1
0
mirror of https://github.com/JezuzLizard/BO2-Reimagined.git synced 2025-06-11 15:48:05 -05:00

Grief: stun changes

This commit is contained in:
Jbleezy
2021-12-05 03:32:48 -08:00
parent fc00110d38
commit 19f4779329
2 changed files with 70 additions and 0 deletions

View File

@ -135,6 +135,7 @@ set_grief_vars()
level.zombie_vars["zombie_health_start"] = 2000;
level.zombie_vars["zombie_spawn_delay"] = 0.5;
level.custom_end_screen = ::custom_end_screen;
level._game_module_player_damage_callback = ::game_module_player_damage_callback;
level.grief_winning_score = 3;
level.grief_score = [];
@ -343,6 +344,73 @@ custom_end_screen()
}
}
game_module_player_damage_callback( einflictor, eattacker, idamage, idflags, smeansofdeath, sweapon, vpoint, vdir, shitloc, psoffsettime )
{
self.last_damage_from_zombie_or_player = 0;
if ( isDefined( eattacker ) )
{
if ( isplayer( eattacker ) && eattacker == self )
{
return;
}
if ( isDefined( eattacker.is_zombie ) || eattacker.is_zombie && isplayer( eattacker ) )
{
self.last_damage_from_zombie_or_player = 1;
}
}
if ( is_true( self._being_shellshocked ) || self maps/mp/zombies/_zm_laststand::player_is_in_laststand() )
{
return;
}
if ( isplayer( eattacker ) && isDefined( eattacker._encounters_team ) && eattacker._encounters_team != self._encounters_team )
{
if ( is_true( self.hasriotshield ) && isDefined( vdir ) )
{
if ( is_true( self.hasriotshieldequipped ) )
{
if ( self maps/mp/zombies/_zm::player_shield_facing_attacker( vdir, 0.2 ) && isDefined( self.player_shield_apply_damage ) )
{
return;
}
}
else if ( !isdefined( self.riotshieldentity ) )
{
if ( !self maps/mp/zombies/_zm::player_shield_facing_attacker( vdir, -0.2 ) && isdefined( self.player_shield_apply_damage ) )
{
return;
}
}
}
if ( isDefined( level._game_module_player_damage_grief_callback ) )
{
self [[ level._game_module_player_damage_grief_callback ]]( einflictor, eattacker, idamage, idflags, smeansofdeath, sweapon, vpoint, vdir, shitloc, psoffsettime );
}
if ( isDefined( level._effect[ "butterflies" ] ) )
{
if ( isDefined( sweapon ) && weapontype( sweapon ) == "grenade" )
{
playfx( level._effect[ "butterflies" ], self.origin + vectorScale( ( 1, 1, 1 ), 40 ) );
}
else
{
playfx( level._effect[ "butterflies" ], vpoint, vdir );
}
}
self thread do_game_mode_shellshock();
self playsound( "zmb_player_hit_ding" );
}
}
do_game_mode_shellshock()
{
self shellshock( "grief_stab_zm", 0.5 );
}
unlimited_zombies()
{
while(1)