From 219cf0977a8b9d36fc7c23b9d5b06d408ff02825 Mon Sep 17 00:00:00 2001 From: Jbleezy Date: Fri, 12 Apr 2024 15:56:10 -0700 Subject: [PATCH] Zombie Shield: remove zombie death explosion --- README.md | 1 + scripts/zm/replaced/_zm.gsc | 2 +- 2 files changed, 2 insertions(+), 1 deletion(-) diff --git a/README.md b/README.md index 4d133055..8a242f6a 100644 --- a/README.md +++ b/README.md @@ -803,6 +803,7 @@ * Added shield health bar on HUD * Awards points for kills and damage * Can be repaired at buildable table (same cost as purchase cost) +* Zombies that are on fire no longer explode on death * Can be destroyed by player damage when deployed * Destroyed sound plays when player is holding * Deployed damage sound plays on shield instead of player diff --git a/scripts/zm/replaced/_zm.gsc b/scripts/zm/replaced/_zm.gsc index 73325be5..92142fff 100644 --- a/scripts/zm/replaced/_zm.gsc +++ b/scripts/zm/replaced/_zm.gsc @@ -1406,7 +1406,7 @@ actor_damage_override(inflictor, attacker, damage, flags, meansofdeath, weapon, return damage; } - if (issubstr(weapon, "tazer_knuckles_zm") || weapon == "jetgun_zm") + if (issubstr(weapon, "tazer_knuckles_zm") || weapon == "jetgun_zm" || weapon == "riotshield_zm") { self.knuckles_extinguish_flames = 1; }