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https://github.com/JezuzLizard/BO2-Reimagined.git
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Origins: change tank cooldown
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@ -562,16 +562,17 @@
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### Origins
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### Origins
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* Door prices in solo cost the same as in coop
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* Door prices in solo cost the same as in coop
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* Players can go prone on the tank
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* Shovels automatically picked up
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* Shovels automatically picked up
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* Records automatically picked up
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* Records automatically picked up
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* Gramophone initially spawns at Excavation Site gramophone table
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* Gramophone initially spawns at Excavation Site gramophone table
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* Musical parts no longer show on HUD
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* Musical parts no longer show on HUD
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* Giant Robots: each robot has an openable foot when 3 robots are active
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* Generators: increased capture reward points from 100 to 200
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* Generators: increased capture reward points from 100 to 200
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* Generators: always give back refund points if player was in the generator zone when captured
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* Generators: always give back refund points if player was in the generator zone when captured
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* Generators: recapture round zombies only drop Max Ammo if killed before taking first generator
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* Generators: recapture round zombies only drop Max Ammo if killed before taking first generator
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* Generators: fixed an issue where recapture sound and fx would play twice
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* Generators: fixed an issue where recapture sound and fx would play twice
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* Giant Robots: each robot has an openable foot when 3 robots are active
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* Tank: players can go prone
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* Tank: changed cooldown to 30 seconds (normally 2-120 seconds depending on how long players were on the tank)
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* Teleporters: stay active after picking up gramophone
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* Teleporters: stay active after picking up gramophone
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* Teleporters: placing gramophone activates The Crazy Place teleporters
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* Teleporters: placing gramophone activates The Crazy Place teleporters
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* Teleporters: players face away from the teleporters when returning from The Crazy Place
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* Teleporters: players face away from the teleporters when returning from The Crazy Place
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@ -55,4 +55,16 @@ players_on_tank_update()
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wait 0.05;
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wait 0.05;
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}
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}
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}
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wait_for_tank_cooldown()
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{
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self thread snd_fuel();
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self.n_cooldown_timer = 30;
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wait( self.n_cooldown_timer );
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level notify( "stp_cd" );
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self playsound( "zmb_tank_ready" );
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self playloopsound( "zmb_tank_idle" );
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}
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}
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@ -46,6 +46,7 @@ main()
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replaceFunc(maps\mp\zm_tomb_dig::increment_player_perk_purchase_limit, scripts\zm\replaced\zm_tomb_dig::increment_player_perk_purchase_limit);
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replaceFunc(maps\mp\zm_tomb_dig::increment_player_perk_purchase_limit, scripts\zm\replaced\zm_tomb_dig::increment_player_perk_purchase_limit);
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replaceFunc(maps\mp\zm_tomb_giant_robot::robot_cycling, scripts\zm\replaced\zm_tomb_giant_robot::robot_cycling);
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replaceFunc(maps\mp\zm_tomb_giant_robot::robot_cycling, scripts\zm\replaced\zm_tomb_giant_robot::robot_cycling);
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replaceFunc(maps\mp\zm_tomb_tank::players_on_tank_update, scripts\zm\replaced\zm_tomb_tank::players_on_tank_update);
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replaceFunc(maps\mp\zm_tomb_tank::players_on_tank_update, scripts\zm\replaced\zm_tomb_tank::players_on_tank_update);
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replaceFunc(maps\mp\zm_tomb_tank::wait_for_tank_cooldown, scripts\zm\replaced\zm_tomb_tank::wait_for_tank_cooldown);
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replaceFunc(maps\mp\zm_tomb_teleporter::teleporter_init, scripts\zm\replaced\zm_tomb_teleporter::teleporter_init);
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replaceFunc(maps\mp\zm_tomb_teleporter::teleporter_init, scripts\zm\replaced\zm_tomb_teleporter::teleporter_init);
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replaceFunc(maps\mp\zombies\_zm_ai_mechz::mechz_set_starting_health, scripts\zm\replaced\_zm_ai_mechz::mechz_set_starting_health);
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replaceFunc(maps\mp\zombies\_zm_ai_mechz::mechz_set_starting_health, scripts\zm\replaced\_zm_ai_mechz::mechz_set_starting_health);
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replaceFunc(maps\mp\zombies\_zm_craftables::choose_open_craftable, scripts\zm\replaced\_zm_craftables::choose_open_craftable);
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replaceFunc(maps\mp\zombies\_zm_craftables::choose_open_craftable, scripts\zm\replaced\_zm_craftables::choose_open_craftable);
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