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mirror of https://github.com/JezuzLizard/BO2-Reimagined.git synced 2025-06-10 07:08:06 -05:00

Screechers: decreased health

This commit is contained in:
Jbleezy
2020-02-18 20:08:35 -08:00
parent d0f8eb4032
commit 1d48101da5
2 changed files with 33 additions and 0 deletions

View File

@ -20,6 +20,13 @@
* Health capped at 1 million * Health capped at 1 million
* Removed walkers in high rounds * Removed walkers in high rounds
### Screechers
* Decreased minimum number of melees to kill from 5 to 3
* Decreased minimum number of melees to kill with Bowie Knife from 3 to 2
* Decreased minimum number of melees to kill with Galvaknuckles from 2 to 1
* No longer automatically runs away when player is first attacked on solo
* Removed hint when player is first attacked on solo
## Weapons ## Weapons
### Jet Gun ### Jet Gun

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@ -41,6 +41,8 @@ onplayerspawned()
self thread on_equipment_placed(); self thread on_equipment_placed();
self thread give_additional_perks(); self thread give_additional_perks();
self thread screecher_remove_hint();
self thread jetgun_fast_cooldown(); self thread jetgun_fast_cooldown();
self thread jetgun_fast_spinlerp(); self thread jetgun_fast_spinlerp();
self thread jetgun_overheated_fix(); self thread jetgun_overheated_fix();
@ -91,6 +93,9 @@ post_all_players_spawned()
level thread transit_power_local_electric_doors_globally(); level thread transit_power_local_electric_doors_globally();
level thread screecher_decrease_health();
level thread screecher_remove_near_miss();
level thread town_move_staminup_machine(); level thread town_move_staminup_machine();
level thread prison_auto_refuel_plane(); level thread prison_auto_refuel_plane();
@ -937,6 +942,27 @@ zone_changes()
} }
} }
screecher_remove_hint()
{
self.screecher_seen_hint = 1;
}
screecher_remove_near_miss()
{
level.near_miss = 2;
}
screecher_decrease_health()
{
level.screecher_spawners = getentarray( "screecher_zombie_spawner", "script_noteworthy" );
array_thread( level.screecher_spawners, ::add_spawn_function, ::screecher_prespawn_decrease_health );
}
screecher_prespawn_decrease_health()
{
self.player_score = 15;
}
transit_power_local_electric_doors_globally() transit_power_local_electric_doors_globally()
{ {
if( !(is_classic() && level.scr_zm_map_start_location == "transit") ) if( !(is_classic() && level.scr_zm_map_start_location == "transit") )