diff --git a/scripts/zm/replaced/utility.gsc b/scripts/zm/replaced/utility.gsc index 3e26e037..fdc212f6 100644 --- a/scripts/zm/replaced/utility.gsc +++ b/scripts/zm/replaced/utility.gsc @@ -147,18 +147,18 @@ register_perk_struct( name, model, origin, angles ) add_struct( perk_struct ); } -register_map_spawn_point( origin, zone, dist ) +register_map_spawn_group( origin, zone, dist ) { - spawn_point_struct = spawnStruct(); - spawn_point_struct.targetname = "player_respawn_point"; - spawn_point_struct.origin = origin; - spawn_point_struct.locked = !zone_is_enabled( zone ); - spawn_point_struct.script_int = dist; - spawn_point_struct.script_noteworthy = zone; - spawn_point_struct.script_string = getDvar( "g_gametype" ) + "_" + getDvar( "ui_zm_mapstartlocation" ); - spawn_point_struct.target = zone + "_player_spawns"; + spawn_group_struct = spawnStruct(); + spawn_group_struct.targetname = "player_respawn_point"; + spawn_group_struct.origin = origin; + spawn_group_struct.locked = !zone_is_enabled( zone ); + spawn_group_struct.script_int = dist; + spawn_group_struct.script_noteworthy = zone; + spawn_group_struct.script_string = getDvar( "g_gametype" ) + "_" + getDvar( "ui_zm_mapstartlocation" ); + spawn_group_struct.target = zone + "_player_spawns"; - add_struct( spawn_point_struct ); + add_struct( spawn_group_struct ); } register_map_spawn( origin, angles, zone, team_num ) diff --git a/scripts/zm/zm_transit/zm_transit_reimagined.gsc b/scripts/zm/zm_transit/zm_transit_reimagined.gsc index 429d0bf5..c3674c43 100644 --- a/scripts/zm/zm_transit/zm_transit_reimagined.gsc +++ b/scripts/zm/zm_transit/zm_transit_reimagined.gsc @@ -348,7 +348,7 @@ player_respawn_override() zone = "zone_town_north"; dist = 5000; - scripts\zm\replaced\utility::register_map_spawn_point(origin, zone, dist); + scripts\zm\replaced\utility::register_map_spawn_group(origin, zone, dist); respawn_array = []; for (i = 0; i < 8; i++) @@ -390,7 +390,7 @@ player_respawn_override() zone = "zone_town_south"; dist = 5000; - scripts\zm\replaced\utility::register_map_spawn_point(origin, zone, dist); + scripts\zm\replaced\utility::register_map_spawn_group(origin, zone, dist); respawn_array = []; for (i = 0; i < 8; i++) @@ -432,7 +432,7 @@ player_respawn_override() zone = "zone_town_east"; dist = 5000; - scripts\zm\replaced\utility::register_map_spawn_point(origin, zone, dist); + scripts\zm\replaced\utility::register_map_spawn_group(origin, zone, dist); respawn_array = []; for (i = 0; i < 8; i++) @@ -474,7 +474,7 @@ player_respawn_override() zone = "zone_town_west"; dist = 5000; - scripts\zm\replaced\utility::register_map_spawn_point(origin, zone, dist); + scripts\zm\replaced\utility::register_map_spawn_group(origin, zone, dist); respawn_array = []; for (i = 0; i < 8; i++)