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https://github.com/JezuzLizard/BO2-Reimagined.git
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Acidgat: add projectile indicator
Acidgat: decrease explosion radius
This commit is contained in:
parent
8508bdae40
commit
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@ -561,9 +561,11 @@
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* Increased clip ammo from 3 to 4
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* Increased clip ammo from 3 to 4
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* Increased player damage from 10 to 15
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* Increased player damage from 10 to 15
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* Increased move speed while aiming from 100% to 200% (same as Blundergat)
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* Increased move speed while aiming from 100% to 200% (same as Blundergat)
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* Decreased explosion radius by 50%
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* Fires all projectiles at once
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* Fires all projectiles at once
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* Projectiles fire in a straight line
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* Projectiles fire in a straight line
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* Projectiles no longer seek toward zombies
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* Projectiles no longer seek toward zombies
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* Added projectile indicator
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* Removed projectile upward speed
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* Removed projectile upward speed
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* Deadshot improves accuracy
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* Deadshot improves accuracy
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* Stuck zombie counts as a kill
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* Stuck zombie counts as a kill
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BIN
images/hud_indicator_blundersplat.iwi
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BIN
images/hud_indicator_blundersplat.iwi
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94
materials/hud_indicator_blundersplat.json
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materials/hud_indicator_blundersplat.json
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@ -0,0 +1,94 @@
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{
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"_type": "material",
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"_version": 1,
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"cameraRegion": "none",
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"constants": [],
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"contents": 1,
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"gameFlags": [],
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"hashIndex": 0,
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"layeredSurfaceTypes": 536870912,
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"probeMipBits": 0,
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"sortKey": 40,
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"stateBits": [
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{
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"alphaTest": "gt0",
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"blendOpAlpha": "add",
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"blendOpRgb": "add",
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"colorWriteAlpha": true,
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"colorWriteRgb": true,
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"cullFace": "none",
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"depthTest": "disabled",
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"depthWrite": false,
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"dstBlendAlpha": "one",
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"dstBlendRgb": "invsrcalpha",
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"polygonOffset": "offset0",
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"polymodeLine": false,
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"srcBlendAlpha": "invdestalpha",
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"srcBlendRgb": "srcalpha",
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"stencilBack": null,
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"stencilFront": null
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}
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],
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"stateFlags": 0,
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"surfaceFlags": 0,
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"surfaceTypeBits": 0,
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"techniqueSet": "trivial_9z33feqw",
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"textureAtlas": {
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"columns": 1,
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"rows": 1
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},
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"textures": [
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{
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"image": "hud_indicator_blundersplat",
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"isMatureContent": false,
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"name": "colorMap",
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"samplerState": {
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"clampU": false,
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"clampV": false,
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"clampW": false,
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"filter": "aniso4x",
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"mipMap": "linear"
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},
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"semantic": "2D"
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}
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],
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"thermalMaterial": null
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}
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File diff suppressed because one or more lines are too long
1
weapons/zm/blundersplat_explosive_dart_zm
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1
weapons/zm/blundersplat_explosive_dart_zm
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File diff suppressed because one or more lines are too long
@ -14,6 +14,7 @@ material,menu_zm_weapons_one_inch_punch_lightning
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material,menu_zm_weapons_item_meat
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material,menu_zm_weapons_item_meat
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material,menu_zm_weapons_item_head
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material,menu_zm_weapons_item_head
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material,menu_zm_weapons_syrette
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material,menu_zm_weapons_syrette
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material,hud_indicator_blundersplat
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image,menu_zm_weapons_ray_gun
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image,menu_zm_weapons_ray_gun
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image,menu_zm_weapons_raygun_mark2
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image,menu_zm_weapons_raygun_mark2
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image,menu_zm_weapons_blundergat
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image,menu_zm_weapons_blundergat
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@ -30,3 +31,4 @@ image,menu_zm_weapons_one_inch_punch_lightning
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image,menu_zm_weapons_item_meat
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image,menu_zm_weapons_item_meat
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image,menu_zm_weapons_item_head
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image,menu_zm_weapons_item_head
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image,menu_zm_weapons_syrette
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image,menu_zm_weapons_syrette
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image,hud_indicator_blundersplat
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