;
|
||||
if ( level.weapon_locker_online )
|
||||
self set_stored_weapondata( weapondata, level.weapon_locker_map );
|
||||
else
|
||||
self.stored_weapon_data = weapondata;
|
||||
}
|
@ -5,310 +5,310 @@
|
||||
|
||||
init_weapon_upgrade()
|
||||
{
|
||||
init_spawnable_weapon_upgrade();
|
||||
weapon_spawns = [];
|
||||
weapon_spawns = getentarray( "weapon_upgrade", "targetname" );
|
||||
init_spawnable_weapon_upgrade();
|
||||
weapon_spawns = [];
|
||||
weapon_spawns = getentarray( "weapon_upgrade", "targetname" );
|
||||
|
||||
for ( i = 0; i < weapon_spawns.size; i++ )
|
||||
{
|
||||
for ( i = 0; i < weapon_spawns.size; i++ )
|
||||
{
|
||||
scripts\zm\replaced\utility::wallbuy( weapon_spawns[i].zombie_weapon_upgrade, weapon_spawns[i].target + "_weapon_upgrade", weapon_spawns[i].targetname, weapon_spawns[i].origin, weapon_spawns[i].angles, 0 );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
init_spawnable_weapon_upgrade()
|
||||
{
|
||||
spawn_list = [];
|
||||
spawnable_weapon_spawns = getstructarray( "weapon_upgrade", "targetname" );
|
||||
spawnable_weapon_spawns = arraycombine( spawnable_weapon_spawns, getstructarray( "bowie_upgrade", "targetname" ), 1, 0 );
|
||||
spawnable_weapon_spawns = arraycombine( spawnable_weapon_spawns, getstructarray( "sickle_upgrade", "targetname" ), 1, 0 );
|
||||
spawnable_weapon_spawns = arraycombine( spawnable_weapon_spawns, getstructarray( "tazer_upgrade", "targetname" ), 1, 0 );
|
||||
spawnable_weapon_spawns = arraycombine( spawnable_weapon_spawns, getstructarray( "buildable_wallbuy", "targetname" ), 1, 0 );
|
||||
spawn_list = [];
|
||||
spawnable_weapon_spawns = getstructarray( "weapon_upgrade", "targetname" );
|
||||
spawnable_weapon_spawns = arraycombine( spawnable_weapon_spawns, getstructarray( "bowie_upgrade", "targetname" ), 1, 0 );
|
||||
spawnable_weapon_spawns = arraycombine( spawnable_weapon_spawns, getstructarray( "sickle_upgrade", "targetname" ), 1, 0 );
|
||||
spawnable_weapon_spawns = arraycombine( spawnable_weapon_spawns, getstructarray( "tazer_upgrade", "targetname" ), 1, 0 );
|
||||
spawnable_weapon_spawns = arraycombine( spawnable_weapon_spawns, getstructarray( "buildable_wallbuy", "targetname" ), 1, 0 );
|
||||
|
||||
if ( !is_true( level.headshots_only ) )
|
||||
spawnable_weapon_spawns = arraycombine( spawnable_weapon_spawns, getstructarray( "claymore_purchase", "targetname" ), 1, 0 );
|
||||
if ( !is_true( level.headshots_only ) )
|
||||
spawnable_weapon_spawns = arraycombine( spawnable_weapon_spawns, getstructarray( "claymore_purchase", "targetname" ), 1, 0 );
|
||||
|
||||
match_string = "";
|
||||
location = level.scr_zm_map_start_location;
|
||||
match_string = "";
|
||||
location = level.scr_zm_map_start_location;
|
||||
|
||||
if ( ( location == "default" || location == "" ) && isdefined( level.default_start_location ) )
|
||||
location = level.default_start_location;
|
||||
if ( ( location == "default" || location == "" ) && isdefined( level.default_start_location ) )
|
||||
location = level.default_start_location;
|
||||
|
||||
match_string = level.scr_zm_ui_gametype;
|
||||
match_string = level.scr_zm_ui_gametype;
|
||||
|
||||
if ( "" != location )
|
||||
match_string = match_string + "_" + location;
|
||||
if ( "" != location )
|
||||
match_string = match_string + "_" + location;
|
||||
|
||||
match_string_plus_space = " " + match_string;
|
||||
match_string_plus_space = " " + match_string;
|
||||
|
||||
for ( i = 0; i < spawnable_weapon_spawns.size; i++ )
|
||||
{
|
||||
spawnable_weapon = spawnable_weapon_spawns[i];
|
||||
for ( i = 0; i < spawnable_weapon_spawns.size; i++ )
|
||||
{
|
||||
spawnable_weapon = spawnable_weapon_spawns[i];
|
||||
|
||||
if ( isdefined( spawnable_weapon.zombie_weapon_upgrade ) && spawnable_weapon.zombie_weapon_upgrade == "sticky_grenade_zm" && is_true( level.headshots_only ) )
|
||||
continue;
|
||||
if ( isdefined( spawnable_weapon.zombie_weapon_upgrade ) && spawnable_weapon.zombie_weapon_upgrade == "sticky_grenade_zm" && is_true( level.headshots_only ) )
|
||||
continue;
|
||||
|
||||
if ( !isdefined( spawnable_weapon.script_noteworthy ) || spawnable_weapon.script_noteworthy == "" )
|
||||
{
|
||||
spawn_list[spawn_list.size] = spawnable_weapon;
|
||||
continue;
|
||||
}
|
||||
if ( !isdefined( spawnable_weapon.script_noteworthy ) || spawnable_weapon.script_noteworthy == "" )
|
||||
{
|
||||
spawn_list[spawn_list.size] = spawnable_weapon;
|
||||
continue;
|
||||
}
|
||||
|
||||
matches = strtok( spawnable_weapon.script_noteworthy, "," );
|
||||
matches = strtok( spawnable_weapon.script_noteworthy, "," );
|
||||
|
||||
for ( j = 0; j < matches.size; j++ )
|
||||
{
|
||||
if ( matches[j] == match_string || matches[j] == match_string_plus_space )
|
||||
spawn_list[spawn_list.size] = spawnable_weapon;
|
||||
}
|
||||
}
|
||||
for ( j = 0; j < matches.size; j++ )
|
||||
{
|
||||
if ( matches[j] == match_string || matches[j] == match_string_plus_space )
|
||||
spawn_list[spawn_list.size] = spawnable_weapon;
|
||||
}
|
||||
}
|
||||
|
||||
tempmodel = spawn( "script_model", ( 0, 0, 0 ) );
|
||||
tempmodel = spawn( "script_model", ( 0, 0, 0 ) );
|
||||
|
||||
for ( i = 0; i < spawn_list.size; i++ )
|
||||
{
|
||||
clientfieldname = spawn_list[i].zombie_weapon_upgrade + "_" + spawn_list[i].origin;
|
||||
numbits = 2;
|
||||
for ( i = 0; i < spawn_list.size; i++ )
|
||||
{
|
||||
clientfieldname = spawn_list[i].zombie_weapon_upgrade + "_" + spawn_list[i].origin;
|
||||
numbits = 2;
|
||||
|
||||
if ( isdefined( level._wallbuy_override_num_bits ) )
|
||||
numbits = level._wallbuy_override_num_bits;
|
||||
if ( isdefined( level._wallbuy_override_num_bits ) )
|
||||
numbits = level._wallbuy_override_num_bits;
|
||||
|
||||
registerclientfield( "world", clientfieldname, 1, numbits, "int" );
|
||||
target_struct = getstruct( spawn_list[i].target, "targetname" );
|
||||
registerclientfield( "world", clientfieldname, 1, numbits, "int" );
|
||||
target_struct = getstruct( spawn_list[i].target, "targetname" );
|
||||
|
||||
if ( spawn_list[i].targetname == "buildable_wallbuy" )
|
||||
{
|
||||
bits = 4;
|
||||
if ( spawn_list[i].targetname == "buildable_wallbuy" )
|
||||
{
|
||||
bits = 4;
|
||||
|
||||
if ( isdefined( level.buildable_wallbuy_weapons ) )
|
||||
bits = getminbitcountfornum( level.buildable_wallbuy_weapons.size + 1 );
|
||||
if ( isdefined( level.buildable_wallbuy_weapons ) )
|
||||
bits = getminbitcountfornum( level.buildable_wallbuy_weapons.size + 1 );
|
||||
|
||||
registerclientfield( "world", clientfieldname + "_idx", 12000, bits, "int" );
|
||||
spawn_list[i].clientfieldname = clientfieldname;
|
||||
continue;
|
||||
}
|
||||
registerclientfield( "world", clientfieldname + "_idx", 12000, bits, "int" );
|
||||
spawn_list[i].clientfieldname = clientfieldname;
|
||||
continue;
|
||||
}
|
||||
|
||||
precachemodel( target_struct.model );
|
||||
unitrigger_stub = spawnstruct();
|
||||
unitrigger_stub.origin = spawn_list[i].origin;
|
||||
unitrigger_stub.angles = spawn_list[i].angles;
|
||||
tempmodel.origin = spawn_list[i].origin;
|
||||
tempmodel.angles = spawn_list[i].angles;
|
||||
mins = undefined;
|
||||
maxs = undefined;
|
||||
absmins = undefined;
|
||||
absmaxs = undefined;
|
||||
tempmodel setmodel( target_struct.model );
|
||||
tempmodel useweaponhidetags( spawn_list[i].zombie_weapon_upgrade );
|
||||
mins = tempmodel getmins();
|
||||
maxs = tempmodel getmaxs();
|
||||
absmins = tempmodel getabsmins();
|
||||
absmaxs = tempmodel getabsmaxs();
|
||||
bounds = absmaxs - absmins;
|
||||
unitrigger_stub.script_length = 64;
|
||||
unitrigger_stub.script_width = bounds[1];
|
||||
unitrigger_stub.script_height = bounds[2];
|
||||
unitrigger_stub.origin -= anglestoright( unitrigger_stub.angles ) * ( bounds[0] * 0.1 );
|
||||
unitrigger_stub.target = spawn_list[i].target;
|
||||
unitrigger_stub.targetname = spawn_list[i].targetname;
|
||||
unitrigger_stub.cursor_hint = "HINT_NOICON";
|
||||
precachemodel( target_struct.model );
|
||||
unitrigger_stub = spawnstruct();
|
||||
unitrigger_stub.origin = spawn_list[i].origin;
|
||||
unitrigger_stub.angles = spawn_list[i].angles;
|
||||
tempmodel.origin = spawn_list[i].origin;
|
||||
tempmodel.angles = spawn_list[i].angles;
|
||||
mins = undefined;
|
||||
maxs = undefined;
|
||||
absmins = undefined;
|
||||
absmaxs = undefined;
|
||||
tempmodel setmodel( target_struct.model );
|
||||
tempmodel useweaponhidetags( spawn_list[i].zombie_weapon_upgrade );
|
||||
mins = tempmodel getmins();
|
||||
maxs = tempmodel getmaxs();
|
||||
absmins = tempmodel getabsmins();
|
||||
absmaxs = tempmodel getabsmaxs();
|
||||
bounds = absmaxs - absmins;
|
||||
unitrigger_stub.script_length = 64;
|
||||
unitrigger_stub.script_width = bounds[1];
|
||||
unitrigger_stub.script_height = bounds[2];
|
||||
unitrigger_stub.origin -= anglestoright( unitrigger_stub.angles ) * ( bounds[0] * 0.1 );
|
||||
unitrigger_stub.target = spawn_list[i].target;
|
||||
unitrigger_stub.targetname = spawn_list[i].targetname;
|
||||
unitrigger_stub.cursor_hint = "HINT_NOICON";
|
||||
|
||||
if ( spawn_list[i].targetname == "weapon_upgrade" )
|
||||
{
|
||||
unitrigger_stub.cost = get_weapon_cost( spawn_list[i].zombie_weapon_upgrade );
|
||||
if ( spawn_list[i].targetname == "weapon_upgrade" )
|
||||
{
|
||||
unitrigger_stub.cost = get_weapon_cost( spawn_list[i].zombie_weapon_upgrade );
|
||||
|
||||
if ( !( isdefined( level.monolingustic_prompt_format ) && level.monolingustic_prompt_format ) )
|
||||
{
|
||||
unitrigger_stub.hint_string = get_weapon_hint( spawn_list[i].zombie_weapon_upgrade );
|
||||
unitrigger_stub.hint_parm1 = unitrigger_stub.cost;
|
||||
}
|
||||
else
|
||||
{
|
||||
unitrigger_stub.hint_parm1 = get_weapon_display_name( spawn_list[i].zombie_weapon_upgrade );
|
||||
if ( !( isdefined( level.monolingustic_prompt_format ) && level.monolingustic_prompt_format ) )
|
||||
{
|
||||
unitrigger_stub.hint_string = get_weapon_hint( spawn_list[i].zombie_weapon_upgrade );
|
||||
unitrigger_stub.hint_parm1 = unitrigger_stub.cost;
|
||||
}
|
||||
else
|
||||
{
|
||||
unitrigger_stub.hint_parm1 = get_weapon_display_name( spawn_list[i].zombie_weapon_upgrade );
|
||||
|
||||
if ( !isdefined( unitrigger_stub.hint_parm1 ) || unitrigger_stub.hint_parm1 == "" || unitrigger_stub.hint_parm1 == "none" )
|
||||
unitrigger_stub.hint_parm1 = "missing weapon name " + spawn_list[i].zombie_weapon_upgrade;
|
||||
if ( !isdefined( unitrigger_stub.hint_parm1 ) || unitrigger_stub.hint_parm1 == "" || unitrigger_stub.hint_parm1 == "none" )
|
||||
unitrigger_stub.hint_parm1 = "missing weapon name " + spawn_list[i].zombie_weapon_upgrade;
|
||||
|
||||
unitrigger_stub.hint_parm2 = unitrigger_stub.cost;
|
||||
unitrigger_stub.hint_string = &"ZOMBIE_WEAPONCOSTONLY";
|
||||
}
|
||||
}
|
||||
unitrigger_stub.hint_parm2 = unitrigger_stub.cost;
|
||||
unitrigger_stub.hint_string = &"ZOMBIE_WEAPONCOSTONLY";
|
||||
}
|
||||
}
|
||||
|
||||
unitrigger_stub.weapon_upgrade = spawn_list[i].zombie_weapon_upgrade;
|
||||
unitrigger_stub.script_unitrigger_type = "unitrigger_box_use";
|
||||
unitrigger_stub.require_look_at = 1;
|
||||
unitrigger_stub.weapon_upgrade = spawn_list[i].zombie_weapon_upgrade;
|
||||
unitrigger_stub.script_unitrigger_type = "unitrigger_box_use";
|
||||
unitrigger_stub.require_look_at = 1;
|
||||
|
||||
if ( isdefined( spawn_list[i].require_look_from ) && spawn_list[i].require_look_from )
|
||||
unitrigger_stub.require_look_from = 1;
|
||||
if ( isdefined( spawn_list[i].require_look_from ) && spawn_list[i].require_look_from )
|
||||
unitrigger_stub.require_look_from = 1;
|
||||
|
||||
unitrigger_stub.zombie_weapon_upgrade = spawn_list[i].zombie_weapon_upgrade;
|
||||
unitrigger_stub.clientfieldname = clientfieldname;
|
||||
maps\mp\zombies\_zm_unitrigger::unitrigger_force_per_player_triggers( unitrigger_stub, 1 );
|
||||
unitrigger_stub.zombie_weapon_upgrade = spawn_list[i].zombie_weapon_upgrade;
|
||||
unitrigger_stub.clientfieldname = clientfieldname;
|
||||
maps\mp\zombies\_zm_unitrigger::unitrigger_force_per_player_triggers( unitrigger_stub, 1 );
|
||||
|
||||
if ( is_melee_weapon( unitrigger_stub.zombie_weapon_upgrade ) )
|
||||
{
|
||||
if ( unitrigger_stub.zombie_weapon_upgrade == "tazer_knuckles_zm" )
|
||||
unitrigger_stub.origin += (anglesToForward(unitrigger_stub.angles) * -7) + (anglesToRight(unitrigger_stub.angles) * -2);
|
||||
if ( is_melee_weapon( unitrigger_stub.zombie_weapon_upgrade ) )
|
||||
{
|
||||
if ( unitrigger_stub.zombie_weapon_upgrade == "tazer_knuckles_zm" )
|
||||
unitrigger_stub.origin += (anglesToForward(unitrigger_stub.angles) * -7) + (anglesToRight(unitrigger_stub.angles) * -2);
|
||||
|
||||
maps\mp\zombies\_zm_unitrigger::register_static_unitrigger( unitrigger_stub, ::weapon_spawn_think );
|
||||
}
|
||||
else if ( unitrigger_stub.zombie_weapon_upgrade == "claymore_zm" )
|
||||
{
|
||||
unitrigger_stub.prompt_and_visibility_func = scripts\zm\replaced\_zm_weap_claymore::claymore_unitrigger_update_prompt;
|
||||
maps\mp\zombies\_zm_unitrigger::register_static_unitrigger( unitrigger_stub, scripts\zm\replaced\_zm_weap_claymore::buy_claymores );
|
||||
}
|
||||
else
|
||||
{
|
||||
maps\mp\zombies\_zm_unitrigger::register_static_unitrigger( unitrigger_stub, ::weapon_spawn_think );
|
||||
}
|
||||
else if ( unitrigger_stub.zombie_weapon_upgrade == "claymore_zm" )
|
||||
{
|
||||
unitrigger_stub.prompt_and_visibility_func = scripts\zm\replaced\_zm_weap_claymore::claymore_unitrigger_update_prompt;
|
||||
maps\mp\zombies\_zm_unitrigger::register_static_unitrigger( unitrigger_stub, scripts\zm\replaced\_zm_weap_claymore::buy_claymores );
|
||||
}
|
||||
else
|
||||
{
|
||||
if( is_lethal_grenade( unitrigger_stub.zombie_weapon_upgrade ) )
|
||||
unitrigger_stub.prompt_and_visibility_func = ::lethal_grenade_update_prompt;
|
||||
else
|
||||
unitrigger_stub.prompt_and_visibility_func = ::wall_weapon_update_prompt;
|
||||
|
||||
maps\mp\zombies\_zm_unitrigger::register_static_unitrigger( unitrigger_stub, ::weapon_spawn_think );
|
||||
}
|
||||
maps\mp\zombies\_zm_unitrigger::register_static_unitrigger( unitrigger_stub, ::weapon_spawn_think );
|
||||
}
|
||||
|
||||
spawn_list[i].trigger_stub = unitrigger_stub;
|
||||
}
|
||||
spawn_list[i].trigger_stub = unitrigger_stub;
|
||||
}
|
||||
|
||||
level._spawned_wallbuys = spawn_list;
|
||||
tempmodel delete();
|
||||
level._spawned_wallbuys = spawn_list;
|
||||
tempmodel delete();
|
||||
}
|
||||
|
||||
add_dynamic_wallbuy( weapon, wallbuy, pristine )
|
||||
{
|
||||
spawned_wallbuy = undefined;
|
||||
spawned_wallbuy = undefined;
|
||||
|
||||
for ( i = 0; i < level._spawned_wallbuys.size; i++ )
|
||||
{
|
||||
if ( level._spawned_wallbuys[i].target == wallbuy )
|
||||
{
|
||||
spawned_wallbuy = level._spawned_wallbuys[i];
|
||||
break;
|
||||
}
|
||||
}
|
||||
for ( i = 0; i < level._spawned_wallbuys.size; i++ )
|
||||
{
|
||||
if ( level._spawned_wallbuys[i].target == wallbuy )
|
||||
{
|
||||
spawned_wallbuy = level._spawned_wallbuys[i];
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if ( !isdefined( spawned_wallbuy ) )
|
||||
{
|
||||
return;
|
||||
}
|
||||
if ( !isdefined( spawned_wallbuy ) )
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if ( isdefined( spawned_wallbuy.trigger_stub ) )
|
||||
{
|
||||
return;
|
||||
}
|
||||
if ( isdefined( spawned_wallbuy.trigger_stub ) )
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
target_struct = getstruct( wallbuy, "targetname" );
|
||||
wallmodel = spawn_weapon_model( weapon, undefined, target_struct.origin, target_struct.angles );
|
||||
clientfieldname = spawned_wallbuy.clientfieldname;
|
||||
model = getweaponmodel( weapon );
|
||||
unitrigger_stub = spawnstruct();
|
||||
unitrigger_stub.origin = target_struct.origin;
|
||||
unitrigger_stub.angles = target_struct.angles;
|
||||
wallmodel.origin = target_struct.origin;
|
||||
wallmodel.angles = target_struct.angles;
|
||||
mins = undefined;
|
||||
maxs = undefined;
|
||||
absmins = undefined;
|
||||
absmaxs = undefined;
|
||||
wallmodel setmodel( model );
|
||||
wallmodel useweaponhidetags( weapon );
|
||||
mins = wallmodel getmins();
|
||||
maxs = wallmodel getmaxs();
|
||||
absmins = wallmodel getabsmins();
|
||||
absmaxs = wallmodel getabsmaxs();
|
||||
bounds = absmaxs - absmins;
|
||||
unitrigger_stub.script_length = 64;
|
||||
unitrigger_stub.script_width = bounds[1];
|
||||
unitrigger_stub.script_height = bounds[2];
|
||||
unitrigger_stub.origin -= anglestoright( unitrigger_stub.angles ) * ( bounds[0] * 0.1 );
|
||||
unitrigger_stub.target = spawned_wallbuy.target;
|
||||
unitrigger_stub.targetname = "weapon_upgrade";
|
||||
unitrigger_stub.cursor_hint = "HINT_NOICON";
|
||||
unitrigger_stub.first_time_triggered = !pristine;
|
||||
target_struct = getstruct( wallbuy, "targetname" );
|
||||
wallmodel = spawn_weapon_model( weapon, undefined, target_struct.origin, target_struct.angles );
|
||||
clientfieldname = spawned_wallbuy.clientfieldname;
|
||||
model = getweaponmodel( weapon );
|
||||
unitrigger_stub = spawnstruct();
|
||||
unitrigger_stub.origin = target_struct.origin;
|
||||
unitrigger_stub.angles = target_struct.angles;
|
||||
wallmodel.origin = target_struct.origin;
|
||||
wallmodel.angles = target_struct.angles;
|
||||
mins = undefined;
|
||||
maxs = undefined;
|
||||
absmins = undefined;
|
||||
absmaxs = undefined;
|
||||
wallmodel setmodel( model );
|
||||
wallmodel useweaponhidetags( weapon );
|
||||
mins = wallmodel getmins();
|
||||
maxs = wallmodel getmaxs();
|
||||
absmins = wallmodel getabsmins();
|
||||
absmaxs = wallmodel getabsmaxs();
|
||||
bounds = absmaxs - absmins;
|
||||
unitrigger_stub.script_length = 64;
|
||||
unitrigger_stub.script_width = bounds[1];
|
||||
unitrigger_stub.script_height = bounds[2];
|
||||
unitrigger_stub.origin -= anglestoright( unitrigger_stub.angles ) * ( bounds[0] * 0.1 );
|
||||
unitrigger_stub.target = spawned_wallbuy.target;
|
||||
unitrigger_stub.targetname = "weapon_upgrade";
|
||||
unitrigger_stub.cursor_hint = "HINT_NOICON";
|
||||
unitrigger_stub.first_time_triggered = !pristine;
|
||||
|
||||
if ( !is_melee_weapon( weapon ) )
|
||||
{
|
||||
if ( pristine || weapon == "claymore_zm" )
|
||||
unitrigger_stub.hint_string = get_weapon_hint( weapon );
|
||||
else
|
||||
unitrigger_stub.hint_string = get_weapon_hint_ammo();
|
||||
if ( !is_melee_weapon( weapon ) )
|
||||
{
|
||||
if ( pristine || weapon == "claymore_zm" )
|
||||
unitrigger_stub.hint_string = get_weapon_hint( weapon );
|
||||
else
|
||||
unitrigger_stub.hint_string = get_weapon_hint_ammo();
|
||||
|
||||
unitrigger_stub.cost = get_weapon_cost( weapon );
|
||||
unitrigger_stub.hint_parm1 = unitrigger_stub.cost;
|
||||
}
|
||||
unitrigger_stub.cost = get_weapon_cost( weapon );
|
||||
unitrigger_stub.hint_parm1 = unitrigger_stub.cost;
|
||||
}
|
||||
|
||||
unitrigger_stub.weapon_upgrade = weapon;
|
||||
unitrigger_stub.script_unitrigger_type = "unitrigger_box_use";
|
||||
unitrigger_stub.require_look_at = 1;
|
||||
unitrigger_stub.zombie_weapon_upgrade = weapon;
|
||||
unitrigger_stub.clientfieldname = clientfieldname;
|
||||
unitrigger_force_per_player_triggers( unitrigger_stub, 1 );
|
||||
unitrigger_stub.weapon_upgrade = weapon;
|
||||
unitrigger_stub.script_unitrigger_type = "unitrigger_box_use";
|
||||
unitrigger_stub.require_look_at = 1;
|
||||
unitrigger_stub.zombie_weapon_upgrade = weapon;
|
||||
unitrigger_stub.clientfieldname = clientfieldname;
|
||||
unitrigger_force_per_player_triggers( unitrigger_stub, 1 );
|
||||
|
||||
if ( is_melee_weapon( weapon ) )
|
||||
{
|
||||
if ( weapon == "tazer_knuckles_zm" )
|
||||
if ( is_melee_weapon( weapon ) )
|
||||
{
|
||||
if ( weapon == "tazer_knuckles_zm" )
|
||||
unitrigger_stub.origin += (anglesToForward(unitrigger_stub.angles) * -7) + (anglesToRight(unitrigger_stub.angles) * -2);
|
||||
|
||||
maps\mp\zombies\_zm_melee_weapon::add_stub( unitrigger_stub, weapon );
|
||||
maps\mp\zombies\_zm_unitrigger::register_static_unitrigger( unitrigger_stub, maps\mp\zombies\_zm_melee_weapon::melee_weapon_think );
|
||||
}
|
||||
else if ( weapon == "claymore_zm" )
|
||||
{
|
||||
unitrigger_stub.prompt_and_visibility_func = maps\mp\zombies\_zm_weap_claymore::claymore_unitrigger_update_prompt;
|
||||
maps\mp\zombies\_zm_unitrigger::register_static_unitrigger( unitrigger_stub, maps\mp\zombies\_zm_weap_claymore::buy_claymores );
|
||||
}
|
||||
else
|
||||
{
|
||||
if( is_lethal_grenade( unitrigger_stub.zombie_weapon_upgrade ) )
|
||||
maps\mp\zombies\_zm_melee_weapon::add_stub( unitrigger_stub, weapon );
|
||||
maps\mp\zombies\_zm_unitrigger::register_static_unitrigger( unitrigger_stub, maps\mp\zombies\_zm_melee_weapon::melee_weapon_think );
|
||||
}
|
||||
else if ( weapon == "claymore_zm" )
|
||||
{
|
||||
unitrigger_stub.prompt_and_visibility_func = maps\mp\zombies\_zm_weap_claymore::claymore_unitrigger_update_prompt;
|
||||
maps\mp\zombies\_zm_unitrigger::register_static_unitrigger( unitrigger_stub, maps\mp\zombies\_zm_weap_claymore::buy_claymores );
|
||||
}
|
||||
else
|
||||
{
|
||||
if( is_lethal_grenade( unitrigger_stub.zombie_weapon_upgrade ) )
|
||||
unitrigger_stub.prompt_and_visibility_func = ::lethal_grenade_update_prompt;
|
||||
else
|
||||
unitrigger_stub.prompt_and_visibility_func = ::wall_weapon_update_prompt;
|
||||
|
||||
maps\mp\zombies\_zm_unitrigger::register_static_unitrigger( unitrigger_stub, ::weapon_spawn_think );
|
||||
}
|
||||
maps\mp\zombies\_zm_unitrigger::register_static_unitrigger( unitrigger_stub, ::weapon_spawn_think );
|
||||
}
|
||||
|
||||
spawned_wallbuy.trigger_stub = unitrigger_stub;
|
||||
weaponidx = undefined;
|
||||
spawned_wallbuy.trigger_stub = unitrigger_stub;
|
||||
weaponidx = undefined;
|
||||
|
||||
if ( isdefined( level.buildable_wallbuy_weapons ) )
|
||||
{
|
||||
for ( i = 0; i < level.buildable_wallbuy_weapons.size; i++ )
|
||||
{
|
||||
if ( weapon == level.buildable_wallbuy_weapons[i] )
|
||||
{
|
||||
weaponidx = i;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
if ( isdefined( level.buildable_wallbuy_weapons ) )
|
||||
{
|
||||
for ( i = 0; i < level.buildable_wallbuy_weapons.size; i++ )
|
||||
{
|
||||
if ( weapon == level.buildable_wallbuy_weapons[i] )
|
||||
{
|
||||
weaponidx = i;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if ( isdefined( weaponidx ) )
|
||||
{
|
||||
level setclientfield( clientfieldname + "_idx", weaponidx + 1 );
|
||||
wallmodel delete();
|
||||
if ( isdefined( weaponidx ) )
|
||||
{
|
||||
level setclientfield( clientfieldname + "_idx", weaponidx + 1 );
|
||||
wallmodel delete();
|
||||
|
||||
if ( !pristine )
|
||||
level setclientfield( clientfieldname, 1 );
|
||||
}
|
||||
else
|
||||
{
|
||||
level setclientfield( clientfieldname, 1 );
|
||||
wallmodel show();
|
||||
}
|
||||
if ( !pristine )
|
||||
level setclientfield( clientfieldname, 1 );
|
||||
}
|
||||
else
|
||||
{
|
||||
level setclientfield( clientfieldname, 1 );
|
||||
wallmodel show();
|
||||
}
|
||||
}
|
||||
|
||||
lethal_grenade_update_prompt( player )
|
||||
{
|
||||
weapon = self.stub.zombie_weapon_upgrade;
|
||||
weapon = self.stub.zombie_weapon_upgrade;
|
||||
|
||||
cost = get_weapon_cost( weapon );
|
||||
cost = get_weapon_cost( weapon );
|
||||
self.stub.hint_string = get_weapon_hint( weapon );
|
||||
self sethintstring( self.stub.hint_string, cost );
|
||||
|
||||
self.stub.cursor_hint = "HINT_WEAPON";
|
||||
self.stub.cursor_hint = "HINT_WEAPON";
|
||||
self.stub.cursor_hint_weapon = weapon;
|
||||
self setcursorhint( self.stub.cursor_hint, self.stub.cursor_hint_weapon );
|
||||
|
||||
return 1;
|
||||
return 1;
|
||||
}
|
||||
|
||||
weapon_give( weapon, is_upgrade, magic_box, nosound )
|
||||
@ -471,17 +471,17 @@ weapon_give( weapon, is_upgrade, magic_box, nosound )
|
||||
|
||||
ammo_give( weapon )
|
||||
{
|
||||
give_ammo = 0;
|
||||
give_ammo = 0;
|
||||
|
||||
if ( !is_offhand_weapon( weapon ) )
|
||||
{
|
||||
weapon = get_weapon_with_attachments( weapon );
|
||||
if ( !is_offhand_weapon( weapon ) )
|
||||
{
|
||||
weapon = get_weapon_with_attachments( weapon );
|
||||
|
||||
if ( isdefined( weapon ) )
|
||||
{
|
||||
stockmax = weaponstartammo( weapon );
|
||||
if ( isdefined( weapon ) )
|
||||
{
|
||||
stockmax = weaponstartammo( weapon );
|
||||
clipmax = weaponclipsize( weapon );
|
||||
ammocount = self getammocount( weapon );
|
||||
ammocount = self getammocount( weapon );
|
||||
|
||||
give_ammo = ammocount < (stockmax + clipmax);
|
||||
|
||||
@ -498,22 +498,22 @@ ammo_give( weapon )
|
||||
give_ammo = ammocount < (stockmax + clipmax);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
else if ( self has_weapon_or_upgrade( weapon ) )
|
||||
{
|
||||
if ( self getammocount( weapon ) < weaponmaxammo( weapon ) )
|
||||
give_ammo = 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
else if ( self has_weapon_or_upgrade( weapon ) )
|
||||
{
|
||||
if ( self getammocount( weapon ) < weaponmaxammo( weapon ) )
|
||||
give_ammo = 1;
|
||||
}
|
||||
|
||||
if ( give_ammo )
|
||||
{
|
||||
self play_sound_on_ent( "purchase" );
|
||||
self givemaxammo( weapon );
|
||||
if ( give_ammo )
|
||||
{
|
||||
self play_sound_on_ent( "purchase" );
|
||||
self givemaxammo( weapon );
|
||||
self setWeaponAmmoClip( weapon, weaponClipSize(weapon) );
|
||||
alt_weap = weaponaltweaponname( weapon );
|
||||
alt_weap = weaponaltweaponname( weapon );
|
||||
|
||||
if ( "none" != alt_weap )
|
||||
if ( "none" != alt_weap )
|
||||
{
|
||||
self givemaxammo( alt_weap );
|
||||
self setWeaponAmmoClip( alt_weap, weaponClipSize(alt_weap) );
|
||||
@ -521,11 +521,11 @@ ammo_give( weapon )
|
||||
|
||||
self notify("weapon_ammo_change");
|
||||
|
||||
return true;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
if ( !give_ammo )
|
||||
return false;
|
||||
if ( !give_ammo )
|
||||
return false;
|
||||
}
|
||||
|
||||
weapon_spawn_think()
|
||||
|
@ -20,8 +20,8 @@ game_mode_spawn_player_logic()
|
||||
|
||||
meat_bounce_override( pos, normal, ent, bounce )
|
||||
{
|
||||
if ( isdefined( ent ) && isplayer( ent ) && is_player_valid(ent) && !ent hasWeapon("item_meat_zm") && !is_true(ent.dont_touch_the_meat) )
|
||||
{
|
||||
if ( isdefined( ent ) && isplayer( ent ) && is_player_valid(ent) && !ent hasWeapon("item_meat_zm") && !is_true(ent.dont_touch_the_meat) )
|
||||
{
|
||||
level thread meat_stink_player( ent );
|
||||
|
||||
if ( isdefined( self.owner ) )
|
||||
@ -33,48 +33,48 @@ meat_bounce_override( pos, normal, ent, bounce )
|
||||
self delete();
|
||||
|
||||
return;
|
||||
}
|
||||
else
|
||||
{
|
||||
players = getplayers();
|
||||
closest_player = undefined;
|
||||
closest_player_dist = 10000.0;
|
||||
}
|
||||
else
|
||||
{
|
||||
players = getplayers();
|
||||
closest_player = undefined;
|
||||
closest_player_dist = 10000.0;
|
||||
|
||||
foreach (player in players)
|
||||
{
|
||||
if ( !is_player_valid(player) )
|
||||
continue;
|
||||
if ( !is_player_valid(player) )
|
||||
continue;
|
||||
|
||||
if ( player hasWeapon("item_meat_zm") )
|
||||
continue;
|
||||
continue;
|
||||
|
||||
if ( is_true(player.dont_touch_the_meat) )
|
||||
continue;
|
||||
continue;
|
||||
|
||||
distsq = distancesquared( pos, player.origin );
|
||||
distsq = distancesquared( pos, player.origin );
|
||||
|
||||
if ( distsq < closest_player_dist )
|
||||
{
|
||||
closest_player = player;
|
||||
closest_player_dist = distsq;
|
||||
}
|
||||
if ( distsq < closest_player_dist )
|
||||
{
|
||||
closest_player = player;
|
||||
closest_player_dist = distsq;
|
||||
}
|
||||
}
|
||||
|
||||
if ( isdefined( closest_player ) )
|
||||
{
|
||||
if ( isdefined( closest_player ) )
|
||||
{
|
||||
level thread meat_stink_player( closest_player );
|
||||
|
||||
if ( isdefined( self.owner ) )
|
||||
{
|
||||
maps\mp\_demo::bookmark( "zm_player_meat_stink", gettime(), closest_player, self.owner, 0, self );
|
||||
self.owner maps\mp\zombies\_zm_stats::increment_client_stat( "contaminations_given" );
|
||||
}
|
||||
if ( isdefined( self.owner ) )
|
||||
{
|
||||
maps\mp\_demo::bookmark( "zm_player_meat_stink", gettime(), closest_player, self.owner, 0, self );
|
||||
self.owner maps\mp\zombies\_zm_stats::increment_client_stat( "contaminations_given" );
|
||||
}
|
||||
|
||||
self delete();
|
||||
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
playfx( level._effect["meat_impact"], self.origin );
|
||||
|
||||
@ -152,14 +152,14 @@ meat_stink( who )
|
||||
return;
|
||||
}
|
||||
|
||||
who.pre_meat_weapon = who getcurrentweapon();
|
||||
level notify( "meat_grabbed" );
|
||||
who notify( "meat_grabbed" );
|
||||
who playsound( "zmb_pickup_meat" );
|
||||
who increment_is_drinking();
|
||||
who giveweapon( "item_meat_zm" );
|
||||
who switchtoweapon( "item_meat_zm" );
|
||||
who setweaponammoclip( "item_meat_zm", 1 );
|
||||
who.pre_meat_weapon = who getcurrentweapon();
|
||||
level notify( "meat_grabbed" );
|
||||
who notify( "meat_grabbed" );
|
||||
who playsound( "zmb_pickup_meat" );
|
||||
who increment_is_drinking();
|
||||
who giveweapon( "item_meat_zm" );
|
||||
who switchtoweapon( "item_meat_zm" );
|
||||
who setweaponammoclip( "item_meat_zm", 1 );
|
||||
who setMoveSpeedScale(0.75);
|
||||
who.ignoreme = 0;
|
||||
level.meat_player = who;
|
||||
@ -370,12 +370,12 @@ meat_stink_cleanup_on_downed()
|
||||
|
||||
meat_powerup_reset_on_disconnect()
|
||||
{
|
||||
level endon("meat_thrown");
|
||||
level endon("meat_thrown");
|
||||
level endon("meat_grabbed");
|
||||
self endon("player_downed");
|
||||
self endon("bled_out");
|
||||
|
||||
self waittill("disconnect");
|
||||
self waittill("disconnect");
|
||||
|
||||
level.meat_player = undefined;
|
||||
|
||||
@ -388,7 +388,7 @@ meat_powerup_reset_on_disconnect()
|
||||
}
|
||||
}
|
||||
|
||||
level notify("meat_inactive");
|
||||
level notify("meat_inactive");
|
||||
}
|
||||
|
||||
meat_stink_on_ground(position_to_play)
|
||||
@ -457,15 +457,15 @@ meat_stink_player( who )
|
||||
|
||||
meat_stink_player_create()
|
||||
{
|
||||
self maps\mp\zombies\_zm_stats::increment_client_stat( "contaminations_received" );
|
||||
self endon( "disconnect" );
|
||||
self endon( "death" );
|
||||
tagname = "J_SpineLower";
|
||||
self.meat_stink_3p = spawn( "script_model", self gettagorigin( tagname ) );
|
||||
self.meat_stink_3p setmodel( "tag_origin" );
|
||||
self.meat_stink_3p linkto( self, tagname );
|
||||
playfxontag( level._effect["meat_stink_torso"], self.meat_stink_3p, "tag_origin" );
|
||||
self setclientfieldtoplayer( "meat_stink", 1 );
|
||||
self maps\mp\zombies\_zm_stats::increment_client_stat( "contaminations_received" );
|
||||
self endon( "disconnect" );
|
||||
self endon( "death" );
|
||||
tagname = "J_SpineLower";
|
||||
self.meat_stink_3p = spawn( "script_model", self gettagorigin( tagname ) );
|
||||
self.meat_stink_3p setmodel( "tag_origin" );
|
||||
self.meat_stink_3p linkto( self, tagname );
|
||||
playfxontag( level._effect["meat_stink_torso"], self.meat_stink_3p, "tag_origin" );
|
||||
self setclientfieldtoplayer( "meat_stink", 1 );
|
||||
}
|
||||
|
||||
print_meat_msg(meat_player, verb)
|
||||
|
@ -12,148 +12,148 @@
|
||||
|
||||
init_craftables()
|
||||
{
|
||||
precachestring( &"ZM_PRISON_KEY_DOOR" );
|
||||
level.craftable_piece_count = 10;
|
||||
register_clientfields();
|
||||
add_zombie_craftable( "alcatraz_shield_zm", &"ZM_PRISON_CRAFT_RIOT", undefined, &"ZOMBIE_BOUGHT_RIOT", undefined, 1 );
|
||||
add_zombie_craftable_vox_category( "alcatraz_shield_zm", "build_zs" );
|
||||
make_zombie_craftable_open( "alcatraz_shield_zm", "t6_wpn_zmb_shield_dlc2_dmg0_world", vectorscale( ( 0, -1, 0 ), 90.0 ), ( 0, 0, level.riotshield_placement_zoffset ) );
|
||||
add_zombie_craftable( "packasplat", &"ZM_PRISON_CRAFT_PACKASPLAT", undefined, undefined, ::onfullycrafted_packasplat, 1 );
|
||||
add_zombie_craftable_vox_category( "packasplat", "build_bsm" );
|
||||
make_zombie_craftable_open( "packasplat", "p6_anim_zm_al_packasplat", vectorscale( ( 0, -1, 0 ), 90.0 ) );
|
||||
level.craftable_piece_swap_allowed = 0;
|
||||
add_zombie_craftable( "quest_key1" );
|
||||
add_zombie_craftable( "plane", &"ZM_PRISON_CRAFT_PLANE", &"ZM_PRISON_CRAFTING_PLANE", undefined, ::onfullycrafted_plane, 1 );
|
||||
add_zombie_craftable( "refuelable_plane", &"ZM_PRISON_REFUEL_PLANE", &"ZM_PRISON_REFUELING_PLANE", undefined, ::onfullycrafted_refueled, 1 );
|
||||
in_game_checklist_setup();
|
||||
precachestring( &"ZM_PRISON_KEY_DOOR" );
|
||||
level.craftable_piece_count = 10;
|
||||
register_clientfields();
|
||||
add_zombie_craftable( "alcatraz_shield_zm", &"ZM_PRISON_CRAFT_RIOT", undefined, &"ZOMBIE_BOUGHT_RIOT", undefined, 1 );
|
||||
add_zombie_craftable_vox_category( "alcatraz_shield_zm", "build_zs" );
|
||||
make_zombie_craftable_open( "alcatraz_shield_zm", "t6_wpn_zmb_shield_dlc2_dmg0_world", vectorscale( ( 0, -1, 0 ), 90.0 ), ( 0, 0, level.riotshield_placement_zoffset ) );
|
||||
add_zombie_craftable( "packasplat", &"ZM_PRISON_CRAFT_PACKASPLAT", undefined, undefined, ::onfullycrafted_packasplat, 1 );
|
||||
add_zombie_craftable_vox_category( "packasplat", "build_bsm" );
|
||||
make_zombie_craftable_open( "packasplat", "p6_anim_zm_al_packasplat", vectorscale( ( 0, -1, 0 ), 90.0 ) );
|
||||
level.craftable_piece_swap_allowed = 0;
|
||||
add_zombie_craftable( "quest_key1" );
|
||||
add_zombie_craftable( "plane", &"ZM_PRISON_CRAFT_PLANE", &"ZM_PRISON_CRAFTING_PLANE", undefined, ::onfullycrafted_plane, 1 );
|
||||
add_zombie_craftable( "refuelable_plane", &"ZM_PRISON_REFUEL_PLANE", &"ZM_PRISON_REFUELING_PLANE", undefined, ::onfullycrafted_refueled, 1 );
|
||||
in_game_checklist_setup();
|
||||
}
|
||||
|
||||
include_craftables()
|
||||
{
|
||||
level.zombie_include_craftables["open_table"].custom_craftablestub_update_prompt = ::prison_open_craftablestub_update_prompt;
|
||||
craftable_name = "packasplat";
|
||||
packasplat_case = generate_zombie_craftable_piece( craftable_name, "case", "p6_zm_al_packasplat_suitcase", 48, 36, 0, undefined, ::onpickup_common, ::ondrop_common, undefined, undefined, undefined, undefined, "piece_packasplat_case", 1, "build_bsm" );
|
||||
packasplat_fuse = generate_zombie_craftable_piece( craftable_name, "fuse", "p6_zm_al_packasplat_engine", 32, 36, 0, undefined, ::onpickup_common, ::ondrop_common, undefined, undefined, undefined, undefined, "piece_packasplat_fuse", 1, "build_bsm" );
|
||||
packasplat_blood = generate_zombie_craftable_piece( craftable_name, "blood", "p6_zm_al_packasplat_iv", 32, 15, 0, undefined, ::onpickup_common, ::ondrop_common, undefined, undefined, undefined, undefined, "piece_packasplat_blood", 1, "build_bsm" );
|
||||
packasplat = spawnstruct();
|
||||
packasplat.name = craftable_name;
|
||||
packasplat add_craftable_piece( packasplat_case );
|
||||
packasplat add_craftable_piece( packasplat_fuse );
|
||||
packasplat add_craftable_piece( packasplat_blood );
|
||||
packasplat.triggerthink = ::packasplatcraftable;
|
||||
include_craftable( packasplat );
|
||||
craftable_name = "alcatraz_shield_zm";
|
||||
riotshield_dolly = generate_zombie_craftable_piece( craftable_name, "dolly", "t6_wpn_zmb_shield_dlc2_dolly", 32, 64, 0, undefined, ::onpickup_common, ::ondrop_common, undefined, undefined, undefined, undefined, "piece_riotshield_dolly", 1, "build_zs" );
|
||||
riotshield_door = generate_zombie_craftable_piece( craftable_name, "door", "t6_wpn_zmb_shield_dlc2_door", 48, 15, 25, undefined, ::onpickup_common, ::ondrop_common, undefined, undefined, undefined, undefined, "piece_riotshield_door", 1, "build_zs" );
|
||||
riotshield_clamp = generate_zombie_craftable_piece( craftable_name, "clamp", "t6_wpn_zmb_shield_dlc2_shackles", 32, 15, 0, undefined, ::onpickup_common, ::ondrop_common, undefined, undefined, undefined, undefined, "piece_riotshield_clamp", 1, "build_zs" );
|
||||
riotshield = spawnstruct();
|
||||
riotshield.name = craftable_name;
|
||||
riotshield add_craftable_piece( riotshield_dolly );
|
||||
riotshield add_craftable_piece( riotshield_door );
|
||||
riotshield add_craftable_piece( riotshield_clamp );
|
||||
riotshield.onbuyweapon = ::onbuyweapon_riotshield;
|
||||
riotshield.triggerthink = ::riotshieldcraftable;
|
||||
include_craftable( riotshield );
|
||||
include_key_craftable( "quest_key1", "p6_zm_al_key" );
|
||||
craftable_name = "plane";
|
||||
plane_cloth = generate_zombie_craftable_piece( craftable_name, "cloth", "p6_zm_al_clothes_pile_lrg", 48, 15, 0, undefined, ::onpickup_plane, ::ondrop_plane, ::oncrafted_plane, undefined, "tag_origin", undefined, 1 );
|
||||
plane_fueltanks = generate_zombie_craftable_piece( craftable_name, "fueltanks", "veh_t6_dlc_zombie_part_fuel", 32, 15, 0, undefined, ::onpickup_plane, ::ondrop_plane, ::oncrafted_plane, undefined, "tag_feul_tanks", undefined, 2 );
|
||||
plane_engine = generate_zombie_craftable_piece( craftable_name, "engine", "veh_t6_dlc_zombie_part_engine", 32, 62, 0, undefined, ::onpickup_plane, ::ondrop_plane, ::oncrafted_plane, undefined, "tag_origin", undefined, 3 );
|
||||
plane_steering = generate_zombie_craftable_piece( craftable_name, "steering", "veh_t6_dlc_zombie_part_control", 32, 15, 0, undefined, ::onpickup_plane, ::ondrop_plane, ::oncrafted_plane, undefined, "tag_control_mechanism", undefined, 4 );
|
||||
plane_rigging = generate_zombie_craftable_piece( craftable_name, "rigging", "veh_t6_dlc_zombie_part_rigging", 32, 15, 0, undefined, ::onpickup_plane, ::ondrop_plane, ::oncrafted_plane, undefined, "tag_origin", undefined, 5 );
|
||||
level.zombie_include_craftables["open_table"].custom_craftablestub_update_prompt = ::prison_open_craftablestub_update_prompt;
|
||||
craftable_name = "packasplat";
|
||||
packasplat_case = generate_zombie_craftable_piece( craftable_name, "case", "p6_zm_al_packasplat_suitcase", 48, 36, 0, undefined, ::onpickup_common, ::ondrop_common, undefined, undefined, undefined, undefined, "piece_packasplat_case", 1, "build_bsm" );
|
||||
packasplat_fuse = generate_zombie_craftable_piece( craftable_name, "fuse", "p6_zm_al_packasplat_engine", 32, 36, 0, undefined, ::onpickup_common, ::ondrop_common, undefined, undefined, undefined, undefined, "piece_packasplat_fuse", 1, "build_bsm" );
|
||||
packasplat_blood = generate_zombie_craftable_piece( craftable_name, "blood", "p6_zm_al_packasplat_iv", 32, 15, 0, undefined, ::onpickup_common, ::ondrop_common, undefined, undefined, undefined, undefined, "piece_packasplat_blood", 1, "build_bsm" );
|
||||
packasplat = spawnstruct();
|
||||
packasplat.name = craftable_name;
|
||||
packasplat add_craftable_piece( packasplat_case );
|
||||
packasplat add_craftable_piece( packasplat_fuse );
|
||||
packasplat add_craftable_piece( packasplat_blood );
|
||||
packasplat.triggerthink = ::packasplatcraftable;
|
||||
include_craftable( packasplat );
|
||||
craftable_name = "alcatraz_shield_zm";
|
||||
riotshield_dolly = generate_zombie_craftable_piece( craftable_name, "dolly", "t6_wpn_zmb_shield_dlc2_dolly", 32, 64, 0, undefined, ::onpickup_common, ::ondrop_common, undefined, undefined, undefined, undefined, "piece_riotshield_dolly", 1, "build_zs" );
|
||||
riotshield_door = generate_zombie_craftable_piece( craftable_name, "door", "t6_wpn_zmb_shield_dlc2_door", 48, 15, 25, undefined, ::onpickup_common, ::ondrop_common, undefined, undefined, undefined, undefined, "piece_riotshield_door", 1, "build_zs" );
|
||||
riotshield_clamp = generate_zombie_craftable_piece( craftable_name, "clamp", "t6_wpn_zmb_shield_dlc2_shackles", 32, 15, 0, undefined, ::onpickup_common, ::ondrop_common, undefined, undefined, undefined, undefined, "piece_riotshield_clamp", 1, "build_zs" );
|
||||
riotshield = spawnstruct();
|
||||
riotshield.name = craftable_name;
|
||||
riotshield add_craftable_piece( riotshield_dolly );
|
||||
riotshield add_craftable_piece( riotshield_door );
|
||||
riotshield add_craftable_piece( riotshield_clamp );
|
||||
riotshield.onbuyweapon = ::onbuyweapon_riotshield;
|
||||
riotshield.triggerthink = ::riotshieldcraftable;
|
||||
include_craftable( riotshield );
|
||||
include_key_craftable( "quest_key1", "p6_zm_al_key" );
|
||||
craftable_name = "plane";
|
||||
plane_cloth = generate_zombie_craftable_piece( craftable_name, "cloth", "p6_zm_al_clothes_pile_lrg", 48, 15, 0, undefined, ::onpickup_plane, ::ondrop_plane, ::oncrafted_plane, undefined, "tag_origin", undefined, 1 );
|
||||
plane_fueltanks = generate_zombie_craftable_piece( craftable_name, "fueltanks", "veh_t6_dlc_zombie_part_fuel", 32, 15, 0, undefined, ::onpickup_plane, ::ondrop_plane, ::oncrafted_plane, undefined, "tag_feul_tanks", undefined, 2 );
|
||||
plane_engine = generate_zombie_craftable_piece( craftable_name, "engine", "veh_t6_dlc_zombie_part_engine", 32, 62, 0, undefined, ::onpickup_plane, ::ondrop_plane, ::oncrafted_plane, undefined, "tag_origin", undefined, 3 );
|
||||
plane_steering = generate_zombie_craftable_piece( craftable_name, "steering", "veh_t6_dlc_zombie_part_control", 32, 15, 0, undefined, ::onpickup_plane, ::ondrop_plane, ::oncrafted_plane, undefined, "tag_control_mechanism", undefined, 4 );
|
||||
plane_rigging = generate_zombie_craftable_piece( craftable_name, "rigging", "veh_t6_dlc_zombie_part_rigging", 32, 15, 0, undefined, ::onpickup_plane, ::ondrop_plane, ::oncrafted_plane, undefined, "tag_origin", undefined, 5 );
|
||||
|
||||
plane_cloth.is_shared = 1;
|
||||
plane_fueltanks.is_shared = 1;
|
||||
plane_engine.is_shared = 1;
|
||||
plane_steering.is_shared = 1;
|
||||
plane_rigging.is_shared = 1;
|
||||
plane_cloth.client_field_state = undefined;
|
||||
plane_fueltanks.client_field_state = undefined;
|
||||
plane_engine.client_field_state = undefined;
|
||||
plane_steering.client_field_state = undefined;
|
||||
plane_rigging.client_field_state = undefined;
|
||||
plane_cloth.is_shared = 1;
|
||||
plane_fueltanks.is_shared = 1;
|
||||
plane_engine.is_shared = 1;
|
||||
plane_steering.is_shared = 1;
|
||||
plane_rigging.is_shared = 1;
|
||||
plane_cloth.client_field_state = undefined;
|
||||
plane_fueltanks.client_field_state = undefined;
|
||||
plane_engine.client_field_state = undefined;
|
||||
plane_steering.client_field_state = undefined;
|
||||
plane_rigging.client_field_state = undefined;
|
||||
|
||||
plane_cloth.pickup_alias = "sidequest_sheets";
|
||||
plane_fueltanks.pickup_alias = "sidequest_oxygen";
|
||||
plane_engine.pickup_alias = "sidequest_engine";
|
||||
plane_steering.pickup_alias = "sidequest_valves";
|
||||
plane_rigging.pickup_alias = "sidequest_rigging";
|
||||
plane = spawnstruct();
|
||||
plane.name = craftable_name;
|
||||
plane add_craftable_piece( plane_cloth );
|
||||
plane add_craftable_piece( plane_engine );
|
||||
plane add_craftable_piece( plane_fueltanks );
|
||||
plane add_craftable_piece( plane_steering );
|
||||
plane add_craftable_piece( plane_rigging );
|
||||
plane.triggerthink = ::planecraftable;
|
||||
plane.custom_craftablestub_update_prompt = ::prison_plane_update_prompt;
|
||||
include_craftable( plane );
|
||||
craftable_name = "refuelable_plane";
|
||||
refuelable_plane_gas1 = generate_zombie_craftable_piece( craftable_name, "fuel1", "accessories_gas_canister_1", 32, 15, 0, undefined, ::onpickup_fuel, ::ondrop_fuel, ::oncrafted_fuel, undefined, undefined, undefined, 6 );
|
||||
refuelable_plane_gas2 = generate_zombie_craftable_piece( craftable_name, "fuel2", "accessories_gas_canister_1", 32, 15, 0, undefined, ::onpickup_fuel, ::ondrop_fuel, ::oncrafted_fuel, undefined, undefined, undefined, 7 );
|
||||
refuelable_plane_gas3 = generate_zombie_craftable_piece( craftable_name, "fuel3", "accessories_gas_canister_1", 32, 15, 0, undefined, ::onpickup_fuel, ::ondrop_fuel, ::oncrafted_fuel, undefined, undefined, undefined, 8 );
|
||||
refuelable_plane_gas4 = generate_zombie_craftable_piece( craftable_name, "fuel4", "accessories_gas_canister_1", 32, 15, 0, undefined, ::onpickup_fuel, ::ondrop_fuel, ::oncrafted_fuel, undefined, undefined, undefined, 9 );
|
||||
refuelable_plane_gas5 = generate_zombie_craftable_piece( craftable_name, "fuel5", "accessories_gas_canister_1", 32, 15, 0, undefined, ::onpickup_fuel, ::ondrop_fuel, ::oncrafted_fuel, undefined, undefined, undefined, 10 );
|
||||
plane_cloth.pickup_alias = "sidequest_sheets";
|
||||
plane_fueltanks.pickup_alias = "sidequest_oxygen";
|
||||
plane_engine.pickup_alias = "sidequest_engine";
|
||||
plane_steering.pickup_alias = "sidequest_valves";
|
||||
plane_rigging.pickup_alias = "sidequest_rigging";
|
||||
plane = spawnstruct();
|
||||
plane.name = craftable_name;
|
||||
plane add_craftable_piece( plane_cloth );
|
||||
plane add_craftable_piece( plane_engine );
|
||||
plane add_craftable_piece( plane_fueltanks );
|
||||
plane add_craftable_piece( plane_steering );
|
||||
plane add_craftable_piece( plane_rigging );
|
||||
plane.triggerthink = ::planecraftable;
|
||||
plane.custom_craftablestub_update_prompt = ::prison_plane_update_prompt;
|
||||
include_craftable( plane );
|
||||
craftable_name = "refuelable_plane";
|
||||
refuelable_plane_gas1 = generate_zombie_craftable_piece( craftable_name, "fuel1", "accessories_gas_canister_1", 32, 15, 0, undefined, ::onpickup_fuel, ::ondrop_fuel, ::oncrafted_fuel, undefined, undefined, undefined, 6 );
|
||||
refuelable_plane_gas2 = generate_zombie_craftable_piece( craftable_name, "fuel2", "accessories_gas_canister_1", 32, 15, 0, undefined, ::onpickup_fuel, ::ondrop_fuel, ::oncrafted_fuel, undefined, undefined, undefined, 7 );
|
||||
refuelable_plane_gas3 = generate_zombie_craftable_piece( craftable_name, "fuel3", "accessories_gas_canister_1", 32, 15, 0, undefined, ::onpickup_fuel, ::ondrop_fuel, ::oncrafted_fuel, undefined, undefined, undefined, 8 );
|
||||
refuelable_plane_gas4 = generate_zombie_craftable_piece( craftable_name, "fuel4", "accessories_gas_canister_1", 32, 15, 0, undefined, ::onpickup_fuel, ::ondrop_fuel, ::oncrafted_fuel, undefined, undefined, undefined, 9 );
|
||||
refuelable_plane_gas5 = generate_zombie_craftable_piece( craftable_name, "fuel5", "accessories_gas_canister_1", 32, 15, 0, undefined, ::onpickup_fuel, ::ondrop_fuel, ::oncrafted_fuel, undefined, undefined, undefined, 10 );
|
||||
|
||||
refuelable_plane_gas1.is_shared = 1;
|
||||
refuelable_plane_gas2.is_shared = 1;
|
||||
refuelable_plane_gas3.is_shared = 1;
|
||||
refuelable_plane_gas4.is_shared = 1;
|
||||
refuelable_plane_gas5.is_shared = 1;
|
||||
refuelable_plane_gas1.client_field_state = undefined;
|
||||
refuelable_plane_gas2.client_field_state = undefined;
|
||||
refuelable_plane_gas3.client_field_state = undefined;
|
||||
refuelable_plane_gas4.client_field_state = undefined;
|
||||
refuelable_plane_gas5.client_field_state = undefined;
|
||||
refuelable_plane_gas1.is_shared = 1;
|
||||
refuelable_plane_gas2.is_shared = 1;
|
||||
refuelable_plane_gas3.is_shared = 1;
|
||||
refuelable_plane_gas4.is_shared = 1;
|
||||
refuelable_plane_gas5.is_shared = 1;
|
||||
refuelable_plane_gas1.client_field_state = undefined;
|
||||
refuelable_plane_gas2.client_field_state = undefined;
|
||||
refuelable_plane_gas3.client_field_state = undefined;
|
||||
refuelable_plane_gas4.client_field_state = undefined;
|
||||
refuelable_plane_gas5.client_field_state = undefined;
|
||||
|
||||
refuelable_plane = spawnstruct();
|
||||
refuelable_plane.name = craftable_name;
|
||||
refuelable_plane add_craftable_piece( refuelable_plane_gas1 );
|
||||
refuelable_plane add_craftable_piece( refuelable_plane_gas2 );
|
||||
refuelable_plane add_craftable_piece( refuelable_plane_gas3 );
|
||||
refuelable_plane add_craftable_piece( refuelable_plane_gas4 );
|
||||
refuelable_plane add_craftable_piece( refuelable_plane_gas5 );
|
||||
refuelable_plane.triggerthink = ::planefuelable;
|
||||
plane.custom_craftablestub_update_prompt = ::prison_plane_update_prompt;
|
||||
include_craftable( refuelable_plane );
|
||||
refuelable_plane = spawnstruct();
|
||||
refuelable_plane.name = craftable_name;
|
||||
refuelable_plane add_craftable_piece( refuelable_plane_gas1 );
|
||||
refuelable_plane add_craftable_piece( refuelable_plane_gas2 );
|
||||
refuelable_plane add_craftable_piece( refuelable_plane_gas3 );
|
||||
refuelable_plane add_craftable_piece( refuelable_plane_gas4 );
|
||||
refuelable_plane add_craftable_piece( refuelable_plane_gas5 );
|
||||
refuelable_plane.triggerthink = ::planefuelable;
|
||||
plane.custom_craftablestub_update_prompt = ::prison_plane_update_prompt;
|
||||
include_craftable( refuelable_plane );
|
||||
}
|
||||
|
||||
include_key_craftable( craftable_name, model_name )
|
||||
{
|
||||
part_key = generate_zombie_craftable_piece( craftable_name, undefined, model_name, 32, 15, 0, undefined, ::onpickup_key, undefined, undefined, undefined, undefined, undefined, undefined, 1 );
|
||||
part = spawnstruct();
|
||||
part.name = craftable_name;
|
||||
part add_craftable_piece( part_key );
|
||||
part.triggerthink = maps\mp\zombies\_zm_craftables::setup_craftable_pieces;
|
||||
include_craftable( part );
|
||||
part_key = generate_zombie_craftable_piece( craftable_name, undefined, model_name, 32, 15, 0, undefined, ::onpickup_key, undefined, undefined, undefined, undefined, undefined, undefined, 1 );
|
||||
part = spawnstruct();
|
||||
part.name = craftable_name;
|
||||
part add_craftable_piece( part_key );
|
||||
part.triggerthink = maps\mp\zombies\_zm_craftables::setup_craftable_pieces;
|
||||
include_craftable( part );
|
||||
}
|
||||
|
||||
onpickup_key( player )
|
||||
{
|
||||
flag_set( "key_found" );
|
||||
flag_set( "key_found" );
|
||||
|
||||
if ( level.is_master_key_west )
|
||||
level clientnotify( "fxanim_west_pulley_up_start" );
|
||||
else
|
||||
level clientnotify( "fxanim_east_pulley_up_start" );
|
||||
if ( level.is_master_key_west )
|
||||
level clientnotify( "fxanim_west_pulley_up_start" );
|
||||
else
|
||||
level clientnotify( "fxanim_east_pulley_up_start" );
|
||||
|
||||
a_m_checklist = getentarray( "plane_checklist", "targetname" );
|
||||
a_m_checklist = getentarray( "plane_checklist", "targetname" );
|
||||
|
||||
foreach ( m_checklist in a_m_checklist )
|
||||
{
|
||||
m_checklist showpart( "j_check_key" );
|
||||
m_checklist showpart( "j_strike_key" );
|
||||
}
|
||||
foreach ( m_checklist in a_m_checklist )
|
||||
{
|
||||
m_checklist showpart( "j_check_key" );
|
||||
m_checklist showpart( "j_strike_key" );
|
||||
}
|
||||
|
||||
a_door_structs = getstructarray( "quest_trigger", "script_noteworthy" );
|
||||
a_door_structs = getstructarray( "quest_trigger", "script_noteworthy" );
|
||||
|
||||
foreach ( struct in a_door_structs )
|
||||
{
|
||||
if ( isdefined( struct.unitrigger_stub ) )
|
||||
struct.unitrigger_stub maps\mp\zombies\_zm_unitrigger::run_visibility_function_for_all_triggers();
|
||||
}
|
||||
foreach ( struct in a_door_structs )
|
||||
{
|
||||
if ( isdefined( struct.unitrigger_stub ) )
|
||||
struct.unitrigger_stub maps\mp\zombies\_zm_unitrigger::run_visibility_function_for_all_triggers();
|
||||
}
|
||||
|
||||
player playsound( "evt_key_pickup" );
|
||||
player thread do_player_general_vox( "quest", "sidequest_key_response", undefined, 100 );
|
||||
//level setclientfield( "piece_key_warden", 1 );
|
||||
player playsound( "evt_key_pickup" );
|
||||
player thread do_player_general_vox( "quest", "sidequest_key_response", undefined, 100 );
|
||||
//level setclientfield( "piece_key_warden", 1 );
|
||||
}
|
@ -6,68 +6,68 @@
|
||||
|
||||
delete_zombie_noone_looking( how_close, how_high )
|
||||
{
|
||||
self endon( "death" );
|
||||
self endon( "death" );
|
||||
|
||||
if ( !isdefined( how_close ) )
|
||||
how_close = 1500;
|
||||
if ( !isdefined( how_close ) )
|
||||
how_close = 1500;
|
||||
|
||||
if ( !isdefined( how_high ) )
|
||||
how_close = 600;
|
||||
if ( !isdefined( how_high ) )
|
||||
how_close = 600;
|
||||
|
||||
distance_squared_check = how_close * how_close;
|
||||
too_far_dist = distance_squared_check * 3;
|
||||
distance_squared_check = how_close * how_close;
|
||||
too_far_dist = distance_squared_check * 3;
|
||||
|
||||
if ( isdefined( level.zombie_tracking_too_far_dist ) )
|
||||
too_far_dist = level.zombie_tracking_too_far_dist * level.zombie_tracking_too_far_dist;
|
||||
if ( isdefined( level.zombie_tracking_too_far_dist ) )
|
||||
too_far_dist = level.zombie_tracking_too_far_dist * level.zombie_tracking_too_far_dist;
|
||||
|
||||
self.inview = 0;
|
||||
self.player_close = 0;
|
||||
players = get_players();
|
||||
self.inview = 0;
|
||||
self.player_close = 0;
|
||||
players = get_players();
|
||||
|
||||
for ( i = 0; i < players.size; i++ )
|
||||
{
|
||||
if ( players[i].sessionstate == "spectator" )
|
||||
continue;
|
||||
for ( i = 0; i < players.size; i++ )
|
||||
{
|
||||
if ( players[i].sessionstate == "spectator" )
|
||||
continue;
|
||||
|
||||
if ( isdefined( level.only_track_targeted_players ) )
|
||||
{
|
||||
if ( !isdefined( self.favoriteenemy ) || self.favoriteenemy != players[i] )
|
||||
continue;
|
||||
}
|
||||
if ( isdefined( level.only_track_targeted_players ) )
|
||||
{
|
||||
if ( !isdefined( self.favoriteenemy ) || self.favoriteenemy != players[i] )
|
||||
continue;
|
||||
}
|
||||
|
||||
can_be_seen = self player_can_see_me( players[i] );
|
||||
can_be_seen = self player_can_see_me( players[i] );
|
||||
|
||||
if ( can_be_seen && distancesquared( self.origin, players[i].origin ) < too_far_dist )
|
||||
self.inview++;
|
||||
if ( can_be_seen && distancesquared( self.origin, players[i].origin ) < too_far_dist )
|
||||
self.inview++;
|
||||
|
||||
if ( distancesquared( self.origin, players[i].origin ) < distance_squared_check && abs( self.origin[2] - players[i].origin[2] ) < how_high )
|
||||
self.player_close++;
|
||||
}
|
||||
if ( distancesquared( self.origin, players[i].origin ) < distance_squared_check && abs( self.origin[2] - players[i].origin[2] ) < how_high )
|
||||
self.player_close++;
|
||||
}
|
||||
|
||||
wait 0.1;
|
||||
wait 0.1;
|
||||
|
||||
if ( self.inview == 0 && self.player_close == 0 )
|
||||
{
|
||||
if ( !isdefined( self.animname ) || isdefined( self.animname ) && self.animname != "zombie" )
|
||||
return;
|
||||
if ( self.inview == 0 && self.player_close == 0 )
|
||||
{
|
||||
if ( !isdefined( self.animname ) || isdefined( self.animname ) && self.animname != "zombie" )
|
||||
return;
|
||||
|
||||
if ( isdefined( self.electrified ) && self.electrified == 1 )
|
||||
return;
|
||||
if ( isdefined( self.electrified ) && self.electrified == 1 )
|
||||
return;
|
||||
|
||||
if ( isdefined( self.in_the_ground ) && self.in_the_ground == 1 )
|
||||
return;
|
||||
if ( isdefined( self.in_the_ground ) && self.in_the_ground == 1 )
|
||||
return;
|
||||
|
||||
if ( !( isdefined( self.exclude_distance_cleanup_adding_to_total ) && self.exclude_distance_cleanup_adding_to_total ) && !( isdefined( self.isscreecher ) && self.isscreecher ) )
|
||||
{
|
||||
level.zombie_total++;
|
||||
if ( !( isdefined( self.exclude_distance_cleanup_adding_to_total ) && self.exclude_distance_cleanup_adding_to_total ) && !( isdefined( self.isscreecher ) && self.isscreecher ) )
|
||||
{
|
||||
level.zombie_total++;
|
||||
|
||||
if ( self.health < level.zombie_health )
|
||||
level.zombie_respawned_health[level.zombie_respawned_health.size] = self.health;
|
||||
}
|
||||
if ( self.health < level.zombie_health )
|
||||
level.zombie_respawned_health[level.zombie_respawned_health.size] = self.health;
|
||||
}
|
||||
|
||||
self maps\mp\zombies\_zm_spawner::reset_attack_spot();
|
||||
self notify( "zombie_delete" );
|
||||
self delete();
|
||||
recalc_zombie_array();
|
||||
}
|
||||
self maps\mp\zombies\_zm_spawner::reset_attack_spot();
|
||||
self notify( "zombie_delete" );
|
||||
self delete();
|
||||
recalc_zombie_array();
|
||||
}
|
||||
}
|
@ -13,17 +13,17 @@
|
||||
|
||||
init()
|
||||
{
|
||||
level.custom_vending_precaching = maps\mp\zm_prison::custom_vending_precaching;
|
||||
level.custom_vending_precaching = maps\mp\zm_prison::custom_vending_precaching;
|
||||
|
||||
add_map_gamemode( "zclassic", maps\mp\zm_prison::zclassic_preinit, undefined, undefined );
|
||||
add_map_gamemode( "zgrief", scripts\zm\replaced\zm_alcatraz_grief_cellblock::zgrief_preinit, undefined, undefined );
|
||||
add_map_gamemode( "zclassic", maps\mp\zm_prison::zclassic_preinit, undefined, undefined );
|
||||
add_map_gamemode( "zgrief", scripts\zm\replaced\zm_alcatraz_grief_cellblock::zgrief_preinit, undefined, undefined );
|
||||
|
||||
add_map_location_gamemode( "zclassic", "prison", maps\mp\zm_alcatraz_classic::precache, maps\mp\zm_alcatraz_classic::main );
|
||||
add_map_location_gamemode( "zclassic", "prison", maps\mp\zm_alcatraz_classic::precache, maps\mp\zm_alcatraz_classic::main );
|
||||
|
||||
add_map_location_gamemode( "zgrief", "cellblock", scripts\zm\replaced\zm_alcatraz_grief_cellblock::precache, scripts\zm\replaced\zm_alcatraz_grief_cellblock::main );
|
||||
add_map_location_gamemode( "zgrief", "cellblock", scripts\zm\replaced\zm_alcatraz_grief_cellblock::precache, scripts\zm\replaced\zm_alcatraz_grief_cellblock::main );
|
||||
|
||||
if (getDvar("ui_zm_mapstartlocation_fake") == "docks")
|
||||
if (getDvar("ui_zm_mapstartlocation_fake") == "docks")
|
||||
{
|
||||
scripts\zm\replaced\utility::add_struct_location_gamemode_func( "zgrief", "cellblock", scripts\zm\locs\zm_prison_loc_docks::struct_init );
|
||||
}
|
||||
scripts\zm\replaced\utility::add_struct_location_gamemode_func( "zgrief", "cellblock", scripts\zm\locs\zm_prison_loc_docks::struct_init );
|
||||
}
|
||||
}
|
@ -62,22 +62,22 @@ give_team_characters()
|
||||
}
|
||||
switch( self.characterindex )
|
||||
{
|
||||
case 0:
|
||||
case 2:
|
||||
self setmodel( "c_zom_player_grief_inmate_fb" );
|
||||
self.voice = "american";
|
||||
self.skeleton = "base";
|
||||
self setviewmodel( "c_zom_oleary_shortsleeve_viewhands" );
|
||||
self.characterindex = 0;
|
||||
break;
|
||||
case 1:
|
||||
case 3:
|
||||
self setmodel( "c_zom_player_grief_guard_fb" );
|
||||
self.voice = "american";
|
||||
self.skeleton = "base";
|
||||
self setviewmodel( "c_zom_grief_guard_viewhands" );
|
||||
self.characterindex = 1;
|
||||
break;
|
||||
case 0:
|
||||
case 2:
|
||||
self setmodel( "c_zom_player_grief_inmate_fb" );
|
||||
self.voice = "american";
|
||||
self.skeleton = "base";
|
||||
self setviewmodel( "c_zom_oleary_shortsleeve_viewhands" );
|
||||
self.characterindex = 0;
|
||||
break;
|
||||
case 1:
|
||||
case 3:
|
||||
self setmodel( "c_zom_player_grief_guard_fb" );
|
||||
self.voice = "american";
|
||||
self.skeleton = "base";
|
||||
self setviewmodel( "c_zom_grief_guard_viewhands" );
|
||||
self.characterindex = 1;
|
||||
break;
|
||||
}
|
||||
self setmovespeedscale( 1 );
|
||||
self setsprintduration( 4 );
|
||||
|
@ -24,417 +24,417 @@
|
||||
|
||||
start_alcatraz_sidequest()
|
||||
{
|
||||
init();
|
||||
onplayerconnect_callback( ::player_disconnect_watcher );
|
||||
onplayerconnect_callback( ::player_death_watcher );
|
||||
flag_wait( "start_zombie_round_logic" );
|
||||
init();
|
||||
onplayerconnect_callback( ::player_disconnect_watcher );
|
||||
onplayerconnect_callback( ::player_death_watcher );
|
||||
flag_wait( "start_zombie_round_logic" );
|
||||
|
||||
level.n_quest_iteration_count = 1;
|
||||
level.n_plane_fuel_count = 5;
|
||||
level.n_plane_pieces_found = 0;
|
||||
level.final_flight_players = [];
|
||||
level.final_flight_activated = 0;
|
||||
level.characters_in_nml = [];
|
||||
level.someone_has_visited_nml = 0;
|
||||
level.custom_game_over_hud_elem = maps\mp\zm_prison_sq_final::custom_game_over_hud_elem;
|
||||
prevent_theater_mode_spoilers();
|
||||
setup_key_doors();
|
||||
setup_puzzle_piece_glint();
|
||||
setup_puzzles();
|
||||
setup_quest_triggers();
|
||||
flag_set( "docks_gates_remain_open" );
|
||||
level.n_quest_iteration_count = 1;
|
||||
level.n_plane_fuel_count = 5;
|
||||
level.n_plane_pieces_found = 0;
|
||||
level.final_flight_players = [];
|
||||
level.final_flight_activated = 0;
|
||||
level.characters_in_nml = [];
|
||||
level.someone_has_visited_nml = 0;
|
||||
level.custom_game_over_hud_elem = maps\mp\zm_prison_sq_final::custom_game_over_hud_elem;
|
||||
prevent_theater_mode_spoilers();
|
||||
setup_key_doors();
|
||||
setup_puzzle_piece_glint();
|
||||
setup_puzzles();
|
||||
setup_quest_triggers();
|
||||
flag_set( "docks_gates_remain_open" );
|
||||
|
||||
if ( isdefined( level.gamedifficulty ) && level.gamedifficulty != 0 )
|
||||
maps\mp\zm_prison_sq_final::final_flight_setup();
|
||||
if ( isdefined( level.gamedifficulty ) && level.gamedifficulty != 0 )
|
||||
maps\mp\zm_prison_sq_final::final_flight_setup();
|
||||
|
||||
level thread warden_fence_hotjoin_handler();
|
||||
level thread warden_fence_hotjoin_handler();
|
||||
|
||||
if ( isdefined( level.host_migration_listener_custom_func ) )
|
||||
level thread [[ level.host_migration_listener_custom_func ]]();
|
||||
else
|
||||
level thread host_migration_listener();
|
||||
if ( isdefined( level.host_migration_listener_custom_func ) )
|
||||
level thread [[ level.host_migration_listener_custom_func ]]();
|
||||
else
|
||||
level thread host_migration_listener();
|
||||
|
||||
if ( isdefined( level.manage_electric_chairs_custom_func ) )
|
||||
level thread [[ level.manage_electric_chairs_custom_func ]]();
|
||||
else
|
||||
level thread manage_electric_chairs();
|
||||
if ( isdefined( level.manage_electric_chairs_custom_func ) )
|
||||
level thread [[ level.manage_electric_chairs_custom_func ]]();
|
||||
else
|
||||
level thread manage_electric_chairs();
|
||||
|
||||
if ( isdefined( level.plane_flight_thread_custom_func ) )
|
||||
level thread [[ level.plane_flight_thread_custom_func ]]();
|
||||
else
|
||||
level thread plane_flight_thread();
|
||||
if ( isdefined( level.plane_flight_thread_custom_func ) )
|
||||
level thread [[ level.plane_flight_thread_custom_func ]]();
|
||||
else
|
||||
level thread plane_flight_thread();
|
||||
|
||||
if ( isdefined( level.track_quest_status_thread_custom_func ) )
|
||||
level thread [[ level.track_quest_status_thread_custom_func ]]();
|
||||
else
|
||||
level thread track_quest_status_thread();
|
||||
if ( isdefined( level.track_quest_status_thread_custom_func ) )
|
||||
level thread [[ level.track_quest_status_thread_custom_func ]]();
|
||||
else
|
||||
level thread track_quest_status_thread();
|
||||
|
||||
maps\mp\zm_alcatraz_sq_vo::opening_vo();
|
||||
maps\mp\zm_alcatraz_sq_vo::opening_vo();
|
||||
}
|
||||
|
||||
dryer_zombies_thread()
|
||||
{
|
||||
n_zombie_count_min = 20;
|
||||
e_shower_zone = getent( "cellblock_shower", "targetname" );
|
||||
flag_wait( "dryer_cycle_active" );
|
||||
n_zombie_count_min = 20;
|
||||
e_shower_zone = getent( "cellblock_shower", "targetname" );
|
||||
flag_wait( "dryer_cycle_active" );
|
||||
|
||||
if ( level.zombie_total < n_zombie_count_min )
|
||||
level.zombie_total = n_zombie_count_min;
|
||||
if ( level.zombie_total < n_zombie_count_min )
|
||||
level.zombie_total = n_zombie_count_min;
|
||||
|
||||
while ( flag( "dryer_cycle_active" ) )
|
||||
{
|
||||
a_zombies_in_shower = [];
|
||||
a_zombies_in_shower = get_zombies_touching_volume( "axis", "cellblock_shower", undefined );
|
||||
while ( flag( "dryer_cycle_active" ) )
|
||||
{
|
||||
a_zombies_in_shower = [];
|
||||
a_zombies_in_shower = get_zombies_touching_volume( "axis", "cellblock_shower", undefined );
|
||||
|
||||
if ( a_zombies_in_shower.size < n_zombie_count_min )
|
||||
{
|
||||
e_zombie = get_farthest_available_zombie( e_shower_zone );
|
||||
if ( a_zombies_in_shower.size < n_zombie_count_min )
|
||||
{
|
||||
e_zombie = get_farthest_available_zombie( e_shower_zone );
|
||||
|
||||
if ( isdefined( e_zombie ) && !isinarray( a_zombies_in_shower, e_zombie ) )
|
||||
{
|
||||
e_zombie notify( "zapped" );
|
||||
e_zombie thread dryer_teleports_zombie();
|
||||
}
|
||||
}
|
||||
if ( isdefined( e_zombie ) && !isinarray( a_zombies_in_shower, e_zombie ) )
|
||||
{
|
||||
e_zombie notify( "zapped" );
|
||||
e_zombie thread dryer_teleports_zombie();
|
||||
}
|
||||
}
|
||||
|
||||
wait 1;
|
||||
}
|
||||
wait 1;
|
||||
}
|
||||
}
|
||||
|
||||
track_quest_status_thread()
|
||||
{
|
||||
while ( true )
|
||||
{
|
||||
while ( level.characters_in_nml.size == 0 )
|
||||
wait 1;
|
||||
while ( true )
|
||||
{
|
||||
while ( level.characters_in_nml.size == 0 )
|
||||
wait 1;
|
||||
|
||||
while ( level.characters_in_nml.size > 0 )
|
||||
wait 1;
|
||||
while ( level.characters_in_nml.size > 0 )
|
||||
wait 1;
|
||||
|
||||
if ( flag( "plane_trip_to_nml_successful" ) )
|
||||
{
|
||||
bestow_quest_rewards();
|
||||
flag_clear( "plane_trip_to_nml_successful" );
|
||||
}
|
||||
if ( flag( "plane_trip_to_nml_successful" ) )
|
||||
{
|
||||
bestow_quest_rewards();
|
||||
flag_clear( "plane_trip_to_nml_successful" );
|
||||
}
|
||||
|
||||
level notify( "bridge_empty" );
|
||||
level notify( "bridge_empty" );
|
||||
|
||||
if ( level.n_quest_iteration_count == 2 )
|
||||
vo_play_four_part_conversation( level.four_part_convos["alcatraz_return_alt" + randomintrange( 0, 2 )] );
|
||||
if ( level.n_quest_iteration_count == 2 )
|
||||
vo_play_four_part_conversation( level.four_part_convos["alcatraz_return_alt" + randomintrange( 0, 2 )] );
|
||||
|
||||
prep_for_new_quest();
|
||||
t_plane_fly = getent( "plane_fly_trigger", "targetname" );
|
||||
prep_for_new_quest();
|
||||
t_plane_fly = getent( "plane_fly_trigger", "targetname" );
|
||||
t_plane_fly sethintstring( &"ZM_PRISON_PLANE_BEGIN_TAKEOFF" );
|
||||
t_plane_fly trigger_on();
|
||||
}
|
||||
t_plane_fly trigger_on();
|
||||
}
|
||||
}
|
||||
|
||||
prep_for_new_quest()
|
||||
{
|
||||
for ( i = 1; i < 4; i++ )
|
||||
{
|
||||
str_trigger_targetname = "trigger_electric_chair_" + i;
|
||||
t_electric_chair = getent( str_trigger_targetname, "targetname" );
|
||||
t_electric_chair sethintstring( &"ZM_PRISON_ELECTRIC_CHAIR_ACTIVATE" );
|
||||
t_electric_chair trigger_on();
|
||||
}
|
||||
for ( i = 1; i < 4; i++ )
|
||||
{
|
||||
str_trigger_targetname = "trigger_electric_chair_" + i;
|
||||
t_electric_chair = getent( str_trigger_targetname, "targetname" );
|
||||
t_electric_chair sethintstring( &"ZM_PRISON_ELECTRIC_CHAIR_ACTIVATE" );
|
||||
t_electric_chair trigger_on();
|
||||
}
|
||||
|
||||
for ( i = 1; i < 5; i++ )
|
||||
{
|
||||
m_electric_chair = getent( "electric_chair_" + i, "targetname" );
|
||||
m_electric_chair notify( "bridge_empty" );
|
||||
}
|
||||
for ( i = 1; i < 5; i++ )
|
||||
{
|
||||
m_electric_chair = getent( "electric_chair_" + i, "targetname" );
|
||||
m_electric_chair notify( "bridge_empty" );
|
||||
}
|
||||
|
||||
m_plane_craftable = getent( "plane_craftable", "targetname" );
|
||||
m_plane_craftable show();
|
||||
playfxontag( level._effect["fx_alcatraz_plane_apear"], m_plane_craftable, "tag_origin" );
|
||||
veh_plane_flyable = getent( "plane_flyable", "targetname" );
|
||||
veh_plane_flyable attachpath( getvehiclenode( "zombie_plane_underground", "targetname" ) );
|
||||
vo_play_four_part_conversation( level.four_part_convos["alcatraz_return_quest_reset"] );
|
||||
flag_clear( "plane_is_away" );
|
||||
m_plane_craftable = getent( "plane_craftable", "targetname" );
|
||||
m_plane_craftable show();
|
||||
playfxontag( level._effect["fx_alcatraz_plane_apear"], m_plane_craftable, "tag_origin" );
|
||||
veh_plane_flyable = getent( "plane_flyable", "targetname" );
|
||||
veh_plane_flyable attachpath( getvehiclenode( "zombie_plane_underground", "targetname" ) );
|
||||
vo_play_four_part_conversation( level.four_part_convos["alcatraz_return_quest_reset"] );
|
||||
flag_clear( "plane_is_away" );
|
||||
}
|
||||
|
||||
plane_boarding_thread()
|
||||
{
|
||||
self endon( "death_or_disconnect" );
|
||||
flag_set( "plane_is_away" );
|
||||
self thread player_disconnect_watcher();
|
||||
self thread player_death_watcher();
|
||||
self endon( "death_or_disconnect" );
|
||||
flag_set( "plane_is_away" );
|
||||
self thread player_disconnect_watcher();
|
||||
self thread player_death_watcher();
|
||||
|
||||
flag_set( "plane_boarded" );
|
||||
self setclientfieldtoplayer( "effects_escape_flight", 1 );
|
||||
level.brutus_respawn_after_despawn = 0;
|
||||
a_nml_teleport_targets = [];
|
||||
flag_set( "plane_boarded" );
|
||||
self setclientfieldtoplayer( "effects_escape_flight", 1 );
|
||||
level.brutus_respawn_after_despawn = 0;
|
||||
a_nml_teleport_targets = [];
|
||||
|
||||
for ( i = 1; i < 6; i++ )
|
||||
a_nml_teleport_targets[i - 1] = getstruct( "nml_telepoint_" + i, "targetname" );
|
||||
for ( i = 1; i < 6; i++ )
|
||||
a_nml_teleport_targets[i - 1] = getstruct( "nml_telepoint_" + i, "targetname" );
|
||||
|
||||
level.characters_in_nml[level.characters_in_nml.size] = self.character_name;
|
||||
self.on_a_plane = 1;
|
||||
level.someone_has_visited_nml = 1;
|
||||
self.n_passenger_index = level.characters_in_nml.size;
|
||||
m_plane_craftable = getent( "plane_craftable", "targetname" );
|
||||
m_plane_about_to_crash = getent( "plane_about_to_crash", "targetname" );
|
||||
veh_plane_flyable = getent( "plane_flyable", "targetname" );
|
||||
t_plane_fly = getent( "plane_fly_trigger", "targetname" );
|
||||
t_plane_fly sethintstring( &"ZM_PRISON_PLANE_BOARD" );
|
||||
self enableinvulnerability();
|
||||
self playerlinktodelta( m_plane_craftable, "tag_player_crouched_" + ( self.n_passenger_index + 1 ) );
|
||||
self allowstand( 0 );
|
||||
flag_wait( "plane_departed" );
|
||||
level notify( "sndStopBrutusLoop" );
|
||||
self clientnotify( "sndPS" );
|
||||
self playsoundtoplayer( "zmb_plane_takeoff", self );
|
||||
level thread maps\mp\zombies\_zm_audio::sndmusicstingerevent( "plane_takeoff", self );
|
||||
self playerlinktodelta( veh_plane_flyable, "tag_player_crouched_" + ( self.n_passenger_index + 1 ) );
|
||||
self setclientfieldtoplayer( "effects_escape_flight", 2 );
|
||||
flag_wait( "plane_approach_bridge" );
|
||||
self thread snddelayedimp();
|
||||
self setclientfieldtoplayer( "effects_escape_flight", 3 );
|
||||
self unlink();
|
||||
self playerlinktoabsolute( veh_plane_flyable, "tag_player_crouched_" + ( self.n_passenger_index + 1 ) );
|
||||
flag_wait( "plane_zapped" );
|
||||
flag_set( "activate_player_zone_bridge" );
|
||||
self playsoundtoplayer( "zmb_plane_fall", self );
|
||||
self setclientfieldtoplayer( "effects_escape_flight", 4 );
|
||||
self.dontspeak = 1;
|
||||
self setclientfieldtoplayer( "isspeaking", 1 );
|
||||
self playerlinktodelta( m_plane_about_to_crash, "tag_player_crouched_" + ( self.n_passenger_index + 1 ), 1, 0, 0, 0, 0, 1 );
|
||||
self forcegrenadethrow();
|
||||
str_current_weapon = self getcurrentweapon();
|
||||
self giveweapon( "falling_hands_zm" );
|
||||
self switchtoweaponimmediate( "falling_hands_zm" );
|
||||
self setweaponammoclip( "falling_hands_zm", 0 );
|
||||
players = getplayers();
|
||||
level.characters_in_nml[level.characters_in_nml.size] = self.character_name;
|
||||
self.on_a_plane = 1;
|
||||
level.someone_has_visited_nml = 1;
|
||||
self.n_passenger_index = level.characters_in_nml.size;
|
||||
m_plane_craftable = getent( "plane_craftable", "targetname" );
|
||||
m_plane_about_to_crash = getent( "plane_about_to_crash", "targetname" );
|
||||
veh_plane_flyable = getent( "plane_flyable", "targetname" );
|
||||
t_plane_fly = getent( "plane_fly_trigger", "targetname" );
|
||||
t_plane_fly sethintstring( &"ZM_PRISON_PLANE_BOARD" );
|
||||
self enableinvulnerability();
|
||||
self playerlinktodelta( m_plane_craftable, "tag_player_crouched_" + ( self.n_passenger_index + 1 ) );
|
||||
self allowstand( 0 );
|
||||
flag_wait( "plane_departed" );
|
||||
level notify( "sndStopBrutusLoop" );
|
||||
self clientnotify( "sndPS" );
|
||||
self playsoundtoplayer( "zmb_plane_takeoff", self );
|
||||
level thread maps\mp\zombies\_zm_audio::sndmusicstingerevent( "plane_takeoff", self );
|
||||
self playerlinktodelta( veh_plane_flyable, "tag_player_crouched_" + ( self.n_passenger_index + 1 ) );
|
||||
self setclientfieldtoplayer( "effects_escape_flight", 2 );
|
||||
flag_wait( "plane_approach_bridge" );
|
||||
self thread snddelayedimp();
|
||||
self setclientfieldtoplayer( "effects_escape_flight", 3 );
|
||||
self unlink();
|
||||
self playerlinktoabsolute( veh_plane_flyable, "tag_player_crouched_" + ( self.n_passenger_index + 1 ) );
|
||||
flag_wait( "plane_zapped" );
|
||||
flag_set( "activate_player_zone_bridge" );
|
||||
self playsoundtoplayer( "zmb_plane_fall", self );
|
||||
self setclientfieldtoplayer( "effects_escape_flight", 4 );
|
||||
self.dontspeak = 1;
|
||||
self setclientfieldtoplayer( "isspeaking", 1 );
|
||||
self playerlinktodelta( m_plane_about_to_crash, "tag_player_crouched_" + ( self.n_passenger_index + 1 ), 1, 0, 0, 0, 0, 1 );
|
||||
self forcegrenadethrow();
|
||||
str_current_weapon = self getcurrentweapon();
|
||||
self giveweapon( "falling_hands_zm" );
|
||||
self switchtoweaponimmediate( "falling_hands_zm" );
|
||||
self setweaponammoclip( "falling_hands_zm", 0 );
|
||||
players = getplayers();
|
||||
|
||||
foreach ( player in players )
|
||||
{
|
||||
if ( player != self )
|
||||
player setinvisibletoplayer( self );
|
||||
}
|
||||
foreach ( player in players )
|
||||
{
|
||||
if ( player != self )
|
||||
player setinvisibletoplayer( self );
|
||||
}
|
||||
|
||||
flag_wait( "plane_crashed" );
|
||||
self setclientfieldtoplayer( "effects_escape_flight", 5 );
|
||||
self takeweapon( "falling_hands_zm" );
|
||||
flag_wait( "plane_crashed" );
|
||||
self setclientfieldtoplayer( "effects_escape_flight", 5 );
|
||||
self takeweapon( "falling_hands_zm" );
|
||||
|
||||
if ( isdefined( str_current_weapon ) && str_current_weapon != "none" )
|
||||
self switchtoweaponimmediate( str_current_weapon );
|
||||
if ( isdefined( str_current_weapon ) && str_current_weapon != "none" )
|
||||
self switchtoweaponimmediate( str_current_weapon );
|
||||
|
||||
self thread fadetoblackforxsec( 0, 2, 0, 0.5, "black" );
|
||||
self thread snddelayedmusic();
|
||||
self unlink();
|
||||
self allowstand( 1 );
|
||||
self setstance( "stand" );
|
||||
players = getplayers();
|
||||
self thread fadetoblackforxsec( 0, 2, 0, 0.5, "black" );
|
||||
self thread snddelayedmusic();
|
||||
self unlink();
|
||||
self allowstand( 1 );
|
||||
self setstance( "stand" );
|
||||
players = getplayers();
|
||||
|
||||
foreach ( player in players )
|
||||
{
|
||||
if ( player != self )
|
||||
player setvisibletoplayer( self );
|
||||
}
|
||||
foreach ( player in players )
|
||||
{
|
||||
if ( player != self )
|
||||
player setvisibletoplayer( self );
|
||||
}
|
||||
|
||||
flag_clear( "spawn_zombies" );
|
||||
self setorigin( a_nml_teleport_targets[self.n_passenger_index].origin );
|
||||
e_poi = getstruct( "plane_crash_poi", "targetname" );
|
||||
vec_to_target = e_poi.origin - self.origin;
|
||||
vec_to_target = vectortoangles( vec_to_target );
|
||||
vec_to_target = ( 0, vec_to_target[1], 0 );
|
||||
self setplayerangles( vec_to_target );
|
||||
n_shellshock_duration = 5;
|
||||
self shellshock( "explosion", n_shellshock_duration );
|
||||
self.dontspeak = 0;
|
||||
self setclientfieldtoplayer( "isspeaking", 0 );
|
||||
self notify( "player_at_bridge" );
|
||||
wait( n_shellshock_duration );
|
||||
self disableinvulnerability();
|
||||
self.on_a_plane = 0;
|
||||
flag_clear( "spawn_zombies" );
|
||||
self setorigin( a_nml_teleport_targets[self.n_passenger_index].origin );
|
||||
e_poi = getstruct( "plane_crash_poi", "targetname" );
|
||||
vec_to_target = e_poi.origin - self.origin;
|
||||
vec_to_target = vectortoangles( vec_to_target );
|
||||
vec_to_target = ( 0, vec_to_target[1], 0 );
|
||||
self setplayerangles( vec_to_target );
|
||||
n_shellshock_duration = 5;
|
||||
self shellshock( "explosion", n_shellshock_duration );
|
||||
self.dontspeak = 0;
|
||||
self setclientfieldtoplayer( "isspeaking", 0 );
|
||||
self notify( "player_at_bridge" );
|
||||
wait( n_shellshock_duration );
|
||||
self disableinvulnerability();
|
||||
self.on_a_plane = 0;
|
||||
|
||||
if ( level.characters_in_nml.size == 1 )
|
||||
self thread vo_bridge_soliloquy();
|
||||
else if ( level.characters_in_nml.size == 4 )
|
||||
level thread vo_bridge_four_part_convo();
|
||||
if ( level.characters_in_nml.size == 1 )
|
||||
self thread vo_bridge_soliloquy();
|
||||
else if ( level.characters_in_nml.size == 4 )
|
||||
level thread vo_bridge_four_part_convo();
|
||||
|
||||
self playsoundtoplayer( "zmb_ggb_swarm_start", self );
|
||||
flag_set( "spawn_zombies" );
|
||||
level.brutus_respawn_after_despawn = 1;
|
||||
character_name = level.characters_in_nml[randomintrange( 0, level.characters_in_nml.size )];
|
||||
players = getplayers();
|
||||
self playsoundtoplayer( "zmb_ggb_swarm_start", self );
|
||||
flag_set( "spawn_zombies" );
|
||||
level.brutus_respawn_after_despawn = 1;
|
||||
character_name = level.characters_in_nml[randomintrange( 0, level.characters_in_nml.size )];
|
||||
players = getplayers();
|
||||
|
||||
foreach ( player in players )
|
||||
{
|
||||
if ( isdefined( player ) && player.character_name == character_name )
|
||||
player thread do_player_general_vox( "quest", "zombie_arrive_gg", undefined, 100 );
|
||||
}
|
||||
foreach ( player in players )
|
||||
{
|
||||
if ( isdefined( player ) && player.character_name == character_name )
|
||||
player thread do_player_general_vox( "quest", "zombie_arrive_gg", undefined, 100 );
|
||||
}
|
||||
}
|
||||
|
||||
plane_flight_thread()
|
||||
{
|
||||
while ( true )
|
||||
{
|
||||
m_plane_about_to_crash = getent( "plane_about_to_crash", "targetname" );
|
||||
m_plane_craftable = getent( "plane_craftable", "targetname" );
|
||||
t_plane_fly = getent( "plane_fly_trigger", "targetname" );
|
||||
veh_plane_flyable = getent( "plane_flyable", "targetname" );
|
||||
m_plane_about_to_crash ghost();
|
||||
flag_wait( "plane_boarded" );
|
||||
level clientnotify( "sndPB" );
|
||||
while ( true )
|
||||
{
|
||||
m_plane_about_to_crash = getent( "plane_about_to_crash", "targetname" );
|
||||
m_plane_craftable = getent( "plane_craftable", "targetname" );
|
||||
t_plane_fly = getent( "plane_fly_trigger", "targetname" );
|
||||
veh_plane_flyable = getent( "plane_flyable", "targetname" );
|
||||
m_plane_about_to_crash ghost();
|
||||
flag_wait( "plane_boarded" );
|
||||
level clientnotify( "sndPB" );
|
||||
|
||||
if ( !( isdefined( level.music_override ) && level.music_override ) )
|
||||
t_plane_fly playloopsound( "mus_event_plane_countdown_loop", 0.25 );
|
||||
if ( !( isdefined( level.music_override ) && level.music_override ) )
|
||||
t_plane_fly playloopsound( "mus_event_plane_countdown_loop", 0.25 );
|
||||
|
||||
for ( i = 10; i > 0; i-- )
|
||||
{
|
||||
veh_plane_flyable playsound( "zmb_plane_countdown_tick" );
|
||||
wait 1;
|
||||
}
|
||||
for ( i = 10; i > 0; i-- )
|
||||
{
|
||||
veh_plane_flyable playsound( "zmb_plane_countdown_tick" );
|
||||
wait 1;
|
||||
}
|
||||
|
||||
t_plane_fly stoploopsound( 2 );
|
||||
exploder( 10000 );
|
||||
veh_plane_flyable attachpath( getvehiclenode( "zombie_plane_flight_path", "targetname" ) );
|
||||
veh_plane_flyable startpath();
|
||||
flag_set( "plane_departed" );
|
||||
t_plane_fly trigger_off();
|
||||
m_plane_craftable ghost();
|
||||
veh_plane_flyable setvisibletoall();
|
||||
level setclientfield( "fog_stage", 1 );
|
||||
playfxontag( level._effect["fx_alcatraz_plane_trail"], veh_plane_flyable, "tag_origin" );
|
||||
wait 2;
|
||||
playfxontag( level._effect["fx_alcatraz_plane_trail_fast"], veh_plane_flyable, "tag_origin" );
|
||||
wait 3;
|
||||
exploder( 10001 );
|
||||
wait 4;
|
||||
playfxontag( level._effect["fx_alcatraz_flight_lightning"], veh_plane_flyable, "tag_origin" );
|
||||
level setclientfield( "scripted_lightning_flash", 1 );
|
||||
wait 1;
|
||||
flag_set( "plane_approach_bridge" );
|
||||
stop_exploder( 10001 );
|
||||
level setclientfield( "fog_stage", 2 );
|
||||
veh_plane_flyable attachpath( getvehiclenode( "zombie_plane_bridge_approach", "targetname" ) );
|
||||
veh_plane_flyable startpath();
|
||||
wait 6;
|
||||
playfxontag( level._effect["fx_alcatraz_flight_lightning"], veh_plane_flyable, "tag_origin" );
|
||||
level setclientfield( "scripted_lightning_flash", 1 );
|
||||
t_plane_fly stoploopsound( 2 );
|
||||
exploder( 10000 );
|
||||
veh_plane_flyable attachpath( getvehiclenode( "zombie_plane_flight_path", "targetname" ) );
|
||||
veh_plane_flyable startpath();
|
||||
flag_set( "plane_departed" );
|
||||
t_plane_fly trigger_off();
|
||||
m_plane_craftable ghost();
|
||||
veh_plane_flyable setvisibletoall();
|
||||
level setclientfield( "fog_stage", 1 );
|
||||
playfxontag( level._effect["fx_alcatraz_plane_trail"], veh_plane_flyable, "tag_origin" );
|
||||
wait 2;
|
||||
playfxontag( level._effect["fx_alcatraz_plane_trail_fast"], veh_plane_flyable, "tag_origin" );
|
||||
wait 3;
|
||||
exploder( 10001 );
|
||||
wait 4;
|
||||
playfxontag( level._effect["fx_alcatraz_flight_lightning"], veh_plane_flyable, "tag_origin" );
|
||||
level setclientfield( "scripted_lightning_flash", 1 );
|
||||
wait 1;
|
||||
flag_set( "plane_approach_bridge" );
|
||||
stop_exploder( 10001 );
|
||||
level setclientfield( "fog_stage", 2 );
|
||||
veh_plane_flyable attachpath( getvehiclenode( "zombie_plane_bridge_approach", "targetname" ) );
|
||||
veh_plane_flyable startpath();
|
||||
wait 6;
|
||||
playfxontag( level._effect["fx_alcatraz_flight_lightning"], veh_plane_flyable, "tag_origin" );
|
||||
level setclientfield( "scripted_lightning_flash", 1 );
|
||||
|
||||
veh_plane_flyable waittill( "reached_end_node" );
|
||||
veh_plane_flyable waittill( "reached_end_node" );
|
||||
|
||||
flag_set( "plane_zapped" );
|
||||
level setclientfield( "fog_stage", 3 );
|
||||
veh_plane_flyable setinvisibletoall();
|
||||
n_crash_duration = 2.25;
|
||||
nd_plane_about_to_crash_1 = getstruct( "plane_about_to_crash_point_1", "targetname" );
|
||||
m_plane_about_to_crash.origin = nd_plane_about_to_crash_1.origin;
|
||||
nd_plane_about_to_crash_2 = getstruct( "plane_about_to_crash_point_2", "targetname" );
|
||||
m_plane_about_to_crash moveto( nd_plane_about_to_crash_2.origin, n_crash_duration );
|
||||
m_plane_about_to_crash thread spin_while_falling();
|
||||
stop_exploder( 10000 );
|
||||
flag_set( "plane_zapped" );
|
||||
level setclientfield( "fog_stage", 3 );
|
||||
veh_plane_flyable setinvisibletoall();
|
||||
n_crash_duration = 2.25;
|
||||
nd_plane_about_to_crash_1 = getstruct( "plane_about_to_crash_point_1", "targetname" );
|
||||
m_plane_about_to_crash.origin = nd_plane_about_to_crash_1.origin;
|
||||
nd_plane_about_to_crash_2 = getstruct( "plane_about_to_crash_point_2", "targetname" );
|
||||
m_plane_about_to_crash moveto( nd_plane_about_to_crash_2.origin, n_crash_duration );
|
||||
m_plane_about_to_crash thread spin_while_falling();
|
||||
stop_exploder( 10000 );
|
||||
|
||||
m_plane_about_to_crash waittill( "movedone" );
|
||||
m_plane_about_to_crash waittill( "movedone" );
|
||||
|
||||
flag_set( "plane_crashed" );
|
||||
wait 2;
|
||||
level setclientfield( "scripted_lightning_flash", 1 );
|
||||
m_plane_about_to_crash.origin += vectorscale( ( 0, 0, -1 ), 2048.0 );
|
||||
wait 4;
|
||||
veh_plane_flyable setvisibletoall();
|
||||
veh_plane_flyable play_fx( "fx_alcatraz_plane_fire_trail", veh_plane_flyable.origin, veh_plane_flyable.angles, "reached_end_node", 1, "tag_origin", undefined );
|
||||
veh_plane_flyable attachpath( getvehiclenode( "zombie_plane_bridge_flyby", "targetname" ) );
|
||||
veh_plane_flyable startpath();
|
||||
veh_plane_flyable thread sndpc();
|
||||
flag_set( "plane_crashed" );
|
||||
wait 2;
|
||||
level setclientfield( "scripted_lightning_flash", 1 );
|
||||
m_plane_about_to_crash.origin += vectorscale( ( 0, 0, -1 ), 2048.0 );
|
||||
wait 4;
|
||||
veh_plane_flyable setvisibletoall();
|
||||
veh_plane_flyable play_fx( "fx_alcatraz_plane_fire_trail", veh_plane_flyable.origin, veh_plane_flyable.angles, "reached_end_node", 1, "tag_origin", undefined );
|
||||
veh_plane_flyable attachpath( getvehiclenode( "zombie_plane_bridge_flyby", "targetname" ) );
|
||||
veh_plane_flyable startpath();
|
||||
veh_plane_flyable thread sndpc();
|
||||
|
||||
veh_plane_flyable waittill( "reached_end_node" );
|
||||
veh_plane_flyable waittill( "reached_end_node" );
|
||||
|
||||
veh_plane_flyable setinvisibletoall();
|
||||
veh_plane_flyable setinvisibletoall();
|
||||
|
||||
if ( !level.final_flight_activated )
|
||||
{
|
||||
if ( isdefined( level.brutus_on_the_bridge_custom_func ) )
|
||||
level thread [[ level.brutus_on_the_bridge_custom_func ]]();
|
||||
else
|
||||
level thread brutus_on_the_bridge();
|
||||
}
|
||||
if ( !level.final_flight_activated )
|
||||
{
|
||||
if ( isdefined( level.brutus_on_the_bridge_custom_func ) )
|
||||
level thread [[ level.brutus_on_the_bridge_custom_func ]]();
|
||||
else
|
||||
level thread brutus_on_the_bridge();
|
||||
}
|
||||
|
||||
flag_clear( "plane_boarded" );
|
||||
flag_clear( "plane_departed" );
|
||||
flag_clear( "plane_approach_bridge" );
|
||||
flag_clear( "plane_zapped" );
|
||||
flag_clear( "plane_crashed" );
|
||||
}
|
||||
flag_clear( "plane_boarded" );
|
||||
flag_clear( "plane_departed" );
|
||||
flag_clear( "plane_approach_bridge" );
|
||||
flag_clear( "plane_zapped" );
|
||||
flag_clear( "plane_crashed" );
|
||||
}
|
||||
}
|
||||
|
||||
manage_electric_chairs()
|
||||
{
|
||||
level notify( "manage_electric_chairs" );
|
||||
level endon( "manage_electric_chairs" );
|
||||
level notify( "manage_electric_chairs" );
|
||||
level endon( "manage_electric_chairs" );
|
||||
|
||||
while ( true )
|
||||
{
|
||||
flag_wait( "plane_approach_bridge" );
|
||||
while ( true )
|
||||
{
|
||||
flag_wait( "plane_approach_bridge" );
|
||||
|
||||
for ( i = 1; i < 5; i++ )
|
||||
{
|
||||
str_trigger_targetname = "trigger_electric_chair_" + i;
|
||||
t_electric_chair = getent( str_trigger_targetname, "targetname" );
|
||||
for ( i = 1; i < 5; i++ )
|
||||
{
|
||||
str_trigger_targetname = "trigger_electric_chair_" + i;
|
||||
t_electric_chair = getent( str_trigger_targetname, "targetname" );
|
||||
|
||||
if ( isdefined( level.electric_chair_trigger_thread_custom_func ) )
|
||||
t_electric_chair thread [[ level.electric_chair_trigger_thread_custom_func ]]( i );
|
||||
else
|
||||
t_electric_chair thread electric_chair_trigger_thread( i );
|
||||
if ( isdefined( level.electric_chair_trigger_thread_custom_func ) )
|
||||
t_electric_chair thread [[ level.electric_chair_trigger_thread_custom_func ]]( i );
|
||||
else
|
||||
t_electric_chair thread electric_chair_trigger_thread( i );
|
||||
|
||||
t_electric_chair setcursorhint( "HINT_NOICON" );
|
||||
t_electric_chair sethintstring( &"ZM_PRISON_ELECTRIC_CHAIR_ACTIVATE" );
|
||||
t_electric_chair usetriggerrequirelookat();
|
||||
}
|
||||
t_electric_chair setcursorhint( "HINT_NOICON" );
|
||||
t_electric_chair sethintstring( &"ZM_PRISON_ELECTRIC_CHAIR_ACTIVATE" );
|
||||
t_electric_chair usetriggerrequirelookat();
|
||||
}
|
||||
|
||||
if ( level.final_flight_activated )
|
||||
{
|
||||
level.revive_trigger_should_ignore_sight_checks = maps\mp\zm_prison_sq_final::revive_trigger_should_ignore_sight_checks;
|
||||
if ( level.final_flight_activated )
|
||||
{
|
||||
level.revive_trigger_should_ignore_sight_checks = maps\mp\zm_prison_sq_final::revive_trigger_should_ignore_sight_checks;
|
||||
|
||||
for ( j = 0; j < level.final_flight_players.size; j++ )
|
||||
{
|
||||
m_electric_chair = getent( "electric_chair_" + ( j + 1 ), "targetname" );
|
||||
corpse = level.final_flight_players[j].e_afterlife_corpse;
|
||||
corpse linkto( m_electric_chair, "tag_origin", ( 0, 0, 0 ), ( 0, 0, 0 ) );
|
||||
corpse maps\mp\zombies\_zm_clone::clone_animate( "chair" );
|
||||
wait 1;
|
||||
corpse.revivetrigger unlink();
|
||||
corpse.revivetrigger.origin = m_electric_chair.origin + ( 64, 0, 32 );
|
||||
}
|
||||
for ( j = 0; j < level.final_flight_players.size; j++ )
|
||||
{
|
||||
m_electric_chair = getent( "electric_chair_" + ( j + 1 ), "targetname" );
|
||||
corpse = level.final_flight_players[j].e_afterlife_corpse;
|
||||
corpse linkto( m_electric_chair, "tag_origin", ( 0, 0, 0 ), ( 0, 0, 0 ) );
|
||||
corpse maps\mp\zombies\_zm_clone::clone_animate( "chair" );
|
||||
wait 1;
|
||||
corpse.revivetrigger unlink();
|
||||
corpse.revivetrigger.origin = m_electric_chair.origin + ( 64, 0, 32 );
|
||||
}
|
||||
|
||||
for ( j = 1; j < 5; j++ )
|
||||
{
|
||||
str_trigger_targetname = "trigger_electric_chair_" + j;
|
||||
t_electric_chair = getent( str_trigger_targetname, "targetname" );
|
||||
t_electric_chair trigger_off();
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
for ( i = 1; i < 5; i++ )
|
||||
{
|
||||
m_electric_chair = getent( "electric_chair_" + i, "targetname" );
|
||||
m_electric_chair hide();
|
||||
str_trigger_targetname = "trigger_electric_chair_" + i;
|
||||
t_electric_chair = getent( str_trigger_targetname, "targetname" );
|
||||
t_electric_chair trigger_off();
|
||||
}
|
||||
for ( j = 1; j < 5; j++ )
|
||||
{
|
||||
str_trigger_targetname = "trigger_electric_chair_" + j;
|
||||
t_electric_chair = getent( str_trigger_targetname, "targetname" );
|
||||
t_electric_chair trigger_off();
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
for ( i = 1; i < 5; i++ )
|
||||
{
|
||||
m_electric_chair = getent( "electric_chair_" + i, "targetname" );
|
||||
m_electric_chair hide();
|
||||
str_trigger_targetname = "trigger_electric_chair_" + i;
|
||||
t_electric_chair = getent( str_trigger_targetname, "targetname" );
|
||||
t_electric_chair trigger_off();
|
||||
}
|
||||
|
||||
flag_wait( "plane_crashed" );
|
||||
exploder( 666 );
|
||||
flag_wait( "plane_crashed" );
|
||||
exploder( 666 );
|
||||
|
||||
for ( i = 1; i < 5; i++ )
|
||||
{
|
||||
m_electric_chair = getent( "electric_chair_" + i, "targetname" );
|
||||
m_electric_chair show();
|
||||
m_electric_chair thread snddelayedchairaudio( i );
|
||||
str_trigger_targetname = "trigger_electric_chair_" + i;
|
||||
t_electric_chair = getent( str_trigger_targetname, "targetname" );
|
||||
t_electric_chair trigger_on();
|
||||
}
|
||||
for ( i = 1; i < 5; i++ )
|
||||
{
|
||||
m_electric_chair = getent( "electric_chair_" + i, "targetname" );
|
||||
m_electric_chair show();
|
||||
m_electric_chair thread snddelayedchairaudio( i );
|
||||
str_trigger_targetname = "trigger_electric_chair_" + i;
|
||||
t_electric_chair = getent( str_trigger_targetname, "targetname" );
|
||||
t_electric_chair trigger_on();
|
||||
}
|
||||
|
||||
wait 3;
|
||||
electric_chair_vo();
|
||||
}
|
||||
wait 3;
|
||||
electric_chair_vo();
|
||||
}
|
||||
|
||||
flag_waitopen( "plane_approach_bridge" );
|
||||
}
|
||||
flag_waitopen( "plane_approach_bridge" );
|
||||
}
|
||||
}
|
@ -11,416 +11,416 @@
|
||||
|
||||
init_fan_trap_trigs()
|
||||
{
|
||||
trap_trigs = getentarray( "fan_trap_use_trigger", "targetname" );
|
||||
array_thread( trap_trigs, ::fan_trap_think );
|
||||
init_fan_fxanim( "wardens_office" );
|
||||
trap_trigs = getentarray( "fan_trap_use_trigger", "targetname" );
|
||||
array_thread( trap_trigs, ::fan_trap_think );
|
||||
init_fan_fxanim( "wardens_office" );
|
||||
}
|
||||
|
||||
fan_trap_think()
|
||||
{
|
||||
triggers = getentarray( self.targetname, "targetname" );
|
||||
self.cost = 1000;
|
||||
self.in_use = 0;
|
||||
self.is_available = 1;
|
||||
self.has_been_used = 0;
|
||||
self.zombie_dmg_trig = getent( self.target, "targetname" );
|
||||
self.zombie_dmg_trig.script_string = self.script_string;
|
||||
self.zombie_dmg_trig.in_use = 0;
|
||||
self.rumble_trig = getent( "fan_trap_rumble", "targetname" );
|
||||
light_name = self get_trap_light_name();
|
||||
zapper_light_red( light_name );
|
||||
self sethintstring( &"ZM_PRISON_FAN_TRAP_UNAVAILABLE" );
|
||||
flag_wait( "activate_warden_office" );
|
||||
zapper_light_green( light_name );
|
||||
self hint_string( &"ZM_PRISON_FAN_TRAP", self.cost );
|
||||
triggers = getentarray( self.targetname, "targetname" );
|
||||
self.cost = 1000;
|
||||
self.in_use = 0;
|
||||
self.is_available = 1;
|
||||
self.has_been_used = 0;
|
||||
self.zombie_dmg_trig = getent( self.target, "targetname" );
|
||||
self.zombie_dmg_trig.script_string = self.script_string;
|
||||
self.zombie_dmg_trig.in_use = 0;
|
||||
self.rumble_trig = getent( "fan_trap_rumble", "targetname" );
|
||||
light_name = self get_trap_light_name();
|
||||
zapper_light_red( light_name );
|
||||
self sethintstring( &"ZM_PRISON_FAN_TRAP_UNAVAILABLE" );
|
||||
flag_wait( "activate_warden_office" );
|
||||
zapper_light_green( light_name );
|
||||
self hint_string( &"ZM_PRISON_FAN_TRAP", self.cost );
|
||||
|
||||
while ( true )
|
||||
{
|
||||
self waittill( "trigger", who );
|
||||
while ( true )
|
||||
{
|
||||
self waittill( "trigger", who );
|
||||
|
||||
if ( who in_revive_trigger() )
|
||||
continue;
|
||||
if ( who in_revive_trigger() )
|
||||
continue;
|
||||
|
||||
if ( !isdefined( self.is_available ) )
|
||||
continue;
|
||||
if ( !isdefined( self.is_available ) )
|
||||
continue;
|
||||
|
||||
if ( is_player_valid( who ) )
|
||||
{
|
||||
if ( who.score >= self.cost )
|
||||
{
|
||||
if ( !self.zombie_dmg_trig.in_use )
|
||||
{
|
||||
if ( !self.has_been_used )
|
||||
{
|
||||
self.has_been_used = 1;
|
||||
level thread maps\mp\zombies\_zm_audio::sndmusicstingerevent( "trap" );
|
||||
who do_player_general_vox( "general", "discover_trap" );
|
||||
}
|
||||
else
|
||||
who do_player_general_vox( "general", "start_trap" );
|
||||
if ( is_player_valid( who ) )
|
||||
{
|
||||
if ( who.score >= self.cost )
|
||||
{
|
||||
if ( !self.zombie_dmg_trig.in_use )
|
||||
{
|
||||
if ( !self.has_been_used )
|
||||
{
|
||||
self.has_been_used = 1;
|
||||
level thread maps\mp\zombies\_zm_audio::sndmusicstingerevent( "trap" );
|
||||
who do_player_general_vox( "general", "discover_trap" );
|
||||
}
|
||||
else
|
||||
who do_player_general_vox( "general", "start_trap" );
|
||||
|
||||
array_thread( triggers, ::hint_string, &"ZOMBIE_TRAP_ACTIVE" );
|
||||
self.zombie_dmg_trig.in_use = 1;
|
||||
self.zombie_dmg_trig.active = 1;
|
||||
self playsound( "zmb_trap_activate" );
|
||||
self thread fan_trap_move_switch( self );
|
||||
array_thread( triggers, ::hint_string, &"ZOMBIE_TRAP_ACTIVE" );
|
||||
self.zombie_dmg_trig.in_use = 1;
|
||||
self.zombie_dmg_trig.active = 1;
|
||||
self playsound( "zmb_trap_activate" );
|
||||
self thread fan_trap_move_switch( self );
|
||||
|
||||
self waittill( "switch_activated" );
|
||||
self waittill( "switch_activated" );
|
||||
|
||||
who minus_to_player_score( self.cost );
|
||||
level.trapped_track["fan"] = 1;
|
||||
level notify( "trap_activated" );
|
||||
who maps\mp\zombies\_zm_stats::increment_client_stat( "prison_fan_trap_used", 0 );
|
||||
self.zombie_dmg_trig setvisibletoall();
|
||||
self thread activate_fan_trap();
|
||||
who minus_to_player_score( self.cost );
|
||||
level.trapped_track["fan"] = 1;
|
||||
level notify( "trap_activated" );
|
||||
who maps\mp\zombies\_zm_stats::increment_client_stat( "prison_fan_trap_used", 0 );
|
||||
self.zombie_dmg_trig setvisibletoall();
|
||||
self thread activate_fan_trap();
|
||||
|
||||
self.zombie_dmg_trig waittill( "trap_finished_" + self.script_string );
|
||||
self.zombie_dmg_trig waittill( "trap_finished_" + self.script_string );
|
||||
|
||||
clientnotify( self.script_string + "off" );
|
||||
self.zombie_dmg_trig notify( "fan_trap_finished" );
|
||||
self.zombie_dmg_trig.active = 0;
|
||||
self.zombie_dmg_trig setinvisibletoall();
|
||||
array_thread( triggers, ::hint_string, &"ZOMBIE_TRAP_COOLDOWN" );
|
||||
wait 25;
|
||||
self playsound( "zmb_trap_available" );
|
||||
self notify( "available" );
|
||||
self.zombie_dmg_trig.in_use = 0;
|
||||
array_thread( triggers, ::hint_string, &"ZM_PRISON_FAN_TRAP", self.cost );
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
clientnotify( self.script_string + "off" );
|
||||
self.zombie_dmg_trig notify( "fan_trap_finished" );
|
||||
self.zombie_dmg_trig.active = 0;
|
||||
self.zombie_dmg_trig setinvisibletoall();
|
||||
array_thread( triggers, ::hint_string, &"ZOMBIE_TRAP_COOLDOWN" );
|
||||
wait 25;
|
||||
self playsound( "zmb_trap_available" );
|
||||
self notify( "available" );
|
||||
self.zombie_dmg_trig.in_use = 0;
|
||||
array_thread( triggers, ::hint_string, &"ZM_PRISON_FAN_TRAP", self.cost );
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
init_acid_trap_trigs()
|
||||
{
|
||||
trap_trigs = getentarray( "acid_trap_trigger", "targetname" );
|
||||
array_thread( trap_trigs, ::acid_trap_think );
|
||||
level thread acid_trap_host_migration_listener();
|
||||
trap_trigs = getentarray( "acid_trap_trigger", "targetname" );
|
||||
array_thread( trap_trigs, ::acid_trap_think );
|
||||
level thread acid_trap_host_migration_listener();
|
||||
}
|
||||
|
||||
acid_trap_think()
|
||||
{
|
||||
triggers = getentarray( self.targetname, "targetname" );
|
||||
self.is_available = 1;
|
||||
self.has_been_used = 0;
|
||||
self.cost = 1000;
|
||||
self.in_use = 0;
|
||||
self.zombie_dmg_trig = getent( self.target, "targetname" );
|
||||
self.zombie_dmg_trig.in_use = 0;
|
||||
light_name = self get_trap_light_name();
|
||||
zapper_light_red( light_name );
|
||||
self sethintstring( &"ZM_PRISON_ACID_TRAP_UNAVAILABLE" );
|
||||
flag_wait_any( "activate_cafeteria", "activate_infirmary" );
|
||||
zapper_light_green( light_name );
|
||||
self hint_string( &"ZM_PRISON_ACID_TRAP", self.cost );
|
||||
triggers = getentarray( self.targetname, "targetname" );
|
||||
self.is_available = 1;
|
||||
self.has_been_used = 0;
|
||||
self.cost = 1000;
|
||||
self.in_use = 0;
|
||||
self.zombie_dmg_trig = getent( self.target, "targetname" );
|
||||
self.zombie_dmg_trig.in_use = 0;
|
||||
light_name = self get_trap_light_name();
|
||||
zapper_light_red( light_name );
|
||||
self sethintstring( &"ZM_PRISON_ACID_TRAP_UNAVAILABLE" );
|
||||
flag_wait_any( "activate_cafeteria", "activate_infirmary" );
|
||||
zapper_light_green( light_name );
|
||||
self hint_string( &"ZM_PRISON_ACID_TRAP", self.cost );
|
||||
|
||||
while ( true )
|
||||
{
|
||||
self waittill( "trigger", who );
|
||||
while ( true )
|
||||
{
|
||||
self waittill( "trigger", who );
|
||||
|
||||
if ( who in_revive_trigger() )
|
||||
continue;
|
||||
if ( who in_revive_trigger() )
|
||||
continue;
|
||||
|
||||
if ( !isdefined( self.is_available ) )
|
||||
continue;
|
||||
if ( !isdefined( self.is_available ) )
|
||||
continue;
|
||||
|
||||
if ( is_player_valid( who ) )
|
||||
{
|
||||
if ( who.score >= self.cost )
|
||||
{
|
||||
if ( !self.zombie_dmg_trig.in_use )
|
||||
{
|
||||
if ( !self.has_been_used )
|
||||
{
|
||||
self.has_been_used = 1;
|
||||
level thread maps\mp\zombies\_zm_audio::sndmusicstingerevent( "trap" );
|
||||
who do_player_general_vox( "general", "discover_trap" );
|
||||
}
|
||||
else
|
||||
who do_player_general_vox( "general", "start_trap" );
|
||||
if ( is_player_valid( who ) )
|
||||
{
|
||||
if ( who.score >= self.cost )
|
||||
{
|
||||
if ( !self.zombie_dmg_trig.in_use )
|
||||
{
|
||||
if ( !self.has_been_used )
|
||||
{
|
||||
self.has_been_used = 1;
|
||||
level thread maps\mp\zombies\_zm_audio::sndmusicstingerevent( "trap" );
|
||||
who do_player_general_vox( "general", "discover_trap" );
|
||||
}
|
||||
else
|
||||
who do_player_general_vox( "general", "start_trap" );
|
||||
|
||||
array_thread( triggers, ::hint_string, &"ZOMBIE_TRAP_ACTIVE" );
|
||||
self.zombie_dmg_trig.in_use = 1;
|
||||
self.zombie_dmg_trig.active = 1;
|
||||
self playsound( "zmb_trap_activate" );
|
||||
self thread acid_trap_move_switch( self );
|
||||
array_thread( triggers, ::hint_string, &"ZOMBIE_TRAP_ACTIVE" );
|
||||
self.zombie_dmg_trig.in_use = 1;
|
||||
self.zombie_dmg_trig.active = 1;
|
||||
self playsound( "zmb_trap_activate" );
|
||||
self thread acid_trap_move_switch( self );
|
||||
|
||||
self waittill( "switch_activated" );
|
||||
self waittill( "switch_activated" );
|
||||
|
||||
who minus_to_player_score( self.cost );
|
||||
level.trapped_track["acid"] = 1;
|
||||
level notify( "trap_activated" );
|
||||
who maps\mp\zombies\_zm_stats::increment_client_stat( "prison_acid_trap_used", 0 );
|
||||
self thread activate_acid_trap();
|
||||
who minus_to_player_score( self.cost );
|
||||
level.trapped_track["acid"] = 1;
|
||||
level notify( "trap_activated" );
|
||||
who maps\mp\zombies\_zm_stats::increment_client_stat( "prison_acid_trap_used", 0 );
|
||||
self thread activate_acid_trap();
|
||||
|
||||
self.zombie_dmg_trig waittill( "acid_trap_fx_done" );
|
||||
self.zombie_dmg_trig waittill( "acid_trap_fx_done" );
|
||||
|
||||
clientnotify( self.script_string + "off" );
|
||||
clientnotify( self.script_string + "off" );
|
||||
|
||||
if ( isdefined( self.fx_org ) )
|
||||
self.fx_org delete();
|
||||
if ( isdefined( self.fx_org ) )
|
||||
self.fx_org delete();
|
||||
|
||||
if ( isdefined( self.zapper_fx_org ) )
|
||||
self.zapper_fx_org delete();
|
||||
if ( isdefined( self.zapper_fx_org ) )
|
||||
self.zapper_fx_org delete();
|
||||
|
||||
if ( isdefined( self.zapper_fx_switch_org ) )
|
||||
self.zapper_fx_switch_org delete();
|
||||
if ( isdefined( self.zapper_fx_switch_org ) )
|
||||
self.zapper_fx_switch_org delete();
|
||||
|
||||
self.zombie_dmg_trig notify( "acid_trap_finished" );
|
||||
self.zombie_dmg_trig.active = 0;
|
||||
array_thread( triggers, ::hint_string, &"ZOMBIE_TRAP_COOLDOWN" );
|
||||
wait 25;
|
||||
self playsound( "zmb_trap_available" );
|
||||
self notify( "available" );
|
||||
self.zombie_dmg_trig.in_use = 0;
|
||||
array_thread( triggers, ::hint_string, &"ZM_PRISON_ACID_TRAP", self.cost );
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
self.zombie_dmg_trig notify( "acid_trap_finished" );
|
||||
self.zombie_dmg_trig.active = 0;
|
||||
array_thread( triggers, ::hint_string, &"ZOMBIE_TRAP_COOLDOWN" );
|
||||
wait 25;
|
||||
self playsound( "zmb_trap_available" );
|
||||
self notify( "available" );
|
||||
self.zombie_dmg_trig.in_use = 0;
|
||||
array_thread( triggers, ::hint_string, &"ZM_PRISON_ACID_TRAP", self.cost );
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
zombie_acid_damage()
|
||||
{
|
||||
self endon( "death" );
|
||||
self setclientfield( "acid_trap_death_fx", 1 );
|
||||
self endon( "death" );
|
||||
self setclientfield( "acid_trap_death_fx", 1 );
|
||||
|
||||
if ( !isdefined( self.is_brutus ) )
|
||||
{
|
||||
self.a.gib_ref = random( array( "right_arm", "left_arm", "head", "right_leg", "left_leg", "no_legs" ) );
|
||||
self thread maps\mp\animscripts\zm_death::do_gib();
|
||||
}
|
||||
if ( !isdefined( self.is_brutus ) )
|
||||
{
|
||||
self.a.gib_ref = random( array( "right_arm", "left_arm", "head", "right_leg", "left_leg", "no_legs" ) );
|
||||
self thread maps\mp\animscripts\zm_death::do_gib();
|
||||
}
|
||||
|
||||
self dodamage( self.health + 1000, self.origin );
|
||||
self dodamage( self.health + 1000, self.origin );
|
||||
}
|
||||
|
||||
player_acid_damage( t_damage )
|
||||
{
|
||||
self endon( "death" );
|
||||
self endon( "disconnect" );
|
||||
t_damage endon( "acid_trap_finished" );
|
||||
self endon( "death" );
|
||||
self endon( "disconnect" );
|
||||
t_damage endon( "acid_trap_finished" );
|
||||
|
||||
if ( !isdefined( self.is_in_acid ) && !self player_is_in_laststand() )
|
||||
{
|
||||
self.is_in_acid = 1;
|
||||
self thread player_acid_damage_cooldown();
|
||||
if ( !isdefined( self.is_in_acid ) && !self player_is_in_laststand() )
|
||||
{
|
||||
self.is_in_acid = 1;
|
||||
self thread player_acid_damage_cooldown();
|
||||
|
||||
self dodamage( self.maxhealth / 2, self.origin, t_damage, t_damage, "none", "MOD_UNKNOWN", 0, "none" );
|
||||
wait 1.5;
|
||||
}
|
||||
self dodamage( self.maxhealth / 2, self.origin, t_damage, t_damage, "none", "MOD_UNKNOWN", 0, "none" );
|
||||
wait 1.5;
|
||||
}
|
||||
}
|
||||
|
||||
player_acid_damage_cooldown()
|
||||
{
|
||||
self endon( "disconnect" );
|
||||
wait 1.5;
|
||||
self endon( "disconnect" );
|
||||
wait 1.5;
|
||||
|
||||
if ( isdefined( self ) )
|
||||
self.is_in_acid = undefined;
|
||||
if ( isdefined( self ) )
|
||||
self.is_in_acid = undefined;
|
||||
}
|
||||
|
||||
tower_trap_trigger_think()
|
||||
{
|
||||
self.range_trigger = getent( self.target, "targetname" );
|
||||
self.upgrade_trigger = getent( self.script_string, "script_noteworthy" );
|
||||
self.cost = 1000;
|
||||
light_name = self get_trap_light_name();
|
||||
zapper_light_green( light_name );
|
||||
self.is_available = 1;
|
||||
self.in_use = 0;
|
||||
self.has_been_used = 0;
|
||||
self.sndtowerent = spawn( "script_origin", ( -21, 5584, 356 ) );
|
||||
self tower_trap_weapon();
|
||||
self.upgrade_trigger.cost = 1000;
|
||||
self.upgrade_trigger.in_use = 0;
|
||||
self.upgrade_trigger.is_available = 1;
|
||||
self.range_trigger = getent( self.target, "targetname" );
|
||||
self.upgrade_trigger = getent( self.script_string, "script_noteworthy" );
|
||||
self.cost = 1000;
|
||||
light_name = self get_trap_light_name();
|
||||
zapper_light_green( light_name );
|
||||
self.is_available = 1;
|
||||
self.in_use = 0;
|
||||
self.has_been_used = 0;
|
||||
self.sndtowerent = spawn( "script_origin", ( -21, 5584, 356 ) );
|
||||
self tower_trap_weapon();
|
||||
self.upgrade_trigger.cost = 1000;
|
||||
self.upgrade_trigger.in_use = 0;
|
||||
self.upgrade_trigger.is_available = 1;
|
||||
|
||||
if (is_gametype_active("zclassic"))
|
||||
{
|
||||
self thread tower_upgrade_trigger_think();
|
||||
}
|
||||
if (is_gametype_active("zclassic"))
|
||||
{
|
||||
self thread tower_upgrade_trigger_think();
|
||||
}
|
||||
|
||||
while ( true )
|
||||
{
|
||||
self hint_string( &"ZM_PRISON_TOWER_TRAP", self.cost );
|
||||
while ( true )
|
||||
{
|
||||
self hint_string( &"ZM_PRISON_TOWER_TRAP", self.cost );
|
||||
|
||||
self waittill( "trigger", who );
|
||||
self waittill( "trigger", who );
|
||||
|
||||
if ( who in_revive_trigger() )
|
||||
continue;
|
||||
if ( who in_revive_trigger() )
|
||||
continue;
|
||||
|
||||
if ( !isdefined( self.is_available ) )
|
||||
continue;
|
||||
if ( !isdefined( self.is_available ) )
|
||||
continue;
|
||||
|
||||
if ( is_player_valid( who ) )
|
||||
{
|
||||
if ( who.score >= self.cost )
|
||||
{
|
||||
if ( !self.in_use )
|
||||
{
|
||||
if ( !self.has_been_used )
|
||||
{
|
||||
self.has_been_used = 1;
|
||||
who do_player_general_vox( "general", "discover_trap" );
|
||||
}
|
||||
else
|
||||
who do_player_general_vox( "general", "start_trap" );
|
||||
if ( is_player_valid( who ) )
|
||||
{
|
||||
if ( who.score >= self.cost )
|
||||
{
|
||||
if ( !self.in_use )
|
||||
{
|
||||
if ( !self.has_been_used )
|
||||
{
|
||||
self.has_been_used = 1;
|
||||
who do_player_general_vox( "general", "discover_trap" );
|
||||
}
|
||||
else
|
||||
who do_player_general_vox( "general", "start_trap" );
|
||||
|
||||
self hint_string( &"ZOMBIE_TRAP_ACTIVE" );
|
||||
self.in_use = 1;
|
||||
self.active = 1;
|
||||
play_sound_at_pos( "purchase", who.origin );
|
||||
self thread tower_trap_move_switch( self );
|
||||
self playsound( "zmb_trap_activate" );
|
||||
self hint_string( &"ZOMBIE_TRAP_ACTIVE" );
|
||||
self.in_use = 1;
|
||||
self.active = 1;
|
||||
play_sound_at_pos( "purchase", who.origin );
|
||||
self thread tower_trap_move_switch( self );
|
||||
self playsound( "zmb_trap_activate" );
|
||||
|
||||
self waittill( "switch_activated" );
|
||||
self waittill( "switch_activated" );
|
||||
|
||||
who minus_to_player_score( self.cost );
|
||||
level.trapped_track["tower"] = 1;
|
||||
level notify( "trap_activated" );
|
||||
who maps\mp\zombies\_zm_stats::increment_client_stat( "prison_sniper_tower_used", 0 );
|
||||
self.sndtowerent playsound( "zmb_trap_tower_start" );
|
||||
self.sndtowerent playloopsound( "zmb_trap_tower_loop", 1 );
|
||||
self thread activate_tower_trap();
|
||||
self thread tower_trap_timer();
|
||||
who minus_to_player_score( self.cost );
|
||||
level.trapped_track["tower"] = 1;
|
||||
level notify( "trap_activated" );
|
||||
who maps\mp\zombies\_zm_stats::increment_client_stat( "prison_sniper_tower_used", 0 );
|
||||
self.sndtowerent playsound( "zmb_trap_tower_start" );
|
||||
self.sndtowerent playloopsound( "zmb_trap_tower_loop", 1 );
|
||||
self thread activate_tower_trap();
|
||||
self thread tower_trap_timer();
|
||||
|
||||
self waittill( "tower_trap_off" );
|
||||
self waittill( "tower_trap_off" );
|
||||
|
||||
self.sndtowerent stoploopsound( 1 );
|
||||
self.sndtowerent playsound( "zmb_trap_tower_end" );
|
||||
self.active = 0;
|
||||
self sethintstring( &"ZOMBIE_TRAP_COOLDOWN" );
|
||||
zapper_light_red( light_name );
|
||||
wait 25;
|
||||
self playsound( "zmb_trap_available" );
|
||||
self notify( "available" );
|
||||
self.in_use = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
self.sndtowerent stoploopsound( 1 );
|
||||
self.sndtowerent playsound( "zmb_trap_tower_end" );
|
||||
self.active = 0;
|
||||
self sethintstring( &"ZOMBIE_TRAP_COOLDOWN" );
|
||||
zapper_light_red( light_name );
|
||||
wait 25;
|
||||
self playsound( "zmb_trap_available" );
|
||||
self notify( "available" );
|
||||
self.in_use = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
tower_upgrade_trigger_think()
|
||||
{
|
||||
while (1)
|
||||
{
|
||||
level thread open_tower_trap_upgrade_panel();
|
||||
while (1)
|
||||
{
|
||||
level thread open_tower_trap_upgrade_panel();
|
||||
|
||||
level waittill( self.upgrade_trigger.script_string );
|
||||
level waittill( self.upgrade_trigger.script_string );
|
||||
|
||||
self.upgrade_trigger.in_use = 1;
|
||||
self.upgrade_trigger.is_available = 0;
|
||||
self.upgrade_trigger.in_use = 1;
|
||||
self.upgrade_trigger.is_available = 0;
|
||||
|
||||
level.trapped_track["tower_upgrade"] = 1;
|
||||
level notify( "tower_trap_upgraded" );
|
||||
level notify( "close_tower_trap_upgrade_panel" );
|
||||
self upgrade_tower_trap_weapon();
|
||||
level.trapped_track["tower_upgrade"] = 1;
|
||||
level notify( "tower_trap_upgraded" );
|
||||
level notify( "close_tower_trap_upgrade_panel" );
|
||||
self upgrade_tower_trap_weapon();
|
||||
|
||||
level waittill( "end_of_round" );
|
||||
level waittill( "end_of_round" );
|
||||
|
||||
self tower_trap_weapon();
|
||||
self.upgrade_trigger notify( "afterlife_interact_reset" );
|
||||
self.upgrade_trigger notify( "available" );
|
||||
self.upgrade_trigger.in_use = 0;
|
||||
self.upgrade_trigger.is_available = 1;
|
||||
}
|
||||
self tower_trap_weapon();
|
||||
self.upgrade_trigger notify( "afterlife_interact_reset" );
|
||||
self.upgrade_trigger notify( "available" );
|
||||
self.upgrade_trigger.in_use = 0;
|
||||
self.upgrade_trigger.is_available = 1;
|
||||
}
|
||||
}
|
||||
|
||||
tower_trap_weapon()
|
||||
{
|
||||
self.weapon_name = "tower_trap_zm";
|
||||
self.tag_to_target = "J_Head";
|
||||
self.trap_reload_time = 0.75;
|
||||
self.weapon_name = "tower_trap_zm";
|
||||
self.tag_to_target = "J_Head";
|
||||
self.trap_reload_time = 0.75;
|
||||
}
|
||||
|
||||
activate_tower_trap()
|
||||
{
|
||||
self endon( "tower_trap_off" );
|
||||
self endon( "tower_trap_off" );
|
||||
|
||||
while ( true )
|
||||
{
|
||||
zombies = getaiarray( level.zombie_team );
|
||||
while ( true )
|
||||
{
|
||||
zombies = getaiarray( level.zombie_team );
|
||||
|
||||
if (is_gametype_active("zgrief"))
|
||||
{
|
||||
zombies = arraycombine(zombies, get_players(), 1, 0);
|
||||
}
|
||||
if (is_gametype_active("zgrief"))
|
||||
{
|
||||
zombies = arraycombine(zombies, get_players(), 1, 0);
|
||||
}
|
||||
|
||||
zombies_sorted = [];
|
||||
zombies_sorted = [];
|
||||
|
||||
foreach ( zombie in zombies )
|
||||
{
|
||||
if ( zombie istouching( self.range_trigger ) )
|
||||
{
|
||||
zombies_sorted[zombies_sorted.size] = zombie;
|
||||
}
|
||||
}
|
||||
foreach ( zombie in zombies )
|
||||
{
|
||||
if ( zombie istouching( self.range_trigger ) )
|
||||
{
|
||||
zombies_sorted[zombies_sorted.size] = zombie;
|
||||
}
|
||||
}
|
||||
|
||||
if ( zombies_sorted.size <= 0 )
|
||||
{
|
||||
wait 0.05;
|
||||
continue;
|
||||
}
|
||||
if ( zombies_sorted.size <= 0 )
|
||||
{
|
||||
wait 0.05;
|
||||
continue;
|
||||
}
|
||||
|
||||
self tower_trap_fires( zombies_sorted );
|
||||
}
|
||||
self tower_trap_fires( zombies_sorted );
|
||||
}
|
||||
}
|
||||
|
||||
tower_trap_fires( a_zombies )
|
||||
{
|
||||
if ( isdefined( level.custom_tower_trap_fires_func ) )
|
||||
{
|
||||
self thread [[ level.custom_tower_trap_fires_func ]]( a_zombies );
|
||||
return;
|
||||
}
|
||||
if ( isdefined( level.custom_tower_trap_fires_func ) )
|
||||
{
|
||||
self thread [[ level.custom_tower_trap_fires_func ]]( a_zombies );
|
||||
return;
|
||||
}
|
||||
|
||||
if ( a_zombies.size <= 0 )
|
||||
{
|
||||
return;
|
||||
}
|
||||
if ( a_zombies.size <= 0 )
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
self endon( "tower_trap_off" );
|
||||
e_org = getstruct( self.range_trigger.target, "targetname" );
|
||||
self endon( "tower_trap_off" );
|
||||
e_org = getstruct( self.range_trigger.target, "targetname" );
|
||||
|
||||
while ( 1 )
|
||||
{
|
||||
if ( a_zombies.size <= 0 )
|
||||
{
|
||||
wait 0.05;
|
||||
return;
|
||||
}
|
||||
while ( 1 )
|
||||
{
|
||||
if ( a_zombies.size <= 0 )
|
||||
{
|
||||
wait 0.05;
|
||||
return;
|
||||
}
|
||||
|
||||
n_index = randomintrange( 0, a_zombies.size );
|
||||
e_target = a_zombies[n_index];
|
||||
n_index = randomintrange( 0, a_zombies.size );
|
||||
e_target = a_zombies[n_index];
|
||||
|
||||
if ( !isalive( e_target ) )
|
||||
{
|
||||
arrayremovevalue( a_zombies, e_target, 0 );
|
||||
continue;
|
||||
}
|
||||
if ( !isalive( e_target ) )
|
||||
{
|
||||
arrayremovevalue( a_zombies, e_target, 0 );
|
||||
continue;
|
||||
}
|
||||
|
||||
if ( isplayer( e_target ) && e_target maps\mp\zombies\_zm_laststand::player_is_in_laststand() )
|
||||
{
|
||||
arrayremovevalue( a_zombies, e_target, 0 );
|
||||
continue;
|
||||
}
|
||||
if ( isplayer( e_target ) && e_target maps\mp\zombies\_zm_laststand::player_is_in_laststand() )
|
||||
{
|
||||
arrayremovevalue( a_zombies, e_target, 0 );
|
||||
continue;
|
||||
}
|
||||
|
||||
v_zombietarget = e_target gettagorigin( self.tag_to_target );
|
||||
v_zombietarget = e_target gettagorigin( self.tag_to_target );
|
||||
|
||||
if ( sighttracepassed( e_org.origin, v_zombietarget, 1, undefined ) )
|
||||
{
|
||||
magicbullet( self.weapon_name, e_org.origin, v_zombietarget );
|
||||
if ( sighttracepassed( e_org.origin, v_zombietarget, 1, undefined ) )
|
||||
{
|
||||
magicbullet( self.weapon_name, e_org.origin, v_zombietarget );
|
||||
|
||||
wait( self.trap_reload_time );
|
||||
wait( self.trap_reload_time );
|
||||
|
||||
return;
|
||||
}
|
||||
else
|
||||
{
|
||||
arrayremovevalue( a_zombies, e_target, 0 );
|
||||
continue;
|
||||
}
|
||||
}
|
||||
return;
|
||||
}
|
||||
else
|
||||
{
|
||||
arrayremovevalue( a_zombies, e_target, 0 );
|
||||
continue;
|
||||
}
|
||||
}
|
||||
}
|
@ -9,109 +9,109 @@
|
||||
|
||||
move_gondola( b_suppress_doors_close = 0 )
|
||||
{
|
||||
level clientnotify( "sndGS" );
|
||||
level thread gondola_lights_red();
|
||||
e_gondola = level.e_gondola;
|
||||
t_ride = level.e_gondola.t_ride;
|
||||
e_gondola.is_moving = 1;
|
||||
level clientnotify( "sndGS" );
|
||||
level thread gondola_lights_red();
|
||||
e_gondola = level.e_gondola;
|
||||
t_ride = level.e_gondola.t_ride;
|
||||
e_gondola.is_moving = 1;
|
||||
|
||||
if ( e_gondola.location == "roof" )
|
||||
{
|
||||
s_moveloc = getstruct( "gondola_struct_docks", "targetname" );
|
||||
e_gondola.destination = "docks";
|
||||
level thread gondola_outofbounds_trigger_stop();
|
||||
}
|
||||
else if ( e_gondola.location == "docks" )
|
||||
{
|
||||
s_moveloc = getstruct( "gondola_struct_roof", "targetname" );
|
||||
e_gondola.destination = "roof";
|
||||
level thread gondola_outofbounds_trigger_enabled();
|
||||
}
|
||||
if ( e_gondola.location == "roof" )
|
||||
{
|
||||
s_moveloc = getstruct( "gondola_struct_docks", "targetname" );
|
||||
e_gondola.destination = "docks";
|
||||
level thread gondola_outofbounds_trigger_stop();
|
||||
}
|
||||
else if ( e_gondola.location == "docks" )
|
||||
{
|
||||
s_moveloc = getstruct( "gondola_struct_roof", "targetname" );
|
||||
e_gondola.destination = "roof";
|
||||
level thread gondola_outofbounds_trigger_enabled();
|
||||
}
|
||||
|
||||
if ( flag( "gondola_initialized" ) )
|
||||
{
|
||||
flag_set( "gondola_roof_to_dock" );
|
||||
flag_set( "gondola_dock_to_roof" );
|
||||
flag_set( "gondola_ride_zone_enabled" );
|
||||
}
|
||||
if ( flag( "gondola_initialized" ) )
|
||||
{
|
||||
flag_set( "gondola_roof_to_dock" );
|
||||
flag_set( "gondola_dock_to_roof" );
|
||||
flag_set( "gondola_ride_zone_enabled" );
|
||||
}
|
||||
|
||||
flag_clear( "gondola_at_" + e_gondola.location );
|
||||
flag_clear( "gondola_at_" + e_gondola.location );
|
||||
|
||||
a_t_move = getentarray( "gondola_move_trigger", "targetname" );
|
||||
foreach ( trigger in a_t_move )
|
||||
trigger sethintstring( "" );
|
||||
a_t_move = getentarray( "gondola_move_trigger", "targetname" );
|
||||
foreach ( trigger in a_t_move )
|
||||
trigger sethintstring( "" );
|
||||
|
||||
a_t_call = getentarray( "gondola_call_trigger", "targetname" );
|
||||
foreach ( trigger in a_t_call )
|
||||
trigger sethintstring( &"ZM_PRISON_GONDOLA_ACTIVE" );
|
||||
a_t_call = getentarray( "gondola_call_trigger", "targetname" );
|
||||
foreach ( trigger in a_t_call )
|
||||
trigger sethintstring( &"ZM_PRISON_GONDOLA_ACTIVE" );
|
||||
|
||||
if ( !( isdefined( b_suppress_doors_close ) && b_suppress_doors_close ) )
|
||||
e_gondola gondola_doors_move( e_gondola.location, -1 );
|
||||
if ( !( isdefined( b_suppress_doors_close ) && b_suppress_doors_close ) )
|
||||
e_gondola gondola_doors_move( e_gondola.location, -1 );
|
||||
|
||||
level notify( "gondola_moving" );
|
||||
level notify( "gondola_moving" );
|
||||
|
||||
check_when_gondola_moves_if_groundent_is_undefined( e_gondola );
|
||||
a_players = getplayers();
|
||||
check_when_gondola_moves_if_groundent_is_undefined( e_gondola );
|
||||
a_players = getplayers();
|
||||
|
||||
foreach ( player in a_players )
|
||||
{
|
||||
if ( player is_player_on_gondola() )
|
||||
{
|
||||
player setclientfieldtoplayer( "rumble_gondola", 1 );
|
||||
player thread check_for_death_on_gondola( e_gondola );
|
||||
player.is_on_gondola = 1;
|
||||
level thread maps\mp\zombies\_zm_audio::sndmusicstingerevent( "gondola", player );
|
||||
}
|
||||
foreach ( player in a_players )
|
||||
{
|
||||
if ( player is_player_on_gondola() )
|
||||
{
|
||||
player setclientfieldtoplayer( "rumble_gondola", 1 );
|
||||
player thread check_for_death_on_gondola( e_gondola );
|
||||
player.is_on_gondola = 1;
|
||||
level thread maps\mp\zombies\_zm_audio::sndmusicstingerevent( "gondola", player );
|
||||
}
|
||||
|
||||
if ( isdefined( player.e_afterlife_corpse ) && player.e_afterlife_corpse istouching( t_ride ) )
|
||||
player.e_afterlife_corpse thread link_corpses_to_gondola( e_gondola );
|
||||
}
|
||||
if ( isdefined( player.e_afterlife_corpse ) && player.e_afterlife_corpse istouching( t_ride ) )
|
||||
player.e_afterlife_corpse thread link_corpses_to_gondola( e_gondola );
|
||||
}
|
||||
|
||||
e_gondola thread create_gondola_poi();
|
||||
level thread gondola_moving_vo();
|
||||
e_gondola thread gondola_physics_explosion( 10 );
|
||||
e_gondola moveto( s_moveloc.origin, 10, 1, 1 );
|
||||
flag_set( "gondola_in_motion" );
|
||||
e_gondola thread gondola_chain_fx_anim();
|
||||
e_gondola playsound( "zmb_gondola_start" );
|
||||
e_gondola playloopsound( "zmb_gondola_loop", 1 );
|
||||
e_gondola thread create_gondola_poi();
|
||||
level thread gondola_moving_vo();
|
||||
e_gondola thread gondola_physics_explosion( 10 );
|
||||
e_gondola moveto( s_moveloc.origin, 10, 1, 1 );
|
||||
flag_set( "gondola_in_motion" );
|
||||
e_gondola thread gondola_chain_fx_anim();
|
||||
e_gondola playsound( "zmb_gondola_start" );
|
||||
e_gondola playloopsound( "zmb_gondola_loop", 1 );
|
||||
|
||||
e_gondola waittill( "movedone" );
|
||||
e_gondola waittill( "movedone" );
|
||||
|
||||
flag_clear( "gondola_in_motion" );
|
||||
e_gondola stoploopsound( 0.5 );
|
||||
e_gondola thread sndcooldown();
|
||||
e_gondola playsound( "zmb_gondola_stop" );
|
||||
player_escaped_gondola_failsafe();
|
||||
a_players = getplayers();
|
||||
flag_clear( "gondola_in_motion" );
|
||||
e_gondola stoploopsound( 0.5 );
|
||||
e_gondola thread sndcooldown();
|
||||
e_gondola playsound( "zmb_gondola_stop" );
|
||||
player_escaped_gondola_failsafe();
|
||||
a_players = getplayers();
|
||||
|
||||
foreach ( player in a_players )
|
||||
{
|
||||
if ( isdefined( player.is_on_gondola ) && player.is_on_gondola )
|
||||
{
|
||||
player setclientfieldtoplayer( "rumble_gondola", 0 );
|
||||
player.is_on_gondola = 0;
|
||||
}
|
||||
}
|
||||
foreach ( player in a_players )
|
||||
{
|
||||
if ( isdefined( player.is_on_gondola ) && player.is_on_gondola )
|
||||
{
|
||||
player setclientfieldtoplayer( "rumble_gondola", 0 );
|
||||
player.is_on_gondola = 0;
|
||||
}
|
||||
}
|
||||
|
||||
e_gondola gondola_doors_move( e_gondola.destination, 1 );
|
||||
e_gondola.is_moving = 0;
|
||||
e_gondola thread tear_down_gondola_poi();
|
||||
wait 1.0;
|
||||
level clientnotify( "sndGE" );
|
||||
e_gondola gondola_doors_move( e_gondola.destination, 1 );
|
||||
e_gondola.is_moving = 0;
|
||||
e_gondola thread tear_down_gondola_poi();
|
||||
wait 1.0;
|
||||
level clientnotify( "sndGE" );
|
||||
|
||||
if ( e_gondola.location == "roof" )
|
||||
{
|
||||
e_gondola.location = "docks";
|
||||
str_zone = "zone_dock_gondola";
|
||||
}
|
||||
else if ( e_gondola.location == "docks" )
|
||||
{
|
||||
e_gondola.location = "roof";
|
||||
str_zone = "zone_cellblock_west_gondola_dock";
|
||||
}
|
||||
if ( e_gondola.location == "roof" )
|
||||
{
|
||||
e_gondola.location = "docks";
|
||||
str_zone = "zone_dock_gondola";
|
||||
}
|
||||
else if ( e_gondola.location == "docks" )
|
||||
{
|
||||
e_gondola.location = "roof";
|
||||
str_zone = "zone_cellblock_west_gondola_dock";
|
||||
}
|
||||
|
||||
level notify( "gondola_arrived", str_zone );
|
||||
gondola_cooldown();
|
||||
flag_set( "gondola_at_" + e_gondola.location );
|
||||
level notify( "gondola_arrived", str_zone );
|
||||
gondola_cooldown();
|
||||
flag_set( "gondola_at_" + e_gondola.location );
|
||||
}
|
@ -8,173 +8,173 @@
|
||||
|
||||
blundergat_upgrade_station()
|
||||
{
|
||||
t_upgrade = getent( "blundergat_upgrade", "targetname" );
|
||||
t_upgrade.equipname = "packasplat";
|
||||
t_upgrade.cost = t_upgrade scripts\zm\_zm_reimagined::get_equipment_cost();
|
||||
t_upgrade sethintstring( &"ZM_PRISON_CONVERT_START", " [Cost: " + t_upgrade.cost + "]" );
|
||||
t_upgrade usetriggerrequirelookat();
|
||||
waittill_crafted( "packasplat" );
|
||||
m_converter = t_upgrade.m_upgrade_machine;
|
||||
v_angles = m_converter gettagangles( "tag_origin" );
|
||||
v_weapon_origin_offset = anglestoforward( v_angles ) * 1 + anglestoright( v_angles ) * 10 + anglestoup( v_angles ) * 1.75;
|
||||
v_weapon_angles_offset = ( 0, 90, -90 );
|
||||
m_converter.v_weapon_origin = m_converter gettagorigin( "tag_origin" ) + v_weapon_origin_offset;
|
||||
m_converter.v_weapon_angles = v_angles + v_weapon_angles_offset;
|
||||
m_converter useanimtree( #animtree );
|
||||
m_converter.fxanims["close"] = %fxanim_zom_al_packasplat_start_anim;
|
||||
m_converter.fxanims["inject"] = %fxanim_zom_al_packasplat_idle_anim;
|
||||
m_converter.fxanims["open"] = %fxanim_zom_al_packasplat_end_anim;
|
||||
m_converter.n_start_time = getanimlength( m_converter.fxanims["close"] );
|
||||
m_converter.n_idle_time = getanimlength( m_converter.fxanims["inject"] );
|
||||
m_converter.n_end_time = getanimlength( m_converter.fxanims["open"] );
|
||||
t_upgrade = getent( "blundergat_upgrade", "targetname" );
|
||||
t_upgrade.equipname = "packasplat";
|
||||
t_upgrade.cost = t_upgrade scripts\zm\_zm_reimagined::get_equipment_cost();
|
||||
t_upgrade sethintstring( &"ZM_PRISON_CONVERT_START", " [Cost: " + t_upgrade.cost + "]" );
|
||||
t_upgrade usetriggerrequirelookat();
|
||||
waittill_crafted( "packasplat" );
|
||||
m_converter = t_upgrade.m_upgrade_machine;
|
||||
v_angles = m_converter gettagangles( "tag_origin" );
|
||||
v_weapon_origin_offset = anglestoforward( v_angles ) * 1 + anglestoright( v_angles ) * 10 + anglestoup( v_angles ) * 1.75;
|
||||
v_weapon_angles_offset = ( 0, 90, -90 );
|
||||
m_converter.v_weapon_origin = m_converter gettagorigin( "tag_origin" ) + v_weapon_origin_offset;
|
||||
m_converter.v_weapon_angles = v_angles + v_weapon_angles_offset;
|
||||
m_converter useanimtree( #animtree );
|
||||
m_converter.fxanims["close"] = %fxanim_zom_al_packasplat_start_anim;
|
||||
m_converter.fxanims["inject"] = %fxanim_zom_al_packasplat_idle_anim;
|
||||
m_converter.fxanims["open"] = %fxanim_zom_al_packasplat_end_anim;
|
||||
m_converter.n_start_time = getanimlength( m_converter.fxanims["close"] );
|
||||
m_converter.n_idle_time = getanimlength( m_converter.fxanims["inject"] );
|
||||
m_converter.n_end_time = getanimlength( m_converter.fxanims["open"] );
|
||||
|
||||
while ( true )
|
||||
{
|
||||
t_upgrade thread blundergat_change_hintstring( &"ZM_PRISON_CONVERT_START", " [Cost: " + t_upgrade.cost + "]" );
|
||||
while ( true )
|
||||
{
|
||||
t_upgrade thread blundergat_change_hintstring( &"ZM_PRISON_CONVERT_START", " [Cost: " + t_upgrade.cost + "]" );
|
||||
|
||||
t_upgrade waittill( "trigger", player );
|
||||
t_upgrade waittill( "trigger", player );
|
||||
|
||||
if ( isdefined( level.custom_craftable_validation ) )
|
||||
{
|
||||
valid = t_upgrade [[ level.custom_craftable_validation ]]( player );
|
||||
if ( isdefined( level.custom_craftable_validation ) )
|
||||
{
|
||||
valid = t_upgrade [[ level.custom_craftable_validation ]]( player );
|
||||
|
||||
if ( !valid )
|
||||
continue;
|
||||
}
|
||||
if ( !valid )
|
||||
continue;
|
||||
}
|
||||
|
||||
if (player.score < t_upgrade.cost)
|
||||
{
|
||||
self play_sound_on_ent( "no_purchase" );
|
||||
player maps\mp\zombies\_zm_audio::create_and_play_dialog( "general", "no_money_weapon" );
|
||||
continue;
|
||||
}
|
||||
if (player.score < t_upgrade.cost)
|
||||
{
|
||||
self play_sound_on_ent( "no_purchase" );
|
||||
player maps\mp\zombies\_zm_audio::create_and_play_dialog( "general", "no_money_weapon" );
|
||||
continue;
|
||||
}
|
||||
|
||||
str_valid_weapon = player getcurrentweapon();
|
||||
if ( str_valid_weapon == "blundergat_zm" || str_valid_weapon == "blundergat_upgraded_zm" )
|
||||
{
|
||||
player maps\mp\zombies\_zm_score::minus_to_player_score( t_upgrade.cost );
|
||||
str_valid_weapon = player getcurrentweapon();
|
||||
if ( str_valid_weapon == "blundergat_zm" || str_valid_weapon == "blundergat_upgraded_zm" )
|
||||
{
|
||||
player maps\mp\zombies\_zm_score::minus_to_player_score( t_upgrade.cost );
|
||||
t_upgrade play_sound_on_ent( "purchase" );
|
||||
|
||||
player thread maps\mp\zombies\_zm_perks::do_knuckle_crack();
|
||||
player.is_pack_splatting = 1;
|
||||
t_upgrade setinvisibletoall();
|
||||
m_converter.worldgun = spawn_weapon_model( str_valid_weapon, undefined, m_converter.v_weapon_origin, m_converter.v_weapon_angles );
|
||||
m_converter blundergat_upgrade_station_inject( str_valid_weapon );
|
||||
t_upgrade thread blundergat_change_hintstring( &"ZM_PRISON_CONVERT_PICKUP" );
|
||||
player thread maps\mp\zombies\_zm_perks::do_knuckle_crack();
|
||||
player.is_pack_splatting = 1;
|
||||
t_upgrade setinvisibletoall();
|
||||
m_converter.worldgun = spawn_weapon_model( str_valid_weapon, undefined, m_converter.v_weapon_origin, m_converter.v_weapon_angles );
|
||||
m_converter blundergat_upgrade_station_inject( str_valid_weapon );
|
||||
t_upgrade thread blundergat_change_hintstring( &"ZM_PRISON_CONVERT_PICKUP" );
|
||||
|
||||
if ( isdefined( player ) )
|
||||
{
|
||||
t_upgrade setvisibletoplayer( player );
|
||||
t_upgrade thread wait_for_player_to_take( player, str_valid_weapon );
|
||||
}
|
||||
if ( isdefined( player ) )
|
||||
{
|
||||
t_upgrade setvisibletoplayer( player );
|
||||
t_upgrade thread wait_for_player_to_take( player, str_valid_weapon );
|
||||
}
|
||||
|
||||
t_upgrade thread wait_for_timeout();
|
||||
t_upgrade waittill_any( "acid_timeout", "acid_taken" );
|
||||
t_upgrade thread wait_for_timeout();
|
||||
t_upgrade waittill_any( "acid_timeout", "acid_taken" );
|
||||
|
||||
t_upgrade setinvisibletoall();
|
||||
t_upgrade setinvisibletoall();
|
||||
|
||||
if ( isdefined( player ) )
|
||||
player.is_pack_splatting = undefined;
|
||||
if ( isdefined( player ) )
|
||||
player.is_pack_splatting = undefined;
|
||||
|
||||
m_converter.worldgun delete();
|
||||
wait 0.5;
|
||||
t_upgrade setvisibletoall();
|
||||
}
|
||||
else
|
||||
{
|
||||
t_upgrade thread blundergat_change_hintstring( &"ZM_PRISON_MISSING_BLUNDERGAT" );
|
||||
wait 2;
|
||||
}
|
||||
}
|
||||
m_converter.worldgun delete();
|
||||
wait 0.5;
|
||||
t_upgrade setvisibletoall();
|
||||
}
|
||||
else
|
||||
{
|
||||
t_upgrade thread blundergat_change_hintstring( &"ZM_PRISON_MISSING_BLUNDERGAT" );
|
||||
wait 2;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
blundergat_change_hintstring( hint_string, hint_string_cost )
|
||||
{
|
||||
self notify( "new_change_hint_string" );
|
||||
self endon( "new_change_hint_string" );
|
||||
self notify( "new_change_hint_string" );
|
||||
self endon( "new_change_hint_string" );
|
||||
|
||||
while ( isdefined( self.is_locked ) && self.is_locked )
|
||||
wait 0.05;
|
||||
while ( isdefined( self.is_locked ) && self.is_locked )
|
||||
wait 0.05;
|
||||
|
||||
if (isDefined(hint_string_cost))
|
||||
{
|
||||
self sethintstring( hint_string, hint_string_cost );
|
||||
}
|
||||
else
|
||||
{
|
||||
self sethintstring( hint_string );
|
||||
}
|
||||
if (isDefined(hint_string_cost))
|
||||
{
|
||||
self sethintstring( hint_string, hint_string_cost );
|
||||
}
|
||||
else
|
||||
{
|
||||
self sethintstring( hint_string );
|
||||
}
|
||||
|
||||
wait 0.05;
|
||||
wait 0.05;
|
||||
|
||||
if (isDefined(hint_string_cost))
|
||||
{
|
||||
self sethintstring( hint_string, hint_string_cost );
|
||||
}
|
||||
else
|
||||
{
|
||||
self sethintstring( hint_string );
|
||||
}
|
||||
if (isDefined(hint_string_cost))
|
||||
{
|
||||
self sethintstring( hint_string, hint_string_cost );
|
||||
}
|
||||
else
|
||||
{
|
||||
self sethintstring( hint_string );
|
||||
}
|
||||
}
|
||||
|
||||
wait_for_player_to_take( player, str_valid_weapon )
|
||||
{
|
||||
self endon( "acid_timeout" );
|
||||
player endon( "disconnect" );
|
||||
self endon( "acid_timeout" );
|
||||
player endon( "disconnect" );
|
||||
|
||||
while ( true )
|
||||
{
|
||||
self waittill( "trigger", trigger_player );
|
||||
while ( true )
|
||||
{
|
||||
self waittill( "trigger", trigger_player );
|
||||
|
||||
if ( isdefined( level.custom_craftable_validation ) )
|
||||
{
|
||||
valid = self [[ level.custom_craftable_validation ]]( player );
|
||||
if ( isdefined( level.custom_craftable_validation ) )
|
||||
{
|
||||
valid = self [[ level.custom_craftable_validation ]]( player );
|
||||
|
||||
if ( !valid )
|
||||
continue;
|
||||
}
|
||||
if ( !valid )
|
||||
continue;
|
||||
}
|
||||
|
||||
if ( trigger_player == player )
|
||||
{
|
||||
current_weapon = player getcurrentweapon();
|
||||
if ( trigger_player == player )
|
||||
{
|
||||
current_weapon = player getcurrentweapon();
|
||||
|
||||
if ( is_player_valid( player ) && !( player.is_drinking > 0 ) && !is_melee_weapon( current_weapon ) && !is_placeable_mine( current_weapon ) && !is_equipment( current_weapon ) && level.revive_tool != current_weapon && "none" != current_weapon && !player hacker_active() )
|
||||
{
|
||||
self notify( "acid_taken" );
|
||||
player notify( "acid_taken" );
|
||||
weapon_limit = get_player_weapon_limit( player );
|
||||
primaries = player getweaponslistprimaries();
|
||||
if ( is_player_valid( player ) && !( player.is_drinking > 0 ) && !is_melee_weapon( current_weapon ) && !is_placeable_mine( current_weapon ) && !is_equipment( current_weapon ) && level.revive_tool != current_weapon && "none" != current_weapon && !player hacker_active() )
|
||||
{
|
||||
self notify( "acid_taken" );
|
||||
player notify( "acid_taken" );
|
||||
weapon_limit = get_player_weapon_limit( player );
|
||||
primaries = player getweaponslistprimaries();
|
||||
|
||||
if ( isdefined( primaries ) && primaries.size >= weapon_limit )
|
||||
player takeweapon( current_weapon );
|
||||
if ( isdefined( primaries ) && primaries.size >= weapon_limit )
|
||||
player takeweapon( current_weapon );
|
||||
|
||||
str_new_weapon = undefined;
|
||||
str_new_weapon = undefined;
|
||||
|
||||
if ( str_valid_weapon == "blundergat_zm" )
|
||||
str_new_weapon = "blundersplat_zm";
|
||||
else
|
||||
str_new_weapon = "blundersplat_upgraded_zm";
|
||||
if ( str_valid_weapon == "blundergat_zm" )
|
||||
str_new_weapon = "blundersplat_zm";
|
||||
else
|
||||
str_new_weapon = "blundersplat_upgraded_zm";
|
||||
|
||||
if ( player hasweapon( "blundersplat_zm" ) )
|
||||
player givemaxammo( "blundersplat_zm" );
|
||||
else if ( player hasweapon( "blundersplat_upgraded_zm" ) )
|
||||
player givemaxammo( "blundersplat_upgraded_zm" );
|
||||
else
|
||||
{
|
||||
player giveweapon( str_new_weapon );
|
||||
player switchtoweapon( str_new_weapon );
|
||||
}
|
||||
if ( player hasweapon( "blundersplat_zm" ) )
|
||||
player givemaxammo( "blundersplat_zm" );
|
||||
else if ( player hasweapon( "blundersplat_upgraded_zm" ) )
|
||||
player givemaxammo( "blundersplat_upgraded_zm" );
|
||||
else
|
||||
{
|
||||
player giveweapon( str_new_weapon );
|
||||
player switchtoweapon( str_new_weapon );
|
||||
}
|
||||
|
||||
player thread do_player_general_vox( "general", "player_recieves_blundersplat" );
|
||||
player notify( "player_obtained_acidgat" );
|
||||
player thread player_lost_blundersplat_watcher();
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
player thread do_player_general_vox( "general", "player_recieves_blundersplat" );
|
||||
player notify( "player_obtained_acidgat" );
|
||||
player thread player_lost_blundersplat_watcher();
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
check_solo_status()
|
||||
{
|
||||
level.is_forever_solo_game = 0;
|
||||
level.is_forever_solo_game = 0;
|
||||
}
|
@ -7,101 +7,101 @@
|
||||
|
||||
grief_soul_catcher_state_manager()
|
||||
{
|
||||
wait 1;
|
||||
wait 1;
|
||||
|
||||
if (is_true(level.scr_zm_ui_gametype_pro))
|
||||
if (is_true(level.scr_zm_ui_gametype_pro))
|
||||
{
|
||||
for (i = 0; i < level.soul_catchers.size; i++)
|
||||
{
|
||||
level.soul_catchers[i].is_charged = 1;
|
||||
}
|
||||
for (i = 0; i < level.soul_catchers.size; i++)
|
||||
{
|
||||
level.soul_catchers[i].is_charged = 1;
|
||||
}
|
||||
|
||||
return;
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
while ( true )
|
||||
{
|
||||
level setclientfield( self.script_parameters, 0 );
|
||||
while ( true )
|
||||
{
|
||||
level setclientfield( self.script_parameters, 0 );
|
||||
|
||||
self waittill( "first_zombie_killed_in_zone" );
|
||||
self waittill( "first_zombie_killed_in_zone" );
|
||||
|
||||
if ( isdefined( level.soul_catcher_clip[self.script_noteworthy] ) )
|
||||
level.soul_catcher_clip[self.script_noteworthy] setvisibletoall();
|
||||
if ( isdefined( level.soul_catcher_clip[self.script_noteworthy] ) )
|
||||
level.soul_catcher_clip[self.script_noteworthy] setvisibletoall();
|
||||
|
||||
level setclientfield( self.script_parameters, 1 );
|
||||
anim_length = getanimlength( %o_zombie_dreamcatcher_intro );
|
||||
wait( anim_length );
|
||||
level setclientfield( self.script_parameters, 1 );
|
||||
anim_length = getanimlength( %o_zombie_dreamcatcher_intro );
|
||||
wait( anim_length );
|
||||
|
||||
while ( !self.is_charged )
|
||||
{
|
||||
level setclientfield( self.script_parameters, 2 );
|
||||
self waittill_either( "fully_charged", "finished_eating" );
|
||||
}
|
||||
while ( !self.is_charged )
|
||||
{
|
||||
level setclientfield( self.script_parameters, 2 );
|
||||
self waittill_either( "fully_charged", "finished_eating" );
|
||||
}
|
||||
|
||||
level setclientfield( self.script_parameters, 6 );
|
||||
anim_length = getanimlength( %o_zombie_dreamcatcher_outtro );
|
||||
wait( anim_length );
|
||||
level setclientfield( self.script_parameters, 6 );
|
||||
anim_length = getanimlength( %o_zombie_dreamcatcher_outtro );
|
||||
wait( anim_length );
|
||||
|
||||
if ( isdefined( level.soul_catcher_clip[self.script_noteworthy] ) )
|
||||
level.soul_catcher_clip[self.script_noteworthy] delete();
|
||||
if ( isdefined( level.soul_catcher_clip[self.script_noteworthy] ) )
|
||||
level.soul_catcher_clip[self.script_noteworthy] delete();
|
||||
|
||||
self.souls_received = 0;
|
||||
level thread wolf_spit_out_powerup();
|
||||
wait 20;
|
||||
self thread soul_catcher_check();
|
||||
}
|
||||
self.souls_received = 0;
|
||||
level thread wolf_spit_out_powerup();
|
||||
wait 20;
|
||||
self thread soul_catcher_check();
|
||||
}
|
||||
}
|
||||
|
||||
wolf_spit_out_powerup()
|
||||
{
|
||||
if ( !( isdefined( level.enable_magic ) && level.enable_magic ) )
|
||||
return;
|
||||
if ( !( isdefined( level.enable_magic ) && level.enable_magic ) )
|
||||
return;
|
||||
|
||||
power_origin_struct = getstruct( "wolf_puke_powerup_origin", "targetname" );
|
||||
power_origin_struct = getstruct( "wolf_puke_powerup_origin", "targetname" );
|
||||
|
||||
if ( level.scr_zm_ui_gametype_obj != "zmeat" && randomint( 100 ) < 20 )
|
||||
{
|
||||
for ( i = 0; i < level.zombie_powerup_array.size; i++ )
|
||||
{
|
||||
if ( level.zombie_powerup_array[i] == "meat_stink" )
|
||||
{
|
||||
level.zombie_powerup_index = i;
|
||||
found = 1;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
while ( true )
|
||||
{
|
||||
level.zombie_powerup_index = randomint( level.zombie_powerup_array.size );
|
||||
if ( level.scr_zm_ui_gametype_obj != "zmeat" && randomint( 100 ) < 20 )
|
||||
{
|
||||
for ( i = 0; i < level.zombie_powerup_array.size; i++ )
|
||||
{
|
||||
if ( level.zombie_powerup_array[i] == "meat_stink" )
|
||||
{
|
||||
level.zombie_powerup_index = i;
|
||||
found = 1;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
while ( true )
|
||||
{
|
||||
level.zombie_powerup_index = randomint( level.zombie_powerup_array.size );
|
||||
|
||||
if ( level.zombie_powerup_array[level.zombie_powerup_index] == "nuke" )
|
||||
{
|
||||
wait 0.05;
|
||||
continue;
|
||||
}
|
||||
if ( level.zombie_powerup_array[level.zombie_powerup_index] == "nuke" )
|
||||
{
|
||||
wait 0.05;
|
||||
continue;
|
||||
}
|
||||
|
||||
if ( level.scr_zm_ui_gametype_obj == "zmeat" && level.zombie_powerup_array[level.zombie_powerup_index] == "meat_stink" )
|
||||
{
|
||||
wait 0.05;
|
||||
continue;
|
||||
}
|
||||
if ( level.scr_zm_ui_gametype_obj == "zmeat" && level.zombie_powerup_array[level.zombie_powerup_index] == "meat_stink" )
|
||||
{
|
||||
wait 0.05;
|
||||
continue;
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (getDvar("ui_zm_mapstartlocation_fake") == "docks")
|
||||
{
|
||||
power_origin_struct = spawnStruct();
|
||||
power_origin_struct.origin = ( 41.4695, 6096.17, -102.9326 );
|
||||
}
|
||||
if (getDvar("ui_zm_mapstartlocation_fake") == "docks")
|
||||
{
|
||||
power_origin_struct = spawnStruct();
|
||||
power_origin_struct.origin = ( 41.4695, 6096.17, -102.9326 );
|
||||
}
|
||||
|
||||
spawn_infinite_powerup_drop( power_origin_struct.origin, level.zombie_powerup_array[level.zombie_powerup_index] );
|
||||
power_ups = get_array_of_closest( power_origin_struct.origin, level.active_powerups, undefined, undefined, 100 );
|
||||
spawn_infinite_powerup_drop( power_origin_struct.origin, level.zombie_powerup_array[level.zombie_powerup_index] );
|
||||
power_ups = get_array_of_closest( power_origin_struct.origin, level.active_powerups, undefined, undefined, 100 );
|
||||
|
||||
if ( isdefined( power_ups[0] ) )
|
||||
power_ups[0] movez( 120, 4 );
|
||||
if ( isdefined( power_ups[0] ) )
|
||||
power_ups[0] movez( 120, 4 );
|
||||
}
|
@ -16,16 +16,16 @@
|
||||
|
||||
watch_cell_open_close( door )
|
||||
{
|
||||
level.cell_open = 0;
|
||||
level.cell_open = 0;
|
||||
|
||||
while ( true )
|
||||
{
|
||||
level waittill( "cell_open" );
|
||||
while ( true )
|
||||
{
|
||||
level waittill( "cell_open" );
|
||||
|
||||
level.cell_open = 1;
|
||||
level.cell_open = 1;
|
||||
|
||||
level waittill( "cell_close" );
|
||||
level waittill( "cell_close" );
|
||||
|
||||
level.cell_open = 0;
|
||||
}
|
||||
level.cell_open = 0;
|
||||
}
|
||||
}
|
@ -8,92 +8,92 @@
|
||||
|
||||
delete_zombie_noone_looking( how_close, how_high )
|
||||
{
|
||||
self endon( "death" );
|
||||
self endon( "death" );
|
||||
|
||||
if ( self can_be_deleted_from_buried_special_zones() )
|
||||
{
|
||||
self.inview = 0;
|
||||
self.player_close = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
if ( !isdefined( how_close ) )
|
||||
how_close = 1000;
|
||||
if ( self can_be_deleted_from_buried_special_zones() )
|
||||
{
|
||||
self.inview = 0;
|
||||
self.player_close = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
if ( !isdefined( how_close ) )
|
||||
how_close = 1000;
|
||||
|
||||
if ( !isdefined( how_high ) )
|
||||
how_high = 500;
|
||||
if ( !isdefined( how_high ) )
|
||||
how_high = 500;
|
||||
|
||||
if ( !( isdefined( self.has_legs ) && self.has_legs ) )
|
||||
how_close *= 1.5;
|
||||
if ( !( isdefined( self.has_legs ) && self.has_legs ) )
|
||||
how_close *= 1.5;
|
||||
|
||||
distance_squared_check = how_close * how_close;
|
||||
height_squared_check = how_high * how_high;
|
||||
too_far_dist = distance_squared_check * 3;
|
||||
distance_squared_check = how_close * how_close;
|
||||
height_squared_check = how_high * how_high;
|
||||
too_far_dist = distance_squared_check * 3;
|
||||
|
||||
if ( isdefined( level.zombie_tracking_too_far_dist ) )
|
||||
too_far_dist = level.zombie_tracking_too_far_dist * level.zombie_tracking_too_far_dist;
|
||||
if ( isdefined( level.zombie_tracking_too_far_dist ) )
|
||||
too_far_dist = level.zombie_tracking_too_far_dist * level.zombie_tracking_too_far_dist;
|
||||
|
||||
self.inview = 0;
|
||||
self.player_close = 0;
|
||||
players = get_players();
|
||||
self.inview = 0;
|
||||
self.player_close = 0;
|
||||
players = get_players();
|
||||
|
||||
foreach ( player in players )
|
||||
{
|
||||
if ( player.sessionstate == "spectator" )
|
||||
continue;
|
||||
foreach ( player in players )
|
||||
{
|
||||
if ( player.sessionstate == "spectator" )
|
||||
continue;
|
||||
|
||||
if ( isdefined( player.laststand ) && player.laststand && ( isdefined( self.favoriteenemy ) && self.favoriteenemy == player ) )
|
||||
{
|
||||
if ( !self can_zombie_see_any_player() )
|
||||
{
|
||||
self.favoriteenemy = undefined;
|
||||
self.zombie_path_bad = 1;
|
||||
self thread escaped_zombies_cleanup();
|
||||
}
|
||||
}
|
||||
if ( isdefined( player.laststand ) && player.laststand && ( isdefined( self.favoriteenemy ) && self.favoriteenemy == player ) )
|
||||
{
|
||||
if ( !self can_zombie_see_any_player() )
|
||||
{
|
||||
self.favoriteenemy = undefined;
|
||||
self.zombie_path_bad = 1;
|
||||
self thread escaped_zombies_cleanup();
|
||||
}
|
||||
}
|
||||
|
||||
if ( isdefined( level.only_track_targeted_players ) )
|
||||
{
|
||||
if ( !isdefined( self.favoriteenemy ) || self.favoriteenemy != player )
|
||||
continue;
|
||||
}
|
||||
if ( isdefined( level.only_track_targeted_players ) )
|
||||
{
|
||||
if ( !isdefined( self.favoriteenemy ) || self.favoriteenemy != player )
|
||||
continue;
|
||||
}
|
||||
|
||||
can_be_seen = self player_can_see_me( player );
|
||||
distance_squared = distancesquared( self.origin, player.origin );
|
||||
can_be_seen = self player_can_see_me( player );
|
||||
distance_squared = distancesquared( self.origin, player.origin );
|
||||
|
||||
if ( can_be_seen && distance_squared < too_far_dist )
|
||||
self.inview++;
|
||||
if ( can_be_seen && distance_squared < too_far_dist )
|
||||
self.inview++;
|
||||
|
||||
if ( distance_squared < distance_squared_check && abs( self.origin[2] - player.origin[2] ) < how_high )
|
||||
self.player_close++;
|
||||
}
|
||||
}
|
||||
if ( distance_squared < distance_squared_check && abs( self.origin[2] - player.origin[2] ) < how_high )
|
||||
self.player_close++;
|
||||
}
|
||||
}
|
||||
|
||||
wait 0.1;
|
||||
wait 0.1;
|
||||
|
||||
if ( self.inview == 0 && self.player_close == 0 )
|
||||
{
|
||||
if ( !isdefined( self.animname ) || isdefined( self.animname ) && self.animname != "zombie" )
|
||||
return;
|
||||
if ( self.inview == 0 && self.player_close == 0 )
|
||||
{
|
||||
if ( !isdefined( self.animname ) || isdefined( self.animname ) && self.animname != "zombie" )
|
||||
return;
|
||||
|
||||
if ( isdefined( self.electrified ) && self.electrified == 1 )
|
||||
return;
|
||||
if ( isdefined( self.electrified ) && self.electrified == 1 )
|
||||
return;
|
||||
|
||||
if ( !( isdefined( self.exclude_distance_cleanup_adding_to_total ) && self.exclude_distance_cleanup_adding_to_total ) && !( isdefined( self.isscreecher ) && self.isscreecher ) )
|
||||
{
|
||||
level.zombie_total++;
|
||||
if ( !( isdefined( self.exclude_distance_cleanup_adding_to_total ) && self.exclude_distance_cleanup_adding_to_total ) && !( isdefined( self.isscreecher ) && self.isscreecher ) )
|
||||
{
|
||||
level.zombie_total++;
|
||||
|
||||
if ( self.health < level.zombie_health )
|
||||
level.zombie_respawned_health[level.zombie_respawned_health.size] = self.health;
|
||||
}
|
||||
if ( self.health < level.zombie_health )
|
||||
level.zombie_respawned_health[level.zombie_respawned_health.size] = self.health;
|
||||
}
|
||||
|
||||
self maps\mp\zombies\_zm_spawner::reset_attack_spot();
|
||||
self notify( "zombie_delete" );
|
||||
self maps\mp\zombies\_zm_spawner::reset_attack_spot();
|
||||
self notify( "zombie_delete" );
|
||||
|
||||
if ( isdefined( self.anchor ) )
|
||||
self.anchor delete();
|
||||
if ( isdefined( self.anchor ) )
|
||||
self.anchor delete();
|
||||
|
||||
self delete();
|
||||
recalc_zombie_array();
|
||||
}
|
||||
self delete();
|
||||
recalc_zombie_array();
|
||||
}
|
||||
}
|
@ -9,43 +9,43 @@
|
||||
|
||||
jail_traversal_fix()
|
||||
{
|
||||
self endon( "death" );
|
||||
window_pos = ( -837, 496, 8 );
|
||||
fix_dist = 64;
|
||||
self endon( "death" );
|
||||
window_pos = ( -837, 496, 8 );
|
||||
fix_dist = 64;
|
||||
|
||||
while ( true )
|
||||
{
|
||||
dist = distancesquared( self.origin, window_pos );
|
||||
while ( true )
|
||||
{
|
||||
dist = distancesquared( self.origin, window_pos );
|
||||
|
||||
if ( dist < fix_dist )
|
||||
{
|
||||
node = self getnegotiationstartnode();
|
||||
if ( dist < fix_dist )
|
||||
{
|
||||
node = self getnegotiationstartnode();
|
||||
|
||||
if ( isdefined( node ) )
|
||||
{
|
||||
if ( node.animscript == "zm_jump_down_48" && node.type == "Begin" )
|
||||
{
|
||||
self setphysparams( 25, 0, 60 );
|
||||
wait 1;
|
||||
if ( isdefined( node ) )
|
||||
{
|
||||
if ( node.animscript == "zm_jump_down_48" && node.type == "Begin" )
|
||||
{
|
||||
self setphysparams( 25, 0, 60 );
|
||||
wait 1;
|
||||
|
||||
if ( is_true( self.has_legs ) )
|
||||
self setphysparams( 15, 0, 60 );
|
||||
else
|
||||
self setphysparams( 15, 0, 24 );
|
||||
}
|
||||
}
|
||||
}
|
||||
if ( is_true( self.has_legs ) )
|
||||
self setphysparams( 15, 0, 60 );
|
||||
else
|
||||
self setphysparams( 15, 0, 24 );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
wait 0.25;
|
||||
}
|
||||
wait 0.25;
|
||||
}
|
||||
}
|
||||
|
||||
time_bomb_takeaway()
|
||||
{
|
||||
// remove
|
||||
// remove
|
||||
}
|
||||
|
||||
spawned_life_triggers()
|
||||
{
|
||||
// remove
|
||||
// remove
|
||||
}
|
@ -8,55 +8,55 @@
|
||||
|
||||
transport_player_to_start_zone()
|
||||
{
|
||||
self endon( "death_or_disconnect" );
|
||||
fountain_debug_print( "transport player!" );
|
||||
self endon( "death_or_disconnect" );
|
||||
fountain_debug_print( "transport player!" );
|
||||
|
||||
if ( !isdefined( level._fountain_transporter ) )
|
||||
{
|
||||
level._fountain_transporter = spawnstruct();
|
||||
level._fountain_transporter.index = 0;
|
||||
level._fountain_transporter.end_points = getstructarray( "fountain_transport_end_location", "targetname" );
|
||||
}
|
||||
if ( !isdefined( level._fountain_transporter ) )
|
||||
{
|
||||
level._fountain_transporter = spawnstruct();
|
||||
level._fountain_transporter.index = 0;
|
||||
level._fountain_transporter.end_points = getstructarray( "fountain_transport_end_location", "targetname" );
|
||||
}
|
||||
|
||||
self playsoundtoplayer( "zmb_buried_teleport", self );
|
||||
self play_teleport_fx();
|
||||
self flash_screen_white();
|
||||
wait_network_frame();
|
||||
self playsoundtoplayer( "zmb_buried_teleport", self );
|
||||
self play_teleport_fx();
|
||||
self flash_screen_white();
|
||||
wait_network_frame();
|
||||
|
||||
if ( level._fountain_transporter.index >= level._fountain_transporter.end_points.size )
|
||||
level._fountain_transporter.index = 0;
|
||||
if ( level._fountain_transporter.index >= level._fountain_transporter.end_points.size )
|
||||
level._fountain_transporter.index = 0;
|
||||
|
||||
tries = 0;
|
||||
tries = 0;
|
||||
|
||||
while ( positionwouldtelefrag( level._fountain_transporter.end_points[level._fountain_transporter.index].origin ) )
|
||||
{
|
||||
tries++;
|
||||
while ( positionwouldtelefrag( level._fountain_transporter.end_points[level._fountain_transporter.index].origin ) )
|
||||
{
|
||||
tries++;
|
||||
|
||||
if ( tries >= 4 )
|
||||
{
|
||||
tries = 0;
|
||||
wait 0.05;
|
||||
}
|
||||
if ( tries >= 4 )
|
||||
{
|
||||
tries = 0;
|
||||
wait 0.05;
|
||||
}
|
||||
|
||||
level._fountain_transporter.index++;
|
||||
level._fountain_transporter.index++;
|
||||
|
||||
if ( level._fountain_transporter.index >= level._fountain_transporter.end_points.size )
|
||||
level._fountain_transporter.index = 0;
|
||||
}
|
||||
if ( level._fountain_transporter.index >= level._fountain_transporter.end_points.size )
|
||||
level._fountain_transporter.index = 0;
|
||||
}
|
||||
|
||||
self setorigin( level._fountain_transporter.end_points[level._fountain_transporter.index].origin );
|
||||
self setplayerangles( level._fountain_transporter.end_points[level._fountain_transporter.index].angles );
|
||||
self setvelocity( ( 0, 0, 0 ) );
|
||||
level._fountain_transporter.index++;
|
||||
wait_network_frame();
|
||||
self play_teleport_fx();
|
||||
self thread flash_screen_fade_out();
|
||||
self maps\mp\zm_buried_classic::buried_set_start_area_lighting();
|
||||
self thread maps\mp\zombies\_zm_ai_ghost::behave_after_fountain_transport( self );
|
||||
self maps\mp\zombies\_zm_stats::increment_client_stat( "buried_fountain_transporter_used", 0 );
|
||||
self maps\mp\zombies\_zm_stats::increment_player_stat( "buried_fountain_transporter_used" );
|
||||
self notify( "player_used_fountain_teleporter" );
|
||||
wait_network_frame();
|
||||
wait_network_frame();
|
||||
self.is_in_fountain_transport_trigger = 0;
|
||||
self setorigin( level._fountain_transporter.end_points[level._fountain_transporter.index].origin );
|
||||
self setplayerangles( level._fountain_transporter.end_points[level._fountain_transporter.index].angles );
|
||||
self setvelocity( ( 0, 0, 0 ) );
|
||||
level._fountain_transporter.index++;
|
||||
wait_network_frame();
|
||||
self play_teleport_fx();
|
||||
self thread flash_screen_fade_out();
|
||||
self maps\mp\zm_buried_classic::buried_set_start_area_lighting();
|
||||
self thread maps\mp\zombies\_zm_ai_ghost::behave_after_fountain_transport( self );
|
||||
self maps\mp\zombies\_zm_stats::increment_client_stat( "buried_fountain_transporter_used", 0 );
|
||||
self maps\mp\zombies\_zm_stats::increment_player_stat( "buried_fountain_transporter_used" );
|
||||
self notify( "player_used_fountain_teleporter" );
|
||||
wait_network_frame();
|
||||
wait_network_frame();
|
||||
self.is_in_fountain_transport_trigger = 0;
|
||||
}
|
@ -18,46 +18,46 @@
|
||||
|
||||
init()
|
||||
{
|
||||
add_map_gamemode( "zclassic", maps\mp\zm_buried::zclassic_preinit, undefined, undefined );
|
||||
add_map_gamemode( "zcleansed", maps\mp\zm_buried::zcleansed_preinit, undefined, undefined );
|
||||
add_map_gamemode( "zgrief", maps\mp\zm_buried::zgrief_preinit, undefined, undefined );
|
||||
add_map_gamemode( "zclassic", maps\mp\zm_buried::zclassic_preinit, undefined, undefined );
|
||||
add_map_gamemode( "zcleansed", maps\mp\zm_buried::zcleansed_preinit, undefined, undefined );
|
||||
add_map_gamemode( "zgrief", maps\mp\zm_buried::zgrief_preinit, undefined, undefined );
|
||||
|
||||
add_map_location_gamemode( "zclassic", "processing", maps\mp\zm_buried_classic::precache, maps\mp\zm_buried_classic::main );
|
||||
add_map_location_gamemode( "zclassic", "processing", maps\mp\zm_buried_classic::precache, maps\mp\zm_buried_classic::main );
|
||||
|
||||
add_map_location_gamemode( "zcleansed", "street", maps\mp\zm_buried_turned_street::precache, maps\mp\zm_buried_turned_street::main );
|
||||
add_map_location_gamemode( "zcleansed", "street", maps\mp\zm_buried_turned_street::precache, maps\mp\zm_buried_turned_street::main );
|
||||
|
||||
add_map_location_gamemode( "zgrief", "street", scripts\zm\replaced\zm_buried_grief_street::precache, scripts\zm\replaced\zm_buried_grief_street::main );
|
||||
add_map_location_gamemode( "zgrief", "street", scripts\zm\replaced\zm_buried_grief_street::precache, scripts\zm\replaced\zm_buried_grief_street::main );
|
||||
|
||||
if (getDvar("ui_zm_mapstartlocation_fake") == "maze")
|
||||
if (getDvar("ui_zm_mapstartlocation_fake") == "maze")
|
||||
{
|
||||
scripts\zm\replaced\utility::add_struct_location_gamemode_func( "zgrief", "street", scripts\zm\locs\zm_buried_loc_maze::struct_init );
|
||||
}
|
||||
scripts\zm\replaced\utility::add_struct_location_gamemode_func( "zgrief", "street", scripts\zm\locs\zm_buried_loc_maze::struct_init );
|
||||
}
|
||||
}
|
||||
|
||||
buildbuildable( buildable )
|
||||
{
|
||||
player = get_players()[0];
|
||||
player = get_players()[0];
|
||||
|
||||
foreach ( stub in level.buildable_stubs )
|
||||
{
|
||||
if ( !isdefined( buildable ) || stub.equipname == buildable )
|
||||
{
|
||||
if ( isdefined( buildable ) || stub.persistent != 3 )
|
||||
{
|
||||
stub maps\mp\zombies\_zm_buildables::buildablestub_remove();
|
||||
foreach ( stub in level.buildable_stubs )
|
||||
{
|
||||
if ( !isdefined( buildable ) || stub.equipname == buildable )
|
||||
{
|
||||
if ( isdefined( buildable ) || stub.persistent != 3 )
|
||||
{
|
||||
stub maps\mp\zombies\_zm_buildables::buildablestub_remove();
|
||||
|
||||
foreach ( piece in stub.buildablezone.pieces )
|
||||
{
|
||||
piece maps\mp\zombies\_zm_buildables::piece_unspawn();
|
||||
}
|
||||
foreach ( piece in stub.buildablezone.pieces )
|
||||
{
|
||||
piece maps\mp\zombies\_zm_buildables::piece_unspawn();
|
||||
}
|
||||
|
||||
stub maps\mp\zombies\_zm_buildables::buildablestub_finish_build( player );
|
||||
stub maps\mp\zombies\_zm_buildables::buildablestub_finish_build( player );
|
||||
|
||||
stub.model notsolid();
|
||||
stub.model show();
|
||||
stub.model notsolid();
|
||||
stub.model show();
|
||||
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -46,7 +46,7 @@ precache()
|
||||
maps\mp\zombies\_zm_equip_turbine::init_animtree();
|
||||
maps\mp\zombies\_zm_equip_springpad::init( &"ZM_BURIED_EQ_SP_PHS", &"ZM_BURIED_EQ_SP_HTS" );
|
||||
maps\mp\zombies\_zm_equip_subwoofer::init( &"ZM_BURIED_EQ_SW_PHS", &"ZM_BURIED_EQ_SW_HTS" );
|
||||
maps\mp\zombies\_zm_equip_headchopper::init( &"ZM_BURIED_EQ_HC_PHS", &"ZM_BURIED_EQ_HC_HTS" );
|
||||
maps\mp\zombies\_zm_equip_headchopper::init( &"ZM_BURIED_EQ_HC_PHS", &"ZM_BURIED_EQ_HC_HTS" );
|
||||
}
|
||||
|
||||
main()
|
||||
@ -119,7 +119,7 @@ builddynamicwallbuys()
|
||||
builddynamicwallbuy( "church", "svu_zm" );
|
||||
builddynamicwallbuy( "mansion", "an94_zm" );
|
||||
|
||||
level notify("dynamicwallbuysbuilt");
|
||||
level notify("dynamicwallbuysbuilt");
|
||||
}
|
||||
|
||||
builddynamicwallbuy( location, weaponname )
|
||||
|
@ -7,23 +7,23 @@
|
||||
|
||||
electric_switch()
|
||||
{
|
||||
trig = getent( "use_elec_switch", "targetname" );
|
||||
master_switch = getent( "elec_switch", "targetname" );
|
||||
master_switch notsolid();
|
||||
trig sethintstring( &"ZOMBIE_ELECTRIC_SWITCH" );
|
||||
trig setvisibletoall();
|
||||
trig = getent( "use_elec_switch", "targetname" );
|
||||
master_switch = getent( "elec_switch", "targetname" );
|
||||
master_switch notsolid();
|
||||
trig sethintstring( &"ZOMBIE_ELECTRIC_SWITCH" );
|
||||
trig setvisibletoall();
|
||||
|
||||
trig setinvisibletoall();
|
||||
master_switch rotateroll( -90, 0.3 );
|
||||
master_switch playsound( "zmb_switch_flip" );
|
||||
master_switch playsound( "zmb_poweron" );
|
||||
level delay_thread( 11.8, ::sndpoweronmusicstinger );
|
||||
trig setinvisibletoall();
|
||||
master_switch rotateroll( -90, 0.3 );
|
||||
master_switch playsound( "zmb_switch_flip" );
|
||||
master_switch playsound( "zmb_poweron" );
|
||||
level delay_thread( 11.8, ::sndpoweronmusicstinger );
|
||||
|
||||
master_switch waittill( "rotatedone" );
|
||||
master_switch waittill( "rotatedone" );
|
||||
|
||||
master_switch playsound( "zmb_turn_on" );
|
||||
level notify( "electric_door" );
|
||||
clientnotify( "power_on" );
|
||||
flag_set( "power_on" );
|
||||
level setclientfield( "zombie_power_on", 1 );
|
||||
master_switch playsound( "zmb_turn_on" );
|
||||
level notify( "electric_door" );
|
||||
clientnotify( "power_on" );
|
||||
flag_set( "power_on" );
|
||||
level setclientfield( "zombie_power_on", 1 );
|
||||
}
|
@ -27,113 +27,113 @@
|
||||
|
||||
sq_metagame()
|
||||
{
|
||||
level endon( "sq_metagame_player_connected" );
|
||||
level endon( "sq_metagame_player_connected" );
|
||||
|
||||
if ( !is_true( level.buried_sq_maxis_complete ) && !is_true( level.buried_sq_richtofen_complete ) )
|
||||
level waittill( "buried_sidequest_achieved" );
|
||||
if ( !is_true( level.buried_sq_maxis_complete ) && !is_true( level.buried_sq_richtofen_complete ) )
|
||||
level waittill( "buried_sidequest_achieved" );
|
||||
|
||||
m_endgame_machine = getstruct( "sq_endgame_machine", "targetname" );
|
||||
a_stat = [];
|
||||
a_stat[0] = "sq_transit_last_completed";
|
||||
a_stat[1] = "sq_highrise_last_completed";
|
||||
a_stat[2] = "sq_buried_last_completed";
|
||||
level.n_metagame_machine_lights_on = 0;
|
||||
flag_wait( "start_zombie_round_logic" );
|
||||
sq_metagame_clear_lights();
|
||||
players = get_players();
|
||||
player_count = players.size;
|
||||
m_endgame_machine = getstruct( "sq_endgame_machine", "targetname" );
|
||||
a_stat = [];
|
||||
a_stat[0] = "sq_transit_last_completed";
|
||||
a_stat[1] = "sq_highrise_last_completed";
|
||||
a_stat[2] = "sq_buried_last_completed";
|
||||
level.n_metagame_machine_lights_on = 0;
|
||||
flag_wait( "start_zombie_round_logic" );
|
||||
sq_metagame_clear_lights();
|
||||
players = get_players();
|
||||
player_count = players.size;
|
||||
|
||||
for ( n_player = 0; n_player < player_count; n_player++ )
|
||||
{
|
||||
for ( n_stat = 0; n_stat < a_stat.size; n_stat++ )
|
||||
{
|
||||
if ( flag( "sq_is_max_tower_built" ) )
|
||||
{
|
||||
m_endgame_machine sq_metagame_machine_set_light( n_player, n_stat, "sq_bulb_orange" );
|
||||
}
|
||||
else
|
||||
{
|
||||
m_endgame_machine sq_metagame_machine_set_light( n_player, n_stat, "sq_bulb_blue" );
|
||||
}
|
||||
for ( n_player = 0; n_player < player_count; n_player++ )
|
||||
{
|
||||
for ( n_stat = 0; n_stat < a_stat.size; n_stat++ )
|
||||
{
|
||||
if ( flag( "sq_is_max_tower_built" ) )
|
||||
{
|
||||
m_endgame_machine sq_metagame_machine_set_light( n_player, n_stat, "sq_bulb_orange" );
|
||||
}
|
||||
else
|
||||
{
|
||||
m_endgame_machine sq_metagame_machine_set_light( n_player, n_stat, "sq_bulb_blue" );
|
||||
}
|
||||
|
||||
level setclientfield( "buried_sq_egm_bulb_" + n_stat, 1 );
|
||||
}
|
||||
}
|
||||
level setclientfield( "buried_sq_egm_bulb_" + n_stat, 1 );
|
||||
}
|
||||
}
|
||||
|
||||
m_endgame_machine.activate_trig = spawn( "trigger_radius", m_endgame_machine.origin, 0, 128, 72 );
|
||||
m_endgame_machine.activate_trig = spawn( "trigger_radius", m_endgame_machine.origin, 0, 128, 72 );
|
||||
|
||||
m_endgame_machine.activate_trig waittill( "trigger" );
|
||||
m_endgame_machine.activate_trig waittill( "trigger" );
|
||||
|
||||
m_endgame_machine.activate_trig delete();
|
||||
m_endgame_machine.activate_trig = undefined;
|
||||
level setclientfield( "buried_sq_egm_animate", 1 );
|
||||
m_endgame_machine.endgame_trig = spawn( "trigger_radius_use", m_endgame_machine.origin, 0, 16, 16 );
|
||||
m_endgame_machine.endgame_trig setcursorhint( "HINT_NOICON" );
|
||||
m_endgame_machine.endgame_trig sethintstring( &"ZM_BURIED_SQ_EGM_BUT" );
|
||||
m_endgame_machine.endgame_trig triggerignoreteam();
|
||||
m_endgame_machine.endgame_trig usetriggerrequirelookat();
|
||||
m_endgame_machine.activate_trig delete();
|
||||
m_endgame_machine.activate_trig = undefined;
|
||||
level setclientfield( "buried_sq_egm_animate", 1 );
|
||||
m_endgame_machine.endgame_trig = spawn( "trigger_radius_use", m_endgame_machine.origin, 0, 16, 16 );
|
||||
m_endgame_machine.endgame_trig setcursorhint( "HINT_NOICON" );
|
||||
m_endgame_machine.endgame_trig sethintstring( &"ZM_BURIED_SQ_EGM_BUT" );
|
||||
m_endgame_machine.endgame_trig triggerignoreteam();
|
||||
m_endgame_machine.endgame_trig usetriggerrequirelookat();
|
||||
|
||||
m_endgame_machine.endgame_trig waittill( "trigger" );
|
||||
m_endgame_machine.endgame_trig waittill( "trigger" );
|
||||
|
||||
m_endgame_machine.endgame_trig delete();
|
||||
m_endgame_machine.endgame_trig = undefined;
|
||||
level thread sq_metagame_clear_tower_pieces();
|
||||
playsoundatposition( "zmb_endgame_mach_button", m_endgame_machine.origin );
|
||||
players = get_players();
|
||||
m_endgame_machine.endgame_trig delete();
|
||||
m_endgame_machine.endgame_trig = undefined;
|
||||
level thread sq_metagame_clear_tower_pieces();
|
||||
playsoundatposition( "zmb_endgame_mach_button", m_endgame_machine.origin );
|
||||
players = get_players();
|
||||
|
||||
sq_metagame_clear_lights();
|
||||
sq_metagame_clear_lights();
|
||||
|
||||
if ( flag( "sq_is_max_tower_built" ) )
|
||||
level notify( "end_game_reward_starts_maxis" );
|
||||
else
|
||||
level notify( "end_game_reward_starts_richtofen" );
|
||||
if ( flag( "sq_is_max_tower_built" ) )
|
||||
level notify( "end_game_reward_starts_maxis" );
|
||||
else
|
||||
level notify( "end_game_reward_starts_richtofen" );
|
||||
}
|
||||
|
||||
make_richtofen_zombie()
|
||||
{
|
||||
self endon( "death" );
|
||||
level.sq_richtofen_zombie.spawned = 1;
|
||||
self setclientfield( "buried_sq_maxis_ending_update_eyeball_color", 1 );
|
||||
self thread richtofen_zombie_watch_death();
|
||||
self endon( "death" );
|
||||
level.sq_richtofen_zombie.spawned = 1;
|
||||
self setclientfield( "buried_sq_maxis_ending_update_eyeball_color", 1 );
|
||||
self thread richtofen_zombie_watch_death();
|
||||
|
||||
self waittill( "completed_emerging_into_playable_area" );
|
||||
self waittill( "completed_emerging_into_playable_area" );
|
||||
|
||||
self thread richtofen_zombie_vo_watcher();
|
||||
self.deathfunction_old = self.deathfunction;
|
||||
self.deathfunction = ::richtofen_zombie_deathfunction_override;
|
||||
self thread richtofen_zombie_vo_watcher();
|
||||
self.deathfunction_old = self.deathfunction;
|
||||
self.deathfunction = ::richtofen_zombie_deathfunction_override;
|
||||
}
|
||||
|
||||
richtofen_zombie_deathfunction_override()
|
||||
{
|
||||
if ( isdefined( self.attacker ) && isplayer( self.attacker ) )
|
||||
{
|
||||
if ( !( isdefined( self.turning_into_ghost ) && self.turning_into_ghost ) )
|
||||
{
|
||||
self force_random_powerup_drop();
|
||||
if ( isdefined( self.attacker ) && isplayer( self.attacker ) )
|
||||
{
|
||||
if ( !( isdefined( self.turning_into_ghost ) && self.turning_into_ghost ) )
|
||||
{
|
||||
self force_random_powerup_drop();
|
||||
|
||||
self.attacker maps\mp\zombies\_zm_score::add_to_player_score( 500 );
|
||||
}
|
||||
}
|
||||
self.attacker maps\mp\zombies\_zm_score::add_to_player_score( 500 );
|
||||
}
|
||||
}
|
||||
|
||||
return self [[ self.deathfunction_old ]]();
|
||||
return self [[ self.deathfunction_old ]]();
|
||||
}
|
||||
|
||||
sq_give_player_rewards()
|
||||
{
|
||||
level thread scripts\zm\replaced\_zm_sq::sq_complete_time_hud();
|
||||
level thread scripts\zm\replaced\_zm_sq::sq_complete_time_hud();
|
||||
|
||||
players = get_players();
|
||||
players = get_players();
|
||||
|
||||
foreach ( player in players )
|
||||
{
|
||||
if ( is_player_valid( player ) )
|
||||
{
|
||||
player thread scripts\zm\replaced\_zm_sq::sq_give_player_all_perks();
|
||||
}
|
||||
}
|
||||
foreach ( player in players )
|
||||
{
|
||||
if ( is_player_valid( player ) )
|
||||
{
|
||||
player thread scripts\zm\replaced\_zm_sq::sq_give_player_all_perks();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
mule_kick_allows_4_weapons()
|
||||
{
|
||||
level.additionalprimaryweapon_limit = 4;
|
||||
level.additionalprimaryweapon_limit = 4;
|
||||
}
|
@ -7,44 +7,44 @@
|
||||
|
||||
stage_vo_watch_gallows()
|
||||
{
|
||||
level endon( "sq_bt_over" );
|
||||
level endon( "end_game_reward_starts_maxis" );
|
||||
level endon( "end_game_reward_starts_richtofen" );
|
||||
s_struct = getstruct( "sq_gallows", "targetname" );
|
||||
trigger = spawn( "trigger_radius", s_struct.origin, 0, 128, 72 );
|
||||
level endon( "sq_bt_over" );
|
||||
level endon( "end_game_reward_starts_maxis" );
|
||||
level endon( "end_game_reward_starts_richtofen" );
|
||||
s_struct = getstruct( "sq_gallows", "targetname" );
|
||||
trigger = spawn( "trigger_radius", s_struct.origin, 0, 128, 72 );
|
||||
|
||||
trigger waittill( "trigger" );
|
||||
trigger waittill( "trigger" );
|
||||
|
||||
trigger delete();
|
||||
m_maxis_vo_spot = spawn( "script_model", s_struct.origin );
|
||||
m_maxis_vo_spot setmodel( "tag_origin" );
|
||||
trigger delete();
|
||||
m_maxis_vo_spot = spawn( "script_model", s_struct.origin );
|
||||
m_maxis_vo_spot setmodel( "tag_origin" );
|
||||
|
||||
if ( flag( "sq_intro_vo_done" ) )
|
||||
maxissay( "vox_maxi_sidequest_gallows_0", m_maxis_vo_spot );
|
||||
if ( flag( "sq_intro_vo_done" ) )
|
||||
maxissay( "vox_maxi_sidequest_gallows_0", m_maxis_vo_spot );
|
||||
|
||||
level waittill( "mtower_object_planted" );
|
||||
level waittill( "mtower_object_planted" );
|
||||
|
||||
if ( flag( "sq_intro_vo_done" ) )
|
||||
maxissay( "vox_maxi_sidequest_parts_3", m_maxis_vo_spot, 1 );
|
||||
if ( flag( "sq_intro_vo_done" ) )
|
||||
maxissay( "vox_maxi_sidequest_parts_3", m_maxis_vo_spot, 1 );
|
||||
|
||||
m_maxis_vo_spot delete();
|
||||
m_maxis_vo_spot delete();
|
||||
}
|
||||
|
||||
stage_vo_watch_guillotine()
|
||||
{
|
||||
level endon( "sq_bt_over" );
|
||||
level endon( "end_game_reward_starts_maxis" );
|
||||
level endon( "end_game_reward_starts_richtofen" );
|
||||
s_struct = getstruct( "sq_guillotine", "targetname" );
|
||||
trigger = spawn( "trigger_radius", s_struct.origin, 0, 128, 72 );
|
||||
level endon( "sq_bt_over" );
|
||||
level endon( "end_game_reward_starts_maxis" );
|
||||
level endon( "end_game_reward_starts_richtofen" );
|
||||
s_struct = getstruct( "sq_guillotine", "targetname" );
|
||||
trigger = spawn( "trigger_radius", s_struct.origin, 0, 128, 72 );
|
||||
|
||||
trigger waittill( "trigger" );
|
||||
trigger waittill( "trigger" );
|
||||
|
||||
trigger delete();
|
||||
richtofensay( "vox_zmba_sidequest_gallows_0", 9 );
|
||||
richtofensay( "vox_zmba_sidequest_gallows_1", 12 );
|
||||
trigger delete();
|
||||
richtofensay( "vox_zmba_sidequest_gallows_0", 9 );
|
||||
richtofensay( "vox_zmba_sidequest_gallows_1", 12 );
|
||||
|
||||
level waittill( "rtower_object_planted" );
|
||||
level waittill( "rtower_object_planted" );
|
||||
|
||||
richtofensay( "vox_zmba_sidequest_parts_3", 11 );
|
||||
richtofensay( "vox_zmba_sidequest_parts_3", 11 );
|
||||
}
|
@ -8,136 +8,136 @@
|
||||
|
||||
init()
|
||||
{
|
||||
flag_init( "sq_ip_puzzle_complete" );
|
||||
level.sq_bp_buttons = [];
|
||||
s_lightboard = getstruct( "zm_sq_lightboard", "targetname" );
|
||||
s_lightboard sq_bp_spawn_board();
|
||||
declare_sidequest_stage( "sq", "ip", ::init_stage, ::stage_logic, ::exit_stage );
|
||||
flag_init( "sq_ip_puzzle_complete" );
|
||||
level.sq_bp_buttons = [];
|
||||
s_lightboard = getstruct( "zm_sq_lightboard", "targetname" );
|
||||
s_lightboard sq_bp_spawn_board();
|
||||
declare_sidequest_stage( "sq", "ip", ::init_stage, ::stage_logic, ::exit_stage );
|
||||
}
|
||||
|
||||
stage_logic()
|
||||
{
|
||||
if ( flag( "sq_is_max_tower_built" ) )
|
||||
{
|
||||
a_button_structs = getstructarray( "sq_bp_button", "targetname" );
|
||||
array_thread( a_button_structs, ::sq_bp_spawn_trigger );
|
||||
m_lightboard = getent( "sq_bp_board", "targetname" );
|
||||
m_lightboard setclientfield( "buried_sq_bp_set_lightboard", 1 );
|
||||
if ( flag( "sq_is_max_tower_built" ) )
|
||||
{
|
||||
a_button_structs = getstructarray( "sq_bp_button", "targetname" );
|
||||
array_thread( a_button_structs, ::sq_bp_spawn_trigger );
|
||||
m_lightboard = getent( "sq_bp_board", "targetname" );
|
||||
m_lightboard setclientfield( "buried_sq_bp_set_lightboard", 1 );
|
||||
|
||||
while ( !flag( "sq_ip_puzzle_complete" ) )
|
||||
{
|
||||
sq_bp_start_puzzle_lights();
|
||||
sq_bp_delete_green_lights();
|
||||
wait_network_frame();
|
||||
wait_network_frame();
|
||||
wait_network_frame();
|
||||
wait_network_frame();
|
||||
wait_network_frame();
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
sq_ml_spawn_levers();
|
||||
a_levers = getentarray( "sq_ml_lever", "targetname" );
|
||||
array_thread( a_levers, ::sq_ml_spawn_trigger );
|
||||
level thread sq_ml_puzzle_logic();
|
||||
flag_wait( "sq_ip_puzzle_complete" );
|
||||
}
|
||||
while ( !flag( "sq_ip_puzzle_complete" ) )
|
||||
{
|
||||
sq_bp_start_puzzle_lights();
|
||||
sq_bp_delete_green_lights();
|
||||
wait_network_frame();
|
||||
wait_network_frame();
|
||||
wait_network_frame();
|
||||
wait_network_frame();
|
||||
wait_network_frame();
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
sq_ml_spawn_levers();
|
||||
a_levers = getentarray( "sq_ml_lever", "targetname" );
|
||||
array_thread( a_levers, ::sq_ml_spawn_trigger );
|
||||
level thread sq_ml_puzzle_logic();
|
||||
flag_wait( "sq_ip_puzzle_complete" );
|
||||
}
|
||||
|
||||
wait_network_frame();
|
||||
stage_completed( "sq", level._cur_stage_name );
|
||||
wait_network_frame();
|
||||
stage_completed( "sq", level._cur_stage_name );
|
||||
}
|
||||
|
||||
sq_bp_start_puzzle_lights()
|
||||
{
|
||||
level endon( "sq_bp_wrong_button" );
|
||||
level endon( "sq_bp_timeout" );
|
||||
a_button_structs = getstructarray( "sq_bp_button", "targetname" );
|
||||
a_tags = [];
|
||||
level endon( "sq_bp_wrong_button" );
|
||||
level endon( "sq_bp_timeout" );
|
||||
a_button_structs = getstructarray( "sq_bp_button", "targetname" );
|
||||
a_tags = [];
|
||||
|
||||
foreach ( m_button in a_button_structs )
|
||||
a_tags[a_tags.size] = m_button.script_string;
|
||||
foreach ( m_button in a_button_structs )
|
||||
a_tags[a_tags.size] = m_button.script_string;
|
||||
|
||||
a_tags = array_randomize( a_tags );
|
||||
m_lightboard = getent( "sq_bp_board", "targetname" );
|
||||
a_tags = array_randomize( a_tags );
|
||||
m_lightboard = getent( "sq_bp_board", "targetname" );
|
||||
|
||||
foreach ( str_tag in a_tags )
|
||||
{
|
||||
level waittill( "sq_bp_correct_button" );
|
||||
}
|
||||
foreach ( str_tag in a_tags )
|
||||
{
|
||||
level waittill( "sq_bp_correct_button" );
|
||||
}
|
||||
|
||||
flag_set( "sq_ip_puzzle_complete" );
|
||||
a_button_structs = getstructarray( "sq_bp_button", "targetname" );
|
||||
flag_set( "sq_ip_puzzle_complete" );
|
||||
a_button_structs = getstructarray( "sq_bp_button", "targetname" );
|
||||
|
||||
foreach ( s_button in a_button_structs )
|
||||
{
|
||||
if ( isdefined( s_button.trig ) )
|
||||
s_button.trig delete();
|
||||
}
|
||||
foreach ( s_button in a_button_structs )
|
||||
{
|
||||
if ( isdefined( s_button.trig ) )
|
||||
s_button.trig delete();
|
||||
}
|
||||
}
|
||||
|
||||
sq_bp_spawn_trigger()
|
||||
{
|
||||
level endon( "sq_ip_puzzle_complete" );
|
||||
self.trig = spawn( "trigger_radius_use", self.origin, 0, 16, 16 );
|
||||
self.trig setcursorhint( "HINT_NOICON" );
|
||||
self.trig sethintstring( &"ZM_BURIED_SQ_BUT_U" );
|
||||
self.trig triggerignoreteam();
|
||||
self.trig usetriggerrequirelookat();
|
||||
level endon( "sq_ip_puzzle_complete" );
|
||||
self.trig = spawn( "trigger_radius_use", self.origin, 0, 16, 16 );
|
||||
self.trig setcursorhint( "HINT_NOICON" );
|
||||
self.trig sethintstring( &"ZM_BURIED_SQ_BUT_U" );
|
||||
self.trig triggerignoreteam();
|
||||
self.trig usetriggerrequirelookat();
|
||||
|
||||
while ( true )
|
||||
{
|
||||
self.trig waittill( "trigger" );
|
||||
while ( true )
|
||||
{
|
||||
self.trig waittill( "trigger" );
|
||||
|
||||
self.trig sethintstring( "" );
|
||||
level thread sq_bp_button_pressed( self.script_string, self.trig );
|
||||
wait 1;
|
||||
self.trig sethintstring( &"ZM_BURIED_SQ_BUT_U" );
|
||||
}
|
||||
self.trig sethintstring( "" );
|
||||
level thread sq_bp_button_pressed( self.script_string, self.trig );
|
||||
wait 1;
|
||||
self.trig sethintstring( &"ZM_BURIED_SQ_BUT_U" );
|
||||
}
|
||||
}
|
||||
|
||||
sq_bp_button_pressed( str_tag, trig )
|
||||
{
|
||||
trig playsound( "zmb_sq_bell_yes" );
|
||||
trig playsound( "zmb_sq_bell_yes" );
|
||||
|
||||
if ( is_true( trig.triggered ) )
|
||||
{
|
||||
return;
|
||||
}
|
||||
if ( is_true( trig.triggered ) )
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
trig.triggered = 1;
|
||||
sq_bp_light_on( str_tag, "green" );
|
||||
level notify( "sq_bp_correct_button" );
|
||||
trig.triggered = 1;
|
||||
sq_bp_light_on( str_tag, "green" );
|
||||
level notify( "sq_bp_correct_button" );
|
||||
}
|
||||
|
||||
sq_ml_puzzle_logic()
|
||||
{
|
||||
a_levers = getentarray( "sq_ml_lever", "targetname" );
|
||||
level.sq_ml_curr_lever = 0;
|
||||
a_levers = array_randomize( a_levers );
|
||||
a_levers = getentarray( "sq_ml_lever", "targetname" );
|
||||
level.sq_ml_curr_lever = 0;
|
||||
a_levers = array_randomize( a_levers );
|
||||
|
||||
for ( i = 0; i < a_levers.size; i++ )
|
||||
a_levers[i].n_lever_order = i;
|
||||
for ( i = 0; i < a_levers.size; i++ )
|
||||
a_levers[i].n_lever_order = i;
|
||||
|
||||
while ( true )
|
||||
{
|
||||
level.sq_ml_curr_lever = 0;
|
||||
sq_ml_puzzle_wait_for_levers();
|
||||
n_correct = 0;
|
||||
while ( true )
|
||||
{
|
||||
level.sq_ml_curr_lever = 0;
|
||||
sq_ml_puzzle_wait_for_levers();
|
||||
n_correct = 0;
|
||||
|
||||
foreach ( m_lever in a_levers )
|
||||
{
|
||||
playfxontag( level._effect["sq_spark"], m_lever, "tag_origin" );
|
||||
n_correct++;
|
||||
m_lever playsound( "zmb_sq_maze_correct_spark" );
|
||||
}
|
||||
foreach ( m_lever in a_levers )
|
||||
{
|
||||
playfxontag( level._effect["sq_spark"], m_lever, "tag_origin" );
|
||||
n_correct++;
|
||||
m_lever playsound( "zmb_sq_maze_correct_spark" );
|
||||
}
|
||||
|
||||
if ( n_correct == a_levers.size )
|
||||
flag_set( "sq_ip_puzzle_complete" );
|
||||
if ( n_correct == a_levers.size )
|
||||
flag_set( "sq_ip_puzzle_complete" );
|
||||
|
||||
level waittill( "zm_buried_maze_changed" );
|
||||
level waittill( "zm_buried_maze_changed" );
|
||||
|
||||
level notify( "sq_ml_reset_levers" );
|
||||
wait 1;
|
||||
}
|
||||
level notify( "sq_ml_reset_levers" );
|
||||
wait 1;
|
||||
}
|
||||
}
|
@ -7,92 +7,92 @@
|
||||
|
||||
ows_targets_start()
|
||||
{
|
||||
n_cur_second = 0;
|
||||
flag_clear( "sq_ows_target_missed" );
|
||||
level thread sndsidequestowsmusic();
|
||||
a_sign_spots = getstructarray( "otw_target_spot", "script_noteworthy" );
|
||||
n_cur_second = 0;
|
||||
flag_clear( "sq_ows_target_missed" );
|
||||
level thread sndsidequestowsmusic();
|
||||
a_sign_spots = getstructarray( "otw_target_spot", "script_noteworthy" );
|
||||
|
||||
level.targets_hit = 0;
|
||||
level.targets_hit = 0;
|
||||
|
||||
while ( n_cur_second < 40 )
|
||||
{
|
||||
a_spawn_spots = ows_targets_get_cur_spots( n_cur_second );
|
||||
while ( n_cur_second < 40 )
|
||||
{
|
||||
a_spawn_spots = ows_targets_get_cur_spots( n_cur_second );
|
||||
|
||||
if ( isdefined( a_spawn_spots ) && a_spawn_spots.size > 0 )
|
||||
ows_targets_spawn( a_spawn_spots );
|
||||
if ( isdefined( a_spawn_spots ) && a_spawn_spots.size > 0 )
|
||||
ows_targets_spawn( a_spawn_spots );
|
||||
|
||||
wait 1;
|
||||
n_cur_second++;
|
||||
}
|
||||
wait 1;
|
||||
n_cur_second++;
|
||||
}
|
||||
|
||||
players = get_players();
|
||||
if ( level.targets_hit < ( 20 * players.size ) )
|
||||
{
|
||||
flag_set( "sq_ows_target_missed" );
|
||||
}
|
||||
players = get_players();
|
||||
if ( level.targets_hit < ( 20 * players.size ) )
|
||||
{
|
||||
flag_set( "sq_ows_target_missed" );
|
||||
}
|
||||
|
||||
if ( !flag( "sq_ows_target_missed" ) )
|
||||
{
|
||||
flag_set( "sq_ows_success" );
|
||||
playsoundatposition( "zmb_sq_target_success", ( 0, 0, 0 ) );
|
||||
}
|
||||
else
|
||||
playsoundatposition( "zmb_sq_target_fail", ( 0, 0, 0 ) );
|
||||
if ( !flag( "sq_ows_target_missed" ) )
|
||||
{
|
||||
flag_set( "sq_ows_success" );
|
||||
playsoundatposition( "zmb_sq_target_success", ( 0, 0, 0 ) );
|
||||
}
|
||||
else
|
||||
playsoundatposition( "zmb_sq_target_fail", ( 0, 0, 0 ) );
|
||||
|
||||
level notify( "sndEndOWSMusic" );
|
||||
level notify( "sndEndOWSMusic" );
|
||||
}
|
||||
|
||||
ows_targets_spawn( a_spawn_spots )
|
||||
{
|
||||
i = 0;
|
||||
foreach ( s_spot in a_spawn_spots )
|
||||
{
|
||||
m_target = spawn( "script_model", s_spot.origin );
|
||||
m_target.angles = s_spot.angles;
|
||||
m_target setmodel( "p6_zm_bu_target" );
|
||||
m_target ghost();
|
||||
wait_network_frame();
|
||||
m_target show();
|
||||
playfxontag( level._effect["sq_spawn"], m_target, "tag_origin" );
|
||||
m_target playsound( "zmb_sq_target_spawn" );
|
||||
i = 0;
|
||||
foreach ( s_spot in a_spawn_spots )
|
||||
{
|
||||
m_target = spawn( "script_model", s_spot.origin );
|
||||
m_target.angles = s_spot.angles;
|
||||
m_target setmodel( "p6_zm_bu_target" );
|
||||
m_target ghost();
|
||||
wait_network_frame();
|
||||
m_target show();
|
||||
playfxontag( level._effect["sq_spawn"], m_target, "tag_origin" );
|
||||
m_target playsound( "zmb_sq_target_spawn" );
|
||||
|
||||
if ( isdefined( s_spot.target ) )
|
||||
m_target thread ows_target_move( s_spot.target );
|
||||
if ( isdefined( s_spot.target ) )
|
||||
m_target thread ows_target_move( s_spot.target );
|
||||
|
||||
m_target thread ows_target_think();
|
||||
m_target thread sndhit();
|
||||
m_target thread sndtime();
|
||||
i++;
|
||||
}
|
||||
m_target thread ows_target_think();
|
||||
m_target thread sndhit();
|
||||
m_target thread sndtime();
|
||||
i++;
|
||||
}
|
||||
}
|
||||
|
||||
ows_target_think()
|
||||
{
|
||||
self setcandamage( 1 );
|
||||
self thread ows_target_delete_timer();
|
||||
msg = self waittill_any_return( "ows_target_timeout", "damage" );
|
||||
self setcandamage( 1 );
|
||||
self thread ows_target_delete_timer();
|
||||
msg = self waittill_any_return( "ows_target_timeout", "damage" );
|
||||
|
||||
if ( msg == "damage" )
|
||||
{
|
||||
level.targets_hit++;
|
||||
}
|
||||
if ( msg == "damage" )
|
||||
{
|
||||
level.targets_hit++;
|
||||
}
|
||||
|
||||
if ( isdefined( self.m_linker ) )
|
||||
{
|
||||
self unlink();
|
||||
self.m_linker delete();
|
||||
}
|
||||
if ( isdefined( self.m_linker ) )
|
||||
{
|
||||
self unlink();
|
||||
self.m_linker delete();
|
||||
}
|
||||
|
||||
self rotatepitch( -90, 0.15, 0.05, 0.05 );
|
||||
self rotatepitch( -90, 0.15, 0.05, 0.05 );
|
||||
|
||||
self waittill( "rotatedone" );
|
||||
self waittill( "rotatedone" );
|
||||
|
||||
self delete();
|
||||
self delete();
|
||||
}
|
||||
|
||||
ows_target_delete_timer()
|
||||
{
|
||||
self endon( "death" );
|
||||
wait 4;
|
||||
self notify( "ows_target_timeout" );
|
||||
self endon( "death" );
|
||||
wait 4;
|
||||
self notify( "ows_target_timeout" );
|
||||
}
|
@ -14,201 +14,201 @@
|
||||
|
||||
init()
|
||||
{
|
||||
declare_sidequest_stage( "sq", "tpo", ::init_stage, ::stage_logic, ::exit_stage );
|
||||
flag_init( "sq_tpo_time_bomb_in_valid_location" );
|
||||
flag_init( "sq_tpo_players_in_position_for_time_warp" );
|
||||
flag_init( "sq_tpo_special_round_active" );
|
||||
flag_init( "sq_tpo_found_item" );
|
||||
flag_init( "sq_tpo_generator_powered" );
|
||||
flag_init( "sq_wisp_saved_with_time_bomb" );
|
||||
flag_init( "sq_tpo_stage_started" );
|
||||
maps\mp\zombies\_zm_weap_time_bomb::time_bomb_add_custom_func_global_save( ::time_bomb_saves_wisp_state );
|
||||
maps\mp\zombies\_zm_weap_time_bomb::time_bomb_add_custom_func_global_restore( ::time_bomb_restores_wisp_state );
|
||||
declare_sidequest_stage( "sq", "tpo", ::init_stage, ::stage_logic, ::exit_stage );
|
||||
flag_init( "sq_tpo_time_bomb_in_valid_location" );
|
||||
flag_init( "sq_tpo_players_in_position_for_time_warp" );
|
||||
flag_init( "sq_tpo_special_round_active" );
|
||||
flag_init( "sq_tpo_found_item" );
|
||||
flag_init( "sq_tpo_generator_powered" );
|
||||
flag_init( "sq_wisp_saved_with_time_bomb" );
|
||||
flag_init( "sq_tpo_stage_started" );
|
||||
maps\mp\zombies\_zm_weap_time_bomb::time_bomb_add_custom_func_global_save( ::time_bomb_saves_wisp_state );
|
||||
maps\mp\zombies\_zm_weap_time_bomb::time_bomb_add_custom_func_global_restore( ::time_bomb_restores_wisp_state );
|
||||
|
||||
level._effect["sq_tpo_time_bomb_fx"] = loadfx( "maps/zombie_buried/fx_buried_ghost_drain" );
|
||||
level.sq_tpo = spawnstruct();
|
||||
level thread setup_buildable_switch();
|
||||
level._effect["sq_tpo_time_bomb_fx"] = loadfx( "maps/zombie_buried/fx_buried_ghost_drain" );
|
||||
level.sq_tpo = spawnstruct();
|
||||
level thread setup_buildable_switch();
|
||||
}
|
||||
|
||||
stage_logic()
|
||||
{
|
||||
flag_set( "sq_tpo_stage_started" );
|
||||
flag_set( "sq_tpo_stage_started" );
|
||||
|
||||
if ( flag( "sq_is_ric_tower_built" ) )
|
||||
stage_logic_richtofen();
|
||||
else
|
||||
stage_logic_maxis();
|
||||
if ( flag( "sq_is_ric_tower_built" ) )
|
||||
stage_logic_richtofen();
|
||||
else
|
||||
stage_logic_maxis();
|
||||
|
||||
stage_completed( "sq", level._cur_stage_name );
|
||||
stage_completed( "sq", level._cur_stage_name );
|
||||
}
|
||||
|
||||
stage_logic_maxis()
|
||||
{
|
||||
flag_clear( "sq_wisp_success" );
|
||||
flag_clear( "sq_wisp_failed" );
|
||||
flag_clear( "sq_wisp_success" );
|
||||
flag_clear( "sq_wisp_failed" );
|
||||
|
||||
while ( !flag( "sq_wisp_success" ) )
|
||||
{
|
||||
stage_start( "sq", "ts" );
|
||||
while ( !flag( "sq_wisp_success" ) )
|
||||
{
|
||||
stage_start( "sq", "ts" );
|
||||
|
||||
level waittill( "sq_ts_over" );
|
||||
level waittill( "sq_ts_over" );
|
||||
|
||||
stage_start( "sq", "ctw" );
|
||||
stage_start( "sq", "ctw" );
|
||||
|
||||
level waittill( "sq_ctw_over" );
|
||||
}
|
||||
level waittill( "sq_ctw_over" );
|
||||
}
|
||||
|
||||
level._cur_stage_name = "tpo";
|
||||
level._cur_stage_name = "tpo";
|
||||
}
|
||||
|
||||
stage_logic_richtofen()
|
||||
{
|
||||
level endon( "sq_tpo_generator_powered" );
|
||||
level endon( "sq_tpo_generator_powered" );
|
||||
|
||||
e_time_bomb_volume = getent( "sq_tpo_timebomb_volume", "targetname" );
|
||||
e_time_bomb_volume = getent( "sq_tpo_timebomb_volume", "targetname" );
|
||||
|
||||
do
|
||||
{
|
||||
flag_clear( "sq_tpo_time_bomb_in_valid_location" );
|
||||
do
|
||||
{
|
||||
flag_clear( "sq_tpo_time_bomb_in_valid_location" );
|
||||
|
||||
b_time_bomb_in_valid_location = 0;
|
||||
while (1)
|
||||
{
|
||||
if ( isdefined( level.time_bomb_save_data ) && isdefined( level.time_bomb_save_data.time_bomb_model ) )
|
||||
{
|
||||
b_time_bomb_in_valid_location = level.time_bomb_save_data.time_bomb_model istouching( e_time_bomb_volume );
|
||||
level.time_bomb_save_data.time_bomb_model.sq_location_valid = b_time_bomb_in_valid_location;
|
||||
}
|
||||
b_time_bomb_in_valid_location = 0;
|
||||
while (1)
|
||||
{
|
||||
if ( isdefined( level.time_bomb_save_data ) && isdefined( level.time_bomb_save_data.time_bomb_model ) )
|
||||
{
|
||||
b_time_bomb_in_valid_location = level.time_bomb_save_data.time_bomb_model istouching( e_time_bomb_volume );
|
||||
level.time_bomb_save_data.time_bomb_model.sq_location_valid = b_time_bomb_in_valid_location;
|
||||
}
|
||||
|
||||
if ( b_time_bomb_in_valid_location )
|
||||
{
|
||||
break;
|
||||
}
|
||||
if ( b_time_bomb_in_valid_location )
|
||||
{
|
||||
break;
|
||||
}
|
||||
|
||||
level waittill( "new_time_bomb_set" );
|
||||
}
|
||||
level waittill( "new_time_bomb_set" );
|
||||
}
|
||||
|
||||
playfxontag( level._effect["sq_tpo_time_bomb_fx"], level.time_bomb_save_data.time_bomb_model, "tag_origin" );
|
||||
flag_set( "sq_tpo_time_bomb_in_valid_location" );
|
||||
flag_set( "sq_tpo_players_in_position_for_time_warp" );
|
||||
wait_for_time_bomb_to_be_detonated_or_thrown_again();
|
||||
level notify( "sq_tpo_stop_checking_time_bomb_volume" );
|
||||
playfxontag( level._effect["sq_tpo_time_bomb_fx"], level.time_bomb_save_data.time_bomb_model, "tag_origin" );
|
||||
flag_set( "sq_tpo_time_bomb_in_valid_location" );
|
||||
flag_set( "sq_tpo_players_in_position_for_time_warp" );
|
||||
wait_for_time_bomb_to_be_detonated_or_thrown_again();
|
||||
level notify( "sq_tpo_stop_checking_time_bomb_volume" );
|
||||
|
||||
if ( flag( "time_bomb_restore_active" ) )
|
||||
{
|
||||
if ( flag( "sq_tpo_players_in_position_for_time_warp" ) )
|
||||
{
|
||||
special_round_start();
|
||||
level notify( "sq_tpo_special_round_started" );
|
||||
start_item_hunt_with_timeout( 60 );
|
||||
special_round_end();
|
||||
level notify( "sq_tpo_special_round_ended" );
|
||||
}
|
||||
}
|
||||
if ( flag( "time_bomb_restore_active" ) )
|
||||
{
|
||||
if ( flag( "sq_tpo_players_in_position_for_time_warp" ) )
|
||||
{
|
||||
special_round_start();
|
||||
level notify( "sq_tpo_special_round_started" );
|
||||
start_item_hunt_with_timeout( 60 );
|
||||
special_round_end();
|
||||
level notify( "sq_tpo_special_round_ended" );
|
||||
}
|
||||
}
|
||||
|
||||
wait_network_frame();
|
||||
}
|
||||
while ( !flag( "sq_tpo_generator_powered" ) );
|
||||
wait_network_frame();
|
||||
}
|
||||
while ( !flag( "sq_tpo_generator_powered" ) );
|
||||
}
|
||||
|
||||
special_round_start()
|
||||
{
|
||||
flag_set( "sq_tpo_special_round_active" );
|
||||
level.sq_tpo.times_searched = 0;
|
||||
flag_clear( "time_bomb_detonation_enabled" );
|
||||
level thread sndsidequestnoirmusic();
|
||||
make_super_zombies( 1 );
|
||||
a_players = get_players();
|
||||
flag_set( "sq_tpo_special_round_active" );
|
||||
level.sq_tpo.times_searched = 0;
|
||||
flag_clear( "time_bomb_detonation_enabled" );
|
||||
level thread sndsidequestnoirmusic();
|
||||
make_super_zombies( 1 );
|
||||
a_players = get_players();
|
||||
|
||||
foreach ( player in a_players )
|
||||
vsmgr_activate( "visionset", "cheat_bw", player );
|
||||
foreach ( player in a_players )
|
||||
vsmgr_activate( "visionset", "cheat_bw", player );
|
||||
|
||||
level setclientfield( "sq_tpo_special_round_active", 1 );
|
||||
level setclientfield( "sq_tpo_special_round_active", 1 );
|
||||
}
|
||||
|
||||
special_round_end()
|
||||
{
|
||||
level setclientfield( "sq_tpo_special_round_active", 0 );
|
||||
level notify( "sndEndNoirMusic" );
|
||||
make_super_zombies( 0 );
|
||||
level._time_bomb.functionality_override = 0;
|
||||
flag_set( "time_bomb_detonation_enabled" );
|
||||
scripts\zm\replaced\_zm_weap_time_bomb::time_bomb_detonation();
|
||||
level setclientfield( "sq_tpo_special_round_active", 0 );
|
||||
level notify( "sndEndNoirMusic" );
|
||||
make_super_zombies( 0 );
|
||||
level._time_bomb.functionality_override = 0;
|
||||
flag_set( "time_bomb_detonation_enabled" );
|
||||
scripts\zm\replaced\_zm_weap_time_bomb::time_bomb_detonation();
|
||||
|
||||
a_players = get_players();
|
||||
foreach ( player in a_players )
|
||||
{
|
||||
vsmgr_deactivate( "visionset", "cheat_bw", player );
|
||||
player notify( "search_done" );
|
||||
}
|
||||
a_players = get_players();
|
||||
foreach ( player in a_players )
|
||||
{
|
||||
vsmgr_deactivate( "visionset", "cheat_bw", player );
|
||||
player notify( "search_done" );
|
||||
}
|
||||
|
||||
clean_up_special_round();
|
||||
flag_clear( "sq_tpo_special_round_active" );
|
||||
clean_up_special_round();
|
||||
flag_clear( "sq_tpo_special_round_active" );
|
||||
}
|
||||
|
||||
promote_to_corpse_model( str_model )
|
||||
{
|
||||
v_spawn_point = groundtrace( self.origin + vectorscale( ( 0, 0, 1 ), 10.0 ), self.origin + vectorscale( ( 0, 0, -1 ), 300.0 ), 0, undefined )["position"];
|
||||
self.corpse_model = spawn( "script_model", v_spawn_point );
|
||||
self.corpse_model.angles = self.angles;
|
||||
self.corpse_model setmodel( str_model );
|
||||
self.corpse_model.targetname = "sq_tpo_corpse_model";
|
||||
self _pose_corpse();
|
||||
self.corpse_model.unitrigger = setup_unitrigger( &"ZM_BURIED_SQ_SCH", ::unitrigger_think );
|
||||
v_spawn_point = groundtrace( self.origin + vectorscale( ( 0, 0, 1 ), 10.0 ), self.origin + vectorscale( ( 0, 0, -1 ), 300.0 ), 0, undefined )["position"];
|
||||
self.corpse_model = spawn( "script_model", v_spawn_point );
|
||||
self.corpse_model.angles = self.angles;
|
||||
self.corpse_model setmodel( str_model );
|
||||
self.corpse_model.targetname = "sq_tpo_corpse_model";
|
||||
self _pose_corpse();
|
||||
self.corpse_model.unitrigger = setup_unitrigger( &"ZM_BURIED_SQ_SCH", ::unitrigger_think );
|
||||
}
|
||||
|
||||
unitrigger_think()
|
||||
{
|
||||
self endon( "kill_trigger" );
|
||||
self thread unitrigger_killed();
|
||||
b_trigger_used = 0;
|
||||
self endon( "kill_trigger" );
|
||||
self thread unitrigger_killed();
|
||||
b_trigger_used = 0;
|
||||
|
||||
while ( !b_trigger_used )
|
||||
{
|
||||
self waittill( "trigger", player );
|
||||
while ( !b_trigger_used )
|
||||
{
|
||||
self waittill( "trigger", player );
|
||||
|
||||
b_progress_bar_done = 0;
|
||||
n_frame_count = 0;
|
||||
b_progress_bar_done = 0;
|
||||
n_frame_count = 0;
|
||||
|
||||
while ( player usebuttonpressed() && !b_progress_bar_done )
|
||||
{
|
||||
if ( !isdefined( self.progress_bar ) )
|
||||
{
|
||||
self.progress_bar = player createprimaryprogressbar();
|
||||
self.progress_bar updatebar( 0.01, 1 / 1.5 );
|
||||
self.progress_bar_text = player createprimaryprogressbartext();
|
||||
self.progress_bar_text settext( &"ZM_BURIED_SQ_SEARCHING" );
|
||||
self thread _kill_progress_bar();
|
||||
}
|
||||
while ( player usebuttonpressed() && !b_progress_bar_done )
|
||||
{
|
||||
if ( !isdefined( self.progress_bar ) )
|
||||
{
|
||||
self.progress_bar = player createprimaryprogressbar();
|
||||
self.progress_bar updatebar( 0.01, 1 / 1.5 );
|
||||
self.progress_bar_text = player createprimaryprogressbartext();
|
||||
self.progress_bar_text settext( &"ZM_BURIED_SQ_SEARCHING" );
|
||||
self thread _kill_progress_bar();
|
||||
}
|
||||
|
||||
n_progress_amount = n_frame_count / 30.0;
|
||||
n_frame_count++;
|
||||
n_progress_amount = n_frame_count / 30.0;
|
||||
n_frame_count++;
|
||||
|
||||
if ( n_progress_amount == 1 )
|
||||
b_progress_bar_done = 1;
|
||||
if ( n_progress_amount == 1 )
|
||||
b_progress_bar_done = 1;
|
||||
|
||||
wait 0.05;
|
||||
}
|
||||
wait 0.05;
|
||||
}
|
||||
|
||||
self _delete_progress_bar();
|
||||
self _delete_progress_bar();
|
||||
|
||||
if ( b_progress_bar_done )
|
||||
b_trigger_used = 1;
|
||||
}
|
||||
if ( b_progress_bar_done )
|
||||
b_trigger_used = 1;
|
||||
}
|
||||
|
||||
if ( b_progress_bar_done )
|
||||
{
|
||||
self.stub.hint_string = "";
|
||||
self sethintstring( self.stub.hint_string );
|
||||
if ( b_progress_bar_done )
|
||||
{
|
||||
self.stub.hint_string = "";
|
||||
self sethintstring( self.stub.hint_string );
|
||||
|
||||
if ( item_is_on_corpse() )
|
||||
{
|
||||
iprintlnbold( &"ZM_BURIED_SQ_FND" );
|
||||
player give_player_sq_tpo_switch();
|
||||
}
|
||||
else
|
||||
iprintlnbold( &"ZM_BURIED_SQ_NFND" );
|
||||
if ( item_is_on_corpse() )
|
||||
{
|
||||
iprintlnbold( &"ZM_BURIED_SQ_FND" );
|
||||
player give_player_sq_tpo_switch();
|
||||
}
|
||||
else
|
||||
iprintlnbold( &"ZM_BURIED_SQ_NFND" );
|
||||
|
||||
self thread maps\mp\zombies\_zm_unitrigger::unregister_unitrigger( self.stub );
|
||||
}
|
||||
self thread maps\mp\zombies\_zm_unitrigger::unregister_unitrigger( self.stub );
|
||||
}
|
||||
}
|
@ -6,39 +6,39 @@
|
||||
|
||||
ts_sign_damage_watch()
|
||||
{
|
||||
level endon( "sq_sign_damaged" );
|
||||
self ts_sign_deactivate();
|
||||
level endon( "sq_sign_damaged" );
|
||||
self ts_sign_deactivate();
|
||||
|
||||
while ( true )
|
||||
{
|
||||
self waittill( "damage", n_damage, e_attacker, v_direction, v_point, str_type, str_tag, str_model, str_part, str_weapon );
|
||||
while ( true )
|
||||
{
|
||||
self waittill( "damage", n_damage, e_attacker, v_direction, v_point, str_type, str_tag, str_model, str_part, str_weapon );
|
||||
|
||||
if ( ts_is_bowie_knife( str_weapon ) || ts_is_galvaknuckles( str_weapon ) )
|
||||
{
|
||||
self thread ts_sign_activate();
|
||||
if ( ts_is_bowie_knife( str_weapon ) || ts_is_galvaknuckles( str_weapon ) )
|
||||
{
|
||||
self thread ts_sign_activate();
|
||||
|
||||
ts_sign_check_all_activated( e_attacker, self );
|
||||
}
|
||||
}
|
||||
ts_sign_check_all_activated( e_attacker, self );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
ts_sign_check_all_activated( e_attacker, m_last_touched )
|
||||
{
|
||||
a_signs = getentarray( "sq_tunnel_sign", "targetname" );
|
||||
a_signs_active = [];
|
||||
a_signs = getentarray( "sq_tunnel_sign", "targetname" );
|
||||
a_signs_active = [];
|
||||
|
||||
foreach ( m_sign in a_signs )
|
||||
{
|
||||
if ( m_sign.ts_sign_activated )
|
||||
{
|
||||
a_signs_active[a_signs_active.size] = m_sign;
|
||||
}
|
||||
}
|
||||
foreach ( m_sign in a_signs )
|
||||
{
|
||||
if ( m_sign.ts_sign_activated )
|
||||
{
|
||||
a_signs_active[a_signs_active.size] = m_sign;
|
||||
}
|
||||
}
|
||||
|
||||
if ( a_signs_active.size == a_signs.size )
|
||||
{
|
||||
level.m_sq_start_sign = m_last_touched;
|
||||
level.e_sq_sign_attacker = e_attacker;
|
||||
level notify( "sq_sign_damaged" );
|
||||
}
|
||||
if ( a_signs_active.size == a_signs.size )
|
||||
{
|
||||
level.m_sq_start_sign = m_last_touched;
|
||||
level.e_sq_sign_attacker = e_attacker;
|
||||
level notify( "sq_sign_damaged" );
|
||||
}
|
||||
}
|
@ -44,45 +44,45 @@
|
||||
|
||||
zclassic_preinit()
|
||||
{
|
||||
setdvar( "player_sliding_velocity_cap", 80.0 );
|
||||
setdvar( "player_sliding_wishspeed", 800.0 );
|
||||
registerclientfield( "scriptmover", "clientfield_escape_pod_tell_fx", 5000, 1, "int" );
|
||||
registerclientfield( "scriptmover", "clientfield_escape_pod_sparks_fx", 5000, 1, "int" );
|
||||
registerclientfield( "scriptmover", "clientfield_escape_pod_impact_fx", 5000, 1, "int" );
|
||||
registerclientfield( "scriptmover", "clientfield_escape_pod_light_fx", 5000, 1, "int" );
|
||||
registerclientfield( "actor", "clientfield_whos_who_clone_glow_shader", 5000, 1, "int" );
|
||||
registerclientfield( "toplayer", "clientfield_whos_who_audio", 5000, 1, "int" );
|
||||
registerclientfield( "toplayer", "clientfield_whos_who_filter", 5000, 1, "int" );
|
||||
level.whos_who_client_setup = 1;
|
||||
maps\mp\zm_highrise_sq::sq_highrise_clientfield_init();
|
||||
precachemodel( "p6_zm_keycard" );
|
||||
precachemodel( "p6_zm_hr_keycard" );
|
||||
precachemodel( "fxanim_zom_highrise_trample_gen_mod" );
|
||||
level.banking_map = "zm_transit";
|
||||
level.weapon_locker_map = "zm_transit";
|
||||
level thread maps\mp\zombies\_zm_banking::init();
|
||||
survival_init();
|
||||
setdvar( "player_sliding_velocity_cap", 80.0 );
|
||||
setdvar( "player_sliding_wishspeed", 800.0 );
|
||||
registerclientfield( "scriptmover", "clientfield_escape_pod_tell_fx", 5000, 1, "int" );
|
||||
registerclientfield( "scriptmover", "clientfield_escape_pod_sparks_fx", 5000, 1, "int" );
|
||||
registerclientfield( "scriptmover", "clientfield_escape_pod_impact_fx", 5000, 1, "int" );
|
||||
registerclientfield( "scriptmover", "clientfield_escape_pod_light_fx", 5000, 1, "int" );
|
||||
registerclientfield( "actor", "clientfield_whos_who_clone_glow_shader", 5000, 1, "int" );
|
||||
registerclientfield( "toplayer", "clientfield_whos_who_audio", 5000, 1, "int" );
|
||||
registerclientfield( "toplayer", "clientfield_whos_who_filter", 5000, 1, "int" );
|
||||
level.whos_who_client_setup = 1;
|
||||
maps\mp\zm_highrise_sq::sq_highrise_clientfield_init();
|
||||
precachemodel( "p6_zm_keycard" );
|
||||
precachemodel( "p6_zm_hr_keycard" );
|
||||
precachemodel( "fxanim_zom_highrise_trample_gen_mod" );
|
||||
level.banking_map = "zm_transit";
|
||||
level.weapon_locker_map = "zm_transit";
|
||||
level thread maps\mp\zombies\_zm_banking::init();
|
||||
survival_init();
|
||||
|
||||
if ( !( isdefined( level.banking_update_enabled ) && level.banking_update_enabled ) )
|
||||
return;
|
||||
if ( !( isdefined( level.banking_update_enabled ) && level.banking_update_enabled ) )
|
||||
return;
|
||||
|
||||
weapon_locker = spawnstruct();
|
||||
weapon_locker.origin = ( 2107, 98, 1150 );
|
||||
weapon_locker.angles = vectorscale( ( 0, 1, 0 ), 60.0 );
|
||||
weapon_locker.targetname = "weapons_locker";
|
||||
deposit_spot = spawnstruct();
|
||||
deposit_spot.origin = ( 2247, 553, 1326 );
|
||||
deposit_spot.angles = vectorscale( ( 0, 1, 0 ), 60.0 );
|
||||
deposit_spot.script_length = 16;
|
||||
deposit_spot.targetname = "bank_deposit";
|
||||
withdraw_spot = spawnstruct();
|
||||
withdraw_spot.origin = ( 2280, 611, 1330 );
|
||||
withdraw_spot.angles = vectorscale( ( 0, 1, 0 ), 60.0 );
|
||||
withdraw_spot.script_length = 16;
|
||||
withdraw_spot.targetname = "bank_withdraw";
|
||||
level thread maps\mp\zombies\_zm_weapon_locker::main();
|
||||
weapon_locker thread maps\mp\zombies\_zm_weapon_locker::triggerweaponslockerwatch();
|
||||
level thread maps\mp\zombies\_zm_banking::main();
|
||||
deposit_spot thread maps\mp\zombies\_zm_banking::bank_deposit_unitrigger();
|
||||
withdraw_spot thread maps\mp\zombies\_zm_banking::bank_withdraw_unitrigger();
|
||||
weapon_locker = spawnstruct();
|
||||
weapon_locker.origin = ( 2107, 98, 1150 );
|
||||
weapon_locker.angles = vectorscale( ( 0, 1, 0 ), 60.0 );
|
||||
weapon_locker.targetname = "weapons_locker";
|
||||
deposit_spot = spawnstruct();
|
||||
deposit_spot.origin = ( 2247, 553, 1326 );
|
||||
deposit_spot.angles = vectorscale( ( 0, 1, 0 ), 60.0 );
|
||||
deposit_spot.script_length = 16;
|
||||
deposit_spot.targetname = "bank_deposit";
|
||||
withdraw_spot = spawnstruct();
|
||||
withdraw_spot.origin = ( 2280, 611, 1330 );
|
||||
withdraw_spot.angles = vectorscale( ( 0, 1, 0 ), 60.0 );
|
||||
withdraw_spot.script_length = 16;
|
||||
withdraw_spot.targetname = "bank_withdraw";
|
||||
level thread maps\mp\zombies\_zm_weapon_locker::main();
|
||||
weapon_locker thread maps\mp\zombies\_zm_weapon_locker::triggerweaponslockerwatch();
|
||||
level thread maps\mp\zombies\_zm_banking::main();
|
||||
deposit_spot thread maps\mp\zombies\_zm_banking::bank_deposit_unitrigger();
|
||||
withdraw_spot thread maps\mp\zombies\_zm_banking::bank_withdraw_unitrigger();
|
||||
}
|
@ -10,55 +10,55 @@
|
||||
|
||||
init_buildables()
|
||||
{
|
||||
level.buildable_piece_count = 13;
|
||||
add_zombie_buildable( "springpad_zm", &"ZM_HIGHRISE_BUILD_SPRINGPAD", &"ZM_HIGHRISE_BUILDING_SPRINGPAD", &"ZM_HIGHRISE_BOUGHT_SPRINGPAD" );
|
||||
add_zombie_buildable( "slipgun_zm", &"ZM_HIGHRISE_BUILD_SLIPGUN", &"ZM_HIGHRISE_BUILDING_SLIPGUN", &"ZM_HIGHRISE_BOUGHT_SLIPGUN" );
|
||||
add_zombie_buildable( "sq_common", &"ZOMBIE_BUILD_SQ_COMMON", &"ZOMBIE_BUILDING_SQ_COMMON" );
|
||||
level.buildable_piece_count = 13;
|
||||
add_zombie_buildable( "springpad_zm", &"ZM_HIGHRISE_BUILD_SPRINGPAD", &"ZM_HIGHRISE_BUILDING_SPRINGPAD", &"ZM_HIGHRISE_BOUGHT_SPRINGPAD" );
|
||||
add_zombie_buildable( "slipgun_zm", &"ZM_HIGHRISE_BUILD_SLIPGUN", &"ZM_HIGHRISE_BUILDING_SLIPGUN", &"ZM_HIGHRISE_BOUGHT_SLIPGUN" );
|
||||
add_zombie_buildable( "sq_common", &"ZOMBIE_BUILD_SQ_COMMON", &"ZOMBIE_BUILDING_SQ_COMMON" );
|
||||
}
|
||||
|
||||
include_buildables()
|
||||
{
|
||||
springpad_door = generate_zombie_buildable_piece( "springpad_zm", "p6_zm_buildable_tramplesteam_door", 32, 64, 0, "zom_hud_trample_steam_screen", ::onpickup_common, ::ondrop_common, undefined, "Tag_part_02", undefined, 1 );
|
||||
springpad_flag = generate_zombie_buildable_piece( "springpad_zm", "p6_zm_buildable_tramplesteam_bellows", 48, 15, 0, "zom_hud_trample_steam_bellow", ::onpickup_common, ::ondrop_common, undefined, "Tag_part_04", undefined, 2 );
|
||||
springpad_motor = generate_zombie_buildable_piece( "springpad_zm", "p6_zm_buildable_tramplesteam_compressor", 48, 15, 0, "zom_hud_trample_steam_compressor", ::onpickup_common, ::ondrop_common, undefined, "Tag_part_01", undefined, 3 );
|
||||
springpad_whistle = generate_zombie_buildable_piece( "springpad_zm", "p6_zm_buildable_tramplesteam_flag", 48, 15, 0, "zom_hud_trample_steam_whistle", ::onpickup_common, ::ondrop_common, undefined, "Tag_part_03", undefined, 4 );
|
||||
springpad = spawnstruct();
|
||||
springpad.name = "springpad_zm";
|
||||
springpad add_buildable_piece( springpad_door );
|
||||
springpad add_buildable_piece( springpad_flag );
|
||||
springpad add_buildable_piece( springpad_motor );
|
||||
springpad add_buildable_piece( springpad_whistle );
|
||||
springpad.triggerthink = ::springpadbuildable;
|
||||
include_buildable( springpad );
|
||||
slipgun_canister = generate_zombie_buildable_piece( "slipgun_zm", "t6_zmb_buildable_slipgun_extinguisher", 32, 64, 0, "zom_hud_icon_buildable_slip_ext", ::onpickup_common, ::ondrop_common, undefined, "TAG_CO2", undefined, 5 );
|
||||
slipgun_cooker = generate_zombie_buildable_piece( "slipgun_zm", "t6_zmb_buildable_slipgun_cooker", 48, 15, 0, "zom_hud_icon_buildable_slip_cooker", ::onpickup_common, ::ondrop_common, undefined, "TAG_COOKER", undefined, 6 );
|
||||
slipgun_foot = generate_zombie_buildable_piece( "slipgun_zm", "t6_zmb_buildable_slipgun_foot", 48, 15, 0, "zom_hud_icon_buildable_slip_foot", ::onpickup_common, ::ondrop_common, undefined, "TAG_FOOT", undefined, 7 );
|
||||
slipgun_throttle = generate_zombie_buildable_piece( "slipgun_zm", "t6_zmb_buildable_slipgun_throttle", 48, 15, 0, "zom_hud_icon_buildable_slip_handle", ::onpickup_common, ::ondrop_common, undefined, "TAG_THROTTLE", undefined, 8 );
|
||||
slipgun = spawnstruct();
|
||||
slipgun.name = "slipgun_zm";
|
||||
slipgun add_buildable_piece( slipgun_canister );
|
||||
slipgun add_buildable_piece( slipgun_cooker );
|
||||
slipgun add_buildable_piece( slipgun_foot );
|
||||
slipgun add_buildable_piece( slipgun_throttle );
|
||||
slipgun.onbuyweapon = ::onbuyweapon_slipgun;
|
||||
slipgun.triggerthink = ::slipgunbuildable;
|
||||
slipgun.onuseplantobject = ::onuseplantobject_slipgun;
|
||||
include_buildable( slipgun );
|
||||
springpad_door = generate_zombie_buildable_piece( "springpad_zm", "p6_zm_buildable_tramplesteam_door", 32, 64, 0, "zom_hud_trample_steam_screen", ::onpickup_common, ::ondrop_common, undefined, "Tag_part_02", undefined, 1 );
|
||||
springpad_flag = generate_zombie_buildable_piece( "springpad_zm", "p6_zm_buildable_tramplesteam_bellows", 48, 15, 0, "zom_hud_trample_steam_bellow", ::onpickup_common, ::ondrop_common, undefined, "Tag_part_04", undefined, 2 );
|
||||
springpad_motor = generate_zombie_buildable_piece( "springpad_zm", "p6_zm_buildable_tramplesteam_compressor", 48, 15, 0, "zom_hud_trample_steam_compressor", ::onpickup_common, ::ondrop_common, undefined, "Tag_part_01", undefined, 3 );
|
||||
springpad_whistle = generate_zombie_buildable_piece( "springpad_zm", "p6_zm_buildable_tramplesteam_flag", 48, 15, 0, "zom_hud_trample_steam_whistle", ::onpickup_common, ::ondrop_common, undefined, "Tag_part_03", undefined, 4 );
|
||||
springpad = spawnstruct();
|
||||
springpad.name = "springpad_zm";
|
||||
springpad add_buildable_piece( springpad_door );
|
||||
springpad add_buildable_piece( springpad_flag );
|
||||
springpad add_buildable_piece( springpad_motor );
|
||||
springpad add_buildable_piece( springpad_whistle );
|
||||
springpad.triggerthink = ::springpadbuildable;
|
||||
include_buildable( springpad );
|
||||
slipgun_canister = generate_zombie_buildable_piece( "slipgun_zm", "t6_zmb_buildable_slipgun_extinguisher", 32, 64, 0, "zom_hud_icon_buildable_slip_ext", ::onpickup_common, ::ondrop_common, undefined, "TAG_CO2", undefined, 5 );
|
||||
slipgun_cooker = generate_zombie_buildable_piece( "slipgun_zm", "t6_zmb_buildable_slipgun_cooker", 48, 15, 0, "zom_hud_icon_buildable_slip_cooker", ::onpickup_common, ::ondrop_common, undefined, "TAG_COOKER", undefined, 6 );
|
||||
slipgun_foot = generate_zombie_buildable_piece( "slipgun_zm", "t6_zmb_buildable_slipgun_foot", 48, 15, 0, "zom_hud_icon_buildable_slip_foot", ::onpickup_common, ::ondrop_common, undefined, "TAG_FOOT", undefined, 7 );
|
||||
slipgun_throttle = generate_zombie_buildable_piece( "slipgun_zm", "t6_zmb_buildable_slipgun_throttle", 48, 15, 0, "zom_hud_icon_buildable_slip_handle", ::onpickup_common, ::ondrop_common, undefined, "TAG_THROTTLE", undefined, 8 );
|
||||
slipgun = spawnstruct();
|
||||
slipgun.name = "slipgun_zm";
|
||||
slipgun add_buildable_piece( slipgun_canister );
|
||||
slipgun add_buildable_piece( slipgun_cooker );
|
||||
slipgun add_buildable_piece( slipgun_foot );
|
||||
slipgun add_buildable_piece( slipgun_throttle );
|
||||
slipgun.onbuyweapon = ::onbuyweapon_slipgun;
|
||||
slipgun.triggerthink = ::slipgunbuildable;
|
||||
slipgun.onuseplantobject = ::onuseplantobject_slipgun;
|
||||
include_buildable( slipgun );
|
||||
|
||||
if ( !isdefined( level.gamedifficulty ) || level.gamedifficulty != 0 )
|
||||
{
|
||||
sq_common_electricbox = generate_zombie_buildable_piece( "sq_common", "p6_zm_buildable_sq_electric_box", 32, 64, 0, "zm_hud_icon_sq_powerbox", ::onpickup_common, ::ondrop_common, undefined, "tag_part_02", undefined, 10 );
|
||||
sq_common_meteor = generate_zombie_buildable_piece( "sq_common", "p6_zm_buildable_sq_meteor", 32, 64, 0, "zm_hud_icon_sq_meteor", ::onpickup_common, ::ondrop_common, undefined, "tag_part_04", undefined, 11 );
|
||||
sq_common_scaffolding = generate_zombie_buildable_piece( "sq_common", "p6_zm_buildable_sq_scaffolding", 64, 96, 0, "zm_hud_icon_sq_scafold", ::onpickup_common, ::ondrop_common, undefined, "tag_part_01", undefined, 12 );
|
||||
sq_common_transceiver = generate_zombie_buildable_piece( "sq_common", "p6_zm_buildable_sq_transceiver", 64, 96, 0, "zm_hud_icon_sq_tranceiver", ::onpickup_common, ::ondrop_common, undefined, "tag_part_03", undefined, 13 );
|
||||
sqcommon = spawnstruct();
|
||||
sqcommon.name = "sq_common";
|
||||
sqcommon add_buildable_piece( sq_common_electricbox );
|
||||
sqcommon add_buildable_piece( sq_common_meteor );
|
||||
sqcommon add_buildable_piece( sq_common_scaffolding );
|
||||
sqcommon add_buildable_piece( sq_common_transceiver );
|
||||
sqcommon.triggerthink = ::sqcommonbuildable;
|
||||
include_buildable( sqcommon );
|
||||
maps\mp\zombies\_zm_buildables::hide_buildable_table_model( "sq_common_buildable_trigger" );
|
||||
}
|
||||
if ( !isdefined( level.gamedifficulty ) || level.gamedifficulty != 0 )
|
||||
{
|
||||
sq_common_electricbox = generate_zombie_buildable_piece( "sq_common", "p6_zm_buildable_sq_electric_box", 32, 64, 0, "zm_hud_icon_sq_powerbox", ::onpickup_common, ::ondrop_common, undefined, "tag_part_02", undefined, 10 );
|
||||
sq_common_meteor = generate_zombie_buildable_piece( "sq_common", "p6_zm_buildable_sq_meteor", 32, 64, 0, "zm_hud_icon_sq_meteor", ::onpickup_common, ::ondrop_common, undefined, "tag_part_04", undefined, 11 );
|
||||
sq_common_scaffolding = generate_zombie_buildable_piece( "sq_common", "p6_zm_buildable_sq_scaffolding", 64, 96, 0, "zm_hud_icon_sq_scafold", ::onpickup_common, ::ondrop_common, undefined, "tag_part_01", undefined, 12 );
|
||||
sq_common_transceiver = generate_zombie_buildable_piece( "sq_common", "p6_zm_buildable_sq_transceiver", 64, 96, 0, "zm_hud_icon_sq_tranceiver", ::onpickup_common, ::ondrop_common, undefined, "tag_part_03", undefined, 13 );
|
||||
sqcommon = spawnstruct();
|
||||
sqcommon.name = "sq_common";
|
||||
sqcommon add_buildable_piece( sq_common_electricbox );
|
||||
sqcommon add_buildable_piece( sq_common_meteor );
|
||||
sqcommon add_buildable_piece( sq_common_scaffolding );
|
||||
sqcommon add_buildable_piece( sq_common_transceiver );
|
||||
sqcommon.triggerthink = ::sqcommonbuildable;
|
||||
include_buildable( sqcommon );
|
||||
maps\mp\zombies\_zm_buildables::hide_buildable_table_model( "sq_common_buildable_trigger" );
|
||||
}
|
||||
}
|
@ -5,144 +5,144 @@
|
||||
|
||||
main()
|
||||
{
|
||||
level.buildables_built["pap"] = 1;
|
||||
level.custom_pap_move_in = ::highrise_pap_move_in;
|
||||
level.custom_pap_move_out = ::highrise_pap_move_out;
|
||||
flag_init( "perks_ready" );
|
||||
maps\mp\gametypes_zm\_zm_gametype::setup_standard_objects( "rooftop" );
|
||||
maps\mp\zombies\_zm_game_module::set_current_game_module( level.game_module_standard_index );
|
||||
level thread maps\mp\zombies\_zm_buildables::think_buildables();
|
||||
level.calc_closest_player_using_paths = 1;
|
||||
level.validate_enemy_path_length = ::highrise_validate_enemy_path_length;
|
||||
level thread maps\mp\zm_highrise_classic::init_escape_pod();
|
||||
level thread maps\mp\zm_highrise_elevators::init_elevators();
|
||||
temp_clips = getentarray( "elevator_delete", "targetname" );
|
||||
level.buildables_built["pap"] = 1;
|
||||
level.custom_pap_move_in = ::highrise_pap_move_in;
|
||||
level.custom_pap_move_out = ::highrise_pap_move_out;
|
||||
flag_init( "perks_ready" );
|
||||
maps\mp\gametypes_zm\_zm_gametype::setup_standard_objects( "rooftop" );
|
||||
maps\mp\zombies\_zm_game_module::set_current_game_module( level.game_module_standard_index );
|
||||
level thread maps\mp\zombies\_zm_buildables::think_buildables();
|
||||
level.calc_closest_player_using_paths = 1;
|
||||
level.validate_enemy_path_length = ::highrise_validate_enemy_path_length;
|
||||
level thread maps\mp\zm_highrise_classic::init_escape_pod();
|
||||
level thread maps\mp\zm_highrise_elevators::init_elevators();
|
||||
temp_clips = getentarray( "elevator_delete", "targetname" );
|
||||
|
||||
if ( isdefined( temp_clips ) && temp_clips.size > 0 )
|
||||
array_thread( temp_clips, ::self_delete );
|
||||
if ( isdefined( temp_clips ) && temp_clips.size > 0 )
|
||||
array_thread( temp_clips, ::self_delete );
|
||||
|
||||
elev_bldg3b = getent( "elevator_bldg3b_body", "targetname" );
|
||||
elev_bldg3b.origin += vectorscale( ( 0, 0, 1 ), 8.0 );
|
||||
level thread maps\mp\zm_highrise_elevators::init_elevator( "1b" );
|
||||
level thread maps\mp\zm_highrise_elevators::init_elevator( "1c", 1 );
|
||||
level thread maps\mp\zm_highrise_elevators::init_elevator( "1d" );
|
||||
elev_bldg3b = getent( "elevator_bldg3b_body", "targetname" );
|
||||
elev_bldg3b.origin += vectorscale( ( 0, 0, 1 ), 8.0 );
|
||||
level thread maps\mp\zm_highrise_elevators::init_elevator( "1b" );
|
||||
level thread maps\mp\zm_highrise_elevators::init_elevator( "1c", 1 );
|
||||
level thread maps\mp\zm_highrise_elevators::init_elevator( "1d" );
|
||||
|
||||
if ( randomint( 100 ) > 50 )
|
||||
{
|
||||
level thread maps\mp\zm_highrise_elevators::init_elevator( "3", 1, -1264 );
|
||||
level thread maps\mp\zm_highrise_elevators::init_elevator( "3b", 2 );
|
||||
}
|
||||
else
|
||||
{
|
||||
level thread maps\mp\zm_highrise_elevators::init_elevator( "3", 2 );
|
||||
level thread maps\mp\zm_highrise_elevators::init_elevator( "3b", 1, -1264 );
|
||||
}
|
||||
if ( randomint( 100 ) > 50 )
|
||||
{
|
||||
level thread maps\mp\zm_highrise_elevators::init_elevator( "3", 1, -1264 );
|
||||
level thread maps\mp\zm_highrise_elevators::init_elevator( "3b", 2 );
|
||||
}
|
||||
else
|
||||
{
|
||||
level thread maps\mp\zm_highrise_elevators::init_elevator( "3", 2 );
|
||||
level thread maps\mp\zm_highrise_elevators::init_elevator( "3b", 1, -1264 );
|
||||
}
|
||||
|
||||
level thread maps\mp\zm_highrise_elevators::init_elevator( "3c", 3 );
|
||||
level thread maps\mp\zm_highrise_elevators::init_elevator( "3d", 1 );
|
||||
flag_wait( "initial_blackscreen_passed" );
|
||||
level thread escape_pod();
|
||||
level._chugabug_reject_corpse_override_func = ::highrise_chugabud_reject_corpse_func;
|
||||
level._chugabud_reject_node_override_func = ::highrise_chugabud_reject_node_func;
|
||||
level._chugabud_post_respawn_override_func = ::highrise_chugabud_post_respawn_func;
|
||||
level.insta_kill_triggers = getentarray( "instant_death", "targetname" );
|
||||
array_thread( level.insta_kill_triggers, ::squashed_death_init, 0 );
|
||||
e_trigger = getent( "instant_death_escape_pod_shaft", "targetname" );
|
||||
level thread maps\mp\zm_highrise_elevators::init_elevator( "3c", 3 );
|
||||
level thread maps\mp\zm_highrise_elevators::init_elevator( "3d", 1 );
|
||||
flag_wait( "initial_blackscreen_passed" );
|
||||
level thread escape_pod();
|
||||
level._chugabug_reject_corpse_override_func = ::highrise_chugabud_reject_corpse_func;
|
||||
level._chugabud_reject_node_override_func = ::highrise_chugabud_reject_node_func;
|
||||
level._chugabud_post_respawn_override_func = ::highrise_chugabud_post_respawn_func;
|
||||
level.insta_kill_triggers = getentarray( "instant_death", "targetname" );
|
||||
array_thread( level.insta_kill_triggers, ::squashed_death_init, 0 );
|
||||
e_trigger = getent( "instant_death_escape_pod_shaft", "targetname" );
|
||||
|
||||
if ( isdefined( e_trigger ) )
|
||||
{
|
||||
e_trigger thread squashed_death_init( 1 );
|
||||
e_trigger thread escape_pod_death_trigger_think();
|
||||
level.insta_kill_triggers[level.insta_kill_triggers.size] = e_trigger;
|
||||
}
|
||||
if ( isdefined( e_trigger ) )
|
||||
{
|
||||
e_trigger thread squashed_death_init( 1 );
|
||||
e_trigger thread escape_pod_death_trigger_think();
|
||||
level.insta_kill_triggers[level.insta_kill_triggers.size] = e_trigger;
|
||||
}
|
||||
|
||||
exploder( 9 );
|
||||
exploder( 10 );
|
||||
flag_wait( "start_zombie_round_logic" );
|
||||
level thread maps\mp\zm_highrise_elevators::random_elevator_perks();
|
||||
level thread maps\mp\zm_highrise_elevators::faller_location_logic();
|
||||
level.custom_faller_entrance_logic = scripts\zm\replaced\zm_highrise_elevators::watch_for_elevator_during_faller_spawn;
|
||||
setdvar( "zombiemode_path_minz_bias", 13 );
|
||||
level.check_valid_poi = ::check_valid_poi;
|
||||
level thread maps\mp\zm_highrise_elevators::shouldsuppressgibs();
|
||||
exploder( 9 );
|
||||
exploder( 10 );
|
||||
flag_wait( "start_zombie_round_logic" );
|
||||
level thread maps\mp\zm_highrise_elevators::random_elevator_perks();
|
||||
level thread maps\mp\zm_highrise_elevators::faller_location_logic();
|
||||
level.custom_faller_entrance_logic = scripts\zm\replaced\zm_highrise_elevators::watch_for_elevator_during_faller_spawn;
|
||||
setdvar( "zombiemode_path_minz_bias", 13 );
|
||||
level.check_valid_poi = ::check_valid_poi;
|
||||
level thread maps\mp\zm_highrise_elevators::shouldsuppressgibs();
|
||||
}
|
||||
|
||||
highrise_pap_move_in( trigger, origin_offset, angles_offset )
|
||||
{
|
||||
level endon( "Pack_A_Punch_off" );
|
||||
trigger endon( "pap_player_disconnected" );
|
||||
pap_machine = trigger.perk_machine;
|
||||
worldgun = trigger.worldgun;
|
||||
worldgundw = trigger.worldgun.worldgundw;
|
||||
offset = origin_offset[2];
|
||||
trigger.worldgun rotateto( self.angles + angles_offset + vectorscale( ( 0, 1, 0 ), 90.0 ), 0.35, 0, 0 );
|
||||
offsetdw = vectorscale( ( 1, 1, 1 ), 3.0 );
|
||||
level endon( "Pack_A_Punch_off" );
|
||||
trigger endon( "pap_player_disconnected" );
|
||||
pap_machine = trigger.perk_machine;
|
||||
worldgun = trigger.worldgun;
|
||||
worldgundw = trigger.worldgun.worldgundw;
|
||||
offset = origin_offset[2];
|
||||
trigger.worldgun rotateto( self.angles + angles_offset + vectorscale( ( 0, 1, 0 ), 90.0 ), 0.35, 0, 0 );
|
||||
offsetdw = vectorscale( ( 1, 1, 1 ), 3.0 );
|
||||
|
||||
if ( isdefined( trigger.worldgun.worldgundw ) )
|
||||
worldgundw rotateto( self.angles + angles_offset + vectorscale( ( 0, 1, 0 ), 90.0 ), 0.35, 0, 0 );
|
||||
if ( isdefined( trigger.worldgun.worldgundw ) )
|
||||
worldgundw rotateto( self.angles + angles_offset + vectorscale( ( 0, 1, 0 ), 90.0 ), 0.35, 0, 0 );
|
||||
|
||||
elapsed_time_counter = 0;
|
||||
elapsed_time_counter = 0;
|
||||
|
||||
while ( isdefined( worldgun ) && elapsed_time_counter < 0.5 )
|
||||
{
|
||||
worldgun.origin = ( worldgun.origin[0], worldgun.origin[1], pap_machine.origin[2] + offset );
|
||||
while ( isdefined( worldgun ) && elapsed_time_counter < 0.5 )
|
||||
{
|
||||
worldgun.origin = ( worldgun.origin[0], worldgun.origin[1], pap_machine.origin[2] + offset );
|
||||
|
||||
if ( isdefined( worldgundw ) )
|
||||
worldgundw.origin = ( worldgundw.origin[0], worldgundw.origin[1], pap_machine.origin[2] + offset + offsetdw[2] );
|
||||
if ( isdefined( worldgundw ) )
|
||||
worldgundw.origin = ( worldgundw.origin[0], worldgundw.origin[1], pap_machine.origin[2] + offset + offsetdw[2] );
|
||||
|
||||
elapsed_time_counter += 0.05;
|
||||
wait 0.05;
|
||||
}
|
||||
elapsed_time_counter += 0.05;
|
||||
wait 0.05;
|
||||
}
|
||||
|
||||
move_vec = ( self.origin + origin_offset - worldgun.origin ) * 0.05 / 0.5;
|
||||
elapsed_time_counter = 0;
|
||||
move_vec = ( self.origin + origin_offset - worldgun.origin ) * 0.05 / 0.5;
|
||||
elapsed_time_counter = 0;
|
||||
|
||||
while ( isdefined( worldgun ) && elapsed_time_counter < 0.5 )
|
||||
{
|
||||
worldgun.origin = ( worldgun.origin[0] + move_vec[0], worldgun.origin[1] + move_vec[1], pap_machine.origin[2] + offset );
|
||||
while ( isdefined( worldgun ) && elapsed_time_counter < 0.5 )
|
||||
{
|
||||
worldgun.origin = ( worldgun.origin[0] + move_vec[0], worldgun.origin[1] + move_vec[1], pap_machine.origin[2] + offset );
|
||||
|
||||
if ( isdefined( worldgundw ) )
|
||||
worldgundw.origin = ( worldgundw.origin[0] + move_vec[0], worldgundw.origin[1] + move_vec[1], pap_machine.origin[2] + offset + offsetdw[2] );
|
||||
if ( isdefined( worldgundw ) )
|
||||
worldgundw.origin = ( worldgundw.origin[0] + move_vec[0], worldgundw.origin[1] + move_vec[1], pap_machine.origin[2] + offset + offsetdw[2] );
|
||||
|
||||
elapsed_time_counter += 0.05;
|
||||
wait 0.05;
|
||||
}
|
||||
elapsed_time_counter += 0.05;
|
||||
wait 0.05;
|
||||
}
|
||||
}
|
||||
|
||||
squashed_death_init( kill_if_falling )
|
||||
{
|
||||
while ( true )
|
||||
{
|
||||
self waittill( "trigger", who );
|
||||
while ( true )
|
||||
{
|
||||
self waittill( "trigger", who );
|
||||
|
||||
if ( !( isdefined( who.insta_killed ) && who.insta_killed ) )
|
||||
{
|
||||
if ( isplayer( who ) )
|
||||
{
|
||||
who thread elevator_black_screen_squash_check();
|
||||
who thread insta_kill_player( 1, kill_if_falling );
|
||||
}
|
||||
else if ( isai( who ) )
|
||||
{
|
||||
if ( is_true( who.in_the_ceiling ) || !is_true( who.completed_emerging_into_playable_area ) )
|
||||
continue;
|
||||
if ( !( isdefined( who.insta_killed ) && who.insta_killed ) )
|
||||
{
|
||||
if ( isplayer( who ) )
|
||||
{
|
||||
who thread elevator_black_screen_squash_check();
|
||||
who thread insta_kill_player( 1, kill_if_falling );
|
||||
}
|
||||
else if ( isai( who ) )
|
||||
{
|
||||
if ( is_true( who.in_the_ceiling ) || !is_true( who.completed_emerging_into_playable_area ) )
|
||||
continue;
|
||||
|
||||
playfx( level._effect["zomb_gib"], who.origin );
|
||||
playfx( level._effect["zomb_gib"], who.origin );
|
||||
|
||||
if ( isdefined( who.is_leaper ) && who.is_leaper )
|
||||
{
|
||||
who maps\mp\zombies\_zm_ai_leaper::leaper_cleanup();
|
||||
who dodamage( who.health + 100, who.origin );
|
||||
}
|
||||
else
|
||||
{
|
||||
who delete();
|
||||
}
|
||||
if ( isdefined( who.is_leaper ) && who.is_leaper )
|
||||
{
|
||||
who maps\mp\zombies\_zm_ai_leaper::leaper_cleanup();
|
||||
who dodamage( who.health + 100, who.origin );
|
||||
}
|
||||
else
|
||||
{
|
||||
who delete();
|
||||
}
|
||||
|
||||
who.insta_killed = 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
who.insta_killed = 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
insta_kill_player( perks_can_respawn_player, kill_if_falling )
|
||||
@ -244,183 +244,183 @@ insta_kill_player( perks_can_respawn_player, kill_if_falling )
|
||||
|
||||
escape_pod()
|
||||
{
|
||||
escape_pod = getent( "elevator_bldg1a_body", "targetname" );
|
||||
escape_pod setmovingplatformenabled( 1 );
|
||||
escape_pod escapeelevatoruseanimtree();
|
||||
escape_pod_trigger = getent( "escape_pod_trigger", "targetname" );
|
||||
escape_pod.is_elevator = 1;
|
||||
escape_pod._post_host_migration_thread = maps\mp\zm_highrise_elevators::escape_pod_host_migration_respawn_check;
|
||||
escape_pod = getent( "elevator_bldg1a_body", "targetname" );
|
||||
escape_pod setmovingplatformenabled( 1 );
|
||||
escape_pod escapeelevatoruseanimtree();
|
||||
escape_pod_trigger = getent( "escape_pod_trigger", "targetname" );
|
||||
escape_pod.is_elevator = 1;
|
||||
escape_pod._post_host_migration_thread = maps\mp\zm_highrise_elevators::escape_pod_host_migration_respawn_check;
|
||||
|
||||
if ( !isdefined( escape_pod_trigger ) )
|
||||
return;
|
||||
if ( !isdefined( escape_pod_trigger ) )
|
||||
return;
|
||||
|
||||
escape_pod.home_origin = escape_pod.origin;
|
||||
escape_pod.link_start = [];
|
||||
escape_pod.link_end = [];
|
||||
escape_pod_blocker_door = getent( "elevator_bldg1a_body_door_clip", "targetname" );
|
||||
number_of_times_used = 0;
|
||||
used_at_least_once = 0;
|
||||
escape_pod setanim( level.escape_elevator_1_state );
|
||||
escape_pod setclientfield( "clientfield_escape_pod_light_fx", 1 );
|
||||
escape_pod thread escape_pod_state_run();
|
||||
escape_pod_trigger thread escape_pod_walk_on_off( escape_pod );
|
||||
escape_pod.home_origin = escape_pod.origin;
|
||||
escape_pod.link_start = [];
|
||||
escape_pod.link_end = [];
|
||||
escape_pod_blocker_door = getent( "elevator_bldg1a_body_door_clip", "targetname" );
|
||||
number_of_times_used = 0;
|
||||
used_at_least_once = 0;
|
||||
escape_pod setanim( level.escape_elevator_1_state );
|
||||
escape_pod setclientfield( "clientfield_escape_pod_light_fx", 1 );
|
||||
escape_pod thread escape_pod_state_run();
|
||||
escape_pod_trigger thread escape_pod_walk_on_off( escape_pod );
|
||||
|
||||
while ( true )
|
||||
{
|
||||
escape_pod setanim( level.escape_elevator_idle );
|
||||
while ( true )
|
||||
{
|
||||
escape_pod setanim( level.escape_elevator_idle );
|
||||
|
||||
if ( isdefined( escape_pod_blocker_door ) )
|
||||
{
|
||||
escape_pod escape_pod_linknodes( "escape_pod_door_l_node" );
|
||||
escape_pod escape_pod_linknodes( "escape_pod_door_r_node" );
|
||||
escape_pod_blocker_door unlink();
|
||||
escape_pod_blocker_door thread trigger_off();
|
||||
}
|
||||
if ( isdefined( escape_pod_blocker_door ) )
|
||||
{
|
||||
escape_pod escape_pod_linknodes( "escape_pod_door_l_node" );
|
||||
escape_pod escape_pod_linknodes( "escape_pod_door_r_node" );
|
||||
escape_pod_blocker_door unlink();
|
||||
escape_pod_blocker_door thread trigger_off();
|
||||
}
|
||||
|
||||
if ( is_true( used_at_least_once ) )
|
||||
wait 3;
|
||||
if ( is_true( used_at_least_once ) )
|
||||
wait 3;
|
||||
|
||||
level thread escape_pod_wait_for_players_inside( escape_pod, escape_pod_trigger );
|
||||
level thread escape_pod_wait_for_players_inside( escape_pod, escape_pod_trigger );
|
||||
|
||||
flag_set( "escape_pod_needs_reset" );
|
||||
flag_set( "escape_pod_needs_reset" );
|
||||
|
||||
level waittill( "reset_escape_pod" );
|
||||
level waittill( "reset_escape_pod" );
|
||||
|
||||
flag_clear( "escape_pod_needs_reset" );
|
||||
flag_clear( "escape_pod_needs_reset" );
|
||||
|
||||
level notify( "escape_pod_falling_begin" );
|
||||
level notify( "escape_pod_falling_begin" );
|
||||
|
||||
players_in_escape_pod = escape_pod_trigger escape_pod_get_all_alive_players_inside();
|
||||
foreach ( player in players_in_escape_pod )
|
||||
{
|
||||
player.riding_escape_pod = 1;
|
||||
player allowjump( 0 );
|
||||
}
|
||||
players_in_escape_pod = escape_pod_trigger escape_pod_get_all_alive_players_inside();
|
||||
foreach ( player in players_in_escape_pod )
|
||||
{
|
||||
player.riding_escape_pod = 1;
|
||||
player allowjump( 0 );
|
||||
}
|
||||
|
||||
if ( isdefined( escape_pod_blocker_door ) )
|
||||
{
|
||||
escape_pod_blocker_door trigger_on();
|
||||
escape_pod_blocker_door linkto( escape_pod );
|
||||
escape_pod escape_pod_unlinknodes( "escape_pod_door_l_node" );
|
||||
escape_pod escape_pod_unlinknodes( "escape_pod_door_r_node" );
|
||||
}
|
||||
if ( isdefined( escape_pod_blocker_door ) )
|
||||
{
|
||||
escape_pod_blocker_door trigger_on();
|
||||
escape_pod_blocker_door linkto( escape_pod );
|
||||
escape_pod escape_pod_unlinknodes( "escape_pod_door_l_node" );
|
||||
escape_pod escape_pod_unlinknodes( "escape_pod_door_r_node" );
|
||||
}
|
||||
|
||||
escape_pod.escape_pod_state = 5;
|
||||
escape_pod thread escape_pod_shake();
|
||||
wait( getanimlength( level.escape_elevator_5_state ) - 0.05 );
|
||||
escape_pod setanim( level.escape_elevator_drop );
|
||||
escape_pod setclientfield( "clientfield_escape_pod_light_fx", 0 );
|
||||
escape_pod setclientfield( "clientfield_escape_pod_sparks_fx", 1 );
|
||||
escape_pod thread escape_pod_move();
|
||||
escape_pod thread escape_pod_rotate();
|
||||
escape_pod.escape_pod_state = 5;
|
||||
escape_pod thread escape_pod_shake();
|
||||
wait( getanimlength( level.escape_elevator_5_state ) - 0.05 );
|
||||
escape_pod setanim( level.escape_elevator_drop );
|
||||
escape_pod setclientfield( "clientfield_escape_pod_light_fx", 0 );
|
||||
escape_pod setclientfield( "clientfield_escape_pod_sparks_fx", 1 );
|
||||
escape_pod thread escape_pod_move();
|
||||
escape_pod thread escape_pod_rotate();
|
||||
|
||||
escape_pod waittill( "reached_destination" );
|
||||
escape_pod waittill( "reached_destination" );
|
||||
|
||||
number_of_times_used++;
|
||||
escape_pod thread impact_animate();
|
||||
number_of_times_used++;
|
||||
escape_pod thread impact_animate();
|
||||
|
||||
if ( number_of_times_used == 1 )
|
||||
{
|
||||
level.escape_elevator_idle = level.escape_elevator_damage_idle_state;
|
||||
level.escape_elevator_drop = level.escape_elevator_damage_drop_state;
|
||||
level.escape_elevator_impact = level.escape_elevator_damage_impact_state;
|
||||
}
|
||||
if ( number_of_times_used == 1 )
|
||||
{
|
||||
level.escape_elevator_idle = level.escape_elevator_damage_idle_state;
|
||||
level.escape_elevator_drop = level.escape_elevator_damage_drop_state;
|
||||
level.escape_elevator_impact = level.escape_elevator_damage_impact_state;
|
||||
}
|
||||
|
||||
level notify( "escape_pod_falling_complete" );
|
||||
level notify( "escape_pod_falling_complete" );
|
||||
|
||||
if ( isdefined( escape_pod_blocker_door ) )
|
||||
{
|
||||
escape_pod_blocker_door unlink();
|
||||
escape_pod_blocker_door trigger_off();
|
||||
escape_pod escape_pod_linknodes( "escape_pod_door_l_node" );
|
||||
escape_pod escape_pod_linknodes( "escape_pod_door_r_node" );
|
||||
}
|
||||
if ( isdefined( escape_pod_blocker_door ) )
|
||||
{
|
||||
escape_pod_blocker_door unlink();
|
||||
escape_pod_blocker_door trigger_off();
|
||||
escape_pod escape_pod_linknodes( "escape_pod_door_l_node" );
|
||||
escape_pod escape_pod_linknodes( "escape_pod_door_r_node" );
|
||||
}
|
||||
|
||||
escape_pod setclientfield( "clientfield_escape_pod_sparks_fx", 0 );
|
||||
escape_pod setclientfield( "clientfield_escape_pod_impact_fx", 1 );
|
||||
escape_pod setclientfield( "clientfield_escape_pod_light_fx", 1 );
|
||||
flag_set( "escape_pod_needs_reset" );
|
||||
escape_pod setclientfield( "clientfield_escape_pod_sparks_fx", 0 );
|
||||
escape_pod setclientfield( "clientfield_escape_pod_impact_fx", 1 );
|
||||
escape_pod setclientfield( "clientfield_escape_pod_light_fx", 1 );
|
||||
flag_set( "escape_pod_needs_reset" );
|
||||
|
||||
level waittill( "reset_escape_pod" );
|
||||
level waittill( "reset_escape_pod" );
|
||||
|
||||
flag_clear( "escape_pod_needs_reset" );
|
||||
escape_pod setclientfield( "clientfield_escape_pod_impact_fx", 0 );
|
||||
escape_pod thread escape_pod_breaking_rotate();
|
||||
wait 6;
|
||||
escape_pod playsound( "zmb_elevator_run_start" );
|
||||
escape_pod playloopsound( "zmb_elevator_run", 1 );
|
||||
level notify( "escape_pod_moving_back_to_start_position" );
|
||||
flag_clear( "escape_pod_needs_reset" );
|
||||
escape_pod setclientfield( "clientfield_escape_pod_impact_fx", 0 );
|
||||
escape_pod thread escape_pod_breaking_rotate();
|
||||
wait 6;
|
||||
escape_pod playsound( "zmb_elevator_run_start" );
|
||||
escape_pod playloopsound( "zmb_elevator_run", 1 );
|
||||
level notify( "escape_pod_moving_back_to_start_position" );
|
||||
|
||||
if ( isdefined( escape_pod_blocker_door ) )
|
||||
{
|
||||
escape_pod_blocker_door trigger_on();
|
||||
escape_pod_blocker_door linkto( escape_pod );
|
||||
escape_pod escape_pod_unlinknodes( "escape_pod_door_l_node" );
|
||||
escape_pod escape_pod_unlinknodes( "escape_pod_door_r_node" );
|
||||
}
|
||||
if ( isdefined( escape_pod_blocker_door ) )
|
||||
{
|
||||
escape_pod_blocker_door trigger_on();
|
||||
escape_pod_blocker_door linkto( escape_pod );
|
||||
escape_pod escape_pod_unlinknodes( "escape_pod_door_l_node" );
|
||||
escape_pod escape_pod_unlinknodes( "escape_pod_door_r_node" );
|
||||
}
|
||||
|
||||
escape_pod moveto( escape_pod.home_origin, 3, 0.1, 0.1 );
|
||||
escape_pod moveto( escape_pod.home_origin, 3, 0.1, 0.1 );
|
||||
|
||||
escape_pod waittill( "movedone" );
|
||||
escape_pod waittill( "movedone" );
|
||||
|
||||
escape_pod stoploopsound( 1 );
|
||||
escape_pod playsound( "zmb_esc_pod_crash" );
|
||||
escape_pod playsound( "zmb_elevator_run_stop" );
|
||||
escape_pod playsound( "zmb_elevator_ding" );
|
||||
escape_pod thread reset_impact_animate();
|
||||
used_at_least_once = 1;
|
||||
}
|
||||
escape_pod stoploopsound( 1 );
|
||||
escape_pod playsound( "zmb_esc_pod_crash" );
|
||||
escape_pod playsound( "zmb_elevator_run_stop" );
|
||||
escape_pod playsound( "zmb_elevator_ding" );
|
||||
escape_pod thread reset_impact_animate();
|
||||
used_at_least_once = 1;
|
||||
}
|
||||
}
|
||||
|
||||
escape_pod_wait_for_players_inside( escape_pod, escape_pod_trigger )
|
||||
{
|
||||
level endon( "reset_escape_pod" );
|
||||
level endon( "reset_escape_pod" );
|
||||
|
||||
while ( true )
|
||||
{
|
||||
players_in_escape_pod = escape_pod_trigger escape_pod_get_all_alive_players_inside();
|
||||
while ( true )
|
||||
{
|
||||
players_in_escape_pod = escape_pod_trigger escape_pod_get_all_alive_players_inside();
|
||||
|
||||
if ( players_in_escape_pod.size == 0 )
|
||||
{
|
||||
escape_pod.escape_pod_state = 1;
|
||||
wait 0.05;
|
||||
continue;
|
||||
}
|
||||
if ( players_in_escape_pod.size == 0 )
|
||||
{
|
||||
escape_pod.escape_pod_state = 1;
|
||||
wait 0.05;
|
||||
continue;
|
||||
}
|
||||
|
||||
players_in_escape_pod = escape_pod_trigger escape_pod_get_all_alive_players_inside();
|
||||
players_in_escape_pod = escape_pod_trigger escape_pod_get_all_alive_players_inside();
|
||||
|
||||
if ( players_in_escape_pod.size > 0 )
|
||||
{
|
||||
escape_pod.escape_pod_state = 2;
|
||||
if ( players_in_escape_pod.size > 0 )
|
||||
{
|
||||
escape_pod.escape_pod_state = 2;
|
||||
|
||||
escape_pod thread escape_pod_tell_fx();
|
||||
wait 3;
|
||||
players_in_escape_pod = escape_pod_trigger escape_pod_get_all_alive_players_inside();
|
||||
escape_pod thread escape_pod_tell_fx();
|
||||
wait 3;
|
||||
players_in_escape_pod = escape_pod_trigger escape_pod_get_all_alive_players_inside();
|
||||
|
||||
if ( players_in_escape_pod.size > 0 )
|
||||
break;
|
||||
}
|
||||
if ( players_in_escape_pod.size > 0 )
|
||||
break;
|
||||
}
|
||||
|
||||
wait 0.05;
|
||||
}
|
||||
wait 0.05;
|
||||
}
|
||||
|
||||
level notify( "reset_escape_pod" );
|
||||
level notify( "reset_escape_pod" );
|
||||
}
|
||||
|
||||
|
||||
escape_pod_get_all_alive_players_inside()
|
||||
{
|
||||
players = get_players();
|
||||
players_in_escape_pod = [];
|
||||
players = get_players();
|
||||
players_in_escape_pod = [];
|
||||
|
||||
foreach ( player in players )
|
||||
{
|
||||
if ( player.sessionstate != "spectator" )
|
||||
{
|
||||
if ( player istouching( self ) )
|
||||
players_in_escape_pod[players_in_escape_pod.size] = player;
|
||||
}
|
||||
}
|
||||
foreach ( player in players )
|
||||
{
|
||||
if ( player.sessionstate != "spectator" )
|
||||
{
|
||||
if ( player istouching( self ) )
|
||||
players_in_escape_pod[players_in_escape_pod.size] = player;
|
||||
}
|
||||
}
|
||||
|
||||
return players_in_escape_pod;
|
||||
return players_in_escape_pod;
|
||||
}
|
@ -7,135 +7,135 @@
|
||||
|
||||
zombie_tracking_init()
|
||||
{
|
||||
level.zombie_respawned_health = [];
|
||||
level.zombie_respawned_health = [];
|
||||
|
||||
if ( !isdefined( level.zombie_tracking_dist ) )
|
||||
level.zombie_tracking_dist = 1000;
|
||||
if ( !isdefined( level.zombie_tracking_dist ) )
|
||||
level.zombie_tracking_dist = 1000;
|
||||
|
||||
if ( !isdefined( level.zombie_tracking_high ) )
|
||||
level.zombie_tracking_high = 500;
|
||||
if ( !isdefined( level.zombie_tracking_high ) )
|
||||
level.zombie_tracking_high = 500;
|
||||
|
||||
if ( !isdefined( level.zombie_tracking_wait ) )
|
||||
level.zombie_tracking_wait = 10;
|
||||
if ( !isdefined( level.zombie_tracking_wait ) )
|
||||
level.zombie_tracking_wait = 10;
|
||||
|
||||
building_trigs = getentarray( "zombie_fell_off", "targetname" );
|
||||
building_trigs = getentarray( "zombie_fell_off", "targetname" );
|
||||
|
||||
if ( isdefined( building_trigs ) )
|
||||
array_thread( building_trigs, ::zombies_off_building );
|
||||
if ( isdefined( building_trigs ) )
|
||||
array_thread( building_trigs, ::zombies_off_building );
|
||||
|
||||
level.distance_tracker_aggressive_distance = 500;
|
||||
level.distance_tracker_aggressive_height = 200;
|
||||
level.distance_tracker_aggressive_distance = 500;
|
||||
level.distance_tracker_aggressive_height = 200;
|
||||
|
||||
while ( true )
|
||||
{
|
||||
zombies = get_round_enemy_array();
|
||||
while ( true )
|
||||
{
|
||||
zombies = get_round_enemy_array();
|
||||
|
||||
if ( !isdefined( zombies ) || isdefined( level.ignore_distance_tracking ) && level.ignore_distance_tracking )
|
||||
{
|
||||
wait( level.zombie_tracking_wait );
|
||||
continue;
|
||||
}
|
||||
else
|
||||
{
|
||||
for ( i = 0; i < zombies.size; i++ )
|
||||
{
|
||||
if ( isdefined( zombies[i] ) && !( isdefined( zombies[i].ignore_distance_tracking ) && zombies[i].ignore_distance_tracking ) )
|
||||
zombies[i] thread delete_zombie_noone_looking( level.zombie_tracking_dist, level.zombie_tracking_high );
|
||||
}
|
||||
}
|
||||
if ( !isdefined( zombies ) || isdefined( level.ignore_distance_tracking ) && level.ignore_distance_tracking )
|
||||
{
|
||||
wait( level.zombie_tracking_wait );
|
||||
continue;
|
||||
}
|
||||
else
|
||||
{
|
||||
for ( i = 0; i < zombies.size; i++ )
|
||||
{
|
||||
if ( isdefined( zombies[i] ) && !( isdefined( zombies[i].ignore_distance_tracking ) && zombies[i].ignore_distance_tracking ) )
|
||||
zombies[i] thread delete_zombie_noone_looking( level.zombie_tracking_dist, level.zombie_tracking_high );
|
||||
}
|
||||
}
|
||||
|
||||
wait( level.zombie_tracking_wait );
|
||||
}
|
||||
wait( level.zombie_tracking_wait );
|
||||
}
|
||||
}
|
||||
|
||||
zombies_off_building()
|
||||
{
|
||||
while ( true )
|
||||
{
|
||||
self waittill( "trigger", who );
|
||||
while ( true )
|
||||
{
|
||||
self waittill( "trigger", who );
|
||||
|
||||
if ( !isplayer( who ) && !( isdefined( who.is_leaper ) && who.is_leaper ) )
|
||||
{
|
||||
if ( !( isdefined( who.exclude_distance_cleanup_adding_to_total ) && who.exclude_distance_cleanup_adding_to_total ) && !( isdefined( who.is_leaper ) && who.is_leaper ) )
|
||||
{
|
||||
level.zombie_total++;
|
||||
if ( !isplayer( who ) && !( isdefined( who.is_leaper ) && who.is_leaper ) )
|
||||
{
|
||||
if ( !( isdefined( who.exclude_distance_cleanup_adding_to_total ) && who.exclude_distance_cleanup_adding_to_total ) && !( isdefined( who.is_leaper ) && who.is_leaper ) )
|
||||
{
|
||||
level.zombie_total++;
|
||||
|
||||
if ( who.health < level.zombie_health )
|
||||
level.zombie_respawned_health[level.zombie_respawned_health.size] = who.health;
|
||||
}
|
||||
if ( who.health < level.zombie_health )
|
||||
level.zombie_respawned_health[level.zombie_respawned_health.size] = who.health;
|
||||
}
|
||||
|
||||
who maps\mp\zombies\_zm_spawner::reset_attack_spot();
|
||||
who notify( "zombie_delete" );
|
||||
who dodamage( who.health + 666, who.origin, who );
|
||||
recalc_zombie_array();
|
||||
}
|
||||
who maps\mp\zombies\_zm_spawner::reset_attack_spot();
|
||||
who notify( "zombie_delete" );
|
||||
who dodamage( who.health + 666, who.origin, who );
|
||||
recalc_zombie_array();
|
||||
}
|
||||
|
||||
wait 0.1;
|
||||
}
|
||||
wait 0.1;
|
||||
}
|
||||
}
|
||||
|
||||
delete_zombie_noone_looking( how_close, how_high )
|
||||
{
|
||||
self endon( "death" );
|
||||
self endon( "death" );
|
||||
|
||||
if ( !isdefined( how_close ) )
|
||||
how_close = 1000;
|
||||
if ( !isdefined( how_close ) )
|
||||
how_close = 1000;
|
||||
|
||||
if ( !isdefined( how_high ) )
|
||||
how_high = 500;
|
||||
if ( !isdefined( how_high ) )
|
||||
how_high = 500;
|
||||
|
||||
distance_squared_check = how_close * how_close;
|
||||
height_squared_check = how_high * how_high;
|
||||
too_far_dist = distance_squared_check * 3;
|
||||
distance_squared_check = how_close * how_close;
|
||||
height_squared_check = how_high * how_high;
|
||||
too_far_dist = distance_squared_check * 3;
|
||||
|
||||
if ( isdefined( level.zombie_tracking_too_far_dist ) )
|
||||
too_far_dist = level.zombie_tracking_too_far_dist * level.zombie_tracking_too_far_dist;
|
||||
if ( isdefined( level.zombie_tracking_too_far_dist ) )
|
||||
too_far_dist = level.zombie_tracking_too_far_dist * level.zombie_tracking_too_far_dist;
|
||||
|
||||
self.inview = 0;
|
||||
self.player_close = 0;
|
||||
players = get_players();
|
||||
self.inview = 0;
|
||||
self.player_close = 0;
|
||||
players = get_players();
|
||||
|
||||
for ( i = 0; i < players.size; i++ )
|
||||
{
|
||||
if ( players[i].sessionstate == "spectator" )
|
||||
continue;
|
||||
for ( i = 0; i < players.size; i++ )
|
||||
{
|
||||
if ( players[i].sessionstate == "spectator" )
|
||||
continue;
|
||||
|
||||
if ( isdefined( level.only_track_targeted_players ) )
|
||||
{
|
||||
if ( !isdefined( self.favoriteenemy ) || self.favoriteenemy != players[i] )
|
||||
continue;
|
||||
}
|
||||
if ( isdefined( level.only_track_targeted_players ) )
|
||||
{
|
||||
if ( !isdefined( self.favoriteenemy ) || self.favoriteenemy != players[i] )
|
||||
continue;
|
||||
}
|
||||
|
||||
can_be_seen = self player_can_see_me( players[i] );
|
||||
can_be_seen = self player_can_see_me( players[i] );
|
||||
|
||||
if ( can_be_seen && distancesquared( self.origin, players[i].origin ) < too_far_dist )
|
||||
self.inview++;
|
||||
if ( can_be_seen && distancesquared( self.origin, players[i].origin ) < too_far_dist )
|
||||
self.inview++;
|
||||
|
||||
if ( distancesquared( self.origin, players[i].origin ) < distance_squared_check && abs( self.origin[2] - players[i].origin[2] ) < how_high )
|
||||
self.player_close++;
|
||||
}
|
||||
if ( distancesquared( self.origin, players[i].origin ) < distance_squared_check && abs( self.origin[2] - players[i].origin[2] ) < how_high )
|
||||
self.player_close++;
|
||||
}
|
||||
|
||||
wait 0.1;
|
||||
wait 0.1;
|
||||
|
||||
if ( self.inview == 0 && self.player_close == 0 )
|
||||
{
|
||||
if ( !isdefined( self.animname ) || isdefined( self.animname ) && self.animname != "zombie" )
|
||||
return;
|
||||
if ( self.inview == 0 && self.player_close == 0 )
|
||||
{
|
||||
if ( !isdefined( self.animname ) || isdefined( self.animname ) && self.animname != "zombie" )
|
||||
return;
|
||||
|
||||
if ( isdefined( self.electrified ) && self.electrified == 1 )
|
||||
return;
|
||||
if ( isdefined( self.electrified ) && self.electrified == 1 )
|
||||
return;
|
||||
|
||||
if ( !( isdefined( self.exclude_distance_cleanup_adding_to_total ) && self.exclude_distance_cleanup_adding_to_total ) && !( isdefined( self.isscreecher ) && self.isscreecher ) )
|
||||
{
|
||||
level.zombie_total++;
|
||||
if ( !( isdefined( self.exclude_distance_cleanup_adding_to_total ) && self.exclude_distance_cleanup_adding_to_total ) && !( isdefined( self.isscreecher ) && self.isscreecher ) )
|
||||
{
|
||||
level.zombie_total++;
|
||||
|
||||
if ( self.health < level.zombie_health )
|
||||
level.zombie_respawned_health[level.zombie_respawned_health.size] = self.health;
|
||||
}
|
||||
if ( self.health < level.zombie_health )
|
||||
level.zombie_respawned_health[level.zombie_respawned_health.size] = self.health;
|
||||
}
|
||||
|
||||
self maps\mp\zombies\_zm_spawner::reset_attack_spot();
|
||||
self notify( "zombie_delete" );
|
||||
self delete();
|
||||
recalc_zombie_array();
|
||||
}
|
||||
self maps\mp\zombies\_zm_spawner::reset_attack_spot();
|
||||
self notify( "zombie_delete" );
|
||||
self delete();
|
||||
recalc_zombie_array();
|
||||
}
|
||||
}
|
Some files were not shown because too many files have changed in this diff Show More
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Reference in New Issue
Block a user