mirror of
https://github.com/JezuzLizard/BO2-Reimagined.git
synced 2025-06-20 20:20:30 -05:00
Race: increase zombie starting move speed
This commit is contained in:
@ -2225,6 +2225,9 @@ race_think()
|
||||
|
||||
setroundsplayed(level.round_number);
|
||||
|
||||
level.zombie_move_speed = 35;
|
||||
level.zombie_starting_move_speed = 35;
|
||||
|
||||
level.brutus_health = int(level.brutus_health_increase * level.round_number);
|
||||
level.brutus_expl_dmg_req = int(level.brutus_explosive_damage_increase * level.round_number);
|
||||
|
||||
@ -2241,7 +2244,7 @@ race_think()
|
||||
|
||||
maps/mp/zombies/_zm::ai_calculate_health(level.round_number);
|
||||
|
||||
level.zombie_move_speed = level.round_number * level.zombie_vars["zombie_move_speed_multiplier"];
|
||||
level.zombie_move_speed = level.zombie_starting_move_speed + (level.round_number * level.zombie_vars["zombie_move_speed_multiplier"]);
|
||||
|
||||
level.zombie_vars["zombie_spawn_delay"] *= 0.95;
|
||||
if(level.zombie_vars["zombie_spawn_delay"] < 0.08)
|
||||
@ -2259,8 +2262,6 @@ race_think()
|
||||
{
|
||||
for(i = 0; i < zombies.size; i++)
|
||||
{
|
||||
zombies[i] set_zombie_run_cycle();
|
||||
|
||||
if(zombies[i].health == zombies[i].maxhealth)
|
||||
{
|
||||
zombies[i].maxhealth = level.zombie_health;
|
||||
|
Reference in New Issue
Block a user