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Buried: change enemy counter on ghost rounds and round infinity

This commit is contained in:
Jbleezy
2023-04-04 18:22:58 -07:00
parent e23cfb9f04
commit 1b44c1398b

View File

@ -500,6 +500,14 @@ enemy_counter_hud()
while (1)
{
enemies = get_round_enemy_array().size + level.zombie_total;
if (level flag_exists("spawn_ghosts") && flag("spawn_ghosts"))
{
enemies = get_current_ghost_count();
}
else if (level flag_exists("sq_tpo_special_round_active") && flag("sq_tpo_special_round_active"))
{
enemies = 0;
}
if (enemies == 0)
{
@ -514,6 +522,20 @@ enemy_counter_hud()
}
}
get_current_ghost_count()
{
ghost_count = 0;
ais = getaiarray( level.zombie_team );
foreach ( ai in ais )
{
if ( isdefined( ai.is_ghost ) && ai.is_ghost )
ghost_count++;
}
return ghost_count;
}
timer_hud()
{
level thread round_timer_hud();