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https://github.com/JezuzLizard/BO2-Reimagined.git
synced 2025-06-21 12:40:20 -05:00
Encounter: change objective waypoint icon
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@ -39,6 +39,17 @@ init()
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precacheStatusIcon( "waypoint_revive" );
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precacheStatusIcon( "waypoint_revive" );
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if (level.script == "zm_prison")
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{
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precacheShader( "waypoint_kill_red" );
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level.obj_waypoint_icon = "waypoint_kill_red";
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}
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else
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{
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precacheShader( "hud_status_dead" );
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level.obj_waypoint_icon = "hud_status_dead";
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}
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setDvar("ui_scorelimit", 1);
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setDvar("ui_scorelimit", 1);
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setteamscore("axis", 0);
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setteamscore("axis", 0);
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@ -1041,7 +1052,7 @@ obj_waypoint()
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self.obj_waypoint.hidewheninmenu = 1;
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self.obj_waypoint.hidewheninmenu = 1;
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self.obj_waypoint.fadewhentargeted = 1;
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self.obj_waypoint.fadewhentargeted = 1;
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self.obj_waypoint.foreground = 1;
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self.obj_waypoint.foreground = 1;
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self.obj_waypoint setWaypoint(1, "waypoint_revive");
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self.obj_waypoint setWaypoint(1, level.obj_waypoint_icon);
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self thread obj_waypoint_destroy_on_end_game();
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self thread obj_waypoint_destroy_on_end_game();
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}
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}
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@ -2658,7 +2669,7 @@ containment_think()
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player.obj_waypoint.x = 0;
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player.obj_waypoint.x = 0;
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player.obj_waypoint.y = 140;
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player.obj_waypoint.y = 140;
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player.obj_waypoint.z = 0;
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player.obj_waypoint.z = 0;
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player.obj_waypoint setShader("waypoint_revive", getDvarInt("waypointIconWidth"), getDvarInt("waypointIconHeight"));
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player.obj_waypoint setShader(level.obj_waypoint_icon, getDvarInt("waypointIconWidth"), getDvarInt("waypointIconHeight"));
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}
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}
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else
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else
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{
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{
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@ -2695,7 +2706,7 @@ containment_think()
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player.obj_waypoint.z -= 250;
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player.obj_waypoint.z -= 250;
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}
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}
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player.obj_waypoint setWaypoint(1, "waypoint_revive");
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player.obj_waypoint setWaypoint(1, level.obj_waypoint_icon);
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}
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}
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}
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}
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