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mirror of https://github.com/JezuzLizard/BO2-Reimagined.git synced 2025-06-07 21:59:49 -05:00

Initialize menu client dvars in lua

This commit is contained in:
Jbleezy 2024-01-05 20:02:38 -08:00
parent d3ec489b77
commit 281ac985af
3 changed files with 12 additions and 15 deletions

View File

@ -1,14 +0,0 @@
#include clientscripts\mp\_utility;
#include clientscripts\mp\zombies\_zm_utility;
init()
{
init_dvars();
}
init_dvars()
{
setdvar("ui_gametype_obj", "");
setdvar("ui_gametype_pro", 0);
setdvar("ui_round_number", 0);
}

View File

@ -31,6 +31,18 @@ local f0_local41 = f0_local40
local SCOREBOARD_MAX_ROWS = CoD.MPZM(23, 18)
local IsDLCMap2, IsDLCMap4, IsClassic = nil, nil, nil
if UIExpression.DvarString(nil, "ui_gametype_obj") == "" then
Engine.SetDvar("ui_gametype_obj", "")
end
if UIExpression.DvarString(nil, "ui_gametype_pro") == "" then
Engine.SetDvar("ui_gametype_pro", 0)
end
if UIExpression.DvarString(nil, "ui_round_number") == "" then
Engine.SetDvar("ui_round_number", 0)
end
CoD.ScoreboardRow = InheritFrom(LUI.UIElement)
local ScoreboardWidgetSetOwnerFunc = function (ScoreboardWidget, LocalClientIndex)

View File

@ -1,5 +1,4 @@
script,scripts/zm/_zm_reimagined.csc
script,scripts/zm/zm_buried/zm_buried_reimagined.csc
script,scripts/zm/zgrief/zgrief_reimagined.csc
script,scripts/zm/replaced/_zm.csc
script,scripts/zm/replaced/_zm_weapons.csc