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https://github.com/JezuzLizard/BO2-Reimagined.git
synced 2025-06-08 06:12:17 -05:00
Fix health bar and zone name HUD not updating when spectating
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6d80c70fe4
commit
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@ -513,21 +513,23 @@ health_bar_hud()
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while (1)
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while (1)
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{
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{
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player = self get_current_spectating_player();
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shield_health = 0;
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shield_health = 0;
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if (is_true(self.hasriotshield) && isdefined(self.shielddamagetaken) && self.shielddamagetaken < level.zombie_vars["riotshield_hit_points"])
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if (is_true(player.hasriotshield) && isdefined(player.shielddamagetaken) && player.shielddamagetaken < level.zombie_vars["riotshield_hit_points"])
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{
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{
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shield_health = level.zombie_vars["riotshield_hit_points"] - self.shielddamagetaken;
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shield_health = level.zombie_vars["riotshield_hit_points"] - player.shielddamagetaken;
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shield_health = int((shield_health / level.zombie_vars["riotshield_hit_points"]) * 100);
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shield_health = int((shield_health / level.zombie_vars["riotshield_hit_points"]) * 100);
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}
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}
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if (self.health != vars["prev_health"] || self.maxhealth != vars["prev_maxhealth"] || shield_health != vars["prev_shield_health"])
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if (player.health != vars["prev_health"] || player.maxhealth != vars["prev_maxhealth"] || shield_health != vars["prev_shield_health"])
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{
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{
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self luinotifyevent(&"hud_update_health", 3, self.health, self.maxhealth, shield_health);
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self luinotifyevent(&"hud_update_health", 3, player.health, player.maxhealth, shield_health);
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}
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}
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vars["prev_health"] = self.health;
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vars["prev_health"] = player.health;
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vars["prev_maxhealth"] = self.maxhealth;
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vars["prev_maxhealth"] = player.maxhealth;
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vars["prev_shield_health"] = shield_health;
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vars["prev_shield_health"] = shield_health;
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wait 0.05;
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wait 0.05;
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@ -816,7 +818,9 @@ zone_name_hud()
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while (1)
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while (1)
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{
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{
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vars["zone"] = self get_current_zone();
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player = self get_current_spectating_player();
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vars["zone"] = player get_current_zone();
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vars["zone_name"] = get_zone_display_name(vars["zone"]);
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vars["zone_name"] = get_zone_display_name(vars["zone"]);
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if (vars["zone_name"] != vars["prev_zone_name"])
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if (vars["zone_name"] != vars["prev_zone_name"])
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@ -3021,6 +3025,26 @@ should_respawn()
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return 0;
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return 0;
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}
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}
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get_current_spectating_player()
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{
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if (self.currentspectatingclient == -1)
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{
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return self;
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}
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players = get_players();
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foreach (player in players)
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{
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if (self.currentspectatingclient == player getentitynumber())
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{
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return player;
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}
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}
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return undefined;
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}
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setclientdvarall(dvar, value)
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setclientdvarall(dvar, value)
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{
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{
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players = get_players();
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players = get_players();
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