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mirror of https://github.com/JezuzLizard/BO2-Reimagined.git synced 2025-07-04 19:08:53 -05:00

Mystery Box: decrease weapon pickup time

This commit is contained in:
Jbleezy
2022-01-02 16:22:36 -08:00
parent 2573f87a02
commit 18b0ef282e
4 changed files with 50 additions and 0 deletions

View File

@ -7,6 +7,7 @@
#include scripts/zm/replaced/_zm_playerhealth;
#include scripts/zm/replaced/_zm_utility;
#include scripts/zm/replaced/_zm_weapons;
#include scripts/zm/replaced/_zm_magicbox;
#include scripts/zm/replaced/_zm_powerups;
#include scripts/zm/replaced/_zm_equipment;
#include scripts/zm/replaced/_zm_ai_basic;
@ -21,6 +22,8 @@ main()
replaceFunc(maps/mp/zombies/_zm_utility::is_headshot, scripts/zm/replaced/_zm_utility::is_headshot);
replaceFunc(maps/mp/zombies/_zm_weapons::get_upgraded_ammo_cost, scripts/zm/replaced/_zm_weapons::get_upgraded_ammo_cost);
replaceFunc(maps/mp/zombies/_zm_weapons::makegrenadedudanddestroy, scripts/zm/replaced/_zm_weapons::makegrenadedudanddestroy);
replaceFunc(maps/mp/zombies/_zm_magicbox::treasure_chest_timeout, scripts/zm/replaced/_zm_magicbox::treasure_chest_timeout);
replaceFunc(maps/mp/zombies/_zm_magicbox::timer_til_despawn, scripts/zm/replaced/_zm_magicbox::timer_til_despawn);
replaceFunc(maps/mp/zombies/_zm_powerups::nuke_powerup, scripts/zm/replaced/_zm_powerups::nuke_powerup);
replaceFunc(maps/mp/zombies/_zm_equipment::placed_equipment_think, scripts/zm/replaced/_zm_equipment::placed_equipment_think);
replaceFunc(maps/mp/zombies/_zm_ai_basic::inert_wakeup, scripts/zm/replaced/_zm_ai_basic::inert_wakeup);
@ -146,6 +149,7 @@ post_all_players_spawned()
maps/mp/zombies/_zm::register_player_damage_callback( ::player_damage_override );
level.near_miss = 2; // makes screecher not run away first time on solo
level.magicbox_timeout = 9;
level.equipment_etrap_needs_power = 0;
level.equipment_turret_needs_power = 0;
level.equipment_subwoofer_needs_power = 0;