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https://github.com/JezuzLizard/BO2-Reimagined.git
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Players start with semtex on semtex maps
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@ -15,6 +15,7 @@
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## Players
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## Players
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* Unlimited sprint
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* Unlimited sprint
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* 100% backwards speed, strafe speed, and sprint strafe speed
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* 100% backwards speed, strafe speed, and sprint strafe speed
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* Start with semtex on maps that have semtex
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## Zombies
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## Zombies
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* Health capped at 1 million
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* Health capped at 1 million
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@ -34,10 +34,12 @@ onplayerspawned()
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level thread post_all_players_spawned();
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level thread post_all_players_spawned();
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}
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}
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set_movement_dvars();
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self set_movement_dvars();
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bank_clear_account_value();
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self set_player_lethal_grenade_semtex();
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weapon_locker_clear_stored_weapondata();
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self bank_clear_account_value();
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self weapon_locker_clear_stored_weapondata();
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self setperk( "specialty_unlimitedsprint" );
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self setperk( "specialty_unlimitedsprint" );
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@ -132,6 +134,19 @@ set_movement_dvars()
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setdvar( "player_sprintStrafeSpeedScale", 1 );
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setdvar( "player_sprintStrafeSpeedScale", 1 );
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}
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}
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set_player_lethal_grenade_semtex()
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{
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if (level.script != "zm_transit" && level.script != "zm_nuked" && level.script != "zm_highrise" && level.script != "zm_tomb")
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{
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return;
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}
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self takeweapon( self get_player_lethal_grenade() );
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self set_player_lethal_grenade( "sticky_grenade_zm" );
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self giveweapon( self get_player_lethal_grenade() );
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self setweaponammoclip( self get_player_lethal_grenade(), 0 );
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}
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disable_high_round_walkers()
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disable_high_round_walkers()
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{
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{
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level.speed_change_round = undefined;
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level.speed_change_round = undefined;
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