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Grief: adjust stun fx position for grenades and projectiles

This commit is contained in:
Jbleezy
2021-12-29 00:45:09 -08:00
parent 4086ae268b
commit 1d6bd1c0b2

View File

@ -965,7 +965,12 @@ game_module_player_damage_callback( einflictor, eattacker, idamage, idflags, sme
{
if ( (isDefined( sweapon ) && weapontype( sweapon ) == "grenade") || (isDefined( sweapon ) && weapontype( sweapon ) == "projectile") )
{
playfx( level._effect[ "butterflies" ], self.origin + vectorScale( ( 1, 1, 1 ), 40 ) );
pos_offset = vectorNormalize(vpoint - self getCentroid()) * 8;
pos_offset = (pos_offset[0], pos_offset[1], 0);
pos = self getCentroid() + pos_offset;
angle = vectorToAngles(vpoint - self getCentroid());
playfx( level._effect[ "butterflies" ], pos, angle );
}
else
{