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https://github.com/JezuzLizard/BO2-Reimagined.git
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Origins Quest (ascend from darkness step): three robots always active
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@ -588,8 +588,9 @@
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* Perk bottle dig spots: visible and diggable without Zombie Blood
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* Perk bottle dig spots: increased number of rounds for next dig spot to spawn from 1 to 4
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* Quest (ascend from darkness step): staffs can be placed at any staff holder
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* Quest (ascend from darkness step): three robots always active during step
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* Quest (ascend from darkness step): fixed an issue where staffs were able to be picked up at their build location when placed in the staff holders
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* Quest (rain fire step): button no longer deactivates
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* Quest (rain fire step): button no longer deactivates after activating
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* Quest (raise hell step): all staffs must be fully charged for souls to be collected
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* Quest (raise hell step): zombies in The Crazy Place get knocked down during the screen flash after collecting all souls
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* Quest (freedom step): teleport trigger can be triggered without looking at it
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@ -6,6 +6,40 @@
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#include maps\mp\zombies\_zm_unitrigger;
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#include maps\mp\zm_tomb_ee_main_step_3;
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ready_to_activate( unitrigger_stub )
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{
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self endon( "death" );
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self playsoundwithnotify( "vox_maxi_robot_sync_0", "sync_done" );
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self waittill( "sync_done" );
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wait 0.5;
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self playsoundwithnotify( "vox_maxi_robot_await_0", "ready_to_use" );
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self waittill( "ready_to_use" );
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maps\mp\zombies\_zm_unitrigger::register_static_unitrigger( unitrigger_stub, ::activate_fire_link );
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}
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activate_fire_link()
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{
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self endon( "kill_trigger" );
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while ( true )
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{
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self waittill( "trigger", player );
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self playsound( "zmb_squest_robot_button" );
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level thread fire_link_cooldown( self );
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self playsound( "zmb_squest_robot_button_activate" );
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self playloopsound( "zmb_squest_robot_button_timer", 0.5 );
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flag_waitopen( "fire_link_enabled" );
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self stoploopsound( 0.5 );
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self playsound( "zmb_squest_robot_button_deactivate" );
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}
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}
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fire_link_cooldown( t_button )
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{
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level notify( "fire_link_cooldown" );
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@ -35,7 +35,7 @@ robot_cycling()
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if ( !( level.round_number % 4 ) && three_robot_round != level.round_number )
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flag_set( "three_robot_round" );
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if ( flag( "ee_all_staffs_placed" ) && !flag( "ee_mech_zombie_hole_opened" ) )
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if ( flag( "ee_all_staffs_upgraded" ) && !flag( "ee_mech_zombie_hole_opened" ) )
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flag_set( "three_robot_round" );
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if ( flag( "three_robot_round" ) )
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@ -43,7 +43,7 @@ main()
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replaceFunc(maps\mp\zm_tomb_ee_main::all_staffs_inserted_in_puzzle_room, scripts\zm\replaced\zm_tomb_ee_main::all_staffs_inserted_in_puzzle_room);
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replaceFunc(maps\mp\zm_tomb_ee_main_step_2::create_robot_head_trigger, scripts\zm\replaced\zm_tomb_ee_main_step_2::create_robot_head_trigger);
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replaceFunc(maps\mp\zm_tomb_ee_main_step_2::remove_plinth, scripts\zm\replaced\zm_tomb_ee_main_step_2::remove_plinth);
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replaceFunc(maps\mp\zm_tomb_ee_main_step_3::fire_link_cooldown, scripts\zm\replaced\zm_tomb_ee_main_step_3::fire_link_cooldown);
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replaceFunc(maps\mp\zm_tomb_ee_main_step_3::ready_to_activate, scripts\zm\replaced\zm_tomb_ee_main_step_3::ready_to_activate);
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replaceFunc(maps\mp\zm_tomb_ee_main_step_8::init, scripts\zm\replaced\zm_tomb_ee_main_step_8::init);
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replaceFunc(maps\mp\zm_tomb_capture_zones::setup_capture_zones, scripts\zm\replaced\zm_tomb_capture_zones::setup_capture_zones);
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replaceFunc(maps\mp\zm_tomb_challenges::challenges_init, scripts\zm\replaced\zm_tomb_challenges::challenges_init);
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