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Mule Kick: hide additional weapon indicator after 1 second

This commit is contained in:
Jbleezy
2023-03-31 19:33:24 -07:00
parent cd8badf20a
commit 2575bcba45

View File

@ -3643,8 +3643,7 @@ additionalprimaryweapon_indicator()
if (self hasPerk("specialty_additionalprimaryweapon") && isDefined(self.a_saved_weapon) && self getCurrentWeapon() == self.a_saved_weapon["name"]) if (self hasPerk("specialty_additionalprimaryweapon") && isDefined(self.a_saved_weapon) && self getCurrentWeapon() == self.a_saved_weapon["name"])
{ {
hud fadeOverTime(0.5); self thread additionalprimaryweapon_indicator_show_and_hide(hud);
hud.alpha = 1;
} }
else else
{ {
@ -3654,6 +3653,23 @@ additionalprimaryweapon_indicator()
} }
} }
additionalprimaryweapon_indicator_show_and_hide(hud)
{
self endon("disconnect");
self endon("player_downed");
self endon("spawned_player");
self endon("weapon_change");
self endon("specialty_additionalprimaryweapon_stop");
hud fadeOverTime(0.5);
hud.alpha = 1;
wait 1.5;
hud fadeOverTime(0.5);
hud.alpha = 0;
}
additionalprimaryweapon_stowed_weapon_refill() additionalprimaryweapon_stowed_weapon_refill()
{ {
self endon("disconnect"); self endon("disconnect");