diff --git a/scripts/zm/locs/zm_transit_power.gsc b/scripts/zm/locs/zm_transit_power.gsc new file mode 100644 index 00000000..94534314 --- /dev/null +++ b/scripts/zm/locs/zm_transit_power.gsc @@ -0,0 +1,235 @@ +#include maps/mp/zombies/_zm_game_module; +#include maps/mp/zombies/_zm_utility; +#include common_scripts/utility; +#include maps/mp/_utility; +#include maps/mp/zombies/_zm; +#include maps/mp/zombies/_zm_zonemgr; + +#include scripts/zm/replaced/utility; +#include scripts/zm/locs/common; + +struct_init() +{ + replaceFunc(maps/mp/zombies/_zm_zonemgr::manage_zones, ::manage_zones); + + scripts/zm/replaced/utility::register_perk_struct( "specialty_armorvest", "zombie_vending_jugg", ( 10746, 7282, -557 ), ( 0, -132, 0 ) ); + scripts/zm/replaced/utility::register_perk_struct( "specialty_quickrevive", "zombie_vending_quickrevive", ( 10946, 8308.77, -408 ), ( 0, 270, 0 ) ); + scripts/zm/replaced/utility::register_perk_struct( "specialty_fastreload", "zombie_vending_sleight", ( 11568, 7723, -755 ), ( 0, -1, 0 ) ); + scripts/zm/replaced/utility::register_perk_struct( "specialty_rof", "zombie_vending_doubletap2", ( 11402, 8159, -487 ), ( 0, 180, 0 ) ); + scripts/zm/replaced/utility::register_perk_struct( "specialty_scavenger", "zombie_vending_tombstone", ( 11156, 8120, -575 ), ( 0, -4, 0 ) ); + scripts/zm/replaced/utility::register_perk_struct( "specialty_weapupgrade", "p6_anim_zm_buildable_pap_on", ( 12625, 7434, -755 ), ( 0, 162, 0 ) ); + + ind = 0; + respawnpoints = maps/mp/gametypes_zm/_zm_gametype::get_player_spawns_for_gametype(); + for(i = 0; i < respawnpoints.size; i++) + { + if(respawnpoints[i].script_noteworthy == "zone_pow") + { + ind = i; + break; + } + } + + respawn_array = getstructarray(respawnpoints[ind].target, "targetname"); + foreach(respawn in respawn_array) + { + scripts/zm/replaced/utility::register_map_initial_spawnpoint( respawn.origin, respawn.angles, respawn.script_int ); + } +} + +precache() +{ + +} + +main() +{ + treasure_chest_init(); + init_wallbuys(); + init_barriers(); + disable_zombie_spawn_locations(); + level thread maps/mp/zm_transit::falling_death_init(); + scripts/zm/locs/common::common_init(); +} + +treasure_chest_init() +{ + chests = getstructarray( "treasure_chest_use", "targetname" ); + level.chests = []; + level.chests[0] = chests[2]; + maps/mp/zombies/_zm_magicbox::treasure_chest_init( "pow_chest" ); +} + +init_wallbuys() +{ + scripts/zm/replaced/utility::wallbuy( "m14_zm", "m14", "weapon_upgrade", ( 10559, 8226, -504 ), ( 0, 90, 0) ); + scripts/zm/replaced/utility::wallbuy( "rottweil72_zm", "olympia", "weapon_upgrade", ( 11769, 7662, -701 ), ( 0, 170, 0 ) ); + scripts/zm/replaced/utility::wallbuy( "m16_zm", "m16", "weapon_upgrade", ( 10859, 8146, -353 ), ( 0, 0, 0 ) ); + scripts/zm/replaced/utility::wallbuy( "mp5k_zm", "mp5", "weapon_upgrade", ( 11452, 8692, -521 ), ( 0, 90, 0 ) ); +} + +init_barriers() +{ + scripts/zm/replaced/utility::barrier( "veh_t6_civ_60s_coupe_dead", ( 9965, 8133, -556 ), ( 15, 5, 0 ) ); + scripts/zm/replaced/utility::barrier( "collision_player_wall_256x256x10", ( 9955, 8105, -575 ), ( 0, 0, 0 ) ); + scripts/zm/replaced/utility::barrier( "veh_t6_civ_bus_zombie", ( 10056, 8350, -584 ), ( 0, 340, 0 ), 1 ); + scripts/zm/replaced/utility::barrier( "collision_player_wall_256x256x10", ( 10267, 8194, -556 ), ( 0, 340, 0 ) ); + scripts/zm/replaced/utility::barrier( "collision_player_wall_512x512x10", ( 10409, 8220, -181 ), ( 0, 250, 0 ) ); + scripts/zm/replaced/utility::barrier( "collision_player_wall_128x128x10", ( 10409, 8220, -556 ), ( 0, 250, 0 ) ); + scripts/zm/replaced/utility::barrier( "veh_t6_civ_microbus_dead", ( 10281, 7257, -575 ), ( 0, 13, 0 ) ); + scripts/zm/replaced/utility::barrier( "collision_player_wall_256x256x10", ( 10268, 7294, -569 ), ( 0, 13, 0 ) ); + scripts/zm/replaced/utility::barrier( "veh_t6_civ_60s_coupe_dead", ( 10100, 7238, -575 ), ( 0, 52, 0 ) ); + scripts/zm/replaced/utility::barrier( "collision_player_wall_128x128x10", ( 10170, 7292, -505 ), ( 0, 140, 0 ) ); + scripts/zm/replaced/utility::barrier( "collision_player_wall_256x256x10", ( 10030, 7216, -569 ), ( 0, 49, 0 ) ); + scripts/zm/replaced/utility::barrier( "collision_player_wall_256x256x10", ( 10563, 8630, -344 ), ( 0, 270, 0 ) ); +} + +disable_zombie_spawn_locations() +{ + level.zones["zone_trans_8"].is_spawning_allowed = 0; +} + +transit_power_zone_init() +{ + flag_init( "always_on" ); + flag_set( "always_on" ); + + add_adjacent_zone("zone_pow", "zone_trans_8", "always_on"); + add_adjacent_zone( "zone_pow", "zone_pow_warehouse", "always_on" ); + add_adjacent_zone( "zone_trans_8", "zone_pow_warehouse", "always_on" ); + add_adjacent_zone( "zone_prr", "zone_pow", "OnPowDoorRR", 1 ); + add_adjacent_zone( "zone_pcr", "zone_prr", "OnPowDoorRR" ); + add_adjacent_zone( "zone_pcr", "zone_pow_warehouse", "OnPowDoorWH" ); +} + +manage_zones( initial_zone ) +{ + level.zone_manager_init_func = ::transit_power_zone_init; + initial_zone = []; + initial_zone[0] = "zone_pow"; + initial_zone[1] = "zone_trans_8"; + + deactivate_initial_barrier_goals(); + zone_choke = 0; + spawn_points = maps/mp/gametypes_zm/_zm_gametype::get_player_spawns_for_gametype(); + for ( i = 0; i < spawn_points.size; i++ ) + { + spawn_points[ i ].locked = 1; + } + if ( isDefined( level.zone_manager_init_func ) ) + { + [[ level.zone_manager_init_func ]](); + } + + if ( isarray( initial_zone ) ) + { + for ( i = 0; i < initial_zone.size; i++ ) + { + zone_init( initial_zone[ i ] ); + enable_zone( initial_zone[ i ] ); + } + } + else + { + zone_init( initial_zone ); + enable_zone( initial_zone ); + } + setup_zone_flag_waits(); + zkeys = getarraykeys( level.zones ); + level.zone_keys = zkeys; + level.newzones = []; + for ( z = 0; z < zkeys.size; z++ ) + { + level.newzones[ zkeys[ z ] ] = spawnstruct(); + } + oldzone = undefined; + flag_set( "zones_initialized" ); + flag_wait( "begin_spawning" ); + while ( getDvarInt( "noclip" ) == 0 || getDvarInt( "notarget" ) != 0 ) + { + for( z = 0; z < zkeys.size; z++ ) + { + level.newzones[ zkeys[ z ] ].is_active = 0; + level.newzones[ zkeys[ z ] ].is_occupied = 0; + } + a_zone_is_active = 0; + a_zone_is_spawning_allowed = 0; + level.zone_scanning_active = 1; + z = 0; + while ( z < zkeys.size ) + { + zone = level.zones[ zkeys[ z ] ]; + newzone = level.newzones[ zkeys[ z ] ]; + if( !zone.is_enabled ) + { + z++; + continue; + } + if ( isdefined(level.zone_occupied_func ) ) + { + newzone.is_occupied = [[ level.zone_occupied_func ]]( zkeys[ z ] ); + } + else + { + newzone.is_occupied = player_in_zone( zkeys[ z ] ); + } + if ( newzone.is_occupied ) + { + newzone.is_active = 1; + a_zone_is_active = 1; + if ( zone.is_spawning_allowed ) + { + a_zone_is_spawning_allowed = 1; + } + if ( !isdefined(oldzone) || oldzone != newzone ) + { + level notify( "newzoneActive", zkeys[ z ] ); + oldzone = newzone; + } + azkeys = getarraykeys( zone.adjacent_zones ); + for ( az = 0; az < zone.adjacent_zones.size; az++ ) + { + if ( zone.adjacent_zones[ azkeys[ az ] ].is_connected && level.zones[ azkeys[ az ] ].is_enabled ) + { + level.newzones[ azkeys[ az ] ].is_active = 1; + if ( level.zones[ azkeys[ az ] ].is_spawning_allowed ) + { + a_zone_is_spawning_allowed = 1; + } + } + } + } + zone_choke++; + if ( zone_choke >= 3 ) + { + zone_choke = 0; + wait 0.05; + } + z++; + } + level.zone_scanning_active = 0; + for ( z = 0; z < zkeys.size; z++ ) + { + level.zones[ zkeys[ z ] ].is_active = level.newzones[ zkeys[ z ] ].is_active; + level.zones[ zkeys[ z ] ].is_occupied = level.newzones[ zkeys[ z ] ].is_occupied; + } + if ( !a_zone_is_active || !a_zone_is_spawning_allowed ) + { + if ( isarray( initial_zone ) ) + { + level.zones[ initial_zone[ 0 ] ].is_active = 1; + level.zones[ initial_zone[ 0 ] ].is_occupied = 1; + level.zones[ initial_zone[ 0 ] ].is_spawning_allowed = 1; + } + else + { + level.zones[ initial_zone ].is_active = 1; + level.zones[ initial_zone ].is_occupied = 1; + level.zones[ initial_zone ].is_spawning_allowed = 1; + } + } + [[ level.create_spawner_list_func ]]( zkeys ); + level.active_zone_names = maps/mp/zombies/_zm_zonemgr::get_active_zone_names(); + wait 1; + } +} \ No newline at end of file diff --git a/scripts/zm/replaced/zm_transit_gamemodes.gsc b/scripts/zm/replaced/zm_transit_gamemodes.gsc index 07194aa1..4060449e 100644 --- a/scripts/zm/replaced/zm_transit_gamemodes.gsc +++ b/scripts/zm/replaced/zm_transit_gamemodes.gsc @@ -14,6 +14,7 @@ #include common_scripts/utility; #include scripts/zm/locs/zm_transit_diner; +#include scripts/zm/locs/zm_transit_power; init() { @@ -27,12 +28,16 @@ init() add_map_location_gamemode( "zstandard", "farm", maps/mp/zm_transit_standard_farm::precache, maps/mp/zm_transit_standard_farm::main ); add_map_location_gamemode( "zstandard", "town", maps/mp/zm_transit_standard_town::precache, maps/mp/zm_transit_standard_town::main ); add_map_location_gamemode( "zstandard", "diner", scripts/zm/locs/zm_transit_diner::precache, scripts/zm/locs/zm_transit_diner::main ); + add_map_location_gamemode( "zstandard", "power", scripts/zm/locs/zm_transit_power::precache, scripts/zm/locs/zm_transit_power::main ); add_map_location_gamemode( "zgrief", "transit", maps/mp/zm_transit_grief_station::precache, maps/mp/zm_transit_grief_station::main ); add_map_location_gamemode( "zgrief", "farm", maps/mp/zm_transit_grief_farm::precache, maps/mp/zm_transit_grief_farm::main ); add_map_location_gamemode( "zgrief", "town", maps/mp/zm_transit_grief_town::precache, maps/mp/zm_transit_grief_town::main ); add_map_location_gamemode( "zgrief", "diner", scripts/zm/locs/zm_transit_diner::precache, scripts/zm/locs/zm_transit_diner::main ); + add_map_location_gamemode( "zgrief", "power", scripts/zm/locs/zm_transit_power::precache, scripts/zm/locs/zm_transit_power::main ); scripts/zm/replaced/utility::add_struct_location_gamemode_func( "zstandard", "diner", scripts/zm/locs/zm_transit_diner::struct_init ); scripts/zm/replaced/utility::add_struct_location_gamemode_func( "zgrief", "diner", scripts/zm/locs/zm_transit_diner::struct_init ); + scripts/zm/replaced/utility::add_struct_location_gamemode_func( "zstandard", "power", scripts/zm/locs/zm_transit_power::struct_init ); + scripts/zm/replaced/utility::add_struct_location_gamemode_func( "zgrief", "power", scripts/zm/locs/zm_transit_power::struct_init ); } \ No newline at end of file