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https://github.com/JezuzLizard/BO2-Reimagined.git
synced 2025-06-10 07:08:06 -05:00
Screechers: decreased health
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@ -20,6 +20,13 @@
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* Health capped at 1 million
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* Health capped at 1 million
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* Removed walkers in high rounds
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* Removed walkers in high rounds
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### Screechers
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* Decreased minimum number of melees to kill from 5 to 3
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* Decreased minimum number of melees to kill with Bowie Knife from 3 to 2
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* Decreased minimum number of melees to kill with Galvaknuckles from 2 to 1
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* No longer automatically runs away when player is first attacked on solo
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* Removed hint when player is first attacked on solo
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## Weapons
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## Weapons
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### Jet Gun
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### Jet Gun
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@ -41,6 +41,8 @@ onplayerspawned()
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self thread on_equipment_placed();
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self thread on_equipment_placed();
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self thread give_additional_perks();
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self thread give_additional_perks();
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self thread screecher_remove_hint();
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self thread jetgun_fast_cooldown();
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self thread jetgun_fast_cooldown();
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self thread jetgun_fast_spinlerp();
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self thread jetgun_fast_spinlerp();
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self thread jetgun_overheated_fix();
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self thread jetgun_overheated_fix();
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@ -91,6 +93,9 @@ post_all_players_spawned()
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level thread transit_power_local_electric_doors_globally();
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level thread transit_power_local_electric_doors_globally();
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level thread screecher_decrease_health();
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level thread screecher_remove_near_miss();
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level thread town_move_staminup_machine();
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level thread town_move_staminup_machine();
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level thread prison_auto_refuel_plane();
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level thread prison_auto_refuel_plane();
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@ -937,6 +942,27 @@ zone_changes()
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}
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}
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}
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}
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screecher_remove_hint()
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{
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self.screecher_seen_hint = 1;
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}
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screecher_remove_near_miss()
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{
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level.near_miss = 2;
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}
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screecher_decrease_health()
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{
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level.screecher_spawners = getentarray( "screecher_zombie_spawner", "script_noteworthy" );
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array_thread( level.screecher_spawners, ::add_spawn_function, ::screecher_prespawn_decrease_health );
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}
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screecher_prespawn_decrease_health()
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{
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self.player_score = 15;
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}
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transit_power_local_electric_doors_globally()
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transit_power_local_electric_doors_globally()
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{
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{
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if( !(is_classic() && level.scr_zm_map_start_location == "transit") )
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if( !(is_classic() && level.scr_zm_map_start_location == "transit") )
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