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Pack-a-Punch: remove attachment changing

Change default attachments of weapons
Remove Alt Fire weapon inspect
This commit is contained in:
Jbleezy
2023-12-27 20:52:46 -08:00
parent 440579df67
commit 22572692d0
4 changed files with 46 additions and 44 deletions

View File

@ -135,6 +135,7 @@ init()
level.using_solo_revive = 0;
level.claymores_max_per_player = 20;
level.zombiemode_reusing_pack_a_punch = 0;
level.navcards = undefined; // removes navcards on HUD
level.powerup_intro_vox = undefined;
level.player_too_many_players_check = 0;
@ -183,7 +184,6 @@ on_player_connect()
player thread on_player_fake_revive();
player thread grenade_fire_watcher();
player thread weapon_inspect_watcher();
}
}
@ -1826,47 +1826,6 @@ smoke_grenade_cluster(owner)
owner.smoke_grenade_cluster = undefined;
}
weapon_inspect_watcher()
{
level endon("end_game");
self endon("disconnect");
vars = [];
while (1)
{
wait 0.05;
if (self isSwitchingWeapons())
{
continue;
}
vars["curr_wep"] = self getCurrentWeapon();
vars["is_primary"] = 0;
foreach (wep in self getWeaponsListPrimaries())
{
if (wep == vars["curr_wep"])
{
vars["is_primary"] = 1;
break;
}
}
if (!vars["is_primary"])
{
continue;
}
if (self actionSlotThreeButtonPressed() && self getWeaponAmmoClip(vars["curr_wep"]) != 0)
{
self initialWeaponRaise(vars["curr_wep"]);
}
}
}
buildbuildables()
{
// need a wait or else some buildables dont build