mirror of
https://github.com/JezuzLizard/BO2-Reimagined.git
synced 2025-06-07 21:59:49 -05:00
Reduce amount of unique vars
Causes canonical string table limit exceeded error
This commit is contained in:
parent
153e0589e5
commit
1dd6910fe6
@ -45,35 +45,35 @@ random_map_rotation()
|
|||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
rotation_string = getDvar("sv_mapRotation");
|
string = getDvar("sv_mapRotation");
|
||||||
rotation_array = rotation_string_to_array(rotation_string);
|
array = rotation_string_to_array(string);
|
||||||
|
|
||||||
if (rotation_array.size < 2)
|
if (array.size < 2)
|
||||||
{
|
{
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
// randomize maps
|
// randomize maps
|
||||||
rotation_array = array_randomize(rotation_array);
|
array = array_randomize(array);
|
||||||
|
|
||||||
// make sure current map isn't first
|
// make sure current map isn't first
|
||||||
// except for initially since map hasn't been played
|
// except for initially since map hasn't been played
|
||||||
if (!initial_map)
|
if (!initial_map)
|
||||||
{
|
{
|
||||||
location = get_location_from_rotation(rotation_array[0]);
|
location = get_location_from_rotation(array[0]);
|
||||||
mapname = get_mapname_from_rotation(rotation_array[0]);
|
map = get_map_from_rotation(array[0]);
|
||||||
|
|
||||||
if (level.scr_zm_map_start_location == location && level.script == mapname)
|
if (level.scr_zm_map_start_location == location && level.script == map)
|
||||||
{
|
{
|
||||||
num = randomIntRange(1, rotation_array.size);
|
num = randomIntRange(1, array.size);
|
||||||
rotation_array = array_swap(rotation_array, 0, num);
|
array = array_swap(array, 0, num);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
rotation_string = rotation_array_to_string(rotation_array);
|
string = rotation_array_to_string(array);
|
||||||
|
|
||||||
setDvar("sv_mapRotation", rotation_string);
|
setDvar("sv_mapRotation", string);
|
||||||
setDvar("sv_mapRotationCurrent", rotation_string);
|
setDvar("sv_mapRotationCurrent", string);
|
||||||
|
|
||||||
// make initial map random
|
// make initial map random
|
||||||
if (initial_map)
|
if (initial_map)
|
||||||
@ -86,15 +86,15 @@ map_vote()
|
|||||||
{
|
{
|
||||||
level waittill("intermission");
|
level waittill("intermission");
|
||||||
|
|
||||||
level.map_vote_active = 0;
|
level.zombie_vars["map_vote_active"] = 0;
|
||||||
rotation_array = array_randomize(rotation_string_to_array(getDvar("sv_mapRotation")));
|
array = array_randomize(rotation_string_to_array(getDvar("sv_mapRotation")));
|
||||||
|
|
||||||
if (rotation_array.size >= 3)
|
if (array.size >= 3)
|
||||||
{
|
{
|
||||||
level.map_vote_active = 1;
|
level.zombie_vars["map_vote_active"] = 1;
|
||||||
}
|
}
|
||||||
|
|
||||||
level.obj_vote_active = 0;
|
level.zombie_vars["obj_vote_active"] = 0;
|
||||||
obj_array = [];
|
obj_array = [];
|
||||||
|
|
||||||
if (is_gametype_active("zgrief"))
|
if (is_gametype_active("zgrief"))
|
||||||
@ -103,20 +103,20 @@ map_vote()
|
|||||||
|
|
||||||
if (obj_array.size >= 3)
|
if (obj_array.size >= 3)
|
||||||
{
|
{
|
||||||
level.obj_vote_active = 1;
|
level.zombie_vars["obj_vote_active"] = 1;
|
||||||
arrayRemoveValue(obj_array, level.scr_zm_ui_gametype_obj);
|
arrayRemoveValue(obj_array, level.scr_zm_ui_gametype_obj);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if (!level.map_vote_active && !level.obj_vote_active)
|
if (!level.zombie_vars["map_vote_active"] && !level.zombie_vars["obj_vote_active"])
|
||||||
{
|
{
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
vote_time = level.zombie_vars["zombie_intermission_time"];
|
time = level.zombie_vars["zombie_intermission_time"];
|
||||||
|
|
||||||
maps = [];
|
maps = [];
|
||||||
exclude_locs = [];
|
exclude = [];
|
||||||
|
|
||||||
for (i = 0; i < 3; i++)
|
for (i = 0; i < 3; i++)
|
||||||
{
|
{
|
||||||
@ -130,135 +130,135 @@ map_vote()
|
|||||||
maps[1]["loc_name"] = level.scr_zm_map_start_location;
|
maps[1]["loc_name"] = level.scr_zm_map_start_location;
|
||||||
maps[1]["gametype_name"] = level.scr_zm_ui_gametype;
|
maps[1]["gametype_name"] = level.scr_zm_ui_gametype;
|
||||||
|
|
||||||
if (level.obj_vote_active)
|
if (level.zombie_vars["obj_vote_active"])
|
||||||
{
|
{
|
||||||
maps[1]["obj_name"] = level.scr_zm_ui_gametype_obj;
|
maps[1]["obj_name"] = level.scr_zm_ui_gametype_obj;
|
||||||
}
|
}
|
||||||
|
|
||||||
exclude_locs[exclude_locs.size] = maps[1]["loc_name"];
|
exclude[exclude.size] = maps[1]["loc_name"];
|
||||||
|
|
||||||
rotation = undefined;
|
rotation = undefined;
|
||||||
|
|
||||||
foreach (rotation in rotation_array)
|
foreach (rotation in array)
|
||||||
{
|
{
|
||||||
if (!isInArray(exclude_locs, get_location_from_rotation(rotation)))
|
if (!isInArray(exclude, get_location_from_rotation(rotation)))
|
||||||
{
|
{
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
maps[0]["rotation_string"] = rotation;
|
maps[0]["rotation_string"] = rotation;
|
||||||
maps[0]["map_name"] = get_mapname_from_rotation(rotation);
|
maps[0]["map_name"] = get_map_from_rotation(rotation);
|
||||||
maps[0]["loc_name"] = get_location_from_rotation(rotation);
|
maps[0]["loc_name"] = get_location_from_rotation(rotation);
|
||||||
maps[0]["gametype_name"] = "z" + get_gametype_from_rotation(rotation);
|
maps[0]["gametype_name"] = "z" + get_gametype_from_rotation(rotation);
|
||||||
|
|
||||||
if (level.obj_vote_active)
|
if (level.zombie_vars["obj_vote_active"])
|
||||||
{
|
{
|
||||||
maps[0]["obj_name"] = obj_array[0];
|
maps[0]["obj_name"] = obj_array[0];
|
||||||
}
|
}
|
||||||
|
|
||||||
exclude_locs[exclude_locs.size] = maps[0]["loc_name"];
|
exclude[exclude.size] = maps[0]["loc_name"];
|
||||||
|
|
||||||
rotation = undefined;
|
rotation = undefined;
|
||||||
|
|
||||||
foreach (rotation in rotation_array)
|
foreach (rotation in array)
|
||||||
{
|
{
|
||||||
if (!isInArray(exclude_locs, get_location_from_rotation(rotation)))
|
if (!isInArray(exclude, get_location_from_rotation(rotation)))
|
||||||
{
|
{
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
maps[2]["rotation_string"] = rotation;
|
maps[2]["rotation_string"] = rotation;
|
||||||
maps[2]["map_name"] = get_mapname_from_rotation(rotation);
|
maps[2]["map_name"] = get_map_from_rotation(rotation);
|
||||||
maps[2]["loc_name"] = get_location_from_rotation(rotation);
|
maps[2]["loc_name"] = get_location_from_rotation(rotation);
|
||||||
maps[2]["gametype_name"] = "z" + get_gametype_from_rotation(rotation);
|
maps[2]["gametype_name"] = "z" + get_gametype_from_rotation(rotation);
|
||||||
|
|
||||||
if (level.obj_vote_active)
|
if (level.zombie_vars["obj_vote_active"])
|
||||||
{
|
{
|
||||||
maps[2]["obj_name"] = obj_array[1];
|
maps[2]["obj_name"] = obj_array[1];
|
||||||
}
|
}
|
||||||
|
|
||||||
y_pos = -102.5;
|
y = -102.5;
|
||||||
|
|
||||||
vote_timer_hud = create_map_vote_timer_hud(0, y_pos, vote_time);
|
level.zombie_vars["vote_timer_hud"] = create_map_vote_timer_hud(0, y, time);
|
||||||
|
|
||||||
y_pos += 12.5;
|
y += 12.5;
|
||||||
|
|
||||||
vote_input_hud = create_map_vote_input_hud(0, y_pos);
|
level.zombie_vars["vote_input_hud"] = create_map_vote_input_hud(0, y);
|
||||||
|
|
||||||
y_pos = 150;
|
y = 150;
|
||||||
|
|
||||||
map_image_hud = [];
|
level.zombie_vars["map_image_hud"] = [];
|
||||||
map_image_hud[0] = create_map_image_hud(get_image_for_loc(maps[0]["map_name"], maps[0]["loc_name"], maps[0]["gametype_name"]), -200, y_pos);
|
level.zombie_vars["map_image_hud"][0] = create_map_image_hud(get_image_for_loc(maps[0]["map_name"], maps[0]["loc_name"], maps[0]["gametype_name"]), -200, y);
|
||||||
map_image_hud[1] = create_map_image_hud(get_image_for_loc(maps[1]["map_name"], maps[1]["loc_name"], maps[1]["gametype_name"]), 0, y_pos);
|
level.zombie_vars["map_image_hud"][1] = create_map_image_hud(get_image_for_loc(maps[1]["map_name"], maps[1]["loc_name"], maps[1]["gametype_name"]), 0, y);
|
||||||
map_image_hud[2] = create_map_image_hud(get_image_for_loc(maps[2]["map_name"], maps[2]["loc_name"], maps[2]["gametype_name"]), 200, y_pos);
|
level.zombie_vars["map_image_hud"][2] = create_map_image_hud(get_image_for_loc(maps[2]["map_name"], maps[2]["loc_name"], maps[2]["gametype_name"]), 200, y);
|
||||||
|
|
||||||
map_name_hud = [];
|
level.zombie_vars["map_name_hud"] = [];
|
||||||
map_name_hud[0] = create_map_name_hud(get_name_for_loc(maps[0]["map_name"], maps[0]["loc_name"], maps[0]["gametype_name"]), -200, y_pos);
|
level.zombie_vars["map_name_hud"][0] = create_map_name_hud(get_name_for_loc(maps[0]["map_name"], maps[0]["loc_name"], maps[0]["gametype_name"]), -200, y);
|
||||||
map_name_hud[1] = create_map_name_hud(get_name_for_loc(maps[1]["map_name"], maps[1]["loc_name"], maps[1]["gametype_name"]), 0, y_pos);
|
level.zombie_vars["map_name_hud"][1] = create_map_name_hud(get_name_for_loc(maps[1]["map_name"], maps[1]["loc_name"], maps[1]["gametype_name"]), 0, y);
|
||||||
map_name_hud[2] = create_map_name_hud(get_name_for_loc(maps[2]["map_name"], maps[2]["loc_name"], maps[2]["gametype_name"]), 200, y_pos);
|
level.zombie_vars["map_name_hud"][2] = create_map_name_hud(get_name_for_loc(maps[2]["map_name"], maps[2]["loc_name"], maps[2]["gametype_name"]), 200, y);
|
||||||
|
|
||||||
y_pos += 20;
|
y += 20;
|
||||||
|
|
||||||
level.map_vote_count_hud = [];
|
level.zombie_vars["map_vote_count_hud"] = [];
|
||||||
level.map_vote_count_hud[0] = create_map_vote_count_hud(-200, y_pos);
|
level.zombie_vars["map_vote_count_hud"][0] = create_map_vote_count_hud(-200, y);
|
||||||
level.map_vote_count_hud[1] = create_map_vote_count_hud(0, y_pos);
|
level.zombie_vars["map_vote_count_hud"][1] = create_map_vote_count_hud(0, y);
|
||||||
level.map_vote_count_hud[2] = create_map_vote_count_hud(200, y_pos);
|
level.zombie_vars["map_vote_count_hud"][2] = create_map_vote_count_hud(200, y);
|
||||||
|
|
||||||
level.map_votes = [];
|
level.zombie_vars["map_votes"] = [];
|
||||||
level.map_votes[0] = 0;
|
level.zombie_vars["map_votes"][0] = 0;
|
||||||
level.map_votes[1] = 0;
|
level.zombie_vars["map_votes"][1] = 0;
|
||||||
level.map_votes[2] = 0;
|
level.zombie_vars["map_votes"][2] = 0;
|
||||||
|
|
||||||
obj_name_hud = [];
|
level.zombie_vars["obj_name_hud"] = [];
|
||||||
level.obj_vote_count_hud = [];
|
level.zombie_vars["obj_vote_count_hud"] = [];
|
||||||
level.obj_votes = [];
|
level.zombie_vars["obj_votes"] = [];
|
||||||
|
|
||||||
if (level.obj_vote_active)
|
if (level.zombie_vars["obj_vote_active"])
|
||||||
{
|
{
|
||||||
y_pos = 207;
|
y = 207;
|
||||||
|
|
||||||
obj_name_hud[0] = create_map_gametype_hud([[level.get_gamemode_display_name_func]](maps[0]["obj_name"]), -200, y_pos);
|
level.zombie_vars["obj_name_hud"][0] = create_map_gametype_hud([[level.get_gamemode_display_name_func]](maps[0]["obj_name"]), -200, y);
|
||||||
obj_name_hud[1] = create_map_gametype_hud([[level.get_gamemode_display_name_func]](maps[1]["obj_name"]), 0, y_pos);
|
level.zombie_vars["obj_name_hud"][1] = create_map_gametype_hud([[level.get_gamemode_display_name_func]](maps[1]["obj_name"]), 0, y);
|
||||||
obj_name_hud[2] = create_map_gametype_hud([[level.get_gamemode_display_name_func]](maps[2]["obj_name"]), 200, y_pos);
|
level.zombie_vars["obj_name_hud"][2] = create_map_gametype_hud([[level.get_gamemode_display_name_func]](maps[2]["obj_name"]), 200, y);
|
||||||
|
|
||||||
y_pos += 20;
|
y += 20;
|
||||||
|
|
||||||
level.obj_vote_count_hud[0] = create_map_vote_count_hud(-200, y_pos);
|
level.zombie_vars["obj_vote_count_hud"][0] = create_map_vote_count_hud(-200, y);
|
||||||
level.obj_vote_count_hud[1] = create_map_vote_count_hud(0, y_pos);
|
level.zombie_vars["obj_vote_count_hud"][1] = create_map_vote_count_hud(0, y);
|
||||||
level.obj_vote_count_hud[2] = create_map_vote_count_hud(200, y_pos);
|
level.zombie_vars["obj_vote_count_hud"][2] = create_map_vote_count_hud(200, y);
|
||||||
|
|
||||||
level.obj_votes[0] = 0;
|
level.zombie_vars["obj_votes"][0] = 0;
|
||||||
level.obj_votes[1] = 0;
|
level.zombie_vars["obj_votes"][1] = 0;
|
||||||
level.obj_votes[2] = 0;
|
level.zombie_vars["obj_votes"][2] = 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
array_thread(get_players(), ::player_choose_map);
|
array_thread(get_players(), ::player_choose_map);
|
||||||
|
|
||||||
wait vote_time;
|
wait time;
|
||||||
|
|
||||||
map_won_ind = get_map_winner();
|
index = get_map_winner();
|
||||||
|
|
||||||
for (i = 0; i < 3; i++)
|
for (i = 0; i < 3; i++)
|
||||||
{
|
{
|
||||||
if (i != map_won_ind)
|
if (i != index)
|
||||||
{
|
{
|
||||||
map_image_hud[i].alpha = 0;
|
level.zombie_vars["map_image_hud"][i].alpha = 0;
|
||||||
map_name_hud[i].alpha = 0;
|
level.zombie_vars["map_name_hud"][i].alpha = 0;
|
||||||
level.map_vote_count_hud[i].alpha = 0;
|
level.zombie_vars["map_vote_count_hud"][i].alpha = 0;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if (map_won_ind != 1)
|
if (index != 1)
|
||||||
{
|
{
|
||||||
map_image_hud[map_won_ind] moveOverTime(0.5);
|
level.zombie_vars["map_image_hud"][index] moveOverTime(0.5);
|
||||||
map_name_hud[map_won_ind] moveOverTime(0.5);
|
level.zombie_vars["map_name_hud"][index] moveOverTime(0.5);
|
||||||
level.map_vote_count_hud[map_won_ind] moveOverTime(0.5);
|
level.zombie_vars["map_vote_count_hud"][index] moveOverTime(0.5);
|
||||||
|
|
||||||
map_image_hud[map_won_ind].x = 0;
|
level.zombie_vars["map_image_hud"][index].x = 0;
|
||||||
map_name_hud[map_won_ind].x = 0;
|
level.zombie_vars["map_name_hud"][index].x = 0;
|
||||||
level.map_vote_count_hud[map_won_ind].x = 0;
|
level.zombie_vars["map_vote_count_hud"][index].x = 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
players = get_players();
|
players = get_players();
|
||||||
@ -268,26 +268,28 @@ map_vote()
|
|||||||
player.map_select.hud.alpha = 0;
|
player.map_select.hud.alpha = 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (level.obj_vote_active)
|
setDvar("sv_mapRotationCurrent", maps[index]["rotation_string"]);
|
||||||
|
|
||||||
|
if (level.zombie_vars["obj_vote_active"])
|
||||||
{
|
{
|
||||||
obj_won_ind =get_obj_winner();
|
index = get_obj_winner();
|
||||||
|
|
||||||
for (i = 0; i < 3; i++)
|
for (i = 0; i < 3; i++)
|
||||||
{
|
{
|
||||||
if (i != obj_won_ind)
|
if (i != index)
|
||||||
{
|
{
|
||||||
obj_name_hud[i].alpha = 0;
|
level.zombie_vars["obj_name_hud"][i].alpha = 0;
|
||||||
level.obj_vote_count_hud[i].alpha = 0;
|
level.zombie_vars["obj_vote_count_hud"][i].alpha = 0;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if (obj_won_ind != 1)
|
if (index != 1)
|
||||||
{
|
{
|
||||||
obj_name_hud[obj_won_ind] moveOverTime(0.5);
|
level.zombie_vars["obj_name_hud"][index] moveOverTime(0.5);
|
||||||
level.obj_vote_count_hud[obj_won_ind] moveOverTime(0.5);
|
level.zombie_vars["obj_vote_count_hud"][index] moveOverTime(0.5);
|
||||||
|
|
||||||
obj_name_hud[obj_won_ind].x = 0;
|
level.zombie_vars["obj_name_hud"][index].x = 0;
|
||||||
level.obj_vote_count_hud[obj_won_ind].x = 0;
|
level.zombie_vars["obj_vote_count_hud"][index].x = 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
players = get_players();
|
players = get_players();
|
||||||
@ -297,13 +299,11 @@ map_vote()
|
|||||||
player.obj_select.hud.alpha = 0;
|
player.obj_select.hud.alpha = 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
setDvar("ui_gametype_obj_cur", maps[obj_won_ind]["obj_name"]);
|
setDvar("ui_gametype_obj_cur", maps[index]["obj_name"]);
|
||||||
}
|
}
|
||||||
|
|
||||||
vote_input_hud.alpha = 0;
|
level.zombie_vars["vote_input_hud"].alpha = 0;
|
||||||
vote_timer_hud.alpha = 0;
|
level.zombie_vars["vote_timer_hud"].alpha = 0;
|
||||||
|
|
||||||
setDvar("sv_mapRotationCurrent", maps[map_won_ind]["rotation_string"]);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
create_map_image_hud(image, x, y)
|
create_map_image_hud(image, x, y)
|
||||||
@ -453,7 +453,7 @@ player_choose_map()
|
|||||||
self.map_select.selected = 0;
|
self.map_select.selected = 0;
|
||||||
self.map_select.name = "map";
|
self.map_select.name = "map";
|
||||||
|
|
||||||
if (level.obj_vote_active)
|
if (level.zombie_vars["obj_vote_active"])
|
||||||
{
|
{
|
||||||
self.obj_select = spawnStruct();
|
self.obj_select = spawnStruct();
|
||||||
self.obj_select.hud = self create_obj_select_hud(0, 215);
|
self.obj_select.hud = self create_obj_select_hud(0, 215);
|
||||||
@ -480,7 +480,7 @@ player_choose_map()
|
|||||||
|
|
||||||
self.map_select.hud destroy();
|
self.map_select.hud destroy();
|
||||||
|
|
||||||
if (level.obj_vote_active)
|
if (level.zombie_vars["obj_vote_active"])
|
||||||
{
|
{
|
||||||
self.obj_select.hud destroy();
|
self.obj_select.hud destroy();
|
||||||
}
|
}
|
||||||
@ -565,15 +565,15 @@ select_watcher()
|
|||||||
|
|
||||||
if (select.name == "map")
|
if (select.name == "map")
|
||||||
{
|
{
|
||||||
level.map_votes[select.ind]++;
|
level.zombie_vars["map_votes"][select.ind]++;
|
||||||
level.map_vote_count_hud[select.ind] setValue(level.map_votes[select.ind]);
|
level.zombie_vars["map_vote_count_hud"][select.ind] setValue(level.zombie_vars["map_votes"][select.ind]);
|
||||||
|
|
||||||
self.obj_select.hud.alpha = 1;
|
self.obj_select.hud.alpha = 1;
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
level.obj_votes[select.ind]++;
|
level.zombie_vars["obj_votes"][select.ind]++;
|
||||||
level.obj_vote_count_hud[select.ind] setValue(level.obj_votes[select.ind]);
|
level.zombie_vars["obj_vote_count_hud"][select.ind] setValue(level.zombie_vars["obj_votes"][select.ind]);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -583,7 +583,7 @@ get_player_select()
|
|||||||
{
|
{
|
||||||
if (self.map_select.selected)
|
if (self.map_select.selected)
|
||||||
{
|
{
|
||||||
if (level.obj_vote_active)
|
if (level.zombie_vars["obj_vote_active"])
|
||||||
{
|
{
|
||||||
if (self.obj_select.selected)
|
if (self.obj_select.selected)
|
||||||
{
|
{
|
||||||
@ -602,58 +602,58 @@ get_player_select()
|
|||||||
get_map_winner()
|
get_map_winner()
|
||||||
{
|
{
|
||||||
// if no one voted, stay on current map
|
// if no one voted, stay on current map
|
||||||
if (level.map_votes[0] == 0 && level.map_votes[1] == 0 && level.map_votes[2] == 0)
|
if (level.zombie_vars["map_votes"][0] == 0 && level.zombie_vars["map_votes"][1] == 0 && level.zombie_vars["map_votes"][2] == 0)
|
||||||
{
|
{
|
||||||
return 1;
|
return 1;
|
||||||
}
|
}
|
||||||
|
|
||||||
winner_ind = array(0);
|
winner = array(0);
|
||||||
|
|
||||||
for (i = 1; i < 3; i++)
|
for (i = 1; i < 3; i++)
|
||||||
{
|
{
|
||||||
if (level.map_votes[i] == level.map_votes[winner_ind[0]])
|
if (level.zombie_vars["map_votes"][i] == level.zombie_vars["map_votes"][winner[0]])
|
||||||
{
|
{
|
||||||
winner_ind[winner_ind.size] = i;
|
winner[winner.size] = i;
|
||||||
}
|
}
|
||||||
else if (level.map_votes[i] > level.map_votes[winner_ind[0]])
|
else if (level.zombie_vars["map_votes"][i] > level.zombie_vars["map_votes"][winner[0]])
|
||||||
{
|
{
|
||||||
winner_ind = array(i);
|
winner = array(i);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
return random(winner_ind);
|
return random(winner);
|
||||||
}
|
}
|
||||||
|
|
||||||
get_obj_winner()
|
get_obj_winner()
|
||||||
{
|
{
|
||||||
// if no one voted, stay on current obj
|
// if no one voted, stay on current obj
|
||||||
if (level.obj_votes[0] == 0 && level.obj_votes[1] == 0 && level.obj_votes[2] == 0)
|
if (level.zombie_vars["obj_votes"][0] == 0 && level.zombie_vars["obj_votes"][1] == 0 && level.zombie_vars["obj_votes"][2] == 0)
|
||||||
{
|
{
|
||||||
return 1;
|
return 1;
|
||||||
}
|
}
|
||||||
|
|
||||||
winner_ind = array(0);
|
winner = array(0);
|
||||||
|
|
||||||
for (i = 1; i < 3; i++)
|
for (i = 1; i < 3; i++)
|
||||||
{
|
{
|
||||||
if (level.obj_votes[i] == level.obj_votes[winner_ind[0]])
|
if (level.zombie_vars["obj_votes"][i] == level.zombie_vars["obj_votes"][winner[0]])
|
||||||
{
|
{
|
||||||
winner_ind[winner_ind.size] = i;
|
winner[winner.size] = i;
|
||||||
}
|
}
|
||||||
else if (level.obj_votes[i] > level.obj_votes[winner_ind[0]])
|
else if (level.zombie_vars["obj_votes"][i] > level.zombie_vars["obj_votes"][winner[0]])
|
||||||
{
|
{
|
||||||
winner_ind = array(i);
|
winner = array(i);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
return random(winner_ind);
|
return random(winner);
|
||||||
}
|
}
|
||||||
|
|
||||||
get_name_for_loc(mapname, locname, gametypename)
|
get_name_for_loc(map, location, gametype)
|
||||||
{
|
{
|
||||||
if (locname == "transit")
|
if (location == "transit")
|
||||||
{
|
{
|
||||||
if (gametypename == "zclassic")
|
if (gametype == "zclassic")
|
||||||
{
|
{
|
||||||
return &"ZMUI_CLASSIC_TRANSIT";
|
return &"ZMUI_CLASSIC_TRANSIT";
|
||||||
}
|
}
|
||||||
@ -662,63 +662,63 @@ get_name_for_loc(mapname, locname, gametypename)
|
|||||||
return &"ZMUI_TRANSIT_STARTLOC";
|
return &"ZMUI_TRANSIT_STARTLOC";
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else if (locname == "farm")
|
else if (location == "farm")
|
||||||
{
|
{
|
||||||
return &"ZMUI_FARM";
|
return &"ZMUI_FARM";
|
||||||
}
|
}
|
||||||
else if (locname == "town")
|
else if (location == "town")
|
||||||
{
|
{
|
||||||
return &"ZMUI_TOWN";
|
return &"ZMUI_TOWN";
|
||||||
}
|
}
|
||||||
else if (locname == "diner")
|
else if (location == "diner")
|
||||||
{
|
{
|
||||||
return &"ZMUI_DINER";
|
return &"ZMUI_DINER";
|
||||||
}
|
}
|
||||||
else if (locname == "power")
|
else if (location == "power")
|
||||||
{
|
{
|
||||||
return &"ZMUI_POWER";
|
return &"ZMUI_POWER";
|
||||||
}
|
}
|
||||||
else if (locname == "tunnel")
|
else if (location == "tunnel")
|
||||||
{
|
{
|
||||||
return &"ZMUI_TUNNEL";
|
return &"ZMUI_TUNNEL";
|
||||||
}
|
}
|
||||||
else if (locname == "cornfield")
|
else if (location == "cornfield")
|
||||||
{
|
{
|
||||||
return &"ZMUI_CORNFIELD";
|
return &"ZMUI_CORNFIELD";
|
||||||
}
|
}
|
||||||
else if (locname == "nuked")
|
else if (location == "nuked")
|
||||||
{
|
{
|
||||||
return &"ZMUI_NUKED_STARTLOC";
|
return &"ZMUI_NUKED_STARTLOC";
|
||||||
}
|
}
|
||||||
else if (locname == "rooftop")
|
else if (location == "rooftop")
|
||||||
{
|
{
|
||||||
return &"ZMUI_CLASSIC_ROOFTOP";
|
return &"ZMUI_CLASSIC_ROOFTOP";
|
||||||
}
|
}
|
||||||
else if (locname == "prison")
|
else if (location == "prison")
|
||||||
{
|
{
|
||||||
return &"ZMUI_CLASSIC_PRISON";
|
return &"ZMUI_CLASSIC_PRISON";
|
||||||
}
|
}
|
||||||
else if (locname == "cellblock")
|
else if (location == "cellblock")
|
||||||
{
|
{
|
||||||
return &"ZMUI_CELLBLOCK";
|
return &"ZMUI_CELLBLOCK";
|
||||||
}
|
}
|
||||||
else if (locname == "docks")
|
else if (location == "docks")
|
||||||
{
|
{
|
||||||
return &"ZMUI_DOCKS";
|
return &"ZMUI_DOCKS";
|
||||||
}
|
}
|
||||||
else if (locname == "processing")
|
else if (location == "processing")
|
||||||
{
|
{
|
||||||
return &"ZMUI_CLASSIC_BURIED";
|
return &"ZMUI_CLASSIC_BURIED";
|
||||||
}
|
}
|
||||||
else if (locname == "street")
|
else if (location == "street")
|
||||||
{
|
{
|
||||||
return &"ZMUI_STREET_LOC";
|
return &"ZMUI_STREET_LOC";
|
||||||
}
|
}
|
||||||
else if (locname == "maze")
|
else if (location == "maze")
|
||||||
{
|
{
|
||||||
return &"ZMUI_MAZE";
|
return &"ZMUI_MAZE";
|
||||||
}
|
}
|
||||||
else if (locname == "tomb")
|
else if (location == "tomb")
|
||||||
{
|
{
|
||||||
return &"ZMUI_CLASSIC_TOMB";
|
return &"ZMUI_CLASSIC_TOMB";
|
||||||
}
|
}
|
||||||
@ -726,61 +726,61 @@ get_name_for_loc(mapname, locname, gametypename)
|
|||||||
return "";
|
return "";
|
||||||
}
|
}
|
||||||
|
|
||||||
get_image_for_loc(mapname, locname, gametypename)
|
get_image_for_loc(map, location, gametype)
|
||||||
{
|
{
|
||||||
if (locname == "diner")
|
if (location == "diner")
|
||||||
{
|
{
|
||||||
return "loadscreen_zm_transit_dr_zcleansed_diner";
|
return "loadscreen_zm_transit_dr_zcleansed_diner";
|
||||||
}
|
}
|
||||||
else if (locname == "power" || locname == "tunnel" || locname == "cornfield")
|
else if (location == "power" || location == "tunnel" || location == "cornfield")
|
||||||
{
|
{
|
||||||
return "loadscreen_zm_transit_zstandard_transit";
|
return "loadscreen_zm_transit_zstandard_transit";
|
||||||
}
|
}
|
||||||
else if (locname == "nuked")
|
else if (location == "nuked")
|
||||||
{
|
{
|
||||||
return "loadscreen_zm_nuked_zstandard_nuked";
|
return "loadscreen_zm_nuked_zstandard_nuked";
|
||||||
}
|
}
|
||||||
else if (locname == "docks")
|
else if (location == "docks")
|
||||||
{
|
{
|
||||||
return "loadscreen_zm_prison_zgrief_cellblock";
|
return "loadscreen_zm_prison_zgrief_cellblock";
|
||||||
}
|
}
|
||||||
else if (locname == "maze")
|
else if (location == "maze")
|
||||||
{
|
{
|
||||||
return "loadscreen_zm_buried_zgrief_street";
|
return "loadscreen_zm_buried_zgrief_street";
|
||||||
}
|
}
|
||||||
|
|
||||||
return "loadscreen_" + mapname + "_" + gametypename + "_" + locname;
|
return "loadscreen_" + map + "_" + gametype + "_" + location;
|
||||||
}
|
}
|
||||||
|
|
||||||
rotation_string_to_array(rotation_string)
|
rotation_string_to_array(string)
|
||||||
{
|
{
|
||||||
rotation_array = [];
|
array = [];
|
||||||
|
|
||||||
tokens = strTok(rotation_string, " ");
|
tokens = strTok(string, " ");
|
||||||
|
|
||||||
for (i = 0; i < tokens.size; i += 4)
|
for (i = 0; i < tokens.size; i += 4)
|
||||||
{
|
{
|
||||||
rotation_array[rotation_array.size] = tokens[i] + " " + tokens[i+1] + " " + tokens[i+2] + " " + tokens[i+3];
|
array[array.size] = tokens[i] + " " + tokens[i+1] + " " + tokens[i+2] + " " + tokens[i+3];
|
||||||
}
|
}
|
||||||
|
|
||||||
return rotation_array;
|
return array;
|
||||||
}
|
}
|
||||||
|
|
||||||
rotation_array_to_string(rotation_array)
|
rotation_array_to_string(array)
|
||||||
{
|
{
|
||||||
rotation_string = "";
|
string = "";
|
||||||
|
|
||||||
for (i = 0; i < rotation_array.size; i++)
|
for (i = 0; i < array.size; i++)
|
||||||
{
|
{
|
||||||
rotation_string += rotation_array[i];
|
string += array[i];
|
||||||
|
|
||||||
if (i < (rotation_array.size - 1))
|
if (i < (array.size - 1))
|
||||||
{
|
{
|
||||||
rotation_string += " ";
|
string += " ";
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
return rotation_string;
|
return string;
|
||||||
}
|
}
|
||||||
|
|
||||||
get_gametype_from_rotation(rotation)
|
get_gametype_from_rotation(rotation)
|
||||||
@ -809,11 +809,11 @@ get_location_from_rotation(rotation)
|
|||||||
return location;
|
return location;
|
||||||
}
|
}
|
||||||
|
|
||||||
get_mapname_from_rotation(rotation)
|
get_map_from_rotation(rotation)
|
||||||
{
|
{
|
||||||
tokens = strTok(rotation, " ");
|
tokens = strTok(rotation, " ");
|
||||||
|
|
||||||
mapname = tokens[3];
|
map = tokens[3];
|
||||||
|
|
||||||
return mapname;
|
return map;
|
||||||
}
|
}
|
Loading…
x
Reference in New Issue
Block a user