diff --git a/scripts/zm/zgrief/zgrief_reimagined.gsc b/scripts/zm/zgrief/zgrief_reimagined.gsc index e6f6d7e0..6a4867bd 100644 --- a/scripts/zm/zgrief/zgrief_reimagined.gsc +++ b/scripts/zm/zgrief/zgrief_reimagined.gsc @@ -2685,6 +2685,16 @@ containment_think() player.obj_waypoint.y = (other_zone.volumes[0].origin[1] + other_zone2.volumes[0].origin[1]) / 2; player.obj_waypoint.z = (other_zone.volumes[0].origin[2] + other_zone2.volumes[0].origin[2]) / 2; } + else if(level.script == "zm_buried" && zone_name == "zone_street_darkeast") + { + other_zone = level.zones["zone_underground_bar"]; + other_zone2 = level.zones["zone_general_store"]; + other_zone3 = level.zones["zone_gun_store"]; + other_zone4 = level.zones["zone_toy_store"]; + player.obj_waypoint.x = (other_zone.volumes[0].origin[0] + other_zone2.volumes[0].origin[0] + other_zone3.volumes[0].origin[0] + other_zone4.volumes[0].origin[0]) / 4; + player.obj_waypoint.y = (other_zone.volumes[0].origin[1] + other_zone2.volumes[0].origin[1] + other_zone3.volumes[0].origin[1] + other_zone4.volumes[0].origin[1]) / 4; + player.obj_waypoint.z = (other_zone.volumes[0].origin[2] + other_zone2.volumes[0].origin[2] + other_zone3.volumes[0].origin[2] + other_zone4.volumes[0].origin[2]) / 4; + } else { player.obj_waypoint.x = zone.volumes[0].origin[0];