From 23edc803f448459285f46a7fc9c4cba0db2d60d1 Mon Sep 17 00:00:00 2001 From: Jbleezy Date: Tue, 7 Dec 2021 19:34:32 -0800 Subject: [PATCH] Grief: player damage checks health when stunned --- scripts/zm/_zm_reimagined_grief.gsc | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/scripts/zm/_zm_reimagined_grief.gsc b/scripts/zm/_zm_reimagined_grief.gsc index 699b7666..4a998fc2 100644 --- a/scripts/zm/_zm_reimagined_grief.gsc +++ b/scripts/zm/_zm_reimagined_grief.gsc @@ -690,9 +690,11 @@ remove_damage_info() self endon("new_griefer"); self endon("disconnect"); + health = self.health; + wait_network_frame(); // need to wait at least one frame - while((is_true(self._being_shellshocked) || self.health < self.maxhealth) && is_player_valid(self)) + while((is_true(self._being_shellshocked) || self.health <= health) && is_player_valid(self)) { wait_network_frame(); }