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mirror of https://github.com/JezuzLizard/BO2-Reimagined.git synced 2025-06-07 21:59:49 -05:00

Only set game mode after selecting map

This commit is contained in:
Jbleezy 2024-06-06 03:41:14 -07:00
parent 52d946ed09
commit 28fdc6bdff

View File

@ -42,16 +42,9 @@ CoD.MapsList.Locations = {
-- "ZMUI_CRAZY_PLACE_CAPS", -- TODO: add localized string, uncomment when location is added
}
local function gameModeListFocusChangedEventHandler(self, event)
local focusedIndex = self.listBox:getFocussedIndex()
end
local function gameModeListSelectionClickedEventHandler(self, event)
local focusedIndex = self.listBox:getFocussedIndex()
Engine.SetDvar("ui_gametype_index", focusedIndex)
local gameMode = CoD.MapsList.GameModes[focusedIndex]
local function setGameModeDvars()
local index = math.max(1, UIExpression.DvarInt(nil, "ui_gametype_index"))
local gameMode = CoD.MapsList.GameModes[index]
if gameMode == "ZMUI_ZCLASSIC_GAMEMODE_CAPS" then
Engine.SetDvar("ui_zm_gamemodegroup", "zclassic")
@ -82,6 +75,97 @@ local function gameModeListSelectionClickedEventHandler(self, event)
elseif gameMode == "ZMUI_ZCLEANSED_CAPS" then
-- TODO: set dvars when game mode is added
end
end
local function setMapDvars()
local index = math.max(1, UIExpression.DvarInt(nil, "ui_mapname_index"))
local map = CoD.MapsList.Maps[index]
if map == "ZMUI_ZCLASSIC_ZM_TRANSIT_CAPS" then
Engine.SetDvar("ui_mapname", "zm_transit")
Engine.SetDvar("ui_zm_mapstartlocation", "transit")
elseif map == "ZMUI_ZCLASSIC_ZM_HIGHRISE_CAPS" then
Engine.SetDvar("ui_mapname", "zm_highrise")
Engine.SetDvar("ui_zm_mapstartlocation", "rooftop")
elseif map == "ZMUI_ZCLASSIC_ZM_PRISON_CAPS" then
Engine.SetDvar("ui_mapname", "zm_prison")
Engine.SetDvar("ui_zm_mapstartlocation", "prison")
elseif map == "ZMUI_ZCLASSIC_ZM_BURIED_CAPS" then
Engine.SetDvar("ui_mapname", "zm_buried")
Engine.SetDvar("ui_zm_mapstartlocation", "processing")
elseif map == "ZMUI_ZCLASSIC_ZM_TOMB_CAPS" then
Engine.SetDvar("ui_mapname", "zm_tomb")
Engine.SetDvar("ui_zm_mapstartlocation", "tomb")
end
end
local function setLocationDvars()
local index = math.max(1, UIExpression.DvarInt(nil, "ui_zm_mapstartlocation_index"))
local location = CoD.MapsList.Locations[index]
if location == "ZMUI_TRANSIT_STARTLOC_CAPS" then
Engine.SetDvar("ui_mapname", "zm_transit")
Engine.SetDvar("ui_zm_mapstartlocation", "transit")
elseif location == "ZMUI_DINER_CAPS" then
Engine.SetDvar("ui_mapname", "zm_transit")
Engine.SetDvar("ui_zm_mapstartlocation", "diner")
elseif location == "ZMUI_FARM_CAPS" then
Engine.SetDvar("ui_mapname", "zm_transit")
Engine.SetDvar("ui_zm_mapstartlocation", "farm")
elseif location == "ZMUI_POWER_CAPS" then
Engine.SetDvar("ui_mapname", "zm_transit")
Engine.SetDvar("ui_zm_mapstartlocation", "power")
elseif location == "ZMUI_TOWN_CAPS" then
Engine.SetDvar("ui_mapname", "zm_transit")
Engine.SetDvar("ui_zm_mapstartlocation", "town")
elseif location == "ZMUI_TUNNEL_CAPS" then
Engine.SetDvar("ui_mapname", "zm_transit")
Engine.SetDvar("ui_zm_mapstartlocation", "tunnel")
elseif location == "ZMUI_CORNFIELD_CAPS" then
Engine.SetDvar("ui_mapname", "zm_transit")
Engine.SetDvar("ui_zm_mapstartlocation", "cornfield")
elseif location == "ZMUI_NUKED_STARTLOC_CAPS" then
Engine.SetDvar("ui_mapname", "zm_nuked")
Engine.SetDvar("ui_zm_mapstartlocation", "nuked")
elseif location == "ZMUI_GREEN_ROOFTOP_CAPS" then
-- TODO: set dvars when location is added
elseif location == "ZMUI_BLUE_ROOFTOP_CAPS" then
-- TODO: set dvars when location is added
elseif location == "ZMUI_BLUE_HIGHRISE_CAPS" then
-- TODO: set dvars when location is added
elseif location == "ZMUI_CELLBLOCK_CAPS" then
Engine.SetDvar("ui_mapname", "zm_prison")
Engine.SetDvar("ui_zm_mapstartlocation", "cellblock")
elseif location == "ZMUI_DOCKS_CAPS" then
Engine.SetDvar("ui_mapname", "zm_prison")
Engine.SetDvar("ui_zm_mapstartlocation", "docks")
elseif location == "ZMUI_STREET_LOC_CAPS" then
Engine.SetDvar("ui_mapname", "zm_buried")
Engine.SetDvar("ui_zm_mapstartlocation", "street")
elseif location == "ZMUI_MAZE_CAPS" then
Engine.SetDvar("ui_mapname", "zm_buried")
Engine.SetDvar("ui_zm_mapstartlocation", "maze")
elseif location == "ZMUI_TRENCHES_CAPS" then
-- TODO: set dvars when location is added
elseif location == "ZMUI_EXCAVATION_SITE_CAPS" then
-- TODO: set dvars when location is added
elseif location == "ZMUI_CHURCH_CAPS" then
-- TODO: set dvars when location is added
elseif location == "ZMUI_CRAZY_PLACE_CAPS" then
-- TODO: set dvars when location is added
end
end
local function gameModeListFocusChangedEventHandler(self, event)
local focusedIndex = self.listBox:getFocussedIndex()
end
local function gameModeListSelectionClickedEventHandler(self, event)
local focusedIndex = self.listBox:getFocussedIndex()
CoD.MapsList.GameModeIndex = focusedIndex
local gameMode = CoD.MapsList.GameModes[focusedIndex]
if gameMode == "ZMUI_ZCLASSIC_GAMEMODE_CAPS" then
self:openMenu("SelectMapListZM", self.controller)
@ -93,6 +177,7 @@ local function gameModeListSelectionClickedEventHandler(self, event)
end
local function gameModeListBackEventHandler(self, event)
CoD.MapsList.GameModeIndex = nil
CoD.Menu.ButtonPromptBack(self, event)
end
@ -156,26 +241,15 @@ end
local function mapListSelectionClickedEventHandler(self, event)
local focusedIndex = self.listBox:getFocussedIndex()
if CoD.MapsList.GameModeIndex ~= nil then
Engine.SetDvar("ui_gametype_index", CoD.MapsList.GameModeIndex)
CoD.MapsList.GameModeIndex = nil
end
Engine.SetDvar("ui_mapname_index", focusedIndex)
local map = CoD.MapsList.Maps[focusedIndex]
if map == "ZMUI_ZCLASSIC_ZM_TRANSIT_CAPS" then
Engine.SetDvar("ui_mapname", "zm_transit")
Engine.SetDvar("ui_zm_mapstartlocation", "transit")
elseif map == "ZMUI_ZCLASSIC_ZM_HIGHRISE_CAPS" then
Engine.SetDvar("ui_mapname", "zm_highrise")
Engine.SetDvar("ui_zm_mapstartlocation", "rooftop")
elseif map == "ZMUI_ZCLASSIC_ZM_PRISON_CAPS" then
Engine.SetDvar("ui_mapname", "zm_prison")
Engine.SetDvar("ui_zm_mapstartlocation", "prison")
elseif map == "ZMUI_ZCLASSIC_ZM_BURIED_CAPS" then
Engine.SetDvar("ui_mapname", "zm_buried")
Engine.SetDvar("ui_zm_mapstartlocation", "processing")
elseif map == "ZMUI_ZCLASSIC_ZM_TOMB_CAPS" then
Engine.SetDvar("ui_mapname", "zm_tomb")
Engine.SetDvar("ui_zm_mapstartlocation", "tomb")
end
setGameModeDvars()
setMapDvars()
self:openMenu("PrivateOnlineGameLobby", self.controller)
@ -234,61 +308,15 @@ end
local function locationListSelectionClickedEventHandler(self, event)
local focusedIndex = self.listBox:getFocussedIndex()
if CoD.MapsList.GameModeIndex ~= nil then
Engine.SetDvar("ui_gametype_index", CoD.MapsList.GameModeIndex)
CoD.MapsList.GameModeIndex = nil
end
Engine.SetDvar("ui_zm_mapstartlocation_index", focusedIndex)
local location = CoD.MapsList.Locations[focusedIndex]
if location == "ZMUI_TRANSIT_STARTLOC_CAPS" then
Engine.SetDvar("ui_mapname", "zm_transit")
Engine.SetDvar("ui_zm_mapstartlocation", "transit")
elseif location == "ZMUI_DINER_CAPS" then
Engine.SetDvar("ui_mapname", "zm_transit")
Engine.SetDvar("ui_zm_mapstartlocation", "diner")
elseif location == "ZMUI_FARM_CAPS" then
Engine.SetDvar("ui_mapname", "zm_transit")
Engine.SetDvar("ui_zm_mapstartlocation", "farm")
elseif location == "ZMUI_POWER_CAPS" then
Engine.SetDvar("ui_mapname", "zm_transit")
Engine.SetDvar("ui_zm_mapstartlocation", "power")
elseif location == "ZMUI_TOWN_CAPS" then
Engine.SetDvar("ui_mapname", "zm_transit")
Engine.SetDvar("ui_zm_mapstartlocation", "town")
elseif location == "ZMUI_TUNNEL_CAPS" then
Engine.SetDvar("ui_mapname", "zm_transit")
Engine.SetDvar("ui_zm_mapstartlocation", "tunnel")
elseif location == "ZMUI_CORNFIELD_CAPS" then
Engine.SetDvar("ui_mapname", "zm_transit")
Engine.SetDvar("ui_zm_mapstartlocation", "cornfield")
elseif location == "ZMUI_NUKED_STARTLOC_CAPS" then
Engine.SetDvar("ui_mapname", "zm_nuked")
Engine.SetDvar("ui_zm_mapstartlocation", "nuked")
elseif location == "ZMUI_GREEN_ROOFTOP_CAPS" then
-- TODO: set dvars when location is added
elseif location == "ZMUI_BLUE_ROOFTOP_CAPS" then
-- TODO: set dvars when location is added
elseif location == "ZMUI_BLUE_HIGHRISE_CAPS" then
-- TODO: set dvars when location is added
elseif location == "ZMUI_CELLBLOCK_CAPS" then
Engine.SetDvar("ui_mapname", "zm_prison")
Engine.SetDvar("ui_zm_mapstartlocation", "cellblock")
elseif location == "ZMUI_DOCKS_CAPS" then
Engine.SetDvar("ui_mapname", "zm_prison")
Engine.SetDvar("ui_zm_mapstartlocation", "docks")
elseif location == "ZMUI_STREET_LOC_CAPS" then
Engine.SetDvar("ui_mapname", "zm_buried")
Engine.SetDvar("ui_zm_mapstartlocation", "street")
elseif location == "ZMUI_MAZE_CAPS" then
Engine.SetDvar("ui_mapname", "zm_buried")
Engine.SetDvar("ui_zm_mapstartlocation", "maze")
elseif location == "ZMUI_TRENCHES_CAPS" then
-- TODO: set dvars when location is added
elseif location == "ZMUI_EXCAVATION_SITE_CAPS" then
-- TODO: set dvars when location is added
elseif location == "ZMUI_CHURCH_CAPS" then
-- TODO: set dvars when location is added
elseif location == "ZMUI_CRAZY_PLACE_CAPS" then
-- TODO: set dvars when location is added
end
setGameModeDvars()
setLocationDvars()
self:openMenu("PrivateOnlineGameLobby", self.controller)