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mirror of https://github.com/JezuzLizard/BO2-Reimagined.git synced 2025-06-26 23:20:34 -05:00

EMP Grenade: disables player's perks for 30 seconds

This commit is contained in:
Jbleezy
2022-01-05 10:43:11 -08:00
parent e0d2dd5cf5
commit 24cc739176
3 changed files with 147 additions and 9 deletions

View File

@ -86,11 +86,12 @@
* Unupgraded: grenades explode on impact
### EMP Grenade
* No longer disables HUD
* Disables player's perks for 30 seconds
* Makes downed players bleed out
* Decreased perk EMP time from 90 seconds to 60 seconds
* Decreased zombie EMP radius by 30% (same radius as perk EMP)
* Sprinting no longer wakes up EMP'd zombies
* Makes downed players bleed out
* No longer effects alive players
### Ray Gun
* No longer limited to 4 players

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@ -49,9 +49,151 @@ emp_players(origin, radius, owner)
players = get_players();
foreach(player in players)
{
if (player maps/mp/zombies/_zm_laststand::player_is_in_laststand() && distancesquared(origin, player.origin) < rsquared)
if(distancesquared(origin, player.origin) < rsquared)
{
player.bleedout_time = 0;
if(is_player_valid(player))
{
player thread player_perk_pause_and_unpause_all_perks(30);
}
else if(player maps/mp/zombies/_zm_laststand::player_is_in_laststand())
{
player.bleedout_time = 0;
}
}
}
}
player_perk_pause_and_unpause_all_perks(time)
{
self notify("player_perk_pause_and_unpause_all_perks");
self endon("player_perk_pause_and_unpause_all_perks");
self endon("disconnect");
self player_perk_pause_all_perks();
self thread player_perk_pause_all_perks_acquired(time);
wait time;
self player_perk_unpause_all_perks();
}
player_perk_pause_all_perks_acquired(time)
{
self endon("player_perk_pause_all_perks_acquired_timeout");
self endon("player_perk_pause_and_unpause_all_perks");
self endon("disconnect");
self thread player_perk_pause_all_perks_acquired_timeout(time);
while(1)
{
self waittill("perk_acquired");
wait 0.05;
self player_perk_pause_all_perks();
}
}
player_perk_pause_all_perks_acquired_timeout(time)
{
self endon("player_perk_pause_and_unpause_all_perks");
self endon("disconnect");
wait 30;
self notify("player_perk_pause_all_perks_acquired_timeout");
}
player_perk_pause_all_perks()
{
vending_triggers = getentarray( "zombie_vending", "targetname" );
foreach ( trigger in vending_triggers )
{
self player_perk_pause( trigger.script_noteworthy );
}
}
player_perk_unpause_all_perks()
{
vending_triggers = getentarray( "zombie_vending", "targetname" );
foreach ( trigger in vending_triggers )
{
self player_perk_unpause( trigger.script_noteworthy );
}
}
player_perk_pause( perk )
{
if ( perk == "Pack_A_Punch" || perk == "specialty_weapupgrade" )
{
return;
}
if ( !isDefined( self.disabled_perks ) )
{
self.disabled_perks = [];
}
if ( !is_true( self.disabled_perks[ perk ] ) )
{
self.disabled_perks[ perk ] = self hasperk( perk );
}
if ( self.disabled_perks[ perk ] )
{
self unsetperk( perk );
self maps/mp/zombies/_zm_perks::set_perk_clientfield( perk, 2 );
if ( perk == "specialty_armorvest" || perk == "specialty_armorvest_upgrade" )
{
self setmaxhealth( self.premaxhealth );
if ( self.health > self.maxhealth )
{
self.health = self.maxhealth;
}
}
if ( perk == "specialty_additionalprimaryweapon" || perk == "specialty_additionalprimaryweapon_upgrade" )
{
self maps/mp/zombies/_zm::take_additionalprimaryweapon();
}
if ( issubstr( perk, "specialty_scavenger" ) )
{
self.hasperkspecialtytombstone = 0;
}
if ( isDefined( level._custom_perks[ perk ] ) && isDefined( level._custom_perks[ perk ].player_thread_take ) )
{
self thread [[ level._custom_perks[ perk ].player_thread_take ]]();
}
}
self notify("perk_acquired");
}
player_perk_unpause( perk )
{
if ( !isDefined( perk ) )
{
return;
}
if ( perk == "Pack_A_Punch" )
{
return;
}
if ( isDefined( self.disabled_perks ) && is_true( self.disabled_perks[ perk ] ) )
{
self.disabled_perks[ perk ] = 0;
self maps/mp/zombies/_zm_perks::set_perk_clientfield( perk, 1 );
self setperk( perk );
if ( issubstr( perk, "specialty_scavenger" ) )
{
self.hasperkspecialtytombstone = 1;
}
self maps/mp/zombies/_zm_perks::perk_set_max_health_if_jugg( perk, 0, 0 );
if ( isDefined( level._custom_perks[ perk ] ) && isDefined( level._custom_perks[ perk ].player_thread_give ) )
{
self thread [[ level._custom_perks[ perk ].player_thread_give ]]();
}
}
self notify("perk_lost");
}

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@ -1757,9 +1757,4 @@ spawn_bots(num)
level.bots[i] = addtestclient();
}
}
flag_wait( "initial_blackscreen_passed" );
iprintln("defined: " + isDefined(level.zombie_weapons["raygun_mark2_zm"]));
iprintln("in box: " + level.zombie_weapons["raygun_mark2_zm"].is_in_box);
}