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https://github.com/JezuzLizard/BO2-Reimagined.git
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Mystery Box: decrease weapon pickup time
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@ -7,6 +7,7 @@
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#include scripts/zm/replaced/_zm_playerhealth;
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#include scripts/zm/replaced/_zm_utility;
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#include scripts/zm/replaced/_zm_weapons;
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#include scripts/zm/replaced/_zm_magicbox;
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#include scripts/zm/replaced/_zm_powerups;
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#include scripts/zm/replaced/_zm_equipment;
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#include scripts/zm/replaced/_zm_ai_basic;
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@ -21,6 +22,8 @@ main()
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replaceFunc(maps/mp/zombies/_zm_utility::is_headshot, scripts/zm/replaced/_zm_utility::is_headshot);
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replaceFunc(maps/mp/zombies/_zm_weapons::get_upgraded_ammo_cost, scripts/zm/replaced/_zm_weapons::get_upgraded_ammo_cost);
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replaceFunc(maps/mp/zombies/_zm_weapons::makegrenadedudanddestroy, scripts/zm/replaced/_zm_weapons::makegrenadedudanddestroy);
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replaceFunc(maps/mp/zombies/_zm_magicbox::treasure_chest_timeout, scripts/zm/replaced/_zm_magicbox::treasure_chest_timeout);
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replaceFunc(maps/mp/zombies/_zm_magicbox::timer_til_despawn, scripts/zm/replaced/_zm_magicbox::timer_til_despawn);
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replaceFunc(maps/mp/zombies/_zm_powerups::nuke_powerup, scripts/zm/replaced/_zm_powerups::nuke_powerup);
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replaceFunc(maps/mp/zombies/_zm_equipment::placed_equipment_think, scripts/zm/replaced/_zm_equipment::placed_equipment_think);
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replaceFunc(maps/mp/zombies/_zm_ai_basic::inert_wakeup, scripts/zm/replaced/_zm_ai_basic::inert_wakeup);
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@ -146,6 +149,7 @@ post_all_players_spawned()
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maps/mp/zombies/_zm::register_player_damage_callback( ::player_damage_override );
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level.near_miss = 2; // makes screecher not run away first time on solo
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level.magicbox_timeout = 9;
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level.equipment_etrap_needs_power = 0;
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level.equipment_turret_needs_power = 0;
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level.equipment_subwoofer_needs_power = 0;
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