mirror of
https://github.com/JezuzLizard/BO2-Reimagined.git
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Pack-a-Punch: remove attachment changing
Change default attachments of weapons Remove Alt Fire weapon inspect
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parent
440579df67
commit
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16
README.md
16
README.md
@ -122,7 +122,6 @@
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## Weapons
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## Weapons
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* Switch to melee weapon by pressing the Previous Scorestreak button (same button as the Time Bomb and Maxis Drone)
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* Switch to melee weapon by pressing the Previous Scorestreak button (same button as the Time Bomb and Maxis Drone)
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* Inspect weapon by pressing the Alt Fire button
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* Snipers: increased zoom FOV from 15 to 25
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* Snipers: increased zoom FOV from 15 to 25
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* Snipers: disabled scope sway
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* Snipers: disabled scope sway
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* Grenades: improved projectile upward speed
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* Grenades: improved projectile upward speed
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@ -158,6 +157,7 @@
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* Unupgraded: increased stock ammo from 120 to 288
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* Unupgraded: increased stock ammo from 120 to 288
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* Upgraded: increased clip ammo from 40 to 48
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* Upgraded: increased clip ammo from 40 to 48
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* Upgraded: increased stock ammo from 200 to 384
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* Upgraded: increased stock ammo from 200 to 384
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* Upgraded: changed default attachment from None to Select Fire
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### Executioner
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### Executioner
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* Increased penetration
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* Increased penetration
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@ -168,6 +168,7 @@
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### HAMR
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### HAMR
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* Decreased recoil
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* Decreased recoil
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* Upgraded: changed default attachment from None to Grip
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### KAP-40
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### KAP-40
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* Removed delay between last shot and reload
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* Removed delay between last shot and reload
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@ -186,6 +187,9 @@
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### M1927
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### M1927
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* Decreased ammo cost from 800 to 750
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* Decreased ammo cost from 800 to 750
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### M27
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* Upgraded: changed default attachment from Reflex Sight to None
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### M8A1
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### M8A1
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* Decreased recoil
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* Decreased recoil
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@ -203,6 +207,7 @@
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### MTAR
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### MTAR
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* Decreased recoil
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* Decreased recoil
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* Upgraded: changed default attachment from Reflex Sight to EOTech Sight
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### Remington 870
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### Remington 870
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* Changed weapon cost from 900 or 1500 to 1200 on all maps
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* Changed weapon cost from 900 or 1500 to 1200 on all maps
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@ -214,6 +219,12 @@
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### S12
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### S12
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* Increased penetration
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* Increased penetration
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### SCAR-H
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* Upgraded: changed default attachment from Reflex Sight to None
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### Skorpion EVO
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* Upgraded: changed default attachment from Reflex Sight to Fast Mag
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### SMR
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### SMR
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* Increased damage by 100%
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* Increased damage by 100%
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* Removed aim spread
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* Removed aim spread
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@ -226,6 +237,7 @@
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* Decreased recoil
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* Decreased recoil
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* Unupgraded: increased stock ammo from 150 to 300
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* Unupgraded: increased stock ammo from 150 to 300
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* Upgraded: increased stock ammo from 270 to 450
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* Upgraded: increased stock ammo from 270 to 450
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* Upgraded: changed default attachment from Reflex Sight to Millimeter Scanner
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### War Machine
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### War Machine
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* Unupgraded: grenades explode on impact
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* Unupgraded: grenades explode on impact
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@ -454,7 +466,7 @@
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* Stink areas no longer activate while the player is moving
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* Stink areas no longer activate while the player is moving
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## Pack-a-Punch
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## Pack-a-Punch
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* No longer costs 2000 points to change attachments on an upgraded weapon
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* Attachments on upgraded weapons can no longer be changed
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* Decreased weapon pickup time from 15 seconds to 12 seconds
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* Decreased weapon pickup time from 15 seconds to 12 seconds
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* Added sound when attempting to purchase without enough points
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* Added sound when attempting to purchase without enough points
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@ -135,6 +135,7 @@ init()
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level.using_solo_revive = 0;
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level.using_solo_revive = 0;
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level.claymores_max_per_player = 20;
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level.claymores_max_per_player = 20;
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level.zombiemode_reusing_pack_a_punch = 0;
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level.navcards = undefined; // removes navcards on HUD
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level.navcards = undefined; // removes navcards on HUD
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level.powerup_intro_vox = undefined;
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level.powerup_intro_vox = undefined;
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level.player_too_many_players_check = 0;
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level.player_too_many_players_check = 0;
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@ -183,7 +184,6 @@ on_player_connect()
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player thread on_player_fake_revive();
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player thread on_player_fake_revive();
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player thread grenade_fire_watcher();
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player thread grenade_fire_watcher();
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player thread weapon_inspect_watcher();
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}
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}
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}
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}
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@ -1826,47 +1826,6 @@ smoke_grenade_cluster(owner)
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owner.smoke_grenade_cluster = undefined;
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owner.smoke_grenade_cluster = undefined;
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}
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}
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weapon_inspect_watcher()
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{
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level endon("end_game");
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self endon("disconnect");
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vars = [];
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while (1)
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{
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wait 0.05;
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if (self isSwitchingWeapons())
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{
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continue;
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}
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vars["curr_wep"] = self getCurrentWeapon();
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vars["is_primary"] = 0;
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foreach (wep in self getWeaponsListPrimaries())
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{
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if (wep == vars["curr_wep"])
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{
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vars["is_primary"] = 1;
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break;
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}
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}
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if (!vars["is_primary"])
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{
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continue;
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}
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if (self actionSlotThreeButtonPressed() && self getWeaponAmmoClip(vars["curr_wep"]) != 0)
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{
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self initialWeaponRaise(vars["curr_wep"]);
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}
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}
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}
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buildbuildables()
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buildbuildables()
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{
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{
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// need a wait or else some buildables dont build
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// need a wait or else some buildables dont build
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29
zm/pap_attach.csv
Normal file
29
zm/pap_attach.csv
Normal file
@ -0,0 +1,29 @@
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ak74u_upgraded_zm,reflex,,,,
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fnfal_upgraded_zm,reflex,,,,
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galil_upgraded_zm,reflex,,,,
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barretm82_upgraded_zm,vzoom,,,,
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judge_upgraded_zm,none,,,,
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kard_upgraded_zm,none,,,,
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fiveseven_upgraded_zm,none,,,,
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beretta93r_upgraded_zm,none,,,,
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qcw05_upgraded_zm,sf,,,,
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870mcs_upgraded_zm,none,,,,
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saiga12_upgraded_zm,none,,,,
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srm1216_upgraded_zm,none,,,,
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saritch_upgraded_zm,dualoptic,,,,
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xm8_upgraded_zm,reflex,,,,
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type95_upgraded_zm,mms,,,,
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tar21_upgraded_zm,longbreath,,,,
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hamr_upgraded_zm,grip,,,,
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dsr50_upgraded_zm,vzoom,,,,
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hk416_upgraded_zm,none,,,,
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lsat_upgraded_zm,rangefinder,,,,
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an94_upgraded_zm,reflex,,,,
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pdw57_upgraded_zm,none,,,,
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svu_upgraded_zm,vzoom,,,,
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ballista_upgraded_zm,acog,,,,
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ksg_upgraded_zm,reflex,,,,
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evoskorpion_upgraded_zm,dualclip,,,,
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scar_upgraded_zm,none,,,,
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ak74u_extclip_upgraded_zm,reflex,,,,
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beretta93r_extclip_upgraded_zm,none,,,,
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@ -12,4 +12,6 @@ include,fnp45_zm
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include,waypoint
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include,waypoint
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stringtable,zm/pap_attach.csv
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localize,reimagined
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localize,reimagined
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