mirror of
https://github.com/JezuzLizard/BO2-Reimagined.git
synced 2025-06-13 08:38:01 -05:00
Show revive bar when downed on solo
This commit is contained in:
@ -18,6 +18,7 @@ main()
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{
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{
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replaceFunc(maps/mp/zombies/_zm::check_quickrevive_for_hotjoin, scripts/zm/replaced/_zm::check_quickrevive_for_hotjoin);
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replaceFunc(maps/mp/zombies/_zm::check_quickrevive_for_hotjoin, scripts/zm/replaced/_zm::check_quickrevive_for_hotjoin);
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replaceFunc(maps/mp/zombies/_zm::actor_damage_override, scripts/zm/replaced/_zm::actor_damage_override);
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replaceFunc(maps/mp/zombies/_zm::actor_damage_override, scripts/zm/replaced/_zm::actor_damage_override);
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replaceFunc(maps/mp/zombies/_zm::wait_and_revive, scripts/zm/replaced/_zm::wait_and_revive);
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replaceFunc(maps/mp/zombies/_zm::end_game, scripts/zm/replaced/_zm::end_game);
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replaceFunc(maps/mp/zombies/_zm::end_game, scripts/zm/replaced/_zm::end_game);
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replaceFunc(maps/mp/zombies/_zm_playerhealth::playerhealthregen, scripts/zm/replaced/_zm_playerhealth::playerhealthregen);
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replaceFunc(maps/mp/zombies/_zm_playerhealth::playerhealthregen, scripts/zm/replaced/_zm_playerhealth::playerhealthregen);
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replaceFunc(maps/mp/zombies/_zm_utility::track_players_intersection_tracker, scripts/zm/replaced/_zm_utility::track_players_intersection_tracker);
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replaceFunc(maps/mp/zombies/_zm_utility::track_players_intersection_tracker, scripts/zm/replaced/_zm_utility::track_players_intersection_tracker);
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@ -1,6 +1,7 @@
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#include maps\mp\_utility;
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#include maps\mp\_utility;
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#include common_scripts\utility;
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#include common_scripts\utility;
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#include maps\mp\zombies\_zm_utility;
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#include maps\mp\zombies\_zm_utility;
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#include maps\mp\gametypes_zm\_hud_util;
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check_quickrevive_for_hotjoin(disconnecting_player)
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check_quickrevive_for_hotjoin(disconnecting_player)
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{
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{
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@ -250,6 +251,59 @@ getfreespawnpoint( spawnpoints, player )
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return spawnpoints[ 0 ];
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return spawnpoints[ 0 ];
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}
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}
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wait_and_revive()
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{
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flag_set( "wait_and_revive" );
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if ( isDefined( self.waiting_to_revive ) && self.waiting_to_revive == 1 )
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{
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return;
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}
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if ( is_true( self.pers_upgrades_awarded[ "perk_lose" ] ) )
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{
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self maps/mp/zombies/_zm_pers_upgrades_functions::pers_upgrade_perk_lose_save();
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}
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self.waiting_to_revive = 1;
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if ( isDefined( level.exit_level_func ) )
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{
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self thread [[ level.exit_level_func ]]();
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}
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else if ( get_players().size == 1 )
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{
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self thread maps/mp/zombies/_zm::default_exit_level();
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}
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solo_revive_time = 10;
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self.revive_hud settext( &"ZOMBIE_REVIVING_SOLO", self );
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self maps/mp/zombies/_zm_laststand::revive_hud_show_n_fade( solo_revive_time );
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if ( !isDefined( self.beingrevivedprogressbar ) )
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{
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self.beingrevivedprogressbar = self createprimaryprogressbar();
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self.beingrevivedprogressbar setpoint(undefined, "CENTER", level.primaryprogressbarx, -1 * level.primaryprogressbary);
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self.beingrevivedprogressbar.bar.color = (0.5, 0.5, 1);
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self.beingrevivedprogressbar.hidewheninmenu = 1;
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self.beingrevivedprogressbar.bar.hidewheninmenu = 1;
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self.beingrevivedprogressbar.barframe.hidewheninmenu = 1;
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}
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self.beingrevivedprogressbar updatebar( 0.01, 1 / solo_revive_time );
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flag_wait_or_timeout( "instant_revive", solo_revive_time );
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if ( flag( "instant_revive" ) )
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{
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self maps/mp/zombies/_zm_laststand::revive_hud_show_n_fade( 1 );
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}
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if ( isDefined( self.beingrevivedprogressbar ) )
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{
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self.beingrevivedprogressbar destroyelem();
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}
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flag_clear( "wait_and_revive" );
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self maps/mp/zombies/_zm_laststand::auto_revive( self );
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self.lives--;
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self.waiting_to_revive = 0;
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if ( is_true( self.pers_upgrades_awarded[ "perk_lose" ] ) )
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{
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self thread maps/mp/zombies/_zm_pers_upgrades_functions::pers_upgrade_perk_lose_restore();
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}
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}
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end_game()
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end_game()
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{
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{
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level waittill( "end_game" );
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level waittill( "end_game" );
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