mirror of
https://github.com/JezuzLizard/BO2-Reimagined.git
synced 2025-06-29 08:30:03 -05:00
Fixed pers upgrades not being disabled correctly
This commit is contained in:
@ -45,8 +45,6 @@ onplayerspawned()
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self bank_clear_account_value();
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self bank_clear_account_value();
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self weapon_locker_clear_stored_weapondata();
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self weapon_locker_clear_stored_weapondata();
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self disable_player_pers_upgrades();
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self tomb_give_shovel();
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self tomb_give_shovel();
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self thread enemy_counter_hud();
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self thread enemy_counter_hud();
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@ -61,6 +59,8 @@ onplayerspawned()
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self thread on_equipment_placed();
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self thread on_equipment_placed();
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self thread give_additional_perks();
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self thread give_additional_perks();
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self thread disable_player_pers_upgrades();
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//self thread disable_sniper_scope_sway(); // Buried does not load the clientfield
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//self thread disable_sniper_scope_sway(); // Buried does not load the clientfield
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self thread jetgun_fast_cooldown();
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self thread jetgun_fast_cooldown();
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@ -120,8 +120,6 @@ post_all_players_spawned()
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wallbuy_increase_trigger_radius();
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wallbuy_increase_trigger_radius();
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wallbuy_location_changes();
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wallbuy_location_changes();
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disable_pers_upgrades();
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zone_changes();
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zone_changes();
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enemies_ignore_equipments();
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enemies_ignore_equipments();
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@ -164,6 +162,8 @@ post_all_players_spawned()
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level thread buildbuildables();
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level thread buildbuildables();
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level thread buildcraftables();
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level thread buildcraftables();
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level thread disable_pers_upgrades();
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level thread zombie_health_fix();
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level thread zombie_health_fix();
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level thread solo_revive_trigger_fix();
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level thread solo_revive_trigger_fix();
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@ -342,23 +342,12 @@ round_timer_hud()
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round_timer_hud.alpha = 0;
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round_timer_hud.alpha = 0;
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round_timer_hud.color = ( 1, 1, 1 );
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round_timer_hud.color = ( 1, 1, 1 );
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round_timer_hud.hidewheninmenu = 1;
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round_timer_hud.hidewheninmenu = 1;
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round_timer_hud.label = &"Total Time: ";
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round_timer_text = "Round Time: ";
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total_timer_text = "Total Time: ";
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round_timer_secs = 0;
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flag_wait( "initial_blackscreen_passed" );
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flag_wait( "initial_blackscreen_passed" );
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round_timer_hud.alpha = 1;
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round_timer_hud.alpha = 1;
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while (1)
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round_timer_hud setTimerUp(0);
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{
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round_time = to_mins_short(round_timer_secs);
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round_timer_hud setText(round_timer_text + round_time);
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wait 1;
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round_timer_secs++;
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}
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}
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}
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to_mins_short(seconds)
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to_mins_short(seconds)
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@ -1801,12 +1790,16 @@ weapon_locker_clear_stored_weapondata()
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disable_pers_upgrades()
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disable_pers_upgrades()
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{
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{
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level waittill("initial_disable_player_pers_upgrades");
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level.pers_upgrades_keys = [];
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level.pers_upgrades_keys = [];
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level.pers_upgrades = [];
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level.pers_upgrades = [];
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}
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}
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disable_player_pers_upgrades()
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disable_player_pers_upgrades()
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{
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{
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flag_wait( "initial_blackscreen_passed" );
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if (isDefined(self.pers_upgrades_awarded))
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if (isDefined(self.pers_upgrades_awarded))
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{
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{
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upgrade = getFirstArrayKey(self.pers_upgrades_awarded);
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upgrade = getFirstArrayKey(self.pers_upgrades_awarded);
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@ -1832,6 +1825,8 @@ disable_player_pers_upgrades()
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index++;
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index++;
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}
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}
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}
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}
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level notify("initial_disable_player_pers_upgrades");
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}
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}
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disable_carpenter()
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disable_carpenter()
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