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https://github.com/JezuzLizard/BO2-Reimagined.git
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Grief: random map rotation can pick current map initially
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@ -1747,11 +1747,15 @@ random_map_rotation()
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// make sure current map isn't first
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// make sure current map isn't first
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if(level.scr_zm_map_start_location == rotation_data.location[0] && level.script == rotation_data.mapname[0])
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// except for initially since map hasn't been played
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if(!initial_map)
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{
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{
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num = randomIntRange(1, rotation_data.location.size);
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if(level.scr_zm_map_start_location == rotation_data.location[0] && level.script == rotation_data.mapname[0])
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rotation_data.location = array_swap(rotation_data.location, 0, num);
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{
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rotation_data.mapname = array_swap(rotation_data.mapname, 0, num);
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num = randomIntRange(1, rotation_data.location.size);
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rotation_data.location = array_swap(rotation_data.location, 0, num);
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rotation_data.mapname = array_swap(rotation_data.mapname, 0, num);
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}
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}
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}
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rotation_string = "";
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rotation_string = "";
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