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Encounter: fix weapon restore
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@ -2,6 +2,23 @@
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#include common_scripts\utility;
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#include maps\mp\zombies\_zm_utility;
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init_player_offhand_weapons()
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{
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if ( !is_true( self.init_player_offhand_weapons_override ) )
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{
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if ( is_gametype_active( "zgrief" ) && is_true( self.player_initialized ) )
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{
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return;
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}
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}
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init_player_lethal_grenade();
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init_player_tactical_grenade();
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init_player_placeable_mine();
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init_player_melee_weapon();
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init_player_equipment();
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}
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is_headshot( sweapon, shitloc, smeansofdeath )
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{
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if ( smeansofdeath == "MOD_MELEE" || smeansofdeath == "MOD_BAYONET" || smeansofdeath == "MOD_IMPACT" || smeansofdeath == "MOD_UNKNOWN" || smeansofdeath == "MOD_IMPACT" )
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@ -241,7 +258,12 @@ get_current_zone( return_zone )
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is_temporary_zombie_weapon( str_weapon )
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{
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return is_zombie_perk_bottle( str_weapon ) || str_weapon == level.revive_tool || str_weapon == "zombie_builder_zm" || str_weapon == "chalk_draw_zm" || str_weapon == "no_hands_zm" || str_weapon == level.machine_assets["packapunch"].weapon || issubstr( str_weapon, "_flourish" );
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if ( isdefined( level.machine_assets["packapunch"] ) && isdefined( level.machine_assets["packapunch"].weapon ) && str_weapon == level.machine_assets["packapunch"].weapon )
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{
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return 1;
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}
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return is_zombie_perk_bottle( str_weapon ) || str_weapon == level.revive_tool || str_weapon == "zombie_builder_zm" || str_weapon == "chalk_draw_zm" || str_weapon == "no_hands_zm" || issubstr( str_weapon, "_flourish" );
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}
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wait_network_frame()
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