diff --git a/README.md b/README.md index aecee2d1..f00a72a4 100644 --- a/README.md +++ b/README.md @@ -567,7 +567,7 @@ * Added buildable table hint strings on buildable purchase #### Borough -* Tunnels disabled +* Tunnels and bank area disabled * Players spawn at Stables * Mystery Box initially spawns at a random location * Added B23R, M16, Claymore, and Bowie Knife wallbuys at their locations on Buried diff --git a/scripts/zm/replaced/zm_buried_grief_street.gsc b/scripts/zm/replaced/zm_buried_grief_street.gsc index 55006de2..e53284c9 100644 --- a/scripts/zm/replaced/zm_buried_grief_street.gsc +++ b/scripts/zm/replaced/zm_buried_grief_street.gsc @@ -281,6 +281,33 @@ disable_tunnels() } } + // bank top + model = spawn( "script_model", (-371.839, -448.016, 224.125)); + model.angles = (0, 180, -90); + model setmodel("p6_zm_bu_wood_planks_106x171"); + model = spawn( "script_model", (-381.252, -443.056, 144.125), 1); + model.angles = (0, 0, 0); + model setmodel("collision_clip_wall_128x128x10"); + model disconnectpaths(); + + // bank tunnel + model = spawn( "script_model", (-54.6069, -1129.47, 6.125)); + model.angles = (0, 0, 0); + model setmodel("p6_zm_bu_wood_planks_106x171"); + model = spawn( "script_model", (-92.6853, -1075.92, 8.125)); + model.angles = (0, 140, 0); + model setmodel("p6_zm_bu_sloth_blocker_medium"); + model = spawn( "script_model", (-40.3028, -1158.31, 3.125)); + model.angles = (0, -90, -15); + model setmodel("p6_zm_bu_victorian_couch"); + model = spawn( "script_model", (-75.4725, -1156.37, 52.125)); + model.angles = (0, 0, 180); + model setmodel("p6_zm_work_bench"); + model = spawn( "script_model", (-53.4637, -1165.89, 8.125), 1); + model.angles = (0, 0, 0); + model setmodel("collision_clip_64x64x128"); + model disconnectpaths(); + // zombie spawns level.zones["zone_tunnel_gun2saloon"].is_enabled = 0; level.zones["zone_tunnel_gun2saloon"].is_spawning_allowed = 0; @@ -300,6 +327,8 @@ disable_tunnels() level.zones["zone_tunnels_south2"].is_spawning_allowed = 0; level.zones["zone_tunnels_south3"].is_enabled = 0; level.zones["zone_tunnels_south3"].is_spawning_allowed = 0; + level.zones["zone_bank"].is_enabled = 0; + level.zones["zone_bank"].is_spawning_allowed = 0; foreach ( spawn_location in level.zones["zone_stables"].spawn_locations ) {