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https://github.com/JezuzLizard/BO2-Reimagined.git
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Origins Quest: fix Ice Staff ceiling tiles upgrade step being active
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@ -12,4 +12,19 @@ ice_puzzle_1_run()
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{
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level waittill( "elemental_staff_water_crafted", player );
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flag_set( "staff_water_zm_upgrade_unlocked" );
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}
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ice_puzzle_1_init()
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{
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ice_tiles_randomize();
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a_ceiling_tile_brushes = getentarray( "ice_ceiling_tile", "script_noteworthy" );
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level.unsolved_tiles = a_ceiling_tile_brushes;
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a_ice_ternary_digit_brushes = getentarray( "ice_chamber_digit", "targetname" );
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foreach ( digit in a_ice_ternary_digit_brushes )
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{
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digit ghost();
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digit notsolid();
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}
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}
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@ -48,6 +48,7 @@ main()
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replaceFunc(maps\mp\zm_tomb_quest_air::air_puzzle_1_run, scripts\zm\replaced\zm_tomb_quest_air::air_puzzle_1_run);
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replaceFunc(maps\mp\zm_tomb_quest_elec::electric_puzzle_1_run, scripts\zm\replaced\zm_tomb_quest_elec::electric_puzzle_1_run);
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replaceFunc(maps\mp\zm_tomb_quest_fire::fire_puzzle_1_run, scripts\zm\replaced\zm_tomb_quest_fire::fire_puzzle_1_run);
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replaceFunc(maps\mp\zm_tomb_quest_ice::ice_puzzle_1_init, scripts\zm\replaced\zm_tomb_quest_ice::ice_puzzle_1_init);
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replaceFunc(maps\mp\zm_tomb_quest_ice::ice_puzzle_1_run, scripts\zm\replaced\zm_tomb_quest_ice::ice_puzzle_1_run);
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replaceFunc(maps\mp\zm_tomb_ee_main::all_staffs_inserted_in_puzzle_room, scripts\zm\replaced\zm_tomb_ee_main::all_staffs_inserted_in_puzzle_room);
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replaceFunc(maps\mp\zm_tomb_ee_main_step_2::create_robot_head_trigger, scripts\zm\replaced\zm_tomb_ee_main_step_2::create_robot_head_trigger);
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