mirror of
https://github.com/JezuzLizard/BO2-Reimagined.git
synced 2025-06-12 08:08:00 -05:00
Weapon stock ammo changes
This commit is contained in:
@ -96,6 +96,7 @@
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### AN-94
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### AN-94
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* Increased weapon cost from 1200 to 1500
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* Increased weapon cost from 1200 to 1500
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* Upgraded: decreased stock ammo from 600 to 450
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### B23R
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### B23R
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* Changed weapon cost to 900 on all maps
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* Changed weapon cost to 900 on all maps
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@ -115,6 +116,7 @@
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* Increased penetration
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* Increased penetration
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### M1911
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### M1911
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* Upgraded: decreased stock ammo from 50 to 48
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* Upgraded: given as last stand pistol above all others except Ray Gun Mark 2
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* Upgraded: given as last stand pistol above all others except Ray Gun Mark 2
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* Upgraded: decreased last stand ammo from 2 clips to 1 clip
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* Upgraded: decreased last stand ammo from 2 clips to 1 clip
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@ -186,6 +188,7 @@
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### Sliquifier
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### Sliquifier
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* Added upgraded version
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* Added upgraded version
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* Kills on any round (normally stops killing after round 100)
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* Kills on any round (normally stops killing after round 100)
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* Decreased stock ammo from 40 to 20
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* Removed additional goo created by chain kills
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* Removed additional goo created by chain kills
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* Added teddy bear to buildable table after weapon is taken from it
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* Added teddy bear to buildable table after weapon is taken from it
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* Teddy bear standing up means weapon is not available from Mystery Box
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* Teddy bear standing up means weapon is not available from Mystery Box
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@ -509,6 +512,7 @@
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* Landing on top of an enemy player that is prone downs them
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* Landing on top of an enemy player that is prone downs them
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* Increased max radius for landing on top of an enemy player by 16.67%
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* Increased max radius for landing on top of an enemy player by 16.67%
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* Decreased max height for landing on top of an enemy player by 50%
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* Decreased max height for landing on top of an enemy player by 50%
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* M1911 upgraded: decreased stock ammo from 50 to 24
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* Max Ammo: decreased amount of ammo given from max stock to one clip
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* Max Ammo: decreased amount of ammo given from max stock to one clip
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* Max Ammo: unloads clip of all enemy players' weapons
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* Max Ammo: unloads clip of all enemy players' weapons
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* Double Points: decreased duration from 30 seconds to 15 seconds
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* Double Points: decreased duration from 30 seconds to 15 seconds
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@ -46,6 +46,7 @@ main()
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replaceFunc(maps\mp\zombies\_zm_laststand::revive_give_back_weapons, scripts\zm\replaced\_zm_laststand::revive_give_back_weapons);
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replaceFunc(maps\mp\zombies\_zm_laststand::revive_give_back_weapons, scripts\zm\replaced\_zm_laststand::revive_give_back_weapons);
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replaceFunc(maps\mp\zombies\_zm_laststand::revive_hud_think, scripts\zm\replaced\_zm_laststand::revive_hud_think);
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replaceFunc(maps\mp\zombies\_zm_laststand::revive_hud_think, scripts\zm\replaced\_zm_laststand::revive_hud_think);
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replaceFunc(maps\mp\zombies\_zm_weapons::weapon_give, scripts\zm\replaced\_zm_weapons::weapon_give);
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replaceFunc(maps\mp\zombies\_zm_weapons::weapon_give, scripts\zm\replaced\_zm_weapons::weapon_give);
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replaceFunc(maps\mp\zombies\_zm_weapons::ammo_give, scripts\zm\replaced\_zm_weapons::ammo_give);
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replaceFunc(maps\mp\zombies\_zm_weapons::get_upgraded_ammo_cost, scripts\zm\replaced\_zm_weapons::get_upgraded_ammo_cost);
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replaceFunc(maps\mp\zombies\_zm_weapons::get_upgraded_ammo_cost, scripts\zm\replaced\_zm_weapons::get_upgraded_ammo_cost);
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replaceFunc(maps\mp\zombies\_zm_weapons::makegrenadedudanddestroy, scripts\zm\replaced\_zm_weapons::makegrenadedudanddestroy);
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replaceFunc(maps\mp\zombies\_zm_weapons::makegrenadedudanddestroy, scripts\zm\replaced\_zm_weapons::makegrenadedudanddestroy);
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replaceFunc(maps\mp\zombies\_zm_weapons::createballisticknifewatcher_zm, scripts\zm\replaced\_zm_weapons::createballisticknifewatcher_zm);
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replaceFunc(maps\mp\zombies\_zm_weapons::createballisticknifewatcher_zm, scripts\zm\replaced\_zm_weapons::createballisticknifewatcher_zm);
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@ -60,6 +61,7 @@ main()
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replaceFunc(maps\mp\zombies\_zm_perks::perk_think, scripts\zm\replaced\_zm_perks::perk_think);
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replaceFunc(maps\mp\zombies\_zm_perks::perk_think, scripts\zm\replaced\_zm_perks::perk_think);
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replaceFunc(maps\mp\zombies\_zm_perks::perk_set_max_health_if_jugg, scripts\zm\replaced\_zm_perks::perk_set_max_health_if_jugg);
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replaceFunc(maps\mp\zombies\_zm_perks::perk_set_max_health_if_jugg, scripts\zm\replaced\_zm_perks::perk_set_max_health_if_jugg);
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replaceFunc(maps\mp\zombies\_zm_perks::initialize_custom_perk_arrays, scripts\zm\replaced\_zm_perks::initialize_custom_perk_arrays);
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replaceFunc(maps\mp\zombies\_zm_perks::initialize_custom_perk_arrays, scripts\zm\replaced\_zm_perks::initialize_custom_perk_arrays);
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replaceFunc(maps\mp\zombies\_zm_perks::wait_for_player_to_take, scripts\zm\replaced\_zm_perks::wait_for_player_to_take);
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replaceFunc(maps\mp\zombies\_zm_power::standard_powered_items, scripts\zm\replaced\_zm_power::standard_powered_items);
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replaceFunc(maps\mp\zombies\_zm_power::standard_powered_items, scripts\zm\replaced\_zm_power::standard_powered_items);
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replaceFunc(maps\mp\zombies\_zm_powerups::full_ammo_powerup, scripts\zm\replaced\_zm_powerups::full_ammo_powerup);
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replaceFunc(maps\mp\zombies\_zm_powerups::full_ammo_powerup, scripts\zm\replaced\_zm_powerups::full_ammo_powerup);
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replaceFunc(maps\mp\zombies\_zm_powerups::nuke_powerup, scripts\zm\replaced\_zm_powerups::nuke_powerup);
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replaceFunc(maps\mp\zombies\_zm_powerups::nuke_powerup, scripts\zm\replaced\_zm_powerups::nuke_powerup);
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@ -2166,6 +2168,47 @@ disable_carpenter()
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arrayremovevalue(level.zombie_powerup_array, "carpenter");
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arrayremovevalue(level.zombie_powerup_array, "carpenter");
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}
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}
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change_weapon_ammo(weapon)
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{
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max_ammo = 0;
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if (isSubStr(weapon, "m1911"))
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{
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if (is_weapon_upgraded(weapon))
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{
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if (level.scr_zm_ui_gametype == "zgrief")
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{
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max_ammo = 24;
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}
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else
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{
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max_ammo = 48;
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}
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}
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}
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else if (isSubStr(weapon, "an94"))
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{
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if (is_weapon_upgraded(weapon))
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{
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max_ammo = 450;
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}
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}
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else if (isSubStr(weapon, "slipgun"))
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{
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max_ammo = 20;
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}
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if (max_ammo == 0)
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{
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return;
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}
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if (self getWeaponAmmoStock(weapon) > max_ammo)
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{
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self setWeaponAmmoStock(weapon, max_ammo);
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}
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}
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wallbuy_location_changes()
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wallbuy_location_changes()
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{
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{
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if(!is_classic())
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if(!is_classic())
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@ -499,4 +499,78 @@ take_movefaster()
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{
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{
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self set_perk_clientfield( "specialty_longersprint", 0 );
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self set_perk_clientfield( "specialty_longersprint", 0 );
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}
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}
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}
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wait_for_player_to_take( player, weapon, packa_timer, upgrade_as_attachment )
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{
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current_weapon = self.current_weapon;
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upgrade_name = self.upgrade_name;
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upgrade_weapon = upgrade_name;
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self endon( "pap_timeout" );
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level endon( "Pack_A_Punch_off" );
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while ( true )
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{
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packa_timer playloopsound( "zmb_perks_packa_ticktock" );
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self waittill( "trigger", trigger_player );
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if ( isdefined( level.pap_grab_by_anyone ) && level.pap_grab_by_anyone )
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player = trigger_player;
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packa_timer stoploopsound( 0.05 );
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if ( trigger_player == player )
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{
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player maps\mp\zombies\_zm_stats::increment_client_stat( "pap_weapon_grabbed" );
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player maps\mp\zombies\_zm_stats::increment_player_stat( "pap_weapon_grabbed" );
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current_weapon = player getcurrentweapon();
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if ( is_player_valid( player ) && !( player.is_drinking > 0 ) && !is_placeable_mine( current_weapon ) && !is_equipment( current_weapon ) && level.revive_tool != current_weapon && "none" != current_weapon && !player hacker_active() )
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{
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maps\mp\_demo::bookmark( "zm_player_grabbed_packapunch", gettime(), player );
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self notify( "pap_taken" );
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player notify( "pap_taken" );
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player.pap_used = 1;
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if ( !( isdefined( upgrade_as_attachment ) && upgrade_as_attachment ) )
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player thread do_player_general_vox( "general", "pap_arm", 15, 100 );
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else
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player thread do_player_general_vox( "general", "pap_arm2", 15, 100 );
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weapon_limit = get_player_weapon_limit( player );
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player maps\mp\zombies\_zm_weapons::take_fallback_weapon();
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primaries = player getweaponslistprimaries();
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if ( isdefined( primaries ) && primaries.size >= weapon_limit )
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player maps\mp\zombies\_zm_weapons::weapon_give( upgrade_weapon );
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else
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{
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player giveweapon( upgrade_weapon, 0, player maps\mp\zombies\_zm_weapons::get_pack_a_punch_weapon_options( upgrade_weapon ) );
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player givestartammo( upgrade_weapon );
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player scripts\zm\_zm_reimagined::change_weapon_ammo(upgrade_weapon);
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}
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player switchtoweapon( upgrade_weapon );
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if ( isdefined( player.restore_ammo ) && player.restore_ammo )
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{
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new_clip = player.restore_clip + weaponclipsize( upgrade_weapon ) - player.restore_clip_size;
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new_stock = player.restore_stock + weaponmaxammo( upgrade_weapon ) - player.restore_max;
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player setweaponammostock( upgrade_weapon, new_stock );
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player setweaponammoclip( upgrade_weapon, new_clip );
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}
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player.restore_ammo = undefined;
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player.restore_clip = undefined;
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player.restore_stock = undefined;
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player.restore_max = undefined;
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player.restore_clip_size = undefined;
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player maps\mp\zombies\_zm_weapons::play_weapon_vo( upgrade_weapon );
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return;
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}
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}
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wait 0.05;
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}
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}
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}
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@ -70,6 +70,8 @@ full_ammo_powerup( drop_item, player )
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{
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{
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players[i] givemaxammo(primary_weapons[x]);
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players[i] givemaxammo(primary_weapons[x]);
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}
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}
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players[i] scripts\zm\_zm_reimagined::change_weapon_ammo(primary_weapons[x]);
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}
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}
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x++;
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x++;
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}
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}
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@ -157,8 +157,56 @@ weapon_give( weapon, is_upgrade, magic_box, nosound )
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}
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}
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}
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}
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self play_weapon_vo( weapon, magic_box );
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self play_weapon_vo( weapon, magic_box );
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self scripts\zm\_zm_reimagined::change_weapon_ammo(weapon);
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}
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}
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ammo_give( weapon )
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{
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give_ammo = 0;
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if ( !is_offhand_weapon( weapon ) )
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{
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weapon = get_weapon_with_attachments( weapon );
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if ( isdefined( weapon ) )
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{
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stockmax = 0;
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stockmax = weaponstartammo( weapon );
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clipcount = self getweaponammoclip( weapon );
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currstock = self getammocount( weapon );
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if ( currstock - clipcount >= stockmax )
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give_ammo = 0;
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else
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give_ammo = 1;
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}
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}
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else if ( self has_weapon_or_upgrade( weapon ) )
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{
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if ( self getammocount( weapon ) < weaponmaxammo( weapon ) )
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give_ammo = 1;
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}
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if ( give_ammo )
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{
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self play_sound_on_ent( "purchase" );
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self givemaxammo( weapon );
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alt_weap = weaponaltweaponname( weapon );
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if ( "none" != alt_weap )
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self givemaxammo( alt_weap );
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self scripts\zm\_zm_reimagined::change_weapon_ammo(weapon);
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return true;
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}
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if ( !give_ammo )
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return false;
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}
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lethal_grenade_update_prompt( player )
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lethal_grenade_update_prompt( player )
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{
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{
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weapon = self.stub.zombie_weapon_upgrade;
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weapon = self.stub.zombie_weapon_upgrade;
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@ -27,6 +27,8 @@ init()
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level.special_weapon_magicbox_check = ::highrise_special_weapon_magicbox_check;
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level.special_weapon_magicbox_check = ::highrise_special_weapon_magicbox_check;
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level.check_for_valid_spawn_near_team_callback = ::highrise_respawn_override;
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level.check_for_valid_spawn_near_team_callback = ::highrise_respawn_override;
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slipgun_change_ammo();
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level thread elevator_solo_revive_fix();
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level thread elevator_solo_revive_fix();
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}
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}
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@ -91,6 +93,26 @@ highrise_respawn_override( revivee, return_struct )
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}
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}
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}
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}
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slipgun_change_ammo()
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{
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foreach (buildable in level.zombie_include_buildables)
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{
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if(IsDefined(buildable.name) && buildable.name == "slipgun_zm")
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{
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buildable.onbuyweapon = ::onbuyweapon_slipgun;
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return;
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}
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}
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}
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onbuyweapon_slipgun( player )
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{
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player givestartammo( self.stub.weaponname );
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player switchtoweapon( self.stub.weaponname );
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player scripts\zm\_zm_reimagined::change_weapon_ammo(self.stub.weaponname);
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level notify( "slipgun_bought", player );
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}
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elevator_solo_revive_fix()
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elevator_solo_revive_fix()
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{
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{
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if (!(is_classic() && level.scr_zm_map_start_location == "rooftop"))
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if (!(is_classic() && level.scr_zm_map_start_location == "rooftop"))
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