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https://github.com/JezuzLizard/BO2-Reimagined.git
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Pack-a-Punch: remove attachment changing
Change default attachments of weapons Remove Alt Fire weapon inspect
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@ -135,6 +135,7 @@ init()
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level.using_solo_revive = 0;
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level.claymores_max_per_player = 20;
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level.zombiemode_reusing_pack_a_punch = 0;
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level.navcards = undefined; // removes navcards on HUD
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level.powerup_intro_vox = undefined;
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level.player_too_many_players_check = 0;
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@ -183,7 +184,6 @@ on_player_connect()
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player thread on_player_fake_revive();
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player thread grenade_fire_watcher();
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player thread weapon_inspect_watcher();
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}
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}
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@ -1826,47 +1826,6 @@ smoke_grenade_cluster(owner)
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owner.smoke_grenade_cluster = undefined;
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}
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weapon_inspect_watcher()
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{
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level endon("end_game");
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self endon("disconnect");
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vars = [];
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while (1)
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{
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wait 0.05;
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if (self isSwitchingWeapons())
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{
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continue;
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}
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vars["curr_wep"] = self getCurrentWeapon();
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vars["is_primary"] = 0;
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foreach (wep in self getWeaponsListPrimaries())
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{
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if (wep == vars["curr_wep"])
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{
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vars["is_primary"] = 1;
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break;
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}
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}
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if (!vars["is_primary"])
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{
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continue;
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}
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if (self actionSlotThreeButtonPressed() && self getWeaponAmmoClip(vars["curr_wep"]) != 0)
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{
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self initialWeaponRaise(vars["curr_wep"]);
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}
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}
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}
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buildbuildables()
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{
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// need a wait or else some buildables dont build
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