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https://github.com/JezuzLizard/BO2-Reimagined.git
synced 2025-06-12 16:18:00 -05:00
Grief: adjust stun fx position for grenades and projectiles
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@ -965,7 +965,12 @@ game_module_player_damage_callback( einflictor, eattacker, idamage, idflags, sme
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{
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{
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if ( (isDefined( sweapon ) && weapontype( sweapon ) == "grenade") || (isDefined( sweapon ) && weapontype( sweapon ) == "projectile") )
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if ( (isDefined( sweapon ) && weapontype( sweapon ) == "grenade") || (isDefined( sweapon ) && weapontype( sweapon ) == "projectile") )
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{
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{
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playfx( level._effect[ "butterflies" ], self.origin + vectorScale( ( 1, 1, 1 ), 40 ) );
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pos_offset = vectorNormalize(vpoint - self getCentroid()) * 8;
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pos_offset = (pos_offset[0], pos_offset[1], 0);
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pos = self getCentroid() + pos_offset;
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angle = vectorToAngles(vpoint - self getCentroid());
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playfx( level._effect[ "butterflies" ], pos, angle );
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}
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}
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else
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else
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{
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{
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