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https://github.com/JezuzLizard/BO2-Reimagined.git
synced 2025-06-21 04:30:32 -05:00
Race: increase zombie starting move speed
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@ -2225,6 +2225,9 @@ race_think()
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setroundsplayed(level.round_number);
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setroundsplayed(level.round_number);
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level.zombie_move_speed = 35;
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level.zombie_starting_move_speed = 35;
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level.brutus_health = int(level.brutus_health_increase * level.round_number);
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level.brutus_health = int(level.brutus_health_increase * level.round_number);
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level.brutus_expl_dmg_req = int(level.brutus_explosive_damage_increase * level.round_number);
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level.brutus_expl_dmg_req = int(level.brutus_explosive_damage_increase * level.round_number);
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@ -2241,7 +2244,7 @@ race_think()
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maps/mp/zombies/_zm::ai_calculate_health(level.round_number);
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maps/mp/zombies/_zm::ai_calculate_health(level.round_number);
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level.zombie_move_speed = level.round_number * level.zombie_vars["zombie_move_speed_multiplier"];
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level.zombie_move_speed = level.zombie_starting_move_speed + (level.round_number * level.zombie_vars["zombie_move_speed_multiplier"]);
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level.zombie_vars["zombie_spawn_delay"] *= 0.95;
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level.zombie_vars["zombie_spawn_delay"] *= 0.95;
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if(level.zombie_vars["zombie_spawn_delay"] < 0.08)
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if(level.zombie_vars["zombie_spawn_delay"] < 0.08)
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@ -2259,8 +2262,6 @@ race_think()
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{
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{
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for(i = 0; i < zombies.size; i++)
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for(i = 0; i < zombies.size; i++)
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{
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{
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zombies[i] set_zombie_run_cycle();
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if(zombies[i].health == zombies[i].maxhealth)
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if(zombies[i].health == zombies[i].maxhealth)
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{
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{
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zombies[i].maxhealth = level.zombie_health;
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zombies[i].maxhealth = level.zombie_health;
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